a1bbf4fb1e
Fixed a bug where weighting information would be lost when exporting non-raw mesh data
Colin Basnett
2022-05-19 17:32:21 -07:00
0d779b8174
Added option to swap between exporting raw mesh data or mesh data after non-armature modifiers.
Colin Basnett
2022-05-11 15:57:22 -07:00
50f6dca565
Initial commit for WYSIWYG PSK mesh export. This will remove the need for applying mesh modifers before export.
Colin Basnett
2022-05-06 18:43:04 -07:00
fb42fbfa33
Merge pull request #20 from DarklightGames/feature-psa-export-remember-bone-groups
Colin Basnett
2022-05-05 21:39:06 -07:00
4a6f47b11a
Merge pull request #19 from DarklightGames/fix-psa-export-sequence-filtering
Colin Basnett
2022-05-05 21:38:08 -07:00
83a13fa1f4
Merge remote-tracking branch 'origin/fix-psa-export-sequence-filtering'
Colin Basnett
2022-05-05 20:57:27 -07:00
1c1d90bc84
Merge remote-tracking branch 'origin/feature-psa-export-remember-bone-groups'
Colin Basnett
2022-05-05 20:57:11 -07:00
d4a58caafe
The PSK and PSA import menu items will now be greyed out if in the wrong context, and a tooltip will be shown indicating what the issue is (e.g., having the wrong type of object selected)
Colin Basnett
2022-05-05 20:56:52 -07:00
248440052b
[PSA Export] Refactored action and marker lists into a single class
Yurii Ti
2022-05-05 06:56:13 +03:00
ded6fc8980
[PSA Export] Fixed a bug where timeline markers couldn't be filtered
Yurii Ti
2022-05-05 04:57:15 +03:00
19ff47cc83
* Added "Root Motion" option to enable root motion on export (vs. stationary root at world origin!) * Removed performance debugging code
Colin Basnett
2022-04-30 17:33:59 -07:00
31c0ec16ab
Fixed a runtime error that would occur if the user attempted to export animations using timeline markers and there were no strips occupying the space between markers
Colin Basnett
2022-04-29 19:41:15 -07:00
a31c3ab2ae
Updated the README to better reflect the capabilities of the addon
3.0.0
Colin Basnett
2022-04-24 22:55:23 -07:00
19a8f88686
Merge branch 'feature-original-sequence-names'
Colin Basnett
2022-04-24 22:08:47 -07:00
1eafb71dce
* Fixed a bug where the action name prefix could be applied even if the checkbox was deselected * Fixed a typo in the PSA reader * Added the ability to define the bone length of imported PSK armatures * The PSK import options (extra UVs, vertex colors etc.) are now actually respected if turned off * Ran automated formatting on all the code to quell the PEP8 gods * Incremented version to 3.0.0
feature-original-sequence-names
Colin Basnett
2022-04-24 22:08:36 -07:00
d56aa3ab65
Added the ability to hide deselected sequences from the PSA import sequence list
Colin Basnett
2022-04-17 17:55:15 -07:00
e8e8d6ce8b
Added regex fitlering to the PSA sequence list
Colin Basnett
2022-04-17 17:31:52 -07:00
ab52b1520e
Added the ability to select sequences from the import seqquence list by a text file
Colin Basnett
2022-04-17 16:30:15 -07:00
962fb0a791
Fixed a bug where use_fake_user would not be set correctly on import
Colin Basnett
2022-04-15 17:35:06 -07:00
37f14a2a19
* Added the ability to import the sequence FPS as a custom property to the Action (psa_fps) * Added additional options for exporting sequence FPS values (scene, action metadata (custom data), custom,) * The user can now choose to reuse existing action data blocks when importing sequence data. * The user can choose whether or not to import keyframe data and metadata
Colin Basnett
2022-04-15 16:50:58 -07:00
7af97d53bdget_nla_strips_in_timeframe now ignored muted NLA tracks
Colin Basnett
2022-04-14 00:07:43 -07:00
99da7e67c0
Determining the last frame when using timeline markers no longer considers muted NLA tracks
Colin Basnett
2022-04-13 22:52:55 -07:00
d81f8286a1
Fixed a bug that would incorrectly include/exclude some bones on export
Yurii Ti
2022-04-12 23:19:49 +03:00
762e13ac38
Fixed an incorrect reference to the marker list
Colin Basnett
2022-04-12 11:25:18 -07:00
e383ce9fe4
Fixed a bug with the default length of PSA import list
Colin Basnett
2022-04-12 11:24:02 -07:00
a5955bf09b
Lots of interface tweaks
Colin Basnett
2022-04-04 00:32:12 -07:00
eb7a497010
Fixed the options of many properties to not be ANIMATABLE
Colin Basnett
2022-03-05 13:43:24 -08:00
04503ed282
Added the ability to prefix and suffix sequence names on PSA export
Colin Basnett
2022-02-13 16:08:17 -08:00
bcf5117bae
Fixed a bug in get_nla_strips_in_timeframe
Colin Basnett
2022-02-12 19:58:34 -08:00
15b27ac4d6
Fixed the bug where sequences weren't trimmed correctly
Yurii Ti
2022-02-12 15:21:47 +02:00
5e7c2535e2
* Unified how bones are filtered for export based on export settings (bone filter mode + bone groups) * Bone Group filtering now works properly for PSK export * Fixed a number of bugs that broke animation export
Colin Basnett
2022-02-12 01:45:19 -08:00
7ad8f0238a
Added the ability to export sequences using timeline markers (WIP, not thoroughly tested yet!) A bunch of clean up
Colin Basnett
2022-02-11 15:21:31 -08:00
b58b44cafb
Merge branch 'master' into feature-original-sequence-names
Colin Basnett
2022-02-02 20:07:10 -08:00
70fc7d45ac
Minor formatting changes
Colin Basnett
2022-02-02 18:35:39 -08:00
a95c9302c8
Fixed a bug where the error message that would warn about duplicate root bones would not list the correct bones.
Colin Basnett
2022-02-02 02:18:14 -08:00
7d749ea30f
Merge branch 'master' into feature-original-sequence-names
Colin Basnett
2022-01-29 21:40:14 -08:00
2e2b74edaf
Fixed version
2.1.0
Colin Basnett
2022-01-27 18:46:01 -08:00
57d1f78d9e
Merge remote-tracking branch 'origin/master'
Colin Basnett
2022-01-27 18:26:24 -08:00
6158eb024d
Updated version to 1.3.0
Colin Basnett
2022-01-27 18:24:16 -08:00
71622e5ab9
Merge branch 'feature-pskx'
Colin Basnett
2022-01-27 18:23:44 -08:00
a62ee207e1
Added vertex color space conversion option for sRGBA (this is now the default to match UE4.24)
Colin Basnett
2022-01-27 15:11:32 -08:00
0809927ec1
Merge branch 'master' into feature-original-sequence-names
Colin Basnett
2022-01-26 13:20:42 -08:00
4f61d341d4
Update README.md
Colin Basnett
2022-01-26 01:20:30 -08:00
24e606a3fd
Revert "Added the ability to prefix imported action names."
2.0.1
Colin Basnett
2022-01-26 01:01:52 -08:00
8c0b7f84fc
Incremented version to v1.2.1
Colin Basnett
2022-01-25 22:54:30 -08:00
2ba29b04d3
Fixed a comment
Colin Basnett
2022-01-25 21:09:52 -08:00
2f5ed901b2
Fixed has_vertex_colors and has_vertex_normals return values
Colin Basnett
2022-01-25 21:09:47 -08:00
4099c95381
Initial commit for PSKX support
Colin Basnett
2022-01-25 19:41:09 -08:00
fbf3ec599b
Reformatting for brevity and reducing redundancy
Colin Basnett
2022-01-25 15:36:48 -08:00
c672941663
PSA Import screen now has more robust functionality now (but still aint done!)
Colin Basnett
2022-01-24 21:50:34 -08:00
0d06236bab
Added the ability to export actions with the original sequence names that they were imported from. This will be very helpful in resolving naming conflicts when working with actions that share the same name on export (e.g. players and weapons often share the same animation name (e.g., prone_reload_mg42 but have to exist in the same file).
Colin Basnett
2022-01-24 14:14:35 -08:00
5a13faeb5e
Added the ability to prefix imported action names.
Colin Basnett
2022-01-24 01:14:20 -08:00
3932176a57
Merge remote-tracking branch 'origin/master'
Colin Basnett
2022-01-23 19:42:38 -08:00
57a2179412
* Fixed a bug where the keyframe cleaning process could write incorrect data to the resultant keyframes in some cases. * Added new options to the PSA Import pane: "Clean Keyframes", "Fake User" and "Stash".
Colin Basnett
2022-01-23 18:15:07 -08:00
605b618856
Update README.md
Colin Basnett
2022-01-23 01:02:32 -08:00
ea6905ec74
Errors emitted from PskExporter::export will not be displayed more gracefully.
2.0.0
Colin Basnett
2022-01-23 00:56:44 -08:00
13c194e629
Merge remote-tracking branch 'origin/master'
Colin Basnett
2022-01-23 00:22:36 -08:00
dba6983ae0
Merge branch 'feature-importers'
Colin Basnett
2022-01-23 00:22:23 -08:00
7527a43f8e
Updated README.md
Colin Basnett
2022-01-23 00:21:56 -08:00
ff58da8788
Create FUNDING.yml
Colin Basnett
2022-01-23 00:20:36 -08:00
b2a75e6bc7
Merge remote-tracking branch 'origin/feature-importers' into feature-importers
Colin Basnett
2022-01-22 23:54:27 -08:00
8be4b040f8
Renaming the add-on from io_export_psk_psa to io_scene_psk_psa
Colin Basnett
2022-01-22 23:54:15 -08:00
a636cf8f0e
Create README.md
Colin Basnett
2022-01-22 23:46:19 -08:00
a6c193e059
More polishing (more operator descriptions, better error reporting etc.)
Colin Basnett
2022-01-22 23:40:36 -08:00
41edd61f3d
* Considerable clean-up of existing code. * Moved the PSA import to the properties panel.
Colin Basnett
2022-01-22 21:44:36 -08:00
abef2a7f45
Bone group filtering is now working for both PSK and PSA exports.
Colin Basnett
2022-01-22 18:11:41 -08:00
41e14d5e19
Fixed keyframe "bleeding" on PSA import
Colin Basnett
2022-01-19 02:55:10 -08:00
59af9d2145
Now eliminating redundant final keyframes on PSA import.
Colin Basnett
2022-01-18 20:09:53 -08:00
f2ad61ce84
PSA import operations now take dramatically less time to complete.
Colin Basnett
2022-01-18 17:41:35 -08:00
728f70a356
Fixed a bug where animations would be incorrectly imported.
Colin Basnett
2022-01-18 16:06:54 -08:00
7fd0c6de81
Bone group filtering appears to work correctly now
Colin Basnett
2022-01-18 13:21:38 -08:00
78837863e2
Added search filtering for PSA export action list
Colin Basnett
2022-01-17 01:12:06 -08:00
10e02a84f1
* Fixed a bug where animations could fail to import if the order of the PSA bones did not match the DFS-order of the target armature. * Added Select All + Deselect All to PSA export operator
Colin Basnett
2022-01-16 18:57:46 -08:00
c34ebce128
PSK importer now discards degenerate triangles.
Colin Basnett
2022-01-16 14:56:48 -08:00
4e625e37d1
Initial working commit for full PSK/PSA import/export cycle.
Colin Basnett
2022-01-15 20:52:02 -08:00
5607788d1c
Importing animations now mostly works, though the root bone is messed up.
Colin Basnett
2022-01-14 21:04:18 -08:00
9fa0780032
* PSK importer now working * Fleshing out PSA importer (not done yet but getting there)
Colin Basnett
2022-01-14 12:26:35 -08:00
d578350980
Merge branch 'master' into feature-importers
Colin Basnett
2021-09-08 19:51:16 -07:00
a42ebbd240
Fix for accidental check-in of bugged animation code in previous commit
1.1.1
Colin Basnett
2021-09-07 21:51:41 -07:00
4a9a921583
WIP import functionality (PSK working, PSA in the works)
Colin Basnett
2021-09-07 00:02:59 -07:00
0622cf43e5
Updated version to 1.1.1
Colin Basnett
2021-09-07 00:01:57 -07:00
6a94d1b862
Fixed a bug where animations would be exported incorrectly if the first key frame of an action wasn't at frame zero
Colin Basnett
2021-09-06 23:35:49 -07:00
313dfcc97c
PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)
Colin Basnett
2021-09-06 16:18:42 -07:00
58fb7a5dad
Revert "PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)"
Colin Basnett
2021-09-06 16:18:13 -07:00
e29f9e16dd
PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)
Colin Basnett
2021-09-06 16:14:55 -07:00
9db05766e0
Update README.md
Colin Basnett
2021-08-24 00:09:21 -07:00