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8 Commits

Author SHA1 Message Date
Colin Basnett
d107a56007 Fixed duplicate code issue 2024-03-25 23:52:36 -07:00
Colin Basnett
a5bef57c8d Merge branch 'master' into blender-4.1
# Conflicts:
#	io_scene_psk_psa/psa/importer.py
2024-03-25 23:39:17 -07:00
Colin Basnett
44a55fc698 Fix for #83
Bones whose parents are not present in the PSA will now simply use the
actual armature parent bone instead of failing the look-up and treating
the bone as a root bone.
2024-03-25 20:20:33 -07:00
Colin Basnett
09cc9e5d51 Added PSA resampling
Fixed PSA import resampling logic
2024-03-25 02:57:32 -07:00
Colin Basnett
d92f2d77d2 Incremented version to 6.2.1 2024-03-25 02:11:13 -07:00
Colin Basnett
9c8b9d922b Fix for issue where using case insensitive bone mapping would fail
Also made case-insensitive bone mapping the default for PSA import
2024-03-25 02:10:00 -07:00
Colin Basnett
20b072f87b Fix for root bone being incorrectly oriented if it wasn't at the identity rotation in the bind pose 2024-03-25 02:08:51 -07:00
Colin Basnett
bd667d4833 Update README.md 2024-03-14 19:13:48 -07:00
4 changed files with 29 additions and 16 deletions

View File

@@ -5,12 +5,13 @@
This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
## Compatibility
# Compatibility
| Blender Version | Addon Version | Long Term Support |
|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
| Blender Version | Addon Version | Long Term Support |
|------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
| [4.1](https://www.blender.org/download/releases/4-1/) | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
| [4.0](https://www.blender.org/download/releases/4-0/) | [6.2.1](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.2.1) | TBD |
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.6](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.6) | ✅️ June 2025 |
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.

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@@ -3,8 +3,8 @@ from bpy.app.handlers import persistent
bl_info = {
'name': 'PSK/PSA Importer/Exporter',
'author': 'Colin Basnett, Yurii Ti',
'version': (6, 2, 0),
'blender': (4, 0, 0),
'version': (7, 0, 0),
'blender': (4, 1, 0),
'description': 'PSK/PSA Import/Export (.psk/.psa)',
'warning': '',
'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',

View File

@@ -71,7 +71,8 @@ class PSA_PG_import(PropertyGroup):
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
)
),
default='CASE_INSENSITIVE'
)
fps_source: EnumProperty(name='FPS Source', items=(
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),

View File

@@ -143,7 +143,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
if armature_bone_index is not None:
# Ensure that no other PSA bone has been mapped to this armature bone yet.
if armature_bone_index not in armature_to_psa_bone_indices:
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_index
armature_to_psa_bone_indices[armature_bone_index] = psa_bone_index
else:
# This armature bone has already been mapped to a PSA bone.
@@ -172,7 +172,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
# Create intermediate bone data for import operations.
import_bones = []
import_bones_dict = dict()
psa_bone_names_to_import_bones = dict()
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
if psa_bone_index not in psa_to_armature_bone_indices:
@@ -182,17 +182,22 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
import_bone = ImportBone(psa_bone)
import_bone.armature_bone = armature_data.bones[psa_bone_name]
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
import_bones_dict[psa_bone_name] = import_bone
psa_bone_names_to_import_bones[psa_bone_name] = import_bone
import_bones.append(import_bone)
bones_with_missing_parents = []
for import_bone in filter(lambda x: x is not None, import_bones):
armature_bone = import_bone.armature_bone
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
import_bone.parent = import_bones_dict[armature_bone.parent.name]
has_parent = armature_bone.parent is not None
if has_parent:
if armature_bone.parent.name in psa_bone_names:
import_bone.parent = psa_bone_names_to_import_bones[armature_bone.parent.name]
else:
# Add a warning if the parent bone is not in the PSA.
bones_with_missing_parents.append(armature_bone)
# Calculate the original location & rotation of each bone (in world-space maybe?)
if import_bone.parent is not None:
if has_parent:
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
@@ -204,6 +209,12 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
import_bone.post_rotation = import_bone.original_rotation.conjugated()
# Warn about bones with missing parents.
if len(bones_with_missing_parents) > 0:
count = len(bones_with_missing_parents)
message = f'{count} bone(s) have parents that are not present in the PSA:\n' + str([x.name for x in bones_with_missing_parents])
result.warnings.append(message)
context.window_manager.progress_begin(0, len(sequences))
# Create and populate the data for new sequences.