Commit Graph

  • da39c14464 Fix for #47 Colin Basnett 2023-09-05 23:35:39 -07:00
  • 214f19ff8c Fix for #47 Colin Basnett 2023-09-05 23:35:39 -07:00
  • ea5d0c6ac2 Incremented version to 5.1.0 Colin Basnett 2023-08-26 12:18:45 -07:00
  • b13bcfee0a Merge branch 'master' into feature-nla-track-sequence-5x Colin Basnett 2023-08-26 12:18:20 -07:00
  • 83e65687ac Incremented version to 5.0.4 5.0.4 Colin Basnett 2023-08-25 17:40:30 -07:00
  • 63fb6f7d09 Fixed a bug where it was not possible to export from markers Colin Basnett 2023-08-15 15:16:07 -07:00
  • bc98c26793 Initial commit for UE1 exec command export ue1-exec-commands Colin Basnett 2023-08-25 16:57:26 -07:00
  • 3de1f075dd Minor clean-up Colin Basnett 2023-08-25 16:56:59 -07:00
  • 560ec8fecd Fixed a bug where exported PSKs would always use the mesh data's material instead of the object's material Colin Basnett 2023-08-18 18:22:16 -07:00
  • 8c74987f5b Added human readable errors when bone, material or sequence names cannot be encoded into the Windows-1252 code page Colin Basnett 2023-08-18 18:20:29 -07:00
  • 60c7f2125a Fixed a bug with the previous commit. Colin Basnett 2023-08-16 15:52:28 -07:00
  • 07ccc8c650 Added sequence reversing functionality for timeline markers Colin Basnett 2023-08-16 12:00:26 -07:00
  • 5bbb1512e0 New features for handling FPS Colin Basnett 2023-08-16 02:38:07 -07:00
  • c4c00ca49e Fixed a bug where exporting animations from NLA strip markers would result in corrupted animations Colin Basnett 2023-08-15 15:26:44 -07:00
  • b6e5a13e5f Fuxed a bug where it was not possible to export from markers Colin Basnett 2023-08-15 15:16:07 -07:00
  • d823af9526 Merge branch 'master' into feature-nla-track-sequence-5x Colin Basnett 2023-08-14 23:18:01 -07:00
  • 741357d0af Incremented version to 5.0.3 5.0.3 Colin Basnett 2023-08-14 22:43:26 -07:00
  • fb2ab89766 Fixed a compatibility issue caused by the fix to #43 Colin Basnett 2023-08-14 22:42:59 -07:00
  • b20d19d072 Added NLA track sequence source option (reimplementation of feature-nla-track-sequence-source branch). Colin Basnett 2023-08-11 02:09:16 -07:00
  • d0d6deb63c Changed name of faces that couldn't be added to "invalid" faces instead of "degenerate" faces Colin Basnett 2023-08-10 23:38:56 -07:00
  • e9b09dc651 Incremented version to 5.0.2 5.0.2 Colin Basnett 2023-08-09 21:03:49 -07:00
  • ed89e78927 Fix #43: Wedges can now address vertices with indices greater than 65535 Colin Basnett 2023-08-09 20:14:24 -07:00
  • 9798415f75 Excluded the build files and script from the package 5.0.1 Colin Basnett 2023-08-04 17:03:40 -07:00
  • 24b7bff3d8 Added a build script for easier packaging of the addon Colin Basnett 2023-08-04 16:57:54 -07:00
  • 73b967949d Added progress reporting for PSA import Colin Basnett 2023-08-04 16:44:14 -07:00
  • e750be474a Fixed a bug where the action list would not be populated for PSA export if the armature had not had it's animation data initialized Colin Basnett 2023-08-04 16:27:50 -07:00
  • 66fa656b12 More localization work Colin Basnett 2023-08-04 16:28:31 -07:00
  • a73655fc98 Fixed a bug where the action list would not be populated for PSA export if the armature had not had it's animation data initialized Colin Basnett 2023-08-04 16:27:50 -07:00
  • 38a8dab100 Initial commit for Japanese translations Colin Basnett 2023-08-01 21:49:29 -07:00
  • 972067860a Fixed a bug where PSA exports would not work Colin Basnett 2023-08-01 21:16:29 -07:00
  • 95d72c23aa Fix for error when importing PSKs Colin Basnett 2023-07-30 00:06:41 -07:00
  • afe598f671 File structure/naming overhaul on the PSK importer and exporter Colin Basnett 2023-07-29 20:51:23 -07:00
  • 782c210f04 Major refactoring pass on the PSA file structure & naming Colin Basnett 2023-07-29 16:00:53 -07:00
  • 25bf8f2087 Set the parent index of the root bone to 0 instead of -1 Colin Basnett 2023-07-28 03:18:05 -07:00
  • 160a6b22f6 Fix for grammatical error Colin Basnett 2023-07-26 16:28:37 -07:00
  • 84f168a9c0 Handle importing PSAs with duplicate bone names gracefully Colin Basnett 2023-07-26 16:25:52 -07:00
  • 0428c2bd72 Merge branch 'master' of https://github.com/DarklightGames/io_scene_psk_psa Colin Basnett 2023-07-22 17:10:16 -07:00
  • 75033056fa Improved the poll message for PSK export when there are multiple armature objects Colin Basnett 2023-07-22 17:09:28 -07:00
  • 1f81a6b86b Update README.md Colin Basnett 2023-07-10 00:24:11 -07:00
  • 51b105b5fb Fix issue #37 5.0.0 Colin Basnett 2023-06-25 01:22:47 -07:00
  • 2993d4569f Added kofi badge to README Colin Basnett 2023-06-20 19:46:01 -07:00
  • 536937cc26 Removed superfluous funding file Colin Basnett 2023-06-20 19:45:36 -07:00
  • 68dee73d1a Added kofi funding link Colin Basnett 2023-06-20 19:00:31 -07:00
  • 202a77d38a Removed defunct material path preferences (BDK addon integration now handles this for us!) Colin Basnett 2023-06-20 19:00:17 -07:00
  • 5cb9714597 Added key compression functionality Colin Basnett 2023-04-30 20:18:59 -07:00
  • 15e20cdefc Removed zip file added in error Colin Basnett 2023-04-27 21:19:17 -07:00
  • 9e18e40387 Merge branch 'bdk' Colin Basnett 2023-04-27 19:56:09 -07:00
  • 268d039693 Disabling root motion now correctly exports the root bone in the bind pose in animations Colin Basnett 2023-04-27 19:43:15 -07:00
  • 9566131690 Updated the readme. 4.3.0 Colin Basnett 2023-04-04 02:42:31 -07:00
  • e4e2354834 Added option to include or exclude shape keys from PSK import. Colin Basnett 2023-04-03 22:11:57 -07:00
  • db6204d592 Incremented version to 4.3.0 Colin Basnett 2023-04-03 22:03:14 -07:00
  • 89772ad90d Added an empty MORPH_BASE shape key if any shape keys are present on import. Colin Basnett 2023-04-03 22:01:25 -07:00
  • f54d10bb80 Added support for reading and importing MRPHINFO and MRPHKEYS sections. Colin Basnett 2023-04-03 21:28:08 -07:00
  • c99725b686 Bumped the minimum Blender version to 2.90. 4.2.1 Colin Basnett 2023-04-03 02:26:53 -07:00
  • 947c86eb8f Fix for issue #32. Colin Basnett 2023-04-03 01:52:52 -07:00
  • 7111a536b2 A blank material is now created if it is unable to be loaded via the BDK. Colin Basnett 2023-04-03 01:40:17 -07:00
  • 25e1b73fc7 Removed unused property Colin Basnett 2023-04-03 01:39:57 -07:00
  • f7b97added * Allow users to export a sequence in reverse You can do this by naming a sequence <name>/<reversed_name>. For example, crawlF/crawlB will result in two export options: crawlF (forward) and crawlB (the same animation, but reversed). * Allow users to exclude sequences from the export dialog by prepending the name of the action/marker with a "#" character. * The "Use original sequence names" option has been removed as it's not really needed. Colin Basnett 2023-04-01 15:04:16 -07:00
  • fd02f3f4d7 Now using new BDK addon operators to load the materials Colin Basnett 2023-03-09 01:51:04 -08:00
  • f40db53cb9 Fixed a bug where it was possible to export a PSK with no bones Colin Basnett 2023-02-18 00:28:31 -08:00
  • c9d4958800 Sequences can now be exported from action pose markers Colin Basnett 2023-02-17 22:18:46 -08:00
  • 8221130e4a BDK code commit Colin Basnett 2023-01-03 20:05:45 -08:00
  • 5a66cab92e Renamed "Reuse Existing Actions" to "Overwrite" in PSA import options. Colin Basnett 2023-01-02 19:37:04 -08:00
  • 4811911e4a Updated typing and minor non-functional changes Colin Basnett 2023-01-02 19:36:31 -08:00
  • eceb0622af Updated README. Colin Basnett 2023-01-02 16:02:10 -08:00
  • b26e49d403 The PSA import functionality has been moved to a file import dialog. Colin Basnett 2023-01-02 15:38:43 -08:00
  • ab998885bb Update README.md Colin Basnett 2022-12-06 10:13:30 -08:00
  • f821bec0ff Update README.md Colin Basnett 2022-12-06 10:13:13 -08:00
  • 43b0fe82dd Update README.md Colin Basnett 2022-12-06 10:11:55 -08:00
  • 17e9e83826 Incremented version to 4.2.0 4.2.0 Colin Basnett 2022-11-25 12:44:50 -08:00
  • 44afce3e64 Improved PSA import speed dramatically Colin Basnett 2022-11-24 16:38:06 -08:00
  • 449331cd00 Fixed a bug where certain material errors would not display correctly Colin Basnett 2022-11-22 12:57:44 -08:00
  • 8ada80e243 Typing and naming improvements Colin Basnett 2022-11-22 12:57:06 -08:00
  • 38ed183897 Fixed a bug where the root bone orientation would be exported incorrectly Colin Basnett 2022-11-22 12:55:56 -08:00
  • 9ae573422b Fixed a bug where actions would not be considered to be "for" an armature if its only F-Curve data was for custom properties on a bone Colin Basnett 2022-11-16 12:34:09 -08:00
  • 86473584b8 Fixing warnings and typing Colin Basnett 2022-11-12 16:26:40 -08:00
  • aa8725c3d0 Added a "Bone Mapping" option. Colin Basnett 2022-11-12 16:25:19 -08:00
  • 980042fc7f Incremented version to 4.1.0 4.1.0 Colin Basnett 2022-11-01 11:34:31 -07:00
  • 02082b9594 Added an option to bake imported PSA sequences to samples. Colin Basnett 2022-11-01 11:33:39 -07:00
  • 4181a15d0e Improved comment and typing information Colin Basnett 2022-11-01 11:32:50 -07:00
  • b6ef3dda44 Simplified method used to put armature in bind pose for PSK export Colin Basnett 2022-11-01 11:32:25 -07:00
  • f7290e6808 The scene's frame and selected object's active action is now restored after PSA export Colin Basnett 2022-11-01 11:30:13 -07:00
  • 65d3104ea9 Added an option to ignore bone name restrictions Colin Basnett 2022-11-01 11:28:55 -07:00
  • 1a48128cb9 Updated bone name constraint message Colin Basnett 2022-08-30 23:44:12 -07:00
  • 88c22c9e80 Bone names can now contain hyphens 4.0.1 Colin Basnett 2022-08-11 15:56:47 -07:00
  • ffc0d99374 Updated the README 4.0.0 Colin Basnett 2022-08-06 23:52:33 -07:00
  • cd490af431 Fixed a load of PEP8 warnings Colin Basnett 2022-08-06 23:52:18 -07:00
  • 96001651c6 Incremented version to 4.0.0 and updated authors Colin Basnett 2022-08-06 21:21:51 -07:00
  • d215ceb10c Removed typing hint on sequences function Colin Basnett 2022-08-05 22:38:53 -07:00
  • 07f1c45000 Merge branch 'feature-psk-mesh-wysiwyg' Colin Basnett 2022-07-26 15:03:58 -07:00
  • 02c4253c1d Merge remote-tracking branch 'origin/master' Colin Basnett 2022-07-26 15:03:40 -07:00
  • 3627abe6fc Minor code changes Colin Basnett 2022-07-26 15:00:14 -07:00
  • f58d4c5539 Implemented #22: Allow users to change the exported PSK material order Colin Basnett 2022-07-01 19:47:01 -07:00
  • 494c5b116b Users can now choose not to import either the mesh or the armature when importing a PSK Colin Basnett 2022-06-27 18:15:14 -07:00
  • 4d1cd19a61 All actions will now be deselected by default on the PSA export dialog Colin Basnett 2022-06-27 18:13:20 -07:00
  • 472a743c89 Removed unused get_nla_strips_ending_at_frame function Colin Basnett 2022-06-27 18:12:42 -07:00
  • 7c9d13686f Replaced explicit quaternion conjugation with call to conjugated function Colin Basnett 2022-06-27 18:12:21 -07:00
  • 4937f8f779 Refactoring to reduce pointless class encapsulation when just a function would do. Colin Basnett 2022-06-27 18:10:37 -07:00
  • 616593d0fb Fixed a bug where broken stray sequences could appear on PSA export Yurii Ti 2022-06-10 11:16:02 +03:00
  • edafa1cfd7 Fix for bug #21. Bone names can now only contain alphanumeric, space and underscore characters. Colin Basnett 2022-05-20 17:13:12 -07:00