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ue1-exec-c
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6.0.0
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34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
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34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
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@@ -0,0 +1,34 @@
|
|||||||
|
---
|
||||||
|
name: Bug report
|
||||||
|
about: Create a report to help us improve
|
||||||
|
title: ''
|
||||||
|
labels: ''
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Versions**
|
||||||
|
Blender: (example: 3.6.2)
|
||||||
|
io_scene_psk_psa: (example: 5.0.0)
|
||||||
|
|
||||||
|
**Describe the bug**
|
||||||
|
A clear and concise description of what the bug is.
|
||||||
|
|
||||||
|
**To Reproduce**
|
||||||
|
Steps to reproduce the behavior:
|
||||||
|
1. Go to '...'
|
||||||
|
2. Click on '....'
|
||||||
|
3. Scroll down to '....'
|
||||||
|
4. See error
|
||||||
|
|
||||||
|
**Expected behavior**
|
||||||
|
A clear and concise description of what you expected to happen.
|
||||||
|
|
||||||
|
**Screenshots**
|
||||||
|
If applicable, add screenshots to help explain your problem.
|
||||||
|
|
||||||
|
**Files**
|
||||||
|
Please post attachments of the PSK and/or PSA files that you are using to encounter the bug, if any.
|
||||||
|
|
||||||
|
**Additional context**
|
||||||
|
Add any other context about the problem here.
|
||||||
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
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20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
---
|
||||||
|
name: Feature request
|
||||||
|
about: Suggest an idea for this project
|
||||||
|
title: ''
|
||||||
|
labels: ''
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Is your feature request related to a problem? Please describe.**
|
||||||
|
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||||
|
|
||||||
|
**Describe the solution you'd like**
|
||||||
|
A clear and concise description of what you want to happen.
|
||||||
|
|
||||||
|
**Describe alternatives you've considered**
|
||||||
|
A clear and concise description of any alternative solutions or features you've considered.
|
||||||
|
|
||||||
|
**Additional context**
|
||||||
|
Add any other context or screenshots about the feature request here.
|
||||||
20
README.md
20
README.md
@@ -1,24 +1,32 @@
|
|||||||
[](https://www.blender.org/download/ "Download Blender")
|
[](https://www.blender.org/download/ "Download Blender")
|
||||||
[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
|
[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
|
||||||
|
|
||||||
[](https://ko-fi.com/L4L3853VR)
|
[](https://ko-fi.com/L4L3853VR)
|
||||||
|
|
||||||
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||||
|
|
||||||
> **NOTE**: This addon requires Blender 3.4+. If this is not available to you, install version [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0), as it has a minimum Blender version of 2.9, but is no longer receiving new features.
|
## Compatibility
|
||||||
|
|
||||||
|
| Blender Version | Addon Version | Long Term Support |
|
||||||
|
|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
|
||||||
|
| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
|
||||||
|
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
|
||||||
|
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
|
||||||
|
|
||||||
|
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon-on versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
|
||||||
|
|
||||||
# Features
|
# Features
|
||||||
* Full PSK/PSA import and export capabilities.
|
* Full PSK/PSA import and export capabilities.
|
||||||
* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
|
* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
|
||||||
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
|
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
|
||||||
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
|
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
|
||||||
* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
|
* Specific bone collections can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
|
||||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
||||||
* Manual re-ordering of material slots when exporting multiple mesh objects.
|
* Manual re-ordering of material slots when exporting multiple mesh objects.
|
||||||
|
|
||||||
# Installation
|
# Installation
|
||||||
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
||||||
2. Open Blender 3.4.0 or later.
|
2. Open Blender 4.0.0 or later.
|
||||||
3. Navigate to the Blender Preferences (`Edit` > `Preferences`).
|
3. Navigate to the Blender Preferences (`Edit` > `Preferences`).
|
||||||
4. Select the `Add-ons` tab.
|
4. Select the `Add-ons` tab.
|
||||||
5. Click the `Install...` button.
|
5. Click the `Install...` button.
|
||||||
@@ -46,6 +54,8 @@ This Blender add-on allows you to import and export meshes and animations to and
|
|||||||
3. Select the PSA file you want to import.
|
3. Select the PSA file you want to import.
|
||||||
4. Select the sequences that you want to import and click `Import`.
|
4. Select the sequences that you want to import and click `Import`.
|
||||||
|
|
||||||
|
> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
|
||||||
|
|
||||||
# FAQ
|
# FAQ
|
||||||
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
||||||
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
|
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
|
from bpy.app.handlers import persistent
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "PSK/PSA Importer/Exporter",
|
"name": "PSK/PSA Importer/Exporter",
|
||||||
"author": "Colin Basnett, Yurii Ti",
|
"author": "Colin Basnett, Yurii Ti",
|
||||||
"version": (5, 0, 3),
|
"version": (6, 0, 0),
|
||||||
"blender": (3, 4, 0),
|
"blender": (4, 0, 0),
|
||||||
"description": "PSK/PSA Import/Export (.psk/.psa)",
|
"description": "PSK/PSA Import/Export (.psk/.psa)",
|
||||||
"warning": "",
|
"warning": "",
|
||||||
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
|
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
|
||||||
@@ -124,3 +126,16 @@ def unregister():
|
|||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
register()
|
register()
|
||||||
|
|
||||||
|
|
||||||
|
@persistent
|
||||||
|
def load_handler(dummy):
|
||||||
|
# Convert old `psa_sequence_fps` property to new `psa_export.fps` property.
|
||||||
|
# This is only needed for backwards compatibility with files that may have used older versions of the addon.
|
||||||
|
for action in bpy.data.actions:
|
||||||
|
if 'psa_sequence_fps' in action:
|
||||||
|
action.psa_export.fps = action['psa_sequence_fps']
|
||||||
|
del action['psa_sequence_fps']
|
||||||
|
|
||||||
|
|
||||||
|
bpy.app.handlers.load_post.append(load_handler)
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
import re
|
import re
|
||||||
import typing
|
import typing
|
||||||
from collections import Counter
|
|
||||||
from typing import List, Iterable
|
from typing import List, Iterable
|
||||||
|
|
||||||
import addon_utils
|
import addon_utils
|
||||||
@@ -30,43 +29,49 @@ def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, fr
|
|||||||
return strips
|
return strips
|
||||||
|
|
||||||
|
|
||||||
def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None:
|
def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
|
||||||
"""
|
"""
|
||||||
Updates the bone group collection.
|
Updates the bone collections collection.
|
||||||
|
|
||||||
Bone group selections are preserved between updates unless none of the groups were previously selected;
|
Bone collection selections are preserved between updates unless none of the groups were previously selected;
|
||||||
otherwise, all groups are selected by default.
|
otherwise, all collections are selected by default.
|
||||||
"""
|
"""
|
||||||
has_selected_groups = any([g.is_selected for g in bone_group_list])
|
has_selected_collections = any([g.is_selected for g in bone_collection_list])
|
||||||
unassigned_group_is_selected, selected_assigned_group_names = True, []
|
unassigned_collection_is_selected, selected_assigned_collection_names = True, []
|
||||||
|
|
||||||
if has_selected_groups:
|
if armature_object is None:
|
||||||
|
return
|
||||||
|
|
||||||
|
if has_selected_collections:
|
||||||
# Preserve group selections before clearing the list.
|
# Preserve group selections before clearing the list.
|
||||||
# We handle selections for the unassigned group separately to cover the edge case
|
# We handle selections for the unassigned group separately to cover the edge case
|
||||||
# where there might be an actual group with 'Unassigned' as its name.
|
# where there might be an actual group with 'Unassigned' as its name.
|
||||||
unassigned_group_idx, unassigned_group_is_selected = next(iter([
|
unassigned_collection_idx, unassigned_collection_is_selected = next(iter([
|
||||||
(i, g.is_selected) for i, g in enumerate(bone_group_list) if g.index == -1]), (-1, False))
|
(i, g.is_selected) for i, g in enumerate(bone_collection_list) if g.index == -1]), (-1, False))
|
||||||
|
|
||||||
selected_assigned_group_names = [
|
selected_assigned_collection_names = [
|
||||||
g.name for i, g in enumerate(bone_group_list) if i != unassigned_group_idx and g.is_selected]
|
g.name for i, g in enumerate(bone_collection_list) if i != unassigned_collection_idx and g.is_selected]
|
||||||
|
|
||||||
bone_group_list.clear()
|
bone_collection_list.clear()
|
||||||
|
|
||||||
if armature_object and armature_object.pose:
|
armature = armature_object.data
|
||||||
bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones))
|
|
||||||
|
|
||||||
item = bone_group_list.add()
|
if armature is None:
|
||||||
item.name = 'Unassigned'
|
return
|
||||||
item.index = -1
|
|
||||||
item.count = 0 if None not in bone_group_counts else bone_group_counts[None]
|
|
||||||
item.is_selected = unassigned_group_is_selected
|
|
||||||
|
|
||||||
for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
|
item = bone_collection_list.add()
|
||||||
item = bone_group_list.add()
|
item.name = 'Unassigned'
|
||||||
item.name = bone_group.name
|
item.index = -1
|
||||||
item.index = bone_group_index
|
# Count the number of bones without an assigned bone collection
|
||||||
item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group]
|
item.count = sum(map(lambda bone: 1 if len(bone.collections) == 0 else 0, armature.bones))
|
||||||
item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True
|
item.is_selected = unassigned_collection_is_selected
|
||||||
|
|
||||||
|
for bone_collection_index, bone_collection in enumerate(armature.collections):
|
||||||
|
item = bone_collection_list.add()
|
||||||
|
item.name = bone_collection.name
|
||||||
|
item.index = bone_collection_index
|
||||||
|
item.count = len(bone_collection.bones)
|
||||||
|
item.is_selected = bone_collection.name in selected_assigned_collection_names if has_selected_collections else True
|
||||||
|
|
||||||
|
|
||||||
def check_bone_names(bone_names: Iterable[str]):
|
def check_bone_names(bone_names: Iterable[str]):
|
||||||
@@ -78,15 +83,15 @@ def check_bone_names(bone_names: Iterable[str]):
|
|||||||
f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.')
|
f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.')
|
||||||
|
|
||||||
|
|
||||||
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_group_indices: List[int]) -> List[str]:
|
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
|
||||||
"""
|
"""
|
||||||
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
|
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
|
||||||
|
|
||||||
Note that the ancestors of bones within the bone groups will also be present in the returned list.
|
Note that the ancestors of bones within the bone collections will also be present in the returned list.
|
||||||
|
|
||||||
:param armature_object: Blender object with type 'ARMATURE'
|
:param armature_object: Blender object with type 'ARMATURE'
|
||||||
:param bone_filter_mode: One of ['ALL', 'BONE_GROUPS']
|
:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
|
||||||
:param bone_group_indices: List of bone group indices to be exported.
|
:param bone_collection_indices: List of bone collection indices to be exported.
|
||||||
:return: A sorted list of bone indices that should be exported.
|
:return: A sorted list of bone indices that should be exported.
|
||||||
"""
|
"""
|
||||||
if armature_object is None or armature_object.type != 'ARMATURE':
|
if armature_object is None or armature_object.type != 'ARMATURE':
|
||||||
@@ -94,16 +99,21 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_g
|
|||||||
|
|
||||||
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||||
bones = armature_data.bones
|
bones = armature_data.bones
|
||||||
pose_bones = armature_object.pose.bones
|
|
||||||
bone_names = [x.name for x in bones]
|
bone_names = [x.name for x in bones]
|
||||||
|
|
||||||
# Get a list of the bone indices that we are explicitly including.
|
# Get a list of the bone indices that we are explicitly including.
|
||||||
bone_index_stack = []
|
bone_index_stack = []
|
||||||
is_exporting_none_bone_groups = -1 in bone_group_indices
|
is_exporting_unassigned_bone_collections = -1 in bone_collection_indices
|
||||||
for bone_index, pose_bone in enumerate(pose_bones):
|
bone_collections = list(armature_data.collections)
|
||||||
|
|
||||||
|
for bone_index, bone in enumerate(bones):
|
||||||
|
# Check if this bone is in any of the collections in the bone collection indices list.
|
||||||
|
this_bone_collection_indices = set(bone_collections.index(x) for x in bone.collections)
|
||||||
|
is_in_exported_bone_collections = len(set(bone_collection_indices).intersection(this_bone_collection_indices)) > 0
|
||||||
|
|
||||||
if bone_filter_mode == 'ALL' or \
|
if bone_filter_mode == 'ALL' or \
|
||||||
(pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
|
(len(bone.collections) == 0 and is_exporting_unassigned_bone_collections) or \
|
||||||
(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
|
is_in_exported_bone_collections:
|
||||||
bone_index_stack.append((bone_index, None))
|
bone_index_stack.append((bone_index, None))
|
||||||
|
|
||||||
# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
|
# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ class PsaBuildOptions:
|
|||||||
self.animation_data: Optional[AnimData] = None
|
self.animation_data: Optional[AnimData] = None
|
||||||
self.sequences: List[PsaBuildSequence] = []
|
self.sequences: List[PsaBuildSequence] = []
|
||||||
self.bone_filter_mode: str = 'ALL'
|
self.bone_filter_mode: str = 'ALL'
|
||||||
self.bone_group_indices: List[int] = []
|
self.bone_collection_indices: List[int] = []
|
||||||
self.should_enforce_bone_name_restrictions: bool = False
|
self.should_enforce_bone_name_restrictions: bool = False
|
||||||
self.sequence_name_prefix: str = ''
|
self.sequence_name_prefix: str = ''
|
||||||
self.sequence_name_suffix: str = ''
|
self.sequence_name_suffix: str = ''
|
||||||
@@ -73,7 +73,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
|||||||
pose_bones = [x[1] for x in pose_bones]
|
pose_bones = [x[1] for x in pose_bones]
|
||||||
|
|
||||||
# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
||||||
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
||||||
bone_indices = [bone_names.index(x) for x in export_bone_names]
|
bone_indices = [bone_names.index(x) for x in export_bone_names]
|
||||||
|
|
||||||
# Make the bone lists contain only the bones that are going to be exported.
|
# Make the bone lists contain only the bones that are going to be exported.
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ from bpy_types import Operator
|
|||||||
from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
|
from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
|
||||||
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
|
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
|
||||||
from ..writer import write_psa
|
from ..writer import write_psa
|
||||||
from ...helpers import populate_bone_group_list, get_nla_strips_in_frame_range
|
from ...helpers import populate_bone_collection_list, get_nla_strips_in_frame_range
|
||||||
|
|
||||||
|
|
||||||
def is_action_for_armature(armature: Armature, action: Action):
|
def is_action_for_armature(armature: Armature, action: Action):
|
||||||
@@ -97,16 +97,7 @@ def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actio
|
|||||||
return fps_custom
|
return fps_custom
|
||||||
elif fps_source == 'ACTION_METADATA':
|
elif fps_source == 'ACTION_METADATA':
|
||||||
# Get the minimum value of action metadata FPS values.
|
# Get the minimum value of action metadata FPS values.
|
||||||
fps_list = []
|
return min([action.psa_export.fps for action in actions])
|
||||||
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
|
|
||||||
fps = action['psa_sequence_fps']
|
|
||||||
if type(fps) == int or type(fps) == float:
|
|
||||||
fps_list.append(fps)
|
|
||||||
if len(fps_list) > 0:
|
|
||||||
return min(fps_list)
|
|
||||||
else:
|
|
||||||
# No valid action metadata to use, fallback to scene FPS
|
|
||||||
return context.scene.render.fps
|
|
||||||
else:
|
else:
|
||||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||||
|
|
||||||
@@ -128,9 +119,9 @@ def get_animation_data_object(context: Context) -> Object:
|
|||||||
|
|
||||||
|
|
||||||
def is_bone_filter_mode_item_available(context, identifier):
|
def is_bone_filter_mode_item_available(context, identifier):
|
||||||
if identifier == 'BONE_GROUPS':
|
if identifier == 'BONE_COLLECTIONS':
|
||||||
obj = context.active_object
|
armature = context.active_object.data
|
||||||
if not obj.pose or not obj.pose.bone_groups:
|
if len(armature.collections) == 0:
|
||||||
return False
|
return False
|
||||||
return True
|
return True
|
||||||
|
|
||||||
@@ -300,13 +291,13 @@ class PSA_OT_export(Operator, ExportHelper):
|
|||||||
row = layout.row(align=True)
|
row = layout.row(align=True)
|
||||||
row.prop(pg, 'bone_filter_mode', text='Bones')
|
row.prop(pg, 'bone_filter_mode', text='Bones')
|
||||||
|
|
||||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||||
row = layout.row(align=True)
|
row = layout.row(align=True)
|
||||||
row.label(text='Select')
|
row.label(text='Select')
|
||||||
row.operator(PSA_OT_export_bone_groups_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
row.operator(PSA_OT_export_bone_collections_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||||
row.operator(PSA_OT_export_bone_groups_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
row.operator(PSA_OT_export_bone_collections_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||||
layout.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
|
layout.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index',
|
||||||
rows=rows)
|
rows=rows)
|
||||||
|
|
||||||
layout.prop(pg, 'should_enforce_bone_name_restrictions')
|
layout.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||||
@@ -341,8 +332,7 @@ class PSA_OT_export(Operator, ExportHelper):
|
|||||||
|
|
||||||
update_actions_and_timeline_markers(context, self.armature_object.data)
|
update_actions_and_timeline_markers(context, self.armature_object.data)
|
||||||
|
|
||||||
# Populate bone groups list.
|
populate_bone_collection_list(self.armature_object, pg.bone_collection_list)
|
||||||
populate_bone_group_list(self.armature_object, pg.bone_group_list)
|
|
||||||
|
|
||||||
context.window_manager.fileselect_add(self)
|
context.window_manager.fileselect_add(self)
|
||||||
|
|
||||||
@@ -408,7 +398,7 @@ class PSA_OT_export(Operator, ExportHelper):
|
|||||||
options.animation_data = animation_data
|
options.animation_data = animation_data
|
||||||
options.sequences = export_sequences
|
options.sequences = export_sequences
|
||||||
options.bone_filter_mode = pg.bone_filter_mode
|
options.bone_filter_mode = pg.bone_filter_mode
|
||||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||||
options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||||
options.sequence_name_prefix = pg.sequence_name_prefix
|
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||||
@@ -490,42 +480,42 @@ class PSA_OT_export_actions_deselect_all(Operator):
|
|||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
class PSA_OT_export_bone_groups_select_all(Operator):
|
class PSA_OT_export_bone_collections_select_all(Operator):
|
||||||
bl_idname = 'psa_export.bone_groups_select_all'
|
bl_idname = 'psa_export.bone_collections_select_all'
|
||||||
bl_label = 'Select All'
|
bl_label = 'Select All'
|
||||||
bl_description = 'Select all bone groups'
|
bl_description = 'Select all bone collections'
|
||||||
bl_options = {'INTERNAL'}
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def poll(cls, context):
|
def poll(cls, context):
|
||||||
pg = getattr(context.scene, 'psa_export')
|
pg = getattr(context.scene, 'psa_export')
|
||||||
item_list = pg.bone_group_list
|
item_list = pg.bone_collection_list
|
||||||
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
||||||
return len(item_list) > 0 and has_unselected_items
|
return len(item_list) > 0 and has_unselected_items
|
||||||
|
|
||||||
def execute(self, context):
|
def execute(self, context):
|
||||||
pg = getattr(context.scene, 'psa_export')
|
pg = getattr(context.scene, 'psa_export')
|
||||||
for item in pg.bone_group_list:
|
for item in pg.bone_collection_list:
|
||||||
item.is_selected = True
|
item.is_selected = True
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
class PSA_OT_export_bone_groups_deselect_all(Operator):
|
class PSA_OT_export_bone_collections_deselect_all(Operator):
|
||||||
bl_idname = 'psa_export.bone_groups_deselect_all'
|
bl_idname = 'psa_export.bone_collections_deselect_all'
|
||||||
bl_label = 'Deselect All'
|
bl_label = 'Deselect All'
|
||||||
bl_description = 'Deselect all bone groups'
|
bl_description = 'Deselect all bone collections'
|
||||||
bl_options = {'INTERNAL'}
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def poll(cls, context):
|
def poll(cls, context):
|
||||||
pg = getattr(context.scene, 'psa_export')
|
pg = getattr(context.scene, 'psa_export')
|
||||||
item_list = pg.bone_group_list
|
item_list = pg.bone_collection_list
|
||||||
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
||||||
return len(item_list) > 0 and has_selected_actions
|
return len(item_list) > 0 and has_selected_actions
|
||||||
|
|
||||||
def execute(self, context):
|
def execute(self, context):
|
||||||
pg = getattr(context.scene, 'psa_export')
|
pg = getattr(context.scene, 'psa_export')
|
||||||
for action in pg.bone_group_list:
|
for action in pg.bone_collection_list:
|
||||||
action.is_selected = False
|
action.is_selected = False
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
|
||||||
@@ -534,6 +524,6 @@ classes = (
|
|||||||
PSA_OT_export,
|
PSA_OT_export,
|
||||||
PSA_OT_export_actions_select_all,
|
PSA_OT_export_actions_select_all,
|
||||||
PSA_OT_export_actions_deselect_all,
|
PSA_OT_export_actions_deselect_all,
|
||||||
PSA_OT_export_bone_groups_select_all,
|
PSA_OT_export_bone_collections_select_all,
|
||||||
PSA_OT_export_bone_groups_deselect_all,
|
PSA_OT_export_bone_collections_deselect_all,
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty
|
|||||||
StringProperty
|
StringProperty
|
||||||
from bpy.types import PropertyGroup, Object, Action, AnimData, Context
|
from bpy.types import PropertyGroup, Object, Action, AnimData, Context
|
||||||
|
|
||||||
from ...types import PSX_PG_bone_group_list_item
|
from ...types import PSX_PG_bone_collection_list_item
|
||||||
|
|
||||||
|
|
||||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||||
@@ -20,7 +20,7 @@ empty_set = set()
|
|||||||
class PSA_PG_export_action_list_item(PropertyGroup):
|
class PSA_PG_export_action_list_item(PropertyGroup):
|
||||||
action: PointerProperty(type=Action)
|
action: PointerProperty(type=Action)
|
||||||
name: StringProperty()
|
name: StringProperty()
|
||||||
is_selected: BoolProperty(default=False)
|
is_selected: BoolProperty(default=True)
|
||||||
frame_start: IntProperty(options={'HIDDEN'})
|
frame_start: IntProperty(options={'HIDDEN'})
|
||||||
frame_end: IntProperty(options={'HIDDEN'})
|
frame_end: IntProperty(options={'HIDDEN'})
|
||||||
is_pose_marker: BoolProperty(options={'HIDDEN'})
|
is_pose_marker: BoolProperty(options={'HIDDEN'})
|
||||||
@@ -124,9 +124,7 @@ class PSA_PG_export(PropertyGroup):
|
|||||||
description='',
|
description='',
|
||||||
items=(
|
items=(
|
||||||
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
||||||
('ACTION_METADATA', 'Action Metadata',
|
('ACTION_METADATA', 'Action Metadata', 'The frame rate will be determined by action\'s FPS property found in the PSA Export panel.\n\nIf the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used', 'PROPERTIES', 1),
|
||||||
'The frame rate will be determined by action\'s "psa_sequence_fps" custom property, if it exists. If the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used. If no metadata is available, the scene\'s frame rate will be used.',
|
|
||||||
'PROPERTIES', 1),
|
|
||||||
('CUSTOM', 'Custom', '', 2)
|
('CUSTOM', 'Custom', '', 2)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
@@ -144,12 +142,12 @@ class PSA_PG_export(PropertyGroup):
|
|||||||
description='',
|
description='',
|
||||||
items=(
|
items=(
|
||||||
('ALL', 'All', 'All bones will be exported.'),
|
('ALL', 'All', 'All bones will be exported.'),
|
||||||
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will '
|
('BONE_COLLECTIONS', 'Bone Collections', 'Only bones belonging to the selected bone collections and their '
|
||||||
'be exported.'),
|
'ancestors will be exported.'),
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||||
bone_group_list_index: IntProperty(default=0, name='', description='')
|
bone_collection_list_index: IntProperty(default=0, name='', description='')
|
||||||
should_enforce_bone_name_restrictions: BoolProperty(
|
should_enforce_bone_name_restrictions: BoolProperty(
|
||||||
default=False,
|
default=False,
|
||||||
name='Enforce Bone Name Restrictions',
|
name='Enforce Bone Name Restrictions',
|
||||||
|
|||||||
@@ -166,13 +166,20 @@ class PSA_OT_import(Operator, ImportHelper):
|
|||||||
options.should_write_keyframes = pg.should_write_keyframes
|
options.should_write_keyframes = pg.should_write_keyframes
|
||||||
options.should_convert_to_samples = pg.should_convert_to_samples
|
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||||
options.bone_mapping_mode = pg.bone_mapping_mode
|
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||||
|
options.fps_source = pg.fps_source
|
||||||
|
options.fps_custom = pg.fps_custom
|
||||||
|
|
||||||
|
if len(sequence_names) == 0:
|
||||||
|
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|
||||||
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
||||||
|
|
||||||
if len(result.warnings) > 0:
|
if len(result.warnings) > 0:
|
||||||
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||||
message += '\n'.join(result.warnings)
|
|
||||||
self.report({'WARNING'}, message)
|
self.report({'WARNING'}, message)
|
||||||
|
for warning in result.warnings:
|
||||||
|
self.report({'WARNING'}, warning)
|
||||||
else:
|
else:
|
||||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||||
|
|
||||||
@@ -234,6 +241,10 @@ class PSA_OT_import(Operator, ImportHelper):
|
|||||||
col.use_property_decorate = False
|
col.use_property_decorate = False
|
||||||
col.prop(pg, 'should_convert_to_samples')
|
col.prop(pg, 'should_convert_to_samples')
|
||||||
col.separator()
|
col.separator()
|
||||||
|
# FPS
|
||||||
|
col.prop(pg, 'fps_source')
|
||||||
|
if pg.fps_source == 'CUSTOM':
|
||||||
|
col.prop(pg, 'fps_custom')
|
||||||
|
|
||||||
col = layout.column(heading='Options')
|
col = layout.column(heading='Options')
|
||||||
col.use_property_split = True
|
col.use_property_split = True
|
||||||
|
|||||||
@@ -2,7 +2,8 @@ import re
|
|||||||
from fnmatch import fnmatch
|
from fnmatch import fnmatch
|
||||||
from typing import List
|
from typing import List
|
||||||
|
|
||||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty
|
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty, \
|
||||||
|
FloatProperty
|
||||||
from bpy.types import PropertyGroup, Text
|
from bpy.types import PropertyGroup, Text
|
||||||
|
|
||||||
empty_set = set()
|
empty_set = set()
|
||||||
@@ -10,7 +11,7 @@ empty_set = set()
|
|||||||
|
|
||||||
class PSA_PG_import_action_list_item(PropertyGroup):
|
class PSA_PG_import_action_list_item(PropertyGroup):
|
||||||
action_name: StringProperty(options=empty_set)
|
action_name: StringProperty(options=empty_set)
|
||||||
is_selected: BoolProperty(default=False, options=empty_set)
|
is_selected: BoolProperty(default=True, options=empty_set)
|
||||||
|
|
||||||
|
|
||||||
class PSA_PG_bone(PropertyGroup):
|
class PSA_PG_bone(PropertyGroup):
|
||||||
@@ -66,6 +67,21 @@ class PSA_PG_import(PropertyGroup):
|
|||||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
fps_source: EnumProperty(name='FPS Source', items=(
|
||||||
|
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
|
||||||
|
('SCENE', 'Scene', 'The sequence frame rate dilates to match that of the scene', 'SCENE_DATA', 1),
|
||||||
|
('CUSTOM', 'Custom', 'The sequence frame rate dilates to match a custom frame rate', 2),
|
||||||
|
))
|
||||||
|
fps_custom: FloatProperty(
|
||||||
|
default=30.0,
|
||||||
|
name='Custom FPS',
|
||||||
|
description='The frame rate to which the imported actions will be converted',
|
||||||
|
options=empty_set,
|
||||||
|
min=1.0,
|
||||||
|
soft_min=1.0,
|
||||||
|
soft_max=60.0,
|
||||||
|
step=100,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
def filter_sequences(pg: PSA_PG_import, sequences) -> List[int]:
|
def filter_sequences(pg: PSA_PG_import, sequences) -> List[int]:
|
||||||
|
|||||||
@@ -21,6 +21,8 @@ class PsaImportOptions(object):
|
|||||||
self.action_name_prefix = ''
|
self.action_name_prefix = ''
|
||||||
self.should_convert_to_samples = False
|
self.should_convert_to_samples = False
|
||||||
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||||
|
self.fps_source = 'SEQUENCE'
|
||||||
|
self.fps_custom: float = 30.0
|
||||||
|
|
||||||
|
|
||||||
class ImportBone(object):
|
class ImportBone(object):
|
||||||
@@ -29,9 +31,9 @@ class ImportBone(object):
|
|||||||
self.parent: Optional[ImportBone] = None
|
self.parent: Optional[ImportBone] = None
|
||||||
self.armature_bone = None
|
self.armature_bone = None
|
||||||
self.pose_bone = None
|
self.pose_bone = None
|
||||||
self.orig_loc: Vector = Vector()
|
self.original_location: Vector = Vector()
|
||||||
self.orig_quat: Quaternion = Quaternion()
|
self.original_rotation: Quaternion = Quaternion()
|
||||||
self.post_quat: Quaternion = Quaternion()
|
self.post_rotation: Quaternion = Quaternion()
|
||||||
self.fcurves: List[FCurve] = []
|
self.fcurves: List[FCurve] = []
|
||||||
|
|
||||||
|
|
||||||
@@ -39,17 +41,17 @@ def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[fl
|
|||||||
# Convert world-space transforms to local-space transforms.
|
# Convert world-space transforms to local-space transforms.
|
||||||
key_rotation = Quaternion(key_data[0:4])
|
key_rotation = Quaternion(key_data[0:4])
|
||||||
key_location = Vector(key_data[4:])
|
key_location = Vector(key_data[4:])
|
||||||
q = import_bone.post_quat.copy()
|
q = import_bone.post_rotation.copy()
|
||||||
q.rotate(import_bone.orig_quat)
|
q.rotate(import_bone.original_rotation)
|
||||||
quat = q
|
quat = q
|
||||||
q = import_bone.post_quat.copy()
|
q = import_bone.post_rotation.copy()
|
||||||
if import_bone.parent is None:
|
if import_bone.parent is None:
|
||||||
q.rotate(key_rotation.conjugated())
|
q.rotate(key_rotation.conjugated())
|
||||||
else:
|
else:
|
||||||
q.rotate(key_rotation)
|
q.rotate(key_rotation)
|
||||||
quat.rotate(q.conjugated())
|
quat.rotate(q.conjugated())
|
||||||
loc = key_location - import_bone.orig_loc
|
loc = key_location - import_bone.original_location
|
||||||
loc.rotate(import_bone.post_quat.conjugated())
|
loc.rotate(import_bone.post_rotation.conjugated())
|
||||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||||
|
|
||||||
|
|
||||||
@@ -140,23 +142,16 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||||
if armature_bone.get('orig_quat') is not None:
|
if import_bone.parent is not None:
|
||||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect
|
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||||
# (animations are flipped 180 around Z)
|
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
import_bone.original_rotation.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
import_bone.original_rotation.conjugate()
|
||||||
else:
|
else:
|
||||||
if import_bone.parent is not None:
|
import_bone.original_location = armature_bone.matrix_local.translation.copy()
|
||||||
import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||||
import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
import_bone.post_rotation = import_bone.original_rotation.conjugated()
|
||||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
|
||||||
import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
|
||||||
import_bone.orig_quat.conjugate()
|
|
||||||
else:
|
|
||||||
import_bone.orig_loc = armature_bone.matrix_local.translation.copy()
|
|
||||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
|
||||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
|
||||||
|
|
||||||
context.window_manager.progress_begin(0, len(sequences))
|
context.window_manager.progress_begin(0, len(sequences))
|
||||||
|
|
||||||
@@ -172,6 +167,19 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
else:
|
else:
|
||||||
action = bpy.data.actions.new(name=action_name)
|
action = bpy.data.actions.new(name=action_name)
|
||||||
|
|
||||||
|
# Calculate the target FPS.
|
||||||
|
target_fps = sequence.fps
|
||||||
|
if options.fps_source == 'CUSTOM':
|
||||||
|
target_fps = options.fps_custom
|
||||||
|
elif options.fps_source == 'SCENE':
|
||||||
|
target_fps = context.scene.render.fps
|
||||||
|
elif options.fps_source == 'SEQUENCE':
|
||||||
|
target_fps = sequence.fps
|
||||||
|
else:
|
||||||
|
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||||
|
|
||||||
|
keyframe_time_dilation = target_fps / sequence.fps
|
||||||
|
|
||||||
if options.should_write_keyframes:
|
if options.should_write_keyframes:
|
||||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||||
while len(action.fcurves) > 0:
|
while len(action.fcurves) > 0:
|
||||||
@@ -208,7 +216,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
|
|
||||||
# Write the keyframes out.
|
# Write the keyframes out.
|
||||||
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
||||||
fcurve_data[0::2] = range(sequence.frame_count)
|
fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)]
|
||||||
for bone_index, import_bone in enumerate(import_bones):
|
for bone_index, import_bone in enumerate(import_bones):
|
||||||
if import_bone is None:
|
if import_bone is None:
|
||||||
continue
|
continue
|
||||||
@@ -216,6 +224,8 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||||
fcurve.keyframe_points.add(sequence.frame_count)
|
fcurve.keyframe_points.add(sequence.frame_count)
|
||||||
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||||
|
for fcurve_keyframe in fcurve.keyframe_points:
|
||||||
|
fcurve_keyframe.interpolation = 'LINEAR'
|
||||||
|
|
||||||
if options.should_convert_to_samples:
|
if options.should_convert_to_samples:
|
||||||
# Bake the curve to samples.
|
# Bake the curve to samples.
|
||||||
@@ -224,7 +234,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
|
|
||||||
# Write meta-data.
|
# Write meta-data.
|
||||||
if options.should_write_metadata:
|
if options.should_write_metadata:
|
||||||
action['psa_sequence_fps'] = sequence.fps
|
action.psa_export.fps = target_fps
|
||||||
|
|
||||||
action.use_fake_user = options.should_use_fake_user
|
action.use_fake_user = options.should_use_fake_user
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,24 @@ import numpy as np
|
|||||||
from .data import *
|
from .data import *
|
||||||
|
|
||||||
|
|
||||||
|
def _try_fix_cue4parse_issue_103(sequences) -> bool:
|
||||||
|
# Detect if the file was exported from CUE4Parse prior to the fix for issue #103.
|
||||||
|
# https://github.com/FabianFG/CUE4Parse/issues/103
|
||||||
|
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
|
||||||
|
# as the frame_count.
|
||||||
|
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
|
||||||
|
if len(sequences) > 0:
|
||||||
|
if sequences[0].frame_start_index == sequences[0].frame_count:
|
||||||
|
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
|
||||||
|
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
|
||||||
|
frame_start_index = 0
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
sequence.frame_start_index = frame_start_index
|
||||||
|
frame_start_index += sequence.frame_count
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
class PsaReader(object):
|
class PsaReader(object):
|
||||||
"""
|
"""
|
||||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||||
@@ -86,14 +104,15 @@ class PsaReader(object):
|
|||||||
elif section.name == b'ANIMINFO':
|
elif section.name == b'ANIMINFO':
|
||||||
sequences = []
|
sequences = []
|
||||||
PsaReader._read_types(fp, Psa.Sequence, section, sequences)
|
PsaReader._read_types(fp, Psa.Sequence, section, sequences)
|
||||||
|
# Try to fix CUE4Parse bug, if necessary.
|
||||||
|
_try_fix_cue4parse_issue_103(sequences)
|
||||||
for sequence in sequences:
|
for sequence in sequences:
|
||||||
psa.sequences[sequence.name.decode()] = sequence
|
psa.sequences[sequence.name.decode()] = sequence
|
||||||
elif section.name == b'ANIMKEYS':
|
elif section.name == b'ANIMKEYS':
|
||||||
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
||||||
self.keys_data_offset = fp.tell()
|
self.keys_data_offset = fp.tell()
|
||||||
fp.seek(section.data_size * section.data_count, 1)
|
fp.seek(section.data_size * section.data_count, 1)
|
||||||
elif section.name == b'SCALEKEYS':
|
|
||||||
fp.seek(section.data_size * section.data_count, 1)
|
|
||||||
else:
|
else:
|
||||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
fp.seek(section.data_size * section.data_count, 1)
|
||||||
|
print(f'Unrecognized section in PSA: "{section.name}"')
|
||||||
return psa
|
return psa
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ class PskInputObjects(object):
|
|||||||
class PskBuildOptions(object):
|
class PskBuildOptions(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.bone_filter_mode = 'ALL'
|
self.bone_filter_mode = 'ALL'
|
||||||
self.bone_group_indices: List[int] = []
|
self.bone_collection_indices: List[int] = []
|
||||||
self.use_raw_mesh_data = True
|
self.use_raw_mesh_data = True
|
||||||
self.material_names: List[str] = []
|
self.material_names: List[str] = []
|
||||||
self.should_enforce_bone_name_restrictions = False
|
self.should_enforce_bone_name_restrictions = False
|
||||||
@@ -58,11 +58,17 @@ def get_psk_input_objects(context) -> PskInputObjects:
|
|||||||
return input_objects
|
return input_objects
|
||||||
|
|
||||||
|
|
||||||
def build_psk(context, options: PskBuildOptions) -> Psk:
|
class PskBuildResult(object):
|
||||||
input_objects = get_psk_input_objects(context)
|
def __init__(self):
|
||||||
|
self.psk = None
|
||||||
|
self.warnings = []
|
||||||
|
|
||||||
|
|
||||||
|
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||||
|
input_objects = get_psk_input_objects(context)
|
||||||
armature_object: bpy.types.Object = input_objects.armature_object
|
armature_object: bpy.types.Object = input_objects.armature_object
|
||||||
|
|
||||||
|
result = PskBuildResult()
|
||||||
psk = Psk()
|
psk = Psk()
|
||||||
bones = []
|
bones = []
|
||||||
|
|
||||||
@@ -78,7 +84,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
|||||||
psk_bone.rotation = Quaternion.identity()
|
psk_bone.rotation = Quaternion.identity()
|
||||||
psk.bones.append(psk_bone)
|
psk.bones.append(psk_bone)
|
||||||
else:
|
else:
|
||||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
||||||
armature_data = typing.cast(Armature, armature_object.data)
|
armature_data = typing.cast(Armature, armature_object.data)
|
||||||
bones = [armature_data.bones[bone_name] for bone_name in bone_names]
|
bones = [armature_data.bones[bone_name] for bone_name in bone_names]
|
||||||
|
|
||||||
@@ -154,8 +160,10 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
|||||||
|
|
||||||
# Temporarily force the armature into the rest position.
|
# Temporarily force the armature into the rest position.
|
||||||
# We will undo this later.
|
# We will undo this later.
|
||||||
old_pose_position = armature_object.data.pose_position
|
old_pose_position = None
|
||||||
armature_object.data.pose_position = 'REST'
|
if armature_object is not None:
|
||||||
|
old_pose_position = armature_object.data.pose_position
|
||||||
|
armature_object.data.pose_position = 'REST'
|
||||||
|
|
||||||
depsgraph = context.evaluated_depsgraph_get()
|
depsgraph = context.evaluated_depsgraph_get()
|
||||||
bm = bmesh.new()
|
bm = bmesh.new()
|
||||||
@@ -166,12 +174,17 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
|||||||
mesh_object = bpy.data.objects.new('', mesh_data)
|
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||||
|
|
||||||
|
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
||||||
|
if any(map(lambda x: x < 0, scale)):
|
||||||
|
result.warnings.append(f'Mesh "{input_mesh_object.name}" has negative scaling which may result in inverted normals.')
|
||||||
|
|
||||||
# Copy the vertex groups
|
# Copy the vertex groups
|
||||||
for vertex_group in input_mesh_object.vertex_groups:
|
for vertex_group in input_mesh_object.vertex_groups:
|
||||||
mesh_object.vertex_groups.new(name=vertex_group.name)
|
mesh_object.vertex_groups.new(name=vertex_group.name)
|
||||||
|
|
||||||
# Restore the previous pose position on the armature.
|
# Restore the previous pose position on the armature.
|
||||||
armature_object.data.pose_position = old_pose_position
|
if old_pose_position is not None:
|
||||||
|
armature_object.data.pose_position = old_pose_position
|
||||||
|
|
||||||
vertex_offset = len(psk.points)
|
vertex_offset = len(psk.points)
|
||||||
|
|
||||||
@@ -275,4 +288,6 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
|||||||
bpy.data.meshes.remove(mesh_data)
|
bpy.data.meshes.remove(mesh_data)
|
||||||
del mesh_data
|
del mesh_data
|
||||||
|
|
||||||
return psk
|
result.psk = psk
|
||||||
|
|
||||||
|
return result
|
||||||
|
|||||||
@@ -4,14 +4,14 @@ from bpy_extras.io_utils import ExportHelper
|
|||||||
|
|
||||||
from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
|
from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||||
from ..writer import write_psk
|
from ..writer import write_psk
|
||||||
from ...helpers import populate_bone_group_list
|
from ...helpers import populate_bone_collection_list
|
||||||
|
|
||||||
|
|
||||||
def is_bone_filter_mode_item_available(context, identifier):
|
def is_bone_filter_mode_item_available(context, identifier):
|
||||||
input_objects = get_psk_input_objects(context)
|
input_objects = get_psk_input_objects(context)
|
||||||
armature_object = input_objects.armature_object
|
armature_object = input_objects.armature_object
|
||||||
if identifier == 'BONE_GROUPS':
|
if identifier == 'BONE_COLLECTIONS':
|
||||||
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
if armature_object is None or armature_object.data is None or len(armature_object.data.collections) == 0:
|
||||||
return False
|
return False
|
||||||
# else if... you can set up other conditions if you add more options
|
# else if... you can set up other conditions if you add more options
|
||||||
return True
|
return True
|
||||||
@@ -95,8 +95,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
|||||||
|
|
||||||
pg = getattr(context.scene, 'psk_export')
|
pg = getattr(context.scene, 'psk_export')
|
||||||
|
|
||||||
# Populate bone groups list.
|
populate_bone_collection_list(input_objects.armature_object, pg.bone_collection_list)
|
||||||
populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
|
|
||||||
|
|
||||||
try:
|
try:
|
||||||
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||||
@@ -137,10 +136,10 @@ class PSK_OT_export(Operator, ExportHelper):
|
|||||||
item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
|
item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
|
||||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||||
|
|
||||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||||
row = box.row()
|
row = box.row()
|
||||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||||
row.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
row.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows)
|
||||||
|
|
||||||
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||||
|
|
||||||
@@ -148,7 +147,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
|||||||
box = layout.box()
|
box = layout.box()
|
||||||
box.label(text='Materials', icon='MATERIAL')
|
box.label(text='Materials', icon='MATERIAL')
|
||||||
row = box.row()
|
row = box.row()
|
||||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||||
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||||
col = row.column(align=True)
|
col = row.column(align=True)
|
||||||
col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP')
|
col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP')
|
||||||
@@ -158,18 +157,24 @@ class PSK_OT_export(Operator, ExportHelper):
|
|||||||
pg = context.scene.psk_export
|
pg = context.scene.psk_export
|
||||||
options = PskBuildOptions()
|
options = PskBuildOptions()
|
||||||
options.bone_filter_mode = pg.bone_filter_mode
|
options.bone_filter_mode = pg.bone_filter_mode
|
||||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||||
options.material_names = [m.material_name for m in pg.material_list]
|
options.material_names = [m.material_name for m in pg.material_list]
|
||||||
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||||
|
|
||||||
try:
|
try:
|
||||||
psk = build_psk(context, options)
|
result = build_psk(context, options)
|
||||||
write_psk(psk, self.filepath)
|
for warning in result.warnings:
|
||||||
self.report({'INFO'}, f'PSK export successful')
|
self.report({'WARNING'}, warning)
|
||||||
|
write_psk(result.psk, self.filepath)
|
||||||
|
if len(result.warnings) > 0:
|
||||||
|
self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings')
|
||||||
|
else:
|
||||||
|
self.report({'INFO'}, f'PSK export successful')
|
||||||
except RuntimeError as e:
|
except RuntimeError as e:
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||||
return {'CANCELLED'}
|
return {'CANCELLED'}
|
||||||
|
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
||||||
from bpy.types import PropertyGroup
|
from bpy.types import PropertyGroup
|
||||||
|
|
||||||
from ...types import PSX_PG_bone_group_list_item
|
from ...types import PSX_PG_bone_collection_list_item
|
||||||
|
|
||||||
|
|
||||||
class PSK_PG_material_list_item(PropertyGroup):
|
class PSK_PG_material_list_item(PropertyGroup):
|
||||||
@@ -16,12 +16,12 @@ class PSK_PG_export(PropertyGroup):
|
|||||||
description='',
|
description='',
|
||||||
items=(
|
items=(
|
||||||
('ALL', 'All', 'All bones will be exported'),
|
('ALL', 'All', 'All bones will be exported'),
|
||||||
('BONE_GROUPS', 'Bone Groups',
|
('BONE_COLLECTIONS', 'Bone Collections',
|
||||||
'Only bones belonging to the selected bone groups and their ancestors will be exported')
|
'Only bones belonging to the selected bone collections and their ancestors will be exported')
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||||
bone_group_list_index: IntProperty(default=0)
|
bone_collection_list_index: IntProperty(default=0)
|
||||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||||
material_list: CollectionProperty(type=PSK_PG_material_list_item)
|
material_list: CollectionProperty(type=PSK_PG_material_list_item)
|
||||||
material_list_index: IntProperty(default=0)
|
material_list_index: IntProperty(default=0)
|
||||||
|
|||||||
@@ -39,9 +39,9 @@ class ImportBone:
|
|||||||
self.world_rotation_matrix: Matrix = Matrix()
|
self.world_rotation_matrix: Matrix = Matrix()
|
||||||
self.world_matrix: Matrix = Matrix()
|
self.world_matrix: Matrix = Matrix()
|
||||||
self.vertex_group = None
|
self.vertex_group = None
|
||||||
self.orig_quat: Quaternion = Quaternion()
|
self.original_rotation: Quaternion = Quaternion()
|
||||||
self.orig_loc: Vector = Vector()
|
self.original_location: Vector = Vector()
|
||||||
self.post_quat: Quaternion = Quaternion()
|
self.post_rotation: Quaternion = Quaternion()
|
||||||
|
|
||||||
|
|
||||||
class PskImportResult:
|
class PskImportResult:
|
||||||
@@ -111,12 +111,6 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
|||||||
edit_bone_matrix.translation = import_bone.world_matrix.translation
|
edit_bone_matrix.translation = import_bone.world_matrix.translation
|
||||||
edit_bone.matrix = edit_bone_matrix
|
edit_bone.matrix = edit_bone_matrix
|
||||||
|
|
||||||
# Store bind pose information in the bone's custom properties.
|
|
||||||
# This information is used when importing animations from PSA files.
|
|
||||||
edit_bone['orig_quat'] = import_bone.local_rotation
|
|
||||||
edit_bone['orig_loc'] = import_bone.local_translation
|
|
||||||
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
|
||||||
|
|
||||||
# MESH
|
# MESH
|
||||||
if options.should_import_mesh:
|
if options.should_import_mesh:
|
||||||
mesh_data = bpy.data.meshes.new(options.name)
|
mesh_data = bpy.data.meshes.new(options.name)
|
||||||
@@ -228,12 +222,13 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
|||||||
|
|
||||||
# VERTEX NORMALS
|
# VERTEX NORMALS
|
||||||
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
||||||
mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons))
|
mesh_data.polygons.foreach_set('use_smooth', [True] * len(mesh_data.polygons))
|
||||||
normals = []
|
normals = []
|
||||||
for vertex_normal in psk.vertex_normals:
|
for vertex_normal in psk.vertex_normals:
|
||||||
normals.append(tuple(vertex_normal))
|
normals.append(tuple(vertex_normal))
|
||||||
mesh_data.normals_split_custom_set_from_vertices(normals)
|
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||||
mesh_data.use_auto_smooth = True
|
else:
|
||||||
|
mesh_data.shade_smooth()
|
||||||
|
|
||||||
bm.normal_update()
|
bm.normal_update()
|
||||||
bm.free()
|
bm.free()
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty
|
|||||||
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
||||||
|
|
||||||
|
|
||||||
class PSX_UL_bone_group_list(UIList):
|
class PSX_UL_bone_collection_list(UIList):
|
||||||
|
|
||||||
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
||||||
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
||||||
@@ -11,7 +11,7 @@ class PSX_UL_bone_group_list(UIList):
|
|||||||
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
||||||
|
|
||||||
|
|
||||||
class PSX_PG_bone_group_list_item(PropertyGroup):
|
class PSX_PG_bone_collection_list_item(PropertyGroup):
|
||||||
name: StringProperty()
|
name: StringProperty()
|
||||||
index: IntProperty()
|
index: IntProperty()
|
||||||
count: IntProperty()
|
count: IntProperty()
|
||||||
@@ -21,6 +21,7 @@ class PSX_PG_bone_group_list_item(PropertyGroup):
|
|||||||
class PSX_PG_action_export(PropertyGroup):
|
class PSX_PG_action_export(PropertyGroup):
|
||||||
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
|
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
|
||||||
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
|
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
|
||||||
|
fps: FloatProperty(name='FPS', default=30.0, min=0.0, description='The frame rate of the exported sequence')
|
||||||
|
|
||||||
|
|
||||||
class PSX_PT_action(Panel):
|
class PSX_PT_action(Panel):
|
||||||
@@ -38,13 +39,17 @@ class PSX_PT_action(Panel):
|
|||||||
def draw(self, context: 'Context'):
|
def draw(self, context: 'Context'):
|
||||||
action = context.active_action
|
action = context.active_action
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
layout.prop(action.psa_export, 'compression_ratio')
|
flow = layout.grid_flow(columns=1)
|
||||||
layout.prop(action.psa_export, 'key_quota')
|
flow.use_property_split = True
|
||||||
|
flow.use_property_decorate = False
|
||||||
|
flow.prop(action.psa_export, 'compression_ratio')
|
||||||
|
flow.prop(action.psa_export, 'key_quota')
|
||||||
|
flow.prop(action.psa_export, 'fps')
|
||||||
|
|
||||||
|
|
||||||
classes = (
|
classes = (
|
||||||
PSX_PG_action_export,
|
PSX_PG_action_export,
|
||||||
PSX_PG_bone_group_list_item,
|
PSX_PG_bone_collection_list_item,
|
||||||
PSX_UL_bone_group_list,
|
PSX_UL_bone_collection_list,
|
||||||
PSX_PT_action
|
PSX_PT_action
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user