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ue1-exec-c
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psa-import
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34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Versions**
|
||||
Blender: (example: 3.6.2)
|
||||
io_scene_psk_psa: (example: 5.0.0)
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Files**
|
||||
Please post attachments of the PSK and/or PSA files that you are using to encounter the bug, if any.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
29
README.md
29
README.md
@@ -1,24 +1,33 @@
|
||||
[](https://www.blender.org/download/ "Download Blender")
|
||||
[](https://www.blender.org/download/ "Download Blender")
|
||||
[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
|
||||
|
||||
[](https://ko-fi.com/L4L3853VR)
|
||||
|
||||
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||
This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||
|
||||
> **NOTE**: This addon requires Blender 3.4+. If this is not available to you, install version [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0), as it has a minimum Blender version of 2.9, but is no longer receiving new features.
|
||||
# Compatibility
|
||||
|
||||
| Blender Version | Addon Version | Long Term Support |
|
||||
|------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
|
||||
| [4.1](https://www.blender.org/download/releases/4-1/) | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
|
||||
| [4.0](https://www.blender.org/download/releases/4-0/) | [6.2.1](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.2.1) | TBD |
|
||||
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.6](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.6) | ✅️ June 2025 |
|
||||
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
|
||||
|
||||
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
|
||||
|
||||
# Features
|
||||
* Full PSK/PSA import and export capabilities.
|
||||
* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
|
||||
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
|
||||
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
|
||||
* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
|
||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
||||
* Specific bone collections can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
|
||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
||||
* Manual re-ordering of material slots when exporting multiple mesh objects.
|
||||
|
||||
# Installation
|
||||
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
||||
2. Open Blender 3.4.0 or later.
|
||||
2. Open Blender 4.0.0 or later.
|
||||
3. Navigate to the Blender Preferences (`Edit` > `Preferences`).
|
||||
4. Select the `Add-ons` tab.
|
||||
5. Click the `Install...` button.
|
||||
@@ -46,7 +55,15 @@ This Blender add-on allows you to import and export meshes and animations to and
|
||||
3. Select the PSA file you want to import.
|
||||
4. Select the sequences that you want to import and click `Import`.
|
||||
|
||||
> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
|
||||
|
||||
# FAQ
|
||||
|
||||
## Why can't I see the animations imported from my PSA?
|
||||
Simply importing an animation into the scene will not automatically apply the action to the armature. This is in part because a PSA can have multiple sequences imported from it, and also that it's generally bad form for importers to modify the scene when they don't need to.
|
||||
|
||||
The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/animation/actions.html) for each of the selected sequences in the PSA. These actions can be applied to your armature via the [Action Editor](https://docs.blender.org/manual/en/latest/editors/dope_sheet/action.html) or [NLA Editor](https://docs.blender.org/manual/en/latest/editors/nla/index.html).
|
||||
|
||||
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
||||
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
|
||||
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
from bpy.app.handlers import persistent
|
||||
|
||||
bl_info = {
|
||||
"name": "PSK/PSA Importer/Exporter",
|
||||
"author": "Colin Basnett, Yurii Ti",
|
||||
"version": (5, 0, 3),
|
||||
"blender": (3, 4, 0),
|
||||
"description": "PSK/PSA Import/Export (.psk/.psa)",
|
||||
"warning": "",
|
||||
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
|
||||
"tracker_url": "https://github.com/DarklightGames/io_scene_psk_psa/issues",
|
||||
"category": "Import-Export"
|
||||
'name': 'PSK/PSA Importer/Exporter',
|
||||
'author': 'Colin Basnett, Yurii Ti',
|
||||
'version': (7, 0, 1),
|
||||
'blender': (4, 1, 0),
|
||||
'description': 'PSK/PSA Import/Export (.psk/.psa)',
|
||||
'warning': '',
|
||||
'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',
|
||||
'tracker_url': 'https://github.com/DarklightGames/io_scene_psk_psa/issues',
|
||||
'category': 'Import-Export'
|
||||
}
|
||||
|
||||
if 'bpy' in locals():
|
||||
@@ -22,15 +24,19 @@ if 'bpy' in locals():
|
||||
importlib.reload(psk_writer)
|
||||
importlib.reload(psk_builder)
|
||||
importlib.reload(psk_importer)
|
||||
importlib.reload(psk_properties)
|
||||
importlib.reload(psk_ui)
|
||||
importlib.reload(psk_export_properties)
|
||||
importlib.reload(psk_export_operators)
|
||||
importlib.reload(psk_export_ui)
|
||||
importlib.reload(psk_import_operators)
|
||||
|
||||
importlib.reload(psa_data)
|
||||
importlib.reload(psa_config)
|
||||
importlib.reload(psa_reader)
|
||||
importlib.reload(psa_writer)
|
||||
importlib.reload(psa_builder)
|
||||
importlib.reload(psa_importer)
|
||||
importlib.reload(psa_export_properties)
|
||||
importlib.reload(psa_export_operators)
|
||||
importlib.reload(psa_export_ui)
|
||||
@@ -47,12 +53,15 @@ else:
|
||||
from .psk import writer as psk_writer
|
||||
from .psk import builder as psk_builder
|
||||
from .psk import importer as psk_importer
|
||||
from .psk import properties as psk_properties
|
||||
from .psk import ui as psk_ui
|
||||
from .psk.export import properties as psk_export_properties
|
||||
from .psk.export import operators as psk_export_operators
|
||||
from .psk.export import ui as psk_export_ui
|
||||
from .psk.import_ import operators as psk_import_operators
|
||||
|
||||
from .psa import data as psa_data
|
||||
from .psa import config as psa_config
|
||||
from .psa import reader as psa_reader
|
||||
from .psa import writer as psa_writer
|
||||
from .psa import builder as psa_builder
|
||||
@@ -68,6 +77,8 @@ import bpy
|
||||
from bpy.props import PointerProperty
|
||||
|
||||
classes = psx_types.classes +\
|
||||
psk_properties.classes +\
|
||||
psk_ui.classes +\
|
||||
psk_import_operators.classes +\
|
||||
psk_export_properties.classes +\
|
||||
psk_export_operators.classes +\
|
||||
@@ -103,6 +114,7 @@ def register():
|
||||
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
|
||||
bpy.types.Material.psk = PointerProperty(type=psk_properties.PSX_PG_material)
|
||||
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import)
|
||||
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export)
|
||||
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export)
|
||||
@@ -110,6 +122,7 @@ def register():
|
||||
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Material.psk
|
||||
del bpy.types.Scene.psa_import
|
||||
del bpy.types.Scene.psa_export
|
||||
del bpy.types.Scene.psk_export
|
||||
@@ -124,3 +137,16 @@ def unregister():
|
||||
|
||||
if __name__ == '__main__':
|
||||
register()
|
||||
|
||||
|
||||
@persistent
|
||||
def load_handler(dummy):
|
||||
# Convert old `psa_sequence_fps` property to new `psa_export.fps` property.
|
||||
# This is only needed for backwards compatibility with files that may have used older versions of the addon.
|
||||
for action in bpy.data.actions:
|
||||
if 'psa_sequence_fps' in action:
|
||||
action.psa_export.fps = action['psa_sequence_fps']
|
||||
del action['psa_sequence_fps']
|
||||
|
||||
|
||||
bpy.app.handlers.load_post.append(load_handler)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import re
|
||||
import typing
|
||||
from collections import Counter
|
||||
from typing import List, Iterable
|
||||
|
||||
import addon_utils
|
||||
@@ -30,43 +29,49 @@ def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, fr
|
||||
return strips
|
||||
|
||||
|
||||
def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None:
|
||||
"""
|
||||
Updates the bone group collection.
|
||||
def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
|
||||
'''
|
||||
Updates the bone collections collection.
|
||||
|
||||
Bone group selections are preserved between updates unless none of the groups were previously selected;
|
||||
otherwise, all groups are selected by default.
|
||||
"""
|
||||
has_selected_groups = any([g.is_selected for g in bone_group_list])
|
||||
unassigned_group_is_selected, selected_assigned_group_names = True, []
|
||||
Bone collection selections are preserved between updates unless none of the groups were previously selected;
|
||||
otherwise, all collections are selected by default.
|
||||
'''
|
||||
has_selected_collections = any([g.is_selected for g in bone_collection_list])
|
||||
unassigned_collection_is_selected, selected_assigned_collection_names = True, []
|
||||
|
||||
if has_selected_groups:
|
||||
if armature_object is None:
|
||||
return
|
||||
|
||||
if has_selected_collections:
|
||||
# Preserve group selections before clearing the list.
|
||||
# We handle selections for the unassigned group separately to cover the edge case
|
||||
# where there might be an actual group with 'Unassigned' as its name.
|
||||
unassigned_group_idx, unassigned_group_is_selected = next(iter([
|
||||
(i, g.is_selected) for i, g in enumerate(bone_group_list) if g.index == -1]), (-1, False))
|
||||
unassigned_collection_idx, unassigned_collection_is_selected = next(iter([
|
||||
(i, g.is_selected) for i, g in enumerate(bone_collection_list) if g.index == -1]), (-1, False))
|
||||
|
||||
selected_assigned_group_names = [
|
||||
g.name for i, g in enumerate(bone_group_list) if i != unassigned_group_idx and g.is_selected]
|
||||
selected_assigned_collection_names = [
|
||||
g.name for i, g in enumerate(bone_collection_list) if i != unassigned_collection_idx and g.is_selected]
|
||||
|
||||
bone_group_list.clear()
|
||||
bone_collection_list.clear()
|
||||
|
||||
if armature_object and armature_object.pose:
|
||||
bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones))
|
||||
armature = armature_object.data
|
||||
|
||||
item = bone_group_list.add()
|
||||
item.name = 'Unassigned'
|
||||
item.index = -1
|
||||
item.count = 0 if None not in bone_group_counts else bone_group_counts[None]
|
||||
item.is_selected = unassigned_group_is_selected
|
||||
if armature is None:
|
||||
return
|
||||
|
||||
for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
|
||||
item = bone_group_list.add()
|
||||
item.name = bone_group.name
|
||||
item.index = bone_group_index
|
||||
item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group]
|
||||
item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True
|
||||
item = bone_collection_list.add()
|
||||
item.name = 'Unassigned'
|
||||
item.index = -1
|
||||
# Count the number of bones without an assigned bone collection
|
||||
item.count = sum(map(lambda bone: 1 if len(bone.collections) == 0 else 0, armature.bones))
|
||||
item.is_selected = unassigned_collection_is_selected
|
||||
|
||||
for bone_collection_index, bone_collection in enumerate(armature.collections):
|
||||
item = bone_collection_list.add()
|
||||
item.name = bone_collection.name
|
||||
item.index = bone_collection_index
|
||||
item.count = len(bone_collection.bones)
|
||||
item.is_selected = bone_collection.name in selected_assigned_collection_names if has_selected_collections else True
|
||||
|
||||
|
||||
def check_bone_names(bone_names: Iterable[str]):
|
||||
@@ -78,32 +83,37 @@ def check_bone_names(bone_names: Iterable[str]):
|
||||
f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.')
|
||||
|
||||
|
||||
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_group_indices: List[int]) -> List[str]:
|
||||
"""
|
||||
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
|
||||
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
|
||||
'''
|
||||
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
|
||||
|
||||
Note that the ancestors of bones within the bone groups will also be present in the returned list.
|
||||
Note that the ancestors of bones within the bone collections will also be present in the returned list.
|
||||
|
||||
:param armature_object: Blender object with type 'ARMATURE'
|
||||
:param bone_filter_mode: One of ['ALL', 'BONE_GROUPS']
|
||||
:param bone_group_indices: List of bone group indices to be exported.
|
||||
:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
|
||||
:param bone_collection_indices: List of bone collection indices to be exported.
|
||||
:return: A sorted list of bone indices that should be exported.
|
||||
"""
|
||||
'''
|
||||
if armature_object is None or armature_object.type != 'ARMATURE':
|
||||
raise ValueError('An armature object must be supplied')
|
||||
|
||||
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||
bones = armature_data.bones
|
||||
pose_bones = armature_object.pose.bones
|
||||
bone_names = [x.name for x in bones]
|
||||
|
||||
# Get a list of the bone indices that we are explicitly including.
|
||||
bone_index_stack = []
|
||||
is_exporting_none_bone_groups = -1 in bone_group_indices
|
||||
for bone_index, pose_bone in enumerate(pose_bones):
|
||||
is_exporting_unassigned_bone_collections = -1 in bone_collection_indices
|
||||
bone_collections = list(armature_data.collections)
|
||||
|
||||
for bone_index, bone in enumerate(bones):
|
||||
# Check if this bone is in any of the collections in the bone collection indices list.
|
||||
this_bone_collection_indices = set(bone_collections.index(x) for x in bone.collections)
|
||||
is_in_exported_bone_collections = len(set(bone_collection_indices).intersection(this_bone_collection_indices)) > 0
|
||||
|
||||
if bone_filter_mode == 'ALL' or \
|
||||
(pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
|
||||
(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
|
||||
(len(bone.collections) == 0 and is_exporting_unassigned_bone_collections) or \
|
||||
is_in_exported_bone_collections:
|
||||
bone_index_stack.append((bone_index, None))
|
||||
|
||||
# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
|
||||
|
||||
@@ -26,7 +26,7 @@ class PsaBuildOptions:
|
||||
self.animation_data: Optional[AnimData] = None
|
||||
self.sequences: List[PsaBuildSequence] = []
|
||||
self.bone_filter_mode: str = 'ALL'
|
||||
self.bone_group_indices: List[int] = []
|
||||
self.bone_collection_indices: List[int] = []
|
||||
self.should_enforce_bone_name_restrictions: bool = False
|
||||
self.sequence_name_prefix: str = ''
|
||||
self.sequence_name_suffix: str = ''
|
||||
@@ -73,7 +73,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||
pose_bones = [x[1] for x in pose_bones]
|
||||
|
||||
# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
||||
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
||||
bone_indices = [bone_names.index(x) for x in export_bone_names]
|
||||
|
||||
# Make the bone lists contain only the bones that are going to be exported.
|
||||
|
||||
77
io_scene_psk_psa/psa/config.py
Normal file
77
io_scene_psk_psa/psa/config.py
Normal file
@@ -0,0 +1,77 @@
|
||||
import re
|
||||
from configparser import ConfigParser
|
||||
from typing import Dict, List
|
||||
|
||||
from .reader import PsaReader
|
||||
|
||||
REMOVE_TRACK_LOCATION = (1 << 0)
|
||||
REMOVE_TRACK_ROTATION = (1 << 1)
|
||||
|
||||
|
||||
class PsaConfig:
|
||||
def __init__(self):
|
||||
self.sequence_bone_flags: Dict[str, Dict[int, int]] = dict()
|
||||
|
||||
|
||||
def _load_config_file(file_path: str) -> ConfigParser:
|
||||
"""
|
||||
UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
|
||||
Specifically, it allows values in this format:
|
||||
|
||||
[Section]
|
||||
Key1
|
||||
Key2
|
||||
|
||||
This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
|
||||
To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
|
||||
"""
|
||||
with open(file_path, 'r') as f:
|
||||
lines = f.read().split('\n')
|
||||
|
||||
lines = [re.sub(r'^\s*(\w+)\s*$', r'\1=', line) for line in lines]
|
||||
|
||||
contents = '\n'.join(lines)
|
||||
|
||||
config = ConfigParser()
|
||||
config.read_string(contents)
|
||||
|
||||
return config
|
||||
|
||||
|
||||
def _get_bone_flags_from_value(value: str) -> int:
|
||||
match value:
|
||||
case 'all':
|
||||
return REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION
|
||||
case 'trans':
|
||||
return REMOVE_TRACK_LOCATION
|
||||
case 'rot':
|
||||
return REMOVE_TRACK_ROTATION
|
||||
case _:
|
||||
return 0
|
||||
|
||||
|
||||
def read_psa_config(psa_sequence_names: List[str], file_path: str) -> PsaConfig:
|
||||
psa_config = PsaConfig()
|
||||
|
||||
config = _load_config_file(file_path)
|
||||
|
||||
if config.has_section('RemoveTracks'):
|
||||
for key, value in config.items('RemoveTracks'):
|
||||
match = re.match(f'^(.+)\.(\d+)$', key)
|
||||
sequence_name = match.group(1)
|
||||
|
||||
# Map the sequence name onto the actual sequence name in the PSA file.
|
||||
try:
|
||||
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
|
||||
sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
|
||||
except ValueError:
|
||||
# Sequence name is not in the PSA file.
|
||||
continue
|
||||
|
||||
if sequence_name not in psa_config.sequence_bone_flags:
|
||||
psa_config.sequence_bone_flags[sequence_name] = dict()
|
||||
|
||||
bone_index = int(match.group(2))
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = _get_bone_flags_from_value(value)
|
||||
|
||||
return psa_config
|
||||
@@ -4,10 +4,10 @@ from typing import List
|
||||
|
||||
from ..data import *
|
||||
|
||||
"""
|
||||
'''
|
||||
Note that keys are not stored within the Psa object.
|
||||
Use the PsaReader::get_sequence_keys to get the keys for a sequence.
|
||||
"""
|
||||
'''
|
||||
|
||||
|
||||
class Psa:
|
||||
|
||||
@@ -11,7 +11,7 @@ from bpy_types import Operator
|
||||
from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
|
||||
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
|
||||
from ..writer import write_psa
|
||||
from ...helpers import populate_bone_group_list, get_nla_strips_in_frame_range
|
||||
from ...helpers import populate_bone_collection_list, get_nla_strips_in_frame_range
|
||||
|
||||
|
||||
def is_action_for_armature(armature: Armature, action: Action):
|
||||
@@ -47,7 +47,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
if not is_action_for_armature(armature, action):
|
||||
continue
|
||||
|
||||
if not action.name.startswith('#'):
|
||||
if action.name != '' and not action.name.startswith('#'):
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action(action):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
@@ -60,7 +60,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
|
||||
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
|
||||
for pose_marker_index, pose_marker in enumerate(pose_markers):
|
||||
if pose_marker.name.startswith('#'):
|
||||
if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
|
||||
continue
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
|
||||
item = pg.action_list.add()
|
||||
@@ -78,7 +78,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
for marker_name in marker_names:
|
||||
if marker_name not in sequence_frame_ranges:
|
||||
continue
|
||||
if marker_name.startswith('#'):
|
||||
if marker_name.strip() == '' or marker_name.startswith('#'):
|
||||
continue
|
||||
frame_start, frame_end = sequence_frame_ranges[marker_name]
|
||||
sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end)
|
||||
@@ -91,24 +91,16 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
|
||||
|
||||
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
|
||||
if fps_source == 'SCENE':
|
||||
return context.scene.render.fps
|
||||
elif fps_source == 'CUSTOM':
|
||||
return fps_custom
|
||||
elif fps_source == 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
fps_list = []
|
||||
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
|
||||
fps = action['psa_sequence_fps']
|
||||
if type(fps) == int or type(fps) == float:
|
||||
fps_list.append(fps)
|
||||
if len(fps_list) > 0:
|
||||
return min(fps_list)
|
||||
else:
|
||||
# No valid action metadata to use, fallback to scene FPS
|
||||
match fps_source:
|
||||
case 'SCENE':
|
||||
return context.scene.render.fps
|
||||
else:
|
||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||
case 'CUSTOM':
|
||||
return fps_custom
|
||||
case 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
return min([action.psa_export.fps for action in actions])
|
||||
case _:
|
||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||
|
||||
|
||||
def get_animation_data_object(context: Context) -> Object:
|
||||
@@ -119,7 +111,7 @@ def get_animation_data_object(context: Context) -> Object:
|
||||
if active_object.type != 'ARMATURE':
|
||||
raise RuntimeError('Selected object must be an Armature')
|
||||
|
||||
if pg.should_override_animation_data:
|
||||
if pg.sequence_source != 'ACTIONS' and pg.should_override_animation_data:
|
||||
animation_data_object = pg.animation_data_override
|
||||
else:
|
||||
animation_data_object = active_object
|
||||
@@ -128,9 +120,9 @@ def get_animation_data_object(context: Context) -> Object:
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
if identifier == 'BONE_GROUPS':
|
||||
obj = context.active_object
|
||||
if not obj.pose or not obj.pose.bone_groups:
|
||||
if identifier == 'BONE_COLLECTIONS':
|
||||
armature = context.active_object.data
|
||||
if len(armature.collections) == 0:
|
||||
return False
|
||||
return True
|
||||
|
||||
@@ -300,13 +292,13 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
row = layout.row(align=True)
|
||||
row.prop(pg, 'bone_filter_mode', text='Bones')
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||
row = layout.row(align=True)
|
||||
row.label(text='Select')
|
||||
row.operator(PSA_OT_export_bone_groups_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PSA_OT_export_bone_groups_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
layout.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
|
||||
row.operator(PSA_OT_export_bone_collections_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PSA_OT_export_bone_collections_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
layout.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index',
|
||||
rows=rows)
|
||||
|
||||
layout.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
@@ -341,8 +333,7 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
|
||||
update_actions_and_timeline_markers(context, self.armature_object.data)
|
||||
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(self.armature_object, pg.bone_group_list)
|
||||
populate_bone_collection_list(self.armature_object, pg.bone_collection_list)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
@@ -408,7 +399,7 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
options.animation_data = animation_data
|
||||
options.sequences = export_sequences
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||
@@ -490,42 +481,42 @@ class PSA_OT_export_actions_deselect_all(Operator):
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_bone_groups_select_all(Operator):
|
||||
bl_idname = 'psa_export.bone_groups_select_all'
|
||||
class PSA_OT_export_bone_collections_select_all(Operator):
|
||||
bl_idname = 'psa_export.bone_collections_select_all'
|
||||
bl_label = 'Select All'
|
||||
bl_description = 'Select all bone groups'
|
||||
bl_description = 'Select all bone collections'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_group_list
|
||||
item_list = pg.bone_collection_list
|
||||
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_unselected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for item in pg.bone_group_list:
|
||||
for item in pg.bone_collection_list:
|
||||
item.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_bone_groups_deselect_all(Operator):
|
||||
bl_idname = 'psa_export.bone_groups_deselect_all'
|
||||
class PSA_OT_export_bone_collections_deselect_all(Operator):
|
||||
bl_idname = 'psa_export.bone_collections_deselect_all'
|
||||
bl_label = 'Deselect All'
|
||||
bl_description = 'Deselect all bone groups'
|
||||
bl_description = 'Deselect all bone collections'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_group_list
|
||||
item_list = pg.bone_collection_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for action in pg.bone_group_list:
|
||||
for action in pg.bone_collection_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -534,6 +525,6 @@ classes = (
|
||||
PSA_OT_export,
|
||||
PSA_OT_export_actions_select_all,
|
||||
PSA_OT_export_actions_deselect_all,
|
||||
PSA_OT_export_bone_groups_select_all,
|
||||
PSA_OT_export_bone_groups_deselect_all,
|
||||
PSA_OT_export_bone_collections_select_all,
|
||||
PSA_OT_export_bone_collections_deselect_all,
|
||||
)
|
||||
|
||||
@@ -7,7 +7,7 @@ from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty
|
||||
StringProperty
|
||||
from bpy.types import PropertyGroup, Object, Action, AnimData, Context
|
||||
|
||||
from ...types import PSX_PG_bone_group_list_item
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
|
||||
|
||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||
@@ -20,7 +20,7 @@ empty_set = set()
|
||||
class PSA_PG_export_action_list_item(PropertyGroup):
|
||||
action: PointerProperty(type=Action)
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=False)
|
||||
is_selected: BoolProperty(default=True)
|
||||
frame_start: IntProperty(options={'HIDDEN'})
|
||||
frame_end: IntProperty(options={'HIDDEN'})
|
||||
is_pose_marker: BoolProperty(options={'HIDDEN'})
|
||||
@@ -124,9 +124,7 @@ class PSA_PG_export(PropertyGroup):
|
||||
description='',
|
||||
items=(
|
||||
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
||||
('ACTION_METADATA', 'Action Metadata',
|
||||
'The frame rate will be determined by action\'s "psa_sequence_fps" custom property, if it exists. If the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used. If no metadata is available, the scene\'s frame rate will be used.',
|
||||
'PROPERTIES', 1),
|
||||
('ACTION_METADATA', 'Action Metadata', 'The frame rate will be determined by action\'s FPS property found in the PSA Export panel.\n\nIf the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used', 'PROPERTIES', 1),
|
||||
('CUSTOM', 'Custom', '', 2)
|
||||
)
|
||||
)
|
||||
@@ -144,17 +142,17 @@ class PSA_PG_export(PropertyGroup):
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported.'),
|
||||
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will '
|
||||
'be exported.'),
|
||||
('BONE_COLLECTIONS', 'Bone Collections', 'Only bones belonging to the selected bone collections and their '
|
||||
'ancestors will be exported.'),
|
||||
)
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
||||
bone_group_list_index: IntProperty(default=0, name='', description='')
|
||||
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||
bone_collection_list_index: IntProperty(default=0, name='', description='')
|
||||
should_enforce_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Enforce Bone Name Restrictions',
|
||||
description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
|
||||
'cannot be referenced in scripts'
|
||||
'may not be able to be referenced in-engine'
|
||||
)
|
||||
sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
|
||||
sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
|
||||
|
||||
@@ -30,21 +30,19 @@ class PSA_UL_export_sequences(UIList):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_name', text="")
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
|
||||
subrow.prop(pg, 'sequence_filter_name', text='')
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
|
||||
subrow.prop(pg, 'sequence_filter_reversed', text="", icon='FRAME_PREV')
|
||||
subrow.prop(pg, 'sequence_filter_reversed', text='', icon='FRAME_PREV')
|
||||
|
||||
def filter_items(self, context, data, prop):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
actions = getattr(data, prop)
|
||||
flt_flags = filter_sequences(pg, actions)
|
||||
# flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
flt_neworder = list(range(len(actions)))
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
import os
|
||||
from pathlib import Path
|
||||
from typing import Iterable, List
|
||||
|
||||
from bpy.props import StringProperty
|
||||
from bpy.types import Operator, Event, Context
|
||||
from bpy.props import StringProperty, CollectionProperty
|
||||
from bpy.types import Operator, Event, Context, FileHandler, OperatorFileListElement, Object
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
from .properties import get_visible_sequences
|
||||
from ..config import read_psa_config
|
||||
from ..importer import import_psa, PsaImportOptions
|
||||
from ..reader import PsaReader
|
||||
|
||||
@@ -87,23 +90,6 @@ class PSA_OT_import_sequences_deselect_all(Operator):
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_import_select_file(Operator):
|
||||
bl_idname = 'psa_import.select_file'
|
||||
bl_label = 'Select'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Select a PSA file from which to import animations'
|
||||
filepath: StringProperty(subtype='FILE_PATH')
|
||||
filter_glob: StringProperty(default="*.psa", options={'HIDDEN'})
|
||||
|
||||
def execute(self, context):
|
||||
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
def load_psa_file(context, filepath: str):
|
||||
pg = context.scene.psa_import
|
||||
pg.sequence_list.clear()
|
||||
@@ -123,11 +109,92 @@ def load_psa_file(context, filepath: str):
|
||||
pg.psa_error = str(e)
|
||||
|
||||
|
||||
|
||||
def on_psa_file_path_updated(cls, context):
|
||||
load_psa_file(context, cls.filepath)
|
||||
|
||||
|
||||
class PSA_OT_import_multiple(Operator):
|
||||
bl_idname = 'psa_import.import_multiple'
|
||||
bl_label = 'Import PSA'
|
||||
bl_description = 'Import multiple PSA files'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
|
||||
directory: StringProperty(subtype='FILE_PATH', options={'SKIP_SAVE', 'HIDDEN'})
|
||||
files: CollectionProperty(type=OperatorFileListElement, options={'SKIP_SAVE', 'HIDDEN'})
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
warnings = []
|
||||
|
||||
for file in self.files:
|
||||
psa_path = os.path.join(self.directory, file.name)
|
||||
psa_reader = PsaReader(psa_path)
|
||||
sequence_names = psa_reader.sequences.keys()
|
||||
|
||||
result = _import_psa(context, pg, psa_path, sequence_names, context.view_layer.objects.active)
|
||||
result.warnings.extend(warnings)
|
||||
|
||||
if len(result.warnings) > 0:
|
||||
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||
self.report({'INFO'}, message)
|
||||
for warning in result.warnings:
|
||||
self.report({'WARNING'}, warning)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context: Context, event):
|
||||
# Show the import operator properties in a pop-up dialog (do not use the file selector).
|
||||
context.window_manager.invoke_props_dialog(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
draw_psa_import_options_no_panels(layout, pg)
|
||||
|
||||
|
||||
def _import_psa(context,
|
||||
pg,
|
||||
filepath: str,
|
||||
sequence_names: List[str],
|
||||
armature_object: Object
|
||||
):
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
options.should_stash = pg.should_stash
|
||||
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
|
||||
options.should_overwrite = pg.should_overwrite
|
||||
options.should_write_metadata = pg.should_write_metadata
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
|
||||
warnings = []
|
||||
|
||||
if options.should_use_config_file:
|
||||
# Read the PSA config file if it exists.
|
||||
config_path = Path(filepath).with_suffix('.config')
|
||||
if config_path.exists():
|
||||
try:
|
||||
options.psa_config = read_psa_config(sequence_names, str(config_path))
|
||||
except Exception as e:
|
||||
warnings.append(f'Failed to read PSA config file: {e}')
|
||||
|
||||
psa_reader = PsaReader(filepath)
|
||||
|
||||
result = import_psa(context, psa_reader, armature_object, options)
|
||||
result.warnings.extend(warnings)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
class PSA_OT_import(Operator, ImportHelper):
|
||||
bl_idname = 'psa_import.import'
|
||||
bl_label = 'Import'
|
||||
@@ -153,26 +220,19 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
psa_reader = PsaReader(self.filepath)
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
options.should_stash = pg.should_stash
|
||||
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
|
||||
options.should_overwrite = pg.should_overwrite
|
||||
options.should_write_metadata = pg.should_write_metadata
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||
if len(sequence_names) == 0:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||
return {'CANCELLED'}
|
||||
|
||||
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
||||
result = _import_psa(context, pg, self.filepath, sequence_names, context.view_layer.objects.active)
|
||||
|
||||
if len(result.warnings) > 0:
|
||||
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
for warning in result.warnings:
|
||||
self.report({'WARNING'}, warning)
|
||||
else:
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
|
||||
@@ -188,19 +248,59 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
def draw(self, context: Context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
draw_psa_import_options(layout, pg)
|
||||
|
||||
|
||||
def draw_psa_import_options_no_panels(layout, pg):
|
||||
col = layout.column(heading='Sequences')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'fps_source')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
col.prop(pg, 'fps_custom')
|
||||
col.prop(pg, 'should_overwrite')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
col = layout.column(heading='Write')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_write_keyframes')
|
||||
col.prop(pg, 'should_write_metadata')
|
||||
|
||||
if pg.should_write_keyframes:
|
||||
col = col.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'bone_mapping_mode')
|
||||
|
||||
col = layout.column(heading='Options')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_config_file')
|
||||
|
||||
|
||||
def draw_psa_import_options(layout, pg):
|
||||
sequences_header, sequences_panel = layout.panel('00_sequences_panel_id', default_closed=False)
|
||||
sequences_header.label(text='Sequences')
|
||||
|
||||
if sequences_panel:
|
||||
if pg.psa_error:
|
||||
row = layout.row()
|
||||
row = sequences_panel.row()
|
||||
row.label(text='Select a PSA file', icon='ERROR')
|
||||
else:
|
||||
box = layout.box()
|
||||
|
||||
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
|
||||
|
||||
# Select buttons.
|
||||
rows = max(3, min(len(pg.sequence_list), 10))
|
||||
|
||||
row = box.row()
|
||||
row = sequences_panel.row()
|
||||
col = row.column()
|
||||
|
||||
row2 = col.row(align=True)
|
||||
@@ -212,38 +312,59 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
col = col.row()
|
||||
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
||||
|
||||
col = layout.column(heading='')
|
||||
col = sequences_panel.column(heading='')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'fps_source')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
col.prop(pg, 'fps_custom')
|
||||
col.prop(pg, 'should_overwrite')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
col = layout.column(heading='Write')
|
||||
data_header, data_panel = layout.panel('01_data_panel_id', default_closed=False)
|
||||
data_header.label(text='Data')
|
||||
|
||||
if data_panel:
|
||||
col = data_panel.column(heading='Write')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_write_keyframes')
|
||||
col.prop(pg, 'should_write_metadata')
|
||||
|
||||
col = layout.column()
|
||||
if pg.should_write_keyframes:
|
||||
col = col.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
|
||||
advanced_header, advanced_panel = layout.panel('02_advanced_panel_id', default_closed=True)
|
||||
advanced_header.label(text='Advanced')
|
||||
|
||||
if advanced_panel:
|
||||
col = advanced_panel.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'bone_mapping_mode')
|
||||
|
||||
if pg.should_write_keyframes:
|
||||
col = layout.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(heading='Options')
|
||||
col = advanced_panel.column(heading='Options')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
col.prop(pg, 'should_use_config_file')
|
||||
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
class PSA_FH_import(FileHandler):
|
||||
bl_idname = 'PSA_FH_import'
|
||||
bl_label = 'File handler for Unreal PSA import'
|
||||
bl_import_operator = 'psa_import.import_multiple'
|
||||
bl_file_extensions = '.psa'
|
||||
|
||||
@classmethod
|
||||
def poll_drop(cls, context: Context):
|
||||
return context.area and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
classes = (
|
||||
@@ -251,5 +372,6 @@ classes = (
|
||||
PSA_OT_import_sequences_deselect_all,
|
||||
PSA_OT_import_sequences_from_text,
|
||||
PSA_OT_import,
|
||||
PSA_OT_import_select_file,
|
||||
PSA_OT_import_multiple,
|
||||
PSA_FH_import,
|
||||
)
|
||||
|
||||
@@ -2,7 +2,8 @@ import re
|
||||
from fnmatch import fnmatch
|
||||
from typing import List
|
||||
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty, \
|
||||
FloatProperty
|
||||
from bpy.types import PropertyGroup, Text
|
||||
|
||||
empty_set = set()
|
||||
@@ -10,7 +11,7 @@ empty_set = set()
|
||||
|
||||
class PSA_PG_import_action_list_item(PropertyGroup):
|
||||
action_name: StringProperty(options=empty_set)
|
||||
is_selected: BoolProperty(default=False, options=empty_set)
|
||||
is_selected: BoolProperty(default=True, options=empty_set)
|
||||
|
||||
|
||||
class PSA_PG_bone(PropertyGroup):
|
||||
@@ -31,6 +32,12 @@ class PSA_PG_import(PropertyGroup):
|
||||
description='Assign each imported action a fake user so that the data block is '
|
||||
'saved even it has no users',
|
||||
options=empty_set)
|
||||
should_use_config_file: BoolProperty(default=True, name='Use Config File',
|
||||
description='Use the .config file that is sometimes generated when the PSA '
|
||||
'file is exported from UEViewer. This file contains '
|
||||
'options that can be used to filter out certain bones tracks '
|
||||
'from the imported actions',
|
||||
options=empty_set)
|
||||
should_stash: BoolProperty(default=False, name='Stash',
|
||||
description='Stash each imported action as a strip on a new non-contributing NLA track',
|
||||
options=empty_set)
|
||||
@@ -64,7 +71,23 @@ class PSA_PG_import(PropertyGroup):
|
||||
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
||||
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||
)
|
||||
),
|
||||
default='CASE_INSENSITIVE'
|
||||
)
|
||||
fps_source: EnumProperty(name='FPS Source', items=(
|
||||
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
|
||||
('SCENE', 'Scene', 'The sequence is resampled to the frame rate of the scene', 'SCENE_DATA', 1),
|
||||
('CUSTOM', 'Custom', 'The sequence is resampled to a custom frame rate', 2),
|
||||
))
|
||||
fps_custom: FloatProperty(
|
||||
default=30.0,
|
||||
name='Custom FPS',
|
||||
description='The frame rate to which the imported sequences will be resampled to',
|
||||
options=empty_set,
|
||||
min=1.0,
|
||||
soft_min=1.0,
|
||||
soft_max=60.0,
|
||||
step=100,
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -17,10 +17,10 @@ class PSA_UL_sequences(UIList):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
row = layout.row()
|
||||
sub_row = row.row(align=True)
|
||||
sub_row.prop(pg, 'sequence_filter_name', text="")
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
|
||||
sub_row.prop(pg, 'sequence_filter_name', text='')
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT')
|
||||
|
||||
def filter_items(self, context, data, property_):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
|
||||
@@ -2,10 +2,11 @@ import typing
|
||||
from typing import List, Optional
|
||||
|
||||
import bpy
|
||||
import numpy
|
||||
import numpy as np
|
||||
from bpy.types import FCurve, Object, Context
|
||||
from mathutils import Vector, Quaternion
|
||||
|
||||
from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION
|
||||
from .data import Psa
|
||||
from .reader import PsaReader
|
||||
|
||||
@@ -21,6 +22,10 @@ class PsaImportOptions(object):
|
||||
self.action_name_prefix = ''
|
||||
self.should_convert_to_samples = False
|
||||
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||
self.fps_source = 'SEQUENCE'
|
||||
self.fps_custom: float = 30.0
|
||||
self.should_use_config_file = True
|
||||
self.psa_config: PsaConfig = PsaConfig()
|
||||
|
||||
|
||||
class ImportBone(object):
|
||||
@@ -29,9 +34,9 @@ class ImportBone(object):
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.armature_bone = None
|
||||
self.pose_bone = None
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.original_location: Vector = Vector()
|
||||
self.original_rotation: Quaternion = Quaternion()
|
||||
self.post_rotation: Quaternion = Quaternion()
|
||||
self.fcurves: List[FCurve] = []
|
||||
|
||||
|
||||
@@ -39,18 +44,18 @@ def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[fl
|
||||
# Convert world-space transforms to local-space transforms.
|
||||
key_rotation = Quaternion(key_data[0:4])
|
||||
key_location = Vector(key_data[4:])
|
||||
q = import_bone.post_quat.copy()
|
||||
q.rotate(import_bone.orig_quat)
|
||||
quat = q
|
||||
q = import_bone.post_quat.copy()
|
||||
q = import_bone.post_rotation.copy()
|
||||
q.rotate(import_bone.original_rotation)
|
||||
rotation = q
|
||||
q = import_bone.post_rotation.copy()
|
||||
if import_bone.parent is None:
|
||||
q.rotate(key_rotation.conjugated())
|
||||
else:
|
||||
q.rotate(key_rotation)
|
||||
quat.rotate(q.conjugated())
|
||||
loc = key_location - import_bone.orig_loc
|
||||
loc.rotate(import_bone.post_quat.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
rotation.rotate(q.conjugated())
|
||||
location = key_location - import_bone.original_location
|
||||
location.rotate(import_bone.post_rotation.conjugated())
|
||||
return rotation.w, rotation.x, rotation.y, rotation.z, location.x, location.y, location.z
|
||||
|
||||
|
||||
class PsaImportResult:
|
||||
@@ -74,6 +79,52 @@ def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_name
|
||||
return armature_bone_index
|
||||
return None
|
||||
|
||||
def _get_sample_frame_times(source_frame_count: int, frame_step: float) -> typing.Iterable[float]:
|
||||
# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
|
||||
# fractional frame).
|
||||
time = 0.0
|
||||
while time < source_frame_count - 1:
|
||||
yield time
|
||||
time += frame_step
|
||||
yield source_frame_count - 1
|
||||
|
||||
|
||||
def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step: float = 1.0) -> np.ndarray:
|
||||
"""
|
||||
Resamples the sequence data matrix to the target frame count.
|
||||
@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
|
||||
number of data elements per bone.
|
||||
@param frame_step: The step between frames in the resampled sequence.
|
||||
@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
|
||||
"""
|
||||
if frame_step == 1.0:
|
||||
# No resampling is necessary.
|
||||
return sequence_data_matrix
|
||||
|
||||
source_frame_count, bone_count = sequence_data_matrix.shape[:2]
|
||||
sample_frame_times = list(_get_sample_frame_times(source_frame_count, frame_step))
|
||||
target_frame_count = len(sample_frame_times)
|
||||
resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
|
||||
|
||||
for sample_frame_index, sample_frame_time in enumerate(sample_frame_times):
|
||||
frame_index = int(sample_frame_time)
|
||||
if sample_frame_time % 1.0 == 0.0:
|
||||
# Sample time has no fractional part, so just copy the frame.
|
||||
resampled_sequence_data_matrix[sample_frame_index, :, :] = sequence_data_matrix[frame_index, :, :]
|
||||
else:
|
||||
# Sample time has a fractional part, so interpolate between two frames.
|
||||
next_frame_index = frame_index + 1
|
||||
for bone_index in range(bone_count):
|
||||
source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
|
||||
source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
|
||||
factor = sample_frame_time - frame_index
|
||||
q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
|
||||
q.normalize()
|
||||
l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
|
||||
resampled_sequence_data_matrix[sample_frame_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
|
||||
|
||||
return resampled_sequence_data_matrix
|
||||
|
||||
|
||||
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
|
||||
result = PsaImportResult()
|
||||
@@ -93,7 +144,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
if armature_bone_index is not None:
|
||||
# Ensure that no other PSA bone has been mapped to this armature bone yet.
|
||||
if armature_bone_index not in armature_to_psa_bone_indices:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_index
|
||||
armature_to_psa_bone_indices[armature_bone_index] = psa_bone_index
|
||||
else:
|
||||
# This armature bone has already been mapped to a PSA bone.
|
||||
@@ -122,7 +173,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
|
||||
# Create intermediate bone data for import operations.
|
||||
import_bones = []
|
||||
import_bones_dict = dict()
|
||||
psa_bone_names_to_import_bones = dict()
|
||||
|
||||
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
|
||||
if psa_bone_index not in psa_to_armature_bone_indices:
|
||||
@@ -132,31 +183,38 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
import_bone = ImportBone(psa_bone)
|
||||
import_bone.armature_bone = armature_data.bones[psa_bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
|
||||
import_bones_dict[psa_bone_name] = import_bone
|
||||
psa_bone_names_to_import_bones[psa_bone_name] = import_bone
|
||||
import_bones.append(import_bone)
|
||||
|
||||
bones_with_missing_parents = []
|
||||
|
||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||
armature_bone = import_bone.armature_bone
|
||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if armature_bone.get('orig_quat') is not None:
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect
|
||||
# (animations are flipped 180 around Z)
|
||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||
else:
|
||||
if import_bone.parent is not None:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat.conjugate()
|
||||
has_parent = armature_bone.parent is not None
|
||||
if has_parent:
|
||||
if armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = psa_bone_names_to_import_bones[armature_bone.parent.name]
|
||||
else:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
||||
# Add a warning if the parent bone is not in the PSA.
|
||||
bones_with_missing_parents.append(armature_bone)
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if has_parent:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.original_rotation.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.original_rotation.conjugate()
|
||||
else:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion().conjugated()
|
||||
|
||||
import_bone.post_rotation = import_bone.original_rotation.conjugated()
|
||||
|
||||
# Warn about bones with missing parents.
|
||||
if len(bones_with_missing_parents) > 0:
|
||||
count = len(bones_with_missing_parents)
|
||||
message = f'{count} bone(s) have parents that are not present in the PSA:\n' + str([x.name for x in bones_with_missing_parents])
|
||||
result.warnings.append(message)
|
||||
|
||||
context.window_manager.progress_begin(0, len(sequences))
|
||||
|
||||
@@ -167,30 +225,48 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
sequence_name = sequence.name.decode('windows-1252')
|
||||
action_name = options.action_name_prefix + sequence_name
|
||||
|
||||
# Get the bone track flags for this sequence, or an empty dictionary if none exist.
|
||||
sequence_bone_track_flags = dict()
|
||||
if sequence_name in options.psa_config.sequence_bone_flags.keys():
|
||||
sequence_bone_track_flags = options.psa_config.sequence_bone_flags[sequence_name]
|
||||
|
||||
if options.should_overwrite and action_name in bpy.data.actions:
|
||||
action = bpy.data.actions[action_name]
|
||||
else:
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
# Calculate the target FPS.
|
||||
match options.fps_source:
|
||||
case 'CUSTOM':
|
||||
target_fps = options.fps_custom
|
||||
case 'SCENE':
|
||||
target_fps = context.scene.render.fps
|
||||
case 'SEQUENCE':
|
||||
target_fps = sequence.fps
|
||||
case _:
|
||||
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||
|
||||
if options.should_write_keyframes:
|
||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||
while len(action.fcurves) > 0:
|
||||
action.fcurves.remove(action.fcurves[-1])
|
||||
# Remove existing f-curves.
|
||||
action.fcurves.clear()
|
||||
|
||||
# Create f-curves for the rotation and location of each bone.
|
||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||
bone_track_flags = sequence_bone_track_flags.get(psa_bone_index, 0)
|
||||
import_bone = import_bones[psa_bone_index]
|
||||
pose_bone = import_bone.pose_bone
|
||||
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
||||
location_data_path = pose_bone.path_from_id('location')
|
||||
add_rotation_fcurves = (bone_track_flags & REMOVE_TRACK_ROTATION) == 0
|
||||
add_location_fcurves = (bone_track_flags & REMOVE_TRACK_LOCATION) == 0
|
||||
import_bone.fcurves = [
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name), # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name), # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name), # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name), # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name), # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name), # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name), # Lz
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name) if add_location_fcurves else None, # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name) if add_location_fcurves else None, # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name) if add_location_fcurves else None, # Lz
|
||||
]
|
||||
|
||||
# Read the sequence data matrix from the PSA.
|
||||
@@ -206,16 +282,28 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
# Calculate the local-space key data for the bone.
|
||||
sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
|
||||
|
||||
# Resample the sequence data to the target FPS.
|
||||
# If the target frame count is the same as the source frame count, this will be a no-op.
|
||||
resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
|
||||
frame_step=sequence.fps / target_fps)
|
||||
|
||||
# Write the keyframes out.
|
||||
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
||||
fcurve_data[0::2] = range(sequence.frame_count)
|
||||
# Note that the f-curve data consists of alternating time and value data.
|
||||
target_frame_count = resampled_sequence_data_matrix.shape[0]
|
||||
fcurve_data = np.zeros(2 * target_frame_count, dtype=float)
|
||||
fcurve_data[0::2] = range(0, target_frame_count)
|
||||
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(sequence.frame_count)
|
||||
if fcurve is None:
|
||||
continue
|
||||
fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(target_frame_count)
|
||||
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||
for fcurve_keyframe in fcurve.keyframe_points:
|
||||
fcurve_keyframe.interpolation = 'LINEAR'
|
||||
|
||||
if options.should_convert_to_samples:
|
||||
# Bake the curve to samples.
|
||||
@@ -224,7 +312,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
|
||||
# Write meta-data.
|
||||
if options.should_write_metadata:
|
||||
action['psa_sequence_fps'] = sequence.fps
|
||||
action.psa_export.fps = target_fps
|
||||
|
||||
action.use_fake_user = options.should_use_fake_user
|
||||
|
||||
|
||||
@@ -5,6 +5,23 @@ import numpy as np
|
||||
from .data import *
|
||||
|
||||
|
||||
def _try_fix_cue4parse_issue_103(sequences) -> bool:
|
||||
# Detect if the file was exported from CUE4Parse prior to the fix for issue #103.
|
||||
# https://github.com/FabianFG/CUE4Parse/issues/103
|
||||
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
|
||||
# as the frame_count.
|
||||
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
|
||||
if len(sequences) > 0 and sequences[0].frame_start_index == sequences[0].frame_count:
|
||||
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
|
||||
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
|
||||
frame_start_index = 0
|
||||
for i, sequence in enumerate(sequences):
|
||||
sequence.frame_start_index = frame_start_index
|
||||
frame_start_index += sequence.frame_count
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class PsaReader(object):
|
||||
"""
|
||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||
@@ -86,14 +103,15 @@ class PsaReader(object):
|
||||
elif section.name == b'ANIMINFO':
|
||||
sequences = []
|
||||
PsaReader._read_types(fp, Psa.Sequence, section, sequences)
|
||||
# Try to fix CUE4Parse bug, if necessary.
|
||||
_try_fix_cue4parse_issue_103(sequences)
|
||||
for sequence in sequences:
|
||||
psa.sequences[sequence.name.decode()] = sequence
|
||||
elif section.name == b'ANIMKEYS':
|
||||
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
||||
self.keys_data_offset = fp.tell()
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
elif section.name == b'SCALEKEYS':
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
print(f'Unrecognized section in PSA: "{section.name}"')
|
||||
return psa
|
||||
|
||||
@@ -1,23 +1,27 @@
|
||||
from typing import Optional
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
from bpy.types import Armature
|
||||
import numpy as np
|
||||
from bpy.types import Armature, Material
|
||||
|
||||
from .data import *
|
||||
from .properties import triangle_type_and_bit_flags_to_poly_flags
|
||||
from ..helpers import *
|
||||
|
||||
|
||||
class PskInputObjects(object):
|
||||
def __init__(self):
|
||||
self.mesh_objects = []
|
||||
self.armature_object = None
|
||||
self.armature_object: Optional[Object] = None
|
||||
|
||||
|
||||
class PskBuildOptions(object):
|
||||
def __init__(self):
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_group_indices: List[int] = []
|
||||
self.bone_collection_indices: List[int] = []
|
||||
self.use_raw_mesh_data = True
|
||||
self.material_names: List[str] = []
|
||||
self.materials: List[Material] = []
|
||||
self.should_enforce_bone_name_restrictions = False
|
||||
|
||||
|
||||
@@ -58,17 +62,23 @@ def get_psk_input_objects(context) -> PskInputObjects:
|
||||
return input_objects
|
||||
|
||||
|
||||
def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
class PskBuildResult(object):
|
||||
def __init__(self):
|
||||
self.psk = None
|
||||
self.warnings: List[str] = []
|
||||
|
||||
|
||||
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object: bpy.types.Object = input_objects.armature_object
|
||||
|
||||
result = PskBuildResult()
|
||||
psk = Psk()
|
||||
bones = []
|
||||
|
||||
if armature_object is None:
|
||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||
# that a PSK file must have at least one bone.
|
||||
if armature_object is None or len(armature_object.data.bones) == 0:
|
||||
# If the mesh has no armature object or no bones, simply assign it a dummy bone at the root to satisfy the
|
||||
# requirement that a PSK file must have at least one bone.
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||
psk_bone.flags = 0
|
||||
@@ -78,7 +88,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
psk_bone.rotation = Quaternion.identity()
|
||||
psk.bones.append(psk_bone)
|
||||
else:
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
bones = [armature_data.bones[bone_name] for bone_name in bone_names]
|
||||
|
||||
@@ -129,18 +139,24 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
psk.bones.append(psk_bone)
|
||||
|
||||
# MATERIALS
|
||||
material_names = options.material_names
|
||||
|
||||
for material_name in material_names:
|
||||
for material in options.materials:
|
||||
psk_material = Psk.Material()
|
||||
try:
|
||||
psk_material.name = bytes(material_name, encoding='windows-1252')
|
||||
psk_material.name = bytes(material.name, encoding='windows-1252')
|
||||
except UnicodeEncodeError:
|
||||
raise RuntimeError(f'Material name "{material_name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
raise RuntimeError(f'Material name "{material.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
psk_material.texture_index = len(psk.materials)
|
||||
psk_material.poly_flags = triangle_type_and_bit_flags_to_poly_flags(material.psk.mesh_triangle_type,
|
||||
material.psk.mesh_triangle_bit_flags)
|
||||
psk.materials.append(psk_material)
|
||||
|
||||
for input_mesh_object in input_objects.mesh_objects:
|
||||
context.window_manager.progress_begin(0, len(input_objects.mesh_objects))
|
||||
|
||||
material_names = [m.name for m in options.materials]
|
||||
|
||||
for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
|
||||
|
||||
should_flip_normals = False
|
||||
|
||||
# MATERIALS
|
||||
material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
|
||||
@@ -154,8 +170,10 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
|
||||
# Temporarily force the armature into the rest position.
|
||||
# We will undo this later.
|
||||
old_pose_position = armature_object.data.pose_position
|
||||
armature_object.data.pose_position = 'REST'
|
||||
old_pose_position = None
|
||||
if armature_object is not None:
|
||||
old_pose_position = armature_object.data.pose_position
|
||||
armature_object.data.pose_position = 'REST'
|
||||
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
bm = bmesh.new()
|
||||
@@ -166,12 +184,25 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||
|
||||
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
||||
|
||||
# Negative scaling in Blender results in inverted normals after the scale is applied. However, if the scale
|
||||
# is not applied, the normals will appear unaffected in the viewport. The evaluated mesh data used in the
|
||||
# export will have the scale applied, but this behavior is not obvious to the user.
|
||||
#
|
||||
# In order to have the exporter be as WYSIWYG as possible, we need to check for negative scaling and invert
|
||||
# the normals if necessary. If two axes have negative scaling and the third has positive scaling, the
|
||||
# normals will be correct. We can detect this by checking if the number of negative scaling axes is odd. If
|
||||
# it is, we need to invert the normals of the mesh by swapping the order of the vertices in each face.
|
||||
should_flip_normals = sum(1 for x in scale if x < 0) % 2 == 1
|
||||
|
||||
# Copy the vertex groups
|
||||
for vertex_group in input_mesh_object.vertex_groups:
|
||||
mesh_object.vertex_groups.new(name=vertex_group.name)
|
||||
|
||||
# Restore the previous pose position on the armature.
|
||||
armature_object.data.pose_position = old_pose_position
|
||||
if old_pose_position is not None:
|
||||
armature_object.data.pose_position = old_pose_position
|
||||
|
||||
vertex_offset = len(psk.points)
|
||||
|
||||
@@ -192,11 +223,11 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
# Build a list of non-unique wedges.
|
||||
wedges = []
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
wedge = Psk.Wedge()
|
||||
wedge.point_index = loop.vertex_index + vertex_offset
|
||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||
wedge.v = 1.0 - wedge.v
|
||||
wedges.append(wedge)
|
||||
wedges.append(Psk.Wedge(
|
||||
point_index=loop.vertex_index + vertex_offset,
|
||||
u=uv_layer[loop_index].uv[0],
|
||||
v=1.0 - uv_layer[loop_index].uv[1]
|
||||
))
|
||||
|
||||
# Assign material indices to the wedges.
|
||||
for triangle in mesh_data.loop_triangles:
|
||||
@@ -204,8 +235,8 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||
|
||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||
wedge_indices = {}
|
||||
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
||||
wedge_indices = dict()
|
||||
loop_wedge_indices = np.full(len(mesh_data.loops), -1)
|
||||
for loop_index, wedge in enumerate(wedges):
|
||||
wedge_hash = hash(wedge)
|
||||
if wedge_hash in wedge_indices:
|
||||
@@ -218,6 +249,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
|
||||
# FACES
|
||||
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||
psk_face_start_index = len(psk.faces)
|
||||
for f in mesh_data.loop_triangles:
|
||||
face = Psk.Face()
|
||||
face.material_index = material_indices[f.material_index]
|
||||
@@ -227,6 +259,11 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
face.smoothing_groups = poly_groups[f.polygon_index]
|
||||
psk.faces.append(face)
|
||||
|
||||
if should_flip_normals:
|
||||
# Invert the normals of the faces.
|
||||
for face in psk.faces[psk_face_start_index:]:
|
||||
face.wedge_indices[0], face.wedge_indices[2] = face.wedge_indices[2], face.wedge_indices[0]
|
||||
|
||||
# WEIGHTS
|
||||
if armature_object is not None:
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
@@ -275,4 +312,10 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
bpy.data.meshes.remove(mesh_data)
|
||||
del mesh_data
|
||||
|
||||
return psk
|
||||
context.window_manager.progress_update(object_index)
|
||||
|
||||
context.window_manager.progress_end()
|
||||
|
||||
result.psk = psk
|
||||
|
||||
return result
|
||||
|
||||
@@ -5,11 +5,11 @@ from ..data import *
|
||||
|
||||
class Psk(object):
|
||||
class Wedge(object):
|
||||
def __init__(self):
|
||||
self.point_index: int = 0
|
||||
self.u: float = 0.0
|
||||
self.v: float = 0.0
|
||||
self.material_index: int = 0
|
||||
def __init__(self, point_index: int, u: float, v: float, material_index: int = 0):
|
||||
self.point_index: int = point_index
|
||||
self.u: float = u
|
||||
self.v: float = v
|
||||
self.material_index = material_index
|
||||
|
||||
def __hash__(self):
|
||||
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')
|
||||
|
||||
@@ -4,14 +4,14 @@ from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||
from ..writer import write_psk
|
||||
from ...helpers import populate_bone_group_list
|
||||
from ...helpers import populate_bone_collection_list
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object = input_objects.armature_object
|
||||
if identifier == 'BONE_GROUPS':
|
||||
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
||||
if identifier == 'BONE_COLLECTIONS':
|
||||
if armature_object is None or armature_object.data is None or len(armature_object.data.collections) == 0:
|
||||
return False
|
||||
# else if... you can set up other conditions if you add more options
|
||||
return True
|
||||
@@ -20,19 +20,19 @@ def is_bone_filter_mode_item_available(context, identifier):
|
||||
def populate_material_list(mesh_objects, material_list):
|
||||
material_list.clear()
|
||||
|
||||
material_names = []
|
||||
materials = []
|
||||
for mesh_object in mesh_objects:
|
||||
for i, material_slot in enumerate(mesh_object.material_slots):
|
||||
material = material_slot.material
|
||||
# TODO: put this in the poll arg?
|
||||
if material is None:
|
||||
raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')')
|
||||
if material.name not in material_names:
|
||||
material_names.append(material.name)
|
||||
if material not in materials:
|
||||
materials.append(material)
|
||||
|
||||
for index, material_name in enumerate(material_names):
|
||||
for index, material in enumerate(materials):
|
||||
m = material_list.add()
|
||||
m.material_name = material_name
|
||||
m.material = material
|
||||
m.index = index
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ class PSK_OT_material_list_move_up(Operator):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||
pg.material_list_index -= 1
|
||||
return {"FINISHED"}
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_material_list_move_down(Operator):
|
||||
@@ -69,7 +69,7 @@ class PSK_OT_material_list_move_down(Operator):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||
pg.material_list_index += 1
|
||||
return {"FINISHED"}
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_export(Operator, ExportHelper):
|
||||
@@ -95,8 +95,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
|
||||
populate_bone_collection_list(input_objects.armature_object, pg.bone_collection_list)
|
||||
|
||||
try:
|
||||
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||
@@ -137,10 +136,10 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
|
||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||
row = box.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows)
|
||||
|
||||
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
|
||||
@@ -148,7 +147,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
box = layout.box()
|
||||
box.label(text='Materials', icon='MATERIAL')
|
||||
row = box.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP')
|
||||
@@ -158,18 +157,24 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
pg = context.scene.psk_export
|
||||
options = PskBuildOptions()
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.material_names = [m.material_name for m in pg.material_list]
|
||||
options.materials = [m.material for m in pg.material_list]
|
||||
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
|
||||
|
||||
try:
|
||||
psk = build_psk(context, options)
|
||||
write_psk(psk, self.filepath)
|
||||
self.report({'INFO'}, f'PSK export successful')
|
||||
result = build_psk(context, options)
|
||||
for warning in result.warnings:
|
||||
self.report({'WARNING'}, warning)
|
||||
write_psk(result.psk, self.filepath)
|
||||
if len(result.warnings) > 0:
|
||||
self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings')
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
|
||||
@@ -1,27 +1,28 @@
|
||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
||||
from bpy.types import PropertyGroup
|
||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, PointerProperty
|
||||
from bpy.types import PropertyGroup, Material
|
||||
|
||||
from ...types import PSX_PG_bone_group_list_item
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
|
||||
empty_set = set()
|
||||
|
||||
class PSK_PG_material_list_item(PropertyGroup):
|
||||
material_name: StringProperty()
|
||||
material: PointerProperty(type=Material)
|
||||
index: IntProperty()
|
||||
|
||||
|
||||
class PSK_PG_export(PropertyGroup):
|
||||
bone_filter_mode: EnumProperty(
|
||||
name='Bone Filter',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported'),
|
||||
('BONE_GROUPS', 'Bone Groups',
|
||||
'Only bones belonging to the selected bone groups and their ancestors will be exported')
|
||||
('BONE_COLLECTIONS', 'Bone Collections',
|
||||
'Only bones belonging to the selected bone collections and their ancestors will be exported')
|
||||
)
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
||||
bone_group_list_index: IntProperty(default=0)
|
||||
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||
bone_collection_list_index: IntProperty(default=0)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||
material_list: CollectionProperty(type=PSK_PG_material_list_item)
|
||||
material_list_index: IntProperty(default=0)
|
||||
|
||||
@@ -4,7 +4,7 @@ from bpy.types import UIList
|
||||
class PSK_UL_materials(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
row = layout.row()
|
||||
row.label(text=str(getattr(item, 'material_name')), icon='MATERIAL')
|
||||
row.prop(item.material, 'name', text='', emboss=False, icon_value=layout.icon(item.material))
|
||||
|
||||
|
||||
classes = (
|
||||
|
||||
@@ -2,7 +2,7 @@ import os
|
||||
import sys
|
||||
|
||||
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
|
||||
from bpy.types import Operator
|
||||
from bpy.types import Operator, FileHandler, Context
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
from ..importer import PskImportOptions, import_psk
|
||||
@@ -11,6 +11,17 @@ from ..reader import read_psk
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PSK_FH_import(FileHandler):
|
||||
bl_idname = 'PSK_FH_import'
|
||||
bl_label = 'File handler for Unreal PSK/PSKX import'
|
||||
bl_import_operator = 'import_scene.psk'
|
||||
bl_file_extensions = '.psk;.pskx'
|
||||
|
||||
@classmethod
|
||||
def poll_drop(cls, context: Context):
|
||||
return context.area and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
class PSK_OT_import(Operator, ImportHelper):
|
||||
bl_idname = 'import_scene.psk'
|
||||
bl_label = 'Import'
|
||||
@@ -22,13 +33,14 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSK file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
subtype='FILE_PATH',
|
||||
options={'SKIP_SAVE'})
|
||||
|
||||
should_import_vertex_colors: BoolProperty(
|
||||
default=True,
|
||||
options=empty_set,
|
||||
name='Vertex Colors',
|
||||
description='Import vertex colors from PSKX files, if available'
|
||||
name='Import Vertex Colors',
|
||||
description='Import vertex colors, if available'
|
||||
)
|
||||
vertex_color_space: EnumProperty(
|
||||
name='Vertex Color Space',
|
||||
@@ -42,13 +54,13 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
)
|
||||
should_import_vertex_normals: BoolProperty(
|
||||
default=True,
|
||||
name='Vertex Normals',
|
||||
name='Import Vertex Normals',
|
||||
options=empty_set,
|
||||
description='Import vertex normals, if available'
|
||||
)
|
||||
should_import_extra_uvs: BoolProperty(
|
||||
default=True,
|
||||
name='Extra UVs',
|
||||
name='Import Extra UVs',
|
||||
options=empty_set,
|
||||
description='Import extra UV maps, if available'
|
||||
)
|
||||
@@ -63,12 +75,6 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
name='Import Materials',
|
||||
options=empty_set,
|
||||
)
|
||||
should_reuse_materials: BoolProperty(
|
||||
default=True,
|
||||
name='Reuse Materials',
|
||||
options=empty_set,
|
||||
description='Existing materials with matching names will be reused when available'
|
||||
)
|
||||
should_import_skeleton: BoolProperty(
|
||||
default=True,
|
||||
name='Import Skeleton',
|
||||
@@ -82,14 +88,20 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
soft_min=1.0,
|
||||
name='Bone Length',
|
||||
options=empty_set,
|
||||
subtype='DISTANCE',
|
||||
description='Length of the bones'
|
||||
)
|
||||
should_import_shape_keys: BoolProperty(
|
||||
default=True,
|
||||
name='Shape Keys',
|
||||
name='Import Shape Keys',
|
||||
options=empty_set,
|
||||
description='Import shape keys, if available'
|
||||
)
|
||||
scale: FloatProperty(
|
||||
name='Scale',
|
||||
default=1.0,
|
||||
soft_min=0.0,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
psk = read_psk(self.filepath)
|
||||
@@ -105,6 +117,11 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
options.bone_length = self.bone_length
|
||||
options.should_import_materials = self.should_import_materials
|
||||
options.should_import_shape_keys = self.should_import_shape_keys
|
||||
options.scale = self.scale
|
||||
|
||||
if not options.should_import_mesh and not options.should_import_skeleton:
|
||||
self.report({'ERROR'}, 'Nothing to import')
|
||||
return {'CANCELLED'}
|
||||
|
||||
result = import_psk(psk, context, options)
|
||||
|
||||
@@ -113,32 +130,48 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK imported')
|
||||
self.report({'INFO'}, f'PSK imported ({options.name})')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.prop(self, 'should_import_materials')
|
||||
layout.prop(self, 'should_import_mesh')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_mesh:
|
||||
row.prop(self, 'should_import_vertex_normals')
|
||||
row.prop(self, 'should_import_extra_uvs')
|
||||
row.prop(self, 'should_import_vertex_colors')
|
||||
|
||||
row = layout.row()
|
||||
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'scale')
|
||||
|
||||
mesh_header, mesh_panel = layout.panel('mesh_panel_id', default_closed=False)
|
||||
mesh_header.prop(self, 'should_import_mesh')
|
||||
|
||||
if mesh_panel and self.should_import_mesh:
|
||||
row = mesh_panel.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'should_import_materials', text='Materials')
|
||||
col.prop(self, 'should_import_vertex_normals', text='Vertex Normals')
|
||||
col.prop(self, 'should_import_extra_uvs', text='Extra UVs')
|
||||
col.prop(self, 'should_import_vertex_colors', text='Vertex Colors')
|
||||
if self.should_import_vertex_colors:
|
||||
row.prop(self, 'vertex_color_space')
|
||||
row.prop(self, 'should_import_shape_keys')
|
||||
layout.prop(self, 'should_import_skeleton')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_skeleton:
|
||||
row.prop(self, 'bone_length')
|
||||
col.prop(self, 'vertex_color_space')
|
||||
col.prop(self, 'should_import_shape_keys', text='Shape Keys')
|
||||
|
||||
skeleton_header, skeleton_panel = layout.panel('skeleton_panel_id', default_closed=False)
|
||||
skeleton_header.prop(self, 'should_import_skeleton')
|
||||
|
||||
if skeleton_panel and self.should_import_skeleton:
|
||||
row = skeleton_panel.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'bone_length')
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_OT_import,
|
||||
PSK_FH_import,
|
||||
)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
from math import inf
|
||||
from typing import Optional, List
|
||||
|
||||
import bmesh
|
||||
@@ -8,6 +7,7 @@ from bpy.types import VertexGroup
|
||||
from mathutils import Quaternion, Vector, Matrix
|
||||
|
||||
from .data import Psk
|
||||
from .properties import poly_flags_to_triangle_type_and_bit_flags
|
||||
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
|
||||
|
||||
|
||||
@@ -17,19 +17,20 @@ class PskImportOptions:
|
||||
self.should_import_mesh = True
|
||||
self.should_reuse_materials = True
|
||||
self.should_import_vertex_colors = True
|
||||
self.vertex_color_space = 'sRGB'
|
||||
self.vertex_color_space = 'SRGB'
|
||||
self.should_import_vertex_normals = True
|
||||
self.should_import_extra_uvs = True
|
||||
self.should_import_skeleton = True
|
||||
self.should_import_shape_keys = True
|
||||
self.bone_length = 1.0
|
||||
self.should_import_materials = True
|
||||
self.scale = 1.0
|
||||
|
||||
|
||||
class ImportBone:
|
||||
"""
|
||||
'''
|
||||
Intermediate bone type for the purpose of construction.
|
||||
"""
|
||||
'''
|
||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||
self.index: int = index
|
||||
self.psk_bone: Psk.Bone = psk_bone
|
||||
@@ -39,9 +40,9 @@ class ImportBone:
|
||||
self.world_rotation_matrix: Matrix = Matrix()
|
||||
self.world_matrix: Matrix = Matrix()
|
||||
self.vertex_group = None
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.original_rotation: Quaternion = Quaternion()
|
||||
self.original_location: Vector = Vector()
|
||||
self.post_rotation: Quaternion = Quaternion()
|
||||
|
||||
|
||||
class PskImportResult:
|
||||
@@ -52,6 +53,7 @@ class PskImportResult:
|
||||
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
result = PskImportResult()
|
||||
armature_object = None
|
||||
mesh_object = None
|
||||
|
||||
if options.should_import_skeleton:
|
||||
# ARMATURE
|
||||
@@ -111,12 +113,6 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
edit_bone_matrix.translation = import_bone.world_matrix.translation
|
||||
edit_bone.matrix = edit_bone_matrix
|
||||
|
||||
# Store bind pose information in the bone's custom properties.
|
||||
# This information is used when importing animations from PSA files.
|
||||
edit_bone['orig_quat'] = import_bone.local_rotation
|
||||
edit_bone['orig_loc'] = import_bone.local_translation
|
||||
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
||||
|
||||
# MESH
|
||||
if options.should_import_mesh:
|
||||
mesh_data = bpy.data.meshes.new(options.name)
|
||||
@@ -139,6 +135,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
else:
|
||||
# Just create a blank material.
|
||||
material = bpy.data.materials.new(material_name)
|
||||
mesh_triangle_type, mesh_triangle_bit_flags = poly_flags_to_triangle_type_and_bit_flags(psk_material.poly_flags)
|
||||
material.psk.mesh_triangle_type = mesh_triangle_type
|
||||
material.psk.mesh_triangle_bit_flags = mesh_triangle_bit_flags
|
||||
material.use_nodes = True
|
||||
mesh_data.materials.append(material)
|
||||
|
||||
@@ -150,6 +149,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
# FACES
|
||||
invalid_face_indices = set()
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
point_indices = map(lambda i: psk.wedges[i].point_index, reversed(face.wedge_indices))
|
||||
@@ -170,70 +170,69 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
bm.to_mesh(mesh_data)
|
||||
|
||||
# TEXTURE COORDINATES
|
||||
data_index = 0
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
||||
for wedge in face_wedges:
|
||||
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
uv_layer_data_index += 1
|
||||
|
||||
# EXTRA UVS
|
||||
if psk.has_extra_uvs and options.should_import_extra_uvs:
|
||||
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
|
||||
wedge_index_offset = 0
|
||||
for extra_uv_index in range(extra_uv_channel_count):
|
||||
data_index = 0
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
|
||||
uv_layer.data[data_index].uv = u, 1.0 - v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = u, 1.0 - v
|
||||
uv_layer_data_index += 1
|
||||
wedge_index_offset += len(psk.wedges)
|
||||
|
||||
# VERTEX COLORS
|
||||
if psk.has_vertex_colors and options.should_import_vertex_colors:
|
||||
size = (len(psk.points), 4)
|
||||
vertex_colors = np.full(size, inf)
|
||||
vertex_color_data = mesh_data.vertex_colors.new(name='VERTEXCOLOR')
|
||||
ambiguous_vertex_color_point_indices = []
|
||||
# Convert vertex colors to sRGB if necessary.
|
||||
psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
|
||||
for vertex_color_index in range(len(psk.vertex_colors)):
|
||||
psk_vertex_colors[vertex_color_index,:] = psk.vertex_colors[vertex_color_index].normalized()
|
||||
match options.vertex_color_space:
|
||||
case 'SRGBA':
|
||||
for i in range(psk_vertex_colors.shape[0]):
|
||||
psk_vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), psk_vertex_colors[i, :3]))
|
||||
case _:
|
||||
pass
|
||||
|
||||
for wedge_index, wedge in enumerate(psk.wedges):
|
||||
point_index = wedge.point_index
|
||||
psk_vertex_color = psk.vertex_colors[wedge_index].normalized()
|
||||
if vertex_colors[point_index, 0] != inf and tuple(vertex_colors[point_index]) != psk_vertex_color:
|
||||
ambiguous_vertex_color_point_indices.append(point_index)
|
||||
else:
|
||||
vertex_colors[point_index] = psk_vertex_color
|
||||
# Map the PSK vertex colors to the face corners.
|
||||
face_count = len(psk.faces) - len(invalid_face_indices)
|
||||
face_corner_colors = np.full((face_count * 3, 4), 1.0)
|
||||
face_corner_color_index = 0
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
|
||||
face_corner_color_index += 1
|
||||
|
||||
if options.vertex_color_space == 'SRGBA':
|
||||
for i in range(vertex_colors.shape[0]):
|
||||
vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), vertex_colors[i, :3]))
|
||||
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
vertex_color = vertex_colors[loop.vertex_index]
|
||||
if vertex_color is not None:
|
||||
vertex_color_data.data[loop_index].color = vertex_color
|
||||
else:
|
||||
vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
|
||||
|
||||
if len(ambiguous_vertex_color_point_indices) > 0:
|
||||
result.warnings.append(
|
||||
f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
|
||||
# Create the vertex color attribute.
|
||||
face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER')
|
||||
face_corner_color_attribute.data.foreach_set('color', face_corner_colors.flatten())
|
||||
|
||||
# VERTEX NORMALS
|
||||
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
||||
mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons))
|
||||
mesh_data.polygons.foreach_set('use_smooth', [True] * len(mesh_data.polygons))
|
||||
normals = []
|
||||
for vertex_normal in psk.vertex_normals:
|
||||
normals.append(tuple(vertex_normal))
|
||||
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||
mesh_data.use_auto_smooth = True
|
||||
else:
|
||||
mesh_data.shade_smooth()
|
||||
|
||||
bm.normal_update()
|
||||
bm.free()
|
||||
@@ -271,6 +270,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
|
||||
root_object = armature_object if options.should_import_skeleton else mesh_object
|
||||
root_object.scale = (options.scale, options.scale, options.scale)
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
|
||||
48
io_scene_psk_psa/psk/properties.py
Normal file
48
io_scene_psk_psa/psk/properties.py
Normal file
@@ -0,0 +1,48 @@
|
||||
from bpy.props import EnumProperty
|
||||
from bpy.types import PropertyGroup
|
||||
|
||||
mesh_triangle_types_items = (
|
||||
('NORMAL', 'Normal', 'Normal one-sided', 0),
|
||||
('NORMAL_TWO_SIDED', 'Normal Two-Sided', 'Normal but two-sided', 1),
|
||||
('TRANSLUCENT', 'Translucent', 'Translucent two-sided', 2),
|
||||
('MASKED', 'Masked', 'Masked two-sided', 3),
|
||||
('MODULATE', 'Modulate', 'Modulation blended two-sided', 4),
|
||||
('PLACEHOLDER', 'Placeholder', 'Placeholder triangle for positioning weapon. Invisible', 8),
|
||||
)
|
||||
|
||||
mesh_triangle_bit_flags_items = (
|
||||
('UNLIT', 'Unlit', 'Full brightness, no lighting', 16),
|
||||
('FLAT', 'Flat', 'Flat surface, don\'t do bMeshCurvy thing', 32),
|
||||
('ENVIRONMENT', 'Environment', 'Environment mapped', 64),
|
||||
('NO_SMOOTH', 'No Smooth', 'No bilinear filtering on this poly\'s texture', 128),
|
||||
)
|
||||
|
||||
class PSX_PG_material(PropertyGroup):
|
||||
mesh_triangle_type: EnumProperty(items=mesh_triangle_types_items, name='Triangle Type')
|
||||
mesh_triangle_bit_flags: EnumProperty(items=mesh_triangle_bit_flags_items, name='Triangle Bit Flags',
|
||||
options={'ENUM_FLAG'})
|
||||
|
||||
mesh_triangle_types_items_dict = {item[0]: item[3] for item in mesh_triangle_types_items}
|
||||
mesh_triangle_bit_flags_items_dict = {item[0]: item[3] for item in mesh_triangle_bit_flags_items}
|
||||
|
||||
|
||||
def triangle_type_and_bit_flags_to_poly_flags(mesh_triangle_type: str, mesh_triangle_bit_flags: set[str]) -> int:
|
||||
poly_flags = 0
|
||||
poly_flags |= mesh_triangle_types_items_dict.get(mesh_triangle_type, 0)
|
||||
for flag in mesh_triangle_bit_flags:
|
||||
poly_flags |= mesh_triangle_bit_flags_items_dict.get(flag, 0)
|
||||
return poly_flags
|
||||
|
||||
|
||||
def poly_flags_to_triangle_type_and_bit_flags(poly_flags: int) -> (str, set[str]):
|
||||
try:
|
||||
triangle_type = next(item[0] for item in mesh_triangle_types_items if item[3] == (poly_flags & 15))
|
||||
except StopIteration:
|
||||
triangle_type = 'NORMAL'
|
||||
triangle_bit_flags = {item[0] for item in mesh_triangle_bit_flags_items if item[3] & poly_flags}
|
||||
return triangle_type, triangle_bit_flags
|
||||
|
||||
|
||||
classes = (
|
||||
PSX_PG_material,
|
||||
)
|
||||
@@ -23,7 +23,7 @@ def _read_material_references(path: str) -> List[str]:
|
||||
return []
|
||||
# Do a crude regex match to find the Material list entries.
|
||||
contents = property_file_path.read_text()
|
||||
pattern = r"Material\s*=\s*([^\s^,]+)"
|
||||
pattern = r'Material\s*=\s*([^\s^,]+)'
|
||||
return re.findall(pattern, contents)
|
||||
|
||||
|
||||
|
||||
28
io_scene_psk_psa/psk/ui.py
Normal file
28
io_scene_psk_psa/psk/ui.py
Normal file
@@ -0,0 +1,28 @@
|
||||
from bpy.types import Panel
|
||||
|
||||
|
||||
class PSK_PT_material(Panel):
|
||||
bl_label = 'PSK Material'
|
||||
bl_idname = 'PSK_PT_material'
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = 'material'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.material is not None
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
material = context.material
|
||||
layout.prop(material.psk, 'mesh_triangle_type')
|
||||
col = layout.column()
|
||||
col.prop(material.psk, 'mesh_triangle_bit_flags', expand=True, text='Flags')
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_PT_material,
|
||||
)
|
||||
@@ -6,7 +6,7 @@ from ..data import Section, Vector3
|
||||
|
||||
MAX_WEDGE_COUNT = 65536
|
||||
MAX_POINT_COUNT = 4294967296
|
||||
MAX_BONE_COUNT = 256
|
||||
MAX_BONE_COUNT = 2147483647
|
||||
MAX_MATERIAL_COUNT = 256
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty
|
||||
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
||||
|
||||
|
||||
class PSX_UL_bone_group_list(UIList):
|
||||
class PSX_UL_bone_collection_list(UIList):
|
||||
|
||||
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
||||
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
||||
@@ -11,7 +11,7 @@ class PSX_UL_bone_group_list(UIList):
|
||||
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
||||
|
||||
|
||||
class PSX_PG_bone_group_list_item(PropertyGroup):
|
||||
class PSX_PG_bone_collection_list_item(PropertyGroup):
|
||||
name: StringProperty()
|
||||
index: IntProperty()
|
||||
count: IntProperty()
|
||||
@@ -21,6 +21,7 @@ class PSX_PG_bone_group_list_item(PropertyGroup):
|
||||
class PSX_PG_action_export(PropertyGroup):
|
||||
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
|
||||
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
|
||||
fps: FloatProperty(name='FPS', default=30.0, min=0.0, description='The frame rate of the exported sequence')
|
||||
|
||||
|
||||
class PSX_PT_action(Panel):
|
||||
@@ -38,13 +39,17 @@ class PSX_PT_action(Panel):
|
||||
def draw(self, context: 'Context'):
|
||||
action = context.active_action
|
||||
layout = self.layout
|
||||
layout.prop(action.psa_export, 'compression_ratio')
|
||||
layout.prop(action.psa_export, 'key_quota')
|
||||
flow = layout.grid_flow(columns=1)
|
||||
flow.use_property_split = True
|
||||
flow.use_property_decorate = False
|
||||
flow.prop(action.psa_export, 'compression_ratio')
|
||||
flow.prop(action.psa_export, 'key_quota')
|
||||
flow.prop(action.psa_export, 'fps')
|
||||
|
||||
|
||||
classes = (
|
||||
PSX_PG_action_export,
|
||||
PSX_PG_bone_group_list_item,
|
||||
PSX_UL_bone_group_list,
|
||||
PSX_PT_action
|
||||
PSX_PG_bone_collection_list_item,
|
||||
PSX_UL_bone_collection_list,
|
||||
PSX_PT_action,
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user