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148 Commits
feature-im
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5.0.4
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1
.github/FUNDING.yml
vendored
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1
.github/FUNDING.yml
vendored
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@@ -0,0 +1 @@
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ko_fi: cmbasnett
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57
README.md
57
README.md
@@ -1,40 +1,53 @@
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|||||||
This Blender add-on allows you to import and export meshes and animations to the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats).
|
[](https://www.blender.org/download/ "Download Blender")
|
||||||
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[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
|
||||||
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|
||||||
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[](https://ko-fi.com/L4L3853VR)
|
||||||
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||||||
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This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||||
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||||||
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> **NOTE**: This addon requires Blender 3.4+. If this is not available to you, install version [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0), as it has a minimum Blender version of 2.9, but is no longer receiving new features.
|
||||||
|
|
||||||
|
# Features
|
||||||
|
* Full PSK/PSA import and export capabilities.
|
||||||
|
* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
|
||||||
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* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
|
||||||
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* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
|
||||||
|
* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
|
||||||
|
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
||||||
|
* Manual re-ordering of material slots when exporting multiple mesh objects.
|
||||||
|
|
||||||
# Installation
|
# Installation
|
||||||
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
||||||
2. Open Blender 2.80 or later.
|
2. Open Blender 3.4.0 or later.
|
||||||
3. Navigate to the Blender Preferences (Edit > Preferences).
|
3. Navigate to the Blender Preferences (`Edit` > `Preferences`).
|
||||||
4. Select the "Add-ons" tab.
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4. Select the `Add-ons` tab.
|
||||||
5. Click the "Install..." button.
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5. Click the `Install...` button.
|
||||||
6. Select the .zip file that you downloaded earlier and click "Install Add-on".
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6. Select the .zip file that you downloaded earlier and click `Install Add-on`.
|
||||||
7. Enable the newly added "Import-Export: PSK/PSA Importer/Exporter" addon.
|
7. Enable the newly added `Import-Export: PSK/PSA Importer/Exporter` addon.
|
||||||
|
|
||||||
# Usage
|
# Usage
|
||||||
## Exporting a PSK
|
## Exporting a PSK
|
||||||
1. Select the mesh objects you wish to export.
|
1. Select the mesh objects you wish to export.
|
||||||
3. Navigate to File > Export > Unreal PSK (.psk)
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2. Navigate to `File` > `Export` > `Unreal PSK (.psk)`.
|
||||||
4. Enter the file name and click "Export".
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3. Enter the file name and click `Export`.
|
||||||
|
|
||||||
## Importing a PSK
|
## Importing a PSK/PSKX
|
||||||
1. Navigate to File > Import > Unreal PSK (.psk)
|
1. Navigate to `File` > `Import` > `Unreal PSK (.psk/.pskx)`.
|
||||||
2. Select the PSK file you want to import and click "Import"
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2. Select the PSK file you want to import and click `Import`.
|
||||||
|
|
||||||
## Exporting a PSA
|
## Exporting a PSA
|
||||||
1. Select the armature objects you wish to export.
|
1. Select the armature objects you wish to export.
|
||||||
2. Navigate to File > Export > Unreal PSA (.psa)
|
2. Navigate to `File` > `Export` > `Unreal PSA (.psa)`.
|
||||||
3. Enter the file name and click "Export".
|
3. Enter the file name and click `Export`.
|
||||||
|
|
||||||
## Importing a PSA
|
## Importing a PSA
|
||||||
1. Select the armature object that you wish you import actions to.
|
1. Select an armature that you want import animations for.
|
||||||
2. Navigate to the Object Data Properties tab of the Properties editor.
|
2. Navigate to `File` > `Import` > `Unreal PSA (.psa)`.
|
||||||
3. Navigate to the PSA Import panel.
|
3. Select the PSA file you want to import.
|
||||||
4. Click "Select PSA File".
|
4. Select the sequences that you want to import and click `Import`.
|
||||||
5. Select the PSA file that you want to import animations from and click "Select".
|
|
||||||
6. In the Actions box, select which animations you want to import.
|
|
||||||
7. Click "Import".
|
|
||||||
|
|
||||||
# FAQ
|
# FAQ
|
||||||
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
||||||
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
|
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
|
||||||
|
|
||||||
As a workaround, it is recommended to export [glTF](https://en.wikipedia.org/wiki/GlTF) meshes out of UE Viewer instead, since the glTF format has support for explicit normals and UE Viewer can correctly preserve the mesh normals on export. Note, however, that the imported glTF armature may have it's bones oriented incorrectly when imported into blender. To mitigate this, you can combine the armature of PSK and the mesh of the glTF for best results.
|
As a workaround, it is recommended to export [glTF](https://en.wikipedia.org/wiki/GlTF) meshes out of UE Viewer instead, since the glTF format has support for explicit normals and UE Viewer can correctly preserve the mesh normals on export. Note, however, that the imported glTF armature may have it's bones oriented incorrectly when imported into Blender. To mitigate this, you can combine the armature of PSK and the mesh of the glTF for best results.
|
||||||
|
|||||||
41
build.py
Normal file
41
build.py
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import os
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||||||
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import subprocess
|
||||||
|
from fnmatch import fnmatch
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||||||
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from zipfile import ZipFile, ZIP_DEFLATED
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|
|
||||||
|
ignore_patterns = [
|
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'*/__pycache__/*',
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'*/.git/*',
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'*/.github/*',
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'*/.idea/*',
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'*/venv/*',
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'*/.gitignore',
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'*/.gitattributes',
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'*/build/*',
|
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'*/build.py',
|
||||||
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]
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def zipdir(path, zip_file: ZipFile):
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for root, dirs, files in os.walk(path):
|
||||||
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for file in files:
|
||||||
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if file != zip_file.filename and not any(fnmatch(os.path.join(root, file), pattern) for pattern in ignore_patterns):
|
||||||
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zip_file.write(os.path.join(root, file))
|
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|
||||||
|
# Get the branch name.
|
||||||
|
branch = subprocess.check_output(['git', 'rev-parse', '--abbrev-ref', 'HEAD']).decode('utf-8').strip()
|
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|
|
||||||
|
# Get the most recent tag.
|
||||||
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tag = subprocess.check_output(['git', 'describe', '--tags', '--abbrev=0']).decode('utf-8').strip()
|
||||||
|
|
||||||
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# Create a zip file of the current directory.
|
||||||
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|
||||||
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zip_path = f'./build/io_scene_psk_psa-{branch}-{tag}.zip'
|
||||||
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||||||
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# Check that the directory exists, if it doesn't, create it.
|
||||||
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if not os.path.exists('./build'):
|
||||||
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os.makedirs('./build')
|
||||||
|
|
||||||
|
zipf = ZipFile(zip_path, 'w', ZIP_DEFLATED)
|
||||||
|
zipdir('.', zipf)
|
||||||
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zipf.close()
|
||||||
@@ -1,9 +1,8 @@
|
|||||||
bl_info = {
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bl_info = {
|
||||||
"name": "PSK/PSA Importer/Exporter",
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"name": "PSK/PSA Importer/Exporter",
|
||||||
"author": "Colin Basnett",
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"author": "Colin Basnett, Yurii Ti",
|
||||||
"version": (1, 2, 0),
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"version": (5, 0, 4),
|
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"blender": (2, 80, 0),
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"blender": (3, 4, 0),
|
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# "location": "File > Export > PSK Export (.psk)",
|
|
||||||
"description": "PSK/PSA Import/Export (.psk/.psa)",
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"description": "PSK/PSA Import/Export (.psk/.psa)",
|
||||||
"warning": "",
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"warning": "",
|
||||||
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
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"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
|
||||||
@@ -13,56 +12,88 @@ bl_info = {
|
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|
|
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if 'bpy' in locals():
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if 'bpy' in locals():
|
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import importlib
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import importlib
|
||||||
|
|
||||||
importlib.reload(psx_data)
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importlib.reload(psx_data)
|
||||||
importlib.reload(psx_helpers)
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importlib.reload(psx_helpers)
|
||||||
importlib.reload(psx_types)
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importlib.reload(psx_types)
|
||||||
|
|
||||||
importlib.reload(psk_data)
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importlib.reload(psk_data)
|
||||||
importlib.reload(psk_builder)
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|
||||||
importlib.reload(psk_exporter)
|
|
||||||
importlib.reload(psk_importer)
|
|
||||||
importlib.reload(psk_reader)
|
importlib.reload(psk_reader)
|
||||||
|
importlib.reload(psk_writer)
|
||||||
|
importlib.reload(psk_builder)
|
||||||
|
importlib.reload(psk_importer)
|
||||||
|
importlib.reload(psk_export_properties)
|
||||||
|
importlib.reload(psk_export_operators)
|
||||||
|
importlib.reload(psk_export_ui)
|
||||||
|
importlib.reload(psk_import_operators)
|
||||||
|
|
||||||
importlib.reload(psa_data)
|
importlib.reload(psa_data)
|
||||||
importlib.reload(psa_builder)
|
|
||||||
importlib.reload(psa_exporter)
|
|
||||||
importlib.reload(psa_reader)
|
importlib.reload(psa_reader)
|
||||||
importlib.reload(psa_importer)
|
importlib.reload(psa_writer)
|
||||||
|
importlib.reload(psa_builder)
|
||||||
|
importlib.reload(psa_export_properties)
|
||||||
|
importlib.reload(psa_export_operators)
|
||||||
|
importlib.reload(psa_export_ui)
|
||||||
|
importlib.reload(psa_import_properties)
|
||||||
|
importlib.reload(psa_import_operators)
|
||||||
|
importlib.reload(psa_import_ui)
|
||||||
else:
|
else:
|
||||||
# if i remove this line, it can be enabled just fine
|
# if i remove this line, it can be enabled just fine
|
||||||
from . import data as psx_data
|
from . import data as psx_data
|
||||||
from . import helpers as psx_helpers
|
from . import helpers as psx_helpers
|
||||||
from . import types as psx_types
|
from . import types as psx_types
|
||||||
from .psk import data as psk_data
|
from .psk import data as psk_data
|
||||||
from .psk import builder as psk_builder
|
|
||||||
from .psk import exporter as psk_exporter
|
|
||||||
from .psk import reader as psk_reader
|
from .psk import reader as psk_reader
|
||||||
|
from .psk import writer as psk_writer
|
||||||
|
from .psk import builder as psk_builder
|
||||||
from .psk import importer as psk_importer
|
from .psk import importer as psk_importer
|
||||||
from .psa import data as psa_data
|
from .psk.export import properties as psk_export_properties
|
||||||
from .psa import builder as psa_builder
|
from .psk.export import operators as psk_export_operators
|
||||||
from .psa import exporter as psa_exporter
|
from .psk.export import ui as psk_export_ui
|
||||||
from .psa import reader as psa_reader
|
from .psk.import_ import operators as psk_import_operators
|
||||||
from .psa import importer as psa_importer
|
|
||||||
|
|
||||||
|
from .psa import data as psa_data
|
||||||
|
from .psa import reader as psa_reader
|
||||||
|
from .psa import writer as psa_writer
|
||||||
|
from .psa import builder as psa_builder
|
||||||
|
from .psa import importer as psa_importer
|
||||||
|
from .psa.export import properties as psa_export_properties
|
||||||
|
from .psa.export import operators as psa_export_operators
|
||||||
|
from .psa.export import ui as psa_export_ui
|
||||||
|
from .psa.import_ import properties as psa_import_properties
|
||||||
|
from .psa.import_ import operators as psa_import_operators
|
||||||
|
from .psa.import_ import ui as psa_import_ui
|
||||||
|
|
||||||
import bpy
|
import bpy
|
||||||
from bpy.props import PointerProperty
|
from bpy.props import PointerProperty
|
||||||
|
|
||||||
classes = psx_types.__classes__ + \
|
classes = psx_types.classes +\
|
||||||
psk_importer.__classes__ + \
|
psk_import_operators.classes +\
|
||||||
psk_exporter.__classes__ + \
|
psk_export_properties.classes +\
|
||||||
psa_exporter.__classes__ + \
|
psk_export_operators.classes +\
|
||||||
psa_importer.__classes__
|
psk_export_ui.classes + \
|
||||||
|
psa_export_properties.classes +\
|
||||||
|
psa_export_operators.classes +\
|
||||||
|
psa_export_ui.classes + \
|
||||||
|
psa_import_properties.classes +\
|
||||||
|
psa_import_operators.classes +\
|
||||||
|
psa_import_ui.classes
|
||||||
|
|
||||||
|
|
||||||
def psk_export_menu_func(self, context):
|
def psk_export_menu_func(self, context):
|
||||||
self.layout.operator(psk_exporter.PskExportOperator.bl_idname, text='Unreal PSK (.psk)')
|
self.layout.operator(psk_export_operators.PSK_OT_export.bl_idname, text='Unreal PSK (.psk)')
|
||||||
|
|
||||||
|
|
||||||
def psk_import_menu_func(self, context):
|
def psk_import_menu_func(self, context):
|
||||||
self.layout.operator(psk_importer.PskImportOperator.bl_idname, text='Unreal PSK (.psk)')
|
self.layout.operator(psk_import_operators.PSK_OT_import.bl_idname, text='Unreal PSK (.psk/.pskx)')
|
||||||
|
|
||||||
|
|
||||||
def psa_export_menu_func(self, context):
|
def psa_export_menu_func(self, context):
|
||||||
self.layout.operator(psa_exporter.PsaExportOperator.bl_idname, text='Unreal PSA (.psa)')
|
self.layout.operator(psa_export_operators.PSA_OT_export.bl_idname, text='Unreal PSA (.psa)')
|
||||||
|
|
||||||
|
|
||||||
|
def psa_import_menu_func(self, context):
|
||||||
|
self.layout.operator(psa_import_operators.PSA_OT_import.bl_idname, text='Unreal PSA (.psa)')
|
||||||
|
|
||||||
|
|
||||||
def register():
|
def register():
|
||||||
@@ -71,17 +102,22 @@ def register():
|
|||||||
bpy.types.TOPBAR_MT_file_export.append(psk_export_menu_func)
|
bpy.types.TOPBAR_MT_file_export.append(psk_export_menu_func)
|
||||||
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
||||||
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
||||||
bpy.types.Scene.psa_import = PointerProperty(type=psa_importer.PsaImportPropertyGroup)
|
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
|
||||||
bpy.types.Scene.psa_export = PointerProperty(type=psa_exporter.PsaExportPropertyGroup)
|
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import)
|
||||||
bpy.types.Scene.psk_export = PointerProperty(type=psk_exporter.PskExportPropertyGroup)
|
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export)
|
||||||
|
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export)
|
||||||
|
bpy.types.Action.psa_export = PointerProperty(type=psx_types.PSX_PG_action_export)
|
||||||
|
|
||||||
|
|
||||||
def unregister():
|
def unregister():
|
||||||
del bpy.types.Scene.psa_export
|
|
||||||
del bpy.types.Scene.psa_import
|
del bpy.types.Scene.psa_import
|
||||||
|
del bpy.types.Scene.psa_export
|
||||||
|
del bpy.types.Scene.psk_export
|
||||||
|
del bpy.types.Action.psa_export
|
||||||
bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func)
|
bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func)
|
||||||
bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func)
|
bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func)
|
||||||
bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func)
|
bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func)
|
||||||
|
bpy.types.TOPBAR_MT_file_import.remove(psa_import_menu_func)
|
||||||
for cls in reversed(classes):
|
for cls in reversed(classes):
|
||||||
bpy.utils.unregister_class(cls)
|
bpy.utils.unregister_class(cls)
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,43 @@
|
|||||||
from ctypes import *
|
from ctypes import *
|
||||||
|
from typing import Tuple
|
||||||
|
|
||||||
|
|
||||||
|
class Color(Structure):
|
||||||
|
_fields_ = [
|
||||||
|
('r', c_ubyte),
|
||||||
|
('g', c_ubyte),
|
||||||
|
('b', c_ubyte),
|
||||||
|
('a', c_ubyte),
|
||||||
|
]
|
||||||
|
|
||||||
|
def __iter__(self):
|
||||||
|
yield self.r
|
||||||
|
yield self.g
|
||||||
|
yield self.b
|
||||||
|
yield self.a
|
||||||
|
|
||||||
|
def __eq__(self, other):
|
||||||
|
return all(map(lambda x: x[0] == x[1], zip(self, other)))
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return repr(tuple(self))
|
||||||
|
|
||||||
|
def normalized(self) -> Tuple:
|
||||||
|
return tuple(map(lambda x: x / 255.0, iter(self)))
|
||||||
|
|
||||||
|
|
||||||
|
class Vector2(Structure):
|
||||||
|
_fields_ = [
|
||||||
|
('x', c_float),
|
||||||
|
('y', c_float),
|
||||||
|
]
|
||||||
|
|
||||||
|
def __iter__(self):
|
||||||
|
yield self.x
|
||||||
|
yield self.y
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return repr(tuple(self))
|
||||||
|
|
||||||
|
|
||||||
class Vector3(Structure):
|
class Vector3(Structure):
|
||||||
@@ -16,6 +55,10 @@ class Vector3(Structure):
|
|||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return repr(tuple(self))
|
return repr(tuple(self))
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def zero(cls):
|
||||||
|
return Vector3(0, 0, 0)
|
||||||
|
|
||||||
|
|
||||||
class Quaternion(Structure):
|
class Quaternion(Structure):
|
||||||
_fields_ = [
|
_fields_ = [
|
||||||
@@ -34,6 +77,10 @@ class Quaternion(Structure):
|
|||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return repr(tuple(self))
|
return repr(tuple(self))
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def identity(cls):
|
||||||
|
return Quaternion(0, 0, 0, 1)
|
||||||
|
|
||||||
|
|
||||||
class Section(Structure):
|
class Section(Structure):
|
||||||
_fields_ = [
|
_fields_ = [
|
||||||
|
|||||||
@@ -1,61 +1,177 @@
|
|||||||
from typing import List
|
import datetime
|
||||||
|
import re
|
||||||
|
import typing
|
||||||
|
from collections import Counter
|
||||||
|
from typing import List, Iterable
|
||||||
|
|
||||||
|
import addon_utils
|
||||||
|
import bpy.types
|
||||||
|
from bpy.types import NlaStrip, Object, AnimData
|
||||||
|
|
||||||
|
|
||||||
def populate_bone_group_list(armature_object, bone_group_list):
|
class Timer:
|
||||||
|
def __enter__(self):
|
||||||
|
self.start = datetime.datetime.now()
|
||||||
|
self.interval = None
|
||||||
|
return self
|
||||||
|
|
||||||
|
def __exit__(self, *args):
|
||||||
|
self.end = datetime.datetime.now()
|
||||||
|
self.interval = self.end - self.start
|
||||||
|
|
||||||
|
@property
|
||||||
|
def duration(self):
|
||||||
|
if self.interval is not None:
|
||||||
|
return self.interval
|
||||||
|
else:
|
||||||
|
return datetime.datetime.now() - self.start
|
||||||
|
|
||||||
|
|
||||||
|
def rgb_to_srgb(c: float):
|
||||||
|
if c > 0.0031308:
|
||||||
|
return 1.055 * (pow(c, (1.0 / 2.4))) - 0.055
|
||||||
|
else:
|
||||||
|
return 12.92 * c
|
||||||
|
|
||||||
|
|
||||||
|
def get_nla_strips_in_timeframe(animation_data: AnimData, frame_min: float, frame_max: float) -> List[NlaStrip]:
|
||||||
|
if animation_data is None:
|
||||||
|
return []
|
||||||
|
strips = []
|
||||||
|
for nla_track in animation_data.nla_tracks:
|
||||||
|
if nla_track.mute:
|
||||||
|
continue
|
||||||
|
for strip in nla_track.strips:
|
||||||
|
if (strip.frame_start < frame_min and strip.frame_end > frame_max) or \
|
||||||
|
(frame_min <= strip.frame_start < frame_max) or \
|
||||||
|
(frame_min < strip.frame_end <= frame_max):
|
||||||
|
strips.append(strip)
|
||||||
|
return strips
|
||||||
|
|
||||||
|
|
||||||
|
def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None:
|
||||||
|
"""
|
||||||
|
Updates the bone group collection.
|
||||||
|
|
||||||
|
Bone group selections are preserved between updates unless none of the groups were previously selected;
|
||||||
|
otherwise, all groups are selected by default.
|
||||||
|
"""
|
||||||
|
has_selected_groups = any([g.is_selected for g in bone_group_list])
|
||||||
|
unassigned_group_is_selected, selected_assigned_group_names = True, []
|
||||||
|
|
||||||
|
if has_selected_groups:
|
||||||
|
# Preserve group selections before clearing the list.
|
||||||
|
# We handle selections for the unassigned group separately to cover the edge case
|
||||||
|
# where there might be an actual group with 'Unassigned' as its name.
|
||||||
|
unassigned_group_idx, unassigned_group_is_selected = next(iter([
|
||||||
|
(i, g.is_selected) for i, g in enumerate(bone_group_list) if g.index == -1]), (-1, False))
|
||||||
|
|
||||||
|
selected_assigned_group_names = [
|
||||||
|
g.name for i, g in enumerate(bone_group_list) if i != unassigned_group_idx and g.is_selected]
|
||||||
|
|
||||||
bone_group_list.clear()
|
bone_group_list.clear()
|
||||||
|
|
||||||
item = bone_group_list.add()
|
|
||||||
item.name = '(unassigned)'
|
|
||||||
item.index = -1
|
|
||||||
item.is_selected = True
|
|
||||||
|
|
||||||
if armature_object and armature_object.pose:
|
if armature_object and armature_object.pose:
|
||||||
|
bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones))
|
||||||
|
|
||||||
|
item = bone_group_list.add()
|
||||||
|
item.name = 'Unassigned'
|
||||||
|
item.index = -1
|
||||||
|
item.count = 0 if None not in bone_group_counts else bone_group_counts[None]
|
||||||
|
item.is_selected = unassigned_group_is_selected
|
||||||
|
|
||||||
for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
|
for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
|
||||||
item = bone_group_list.add()
|
item = bone_group_list.add()
|
||||||
item.name = bone_group.name
|
item.name = bone_group.name
|
||||||
item.index = bone_group_index
|
item.index = bone_group_index
|
||||||
item.is_selected = True
|
item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group]
|
||||||
|
item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True
|
||||||
|
|
||||||
|
|
||||||
def add_bone_groups_to_layout(layout):
|
def check_bone_names(bone_names: Iterable[str]):
|
||||||
pass
|
pattern = re.compile(r'^[a-zA-Z\d_\- ]+$')
|
||||||
|
invalid_bone_names = [x for x in bone_names if pattern.match(x) is None]
|
||||||
|
if len(invalid_bone_names) > 0:
|
||||||
|
raise RuntimeError(f'The following bone names are invalid: {invalid_bone_names}.\n'
|
||||||
|
f'Bone names must only contain letters, numbers, spaces, hyphens and underscores.\n'
|
||||||
|
f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.')
|
||||||
|
|
||||||
|
|
||||||
def get_export_bone_indices_for_bone_groups(armature_object, bone_group_indices: List[int]) -> List[int]:
|
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_group_indices: List[int]) -> List[str]:
|
||||||
"""
|
"""
|
||||||
Returns a sorted list of bone indices that should be exported for the given bone groups.
|
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
|
||||||
|
|
||||||
Note that the ancestors of bones within the bone groups will also be present in the returned list.
|
Note that the ancestors of bones within the bone groups will also be present in the returned list.
|
||||||
|
|
||||||
:param armature_object: Blender object with type 'ARMATURE'
|
:param armature_object: Blender object with type 'ARMATURE'
|
||||||
|
:param bone_filter_mode: One of ['ALL', 'BONE_GROUPS']
|
||||||
:param bone_group_indices: List of bone group indices to be exported.
|
:param bone_group_indices: List of bone group indices to be exported.
|
||||||
:return: A sorted list of bone indices that should be exported.
|
:return: A sorted list of bone indices that should be exported.
|
||||||
"""
|
"""
|
||||||
if armature_object is None or armature_object.type != 'ARMATURE':
|
if armature_object is None or armature_object.type != 'ARMATURE':
|
||||||
raise ValueError('An armature object must be supplied')
|
raise ValueError('An armature object must be supplied')
|
||||||
|
|
||||||
bones = armature_object.data.bones
|
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||||
|
bones = armature_data.bones
|
||||||
pose_bones = armature_object.pose.bones
|
pose_bones = armature_object.pose.bones
|
||||||
bone_names = [x.name for x in bones]
|
bone_names = [x.name for x in bones]
|
||||||
|
|
||||||
# Get a list of the bone indices that are explicitly part of the bone groups we are including.
|
# Get a list of the bone indices that we are explicitly including.
|
||||||
bone_index_stack = []
|
bone_index_stack = []
|
||||||
is_exporting_none_bone_groups = -1 in bone_group_indices
|
is_exporting_none_bone_groups = -1 in bone_group_indices
|
||||||
for bone_index, pose_bone in enumerate(pose_bones):
|
for bone_index, pose_bone in enumerate(pose_bones):
|
||||||
if (pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
|
if bone_filter_mode == 'ALL' or \
|
||||||
|
(pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
|
||||||
(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
|
(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
|
||||||
bone_index_stack.append(bone_index)
|
bone_index_stack.append((bone_index, None))
|
||||||
|
|
||||||
# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
|
# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
|
||||||
# those ancestor bone indices are also in the list.
|
# those ancestor bone indices are also in the list.
|
||||||
bone_indices = set()
|
bone_indices = dict()
|
||||||
while len(bone_index_stack) > 0:
|
while len(bone_index_stack) > 0:
|
||||||
bone_index = bone_index_stack.pop()
|
bone_index, instigator_bone_index = bone_index_stack.pop()
|
||||||
bone = bones[bone_index]
|
bone = bones[bone_index]
|
||||||
if bone.parent is not None:
|
if bone.parent is not None:
|
||||||
parent_bone_index = bone_names.index(bone.parent.name)
|
parent_bone_index = bone_names.index(bone.parent.name)
|
||||||
if parent_bone_index not in bone_indices:
|
if parent_bone_index not in bone_indices:
|
||||||
bone_index_stack.append(parent_bone_index)
|
bone_index_stack.append((parent_bone_index, bone_index))
|
||||||
bone_indices.add(bone_index)
|
bone_indices[bone_index] = instigator_bone_index
|
||||||
|
|
||||||
return list(sorted(list(bone_indices)))
|
# Sort the bone index list in-place.
|
||||||
|
bone_indices = [(x[0], x[1]) for x in bone_indices.items()]
|
||||||
|
bone_indices.sort(key=lambda x: x[0])
|
||||||
|
|
||||||
|
# Split out the bone indices and the instigator bone names into separate lists.
|
||||||
|
# We use the bone names for the return values because the bone name is a more universal way of referencing them.
|
||||||
|
# For example, users of this function may modify bone lists, which would invalidate the indices and require a
|
||||||
|
# index mapping scheme to resolve it. Using strings is more comfy and results in less code downstream.
|
||||||
|
instigator_bone_names = [bones[x[1]].name if x[1] is not None else None for x in bone_indices]
|
||||||
|
bone_names = [bones[x[0]].name for x in bone_indices]
|
||||||
|
|
||||||
|
# Ensure that the hierarchy we are sending back has a single root bone.
|
||||||
|
bone_indices = [x[0] for x in bone_indices]
|
||||||
|
root_bones = [bones[bone_index] for bone_index in bone_indices if bones[bone_index].parent is None]
|
||||||
|
if len(root_bones) > 1:
|
||||||
|
# There is more than one root bone.
|
||||||
|
# Print out why each root bone was included by linking it to one of the explicitly included bones.
|
||||||
|
root_bone_names = [bone.name for bone in root_bones]
|
||||||
|
for root_bone_name in root_bone_names:
|
||||||
|
bone_name = root_bone_name
|
||||||
|
while True:
|
||||||
|
# Traverse the instigator chain until the end to find the true instigator bone.
|
||||||
|
# TODO: in future, it would be preferential to have a readout of *all* instigator bones.
|
||||||
|
instigator_bone_name = instigator_bone_names[bone_names.index(bone_name)]
|
||||||
|
if instigator_bone_name is None:
|
||||||
|
print(f'Root bone "{root_bone_name}" was included because {bone_name} was marked for export')
|
||||||
|
break
|
||||||
|
bone_name = instigator_bone_name
|
||||||
|
|
||||||
|
raise RuntimeError('Exported bone hierarchy must have a single root bone.\n'
|
||||||
|
f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}.\n'
|
||||||
|
f'Additional debugging information has been written to the console.')
|
||||||
|
|
||||||
|
return bone_names
|
||||||
|
|
||||||
|
|
||||||
|
def is_bdk_addon_loaded():
|
||||||
|
return addon_utils.check('bdk_addon')[1]
|
||||||
|
|||||||
@@ -1,87 +1,118 @@
|
|||||||
|
from typing import Optional
|
||||||
|
|
||||||
|
from bpy.types import Armature, Bone, Action, PoseBone
|
||||||
|
|
||||||
from .data import *
|
from .data import *
|
||||||
from ..helpers import *
|
from ..helpers import *
|
||||||
|
|
||||||
|
|
||||||
class PsaBuilderOptions(object):
|
class PsaBuildSequence:
|
||||||
|
class NlaState:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.actions = []
|
self.action: Optional[Action] = None
|
||||||
self.bone_filter_mode = 'ALL'
|
self.frame_start: int = 0
|
||||||
self.bone_group_indices = []
|
self.frame_end: int = 0
|
||||||
|
|
||||||
|
|
||||||
class PsaBuilder(object):
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
pass
|
self.name: str = ''
|
||||||
|
self.nla_state: PsaBuildSequence.NlaState = PsaBuildSequence.NlaState()
|
||||||
|
self.compression_ratio: float = 1.0
|
||||||
|
self.key_quota: int = 0
|
||||||
|
self.fps: float = 30.0
|
||||||
|
|
||||||
def build(self, context, options: PsaBuilderOptions) -> Psa:
|
|
||||||
object = context.view_layer.objects.active
|
|
||||||
|
|
||||||
if object.type != 'ARMATURE':
|
class PsaBuildOptions:
|
||||||
raise RuntimeError('Selected object must be an Armature')
|
def __init__(self):
|
||||||
|
self.animation_data: Optional[AnimData] = None
|
||||||
|
self.sequences: List[PsaBuildSequence] = []
|
||||||
|
self.bone_filter_mode: str = 'ALL'
|
||||||
|
self.bone_group_indices: List[int] = []
|
||||||
|
self.should_enforce_bone_name_restrictions: bool = False
|
||||||
|
self.sequence_name_prefix: str = ''
|
||||||
|
self.sequence_name_suffix: str = ''
|
||||||
|
self.root_motion: bool = False
|
||||||
|
|
||||||
armature = object
|
|
||||||
|
|
||||||
if armature.animation_data is None:
|
def _get_pose_bone_location_and_rotation(pose_bone: PoseBone, armature_object: Object, options: PsaBuildOptions):
|
||||||
raise RuntimeError('No animation data for armature')
|
if pose_bone.parent is not None:
|
||||||
|
pose_bone_matrix = pose_bone.matrix
|
||||||
|
pose_bone_parent_matrix = pose_bone.parent.matrix
|
||||||
|
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
||||||
|
else:
|
||||||
|
if options.root_motion:
|
||||||
|
# Get the bone's pose matrix, taking the armature object's world matrix into account.
|
||||||
|
pose_bone_matrix = armature_object.matrix_world @ pose_bone.matrix
|
||||||
|
else:
|
||||||
|
# Use the bind pose matrix for the root bone.
|
||||||
|
pose_bone_matrix = pose_bone.matrix
|
||||||
|
|
||||||
|
location = pose_bone_matrix.to_translation()
|
||||||
|
rotation = pose_bone_matrix.to_quaternion().normalized()
|
||||||
|
|
||||||
|
if pose_bone.parent is not None:
|
||||||
|
rotation.conjugate()
|
||||||
|
|
||||||
|
return location, rotation
|
||||||
|
|
||||||
|
|
||||||
|
def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||||
|
active_object = context.view_layer.objects.active
|
||||||
|
|
||||||
psa = Psa()
|
psa = Psa()
|
||||||
|
|
||||||
bones = list(armature.data.bones)
|
armature_object = active_object
|
||||||
|
armature_data = typing.cast(Armature, armature_object.data)
|
||||||
|
bones: List[Bone] = list(iter(armature_data.bones))
|
||||||
|
|
||||||
# The order of the armature bones and the pose bones is not guaranteed to be the same.
|
# The order of the armature bones and the pose bones is not guaranteed to be the same.
|
||||||
# As as a result, we need to reconstruct the list of pose bones in the same order as the
|
# As a result, we need to reconstruct the list of pose bones in the same order as the
|
||||||
# armature bones.
|
# armature bones.
|
||||||
bone_names = [x.name for x in bones]
|
bone_names = [x.name for x in bones]
|
||||||
pose_bones = [(bone_names.index(bone.name), bone) for bone in armature.pose.bones]
|
pose_bones = [(bone_names.index(bone.name), bone) for bone in armature_object.pose.bones]
|
||||||
del bone_names
|
|
||||||
pose_bones.sort(key=lambda x: x[0])
|
pose_bones.sort(key=lambda x: x[0])
|
||||||
pose_bones = [x[1] for x in pose_bones]
|
pose_bones = [x[1] for x in pose_bones]
|
||||||
|
|
||||||
bone_indices = list(range(len(bones)))
|
# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
||||||
|
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||||
# If bone groups are specified, get only the bones that are in that specified bone groups and their ancestors.
|
bone_indices = [bone_names.index(x) for x in export_bone_names]
|
||||||
if options.bone_filter_mode == 'BONE_GROUPS':
|
|
||||||
bone_indices = get_export_bone_indices_for_bone_groups(armature, options.bone_group_indices)
|
|
||||||
|
|
||||||
# Make the bone lists contain only the bones that are going to be exported.
|
# Make the bone lists contain only the bones that are going to be exported.
|
||||||
bones = [bones[bone_index] for bone_index in bone_indices]
|
bones = [bones[bone_index] for bone_index in bone_indices]
|
||||||
pose_bones = [pose_bones[bone_index] for bone_index in bone_indices]
|
pose_bones = [pose_bones[bone_index] for bone_index in bone_indices]
|
||||||
|
|
||||||
if len(bones) == 0:
|
|
||||||
# No bones are going to be exported.
|
# No bones are going to be exported.
|
||||||
|
if len(bones) == 0:
|
||||||
raise RuntimeError('No bones available for export')
|
raise RuntimeError('No bones available for export')
|
||||||
|
|
||||||
# Ensure that the exported hierarchy has a single root bone.
|
# Check that all bone names are valid.
|
||||||
root_bones = [x for x in bones if x.parent is None]
|
if options.should_enforce_bone_name_restrictions:
|
||||||
if len(root_bones) > 1:
|
check_bone_names(map(lambda bone: bone.name, bones))
|
||||||
root_bone_names = [x.name for x in bones]
|
|
||||||
raise RuntimeError('Exported bone hierarchy must have a single root bone.'
|
|
||||||
f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}')
|
|
||||||
|
|
||||||
for pose_bone in bones:
|
# Build list of PSA bones.
|
||||||
|
for bone in bones:
|
||||||
psa_bone = Psa.Bone()
|
psa_bone = Psa.Bone()
|
||||||
psa_bone.name = bytes(pose_bone.name, encoding='utf-8')
|
psa_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||||
|
|
||||||
try:
|
try:
|
||||||
parent_index = bones.index(pose_bone.parent)
|
parent_index = bones.index(bone.parent)
|
||||||
psa_bone.parent_index = parent_index
|
psa_bone.parent_index = parent_index
|
||||||
psa.bones[parent_index].children_count += 1
|
psa.bones[parent_index].children_count += 1
|
||||||
except ValueError:
|
except ValueError:
|
||||||
psa_bone.parent_index = -1
|
psa_bone.parent_index = 0
|
||||||
|
|
||||||
if pose_bone.parent is not None:
|
if bone.parent is not None:
|
||||||
rotation = pose_bone.matrix.to_quaternion()
|
rotation = bone.matrix.to_quaternion().conjugated()
|
||||||
rotation.x = -rotation.x
|
inverse_parent_rotation = bone.parent.matrix.to_quaternion().inverted()
|
||||||
rotation.y = -rotation.y
|
parent_head = inverse_parent_rotation @ bone.parent.head
|
||||||
rotation.z = -rotation.z
|
parent_tail = inverse_parent_rotation @ bone.parent.tail
|
||||||
quat_parent = pose_bone.parent.matrix.to_quaternion().inverted()
|
location = (parent_tail - parent_head) + bone.head
|
||||||
parent_head = quat_parent @ pose_bone.parent.head
|
|
||||||
parent_tail = quat_parent @ pose_bone.parent.tail
|
|
||||||
location = (parent_tail - parent_head) + pose_bone.head
|
|
||||||
else:
|
else:
|
||||||
location = armature.matrix_local @ pose_bone.head
|
armature_local_matrix = armature_object.matrix_local
|
||||||
rot_matrix = pose_bone.matrix @ armature.matrix_local.to_3x3()
|
location = armature_local_matrix @ bone.head
|
||||||
rotation = rot_matrix.to_quaternion()
|
bone_rotation = bone.matrix.to_quaternion().conjugated()
|
||||||
|
local_rotation = armature_local_matrix.to_3x3().to_quaternion().conjugated()
|
||||||
|
rotation = bone_rotation @ local_rotation
|
||||||
|
rotation.conjugate()
|
||||||
|
|
||||||
psa_bone.location.x = location.x
|
psa_bone.location.x = location.x
|
||||||
psa_bone.location.y = location.y
|
psa_bone.location.y = location.y
|
||||||
@@ -94,44 +125,63 @@ class PsaBuilder(object):
|
|||||||
|
|
||||||
psa.bones.append(psa_bone)
|
psa.bones.append(psa_bone)
|
||||||
|
|
||||||
|
# Add prefixes and suffices to the names of the export sequences and strip whitespace.
|
||||||
|
for export_sequence in options.sequences:
|
||||||
|
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'
|
||||||
|
export_sequence.name = export_sequence.name.strip()
|
||||||
|
|
||||||
|
# Save the current action and frame so that we can restore the state once we are done.
|
||||||
|
saved_frame_current = context.scene.frame_current
|
||||||
|
saved_action = options.animation_data.action
|
||||||
|
|
||||||
|
# Now build the PSA sequences.
|
||||||
|
# We actually alter the timeline frame and simply record the resultant pose bone matrices.
|
||||||
frame_start_index = 0
|
frame_start_index = 0
|
||||||
|
|
||||||
for action in options.actions:
|
context.window_manager.progress_begin(0, len(options.sequences))
|
||||||
if len(action.fcurves) == 0:
|
|
||||||
continue
|
|
||||||
|
|
||||||
armature.animation_data.action = action
|
for export_sequence_index, export_sequence in enumerate(options.sequences):
|
||||||
|
# Link the action to the animation data and update view layer.
|
||||||
|
options.animation_data.action = export_sequence.nla_state.action
|
||||||
context.view_layer.update()
|
context.view_layer.update()
|
||||||
|
|
||||||
frame_min, frame_max = [int(x) for x in action.frame_range]
|
frame_start = export_sequence.nla_state.frame_start
|
||||||
|
frame_end = export_sequence.nla_state.frame_end
|
||||||
|
|
||||||
sequence = Psa.Sequence()
|
# Calculate the frame step based on the compression factor.
|
||||||
sequence.name = bytes(action.name, encoding='utf-8')
|
frame_extents = abs(frame_end - frame_start)
|
||||||
sequence.frame_count = frame_max - frame_min + 1
|
frame_count_raw = frame_extents + 1
|
||||||
sequence.frame_start_index = frame_start_index
|
frame_count = max(export_sequence.key_quota, int(frame_count_raw * export_sequence.compression_ratio))
|
||||||
sequence.fps = context.scene.render.fps
|
|
||||||
|
|
||||||
frame_count = frame_max - frame_min + 1
|
try:
|
||||||
|
frame_step = frame_extents / (frame_count - 1)
|
||||||
|
except ZeroDivisionError:
|
||||||
|
frame_step = 0.0
|
||||||
|
|
||||||
for frame in range(frame_count):
|
sequence_duration = frame_count_raw / export_sequence.fps
|
||||||
context.scene.frame_set(frame_min + frame)
|
|
||||||
|
# If this is a reverse sequence, we need to reverse the frame step.
|
||||||
|
if frame_start > frame_end:
|
||||||
|
frame_step = -frame_step
|
||||||
|
|
||||||
|
psa_sequence = Psa.Sequence()
|
||||||
|
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
|
||||||
|
psa_sequence.frame_count = frame_count
|
||||||
|
psa_sequence.frame_start_index = frame_start_index
|
||||||
|
psa_sequence.fps = frame_count / sequence_duration
|
||||||
|
psa_sequence.bone_count = len(pose_bones)
|
||||||
|
psa_sequence.track_time = frame_count
|
||||||
|
psa_sequence.key_reduction = 1.0
|
||||||
|
|
||||||
|
frame = float(frame_start)
|
||||||
|
|
||||||
|
for _ in range(frame_count):
|
||||||
|
context.scene.frame_set(frame=int(frame), subframe=frame % 1.0)
|
||||||
|
|
||||||
for pose_bone in pose_bones:
|
for pose_bone in pose_bones:
|
||||||
|
location, rotation = _get_pose_bone_location_and_rotation(pose_bone, armature_object, options)
|
||||||
|
|
||||||
key = Psa.Key()
|
key = Psa.Key()
|
||||||
pose_bone_matrix = pose_bone.matrix
|
|
||||||
|
|
||||||
if pose_bone.parent is not None:
|
|
||||||
pose_bone_parent_matrix = pose_bone.parent.matrix
|
|
||||||
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
|
||||||
|
|
||||||
location = pose_bone_matrix.to_translation()
|
|
||||||
rotation = pose_bone_matrix.to_quaternion().normalized()
|
|
||||||
|
|
||||||
if pose_bone.parent is not None:
|
|
||||||
rotation.x = -rotation.x
|
|
||||||
rotation.y = -rotation.y
|
|
||||||
rotation.z = -rotation.z
|
|
||||||
|
|
||||||
key.location.x = location.x
|
key.location.x = location.x
|
||||||
key.location.y = location.y
|
key.location.y = location.y
|
||||||
key.location.z = location.z
|
key.location.z = location.z
|
||||||
@@ -139,15 +189,21 @@ class PsaBuilder(object):
|
|||||||
key.rotation.y = rotation.y
|
key.rotation.y = rotation.y
|
||||||
key.rotation.z = rotation.z
|
key.rotation.z = rotation.z
|
||||||
key.rotation.w = rotation.w
|
key.rotation.w = rotation.w
|
||||||
key.time = 1.0 / sequence.fps
|
key.time = 1.0 / psa_sequence.fps
|
||||||
|
|
||||||
psa.keys.append(key)
|
psa.keys.append(key)
|
||||||
|
|
||||||
frame_start_index += 1
|
frame += frame_step
|
||||||
|
|
||||||
sequence.bone_count = len(pose_bones)
|
frame_start_index += frame_count
|
||||||
sequence.track_time = frame_count
|
|
||||||
|
|
||||||
psa.sequences[action.name] = sequence
|
psa.sequences[export_sequence.name] = psa_sequence
|
||||||
|
|
||||||
|
context.window_manager.progress_update(export_sequence_index)
|
||||||
|
|
||||||
|
# Restore the previous action & frame.
|
||||||
|
options.animation_data.action = saved_action
|
||||||
|
context.scene.frame_set(saved_frame_current)
|
||||||
|
|
||||||
|
context.window_manager.progress_end()
|
||||||
|
|
||||||
return psa
|
return psa
|
||||||
|
|||||||
@@ -1,15 +1,16 @@
|
|||||||
import typing
|
import typing
|
||||||
from typing import List
|
|
||||||
from collections import OrderedDict
|
from collections import OrderedDict
|
||||||
|
from typing import List
|
||||||
|
|
||||||
from ..data import *
|
from ..data import *
|
||||||
|
|
||||||
"""
|
"""
|
||||||
Note that keys are not stored within the Psa object.
|
Note that keys are not stored within the Psa object.
|
||||||
Use the PsaReader::get_sequence_keys to get a the keys for a sequence.
|
Use the PsaReader::get_sequence_keys to get the keys for a sequence.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
class Psa(object):
|
class Psa:
|
||||||
class Bone(Structure):
|
class Bone(Structure):
|
||||||
_fields_ = [
|
_fields_ = [
|
||||||
('name', c_char * 64),
|
('name', c_char * 64),
|
||||||
@@ -59,5 +60,5 @@ class Psa(object):
|
|||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.bones: List[Psa.Bone] = []
|
self.bones: List[Psa.Bone] = []
|
||||||
self.sequences: typing.OrderedDict[Psa.Sequence] = OrderedDict()
|
self.sequences: typing.OrderedDict[str, Psa.Sequence] = OrderedDict()
|
||||||
self.keys: List[Psa.Key] = []
|
self.keys: List[Psa.Key] = []
|
||||||
|
|||||||
0
io_scene_psk_psa/psa/export/__init__.py
Normal file
0
io_scene_psk_psa/psa/export/__init__.py
Normal file
528
io_scene_psk_psa/psa/export/operators.py
Normal file
528
io_scene_psk_psa/psa/export/operators.py
Normal file
@@ -0,0 +1,528 @@
|
|||||||
|
import re
|
||||||
|
from collections import Counter
|
||||||
|
from typing import List, Iterable, Dict, Tuple
|
||||||
|
|
||||||
|
import bpy
|
||||||
|
from bpy.props import StringProperty
|
||||||
|
from bpy.types import Context, Armature, Action, Object, AnimData, TimelineMarker
|
||||||
|
from bpy_extras.io_utils import ExportHelper
|
||||||
|
from bpy_types import Operator
|
||||||
|
|
||||||
|
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
|
||||||
|
from ..export.properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
|
||||||
|
from ..writer import write_psa
|
||||||
|
from ...helpers import populate_bone_group_list, get_nla_strips_in_timeframe
|
||||||
|
|
||||||
|
|
||||||
|
def is_action_for_armature(armature: Armature, action: Action):
|
||||||
|
if len(action.fcurves) == 0:
|
||||||
|
return False
|
||||||
|
bone_names = set([x.name for x in armature.bones])
|
||||||
|
for fcurve in action.fcurves:
|
||||||
|
match = re.match(r'pose\.bones\[\"([^\"]+)\"](\[\"([^\"]+)\"])?', fcurve.data_path)
|
||||||
|
if not match:
|
||||||
|
continue
|
||||||
|
bone_name = match.group(1)
|
||||||
|
if bone_name in bone_names:
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
|
||||||
|
# Clear actions and markers.
|
||||||
|
pg.action_list.clear()
|
||||||
|
pg.marker_list.clear()
|
||||||
|
|
||||||
|
# Get animation data.
|
||||||
|
animation_data_object = get_animation_data_object(context)
|
||||||
|
animation_data = animation_data_object.animation_data if animation_data_object else None
|
||||||
|
|
||||||
|
if animation_data is None:
|
||||||
|
return
|
||||||
|
|
||||||
|
# Populate actions list.
|
||||||
|
for action in bpy.data.actions:
|
||||||
|
if not is_action_for_armature(armature, action):
|
||||||
|
continue
|
||||||
|
|
||||||
|
if not action.name.startswith('#'):
|
||||||
|
for (name, frame_start, frame_end) in get_sequences_from_action(action):
|
||||||
|
item = pg.action_list.add()
|
||||||
|
item.action = action
|
||||||
|
item.name = name
|
||||||
|
item.is_selected = False
|
||||||
|
item.is_pose_marker = False
|
||||||
|
item.frame_start = frame_start
|
||||||
|
item.frame_end = frame_end
|
||||||
|
|
||||||
|
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
|
||||||
|
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
|
||||||
|
for pose_marker_index, pose_marker in enumerate(pose_markers):
|
||||||
|
if pose_marker.name.startswith('#'):
|
||||||
|
continue
|
||||||
|
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
|
||||||
|
item = pg.action_list.add()
|
||||||
|
item.action = action
|
||||||
|
item.name = name
|
||||||
|
item.is_selected = False
|
||||||
|
item.is_pose_marker = True
|
||||||
|
item.frame_start = frame_start
|
||||||
|
item.frame_end = frame_end
|
||||||
|
|
||||||
|
# Populate timeline markers list.
|
||||||
|
marker_names = [x.name for x in context.scene.timeline_markers]
|
||||||
|
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, marker_names)
|
||||||
|
|
||||||
|
for marker_name in marker_names:
|
||||||
|
if marker_name not in sequence_frame_ranges:
|
||||||
|
continue
|
||||||
|
if marker_name.startswith('#'):
|
||||||
|
continue
|
||||||
|
item = pg.marker_list.add()
|
||||||
|
item.name = marker_name
|
||||||
|
item.is_selected = False
|
||||||
|
frame_start, frame_end = sequence_frame_ranges[marker_name]
|
||||||
|
item.frame_start = frame_start
|
||||||
|
item.frame_end = frame_end
|
||||||
|
|
||||||
|
|
||||||
|
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
|
||||||
|
if fps_source == 'SCENE':
|
||||||
|
return context.scene.render.fps
|
||||||
|
elif fps_source == 'CUSTOM':
|
||||||
|
return fps_custom
|
||||||
|
elif fps_source == 'ACTION_METADATA':
|
||||||
|
# Get the minimum value of action metadata FPS values.
|
||||||
|
fps_list = []
|
||||||
|
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
|
||||||
|
fps = action['psa_sequence_fps']
|
||||||
|
if type(fps) == int or type(fps) == float:
|
||||||
|
fps_list.append(fps)
|
||||||
|
if len(fps_list) > 0:
|
||||||
|
return min(fps_list)
|
||||||
|
else:
|
||||||
|
# No valid action metadata to use, fallback to scene FPS
|
||||||
|
return context.scene.render.fps
|
||||||
|
else:
|
||||||
|
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||||
|
|
||||||
|
|
||||||
|
def get_animation_data_object(context: Context) -> Object:
|
||||||
|
pg: PSA_PG_export = getattr(context.scene, 'psa_export')
|
||||||
|
|
||||||
|
active_object = context.view_layer.objects.active
|
||||||
|
|
||||||
|
if active_object.type != 'ARMATURE':
|
||||||
|
raise RuntimeError('Selected object must be an Armature')
|
||||||
|
|
||||||
|
if pg.should_override_animation_data:
|
||||||
|
animation_data_object = pg.animation_data_override
|
||||||
|
else:
|
||||||
|
animation_data_object = active_object
|
||||||
|
|
||||||
|
return animation_data_object
|
||||||
|
|
||||||
|
|
||||||
|
def is_bone_filter_mode_item_available(context, identifier):
|
||||||
|
if identifier == 'BONE_GROUPS':
|
||||||
|
obj = context.active_object
|
||||||
|
if not obj.pose or not obj.pose.bone_groups:
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
|
||||||
|
def get_timeline_marker_sequence_frame_ranges(animation_data: AnimData, context: Context, marker_names: List[str]) -> Dict:
|
||||||
|
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
|
||||||
|
sequence_frame_ranges = dict()
|
||||||
|
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
|
||||||
|
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
|
||||||
|
|
||||||
|
for marker_name in marker_names:
|
||||||
|
marker = context.scene.timeline_markers[marker_name]
|
||||||
|
frame_start = marker.frame
|
||||||
|
# Determine the final frame of the sequence based on the next marker.
|
||||||
|
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
|
||||||
|
marker_index = sorted_timeline_marker_names.index(marker_name)
|
||||||
|
next_marker_index = marker_index + 1
|
||||||
|
frame_end = 0
|
||||||
|
if next_marker_index < len(sorted_timeline_markers):
|
||||||
|
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
|
||||||
|
frame_end = sorted_timeline_markers[next_marker_index].frame
|
||||||
|
nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_end)
|
||||||
|
if len(nla_strips) > 0:
|
||||||
|
frame_end = min(frame_end, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
|
||||||
|
frame_start = max(frame_start, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
|
||||||
|
else:
|
||||||
|
# No strips in between this marker and the next, just export this as a one-frame animation.
|
||||||
|
frame_end = frame_start
|
||||||
|
else:
|
||||||
|
# There is no next marker.
|
||||||
|
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
|
||||||
|
for nla_track in animation_data.nla_tracks:
|
||||||
|
if nla_track.mute:
|
||||||
|
continue
|
||||||
|
for strip in nla_track.strips:
|
||||||
|
frame_end = max(frame_end, strip.frame_end)
|
||||||
|
|
||||||
|
if frame_start > frame_end:
|
||||||
|
continue
|
||||||
|
|
||||||
|
sequence_frame_ranges[marker_name] = int(frame_start), int(frame_end)
|
||||||
|
|
||||||
|
return sequence_frame_ranges
|
||||||
|
|
||||||
|
|
||||||
|
def get_sequences_from_action(action: Action) -> List[Tuple[str, int, int]]:
|
||||||
|
frame_start = int(action.frame_range[0])
|
||||||
|
frame_end = int(action.frame_range[1])
|
||||||
|
reversed_pattern = r'(.+)/(.+)'
|
||||||
|
reversed_match = re.match(reversed_pattern, action.name)
|
||||||
|
if reversed_match:
|
||||||
|
forward_name = reversed_match.group(1)
|
||||||
|
backwards_name = reversed_match.group(2)
|
||||||
|
return [
|
||||||
|
(forward_name, frame_start, frame_end),
|
||||||
|
(backwards_name, frame_end, frame_start)
|
||||||
|
]
|
||||||
|
else:
|
||||||
|
return [(action.name, frame_start, frame_end)]
|
||||||
|
|
||||||
|
|
||||||
|
def get_sequences_from_action_pose_marker(action: Action, pose_markers: List[TimelineMarker], pose_marker: TimelineMarker, pose_marker_index: int) -> List[Tuple[str, int, int]]:
|
||||||
|
frame_start = pose_marker.frame
|
||||||
|
if pose_marker_index + 1 < len(pose_markers):
|
||||||
|
frame_end = pose_markers[pose_marker_index + 1].frame
|
||||||
|
else:
|
||||||
|
frame_end = int(action.frame_range[1])
|
||||||
|
reversed_pattern = r'(.+)/(.+)'
|
||||||
|
reversed_match = re.match(reversed_pattern, pose_marker.name)
|
||||||
|
if reversed_match:
|
||||||
|
forward_name = reversed_match.group(1)
|
||||||
|
backwards_name = reversed_match.group(2)
|
||||||
|
return [
|
||||||
|
(forward_name, frame_start, frame_end),
|
||||||
|
(backwards_name, frame_end, frame_start)
|
||||||
|
]
|
||||||
|
else:
|
||||||
|
return [(pose_marker.name, frame_start, frame_end)]
|
||||||
|
|
||||||
|
|
||||||
|
def get_visible_sequences(pg: PSA_PG_export, sequences) -> List[PSA_PG_export_action_list_item]:
|
||||||
|
visible_sequences = []
|
||||||
|
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||||
|
if bool(flag & (1 << 30)):
|
||||||
|
visible_sequences.append(sequences[i])
|
||||||
|
return visible_sequences
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_export(Operator, ExportHelper):
|
||||||
|
bl_idname = 'psa_export.operator'
|
||||||
|
bl_label = 'Export'
|
||||||
|
bl_options = {'INTERNAL', 'UNDO'}
|
||||||
|
__doc__ = 'Export actions to PSA'
|
||||||
|
filename_ext = '.psa'
|
||||||
|
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||||
|
filepath: StringProperty(
|
||||||
|
name='File Path',
|
||||||
|
description='File path used for exporting the PSA file',
|
||||||
|
maxlen=1024,
|
||||||
|
default='')
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self.armature_object = None
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
try:
|
||||||
|
cls._check_context(context)
|
||||||
|
except RuntimeError as e:
|
||||||
|
cls.poll_message_set(str(e))
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
|
||||||
|
# FPS
|
||||||
|
layout.prop(pg, 'fps_source', text='FPS')
|
||||||
|
if pg.fps_source == 'CUSTOM':
|
||||||
|
layout.prop(pg, 'fps_custom', text='Custom')
|
||||||
|
|
||||||
|
# SOURCE
|
||||||
|
layout.prop(pg, 'sequence_source', text='Source')
|
||||||
|
|
||||||
|
if pg.sequence_source == 'TIMELINE_MARKERS':
|
||||||
|
# ANIMDATA SOURCE
|
||||||
|
layout.prop(pg, 'should_override_animation_data')
|
||||||
|
if pg.should_override_animation_data:
|
||||||
|
layout.prop(pg, 'animation_data_override', text='')
|
||||||
|
|
||||||
|
# SELECT ALL/NONE
|
||||||
|
row = layout.row(align=True)
|
||||||
|
row.label(text='Select')
|
||||||
|
row.operator(PSA_OT_export_actions_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||||
|
row.operator(PSA_OT_export_actions_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||||
|
|
||||||
|
# ACTIONS
|
||||||
|
if pg.sequence_source == 'ACTIONS':
|
||||||
|
rows = max(3, min(len(pg.action_list), 10))
|
||||||
|
|
||||||
|
layout.template_list('PSA_UL_export_sequences', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
|
||||||
|
|
||||||
|
col = layout.column()
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'sequence_name_prefix')
|
||||||
|
col.prop(pg, 'sequence_name_suffix')
|
||||||
|
|
||||||
|
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||||
|
rows = max(3, min(len(pg.marker_list), 10))
|
||||||
|
layout.template_list('PSA_UL_export_sequences', '', pg, 'marker_list', pg, 'marker_list_index',
|
||||||
|
rows=rows)
|
||||||
|
|
||||||
|
col = layout.column()
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'sequence_name_prefix')
|
||||||
|
col.prop(pg, 'sequence_name_suffix')
|
||||||
|
|
||||||
|
# Determine if there is going to be a naming conflict and display an error, if so.
|
||||||
|
selected_items = [x for x in pg.action_list if x.is_selected]
|
||||||
|
action_names = [x.name for x in selected_items]
|
||||||
|
action_name_counts = Counter(action_names)
|
||||||
|
for action_name, count in action_name_counts.items():
|
||||||
|
if count > 1:
|
||||||
|
layout.label(text=f'Duplicate action: {action_name}', icon='ERROR')
|
||||||
|
break
|
||||||
|
|
||||||
|
layout.separator()
|
||||||
|
|
||||||
|
# BONES
|
||||||
|
row = layout.row(align=True)
|
||||||
|
row.prop(pg, 'bone_filter_mode', text='Bones')
|
||||||
|
|
||||||
|
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||||
|
row = layout.row(align=True)
|
||||||
|
row.label(text='Select')
|
||||||
|
row.operator(PSA_OT_export_bone_groups_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||||
|
row.operator(PSA_OT_export_bone_groups_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||||
|
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||||
|
layout.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
|
||||||
|
rows=rows)
|
||||||
|
|
||||||
|
layout.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||||
|
|
||||||
|
layout.separator()
|
||||||
|
|
||||||
|
# ROOT MOTION
|
||||||
|
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def _check_context(cls, context):
|
||||||
|
if context.view_layer.objects.active is None:
|
||||||
|
raise RuntimeError('An armature must be selected')
|
||||||
|
|
||||||
|
if context.view_layer.objects.active.type != 'ARMATURE':
|
||||||
|
raise RuntimeError('The selected object must be an armature')
|
||||||
|
|
||||||
|
def invoke(self, context, _event):
|
||||||
|
try:
|
||||||
|
self._check_context(context)
|
||||||
|
except RuntimeError as e:
|
||||||
|
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||||
|
|
||||||
|
pg: PSA_PG_export = getattr(context.scene, 'psa_export')
|
||||||
|
|
||||||
|
self.armature_object = context.view_layer.objects.active
|
||||||
|
|
||||||
|
if self.armature_object.animation_data is None:
|
||||||
|
# This is required otherwise the action list will be empty if the armature has never had its animation
|
||||||
|
# data created before (i.e. if no action was ever assigned to it).
|
||||||
|
self.armature_object.animation_data_create()
|
||||||
|
|
||||||
|
update_actions_and_timeline_markers(context, self.armature_object.data)
|
||||||
|
|
||||||
|
# Populate bone groups list.
|
||||||
|
populate_bone_group_list(self.armature_object, pg.bone_group_list)
|
||||||
|
|
||||||
|
context.window_manager.fileselect_add(self)
|
||||||
|
|
||||||
|
return {'RUNNING_MODAL'}
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
|
||||||
|
# Ensure that we actually have items that we are going to be exporting.
|
||||||
|
if pg.sequence_source == 'ACTIONS' and len(pg.action_list) == 0:
|
||||||
|
raise RuntimeError('No actions were selected for export')
|
||||||
|
elif pg.sequence_source == 'TIMELINE_MARKERS' and len(pg.marker_list) == 0:
|
||||||
|
raise RuntimeError('No timeline markers were selected for export')
|
||||||
|
|
||||||
|
# Populate the export sequence list.
|
||||||
|
animation_data_object = get_animation_data_object(context)
|
||||||
|
animation_data = animation_data_object.animation_data
|
||||||
|
|
||||||
|
if animation_data is None:
|
||||||
|
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
|
||||||
|
|
||||||
|
export_sequences: List[PsaBuildSequence] = []
|
||||||
|
|
||||||
|
if pg.sequence_source == 'ACTIONS':
|
||||||
|
for action in filter(lambda x: x.is_selected, pg.action_list):
|
||||||
|
if len(action.action.fcurves) == 0:
|
||||||
|
continue
|
||||||
|
export_sequence = PsaBuildSequence()
|
||||||
|
export_sequence.nla_state.action = action.action
|
||||||
|
export_sequence.name = action.name
|
||||||
|
export_sequence.nla_state.frame_start = action.frame_start
|
||||||
|
export_sequence.nla_state.frame_end = action.frame_end
|
||||||
|
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action.action])
|
||||||
|
export_sequence.compression_ratio = action.action.psa_export.compression_ratio
|
||||||
|
export_sequence.key_quota = action.action.psa_export.key_quota
|
||||||
|
export_sequences.append(export_sequence)
|
||||||
|
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||||
|
for marker in pg.marker_list:
|
||||||
|
export_sequence = PsaBuildSequence()
|
||||||
|
export_sequence.name = marker.name
|
||||||
|
export_sequence.nla_state.action = None
|
||||||
|
export_sequence.nla_state.frame_start = marker.frame_start
|
||||||
|
export_sequence.nla_state.frame_end = marker.frame_end
|
||||||
|
nla_strips_actions = set(
|
||||||
|
map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, marker.frame_start, marker.frame_end)))
|
||||||
|
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
|
||||||
|
export_sequences.append(export_sequence)
|
||||||
|
else:
|
||||||
|
raise ValueError(f'Unhandled sequence source: {pg.sequence_source}')
|
||||||
|
|
||||||
|
options = PsaBuildOptions()
|
||||||
|
options.animation_data = animation_data
|
||||||
|
options.sequences = export_sequences
|
||||||
|
options.bone_filter_mode = pg.bone_filter_mode
|
||||||
|
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||||
|
options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||||
|
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||||
|
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||||
|
options.root_motion = pg.root_motion
|
||||||
|
|
||||||
|
try:
|
||||||
|
psa = build_psa(context, options)
|
||||||
|
self.report({'INFO'}, f'PSA export successful')
|
||||||
|
except RuntimeError as e:
|
||||||
|
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|
||||||
|
write_psa(psa, self.filepath)
|
||||||
|
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_export_actions_select_all(Operator):
|
||||||
|
bl_idname = 'psa_export.sequences_select_all'
|
||||||
|
bl_label = 'Select All'
|
||||||
|
bl_description = 'Select all visible sequences'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_item_list(cls, context):
|
||||||
|
pg = context.scene.psa_export
|
||||||
|
if pg.sequence_source == 'ACTIONS':
|
||||||
|
return pg.action_list
|
||||||
|
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||||
|
return pg.marker_list
|
||||||
|
return None
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
item_list = cls.get_item_list(context)
|
||||||
|
visible_sequences = get_visible_sequences(pg, item_list)
|
||||||
|
has_unselected_sequences = any(map(lambda item: not item.is_selected, visible_sequences))
|
||||||
|
return has_unselected_sequences
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
sequences = self.get_item_list(context)
|
||||||
|
for sequence in get_visible_sequences(pg, sequences):
|
||||||
|
sequence.is_selected = True
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_export_actions_deselect_all(Operator):
|
||||||
|
bl_idname = 'psa_export.sequences_deselect_all'
|
||||||
|
bl_label = 'Deselect All'
|
||||||
|
bl_description = 'Deselect all visible sequences'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_item_list(cls, context):
|
||||||
|
pg = context.scene.psa_export
|
||||||
|
if pg.sequence_source == 'ACTIONS':
|
||||||
|
return pg.action_list
|
||||||
|
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||||
|
return pg.marker_list
|
||||||
|
return None
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
item_list = cls.get_item_list(context)
|
||||||
|
has_selected_items = any(map(lambda item: item.is_selected, item_list))
|
||||||
|
return len(item_list) > 0 and has_selected_items
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
item_list = self.get_item_list(context)
|
||||||
|
for sequence in get_visible_sequences(pg, item_list):
|
||||||
|
sequence.is_selected = False
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_export_bone_groups_select_all(Operator):
|
||||||
|
bl_idname = 'psa_export.bone_groups_select_all'
|
||||||
|
bl_label = 'Select All'
|
||||||
|
bl_description = 'Select all bone groups'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
item_list = pg.bone_group_list
|
||||||
|
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
||||||
|
return len(item_list) > 0 and has_unselected_items
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
for item in pg.bone_group_list:
|
||||||
|
item.is_selected = True
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_export_bone_groups_deselect_all(Operator):
|
||||||
|
bl_idname = 'psa_export.bone_groups_deselect_all'
|
||||||
|
bl_label = 'Deselect All'
|
||||||
|
bl_description = 'Deselect all bone groups'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
item_list = pg.bone_group_list
|
||||||
|
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
||||||
|
return len(item_list) > 0 and has_selected_actions
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
for action in pg.bone_group_list:
|
||||||
|
action.is_selected = False
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSA_OT_export,
|
||||||
|
PSA_OT_export_actions_select_all,
|
||||||
|
PSA_OT_export_actions_deselect_all,
|
||||||
|
PSA_OT_export_bone_groups_select_all,
|
||||||
|
PSA_OT_export_bone_groups_deselect_all,
|
||||||
|
)
|
||||||
168
io_scene_psk_psa/psa/export/properties.py
Normal file
168
io_scene_psk_psa/psa/export/properties.py
Normal file
@@ -0,0 +1,168 @@
|
|||||||
|
import sys
|
||||||
|
from fnmatch import fnmatch
|
||||||
|
from typing import List
|
||||||
|
|
||||||
|
from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty, CollectionProperty, IntProperty, \
|
||||||
|
StringProperty
|
||||||
|
from bpy.types import PropertyGroup, Object, Action
|
||||||
|
|
||||||
|
from ...types import PSX_PG_bone_group_list_item
|
||||||
|
|
||||||
|
|
||||||
|
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||||
|
return obj.animation_data is not None
|
||||||
|
|
||||||
|
|
||||||
|
empty_set = set()
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_PG_export_action_list_item(PropertyGroup):
|
||||||
|
action: PointerProperty(type=Action)
|
||||||
|
name: StringProperty()
|
||||||
|
is_selected: BoolProperty(default=False)
|
||||||
|
frame_start: IntProperty(options={'HIDDEN'})
|
||||||
|
frame_end: IntProperty(options={'HIDDEN'})
|
||||||
|
is_pose_marker: BoolProperty(options={'HIDDEN'})
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_PG_export_timeline_markers(PropertyGroup):
|
||||||
|
marker_index: IntProperty()
|
||||||
|
name: StringProperty()
|
||||||
|
is_selected: BoolProperty(default=True)
|
||||||
|
frame_start: IntProperty(options={'HIDDEN'})
|
||||||
|
frame_end: IntProperty(options={'HIDDEN'})
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_PG_export(PropertyGroup):
|
||||||
|
root_motion: BoolProperty(
|
||||||
|
name='Root Motion',
|
||||||
|
options=empty_set,
|
||||||
|
default=False,
|
||||||
|
description='When enabled, the root bone will be transformed as it appears in the scene.\n\n'
|
||||||
|
'You might want to disable this if you are exporting an animation for an armature that is '
|
||||||
|
'attached to another object, such as a weapon or a shield',
|
||||||
|
)
|
||||||
|
should_override_animation_data: BoolProperty(
|
||||||
|
name='Override Animation Data',
|
||||||
|
options=empty_set,
|
||||||
|
default=False,
|
||||||
|
description='Use the animation data from a different object instead of the selected object'
|
||||||
|
)
|
||||||
|
animation_data_override: PointerProperty(
|
||||||
|
type=Object,
|
||||||
|
poll=psa_export_property_group_animation_data_override_poll
|
||||||
|
)
|
||||||
|
sequence_source: EnumProperty(
|
||||||
|
name='Source',
|
||||||
|
options=empty_set,
|
||||||
|
description='',
|
||||||
|
items=(
|
||||||
|
('ACTIONS', 'Actions', 'Sequences will be exported using actions', 'ACTION', 0),
|
||||||
|
('TIMELINE_MARKERS', 'Timeline Markers', 'Sequences will be exported using timeline markers', 'MARKER_HLT',
|
||||||
|
1),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
fps_source: EnumProperty(
|
||||||
|
name='FPS Source',
|
||||||
|
options=empty_set,
|
||||||
|
description='',
|
||||||
|
items=(
|
||||||
|
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
||||||
|
('ACTION_METADATA', 'Action Metadata',
|
||||||
|
'The frame rate will be determined by action\'s "psa_sequence_fps" custom property, if it exists. If the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used. If no metadata is available, the scene\'s frame rate will be used.',
|
||||||
|
'PROPERTIES', 1),
|
||||||
|
('CUSTOM', 'Custom', '', 2)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
fps_custom: FloatProperty(default=30.0, min=sys.float_info.epsilon, soft_min=1.0, options=empty_set, step=100,
|
||||||
|
soft_max=60.0)
|
||||||
|
action_list: CollectionProperty(type=PSA_PG_export_action_list_item)
|
||||||
|
action_list_index: IntProperty(default=0)
|
||||||
|
marker_list: CollectionProperty(type=PSA_PG_export_timeline_markers)
|
||||||
|
marker_list_index: IntProperty(default=0)
|
||||||
|
bone_filter_mode: EnumProperty(
|
||||||
|
name='Bone Filter',
|
||||||
|
options=empty_set,
|
||||||
|
description='',
|
||||||
|
items=(
|
||||||
|
('ALL', 'All', 'All bones will be exported.'),
|
||||||
|
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will '
|
||||||
|
'be exported.'),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
||||||
|
bone_group_list_index: IntProperty(default=0, name='', description='')
|
||||||
|
should_enforce_bone_name_restrictions: BoolProperty(
|
||||||
|
default=False,
|
||||||
|
name='Enforce Bone Name Restrictions',
|
||||||
|
description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
|
||||||
|
'cannot be referenced in scripts'
|
||||||
|
)
|
||||||
|
sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
|
||||||
|
sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
|
||||||
|
sequence_filter_name: StringProperty(
|
||||||
|
default='',
|
||||||
|
name='Filter by Name',
|
||||||
|
options={'TEXTEDIT_UPDATE'},
|
||||||
|
description='Only show items matching this name (use \'*\' as wildcard)')
|
||||||
|
sequence_use_filter_invert: BoolProperty(
|
||||||
|
default=False,
|
||||||
|
name='Invert',
|
||||||
|
options=empty_set,
|
||||||
|
description='Invert filtering (show hidden items, and vice versa)')
|
||||||
|
sequence_filter_asset: BoolProperty(
|
||||||
|
default=False,
|
||||||
|
name='Show assets',
|
||||||
|
options=empty_set,
|
||||||
|
description='Show actions that belong to an asset library')
|
||||||
|
sequence_filter_pose_marker: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Show pose markers',
|
||||||
|
options=empty_set)
|
||||||
|
sequence_use_filter_sort_reverse: BoolProperty(default=True, options=empty_set)
|
||||||
|
sequence_filter_reversed: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
options=empty_set,
|
||||||
|
name='Show Reversed',
|
||||||
|
description='Show reversed sequences'
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:
|
||||||
|
bitflag_filter_item = 1 << 30
|
||||||
|
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||||
|
|
||||||
|
if pg.sequence_filter_name:
|
||||||
|
# Filter name is non-empty.
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
if not fnmatch(sequence.name, f'*{pg.sequence_filter_name}*'):
|
||||||
|
flt_flags[i] &= ~bitflag_filter_item
|
||||||
|
|
||||||
|
# Invert filter flags for all items.
|
||||||
|
if pg.sequence_use_filter_invert:
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
flt_flags[i] ^= bitflag_filter_item
|
||||||
|
|
||||||
|
if not pg.sequence_filter_asset:
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
|
||||||
|
flt_flags[i] &= ~bitflag_filter_item
|
||||||
|
|
||||||
|
if not pg.sequence_filter_pose_marker:
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
if hasattr(sequence, 'is_pose_marker') and sequence.is_pose_marker:
|
||||||
|
flt_flags[i] &= ~bitflag_filter_item
|
||||||
|
|
||||||
|
if not pg.sequence_filter_reversed:
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
if sequence.frame_start > sequence.frame_end:
|
||||||
|
flt_flags[i] &= ~bitflag_filter_item
|
||||||
|
|
||||||
|
return flt_flags
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSA_PG_export_action_list_item,
|
||||||
|
PSA_PG_export_timeline_markers,
|
||||||
|
PSA_PG_export,
|
||||||
|
)
|
||||||
54
io_scene_psk_psa/psa/export/ui.py
Normal file
54
io_scene_psk_psa/psa/export/ui.py
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
from typing import cast
|
||||||
|
|
||||||
|
from bpy.types import UIList
|
||||||
|
|
||||||
|
from .properties import PSA_PG_export_action_list_item, filter_sequences
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_UL_export_sequences(UIList):
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
super(PSA_UL_export_sequences, self).__init__()
|
||||||
|
# Show the filtering options by default.
|
||||||
|
self.use_filter_show = True
|
||||||
|
|
||||||
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||||
|
item = cast(PSA_PG_export_action_list_item, item)
|
||||||
|
is_pose_marker = hasattr(item, 'is_pose_marker') and item.is_pose_marker
|
||||||
|
layout.prop(item, 'is_selected', icon_only=True, text=item.name)
|
||||||
|
if hasattr(item, 'action') and item.action.asset_data is not None:
|
||||||
|
layout.label(text='', icon='ASSET_MANAGER')
|
||||||
|
|
||||||
|
row = layout.row(align=True)
|
||||||
|
row.alignment = 'RIGHT'
|
||||||
|
if item.frame_end < item.frame_start:
|
||||||
|
row.label(text='', icon='FRAME_PREV')
|
||||||
|
if is_pose_marker:
|
||||||
|
row.label(text=item.action.name, icon='PMARKER')
|
||||||
|
|
||||||
|
def draw_filter(self, context, layout):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
row = layout.row()
|
||||||
|
subrow = row.row(align=True)
|
||||||
|
subrow.prop(pg, 'sequence_filter_name', text="")
|
||||||
|
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||||
|
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
|
||||||
|
|
||||||
|
if pg.sequence_source == 'ACTIONS':
|
||||||
|
subrow = row.row(align=True)
|
||||||
|
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||||
|
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
|
||||||
|
subrow.prop(pg, 'sequence_filter_reversed', text="", icon='FRAME_PREV')
|
||||||
|
|
||||||
|
def filter_items(self, context, data, prop):
|
||||||
|
pg = getattr(context.scene, 'psa_export')
|
||||||
|
actions = getattr(data, prop)
|
||||||
|
flt_flags = filter_sequences(pg, actions)
|
||||||
|
# flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||||
|
flt_neworder = list(range(len(actions)))
|
||||||
|
return flt_flags, flt_neworder
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSA_UL_export_sequences,
|
||||||
|
)
|
||||||
@@ -1,253 +0,0 @@
|
|||||||
import bpy
|
|
||||||
from bpy.types import Operator, PropertyGroup, Action, UIList, BoneGroup
|
|
||||||
from bpy.props import CollectionProperty, IntProperty, PointerProperty, StringProperty, BoolProperty, EnumProperty
|
|
||||||
from bpy_extras.io_utils import ExportHelper
|
|
||||||
from typing import Type
|
|
||||||
from .builder import PsaBuilder, PsaBuilderOptions
|
|
||||||
from .data import *
|
|
||||||
from ..types import BoneGroupListItem
|
|
||||||
from ..helpers import *
|
|
||||||
import re
|
|
||||||
|
|
||||||
|
|
||||||
class PsaExporter(object):
|
|
||||||
def __init__(self, psa: Psa):
|
|
||||||
self.psa: Psa = psa
|
|
||||||
|
|
||||||
# This method is shared by both PSA/K file formats, move this?
|
|
||||||
@staticmethod
|
|
||||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
|
||||||
section = Section()
|
|
||||||
section.name = name
|
|
||||||
if data_type is not None and data is not None:
|
|
||||||
section.data_size = sizeof(data_type)
|
|
||||||
section.data_count = len(data)
|
|
||||||
fp.write(section)
|
|
||||||
if data is not None:
|
|
||||||
for datum in data:
|
|
||||||
fp.write(datum)
|
|
||||||
|
|
||||||
def export(self, path: str):
|
|
||||||
with open(path, 'wb') as fp:
|
|
||||||
self.write_section(fp, b'ANIMHEAD')
|
|
||||||
self.write_section(fp, b'BONENAMES', Psa.Bone, self.psa.bones)
|
|
||||||
self.write_section(fp, b'ANIMINFO', Psa.Sequence, list(self.psa.sequences.values()))
|
|
||||||
self.write_section(fp, b'ANIMKEYS', Psa.Key, self.psa.keys)
|
|
||||||
|
|
||||||
|
|
||||||
class PsaExportActionListItem(PropertyGroup):
|
|
||||||
action: PointerProperty(type=Action)
|
|
||||||
action_name: StringProperty()
|
|
||||||
is_selected: BoolProperty(default=False)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def name(self):
|
|
||||||
return self.action.name
|
|
||||||
|
|
||||||
|
|
||||||
class PsaExportPropertyGroup(PropertyGroup):
|
|
||||||
action_list: CollectionProperty(type=PsaExportActionListItem)
|
|
||||||
action_list_index: IntProperty(default=0)
|
|
||||||
bone_filter_mode: EnumProperty(
|
|
||||||
name='Bone Filter',
|
|
||||||
description='',
|
|
||||||
items=(
|
|
||||||
('ALL', 'All', 'All bones will be exported.'),
|
|
||||||
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will be exported.')
|
|
||||||
)
|
|
||||||
)
|
|
||||||
bone_group_list: CollectionProperty(type=BoneGroupListItem)
|
|
||||||
bone_group_list_index: IntProperty(default=0)
|
|
||||||
|
|
||||||
|
|
||||||
def is_bone_filter_mode_item_available(context, identifier):
|
|
||||||
if identifier == "BONE_GROUPS":
|
|
||||||
obj = context.active_object
|
|
||||||
if not obj.pose or not obj.pose.bone_groups:
|
|
||||||
return False
|
|
||||||
return True
|
|
||||||
|
|
||||||
|
|
||||||
class PsaExportOperator(Operator, ExportHelper):
|
|
||||||
bl_idname = 'export.psa'
|
|
||||||
bl_label = 'Export'
|
|
||||||
__doc__ = 'Export actions to PSA'
|
|
||||||
filename_ext = '.psa'
|
|
||||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
|
||||||
filepath: StringProperty(
|
|
||||||
name='File Path',
|
|
||||||
description='File path used for exporting the PSA file',
|
|
||||||
maxlen=1024,
|
|
||||||
default='')
|
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
self.armature = None
|
|
||||||
|
|
||||||
def draw(self, context):
|
|
||||||
layout = self.layout
|
|
||||||
property_group = context.scene.psa_export
|
|
||||||
|
|
||||||
# ACTIONS
|
|
||||||
box = layout.box()
|
|
||||||
box.label(text='Actions', icon='ACTION')
|
|
||||||
row = box.row()
|
|
||||||
row.template_list('PSA_UL_ExportActionList', 'asd', property_group, 'action_list', property_group, 'action_list_index', rows=10)
|
|
||||||
row = box.row(align=True)
|
|
||||||
row.label(text='Select')
|
|
||||||
row.operator('psa_export.actions_select_all', text='All')
|
|
||||||
row.operator('psa_export.actions_deselect_all', text='None')
|
|
||||||
|
|
||||||
# BONES
|
|
||||||
box = layout.box()
|
|
||||||
box.label(text='Bones', icon='BONE_DATA')
|
|
||||||
bone_filter_mode_items = property_group.bl_rna.properties['bone_filter_mode'].enum_items_static
|
|
||||||
row = box.row(align=True)
|
|
||||||
for item in bone_filter_mode_items:
|
|
||||||
identifier = item.identifier
|
|
||||||
item_layout = row.row(align=True)
|
|
||||||
item_layout.prop_enum(property_group, 'bone_filter_mode', item.identifier)
|
|
||||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
|
||||||
|
|
||||||
if property_group.bone_filter_mode == 'BONE_GROUPS':
|
|
||||||
box = layout.box()
|
|
||||||
row = box.row()
|
|
||||||
rows = max(3, min(len(property_group.bone_group_list), 10))
|
|
||||||
row.template_list('PSX_UL_BoneGroupList', '', property_group, 'bone_group_list', property_group, 'bone_group_list_index', rows=rows)
|
|
||||||
|
|
||||||
def is_action_for_armature(self, action):
|
|
||||||
if len(action.fcurves) == 0:
|
|
||||||
return False
|
|
||||||
bone_names = set([x.name for x in self.armature.data.bones])
|
|
||||||
for fcurve in action.fcurves:
|
|
||||||
match = re.match(r'pose\.bones\["(.+)"\].\w+', fcurve.data_path)
|
|
||||||
if not match:
|
|
||||||
continue
|
|
||||||
bone_name = match.group(1)
|
|
||||||
if bone_name in bone_names:
|
|
||||||
return True
|
|
||||||
return False
|
|
||||||
|
|
||||||
def invoke(self, context, event):
|
|
||||||
property_group = context.scene.psa_export
|
|
||||||
|
|
||||||
if context.view_layer.objects.active is None:
|
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, 'An armature must be selected')
|
|
||||||
return {'CANCELLED'}
|
|
||||||
|
|
||||||
if context.view_layer.objects.active.type != 'ARMATURE':
|
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, 'The selected object must be an armature.')
|
|
||||||
return {'CANCELLED'}
|
|
||||||
|
|
||||||
self.armature = context.view_layer.objects.active
|
|
||||||
|
|
||||||
# Populate actions list.
|
|
||||||
property_group.action_list.clear()
|
|
||||||
for action in bpy.data.actions:
|
|
||||||
item = property_group.action_list.add()
|
|
||||||
item.action = action
|
|
||||||
item.action_name = action.name
|
|
||||||
if self.is_action_for_armature(action):
|
|
||||||
item.is_selected = True
|
|
||||||
|
|
||||||
if len(property_group.action_list) == 0:
|
|
||||||
# If there are no actions at all, we have nothing to export, so just cancel the operation.
|
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, 'There are no actions to export.')
|
|
||||||
return {'CANCELLED'}
|
|
||||||
|
|
||||||
# Populate bone groups list.
|
|
||||||
populate_bone_group_list(self.armature, property_group.bone_group_list)
|
|
||||||
|
|
||||||
context.window_manager.fileselect_add(self)
|
|
||||||
|
|
||||||
return {'RUNNING_MODAL'}
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psa_export
|
|
||||||
actions = [x.action for x in property_group.action_list if x.is_selected]
|
|
||||||
|
|
||||||
if len(actions) == 0:
|
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No actions were selected for export.')
|
|
||||||
return {'CANCELLED'}
|
|
||||||
|
|
||||||
options = PsaBuilderOptions()
|
|
||||||
options.actions = actions
|
|
||||||
options.bone_filter_mode = property_group.bone_filter_mode
|
|
||||||
options.bone_group_indices = [x.index for x in property_group.bone_group_list if x.is_selected]
|
|
||||||
builder = PsaBuilder()
|
|
||||||
try:
|
|
||||||
psa = builder.build(context, options)
|
|
||||||
except RuntimeError as e:
|
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
|
||||||
return {'CANCELLED'}
|
|
||||||
exporter = PsaExporter(psa)
|
|
||||||
exporter.export(self.filepath)
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
class PSA_UL_ExportActionList(UIList):
|
|
||||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
|
||||||
layout.alignment = 'LEFT'
|
|
||||||
layout.prop(item, 'is_selected', icon_only=True)
|
|
||||||
layout.label(text=item.action_name)
|
|
||||||
|
|
||||||
def filter_items(self, context, data, property):
|
|
||||||
actions = getattr(data, property)
|
|
||||||
flt_flags = []
|
|
||||||
flt_neworder = []
|
|
||||||
if self.filter_name:
|
|
||||||
flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
|
|
||||||
self.filter_name,
|
|
||||||
self.bitflag_filter_item,
|
|
||||||
actions,
|
|
||||||
'action_name',
|
|
||||||
reverse=self.use_filter_invert
|
|
||||||
)
|
|
||||||
return flt_flags, flt_neworder
|
|
||||||
|
|
||||||
|
|
||||||
class PsaExportSelectAll(bpy.types.Operator):
|
|
||||||
bl_idname = 'psa_export.actions_select_all'
|
|
||||||
bl_label = 'Select All'
|
|
||||||
bl_description = 'Select all actions'
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
property_group = context.scene.psa_export
|
|
||||||
action_list = property_group.action_list
|
|
||||||
has_unselected_actions = any(map(lambda action: not action.is_selected, action_list))
|
|
||||||
return len(action_list) > 0 and has_unselected_actions
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psa_export
|
|
||||||
for action in property_group.action_list:
|
|
||||||
action.is_selected = True
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
class PsaExportDeselectAll(bpy.types.Operator):
|
|
||||||
bl_idname = 'psa_export.actions_deselect_all'
|
|
||||||
bl_label = 'Deselect All'
|
|
||||||
bl_description = 'Deselect all actions'
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
property_group = context.scene.psa_export
|
|
||||||
action_list = property_group.action_list
|
|
||||||
has_selected_actions = any(map(lambda action: action.is_selected, action_list))
|
|
||||||
return len(action_list) > 0 and has_selected_actions
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psa_export
|
|
||||||
for action in property_group.action_list:
|
|
||||||
action.is_selected = False
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
__classes__ = [
|
|
||||||
PsaExportActionListItem,
|
|
||||||
PsaExportPropertyGroup,
|
|
||||||
PsaExportOperator,
|
|
||||||
PSA_UL_ExportActionList,
|
|
||||||
PsaExportSelectAll,
|
|
||||||
PsaExportDeselectAll,
|
|
||||||
]
|
|
||||||
0
io_scene_psk_psa/psa/import_/__init__.py
Normal file
0
io_scene_psk_psa/psa/import_/__init__.py
Normal file
255
io_scene_psk_psa/psa/import_/operators.py
Normal file
255
io_scene_psk_psa/psa/import_/operators.py
Normal file
@@ -0,0 +1,255 @@
|
|||||||
|
import os
|
||||||
|
|
||||||
|
from bpy.props import StringProperty
|
||||||
|
from bpy.types import Operator, Event, Context
|
||||||
|
from bpy_extras.io_utils import ImportHelper
|
||||||
|
|
||||||
|
from .properties import get_visible_sequences
|
||||||
|
from ..importer import import_psa, PsaImportOptions
|
||||||
|
from ..reader import PsaReader
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_import_sequences_from_text(Operator):
|
||||||
|
bl_idname = 'psa_import.sequences_select_from_text'
|
||||||
|
bl_label = 'Select By Text List'
|
||||||
|
bl_description = 'Select sequences by name from text list'
|
||||||
|
bl_options = {'INTERNAL', 'UNDO'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
return len(pg.sequence_list) > 0
|
||||||
|
|
||||||
|
def invoke(self, context, event):
|
||||||
|
return context.window_manager.invoke_props_dialog(self, width=256)
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
layout.label(icon='INFO', text='Each sequence name should be on a new line.')
|
||||||
|
layout.prop(pg, 'select_text', text='')
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
if pg.select_text is None:
|
||||||
|
self.report({'ERROR_INVALID_CONTEXT'}, 'No text block selected')
|
||||||
|
return {'CANCELLED'}
|
||||||
|
contents = pg.select_text.as_string()
|
||||||
|
count = 0
|
||||||
|
for line in contents.split('\n'):
|
||||||
|
for sequence in pg.sequence_list:
|
||||||
|
if sequence.action_name == line:
|
||||||
|
sequence.is_selected = True
|
||||||
|
count += 1
|
||||||
|
self.report({'INFO'}, f'Selected {count} sequence(s)')
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_import_sequences_select_all(Operator):
|
||||||
|
bl_idname = 'psa_import.sequences_select_all'
|
||||||
|
bl_label = 'All'
|
||||||
|
bl_description = 'Select all sequences'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||||
|
has_unselected_actions = any(map(lambda action: not action.is_selected, visible_sequences))
|
||||||
|
return len(visible_sequences) > 0 and has_unselected_actions
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||||
|
for sequence in visible_sequences:
|
||||||
|
sequence.is_selected = True
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_import_sequences_deselect_all(Operator):
|
||||||
|
bl_idname = 'psa_import.sequences_deselect_all'
|
||||||
|
bl_label = 'None'
|
||||||
|
bl_description = 'Deselect all visible sequences'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||||
|
has_selected_sequences = any(map(lambda sequence: sequence.is_selected, visible_sequences))
|
||||||
|
return len(visible_sequences) > 0 and has_selected_sequences
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||||
|
for sequence in visible_sequences:
|
||||||
|
sequence.is_selected = False
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_import_select_file(Operator):
|
||||||
|
bl_idname = 'psa_import.select_file'
|
||||||
|
bl_label = 'Select'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
bl_description = 'Select a PSA file from which to import animations'
|
||||||
|
filepath: StringProperty(subtype='FILE_PATH')
|
||||||
|
filter_glob: StringProperty(default="*.psa", options={'HIDDEN'})
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
|
||||||
|
return {"FINISHED"}
|
||||||
|
|
||||||
|
def invoke(self, context, event):
|
||||||
|
context.window_manager.fileselect_add(self)
|
||||||
|
return {"RUNNING_MODAL"}
|
||||||
|
|
||||||
|
|
||||||
|
def load_psa_file(context, filepath: str):
|
||||||
|
pg = context.scene.psa_import
|
||||||
|
pg.sequence_list.clear()
|
||||||
|
pg.psa.bones.clear()
|
||||||
|
pg.psa_error = ''
|
||||||
|
try:
|
||||||
|
# Read the file and populate the action list.
|
||||||
|
p = os.path.abspath(filepath)
|
||||||
|
psa_reader = PsaReader(p)
|
||||||
|
for sequence in psa_reader.sequences.values():
|
||||||
|
item = pg.sequence_list.add()
|
||||||
|
item.action_name = sequence.name.decode('windows-1252')
|
||||||
|
for psa_bone in psa_reader.bones:
|
||||||
|
item = pg.psa.bones.add()
|
||||||
|
item.bone_name = psa_bone.name.decode('windows-1252')
|
||||||
|
except Exception as e:
|
||||||
|
pg.psa_error = str(e)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def on_psa_file_path_updated(cls, context):
|
||||||
|
load_psa_file(context, cls.filepath)
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_OT_import(Operator, ImportHelper):
|
||||||
|
bl_idname = 'psa_import.import'
|
||||||
|
bl_label = 'Import'
|
||||||
|
bl_description = 'Import the selected animations into the scene as actions'
|
||||||
|
bl_options = {'INTERNAL', 'UNDO'}
|
||||||
|
|
||||||
|
filename_ext = '.psa'
|
||||||
|
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||||
|
filepath: StringProperty(
|
||||||
|
name='File Path',
|
||||||
|
description='File path used for importing the PSA file',
|
||||||
|
maxlen=1024,
|
||||||
|
default='',
|
||||||
|
update=on_psa_file_path_updated)
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
active_object = context.view_layer.objects.active
|
||||||
|
if active_object is None or active_object.type != 'ARMATURE':
|
||||||
|
cls.poll_message_set('The active object must be an armature')
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
psa_reader = PsaReader(self.filepath)
|
||||||
|
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||||
|
|
||||||
|
options = PsaImportOptions()
|
||||||
|
options.sequence_names = sequence_names
|
||||||
|
options.should_use_fake_user = pg.should_use_fake_user
|
||||||
|
options.should_stash = pg.should_stash
|
||||||
|
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
|
||||||
|
options.should_overwrite = pg.should_overwrite
|
||||||
|
options.should_write_metadata = pg.should_write_metadata
|
||||||
|
options.should_write_keyframes = pg.should_write_keyframes
|
||||||
|
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||||
|
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||||
|
|
||||||
|
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
||||||
|
|
||||||
|
if len(result.warnings) > 0:
|
||||||
|
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||||
|
message += '\n'.join(result.warnings)
|
||||||
|
self.report({'WARNING'}, message)
|
||||||
|
else:
|
||||||
|
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||||
|
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def invoke(self, context: Context, event: Event):
|
||||||
|
# Attempt to load the PSA file for the pre-selected file.
|
||||||
|
load_psa_file(context, self.filepath)
|
||||||
|
|
||||||
|
context.window_manager.fileselect_add(self)
|
||||||
|
return {'RUNNING_MODAL'}
|
||||||
|
|
||||||
|
def draw(self, context: Context):
|
||||||
|
layout = self.layout
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
|
||||||
|
if pg.psa_error:
|
||||||
|
row = layout.row()
|
||||||
|
row.label(text='Select a PSA file', icon='ERROR')
|
||||||
|
else:
|
||||||
|
box = layout.box()
|
||||||
|
|
||||||
|
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
|
||||||
|
|
||||||
|
# Select buttons.
|
||||||
|
rows = max(3, min(len(pg.sequence_list), 10))
|
||||||
|
|
||||||
|
row = box.row()
|
||||||
|
col = row.column()
|
||||||
|
|
||||||
|
row2 = col.row(align=True)
|
||||||
|
row2.label(text='Select')
|
||||||
|
row2.operator(PSA_OT_import_sequences_from_text.bl_idname, text='', icon='TEXT')
|
||||||
|
row2.operator(PSA_OT_import_sequences_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||||
|
row2.operator(PSA_OT_import_sequences_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||||
|
|
||||||
|
col = col.row()
|
||||||
|
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
||||||
|
|
||||||
|
col = layout.column(heading='')
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'should_overwrite')
|
||||||
|
|
||||||
|
col = layout.column(heading='Write')
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'should_write_keyframes')
|
||||||
|
col.prop(pg, 'should_write_metadata')
|
||||||
|
|
||||||
|
col = layout.column()
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'bone_mapping_mode')
|
||||||
|
|
||||||
|
if pg.should_write_keyframes:
|
||||||
|
col = layout.column(heading='Keyframes')
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'should_convert_to_samples')
|
||||||
|
col.separator()
|
||||||
|
|
||||||
|
col = layout.column(heading='Options')
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'should_use_fake_user')
|
||||||
|
col.prop(pg, 'should_stash')
|
||||||
|
col.prop(pg, 'should_use_action_name_prefix')
|
||||||
|
|
||||||
|
if pg.should_use_action_name_prefix:
|
||||||
|
col.prop(pg, 'action_name_prefix')
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSA_OT_import_sequences_select_all,
|
||||||
|
PSA_OT_import_sequences_deselect_all,
|
||||||
|
PSA_OT_import_sequences_from_text,
|
||||||
|
PSA_OT_import,
|
||||||
|
PSA_OT_import_select_file,
|
||||||
|
)
|
||||||
119
io_scene_psk_psa/psa/import_/properties.py
Normal file
119
io_scene_psk_psa/psa/import_/properties.py
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
import re
|
||||||
|
from fnmatch import fnmatch
|
||||||
|
from typing import List
|
||||||
|
|
||||||
|
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty
|
||||||
|
from bpy.types import PropertyGroup, Text
|
||||||
|
|
||||||
|
empty_set = set()
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_PG_import_action_list_item(PropertyGroup):
|
||||||
|
action_name: StringProperty(options=empty_set)
|
||||||
|
is_selected: BoolProperty(default=False, options=empty_set)
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_PG_bone(PropertyGroup):
|
||||||
|
bone_name: StringProperty(options=empty_set)
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_PG_data(PropertyGroup):
|
||||||
|
bones: CollectionProperty(type=PSA_PG_bone)
|
||||||
|
sequence_count: IntProperty(default=0)
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_PG_import(PropertyGroup):
|
||||||
|
psa_error: StringProperty(default='')
|
||||||
|
psa: PointerProperty(type=PSA_PG_data)
|
||||||
|
sequence_list: CollectionProperty(type=PSA_PG_import_action_list_item)
|
||||||
|
sequence_list_index: IntProperty(name='', default=0)
|
||||||
|
should_use_fake_user: BoolProperty(default=True, name='Fake User',
|
||||||
|
description='Assign each imported action a fake user so that the data block is '
|
||||||
|
'saved even it has no users',
|
||||||
|
options=empty_set)
|
||||||
|
should_stash: BoolProperty(default=False, name='Stash',
|
||||||
|
description='Stash each imported action as a strip on a new non-contributing NLA track',
|
||||||
|
options=empty_set)
|
||||||
|
should_use_action_name_prefix: BoolProperty(default=False, name='Prefix Action Name', options=empty_set)
|
||||||
|
action_name_prefix: StringProperty(default='', name='Prefix', options=empty_set)
|
||||||
|
should_overwrite: BoolProperty(default=False, name='Overwrite', options=empty_set,
|
||||||
|
description='If an action with a matching name already exists, the existing action '
|
||||||
|
'will have it\'s data overwritten instead of a new action being created')
|
||||||
|
should_write_keyframes: BoolProperty(default=True, name='Keyframes', options=empty_set)
|
||||||
|
should_write_metadata: BoolProperty(default=True, name='Metadata', options=empty_set,
|
||||||
|
description='Additional data will be written to the custom properties of the '
|
||||||
|
'Action (e.g., frame rate)')
|
||||||
|
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
|
||||||
|
sequence_filter_is_selected: BoolProperty(default=False, options=empty_set, name='Only Show Selected',
|
||||||
|
description='Only show selected sequences')
|
||||||
|
sequence_use_filter_invert: BoolProperty(default=False, options=empty_set)
|
||||||
|
sequence_use_filter_regex: BoolProperty(default=False, name='Regular Expression',
|
||||||
|
description='Filter using regular expressions', options=empty_set)
|
||||||
|
select_text: PointerProperty(type=Text)
|
||||||
|
should_convert_to_samples: BoolProperty(
|
||||||
|
default=False,
|
||||||
|
name='Convert to Samples',
|
||||||
|
description='Convert keyframes to read-only samples. '
|
||||||
|
'Recommended if you do not plan on editing the actions directly'
|
||||||
|
)
|
||||||
|
bone_mapping_mode: EnumProperty(
|
||||||
|
name='Bone Mapping',
|
||||||
|
options=empty_set,
|
||||||
|
description='The method by which bones from the incoming PSA file are mapped to the armature',
|
||||||
|
items=(
|
||||||
|
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
||||||
|
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
||||||
|
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def filter_sequences(pg: PSA_PG_import, sequences) -> List[int]:
|
||||||
|
bitflag_filter_item = 1 << 30
|
||||||
|
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||||
|
|
||||||
|
if pg.sequence_filter_name is not None:
|
||||||
|
# Filter name is non-empty.
|
||||||
|
if pg.sequence_use_filter_regex:
|
||||||
|
# Use regular expression. If regex pattern doesn't compile, just ignore it.
|
||||||
|
try:
|
||||||
|
regex = re.compile(pg.sequence_filter_name)
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
if not regex.match(sequence.action_name):
|
||||||
|
flt_flags[i] &= ~bitflag_filter_item
|
||||||
|
except re.error:
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
# User regular text matching.
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
if not fnmatch(sequence.action_name, f'*{pg.sequence_filter_name}*'):
|
||||||
|
flt_flags[i] &= ~bitflag_filter_item
|
||||||
|
|
||||||
|
if pg.sequence_filter_is_selected:
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
if not sequence.is_selected:
|
||||||
|
flt_flags[i] &= ~bitflag_filter_item
|
||||||
|
|
||||||
|
if pg.sequence_use_filter_invert:
|
||||||
|
# Invert filter flags for all items.
|
||||||
|
for i, sequence in enumerate(sequences):
|
||||||
|
flt_flags[i] ^= bitflag_filter_item
|
||||||
|
|
||||||
|
return flt_flags
|
||||||
|
|
||||||
|
|
||||||
|
def get_visible_sequences(pg: PSA_PG_import, sequences) -> List[PSA_PG_import_action_list_item]:
|
||||||
|
bitflag_filter_item = 1 << 30
|
||||||
|
visible_sequences = []
|
||||||
|
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||||
|
if bool(flag & bitflag_filter_item):
|
||||||
|
visible_sequences.append(sequences[i])
|
||||||
|
return visible_sequences
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSA_PG_import_action_list_item,
|
||||||
|
PSA_PG_bone,
|
||||||
|
PSA_PG_data,
|
||||||
|
PSA_PG_import,
|
||||||
|
)
|
||||||
45
io_scene_psk_psa/psa/import_/ui.py
Normal file
45
io_scene_psk_psa/psa/import_/ui.py
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
import bpy
|
||||||
|
from bpy.types import UIList
|
||||||
|
|
||||||
|
from .properties import filter_sequences
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_UL_sequences(UIList):
|
||||||
|
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index, flt_flag):
|
||||||
|
row = layout.row(align=True)
|
||||||
|
split = row.split(align=True, factor=0.75)
|
||||||
|
column = split.row(align=True)
|
||||||
|
column.alignment = 'LEFT'
|
||||||
|
column.prop(item, 'is_selected', icon_only=True)
|
||||||
|
column.label(text=getattr(item, 'action_name'))
|
||||||
|
|
||||||
|
def draw_filter(self, context, layout):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
row = layout.row()
|
||||||
|
sub_row = row.row(align=True)
|
||||||
|
sub_row.prop(pg, 'sequence_filter_name', text="")
|
||||||
|
sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||||
|
sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
|
||||||
|
sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
|
||||||
|
|
||||||
|
def filter_items(self, context, data, property_):
|
||||||
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
sequences = getattr(data, property_)
|
||||||
|
flt_flags = filter_sequences(pg, sequences)
|
||||||
|
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name')
|
||||||
|
return flt_flags, flt_neworder
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_UL_import_sequences(PSA_UL_sequences, UIList):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_UL_import_actions(PSA_UL_sequences, UIList):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSA_UL_sequences,
|
||||||
|
PSA_UL_import_sequences,
|
||||||
|
PSA_UL_import_actions,
|
||||||
|
)
|
||||||
@@ -1,22 +1,27 @@
|
|||||||
|
import typing
|
||||||
|
from typing import List, Optional
|
||||||
|
|
||||||
import bpy
|
import bpy
|
||||||
import os
|
import numpy
|
||||||
import numpy as np
|
from bpy.types import FCurve, Object, Context
|
||||||
from mathutils import Vector, Quaternion, Matrix
|
from mathutils import Vector, Quaternion
|
||||||
|
|
||||||
from .data import Psa
|
from .data import Psa
|
||||||
from typing import List, AnyStr, Optional
|
|
||||||
from bpy.types import Operator, Action, UIList, PropertyGroup, Panel, Armature, FileSelectParams
|
|
||||||
from bpy_extras.io_utils import ExportHelper, ImportHelper
|
|
||||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty
|
|
||||||
from .reader import PsaReader
|
from .reader import PsaReader
|
||||||
|
|
||||||
|
|
||||||
class PsaImporter(object):
|
class PsaImportOptions(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
pass
|
self.should_use_fake_user = False
|
||||||
|
self.should_stash = False
|
||||||
|
self.sequence_names = []
|
||||||
|
self.should_overwrite = False
|
||||||
|
self.should_write_keyframes = True
|
||||||
|
self.should_write_metadata = True
|
||||||
|
self.action_name_prefix = ''
|
||||||
|
self.should_convert_to_samples = False
|
||||||
|
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||||
|
|
||||||
def import_psa(self, psa_reader: PsaReader, sequence_names: List[AnyStr], armature_object):
|
|
||||||
sequences = map(lambda x: psa_reader.sequences[x], sequence_names)
|
|
||||||
armature_data = armature_object.data
|
|
||||||
|
|
||||||
class ImportBone(object):
|
class ImportBone(object):
|
||||||
def __init__(self, psa_bone: Psa.Bone):
|
def __init__(self, psa_bone: Psa.Bone):
|
||||||
@@ -27,9 +32,10 @@ class PsaImporter(object):
|
|||||||
self.orig_loc: Vector = Vector()
|
self.orig_loc: Vector = Vector()
|
||||||
self.orig_quat: Quaternion = Quaternion()
|
self.orig_quat: Quaternion = Quaternion()
|
||||||
self.post_quat: Quaternion = Quaternion()
|
self.post_quat: Quaternion = Quaternion()
|
||||||
self.fcurves = []
|
self.fcurves: List[FCurve] = []
|
||||||
|
|
||||||
def calculate_fcurve_data(import_bone: ImportBone, key_data: []):
|
|
||||||
|
def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[float]):
|
||||||
# Convert world-space transforms to local-space transforms.
|
# Convert world-space transforms to local-space transforms.
|
||||||
key_rotation = Quaternion(key_data[0:4])
|
key_rotation = Quaternion(key_data[0:4])
|
||||||
key_location = Vector(key_data[4:])
|
key_location = Vector(key_data[4:])
|
||||||
@@ -46,39 +52,87 @@ class PsaImporter(object):
|
|||||||
loc.rotate(import_bone.post_quat.conjugated())
|
loc.rotate(import_bone.post_quat.conjugated())
|
||||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||||
|
|
||||||
|
|
||||||
|
class PsaImportResult:
|
||||||
|
def __init__(self):
|
||||||
|
self.warnings: List[str] = []
|
||||||
|
|
||||||
|
|
||||||
|
def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
|
||||||
|
"""
|
||||||
|
@param psa_bone_name: The name of the PSA bone.
|
||||||
|
@param armature_bone_names: The names of the bones in the armature.
|
||||||
|
@param bone_mapping_mode: One of 'EXACT' or 'CASE_INSENSITIVE'.
|
||||||
|
@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
|
||||||
|
"""
|
||||||
|
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
|
||||||
|
if bone_mapping_mode == 'CASE_INSENSITIVE':
|
||||||
|
if armature_bone_name.lower() == psa_bone_name.lower():
|
||||||
|
return armature_bone_index
|
||||||
|
else:
|
||||||
|
if armature_bone_name == psa_bone_name:
|
||||||
|
return armature_bone_index
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
|
||||||
|
result = PsaImportResult()
|
||||||
|
sequences = [psa_reader.sequences[x] for x in options.sequence_names]
|
||||||
|
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||||
|
|
||||||
# Create an index mapping from bones in the PSA to bones in the target armature.
|
# Create an index mapping from bones in the PSA to bones in the target armature.
|
||||||
psa_to_armature_bone_indices = {}
|
psa_to_armature_bone_indices = {}
|
||||||
|
armature_to_psa_bone_indices = {}
|
||||||
armature_bone_names = [x.name for x in armature_data.bones]
|
armature_bone_names = [x.name for x in armature_data.bones]
|
||||||
psa_bone_names = []
|
psa_bone_names = []
|
||||||
|
duplicate_mappings = []
|
||||||
|
|
||||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||||
psa_bone_name = psa_bone.name.decode('windows-1252')
|
psa_bone_name: str = psa_bone.name.decode('windows-1252')
|
||||||
psa_bone_names.append(psa_bone_name)
|
armature_bone_index = _get_armature_bone_index_for_psa_bone(psa_bone_name, armature_bone_names, options.bone_mapping_mode)
|
||||||
try:
|
if armature_bone_index is not None:
|
||||||
|
# Ensure that no other PSA bone has been mapped to this armature bone yet.
|
||||||
|
if armature_bone_index not in armature_to_psa_bone_indices:
|
||||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||||
except ValueError:
|
armature_to_psa_bone_indices[armature_bone_index] = psa_bone_index
|
||||||
pass
|
else:
|
||||||
|
# This armature bone has already been mapped to a PSA bone.
|
||||||
|
duplicate_mappings.append((psa_bone_index, armature_bone_index, armature_to_psa_bone_indices[armature_bone_index]))
|
||||||
|
psa_bone_names.append(armature_bone_names[armature_bone_index])
|
||||||
|
else:
|
||||||
|
psa_bone_names.append(psa_bone_name)
|
||||||
|
|
||||||
|
# Warn about duplicate bone mappings.
|
||||||
|
if len(duplicate_mappings) > 0:
|
||||||
|
for (psa_bone_index, armature_bone_index, mapped_psa_bone_index) in duplicate_mappings:
|
||||||
|
psa_bone_name = psa_bone_names[psa_bone_index]
|
||||||
|
armature_bone_name = armature_bone_names[armature_bone_index]
|
||||||
|
mapped_psa_bone_name = psa_bone_names[mapped_psa_bone_index]
|
||||||
|
result.warnings.append(f'PSA bone {psa_bone_index} ({psa_bone_name}) could not be mapped to armature bone {armature_bone_index} ({armature_bone_name}) because the armature bone is already mapped to PSA bone {mapped_psa_bone_index} ({mapped_psa_bone_name})')
|
||||||
|
|
||||||
# Report if there are missing bones in the target armature.
|
# Report if there are missing bones in the target armature.
|
||||||
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
|
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
|
||||||
if len(missing_bone_names) > 0:
|
if len(missing_bone_names) > 0:
|
||||||
print(f'The armature object \'{armature_object.name}\' is missing the following bones that exist in the PSA:')
|
result.warnings.append(
|
||||||
print(list(sorted(missing_bone_names)))
|
f'The armature \'{armature_object.name}\' is missing {len(missing_bone_names)} bones that exist in '
|
||||||
|
'the PSA:\n' +
|
||||||
|
str(list(sorted(missing_bone_names)))
|
||||||
|
)
|
||||||
del armature_bone_names
|
del armature_bone_names
|
||||||
|
|
||||||
# Create intermediate bone data for import operations.
|
# Create intermediate bone data for import operations.
|
||||||
import_bones = []
|
import_bones = []
|
||||||
import_bones_dict = dict()
|
import_bones_dict = dict()
|
||||||
|
|
||||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
|
||||||
bone_name = psa_bone.name.decode('windows-1252')
|
if psa_bone_index not in psa_to_armature_bone_indices:
|
||||||
if psa_bone_index not in psa_to_armature_bone_indices: # TODO: replace with bone_name in armature_data.bones
|
|
||||||
# PSA bone does not map to armature bone, skip it and leave an empty bone in its place.
|
# PSA bone does not map to armature bone, skip it and leave an empty bone in its place.
|
||||||
import_bones.append(None)
|
import_bones.append(None)
|
||||||
continue
|
continue
|
||||||
import_bone = ImportBone(psa_bone)
|
import_bone = ImportBone(psa_bone)
|
||||||
import_bone.armature_bone = armature_data.bones[bone_name]
|
import_bone.armature_bone = armature_data.bones[psa_bone_name]
|
||||||
import_bone.pose_bone = armature_object.pose.bones[bone_name]
|
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
|
||||||
import_bones_dict[bone_name] = import_bone
|
import_bones_dict[psa_bone_name] = import_bone
|
||||||
import_bones.append(import_bone)
|
import_bones.append(import_bone)
|
||||||
|
|
||||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||||
@@ -87,7 +141,8 @@ class PsaImporter(object):
|
|||||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||||
if armature_bone.get('orig_quat') is not None:
|
if armature_bone.get('orig_quat') is not None:
|
||||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect (animations are flipped 180 around Z)
|
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect
|
||||||
|
# (animations are flipped 180 around Z)
|
||||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||||
@@ -103,10 +158,24 @@ class PsaImporter(object):
|
|||||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
||||||
|
|
||||||
|
context.window_manager.progress_begin(0, len(sequences))
|
||||||
|
|
||||||
# Create and populate the data for new sequences.
|
# Create and populate the data for new sequences.
|
||||||
for sequence in sequences:
|
actions = []
|
||||||
|
for sequence_index, sequence in enumerate(sequences):
|
||||||
# Add the action.
|
# Add the action.
|
||||||
action = bpy.data.actions.new(name=sequence.name.decode())
|
sequence_name = sequence.name.decode('windows-1252')
|
||||||
|
action_name = options.action_name_prefix + sequence_name
|
||||||
|
|
||||||
|
if options.should_overwrite and action_name in bpy.data.actions:
|
||||||
|
action = bpy.data.actions[action_name]
|
||||||
|
else:
|
||||||
|
action = bpy.data.actions.new(name=action_name)
|
||||||
|
|
||||||
|
if options.should_write_keyframes:
|
||||||
|
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||||
|
while len(action.fcurves) > 0:
|
||||||
|
action.fcurves.remove(action.fcurves[-1])
|
||||||
|
|
||||||
# Create f-curves for the rotation and location of each bone.
|
# Create f-curves for the rotation and location of each bone.
|
||||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||||
@@ -115,297 +184,64 @@ class PsaImporter(object):
|
|||||||
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
||||||
location_data_path = pose_bone.path_from_id('location')
|
location_data_path = pose_bone.path_from_id('location')
|
||||||
import_bone.fcurves = [
|
import_bone.fcurves = [
|
||||||
action.fcurves.new(rotation_data_path, index=0), # Qw
|
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name), # Qw
|
||||||
action.fcurves.new(rotation_data_path, index=1), # Qx
|
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name), # Qx
|
||||||
action.fcurves.new(rotation_data_path, index=2), # Qy
|
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name), # Qy
|
||||||
action.fcurves.new(rotation_data_path, index=3), # Qz
|
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name), # Qz
|
||||||
action.fcurves.new(location_data_path, index=0), # Lx
|
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name), # Lx
|
||||||
action.fcurves.new(location_data_path, index=1), # Ly
|
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name), # Ly
|
||||||
action.fcurves.new(location_data_path, index=2), # Lz
|
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name), # Lz
|
||||||
]
|
]
|
||||||
|
|
||||||
# Read the sequence keys from the PSA file.
|
|
||||||
sequence_name = sequence.name.decode('windows-1252')
|
|
||||||
|
|
||||||
# Read the sequence data matrix from the PSA.
|
# Read the sequence data matrix from the PSA.
|
||||||
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
|
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
|
||||||
keyframe_write_matrix = np.ones(sequence_data_matrix.shape, dtype=np.int8)
|
|
||||||
|
|
||||||
# The first step is to determine the frames at which each bone will write out a keyframe.
|
# Convert the sequence's data from world-space to local-space.
|
||||||
threshold = 0.001
|
for bone_index, import_bone in enumerate(import_bones):
|
||||||
|
if import_bone is None:
|
||||||
|
continue
|
||||||
|
for frame_index in range(sequence.frame_count):
|
||||||
|
# This bone has writeable keyframes for this frame.
|
||||||
|
key_data = sequence_data_matrix[frame_index, bone_index]
|
||||||
|
# Calculate the local-space key data for the bone.
|
||||||
|
sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
|
||||||
|
|
||||||
|
# Write the keyframes out.
|
||||||
|
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
||||||
|
fcurve_data[0::2] = range(sequence.frame_count)
|
||||||
for bone_index, import_bone in enumerate(import_bones):
|
for bone_index, import_bone in enumerate(import_bones):
|
||||||
if import_bone is None:
|
if import_bone is None:
|
||||||
continue
|
continue
|
||||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||||
# Get all the keyframe data for the bone's f-curve data from the sequence data matrix.
|
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||||
fcurve_frame_data = sequence_data_matrix[:, bone_index, fcurve_index]
|
fcurve.keyframe_points.add(sequence.frame_count)
|
||||||
last_written_datum = 0
|
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||||
for frame_index, datum in enumerate(fcurve_frame_data):
|
|
||||||
# If the f-curve data is not different enough to the last written frame, un-mark this data for writing.
|
|
||||||
if frame_index > 0 and abs(datum - last_written_datum) < threshold:
|
|
||||||
keyframe_write_matrix[frame_index, bone_index, fcurve_index] = 0
|
|
||||||
else:
|
|
||||||
last_written_datum = fcurve_frame_data[frame_index]
|
|
||||||
|
|
||||||
# Write the keyframes out!
|
if options.should_convert_to_samples:
|
||||||
for frame_index in range(sequence.frame_count):
|
# Bake the curve to samples.
|
||||||
for bone_index, import_bone in enumerate(import_bones):
|
for fcurve in action.fcurves:
|
||||||
if import_bone is None:
|
fcurve.convert_to_samples(start=0, end=sequence.frame_count)
|
||||||
continue
|
|
||||||
bone_has_writeable_keyframes = any(keyframe_write_matrix[frame_index, bone_index])
|
|
||||||
if bone_has_writeable_keyframes:
|
|
||||||
# This bone has writeable keyframes for this frame.
|
|
||||||
key_data = sequence_data_matrix[frame_index, bone_index]
|
|
||||||
# Calculate the local-space key data for the bone.
|
|
||||||
fcurve_data = calculate_fcurve_data(import_bone, key_data)
|
|
||||||
for fcurve, should_write, datum in zip(import_bone.fcurves, keyframe_write_matrix[frame_index, bone_index], fcurve_data):
|
|
||||||
if should_write:
|
|
||||||
fcurve.keyframe_points.insert(frame_index, datum, options={'FAST'})
|
|
||||||
|
|
||||||
|
# Write meta-data.
|
||||||
|
if options.should_write_metadata:
|
||||||
|
action['psa_sequence_fps'] = sequence.fps
|
||||||
|
|
||||||
class PsaImportPsaBoneItem(PropertyGroup):
|
action.use_fake_user = options.should_use_fake_user
|
||||||
bone_name: StringProperty()
|
|
||||||
|
|
||||||
@property
|
actions.append(action)
|
||||||
def name(self):
|
|
||||||
return self.bone_name
|
|
||||||
|
|
||||||
|
context.window_manager.progress_update(sequence_index)
|
||||||
|
|
||||||
class PsaImportActionListItem(PropertyGroup):
|
# If the user specifies, store the new animations as strips on a non-contributing NLA track.
|
||||||
action_name: StringProperty()
|
if options.should_stash:
|
||||||
frame_count: IntProperty()
|
if armature_object.animation_data is None:
|
||||||
is_selected: BoolProperty(default=False)
|
armature_object.animation_data_create()
|
||||||
|
for action in actions:
|
||||||
|
nla_track = armature_object.animation_data.nla_tracks.new()
|
||||||
|
nla_track.name = action.name
|
||||||
|
nla_track.mute = True
|
||||||
|
nla_track.strips.new(name=action.name, start=0, action=action)
|
||||||
|
|
||||||
@property
|
context.window_manager.progress_end()
|
||||||
def name(self):
|
|
||||||
return self.action_name
|
|
||||||
|
|
||||||
|
return result
|
||||||
def on_psa_file_path_updated(property, context):
|
|
||||||
print('PATH UPDATED')
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
property_group.action_list.clear()
|
|
||||||
property_group.psa_bones.clear()
|
|
||||||
try:
|
|
||||||
# Read the file and populate the action list.
|
|
||||||
p = os.path.abspath(property_group.psa_file_path)
|
|
||||||
psa_reader = PsaReader(p)
|
|
||||||
for sequence in psa_reader.sequences.values():
|
|
||||||
item = property_group.action_list.add()
|
|
||||||
item.action_name = sequence.name.decode('windows-1252')
|
|
||||||
item.frame_count = sequence.frame_count
|
|
||||||
item.is_selected = True
|
|
||||||
|
|
||||||
for psa_bone in psa_reader.bones:
|
|
||||||
item = property_group.psa_bones.add()
|
|
||||||
item.bone_name = psa_bone.name
|
|
||||||
except IOError as e:
|
|
||||||
print('ERROR READING FILE')
|
|
||||||
print(e)
|
|
||||||
# TODO: set an error somewhere so the user knows the PSA could not be read.
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
def on_armature_object_updated(property, context):
|
|
||||||
# TODO: ensure that there are matching bones between the two rigs.
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
armature_object = property_group.armature_object
|
|
||||||
if armature_object is not None:
|
|
||||||
armature_bone_names = set(map(lambda bone: bone.name, armature_object.data.bones))
|
|
||||||
psa_bone_names = set(map(lambda psa_bone: psa_bone.name, property_group.psa_bones))
|
|
||||||
|
|
||||||
|
|
||||||
class PsaImportPropertyGroup(bpy.types.PropertyGroup):
|
|
||||||
psa_file_path: StringProperty(default='', update=on_psa_file_path_updated, name='PSA File Path')
|
|
||||||
psa_bones: CollectionProperty(type=PsaImportPsaBoneItem)
|
|
||||||
# armature_object: PointerProperty(name='Object', type=bpy.types.Object, update=on_armature_object_updated)
|
|
||||||
action_list: CollectionProperty(type=PsaImportActionListItem)
|
|
||||||
action_list_index: IntProperty(name='', default=0)
|
|
||||||
action_filter_name: StringProperty(default='')
|
|
||||||
|
|
||||||
|
|
||||||
class PSA_UL_ImportActionList(UIList):
|
|
||||||
|
|
||||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
|
||||||
row = layout.row(align=True)
|
|
||||||
split = row.split(align=True, factor=0.75)
|
|
||||||
action_col = split.row(align=True)
|
|
||||||
action_col.alignment = 'LEFT'
|
|
||||||
action_col.prop(item, 'is_selected', icon_only=True)
|
|
||||||
action_col.label(text=item.action_name)
|
|
||||||
|
|
||||||
def draw_filter(self, context, layout):
|
|
||||||
row = layout.row()
|
|
||||||
subrow = row.row(align=True)
|
|
||||||
subrow.prop(self, 'filter_name', text="")
|
|
||||||
subrow.prop(self, 'use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
|
||||||
subrow = row.row(align=True)
|
|
||||||
subrow.prop(self, 'use_filter_sort_reverse', text='', icon='SORT_ASC')
|
|
||||||
|
|
||||||
def filter_items(self, context, data, property):
|
|
||||||
actions = getattr(data, property)
|
|
||||||
flt_flags = []
|
|
||||||
flt_neworder = []
|
|
||||||
if self.filter_name:
|
|
||||||
flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
|
|
||||||
self.filter_name,
|
|
||||||
self.bitflag_filter_item,
|
|
||||||
actions,
|
|
||||||
'action_name',
|
|
||||||
reverse=self.use_filter_invert
|
|
||||||
)
|
|
||||||
return flt_flags, flt_neworder
|
|
||||||
|
|
||||||
|
|
||||||
class PsaImportSelectAll(bpy.types.Operator):
|
|
||||||
bl_idname = 'psa_import.actions_select_all'
|
|
||||||
bl_label = 'All'
|
|
||||||
bl_description = 'Select all actions'
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
action_list = property_group.action_list
|
|
||||||
has_unselected_actions = any(map(lambda action: not action.is_selected, action_list))
|
|
||||||
return len(action_list) > 0 and has_unselected_actions
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
for action in property_group.action_list:
|
|
||||||
action.is_selected = True
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
class PsaImportDeselectAll(bpy.types.Operator):
|
|
||||||
bl_idname = 'psa_import.actions_deselect_all'
|
|
||||||
bl_label = 'None'
|
|
||||||
bl_description = 'Deselect all actions'
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
action_list = property_group.action_list
|
|
||||||
has_selected_actions = any(map(lambda action: action.is_selected, action_list))
|
|
||||||
return len(action_list) > 0 and has_selected_actions
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
for action in property_group.action_list:
|
|
||||||
action.is_selected = False
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
class PSA_PT_ImportPanel(Panel):
|
|
||||||
bl_space_type = 'PROPERTIES'
|
|
||||||
bl_region_type = 'WINDOW'
|
|
||||||
bl_label = 'PSA Import'
|
|
||||||
bl_context = 'data'
|
|
||||||
bl_category = 'PSA Import'
|
|
||||||
bl_options = {'DEFAULT_CLOSED'}
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
return context.object.type == 'ARMATURE'
|
|
||||||
|
|
||||||
def draw(self, context):
|
|
||||||
layout = self.layout
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
|
|
||||||
row = layout.row()
|
|
||||||
row.prop(property_group, 'psa_file_path', text='')
|
|
||||||
row.enabled = False
|
|
||||||
# row.enabled = property_group.psa_file_path is not ''
|
|
||||||
row = layout.row()
|
|
||||||
|
|
||||||
layout.separator()
|
|
||||||
|
|
||||||
row.operator('psa_import.select_file', text='Select PSA File', icon='FILEBROWSER')
|
|
||||||
if len(property_group.action_list) > 0:
|
|
||||||
box = layout.box()
|
|
||||||
box.label(text=f'Actions ({len(property_group.action_list)})', icon='ACTION')
|
|
||||||
row = box.row()
|
|
||||||
rows = max(3, min(len(property_group.action_list), 10))
|
|
||||||
row.template_list('PSA_UL_ImportActionList', '', property_group, 'action_list', property_group, 'action_list_index', rows=rows)
|
|
||||||
row = box.row(align=True)
|
|
||||||
row.label(text='Select')
|
|
||||||
row.operator('psa_import.actions_select_all', text='All')
|
|
||||||
row.operator('psa_import.actions_deselect_all', text='None')
|
|
||||||
|
|
||||||
layout.separator()
|
|
||||||
|
|
||||||
layout.operator('psa_import.import', text=f'Import')
|
|
||||||
|
|
||||||
|
|
||||||
class PsaImportSelectFile(Operator):
|
|
||||||
bl_idname = 'psa_import.select_file'
|
|
||||||
bl_label = 'Select'
|
|
||||||
bl_options = {'REGISTER', 'UNDO'}
|
|
||||||
bl_description = 'Select a PSA file from which to import animations'
|
|
||||||
filepath: bpy.props.StringProperty(subtype='FILE_PATH')
|
|
||||||
filter_glob: bpy.props.StringProperty(default="*.psa", options={'HIDDEN'})
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
context.scene.psa_import.psa_file_path = self.filepath
|
|
||||||
return {"FINISHED"}
|
|
||||||
|
|
||||||
def invoke(self, context, event):
|
|
||||||
context.window_manager.fileselect_add(self)
|
|
||||||
return {"RUNNING_MODAL"}
|
|
||||||
|
|
||||||
|
|
||||||
class PsaImportOperator(Operator):
|
|
||||||
bl_idname = 'psa_import.import'
|
|
||||||
bl_label = 'Import'
|
|
||||||
bl_description = 'Import the selected animations into the scene as actions'
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
active_object = context.view_layer.objects.active
|
|
||||||
action_list = property_group.action_list
|
|
||||||
has_selected_actions = any(map(lambda action: action.is_selected, action_list))
|
|
||||||
return has_selected_actions and active_object is not None and active_object.type == 'ARMATURE'
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
psa_reader = PsaReader(property_group.psa_file_path)
|
|
||||||
sequence_names = [x.action_name for x in property_group.action_list if x.is_selected]
|
|
||||||
PsaImporter().import_psa(psa_reader, sequence_names, context.view_layer.objects.active)
|
|
||||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
class PsaImportFileSelectOperator(Operator, ImportHelper):
|
|
||||||
bl_idname = 'psa_import.file_select'
|
|
||||||
bl_label = 'File Select'
|
|
||||||
filename_ext = '.psa'
|
|
||||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
|
||||||
filepath: StringProperty(
|
|
||||||
name='File Path',
|
|
||||||
description='File path used for importing the PSA file',
|
|
||||||
maxlen=1024,
|
|
||||||
default='')
|
|
||||||
|
|
||||||
def invoke(self, context, event):
|
|
||||||
context.window_manager.fileselect_add(self)
|
|
||||||
return {'RUNNING_MODAL'}
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psa_import
|
|
||||||
property_group.psa_file_path = self.filepath
|
|
||||||
# Load the sequence names from the selected file
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
__classes__ = [
|
|
||||||
PsaImportPsaBoneItem,
|
|
||||||
PsaImportActionListItem,
|
|
||||||
PsaImportPropertyGroup,
|
|
||||||
PSA_UL_ImportActionList,
|
|
||||||
PsaImportSelectAll,
|
|
||||||
PsaImportDeselectAll,
|
|
||||||
PSA_PT_ImportPanel,
|
|
||||||
PsaImportOperator,
|
|
||||||
PsaImportFileSelectOperator,
|
|
||||||
PsaImportSelectFile,
|
|
||||||
]
|
|
||||||
|
|||||||
@@ -1,14 +1,17 @@
|
|||||||
from .data import *
|
|
||||||
import ctypes
|
import ctypes
|
||||||
|
|
||||||
import numpy as np
|
import numpy as np
|
||||||
|
|
||||||
|
from .data import *
|
||||||
|
|
||||||
|
|
||||||
class PsaReader(object):
|
class PsaReader(object):
|
||||||
"""
|
"""
|
||||||
This class will read the sequences and bone information immediately upon instantiation and hold onto a file handle.
|
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||||
The key data is not read into memory upon instantiation due to it's potentially very large size.
|
The keyframe data is not read into memory upon instantiation due to its potentially very large size.
|
||||||
To read the key data for a particular sequence, call `read_sequence_keys`.
|
To read the key data for a particular sequence, call :read_sequence_keys.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
def __init__(self, path):
|
def __init__(self, path):
|
||||||
self.keys_data_offset: int = 0
|
self.keys_data_offset: int = 0
|
||||||
self.fp = open(path, 'rb')
|
self.fp = open(path, 'rb')
|
||||||
@@ -22,16 +25,12 @@ class PsaReader(object):
|
|||||||
def sequences(self):
|
def sequences(self):
|
||||||
return self.psa.sequences
|
return self.psa.sequences
|
||||||
|
|
||||||
@staticmethod
|
def read_sequence_data_matrix(self, sequence_name: str) -> np.ndarray:
|
||||||
def _read_types(fp, data_class: ctypes.Structure, section: Section, data):
|
"""
|
||||||
buffer_length = section.data_size * section.data_count
|
Reads and returns the data matrix for the given sequence.
|
||||||
buffer = fp.read(buffer_length)
|
@param sequence_name: The name of the sequence.
|
||||||
offset = 0
|
@return: An FxBx7 matrix where F is the number of frames, B is the number of bones.
|
||||||
for _ in range(section.data_count):
|
"""
|
||||||
data.append(data_class.from_buffer_copy(buffer, offset))
|
|
||||||
offset += section.data_size
|
|
||||||
|
|
||||||
def read_sequence_data_matrix(self, sequence_name: str):
|
|
||||||
sequence = self.psa.sequences[sequence_name]
|
sequence = self.psa.sequences[sequence_name]
|
||||||
keys = self.read_sequence_keys(sequence_name)
|
keys = self.read_sequence_keys(sequence_name)
|
||||||
bone_count = len(self.bones)
|
bone_count = len(self.bones)
|
||||||
@@ -44,10 +43,11 @@ class PsaReader(object):
|
|||||||
return matrix
|
return matrix
|
||||||
|
|
||||||
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
|
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
|
||||||
""" Reads and returns the key data for a sequence.
|
"""
|
||||||
|
Reads and returns the key data for a sequence.
|
||||||
|
|
||||||
:param sequence_name: The name of the sequence.
|
@param sequence_name: The name of the sequence.
|
||||||
:return: A list of Psa.Keys.
|
@return: A list of Psa.Keys.
|
||||||
"""
|
"""
|
||||||
# Set the file reader to the beginning of the keys data
|
# Set the file reader to the beginning of the keys data
|
||||||
sequence = self.psa.sequences[sequence_name]
|
sequence = self.psa.sequences[sequence_name]
|
||||||
@@ -65,6 +65,15 @@ class PsaReader(object):
|
|||||||
offset += data_size
|
offset += data_size
|
||||||
return keys
|
return keys
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _read_types(fp, data_class, section: Section, data):
|
||||||
|
buffer_length = section.data_size * section.data_count
|
||||||
|
buffer = fp.read(buffer_length)
|
||||||
|
offset = 0
|
||||||
|
for _ in range(section.data_count):
|
||||||
|
data.append(data_class.from_buffer_copy(buffer, offset))
|
||||||
|
offset += section.data_size
|
||||||
|
|
||||||
def _read(self, fp) -> Psa:
|
def _read(self, fp) -> Psa:
|
||||||
psa = Psa()
|
psa = Psa()
|
||||||
while fp.read(1):
|
while fp.read(1):
|
||||||
@@ -83,9 +92,8 @@ class PsaReader(object):
|
|||||||
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
||||||
self.keys_data_offset = fp.tell()
|
self.keys_data_offset = fp.tell()
|
||||||
fp.seek(section.data_size * section.data_count, 1)
|
fp.seek(section.data_size * section.data_count, 1)
|
||||||
elif section.name in [b'SCALEKEYS']:
|
elif section.name == b'SCALEKEYS':
|
||||||
fp.seek(section.data_size * section.data_count, 1)
|
fp.seek(section.data_size * section.data_count, 1)
|
||||||
else:
|
else:
|
||||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
||||||
return psa
|
return psa
|
||||||
1
|
|
||||||
25
io_scene_psk_psa/psa/writer.py
Normal file
25
io_scene_psk_psa/psa/writer.py
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
from ctypes import Structure, sizeof
|
||||||
|
from typing import Type
|
||||||
|
|
||||||
|
from .data import Psa
|
||||||
|
from ..data import Section
|
||||||
|
|
||||||
|
|
||||||
|
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||||
|
section = Section()
|
||||||
|
section.name = name
|
||||||
|
if data_type is not None and data is not None:
|
||||||
|
section.data_size = sizeof(data_type)
|
||||||
|
section.data_count = len(data)
|
||||||
|
fp.write(section)
|
||||||
|
if data is not None:
|
||||||
|
for datum in data:
|
||||||
|
fp.write(datum)
|
||||||
|
|
||||||
|
|
||||||
|
def write_psa(psa: Psa, path: str):
|
||||||
|
with open(path, 'wb') as fp:
|
||||||
|
write_section(fp, b'ANIMHEAD')
|
||||||
|
write_section(fp, b'BONENAMES', Psa.Bone, psa.bones)
|
||||||
|
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
|
||||||
|
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
import bpy
|
|
||||||
import bmesh
|
import bmesh
|
||||||
from collections import OrderedDict
|
import bpy
|
||||||
|
from bpy.types import Armature
|
||||||
|
|
||||||
from .data import *
|
from .data import *
|
||||||
from ..helpers import *
|
from ..helpers import *
|
||||||
|
|
||||||
@@ -11,93 +12,83 @@ class PskInputObjects(object):
|
|||||||
self.armature_object = None
|
self.armature_object = None
|
||||||
|
|
||||||
|
|
||||||
class PskBuilderOptions(object):
|
class PskBuildOptions(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.bone_filter_mode = 'ALL'
|
self.bone_filter_mode = 'ALL'
|
||||||
self.bone_group_indices = []
|
self.bone_group_indices: List[int] = []
|
||||||
|
self.use_raw_mesh_data = True
|
||||||
|
self.material_names: List[str] = []
|
||||||
|
self.should_enforce_bone_name_restrictions = False
|
||||||
|
|
||||||
|
|
||||||
class PskBuilder(object):
|
def get_psk_input_objects(context) -> PskInputObjects:
|
||||||
def __init__(self):
|
|
||||||
pass
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def get_input_objects(context) -> PskInputObjects:
|
|
||||||
input_objects = PskInputObjects()
|
input_objects = PskInputObjects()
|
||||||
for obj in context.view_layer.objects.selected:
|
for selected_object in context.view_layer.objects.selected:
|
||||||
if obj.type != 'MESH':
|
if selected_object.type != 'MESH':
|
||||||
raise RuntimeError(f'Selected object "{obj.name}" is not a mesh')
|
raise RuntimeError(f'Selected object "{selected_object.name}" is not a mesh')
|
||||||
|
|
||||||
input_objects.mesh_objects = context.view_layer.objects.selected
|
input_objects.mesh_objects = context.view_layer.objects.selected
|
||||||
|
|
||||||
if len(input_objects.mesh_objects) == 0:
|
if len(input_objects.mesh_objects) == 0:
|
||||||
raise RuntimeError('At least one mesh must be selected')
|
raise RuntimeError('At least one mesh must be selected')
|
||||||
|
|
||||||
for obj in input_objects.mesh_objects:
|
for mesh_object in input_objects.mesh_objects:
|
||||||
if len(obj.data.materials) == 0:
|
if len(mesh_object.data.materials) == 0:
|
||||||
raise RuntimeError(f'Mesh "{obj.name}" must have at least one material')
|
raise RuntimeError(f'Mesh "{mesh_object.name}" must have at least one material')
|
||||||
|
|
||||||
# Ensure that there are either no armature modifiers (static mesh)
|
# Ensure that there are either no armature modifiers (static mesh)
|
||||||
# or that there is exactly one armature modifier object shared between
|
# or that there is exactly one armature modifier object shared between
|
||||||
# all selected meshes
|
# all selected meshes
|
||||||
armature_modifier_objects = set()
|
armature_modifier_objects = set()
|
||||||
|
|
||||||
for obj in input_objects.mesh_objects:
|
for mesh_object in input_objects.mesh_objects:
|
||||||
modifiers = [x for x in obj.modifiers if x.type == 'ARMATURE']
|
modifiers = [x for x in mesh_object.modifiers if x.type == 'ARMATURE']
|
||||||
if len(modifiers) == 0:
|
if len(modifiers) == 0:
|
||||||
continue
|
continue
|
||||||
elif len(modifiers) > 1:
|
elif len(modifiers) > 1:
|
||||||
raise RuntimeError(f'Mesh "{obj.name}" must have only one armature modifier')
|
raise RuntimeError(f'Mesh "{mesh_object.name}" must have only one armature modifier')
|
||||||
armature_modifier_objects.add(modifiers[0].object)
|
armature_modifier_objects.add(modifiers[0].object)
|
||||||
|
|
||||||
if len(armature_modifier_objects) > 1:
|
if len(armature_modifier_objects) > 1:
|
||||||
raise RuntimeError('All selected meshes must have the same armature modifier')
|
armature_modifier_names = [x.name for x in armature_modifier_objects]
|
||||||
|
raise RuntimeError(f'All selected meshes must have the same armature modifier, encountered {len(armature_modifier_names)} ({", ".join(armature_modifier_names)})')
|
||||||
elif len(armature_modifier_objects) == 1:
|
elif len(armature_modifier_objects) == 1:
|
||||||
input_objects.armature_object = list(armature_modifier_objects)[0]
|
input_objects.armature_object = list(armature_modifier_objects)[0]
|
||||||
|
|
||||||
return input_objects
|
return input_objects
|
||||||
|
|
||||||
def build(self, context, options: PskBuilderOptions) -> Psk:
|
|
||||||
input_objects = PskBuilder.get_input_objects(context)
|
|
||||||
|
|
||||||
armature_object = input_objects.armature_object
|
def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||||
|
input_objects = get_psk_input_objects(context)
|
||||||
|
|
||||||
|
armature_object: bpy.types.Object = input_objects.armature_object
|
||||||
|
|
||||||
psk = Psk()
|
psk = Psk()
|
||||||
bones = []
|
bones = []
|
||||||
materials = OrderedDict()
|
|
||||||
|
|
||||||
if armature_object is None:
|
if armature_object is None:
|
||||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||||
# that a PSK file must have at least one bone.
|
# that a PSK file must have at least one bone.
|
||||||
psk_bone = Psk.Bone()
|
psk_bone = Psk.Bone()
|
||||||
psk_bone.name = bytes('static', encoding='utf-8')
|
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||||
psk_bone.flags = 0
|
psk_bone.flags = 0
|
||||||
psk_bone.children_count = 0
|
psk_bone.children_count = 0
|
||||||
psk_bone.parent_index = 0
|
psk_bone.parent_index = 0
|
||||||
psk_bone.location = Vector3(0, 0, 0)
|
psk_bone.location = Vector3.zero()
|
||||||
psk_bone.rotation = Quaternion(0, 0, 0, 1)
|
psk_bone.rotation = Quaternion.identity()
|
||||||
psk.bones.append(psk_bone)
|
psk.bones.append(psk_bone)
|
||||||
else:
|
else:
|
||||||
bones = list(armature_object.data.bones)
|
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||||
|
armature_data = typing.cast(Armature, armature_object.data)
|
||||||
|
bones = [armature_data.bones[bone_name] for bone_name in bone_names]
|
||||||
|
|
||||||
# If we are filtering by bone groups, get only the bones that are in the specified bone groups and their
|
# Check that all bone names are valid.
|
||||||
# ancestors.
|
if options.should_enforce_bone_name_restrictions:
|
||||||
if options.bone_filter_mode == 'BONE_GROUPS':
|
check_bone_names(map(lambda x: x.name, bones))
|
||||||
bone_indices = get_export_bone_indices_for_bone_groups(armature_object, options.bone_group_indices)
|
|
||||||
bones = [bones[bone_index] for bone_index in bone_indices]
|
|
||||||
|
|
||||||
# Ensure that the exported hierarchy has a single root bone.
|
|
||||||
root_bones = [x for x in bones if x.parent is None]
|
|
||||||
print('root bones')
|
|
||||||
print(root_bones)
|
|
||||||
if len(root_bones) > 1:
|
|
||||||
root_bone_names = [x.name for x in bones]
|
|
||||||
raise RuntimeError('Exported bone hierarchy must have a single root bone.'
|
|
||||||
f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}')
|
|
||||||
|
|
||||||
for bone in bones:
|
for bone in bones:
|
||||||
psk_bone = Psk.Bone()
|
psk_bone = Psk.Bone()
|
||||||
psk_bone.name = bytes(bone.name, encoding='utf-8')
|
psk_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||||
psk_bone.flags = 0
|
psk_bone.flags = 0
|
||||||
psk_bone.children_count = 0
|
psk_bone.children_count = 0
|
||||||
|
|
||||||
@@ -109,66 +100,91 @@ class PskBuilder(object):
|
|||||||
psk_bone.parent_index = 0
|
psk_bone.parent_index = 0
|
||||||
|
|
||||||
if bone.parent is not None:
|
if bone.parent is not None:
|
||||||
rotation = bone.matrix.to_quaternion()
|
rotation = bone.matrix.to_quaternion().conjugated()
|
||||||
rotation.x = -rotation.x
|
inverse_parent_rotation = bone.parent.matrix.to_quaternion().inverted()
|
||||||
rotation.y = -rotation.y
|
parent_head = inverse_parent_rotation @ bone.parent.head
|
||||||
rotation.z = -rotation.z
|
parent_tail = inverse_parent_rotation @ bone.parent.tail
|
||||||
quat_parent = bone.parent.matrix.to_quaternion().inverted()
|
|
||||||
parent_head = quat_parent @ bone.parent.head
|
|
||||||
parent_tail = quat_parent @ bone.parent.tail
|
|
||||||
location = (parent_tail - parent_head) + bone.head
|
location = (parent_tail - parent_head) + bone.head
|
||||||
else:
|
else:
|
||||||
location = armature_object.matrix_local @ bone.head
|
armature_local_matrix = armature_object.matrix_local
|
||||||
rot_matrix = bone.matrix @ armature_object.matrix_local.to_3x3()
|
location = armature_local_matrix @ bone.head
|
||||||
rotation = rot_matrix.to_quaternion()
|
bone_rotation = bone.matrix.to_quaternion().conjugated()
|
||||||
|
local_rotation = armature_local_matrix.to_3x3().to_quaternion().conjugated()
|
||||||
|
rotation = bone_rotation @ local_rotation
|
||||||
|
rotation.conjugate()
|
||||||
|
|
||||||
psk_bone.location.x = location.x
|
psk_bone.location.x = location.x
|
||||||
psk_bone.location.y = location.y
|
psk_bone.location.y = location.y
|
||||||
psk_bone.location.z = location.z
|
psk_bone.location.z = location.z
|
||||||
|
|
||||||
|
psk_bone.rotation.w = rotation.w
|
||||||
psk_bone.rotation.x = rotation.x
|
psk_bone.rotation.x = rotation.x
|
||||||
psk_bone.rotation.y = rotation.y
|
psk_bone.rotation.y = rotation.y
|
||||||
psk_bone.rotation.z = rotation.z
|
psk_bone.rotation.z = rotation.z
|
||||||
psk_bone.rotation.w = rotation.w
|
|
||||||
|
|
||||||
psk.bones.append(psk_bone)
|
psk.bones.append(psk_bone)
|
||||||
|
|
||||||
vertex_offset = 0
|
# MATERIALS
|
||||||
|
material_names = options.material_names
|
||||||
|
|
||||||
|
for material_name in material_names:
|
||||||
|
psk_material = Psk.Material()
|
||||||
|
psk_material.name = bytes(material_name, encoding='windows-1252')
|
||||||
|
psk_material.texture_index = len(psk.materials)
|
||||||
|
psk.materials.append(psk_material)
|
||||||
|
|
||||||
|
for input_mesh_object in input_objects.mesh_objects:
|
||||||
|
|
||||||
|
# MATERIALS
|
||||||
|
material_indices = [material_names.index(material.name) for material in input_mesh_object.data.materials]
|
||||||
|
|
||||||
|
# MESH DATA
|
||||||
|
if options.use_raw_mesh_data:
|
||||||
|
mesh_object = input_mesh_object
|
||||||
|
mesh_data = input_mesh_object.data
|
||||||
|
else:
|
||||||
|
# Create a copy of the mesh object after non-armature modifiers are applied.
|
||||||
|
|
||||||
|
# Temporarily force the armature into the rest position.
|
||||||
|
# We will undo this later.
|
||||||
|
old_pose_position = armature_object.data.pose_position
|
||||||
|
armature_object.data.pose_position = 'REST'
|
||||||
|
|
||||||
|
depsgraph = context.evaluated_depsgraph_get()
|
||||||
|
bm = bmesh.new()
|
||||||
|
bm.from_object(input_mesh_object, depsgraph)
|
||||||
|
mesh_data = bpy.data.meshes.new('')
|
||||||
|
bm.to_mesh(mesh_data)
|
||||||
|
del bm
|
||||||
|
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||||
|
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||||
|
|
||||||
|
# Copy the vertex groups
|
||||||
|
for vertex_group in input_mesh_object.vertex_groups:
|
||||||
|
mesh_object.vertex_groups.new(name=vertex_group.name)
|
||||||
|
|
||||||
|
# Restore the previous pose position on the armature.
|
||||||
|
armature_object.data.pose_position = old_pose_position
|
||||||
|
|
||||||
|
vertex_offset = len(psk.points)
|
||||||
|
|
||||||
for object in input_objects.mesh_objects:
|
|
||||||
# VERTICES
|
# VERTICES
|
||||||
for vertex in object.data.vertices:
|
for vertex in mesh_data.vertices:
|
||||||
point = Vector3()
|
point = Vector3()
|
||||||
v = object.matrix_world @ vertex.co
|
v = mesh_object.matrix_world @ vertex.co
|
||||||
point.x = v.x
|
point.x = v.x
|
||||||
point.y = v.y
|
point.y = v.y
|
||||||
point.z = v.z
|
point.z = v.z
|
||||||
psk.points.append(point)
|
psk.points.append(point)
|
||||||
|
|
||||||
uv_layer = object.data.uv_layers.active.data
|
uv_layer = mesh_data.uv_layers.active.data
|
||||||
|
|
||||||
# MATERIALS
|
|
||||||
material_indices = []
|
|
||||||
for i, m in enumerate(object.data.materials):
|
|
||||||
if m is None:
|
|
||||||
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
|
|
||||||
if m.name in materials:
|
|
||||||
material_index = list(materials.keys()).index(m.name)
|
|
||||||
else:
|
|
||||||
material = Psk.Material()
|
|
||||||
material.name = bytes(m.name, encoding='utf-8')
|
|
||||||
material.texture_index = len(psk.materials)
|
|
||||||
psk.materials.append(material)
|
|
||||||
materials[m.name] = m
|
|
||||||
material_index = material.texture_index
|
|
||||||
material_indices.append(material_index)
|
|
||||||
|
|
||||||
# WEDGES
|
# WEDGES
|
||||||
object.data.calc_loop_triangles()
|
mesh_data.calc_loop_triangles()
|
||||||
|
|
||||||
# Build a list of non-unique wedges.
|
# Build a list of non-unique wedges.
|
||||||
wedges = []
|
wedges = []
|
||||||
for loop_index, loop in enumerate(object.data.loops):
|
for loop_index, loop in enumerate(mesh_data.loops):
|
||||||
wedge = Psk.Wedge()
|
wedge = Psk.Wedge()
|
||||||
wedge.point_index = loop.vertex_index + vertex_offset
|
wedge.point_index = loop.vertex_index + vertex_offset
|
||||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||||
@@ -176,13 +192,13 @@ class PskBuilder(object):
|
|||||||
wedges.append(wedge)
|
wedges.append(wedge)
|
||||||
|
|
||||||
# Assign material indices to the wedges.
|
# Assign material indices to the wedges.
|
||||||
for triangle in object.data.loop_triangles:
|
for triangle in mesh_data.loop_triangles:
|
||||||
for loop_index in triangle.loops:
|
for loop_index in triangle.loops:
|
||||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||||
|
|
||||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||||
wedge_indices = {}
|
wedge_indices = {}
|
||||||
loop_wedge_indices = [-1] * len(object.data.loops)
|
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
||||||
for loop_index, wedge in enumerate(wedges):
|
for loop_index, wedge in enumerate(wedges):
|
||||||
wedge_hash = hash(wedge)
|
wedge_hash = hash(wedge)
|
||||||
if wedge_hash in wedge_indices:
|
if wedge_hash in wedge_indices:
|
||||||
@@ -194,8 +210,8 @@ class PskBuilder(object):
|
|||||||
loop_wedge_indices[loop_index] = wedge_index
|
loop_wedge_indices[loop_index] = wedge_index
|
||||||
|
|
||||||
# FACES
|
# FACES
|
||||||
poly_groups, groups = object.data.calc_smooth_groups(use_bitflags=True)
|
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||||
for f in object.data.loop_triangles:
|
for f in mesh_data.loop_triangles:
|
||||||
face = Psk.Face()
|
face = Psk.Face()
|
||||||
face.material_index = material_indices[f.material_index]
|
face.material_index = material_indices[f.material_index]
|
||||||
face.wedge_indices[0] = loop_wedge_indices[f.loops[2]]
|
face.wedge_indices[0] = loop_wedge_indices[f.loops[2]]
|
||||||
@@ -206,10 +222,11 @@ class PskBuilder(object):
|
|||||||
|
|
||||||
# WEIGHTS
|
# WEIGHTS
|
||||||
if armature_object is not None:
|
if armature_object is not None:
|
||||||
|
armature_data = typing.cast(Armature, armature_object.data)
|
||||||
# Because the vertex groups may contain entries for which there is no matching bone in the armature,
|
# Because the vertex groups may contain entries for which there is no matching bone in the armature,
|
||||||
# we must filter them out and not export any weights for these vertex groups.
|
# we must filter them out and not export any weights for these vertex groups.
|
||||||
bone_names = [x.name for x in bones]
|
bone_names = [x.name for x in bones]
|
||||||
vertex_group_names = [x.name for x in object.vertex_groups]
|
vertex_group_names = [x.name for x in mesh_object.vertex_groups]
|
||||||
vertex_group_bone_indices = dict()
|
vertex_group_bone_indices = dict()
|
||||||
for vertex_group_index, vertex_group_name in enumerate(vertex_group_names):
|
for vertex_group_index, vertex_group_name in enumerate(vertex_group_names):
|
||||||
try:
|
try:
|
||||||
@@ -219,8 +236,8 @@ class PskBuilder(object):
|
|||||||
# Check to see if there is an associated bone for this vertex group that exists in the armature.
|
# Check to see if there is an associated bone for this vertex group that exists in the armature.
|
||||||
# If there is, we can traverse the ancestors of that bone to find an alternate bone to use for
|
# If there is, we can traverse the ancestors of that bone to find an alternate bone to use for
|
||||||
# weighting the vertices belonging to this vertex group.
|
# weighting the vertices belonging to this vertex group.
|
||||||
if vertex_group_name in armature_object.data.bones:
|
if vertex_group_name in armature_data.bones:
|
||||||
bone = armature_object.data.bones[vertex_group_name]
|
bone = armature_data.bones[vertex_group_name]
|
||||||
while bone is not None:
|
while bone is not None:
|
||||||
try:
|
try:
|
||||||
bone_index = bone_names.index(bone.name)
|
bone_index = bone_names.index(bone.name)
|
||||||
@@ -228,12 +245,12 @@ class PskBuilder(object):
|
|||||||
break
|
break
|
||||||
except ValueError:
|
except ValueError:
|
||||||
bone = bone.parent
|
bone = bone.parent
|
||||||
for vertex_group_index, vertex_group in enumerate(object.vertex_groups):
|
for vertex_group_index, vertex_group in enumerate(mesh_object.vertex_groups):
|
||||||
if vertex_group_index not in vertex_group_bone_indices:
|
if vertex_group_index not in vertex_group_bone_indices:
|
||||||
|
# Vertex group has no associated bone, skip it.
|
||||||
continue
|
continue
|
||||||
bone_index = vertex_group_bone_indices[vertex_group_index]
|
bone_index = vertex_group_bone_indices[vertex_group_index]
|
||||||
# TODO: exclude vertex group if it doesn't match to a bone we are exporting
|
for vertex_index in range(len(mesh_data.vertices)):
|
||||||
for vertex_index in range(len(object.data.vertices)):
|
|
||||||
try:
|
try:
|
||||||
weight = vertex_group.weight(vertex_index)
|
weight = vertex_group.weight(vertex_index)
|
||||||
except RuntimeError:
|
except RuntimeError:
|
||||||
@@ -246,6 +263,9 @@ class PskBuilder(object):
|
|||||||
w.weight = weight
|
w.weight = weight
|
||||||
psk.weights.append(w)
|
psk.weights.append(w)
|
||||||
|
|
||||||
vertex_offset = len(psk.points)
|
if not options.use_raw_mesh_data:
|
||||||
|
bpy.data.objects.remove(mesh_object)
|
||||||
|
bpy.data.meshes.remove(mesh_data)
|
||||||
|
del mesh_data
|
||||||
|
|
||||||
return psk
|
return psk
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
from typing import List
|
from typing import List
|
||||||
|
|
||||||
from ..data import *
|
from ..data import *
|
||||||
|
|
||||||
|
|
||||||
class Psk(object):
|
class Psk(object):
|
||||||
|
|
||||||
class Wedge(object):
|
class Wedge(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.point_index: int = 0
|
self.point_index: int = 0
|
||||||
@@ -16,8 +16,7 @@ class Psk(object):
|
|||||||
|
|
||||||
class Wedge16(Structure):
|
class Wedge16(Structure):
|
||||||
_fields_ = [
|
_fields_ = [
|
||||||
('point_index', c_uint16),
|
('point_index', c_uint32),
|
||||||
('padding1', c_int16),
|
|
||||||
('u', c_float),
|
('u', c_float),
|
||||||
('v', c_float),
|
('v', c_float),
|
||||||
('material_index', c_uint8),
|
('material_index', c_uint8),
|
||||||
@@ -41,6 +40,15 @@ class Psk(object):
|
|||||||
('smoothing_groups', c_int32)
|
('smoothing_groups', c_int32)
|
||||||
]
|
]
|
||||||
|
|
||||||
|
class Face32(Structure):
|
||||||
|
_pack_ = 1
|
||||||
|
_fields_ = [
|
||||||
|
('wedge_indices', c_uint32 * 3),
|
||||||
|
('material_index', c_uint8),
|
||||||
|
('aux_material_index', c_uint8),
|
||||||
|
('smoothing_groups', c_int32)
|
||||||
|
]
|
||||||
|
|
||||||
class Material(Structure):
|
class Material(Structure):
|
||||||
_fields_ = [
|
_fields_ = [
|
||||||
('name', c_char * 64),
|
('name', c_char * 64),
|
||||||
@@ -71,6 +79,39 @@ class Psk(object):
|
|||||||
('bone_index', c_int32),
|
('bone_index', c_int32),
|
||||||
]
|
]
|
||||||
|
|
||||||
|
class MorphInfo(Structure):
|
||||||
|
_fields_ = [
|
||||||
|
('name', c_char * 64),
|
||||||
|
('vertex_count', c_int32)
|
||||||
|
]
|
||||||
|
|
||||||
|
class MorphData(Structure):
|
||||||
|
_fields_ = [
|
||||||
|
('position_delta', Vector3),
|
||||||
|
('tangent_z_delta', Vector3),
|
||||||
|
('point_index', c_int32)
|
||||||
|
]
|
||||||
|
|
||||||
|
@property
|
||||||
|
def has_extra_uvs(self):
|
||||||
|
return len(self.extra_uvs) > 0
|
||||||
|
|
||||||
|
@property
|
||||||
|
def has_vertex_colors(self):
|
||||||
|
return len(self.vertex_colors) > 0
|
||||||
|
|
||||||
|
@property
|
||||||
|
def has_vertex_normals(self):
|
||||||
|
return len(self.vertex_normals) > 0
|
||||||
|
|
||||||
|
@property
|
||||||
|
def has_material_references(self):
|
||||||
|
return len(self.material_references) > 0
|
||||||
|
|
||||||
|
@property
|
||||||
|
def has_morph_data(self):
|
||||||
|
return len(self.morph_infos) > 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.points: List[Vector3] = []
|
self.points: List[Vector3] = []
|
||||||
self.wedges: List[Psk.Wedge] = []
|
self.wedges: List[Psk.Wedge] = []
|
||||||
@@ -78,3 +119,9 @@ class Psk(object):
|
|||||||
self.materials: List[Psk.Material] = []
|
self.materials: List[Psk.Material] = []
|
||||||
self.weights: List[Psk.Weight] = []
|
self.weights: List[Psk.Weight] = []
|
||||||
self.bones: List[Psk.Bone] = []
|
self.bones: List[Psk.Bone] = []
|
||||||
|
self.extra_uvs: List[Vector2] = []
|
||||||
|
self.vertex_colors: List[Color] = []
|
||||||
|
self.vertex_normals: List[Vector3] = []
|
||||||
|
self.morph_infos: List[Psk.MorphInfo] = []
|
||||||
|
self.morph_data: List[Psk.MorphData] = []
|
||||||
|
self.material_references: List[str] = []
|
||||||
|
|||||||
0
io_scene_psk_psa/psk/export/__init__.py
Normal file
0
io_scene_psk_psa/psk/export/__init__.py
Normal file
179
io_scene_psk_psa/psk/export/operators.py
Normal file
179
io_scene_psk_psa/psk/export/operators.py
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
from bpy.props import StringProperty
|
||||||
|
from bpy.types import Operator
|
||||||
|
from bpy_extras.io_utils import ExportHelper
|
||||||
|
|
||||||
|
from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||||
|
from ..writer import write_psk
|
||||||
|
from ...helpers import populate_bone_group_list
|
||||||
|
|
||||||
|
|
||||||
|
def is_bone_filter_mode_item_available(context, identifier):
|
||||||
|
input_objects = get_psk_input_objects(context)
|
||||||
|
armature_object = input_objects.armature_object
|
||||||
|
if identifier == 'BONE_GROUPS':
|
||||||
|
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
||||||
|
return False
|
||||||
|
# else if... you can set up other conditions if you add more options
|
||||||
|
return True
|
||||||
|
|
||||||
|
|
||||||
|
def populate_material_list(mesh_objects, material_list):
|
||||||
|
material_list.clear()
|
||||||
|
|
||||||
|
material_names = []
|
||||||
|
for mesh_object in mesh_objects:
|
||||||
|
for i, material in enumerate(mesh_object.data.materials):
|
||||||
|
# TODO: put this in the poll arg?
|
||||||
|
if material is None:
|
||||||
|
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
|
||||||
|
if material.name not in material_names:
|
||||||
|
material_names.append(material.name)
|
||||||
|
|
||||||
|
for index, material_name in enumerate(material_names):
|
||||||
|
m = material_list.add()
|
||||||
|
m.material_name = material_name
|
||||||
|
m.index = index
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_OT_material_list_move_up(Operator):
|
||||||
|
bl_idname = 'psk_export.material_list_item_move_up'
|
||||||
|
bl_label = 'Move Up'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
bl_description = 'Move the selected material up one slot'
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psk_export')
|
||||||
|
return pg.material_list_index > 0
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psk_export')
|
||||||
|
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||||
|
pg.material_list_index -= 1
|
||||||
|
return {"FINISHED"}
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_OT_material_list_move_down(Operator):
|
||||||
|
bl_idname = 'psk_export.material_list_item_move_down'
|
||||||
|
bl_label = 'Move Down'
|
||||||
|
bl_options = {'INTERNAL'}
|
||||||
|
bl_description = 'Move the selected material down one slot'
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
pg = getattr(context.scene, 'psk_export')
|
||||||
|
return pg.material_list_index < len(pg.material_list) - 1
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = getattr(context.scene, 'psk_export')
|
||||||
|
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||||
|
pg.material_list_index += 1
|
||||||
|
return {"FINISHED"}
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_OT_export(Operator, ExportHelper):
|
||||||
|
bl_idname = 'export.psk'
|
||||||
|
bl_label = 'Export'
|
||||||
|
bl_options = {'INTERNAL', 'UNDO'}
|
||||||
|
__doc__ = 'Export mesh and armature to PSK'
|
||||||
|
filename_ext = '.psk'
|
||||||
|
filter_glob: StringProperty(default='*.psk', options={'HIDDEN'})
|
||||||
|
|
||||||
|
filepath: StringProperty(
|
||||||
|
name='File Path',
|
||||||
|
description='File path used for exporting the PSK file',
|
||||||
|
maxlen=1024,
|
||||||
|
default='')
|
||||||
|
|
||||||
|
def invoke(self, context, event):
|
||||||
|
try:
|
||||||
|
input_objects = get_psk_input_objects(context)
|
||||||
|
except RuntimeError as e:
|
||||||
|
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|
||||||
|
pg = getattr(context.scene, 'psk_export')
|
||||||
|
|
||||||
|
# Populate bone groups list.
|
||||||
|
populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
|
||||||
|
|
||||||
|
try:
|
||||||
|
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||||
|
except RuntimeError as e:
|
||||||
|
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|
||||||
|
context.window_manager.fileselect_add(self)
|
||||||
|
|
||||||
|
return {'RUNNING_MODAL'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
try:
|
||||||
|
get_psk_input_objects(context)
|
||||||
|
except RuntimeError as e:
|
||||||
|
cls.poll_message_set(str(e))
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
pg = getattr(context.scene, 'psk_export')
|
||||||
|
|
||||||
|
# MESH
|
||||||
|
box = layout.box()
|
||||||
|
box.label(text='Mesh', icon='MESH_DATA')
|
||||||
|
box.prop(pg, 'use_raw_mesh_data')
|
||||||
|
|
||||||
|
# BONES
|
||||||
|
box = layout.box()
|
||||||
|
box.label(text='Bones', icon='BONE_DATA')
|
||||||
|
bone_filter_mode_items = pg.bl_rna.properties['bone_filter_mode'].enum_items_static
|
||||||
|
row = box.row(align=True)
|
||||||
|
for item in bone_filter_mode_items:
|
||||||
|
identifier = item.identifier
|
||||||
|
item_layout = row.row(align=True)
|
||||||
|
item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
|
||||||
|
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||||
|
|
||||||
|
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||||
|
row = box.row()
|
||||||
|
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||||
|
row.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
||||||
|
|
||||||
|
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||||
|
|
||||||
|
# MATERIALS
|
||||||
|
box = layout.box()
|
||||||
|
box.label(text='Materials', icon='MATERIAL')
|
||||||
|
row = box.row()
|
||||||
|
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||||
|
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||||
|
col = row.column(align=True)
|
||||||
|
col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP')
|
||||||
|
col.operator(PSK_OT_material_list_move_down.bl_idname, text='', icon='TRIA_DOWN')
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
pg = context.scene.psk_export
|
||||||
|
options = PskBuildOptions()
|
||||||
|
options.bone_filter_mode = pg.bone_filter_mode
|
||||||
|
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||||
|
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||||
|
options.material_names = [m.material_name for m in pg.material_list]
|
||||||
|
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||||
|
|
||||||
|
try:
|
||||||
|
psk = build_psk(context, options)
|
||||||
|
write_psk(psk, self.filepath)
|
||||||
|
self.report({'INFO'}, f'PSK export successful')
|
||||||
|
except RuntimeError as e:
|
||||||
|
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||||
|
return {'CANCELLED'}
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSK_OT_material_list_move_up,
|
||||||
|
PSK_OT_material_list_move_down,
|
||||||
|
PSK_OT_export,
|
||||||
|
)
|
||||||
39
io_scene_psk_psa/psk/export/properties.py
Normal file
39
io_scene_psk_psa/psk/export/properties.py
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
||||||
|
from bpy.types import PropertyGroup
|
||||||
|
|
||||||
|
from ...types import PSX_PG_bone_group_list_item
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_PG_material_list_item(PropertyGroup):
|
||||||
|
material_name: StringProperty()
|
||||||
|
index: IntProperty()
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_PG_export(PropertyGroup):
|
||||||
|
bone_filter_mode: EnumProperty(
|
||||||
|
name='Bone Filter',
|
||||||
|
options=set(),
|
||||||
|
description='',
|
||||||
|
items=(
|
||||||
|
('ALL', 'All', 'All bones will be exported'),
|
||||||
|
('BONE_GROUPS', 'Bone Groups',
|
||||||
|
'Only bones belonging to the selected bone groups and their ancestors will be exported')
|
||||||
|
)
|
||||||
|
)
|
||||||
|
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
||||||
|
bone_group_list_index: IntProperty(default=0)
|
||||||
|
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||||
|
material_list: CollectionProperty(type=PSK_PG_material_list_item)
|
||||||
|
material_list_index: IntProperty(default=0)
|
||||||
|
should_enforce_bone_name_restrictions: BoolProperty(
|
||||||
|
default=False,
|
||||||
|
name='Enforce Bone Name Restrictions',
|
||||||
|
description='Enforce that bone names must only contain letters, numbers, spaces, hyphens and underscores.\n\n'
|
||||||
|
'Depending on the engine, improper bone names might not be referenced correctly by scripts'
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSK_PG_material_list_item,
|
||||||
|
PSK_PG_export,
|
||||||
|
)
|
||||||
12
io_scene_psk_psa/psk/export/ui.py
Normal file
12
io_scene_psk_psa/psk/export/ui.py
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
from bpy.types import UIList
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_UL_materials(UIList):
|
||||||
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||||
|
row = layout.row()
|
||||||
|
row.label(text=str(getattr(item, 'material_name')), icon='MATERIAL')
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSK_UL_materials,
|
||||||
|
)
|
||||||
@@ -1,154 +0,0 @@
|
|||||||
from .data import *
|
|
||||||
from ..types import BoneGroupListItem
|
|
||||||
from ..helpers import populate_bone_group_list
|
|
||||||
from .builder import PskBuilder, PskBuilderOptions
|
|
||||||
from typing import Type
|
|
||||||
from bpy.types import Operator, PropertyGroup
|
|
||||||
from bpy_extras.io_utils import ExportHelper
|
|
||||||
from bpy.props import StringProperty, CollectionProperty, IntProperty, BoolProperty, EnumProperty
|
|
||||||
|
|
||||||
MAX_WEDGE_COUNT = 65536
|
|
||||||
MAX_POINT_COUNT = 4294967296
|
|
||||||
MAX_BONE_COUNT = 256
|
|
||||||
MAX_MATERIAL_COUNT = 256
|
|
||||||
|
|
||||||
|
|
||||||
class PskExporter(object):
|
|
||||||
|
|
||||||
def __init__(self, psk: Psk):
|
|
||||||
self.psk: Psk = psk
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
|
||||||
section = Section()
|
|
||||||
section.name = name
|
|
||||||
if data_type is not None and data is not None:
|
|
||||||
section.data_size = sizeof(data_type)
|
|
||||||
section.data_count = len(data)
|
|
||||||
fp.write(section)
|
|
||||||
if data is not None:
|
|
||||||
for datum in data:
|
|
||||||
fp.write(datum)
|
|
||||||
|
|
||||||
def export(self, path: str):
|
|
||||||
if len(self.psk.wedges) > MAX_WEDGE_COUNT:
|
|
||||||
raise RuntimeError(f'Number of wedges ({len(self.psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
|
||||||
if len(self.psk.bones) > MAX_BONE_COUNT:
|
|
||||||
raise RuntimeError(f'Number of bones ({len(self.psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
|
||||||
if len(self.psk.points) > MAX_POINT_COUNT:
|
|
||||||
raise RuntimeError(f'Numbers of vertices ({len(self.psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
|
||||||
if len(self.psk.materials) > MAX_MATERIAL_COUNT:
|
|
||||||
raise RuntimeError(f'Number of materials ({len(self.psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
|
||||||
|
|
||||||
with open(path, 'wb') as fp:
|
|
||||||
self.write_section(fp, b'ACTRHEAD')
|
|
||||||
self.write_section(fp, b'PNTS0000', Vector3, self.psk.points)
|
|
||||||
|
|
||||||
wedges = []
|
|
||||||
for index, w in enumerate(self.psk.wedges):
|
|
||||||
wedge = Psk.Wedge16()
|
|
||||||
wedge.material_index = w.material_index
|
|
||||||
wedge.u = w.u
|
|
||||||
wedge.v = w.v
|
|
||||||
wedge.point_index = w.point_index
|
|
||||||
wedges.append(wedge)
|
|
||||||
|
|
||||||
self.write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
|
||||||
self.write_section(fp, b'FACE0000', Psk.Face, self.psk.faces)
|
|
||||||
self.write_section(fp, b'MATT0000', Psk.Material, self.psk.materials)
|
|
||||||
self.write_section(fp, b'REFSKELT', Psk.Bone, self.psk.bones)
|
|
||||||
self.write_section(fp, b'RAWWEIGHTS', Psk.Weight, self.psk.weights)
|
|
||||||
|
|
||||||
|
|
||||||
def is_bone_filter_mode_item_available(context, identifier):
|
|
||||||
input_objects = PskBuilder.get_input_objects(context)
|
|
||||||
armature_object = input_objects.armature_object
|
|
||||||
if identifier == 'BONE_GROUPS':
|
|
||||||
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
|
||||||
return False
|
|
||||||
# else if... you can set up other conditions if you add more options
|
|
||||||
return True
|
|
||||||
|
|
||||||
|
|
||||||
class PskExportOperator(Operator, ExportHelper):
|
|
||||||
bl_idname = 'export.psk'
|
|
||||||
bl_label = 'Export'
|
|
||||||
__doc__ = 'Export mesh and armature to PSK'
|
|
||||||
filename_ext = '.psk'
|
|
||||||
filter_glob: StringProperty(default='*.psk', options={'HIDDEN'})
|
|
||||||
|
|
||||||
filepath: StringProperty(
|
|
||||||
name='File Path',
|
|
||||||
description='File path used for exporting the PSK file',
|
|
||||||
maxlen=1024,
|
|
||||||
default='')
|
|
||||||
|
|
||||||
def invoke(self, context, event):
|
|
||||||
try:
|
|
||||||
input_objects = PskBuilder.get_input_objects(context)
|
|
||||||
except RuntimeError as e:
|
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
|
||||||
return {'CANCELLED'}
|
|
||||||
|
|
||||||
property_group = context.scene.psk_export
|
|
||||||
|
|
||||||
# Populate bone groups list.
|
|
||||||
populate_bone_group_list(input_objects.armature_object, property_group.bone_group_list)
|
|
||||||
|
|
||||||
context.window_manager.fileselect_add(self)
|
|
||||||
|
|
||||||
return {'RUNNING_MODAL'}
|
|
||||||
|
|
||||||
def draw(self, context):
|
|
||||||
layout = self.layout
|
|
||||||
scene = context.scene
|
|
||||||
property_group = scene.psk_export
|
|
||||||
|
|
||||||
# BONES
|
|
||||||
box = layout.box()
|
|
||||||
box.label(text='Bones', icon='BONE_DATA')
|
|
||||||
bone_filter_mode_items = property_group.bl_rna.properties['bone_filter_mode'].enum_items_static
|
|
||||||
row = box.row(align=True)
|
|
||||||
for item in bone_filter_mode_items:
|
|
||||||
identifier = item.identifier
|
|
||||||
item_layout = row.row(align=True)
|
|
||||||
item_layout.prop_enum(property_group, 'bone_filter_mode', item.identifier)
|
|
||||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
|
||||||
|
|
||||||
if property_group.bone_filter_mode == 'BONE_GROUPS':
|
|
||||||
row = box.row()
|
|
||||||
rows = max(3, min(len(property_group.bone_group_list), 10))
|
|
||||||
row.template_list('PSX_UL_BoneGroupList', '', property_group, 'bone_group_list', property_group, 'bone_group_list_index', rows=rows)
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
property_group = context.scene.psk_export
|
|
||||||
builder = PskBuilder()
|
|
||||||
options = PskBuilderOptions()
|
|
||||||
options.bone_group_indices = [x.index for x in property_group.bone_group_list if x.is_selected]
|
|
||||||
try:
|
|
||||||
psk = builder.build(context, options)
|
|
||||||
except RuntimeError as e:
|
|
||||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
|
||||||
return {'CANCELLED'}
|
|
||||||
exporter = PskExporter(psk)
|
|
||||||
exporter.export(self.filepath)
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
class PskExportPropertyGroup(PropertyGroup):
|
|
||||||
bone_filter_mode: EnumProperty(
|
|
||||||
name='Bone Filter',
|
|
||||||
description='',
|
|
||||||
items=(
|
|
||||||
('ALL', 'All', 'All bones will be exported.'),
|
|
||||||
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will be exported.')
|
|
||||||
)
|
|
||||||
)
|
|
||||||
bone_group_list: CollectionProperty(type=BoneGroupListItem)
|
|
||||||
bone_group_list_index: IntProperty(default=0)
|
|
||||||
|
|
||||||
|
|
||||||
__classes__ = [
|
|
||||||
PskExportOperator,
|
|
||||||
PskExportPropertyGroup
|
|
||||||
]
|
|
||||||
0
io_scene_psk_psa/psk/import_/__init__.py
Normal file
0
io_scene_psk_psa/psk/import_/__init__.py
Normal file
144
io_scene_psk_psa/psk/import_/operators.py
Normal file
144
io_scene_psk_psa/psk/import_/operators.py
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
import os
|
||||||
|
import sys
|
||||||
|
|
||||||
|
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
|
||||||
|
from bpy.types import Operator
|
||||||
|
from bpy_extras.io_utils import ImportHelper
|
||||||
|
|
||||||
|
from ..importer import PskImportOptions, import_psk
|
||||||
|
from ..reader import read_psk
|
||||||
|
|
||||||
|
empty_set = set()
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_OT_import(Operator, ImportHelper):
|
||||||
|
bl_idname = 'import_scene.psk'
|
||||||
|
bl_label = 'Import'
|
||||||
|
bl_options = {'INTERNAL', 'UNDO', 'PRESET'}
|
||||||
|
__doc__ = 'Load a PSK file'
|
||||||
|
filename_ext = '.psk'
|
||||||
|
filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'})
|
||||||
|
filepath: StringProperty(
|
||||||
|
name='File Path',
|
||||||
|
description='File path used for exporting the PSK file',
|
||||||
|
maxlen=1024,
|
||||||
|
default='')
|
||||||
|
|
||||||
|
should_import_vertex_colors: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
options=empty_set,
|
||||||
|
name='Vertex Colors',
|
||||||
|
description='Import vertex colors from PSKX files, if available'
|
||||||
|
)
|
||||||
|
vertex_color_space: EnumProperty(
|
||||||
|
name='Vertex Color Space',
|
||||||
|
options=empty_set,
|
||||||
|
description='The source vertex color space',
|
||||||
|
default='SRGBA',
|
||||||
|
items=(
|
||||||
|
('LINEAR', 'Linear', ''),
|
||||||
|
('SRGBA', 'sRGBA', ''),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
should_import_vertex_normals: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Vertex Normals',
|
||||||
|
options=empty_set,
|
||||||
|
description='Import vertex normals, if available'
|
||||||
|
)
|
||||||
|
should_import_extra_uvs: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Extra UVs',
|
||||||
|
options=empty_set,
|
||||||
|
description='Import extra UV maps, if available'
|
||||||
|
)
|
||||||
|
should_import_mesh: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Import Mesh',
|
||||||
|
options=empty_set,
|
||||||
|
description='Import mesh'
|
||||||
|
)
|
||||||
|
should_import_materials: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Import Materials',
|
||||||
|
options=empty_set,
|
||||||
|
)
|
||||||
|
should_reuse_materials: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Reuse Materials',
|
||||||
|
options=empty_set,
|
||||||
|
description='Existing materials with matching names will be reused when available'
|
||||||
|
)
|
||||||
|
should_import_skeleton: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Import Skeleton',
|
||||||
|
options=empty_set,
|
||||||
|
description='Import skeleton'
|
||||||
|
)
|
||||||
|
bone_length: FloatProperty(
|
||||||
|
default=1.0,
|
||||||
|
min=sys.float_info.epsilon,
|
||||||
|
step=100,
|
||||||
|
soft_min=1.0,
|
||||||
|
name='Bone Length',
|
||||||
|
options=empty_set,
|
||||||
|
description='Length of the bones'
|
||||||
|
)
|
||||||
|
should_import_shape_keys: BoolProperty(
|
||||||
|
default=True,
|
||||||
|
name='Shape Keys',
|
||||||
|
options=empty_set,
|
||||||
|
description='Import shape keys, if available'
|
||||||
|
)
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
psk = read_psk(self.filepath)
|
||||||
|
|
||||||
|
options = PskImportOptions()
|
||||||
|
options.name = os.path.splitext(os.path.basename(self.filepath))[0]
|
||||||
|
options.should_import_mesh = self.should_import_mesh
|
||||||
|
options.should_import_extra_uvs = self.should_import_extra_uvs
|
||||||
|
options.should_import_vertex_colors = self.should_import_vertex_colors
|
||||||
|
options.should_import_vertex_normals = self.should_import_vertex_normals
|
||||||
|
options.vertex_color_space = self.vertex_color_space
|
||||||
|
options.should_import_skeleton = self.should_import_skeleton
|
||||||
|
options.bone_length = self.bone_length
|
||||||
|
options.should_import_materials = self.should_import_materials
|
||||||
|
options.should_import_shape_keys = self.should_import_shape_keys
|
||||||
|
|
||||||
|
result = import_psk(psk, context, options)
|
||||||
|
|
||||||
|
if len(result.warnings):
|
||||||
|
message = f'PSK imported with {len(result.warnings)} warning(s)\n'
|
||||||
|
message += '\n'.join(result.warnings)
|
||||||
|
self.report({'WARNING'}, message)
|
||||||
|
else:
|
||||||
|
self.report({'INFO'}, f'PSK imported')
|
||||||
|
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
layout.prop(self, 'should_import_materials')
|
||||||
|
layout.prop(self, 'should_import_mesh')
|
||||||
|
row = layout.column()
|
||||||
|
row.use_property_split = True
|
||||||
|
row.use_property_decorate = False
|
||||||
|
if self.should_import_mesh:
|
||||||
|
row.prop(self, 'should_import_vertex_normals')
|
||||||
|
row.prop(self, 'should_import_extra_uvs')
|
||||||
|
row.prop(self, 'should_import_vertex_colors')
|
||||||
|
if self.should_import_vertex_colors:
|
||||||
|
row.prop(self, 'vertex_color_space')
|
||||||
|
row.prop(self, 'should_import_shape_keys')
|
||||||
|
layout.prop(self, 'should_import_skeleton')
|
||||||
|
row = layout.column()
|
||||||
|
row.use_property_split = True
|
||||||
|
row.use_property_decorate = False
|
||||||
|
if self.should_import_skeleton:
|
||||||
|
row.prop(self, 'bone_length')
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSK_OT_import,
|
||||||
|
)
|
||||||
@@ -1,23 +1,62 @@
|
|||||||
import os
|
from math import inf
|
||||||
import bpy
|
from typing import Optional, List
|
||||||
|
|
||||||
import bmesh
|
import bmesh
|
||||||
from typing import Optional
|
import bpy
|
||||||
from .data import Psk
|
import numpy as np
|
||||||
|
from bpy.types import VertexGroup
|
||||||
from mathutils import Quaternion, Vector, Matrix
|
from mathutils import Quaternion, Vector, Matrix
|
||||||
from .reader import PskReader
|
|
||||||
from bpy.props import StringProperty
|
from .data import Psk
|
||||||
from bpy.types import Operator
|
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
|
||||||
from bpy_extras.io_utils import ImportHelper
|
|
||||||
|
|
||||||
|
|
||||||
class PskImporter(object):
|
class PskImportOptions:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
pass
|
self.name = ''
|
||||||
|
self.should_import_mesh = True
|
||||||
|
self.should_reuse_materials = True
|
||||||
|
self.should_import_vertex_colors = True
|
||||||
|
self.vertex_color_space = 'sRGB'
|
||||||
|
self.should_import_vertex_normals = True
|
||||||
|
self.should_import_extra_uvs = True
|
||||||
|
self.should_import_skeleton = True
|
||||||
|
self.should_import_shape_keys = True
|
||||||
|
self.bone_length = 1.0
|
||||||
|
self.should_import_materials = True
|
||||||
|
|
||||||
def import_psk(self, psk: Psk, name: str, context):
|
|
||||||
|
class ImportBone:
|
||||||
|
"""
|
||||||
|
Intermediate bone type for the purpose of construction.
|
||||||
|
"""
|
||||||
|
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||||
|
self.index: int = index
|
||||||
|
self.psk_bone: Psk.Bone = psk_bone
|
||||||
|
self.parent: Optional[ImportBone] = None
|
||||||
|
self.local_rotation: Quaternion = Quaternion()
|
||||||
|
self.local_translation: Vector = Vector()
|
||||||
|
self.world_rotation_matrix: Matrix = Matrix()
|
||||||
|
self.world_matrix: Matrix = Matrix()
|
||||||
|
self.vertex_group = None
|
||||||
|
self.orig_quat: Quaternion = Quaternion()
|
||||||
|
self.orig_loc: Vector = Vector()
|
||||||
|
self.post_quat: Quaternion = Quaternion()
|
||||||
|
|
||||||
|
|
||||||
|
class PskImportResult:
|
||||||
|
def __init__(self):
|
||||||
|
self.warnings: List[str] = []
|
||||||
|
|
||||||
|
|
||||||
|
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||||
|
result = PskImportResult()
|
||||||
|
armature_object = None
|
||||||
|
|
||||||
|
if options.should_import_skeleton:
|
||||||
# ARMATURE
|
# ARMATURE
|
||||||
armature_data = bpy.data.armatures.new(name)
|
armature_data = bpy.data.armatures.new(options.name)
|
||||||
armature_object = bpy.data.objects.new(name, armature_data)
|
armature_object = bpy.data.objects.new(options.name, armature_data)
|
||||||
armature_object.show_in_front = True
|
armature_object.show_in_front = True
|
||||||
|
|
||||||
context.scene.collection.objects.link(armature_object)
|
context.scene.collection.objects.link(armature_object)
|
||||||
@@ -32,23 +71,7 @@ class PskImporter(object):
|
|||||||
|
|
||||||
bpy.ops.object.mode_set(mode='EDIT')
|
bpy.ops.object.mode_set(mode='EDIT')
|
||||||
|
|
||||||
# Intermediate bone type for the purpose of construction.
|
|
||||||
class ImportBone(object):
|
|
||||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
|
||||||
self.index: int = index
|
|
||||||
self.psk_bone: Psk.Bone = psk_bone
|
|
||||||
self.parent: Optional[ImportBone] = None
|
|
||||||
self.local_rotation: Quaternion = Quaternion()
|
|
||||||
self.local_translation: Vector = Vector()
|
|
||||||
self.world_rotation_matrix: Matrix = Matrix()
|
|
||||||
self.world_matrix: Matrix = Matrix()
|
|
||||||
self.vertex_group = None
|
|
||||||
self.orig_quat: Quaternion = Quaternion()
|
|
||||||
self.orig_loc: Vector = Vector()
|
|
||||||
self.post_quat: Quaternion = Quaternion()
|
|
||||||
|
|
||||||
import_bones = []
|
import_bones = []
|
||||||
new_bone_size = 8.0
|
|
||||||
|
|
||||||
for bone_index, psk_bone in enumerate(psk.bones):
|
for bone_index, psk_bone in enumerate(psk.bones):
|
||||||
import_bone = ImportBone(bone_index, psk_bone)
|
import_bone = ImportBone(bone_index, psk_bone)
|
||||||
@@ -81,7 +104,7 @@ class PskImporter(object):
|
|||||||
else:
|
else:
|
||||||
import_bone.local_rotation.conjugate()
|
import_bone.local_rotation.conjugate()
|
||||||
|
|
||||||
edit_bone.tail = Vector((0.0, new_bone_size, 0.0))
|
edit_bone.tail = Vector((0.0, options.bone_length, 0.0))
|
||||||
edit_bone_matrix = import_bone.local_rotation.conjugated()
|
edit_bone_matrix = import_bone.local_rotation.conjugated()
|
||||||
edit_bone_matrix.rotate(import_bone.world_matrix)
|
edit_bone_matrix.rotate(import_bone.world_matrix)
|
||||||
edit_bone_matrix = edit_bone_matrix.to_matrix().to_4x4()
|
edit_bone_matrix = edit_bone_matrix.to_matrix().to_4x4()
|
||||||
@@ -95,14 +118,29 @@ class PskImporter(object):
|
|||||||
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
||||||
|
|
||||||
# MESH
|
# MESH
|
||||||
mesh_data = bpy.data.meshes.new(name)
|
if options.should_import_mesh:
|
||||||
mesh_object = bpy.data.objects.new(name, mesh_data)
|
mesh_data = bpy.data.meshes.new(options.name)
|
||||||
|
mesh_object = bpy.data.objects.new(options.name, mesh_data)
|
||||||
|
|
||||||
# MATERIALS
|
# MATERIALS
|
||||||
for material in psk.materials:
|
if options.should_import_materials:
|
||||||
# TODO: re-use of materials should be an option
|
for material_index, psk_material in enumerate(psk.materials):
|
||||||
bpy_material = bpy.data.materials.new(material.name.decode('utf-8'))
|
material_name = psk_material.name.decode('utf-8')
|
||||||
mesh_data.materials.append(bpy_material)
|
material = None
|
||||||
|
if options.should_reuse_materials and material_name in bpy.data.materials:
|
||||||
|
# Material already exists, just re-use it.
|
||||||
|
material = bpy.data.materials[material_name]
|
||||||
|
elif is_bdk_addon_loaded() and psk.has_material_references:
|
||||||
|
# Material does not yet exist and we have the BDK addon installed.
|
||||||
|
# Attempt to load it using BDK addon's operator.
|
||||||
|
material_reference = psk.material_references[material_index]
|
||||||
|
if material_reference and bpy.ops.bdk.link_material(reference=material_reference) == {'FINISHED'}:
|
||||||
|
material = bpy.data.materials[material_name]
|
||||||
|
else:
|
||||||
|
# Just create a blank material.
|
||||||
|
material = bpy.data.materials.new(material_name)
|
||||||
|
material.use_nodes = True
|
||||||
|
mesh_data.materials.append(material)
|
||||||
|
|
||||||
bm = bmesh.new()
|
bm = bmesh.new()
|
||||||
|
|
||||||
@@ -112,78 +150,130 @@ class PskImporter(object):
|
|||||||
|
|
||||||
bm.verts.ensure_lookup_table()
|
bm.verts.ensure_lookup_table()
|
||||||
|
|
||||||
degenerate_face_indices = set()
|
invalid_face_indices = set()
|
||||||
for face_index, face in enumerate(psk.faces):
|
for face_index, face in enumerate(psk.faces):
|
||||||
point_indices = [bm.verts[psk.wedges[i].point_index] for i in reversed(face.wedge_indices)]
|
point_indices = map(lambda i: psk.wedges[i].point_index, reversed(face.wedge_indices))
|
||||||
|
points = [bm.verts[i] for i in point_indices]
|
||||||
try:
|
try:
|
||||||
bm_face = bm.faces.new(point_indices)
|
bm_face = bm.faces.new(points)
|
||||||
bm_face.material_index = face.material_index
|
bm_face.material_index = face.material_index
|
||||||
except ValueError:
|
except ValueError:
|
||||||
degenerate_face_indices.add(face_index)
|
# This happens for two reasons:
|
||||||
pass
|
# 1. Two or more of the face's points are the same. (i.e, point indices of [0, 0, 1])
|
||||||
|
# 2. The face is a duplicate of another face. (i.e., point indices of [0, 1, 2] and [0, 1, 2])
|
||||||
|
invalid_face_indices.add(face_index)
|
||||||
|
|
||||||
if len(degenerate_face_indices) > 0:
|
# TODO: Handle invalid faces better.
|
||||||
print(f'WARNING: Discarded {len(degenerate_face_indices)} degenerate face(s).')
|
if len(invalid_face_indices) > 0:
|
||||||
|
result.warnings.append(f'Discarded {len(invalid_face_indices)} invalid face(s).')
|
||||||
|
|
||||||
bm.to_mesh(mesh_data)
|
bm.to_mesh(mesh_data)
|
||||||
|
|
||||||
# TEXTURE COORDINATES
|
# TEXTURE COORDINATES
|
||||||
data_index = 0
|
data_index = 0
|
||||||
uv_layer = mesh_data.uv_layers.new()
|
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
|
||||||
for face_index, face in enumerate(psk.faces):
|
for face_index, face in enumerate(psk.faces):
|
||||||
if face_index in degenerate_face_indices:
|
if face_index in invalid_face_indices:
|
||||||
continue
|
continue
|
||||||
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
||||||
for wedge in face_wedges:
|
for wedge in face_wedges:
|
||||||
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
|
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
|
||||||
data_index += 1
|
data_index += 1
|
||||||
|
|
||||||
|
# EXTRA UVS
|
||||||
|
if psk.has_extra_uvs and options.should_import_extra_uvs:
|
||||||
|
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
|
||||||
|
wedge_index_offset = 0
|
||||||
|
for extra_uv_index in range(extra_uv_channel_count):
|
||||||
|
data_index = 0
|
||||||
|
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
|
||||||
|
for face_index, face in enumerate(psk.faces):
|
||||||
|
if face_index in invalid_face_indices:
|
||||||
|
continue
|
||||||
|
for wedge_index in reversed(face.wedge_indices):
|
||||||
|
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
|
||||||
|
uv_layer.data[data_index].uv = u, 1.0 - v
|
||||||
|
data_index += 1
|
||||||
|
wedge_index_offset += len(psk.wedges)
|
||||||
|
|
||||||
|
# VERTEX COLORS
|
||||||
|
if psk.has_vertex_colors and options.should_import_vertex_colors:
|
||||||
|
size = (len(psk.points), 4)
|
||||||
|
vertex_colors = np.full(size, inf)
|
||||||
|
vertex_color_data = mesh_data.vertex_colors.new(name='VERTEXCOLOR')
|
||||||
|
ambiguous_vertex_color_point_indices = []
|
||||||
|
|
||||||
|
for wedge_index, wedge in enumerate(psk.wedges):
|
||||||
|
point_index = wedge.point_index
|
||||||
|
psk_vertex_color = psk.vertex_colors[wedge_index].normalized()
|
||||||
|
if vertex_colors[point_index, 0] != inf and tuple(vertex_colors[point_index]) != psk_vertex_color:
|
||||||
|
ambiguous_vertex_color_point_indices.append(point_index)
|
||||||
|
else:
|
||||||
|
vertex_colors[point_index] = psk_vertex_color
|
||||||
|
|
||||||
|
if options.vertex_color_space == 'SRGBA':
|
||||||
|
for i in range(vertex_colors.shape[0]):
|
||||||
|
vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), vertex_colors[i, :3]))
|
||||||
|
|
||||||
|
for loop_index, loop in enumerate(mesh_data.loops):
|
||||||
|
vertex_color = vertex_colors[loop.vertex_index]
|
||||||
|
if vertex_color is not None:
|
||||||
|
vertex_color_data.data[loop_index].color = vertex_color
|
||||||
|
else:
|
||||||
|
vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
|
||||||
|
|
||||||
|
if len(ambiguous_vertex_color_point_indices) > 0:
|
||||||
|
result.warnings.append(
|
||||||
|
f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
|
||||||
|
|
||||||
|
# VERTEX NORMALS
|
||||||
|
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
||||||
|
mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons))
|
||||||
|
normals = []
|
||||||
|
for vertex_normal in psk.vertex_normals:
|
||||||
|
normals.append(tuple(vertex_normal))
|
||||||
|
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||||
|
mesh_data.use_auto_smooth = True
|
||||||
|
|
||||||
bm.normal_update()
|
bm.normal_update()
|
||||||
bm.free()
|
bm.free()
|
||||||
|
|
||||||
# VERTEX WEIGHTS
|
# WEIGHTS
|
||||||
|
|
||||||
# Get a list of all bones that have weights associated with them.
|
# Get a list of all bones that have weights associated with them.
|
||||||
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
|
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
|
||||||
for import_bone in map(lambda x: import_bones[x], sorted(list(vertex_group_bone_indices))):
|
vertex_groups: List[Optional[VertexGroup]] = [None] * len(psk.bones)
|
||||||
import_bone.vertex_group = mesh_object.vertex_groups.new(name=import_bone.psk_bone.name.decode('windows-1252'))
|
for bone_index, psk_bone in map(lambda x: (x, psk.bones[x]), vertex_group_bone_indices):
|
||||||
|
vertex_groups[bone_index] = mesh_object.vertex_groups.new(name=psk_bone.name.decode('windows-1252'))
|
||||||
|
|
||||||
for weight in psk.weights:
|
for weight in psk.weights:
|
||||||
import_bones[weight.bone_index].vertex_group.add((weight.point_index,), weight.weight, 'ADD')
|
vertex_groups[weight.bone_index].add((weight.point_index,), weight.weight, 'ADD')
|
||||||
|
|
||||||
|
# MORPHS (SHAPE KEYS)
|
||||||
|
if options.should_import_shape_keys:
|
||||||
|
morph_data_iterator = iter(psk.morph_data)
|
||||||
|
|
||||||
|
if psk.has_morph_data:
|
||||||
|
mesh_object.shape_key_add(name='MORPH_BASE', from_mix=False)
|
||||||
|
|
||||||
|
for morph_info in psk.morph_infos:
|
||||||
|
shape_key = mesh_object.shape_key_add(name=morph_info.name.decode('windows-1252'), from_mix=False)
|
||||||
|
|
||||||
|
for _ in range(morph_info.vertex_count):
|
||||||
|
morph_data = next(morph_data_iterator)
|
||||||
|
x, y, z = morph_data.position_delta
|
||||||
|
shape_key.data[morph_data.point_index].co += Vector((x, -y, z))
|
||||||
|
|
||||||
|
context.scene.collection.objects.link(mesh_object)
|
||||||
|
|
||||||
# Add armature modifier to our mesh object.
|
# Add armature modifier to our mesh object.
|
||||||
|
if options.should_import_skeleton:
|
||||||
armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE')
|
armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE')
|
||||||
armature_modifier.object = armature_object
|
armature_modifier.object = armature_object
|
||||||
mesh_object.parent = armature_object
|
mesh_object.parent = armature_object
|
||||||
|
|
||||||
context.scene.collection.objects.link(mesh_object)
|
|
||||||
|
|
||||||
try:
|
try:
|
||||||
bpy.ops.object.mode_set(mode='OBJECT')
|
bpy.ops.object.mode_set(mode='OBJECT')
|
||||||
except:
|
except:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
return result
|
||||||
class PskImportOperator(Operator, ImportHelper):
|
|
||||||
bl_idname = 'import.psk'
|
|
||||||
bl_label = 'Export'
|
|
||||||
__doc__ = 'Load a PSK file'
|
|
||||||
filename_ext = '.psk'
|
|
||||||
filter_glob: StringProperty(default='*.psk', options={'HIDDEN'})
|
|
||||||
filepath: StringProperty(
|
|
||||||
name='File Path',
|
|
||||||
description='File path used for exporting the PSK file',
|
|
||||||
maxlen=1024,
|
|
||||||
default='')
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
reader = PskReader()
|
|
||||||
psk = reader.read(self.filepath)
|
|
||||||
name = os.path.splitext(os.path.basename(self.filepath))[0]
|
|
||||||
PskImporter().import_psk(psk, name, context)
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
__classes__ = [
|
|
||||||
PskImportOperator
|
|
||||||
]
|
|
||||||
|
|||||||
@@ -1,14 +1,13 @@
|
|||||||
from .data import *
|
|
||||||
import ctypes
|
import ctypes
|
||||||
|
import os
|
||||||
|
import re
|
||||||
|
import warnings
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
from .data import *
|
||||||
|
|
||||||
|
|
||||||
class PskReader(object):
|
def _read_types(fp, data_class, section: Section, data):
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
pass
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def read_types(fp, data_class: ctypes.Structure, section: Section, data):
|
|
||||||
buffer_length = section.data_size * section.data_count
|
buffer_length = section.data_size * section.data_count
|
||||||
buffer = fp.read(buffer_length)
|
buffer = fp.read(buffer_length)
|
||||||
offset = 0
|
offset = 0
|
||||||
@@ -16,8 +15,23 @@ class PskReader(object):
|
|||||||
data.append(data_class.from_buffer_copy(buffer, offset))
|
data.append(data_class.from_buffer_copy(buffer, offset))
|
||||||
offset += section.data_size
|
offset += section.data_size
|
||||||
|
|
||||||
def read(self, path) -> Psk:
|
|
||||||
|
def _read_material_references(path: str) -> List[str]:
|
||||||
|
property_file_path = Path(path).with_suffix('.props.txt')
|
||||||
|
if not property_file_path.is_file():
|
||||||
|
# Property file does not exist.
|
||||||
|
return []
|
||||||
|
# Do a crude regex match to find the Material list entries.
|
||||||
|
contents = property_file_path.read_text()
|
||||||
|
pattern = r"Material\s*=\s*([^\s^,]+)"
|
||||||
|
return re.findall(pattern, contents)
|
||||||
|
|
||||||
|
|
||||||
|
def read_psk(path: str) -> Psk:
|
||||||
|
|
||||||
psk = Psk()
|
psk = Psk()
|
||||||
|
|
||||||
|
# Read the PSK file sections.
|
||||||
with open(path, 'rb') as fp:
|
with open(path, 'rb') as fp:
|
||||||
while fp.read(1):
|
while fp.read(1):
|
||||||
fp.seek(-1, 1)
|
fp.seek(-1, 1)
|
||||||
@@ -25,22 +39,55 @@ class PskReader(object):
|
|||||||
if section.name == b'ACTRHEAD':
|
if section.name == b'ACTRHEAD':
|
||||||
pass
|
pass
|
||||||
elif section.name == b'PNTS0000':
|
elif section.name == b'PNTS0000':
|
||||||
PskReader.read_types(fp, Vector3, section, psk.points)
|
_read_types(fp, Vector3, section, psk.points)
|
||||||
elif section.name == b'VTXW0000':
|
elif section.name == b'VTXW0000':
|
||||||
if section.data_size == ctypes.sizeof(Psk.Wedge16):
|
if section.data_size == ctypes.sizeof(Psk.Wedge16):
|
||||||
PskReader.read_types(fp, Psk.Wedge16, section, psk.wedges)
|
_read_types(fp, Psk.Wedge16, section, psk.wedges)
|
||||||
elif section.data_size == ctypes.sizeof(Psk.Wedge32):
|
elif section.data_size == ctypes.sizeof(Psk.Wedge32):
|
||||||
PskReader.read_types(fp, Psk.Wedge32, section, psk.wedges)
|
_read_types(fp, Psk.Wedge32, section, psk.wedges)
|
||||||
else:
|
else:
|
||||||
raise RuntimeError('Unrecognized wedge format')
|
raise RuntimeError('Unrecognized wedge format')
|
||||||
elif section.name == b'FACE0000':
|
elif section.name == b'FACE0000':
|
||||||
PskReader.read_types(fp, Psk.Face, section, psk.faces)
|
_read_types(fp, Psk.Face, section, psk.faces)
|
||||||
elif section.name == b'MATT0000':
|
elif section.name == b'MATT0000':
|
||||||
PskReader.read_types(fp, Psk.Material, section, psk.materials)
|
_read_types(fp, Psk.Material, section, psk.materials)
|
||||||
elif section.name == b'REFSKELT':
|
elif section.name == b'REFSKELT':
|
||||||
PskReader.read_types(fp, Psk.Bone, section, psk.bones)
|
_read_types(fp, Psk.Bone, section, psk.bones)
|
||||||
elif section.name == b'RAWWEIGHTS':
|
elif section.name == b'RAWWEIGHTS':
|
||||||
PskReader.read_types(fp, Psk.Weight, section, psk.weights)
|
_read_types(fp, Psk.Weight, section, psk.weights)
|
||||||
|
elif section.name == b'FACE3200':
|
||||||
|
_read_types(fp, Psk.Face32, section, psk.faces)
|
||||||
|
elif section.name == b'VERTEXCOLOR':
|
||||||
|
_read_types(fp, Color, section, psk.vertex_colors)
|
||||||
|
elif section.name.startswith(b'EXTRAUVS'):
|
||||||
|
_read_types(fp, Vector2, section, psk.extra_uvs)
|
||||||
|
elif section.name == b'VTXNORMS':
|
||||||
|
_read_types(fp, Vector3, section, psk.vertex_normals)
|
||||||
|
elif section.name == b'MRPHINFO':
|
||||||
|
_read_types(fp, Psk.MorphInfo, section, psk.morph_infos)
|
||||||
|
elif section.name == b'MRPHDATA':
|
||||||
|
_read_types(fp, Psk.MorphData, section, psk.morph_data)
|
||||||
else:
|
else:
|
||||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
# Section is not handled, skip it.
|
||||||
|
fp.seek(section.data_size * section.data_count, os.SEEK_CUR)
|
||||||
|
warnings.warn(f'Unrecognized section "{section.name} at position {fp.tell():15}"')
|
||||||
|
|
||||||
|
'''
|
||||||
|
UEViewer exports a sidecar file (*.props.txt) with fully-qualified reference paths for each material
|
||||||
|
(e.g., Texture'Package.Group.Object').
|
||||||
|
'''
|
||||||
|
psk.material_references = _read_material_references(path)
|
||||||
|
|
||||||
|
'''
|
||||||
|
Tools like UEViewer and CUE4Parse write the point index as a 32-bit integer, exploiting the fact that due to struct
|
||||||
|
alignment, there were 16-bits of padding following the original 16-bit point index in the wedge struct.
|
||||||
|
However, this breaks compatibility with PSK files that were created with older tools that treated the
|
||||||
|
point index as a 16-bit integer and might have junk data written to the padding bits.
|
||||||
|
To work around this, we check if each point is still addressable using a 16-bit index, and if it is, assume the
|
||||||
|
point index is a 16-bit integer and truncate the high bits.
|
||||||
|
'''
|
||||||
|
if len(psk.points) <= 65536:
|
||||||
|
for wedge in psk.wedges:
|
||||||
|
wedge.point_index &= 0xFFFF
|
||||||
|
|
||||||
return psk
|
return psk
|
||||||
|
|||||||
54
io_scene_psk_psa/psk/writer.py
Normal file
54
io_scene_psk_psa/psk/writer.py
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
from ctypes import Structure, sizeof
|
||||||
|
from typing import Type
|
||||||
|
|
||||||
|
from .data import Psk
|
||||||
|
from ..data import Section, Vector3
|
||||||
|
|
||||||
|
MAX_WEDGE_COUNT = 65536
|
||||||
|
MAX_POINT_COUNT = 4294967296
|
||||||
|
MAX_BONE_COUNT = 256
|
||||||
|
MAX_MATERIAL_COUNT = 256
|
||||||
|
|
||||||
|
|
||||||
|
def _write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||||
|
section = Section()
|
||||||
|
section.name = name
|
||||||
|
if data_type is not None and data is not None:
|
||||||
|
section.data_size = sizeof(data_type)
|
||||||
|
section.data_count = len(data)
|
||||||
|
fp.write(section)
|
||||||
|
if data is not None:
|
||||||
|
for datum in data:
|
||||||
|
fp.write(datum)
|
||||||
|
|
||||||
|
|
||||||
|
def write_psk(psk: Psk, path: str):
|
||||||
|
if len(psk.wedges) > MAX_WEDGE_COUNT:
|
||||||
|
raise RuntimeError(f'Number of wedges ({len(psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
||||||
|
if len(psk.points) > MAX_POINT_COUNT:
|
||||||
|
raise RuntimeError(f'Numbers of vertices ({len(psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
||||||
|
if len(psk.materials) > MAX_MATERIAL_COUNT:
|
||||||
|
raise RuntimeError(f'Number of materials ({len(psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
||||||
|
if len(psk.bones) > MAX_BONE_COUNT:
|
||||||
|
raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
||||||
|
elif len(psk.bones) == 0:
|
||||||
|
raise RuntimeError(f'At least one bone must be marked for export')
|
||||||
|
|
||||||
|
with open(path, 'wb') as fp:
|
||||||
|
_write_section(fp, b'ACTRHEAD')
|
||||||
|
_write_section(fp, b'PNTS0000', Vector3, psk.points)
|
||||||
|
|
||||||
|
wedges = []
|
||||||
|
for index, w in enumerate(psk.wedges):
|
||||||
|
wedge = Psk.Wedge16()
|
||||||
|
wedge.material_index = w.material_index
|
||||||
|
wedge.u = w.u
|
||||||
|
wedge.v = w.v
|
||||||
|
wedge.point_index = w.point_index
|
||||||
|
wedges.append(wedge)
|
||||||
|
|
||||||
|
_write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
||||||
|
_write_section(fp, b'FACE0000', Psk.Face, psk.faces)
|
||||||
|
_write_section(fp, b'MATT0000', Psk.Material, psk.materials)
|
||||||
|
_write_section(fp, b'REFSKELT', Psk.Bone, psk.bones)
|
||||||
|
_write_section(fp, b'RAWWEIGHTS', Psk.Weight, psk.weights)
|
||||||
@@ -1,25 +1,50 @@
|
|||||||
from bpy.types import PropertyGroup, UIList
|
from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty
|
||||||
from bpy.props import StringProperty, IntProperty, BoolProperty
|
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
||||||
|
|
||||||
|
|
||||||
class PSX_UL_BoneGroupList(UIList):
|
class PSX_UL_bone_group_list(UIList):
|
||||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
|
||||||
layout.alignment = 'LEFT'
|
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
||||||
layout.prop(item, 'is_selected', icon_only=True)
|
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
||||||
layout.label(text=item.name, icon='GROUP_BONE' if item.index >= 0 else 'NONE')
|
row = layout.row()
|
||||||
|
row.prop(item, 'is_selected', text=getattr(item, 'name'))
|
||||||
|
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
||||||
|
|
||||||
|
|
||||||
class BoneGroupListItem(PropertyGroup):
|
class PSX_PG_bone_group_list_item(PropertyGroup):
|
||||||
name: StringProperty()
|
name: StringProperty()
|
||||||
index: IntProperty()
|
index: IntProperty()
|
||||||
|
count: IntProperty()
|
||||||
is_selected: BoolProperty(default=False)
|
is_selected: BoolProperty(default=False)
|
||||||
|
|
||||||
@property
|
|
||||||
def name(self):
|
class PSX_PG_action_export(PropertyGroup):
|
||||||
return self.name
|
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
|
||||||
|
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
|
||||||
|
|
||||||
|
|
||||||
__classes__ = [
|
class PSX_PT_action(Panel):
|
||||||
BoneGroupListItem,
|
bl_idname = 'PSX_PT_action'
|
||||||
PSX_UL_BoneGroupList
|
bl_label = 'PSA Export'
|
||||||
]
|
bl_space_type = 'DOPESHEET_EDITOR'
|
||||||
|
bl_region_type = 'UI'
|
||||||
|
bl_context = 'action'
|
||||||
|
bl_category = 'Action'
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context: 'Context'):
|
||||||
|
return context.active_object and context.active_object.type == 'ARMATURE' and context.active_action is not None
|
||||||
|
|
||||||
|
def draw(self, context: 'Context'):
|
||||||
|
action = context.active_action
|
||||||
|
layout = self.layout
|
||||||
|
layout.prop(action.psa_export, 'compression_ratio')
|
||||||
|
layout.prop(action.psa_export, 'key_quota')
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSX_PG_action_export,
|
||||||
|
PSX_PG_bone_group_list_item,
|
||||||
|
PSX_UL_bone_group_list,
|
||||||
|
PSX_PT_action
|
||||||
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user