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4.2.1
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34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Versions**
|
||||
Blender: (example: 3.6.2)
|
||||
io_scene_psk_psa: (example: 5.0.0)
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Files**
|
||||
Please post attachments of the PSK and/or PSA files that you are using to encounter the bug, if any.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
73
README.md
73
README.md
@@ -1,48 +1,69 @@
|
||||
This Blender 2.80+ add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||
[](https://www.blender.org/download/ "Download Blender")
|
||||
[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
|
||||
|
||||
[](https://ko-fi.com/L4L3853VR)
|
||||
|
||||
This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||
|
||||
# Compatibility
|
||||
|
||||
| Blender Version | Addon Version | Long Term Support |
|
||||
|------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
|
||||
| [4.1](https://www.blender.org/download/releases/4-1/) | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
|
||||
| [4.0](https://www.blender.org/download/releases/4-0/) | [6.2.1](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.2.1) | TBD |
|
||||
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.6](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.6) | ✅️ June 2025 |
|
||||
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
|
||||
|
||||
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
|
||||
|
||||
# Features
|
||||
* Full PSK/PSA import and export capabilities
|
||||
* Non-standard PSKX file format with vertex normals, extra UV channels and vertex colors is supported for import only
|
||||
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files
|
||||
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export
|
||||
* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers)
|
||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences
|
||||
* Full PSK/PSA import and export capabilities.
|
||||
* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
|
||||
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
|
||||
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
|
||||
* Specific bone collections can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
|
||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
||||
* Manual re-ordering of material slots when exporting multiple mesh objects.
|
||||
|
||||
# Installation
|
||||
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
||||
2. Open Blender 2.80 or later.
|
||||
3. Navigate to the Blender Preferences (Edit > Preferences).
|
||||
4. Select the "Add-ons" tab.
|
||||
5. Click the "Install..." button.
|
||||
6. Select the .zip file that you downloaded earlier and click "Install Add-on".
|
||||
7. Enable the newly added "Import-Export: PSK/PSA Importer/Exporter" addon.
|
||||
2. Open Blender 4.0.0 or later.
|
||||
3. Navigate to the Blender Preferences (`Edit` > `Preferences`).
|
||||
4. Select the `Add-ons` tab.
|
||||
5. Click the `Install...` button.
|
||||
6. Select the .zip file that you downloaded earlier and click `Install Add-on`.
|
||||
7. Enable the newly added `Import-Export: PSK/PSA Importer/Exporter` addon.
|
||||
|
||||
# Usage
|
||||
## Exporting a PSK
|
||||
1. Select the mesh objects you wish to export.
|
||||
3. Navigate to File > Export > Unreal PSK (.psk)
|
||||
4. Enter the file name and click "Export".
|
||||
2. Navigate to `File` > `Export` > `Unreal PSK (.psk)`.
|
||||
3. Enter the file name and click `Export`.
|
||||
|
||||
## Importing a PSK/PSKX
|
||||
1. Navigate to File > Import > Unreal PSK (.psk/.pskx)
|
||||
2. Select the PSK file you want to import and click "Import"
|
||||
1. Navigate to `File` > `Import` > `Unreal PSK (.psk/.pskx)`.
|
||||
2. Select the PSK file you want to import and click `Import`.
|
||||
|
||||
## Exporting a PSA
|
||||
1. Select the armature objects you wish to export.
|
||||
2. Navigate to File > Export > Unreal PSA (.psa)
|
||||
3. Enter the file name and click "Export".
|
||||
2. Navigate to `File` > `Export` > `Unreal PSA (.psa)`.
|
||||
3. Enter the file name and click `Export`.
|
||||
|
||||
## Importing a PSA
|
||||
1. Select the armature object that you wish you import actions to.
|
||||
2. Navigate to the Object Data Properties tab of the Properties editor.
|
||||
3. Navigate to the PSA Import panel.
|
||||
4. Click "Select PSA File".
|
||||
5. Select the PSA file that you want to import animations from and click "Select".
|
||||
6. In the Actions box, select which animations you want to import.
|
||||
7. Click "Import".
|
||||
1. Select an armature that you want import animations for.
|
||||
2. Navigate to `File` > `Import` > `Unreal PSA (.psa)`.
|
||||
3. Select the PSA file you want to import.
|
||||
4. Select the sequences that you want to import and click `Import`.
|
||||
|
||||
> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
|
||||
|
||||
# FAQ
|
||||
|
||||
## Why can't I see the animations imported from my PSA?
|
||||
Simply importing an animation into the scene will not automatically apply the action to the armature. This is in part because a PSA can have multiple sequences imported from it, and also that it's generally bad form for importers to modify the scene when they don't need to.
|
||||
|
||||
The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/animation/actions.html) for each of the selected sequences in the PSA. These actions can be applied to your armature via the [Action Editor](https://docs.blender.org/manual/en/latest/editors/dope_sheet/action.html) or [NLA Editor](https://docs.blender.org/manual/en/latest/editors/nla/index.html).
|
||||
|
||||
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
||||
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
|
||||
|
||||
|
||||
41
build.py
Normal file
41
build.py
Normal file
@@ -0,0 +1,41 @@
|
||||
import os
|
||||
import subprocess
|
||||
from fnmatch import fnmatch
|
||||
from zipfile import ZipFile, ZIP_DEFLATED
|
||||
|
||||
ignore_patterns = [
|
||||
'*/__pycache__/*',
|
||||
'*/.git/*',
|
||||
'*/.github/*',
|
||||
'*/.idea/*',
|
||||
'*/venv/*',
|
||||
'*/.gitignore',
|
||||
'*/.gitattributes',
|
||||
'*/build/*',
|
||||
'*/build.py',
|
||||
]
|
||||
|
||||
|
||||
def zipdir(path, zip_file: ZipFile):
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if file != zip_file.filename and not any(fnmatch(os.path.join(root, file), pattern) for pattern in ignore_patterns):
|
||||
zip_file.write(os.path.join(root, file))
|
||||
|
||||
# Get the branch name.
|
||||
branch = subprocess.check_output(['git', 'rev-parse', '--abbrev-ref', 'HEAD']).decode('utf-8').strip()
|
||||
|
||||
# Get the most recent tag.
|
||||
tag = subprocess.check_output(['git', 'describe', '--tags', '--abbrev=0']).decode('utf-8').strip()
|
||||
|
||||
# Create a zip file of the current directory.
|
||||
|
||||
zip_path = f'./build/io_scene_psk_psa-{branch}-{tag}.zip'
|
||||
|
||||
# Check that the directory exists, if it doesn't, create it.
|
||||
if not os.path.exists('./build'):
|
||||
os.makedirs('./build')
|
||||
|
||||
zipf = ZipFile(zip_path, 'w', ZIP_DEFLATED)
|
||||
zipdir('.', zipf)
|
||||
zipf.close()
|
||||
@@ -1,14 +1,15 @@
|
||||
from bpy.app.handlers import persistent
|
||||
|
||||
bl_info = {
|
||||
"name": "PSK/PSA Importer/Exporter",
|
||||
"author": "Colin Basnett, Yurii Ti",
|
||||
"version": (4, 2, 1),
|
||||
"blender": (2, 90, 0),
|
||||
# "location": "File > Export > PSK Export (.psk)",
|
||||
"description": "PSK/PSA Import/Export (.psk/.psa)",
|
||||
"warning": "",
|
||||
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
|
||||
"tracker_url": "https://github.com/DarklightGames/io_scene_psk_psa/issues",
|
||||
"category": "Import-Export"
|
||||
'name': 'PSK/PSA Importer/Exporter',
|
||||
'author': 'Colin Basnett, Yurii Ti',
|
||||
'version': (7, 0, 0),
|
||||
'blender': (4, 1, 0),
|
||||
'description': 'PSK/PSA Import/Export (.psk/.psa)',
|
||||
'warning': '',
|
||||
'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',
|
||||
'tracker_url': 'https://github.com/DarklightGames/io_scene_psk_psa/issues',
|
||||
'category': 'Import-Export'
|
||||
}
|
||||
|
||||
if 'bpy' in locals():
|
||||
@@ -17,52 +18,93 @@ if 'bpy' in locals():
|
||||
importlib.reload(psx_data)
|
||||
importlib.reload(psx_helpers)
|
||||
importlib.reload(psx_types)
|
||||
|
||||
importlib.reload(psk_data)
|
||||
importlib.reload(psk_builder)
|
||||
importlib.reload(psk_exporter)
|
||||
importlib.reload(psk_importer)
|
||||
importlib.reload(psk_reader)
|
||||
importlib.reload(psk_writer)
|
||||
importlib.reload(psk_builder)
|
||||
importlib.reload(psk_importer)
|
||||
importlib.reload(psk_properties)
|
||||
importlib.reload(psk_ui)
|
||||
importlib.reload(psk_export_properties)
|
||||
importlib.reload(psk_export_operators)
|
||||
importlib.reload(psk_export_ui)
|
||||
importlib.reload(psk_import_operators)
|
||||
|
||||
importlib.reload(psa_data)
|
||||
importlib.reload(psa_builder)
|
||||
importlib.reload(psa_exporter)
|
||||
importlib.reload(psa_config)
|
||||
importlib.reload(psa_reader)
|
||||
importlib.reload(psa_writer)
|
||||
importlib.reload(psa_builder)
|
||||
importlib.reload(psa_importer)
|
||||
importlib.reload(psa_export_properties)
|
||||
importlib.reload(psa_export_operators)
|
||||
importlib.reload(psa_export_ui)
|
||||
importlib.reload(psa_import_properties)
|
||||
importlib.reload(psa_import_operators)
|
||||
importlib.reload(psa_import_ui)
|
||||
else:
|
||||
# if i remove this line, it can be enabled just fine
|
||||
from . import data as psx_data
|
||||
from . import helpers as psx_helpers
|
||||
from . import types as psx_types
|
||||
from .psk import data as psk_data
|
||||
from .psk import builder as psk_builder
|
||||
from .psk import exporter as psk_exporter
|
||||
from .psk import reader as psk_reader
|
||||
from .psk import writer as psk_writer
|
||||
from .psk import builder as psk_builder
|
||||
from .psk import importer as psk_importer
|
||||
from .psk import properties as psk_properties
|
||||
from .psk import ui as psk_ui
|
||||
from .psk.export import properties as psk_export_properties
|
||||
from .psk.export import operators as psk_export_operators
|
||||
from .psk.export import ui as psk_export_ui
|
||||
from .psk.import_ import operators as psk_import_operators
|
||||
|
||||
from .psa import data as psa_data
|
||||
from .psa import builder as psa_builder
|
||||
from .psa import exporter as psa_exporter
|
||||
from .psa import config as psa_config
|
||||
from .psa import reader as psa_reader
|
||||
from .psa import writer as psa_writer
|
||||
from .psa import builder as psa_builder
|
||||
from .psa import importer as psa_importer
|
||||
from .psa.export import properties as psa_export_properties
|
||||
from .psa.export import operators as psa_export_operators
|
||||
from .psa.export import ui as psa_export_ui
|
||||
from .psa.import_ import properties as psa_import_properties
|
||||
from .psa.import_ import operators as psa_import_operators
|
||||
from .psa.import_ import ui as psa_import_ui
|
||||
|
||||
import bpy
|
||||
from bpy.props import PointerProperty
|
||||
|
||||
classes = (psx_types.classes +
|
||||
psk_importer.classes +
|
||||
psk_exporter.classes +
|
||||
psa_exporter.classes +
|
||||
psa_importer.classes)
|
||||
classes = psx_types.classes +\
|
||||
psk_properties.classes +\
|
||||
psk_ui.classes +\
|
||||
psk_import_operators.classes +\
|
||||
psk_export_properties.classes +\
|
||||
psk_export_operators.classes +\
|
||||
psk_export_ui.classes + \
|
||||
psa_export_properties.classes +\
|
||||
psa_export_operators.classes +\
|
||||
psa_export_ui.classes + \
|
||||
psa_import_properties.classes +\
|
||||
psa_import_operators.classes +\
|
||||
psa_import_ui.classes
|
||||
|
||||
|
||||
def psk_export_menu_func(self, context):
|
||||
self.layout.operator(psk_exporter.PskExportOperator.bl_idname, text='Unreal PSK (.psk)')
|
||||
self.layout.operator(psk_export_operators.PSK_OT_export.bl_idname, text='Unreal PSK (.psk)')
|
||||
|
||||
|
||||
def psk_import_menu_func(self, context):
|
||||
self.layout.operator(psk_importer.PskImportOperator.bl_idname, text='Unreal PSK (.psk/.pskx)')
|
||||
self.layout.operator(psk_import_operators.PSK_OT_import.bl_idname, text='Unreal PSK (.psk/.pskx)')
|
||||
|
||||
|
||||
def psa_export_menu_func(self, context):
|
||||
self.layout.operator(psa_exporter.PsaExportOperator.bl_idname, text='Unreal PSA (.psa)')
|
||||
self.layout.operator(psa_export_operators.PSA_OT_export.bl_idname, text='Unreal PSA (.psa)')
|
||||
|
||||
|
||||
def psa_import_menu_func(self, context):
|
||||
self.layout.operator(psa_import_operators.PSA_OT_import.bl_idname, text='Unreal PSA (.psa)')
|
||||
|
||||
|
||||
def register():
|
||||
@@ -71,23 +113,40 @@ def register():
|
||||
bpy.types.TOPBAR_MT_file_export.append(psk_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
||||
bpy.types.Scene.psa_import = PointerProperty(type=psa_importer.PsaImportPropertyGroup)
|
||||
bpy.types.Scene.psk_import = PointerProperty(type=psk_importer.PskImportPropertyGroup)
|
||||
bpy.types.Scene.psa_export = PointerProperty(type=psa_exporter.PsaExportPropertyGroup)
|
||||
bpy.types.Scene.psk_export = PointerProperty(type=psk_exporter.PskExportPropertyGroup)
|
||||
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
|
||||
bpy.types.Material.psk = PointerProperty(type=psk_properties.PSX_PG_material)
|
||||
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import)
|
||||
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export)
|
||||
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export)
|
||||
bpy.types.Action.psa_export = PointerProperty(type=psx_types.PSX_PG_action_export)
|
||||
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Material.psk
|
||||
del bpy.types.Scene.psa_import
|
||||
del bpy.types.Scene.psk_import
|
||||
del bpy.types.Scene.psa_export
|
||||
del bpy.types.Scene.psk_export
|
||||
del bpy.types.Action.psa_export
|
||||
bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.remove(psa_import_menu_func)
|
||||
for cls in reversed(classes):
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
register()
|
||||
|
||||
|
||||
@persistent
|
||||
def load_handler(dummy):
|
||||
# Convert old `psa_sequence_fps` property to new `psa_export.fps` property.
|
||||
# This is only needed for backwards compatibility with files that may have used older versions of the addon.
|
||||
for action in bpy.data.actions:
|
||||
if 'psa_sequence_fps' in action:
|
||||
action.psa_export.fps = action['psa_sequence_fps']
|
||||
del action['psa_sequence_fps']
|
||||
|
||||
|
||||
bpy.app.handlers.load_post.append(load_handler)
|
||||
|
||||
@@ -1,38 +1,20 @@
|
||||
import datetime
|
||||
import re
|
||||
from collections import Counter
|
||||
import typing
|
||||
from typing import List, Iterable
|
||||
|
||||
import addon_utils
|
||||
import bpy.types
|
||||
from bpy.types import NlaStrip, Object
|
||||
from bpy.types import NlaStrip, Object, AnimData
|
||||
|
||||
|
||||
class Timer:
|
||||
def __enter__(self):
|
||||
self.start = datetime.datetime.now()
|
||||
self.interval = None
|
||||
return self
|
||||
|
||||
def __exit__(self, *args):
|
||||
self.end = datetime.datetime.now()
|
||||
self.interval = self.end - self.start
|
||||
|
||||
@property
|
||||
def duration(self):
|
||||
if self.interval is not None:
|
||||
return self.interval
|
||||
else:
|
||||
return datetime.datetime.now() - self.start
|
||||
|
||||
|
||||
def rgb_to_srgb(c):
|
||||
def rgb_to_srgb(c: float):
|
||||
if c > 0.0031308:
|
||||
return 1.055 * (pow(c, (1.0 / 2.4))) - 0.055
|
||||
else:
|
||||
return 12.92 * c
|
||||
|
||||
|
||||
def get_nla_strips_in_timeframe(animation_data, frame_min, frame_max) -> List[NlaStrip]:
|
||||
def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, frame_max: float) -> List[NlaStrip]:
|
||||
if animation_data is None:
|
||||
return []
|
||||
strips = []
|
||||
@@ -47,50 +29,49 @@ def get_nla_strips_in_timeframe(animation_data, frame_min, frame_max) -> List[Nl
|
||||
return strips
|
||||
|
||||
|
||||
def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None:
|
||||
"""
|
||||
Updates the bone group collection.
|
||||
def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
|
||||
'''
|
||||
Updates the bone collections collection.
|
||||
|
||||
Bone group selections are preserved between updates unless none of the groups were previously selected;
|
||||
otherwise, all groups are selected by default.
|
||||
"""
|
||||
has_selected_groups = any([g.is_selected for g in bone_group_list])
|
||||
unassigned_group_is_selected, selected_assigned_group_names = True, []
|
||||
Bone collection selections are preserved between updates unless none of the groups were previously selected;
|
||||
otherwise, all collections are selected by default.
|
||||
'''
|
||||
has_selected_collections = any([g.is_selected for g in bone_collection_list])
|
||||
unassigned_collection_is_selected, selected_assigned_collection_names = True, []
|
||||
|
||||
if has_selected_groups:
|
||||
if armature_object is None:
|
||||
return
|
||||
|
||||
if has_selected_collections:
|
||||
# Preserve group selections before clearing the list.
|
||||
# We handle selections for the unassigned group separately to cover the edge case
|
||||
# where there might be an actual group with 'Unassigned' as its name.
|
||||
unassigned_group_idx, unassigned_group_is_selected = next(iter([
|
||||
(i, g.is_selected) for i, g in enumerate(bone_group_list) if g.index == -1]), (-1, False))
|
||||
unassigned_collection_idx, unassigned_collection_is_selected = next(iter([
|
||||
(i, g.is_selected) for i, g in enumerate(bone_collection_list) if g.index == -1]), (-1, False))
|
||||
|
||||
selected_assigned_group_names = [
|
||||
g.name for i, g in enumerate(bone_group_list) if i != unassigned_group_idx and g.is_selected]
|
||||
selected_assigned_collection_names = [
|
||||
g.name for i, g in enumerate(bone_collection_list) if i != unassigned_collection_idx and g.is_selected]
|
||||
|
||||
bone_group_list.clear()
|
||||
bone_collection_list.clear()
|
||||
|
||||
if armature_object and armature_object.pose:
|
||||
bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones))
|
||||
armature = armature_object.data
|
||||
|
||||
item = bone_group_list.add()
|
||||
item.name = 'Unassigned'
|
||||
item.index = -1
|
||||
item.count = 0 if None not in bone_group_counts else bone_group_counts[None]
|
||||
item.is_selected = unassigned_group_is_selected
|
||||
if armature is None:
|
||||
return
|
||||
|
||||
for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
|
||||
item = bone_group_list.add()
|
||||
item.name = bone_group.name
|
||||
item.index = bone_group_index
|
||||
item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group]
|
||||
item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True
|
||||
item = bone_collection_list.add()
|
||||
item.name = 'Unassigned'
|
||||
item.index = -1
|
||||
# Count the number of bones without an assigned bone collection
|
||||
item.count = sum(map(lambda bone: 1 if len(bone.collections) == 0 else 0, armature.bones))
|
||||
item.is_selected = unassigned_collection_is_selected
|
||||
|
||||
|
||||
def get_psa_sequence_name(action, should_use_original_sequence_name):
|
||||
if should_use_original_sequence_name and 'psa_sequence_name' in action:
|
||||
return action['psa_sequence_name']
|
||||
else:
|
||||
return action.name
|
||||
for bone_collection_index, bone_collection in enumerate(armature.collections):
|
||||
item = bone_collection_list.add()
|
||||
item.name = bone_collection.name
|
||||
item.index = bone_collection_index
|
||||
item.count = len(bone_collection.bones)
|
||||
item.is_selected = bone_collection.name in selected_assigned_collection_names if has_selected_collections else True
|
||||
|
||||
|
||||
def check_bone_names(bone_names: Iterable[str]):
|
||||
@@ -98,34 +79,41 @@ def check_bone_names(bone_names: Iterable[str]):
|
||||
invalid_bone_names = [x for x in bone_names if pattern.match(x) is None]
|
||||
if len(invalid_bone_names) > 0:
|
||||
raise RuntimeError(f'The following bone names are invalid: {invalid_bone_names}.\n'
|
||||
f'Bone names must only contain letters, numbers, spaces, hyphens and underscores.')
|
||||
f'Bone names must only contain letters, numbers, spaces, hyphens and underscores.\n'
|
||||
f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.')
|
||||
|
||||
|
||||
def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices: List[int]) -> List[str]:
|
||||
"""
|
||||
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
|
||||
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
|
||||
'''
|
||||
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
|
||||
|
||||
Note that the ancestors of bones within the bone groups will also be present in the returned list.
|
||||
Note that the ancestors of bones within the bone collections will also be present in the returned list.
|
||||
|
||||
:param armature_object: Blender object with type 'ARMATURE'
|
||||
:param bone_filter_mode: One of ['ALL', 'BONE_GROUPS']
|
||||
:param bone_group_indices: List of bone group indices to be exported.
|
||||
:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
|
||||
:param bone_collection_indices: List of bone collection indices to be exported.
|
||||
:return: A sorted list of bone indices that should be exported.
|
||||
"""
|
||||
'''
|
||||
if armature_object is None or armature_object.type != 'ARMATURE':
|
||||
raise ValueError('An armature object must be supplied')
|
||||
|
||||
bones = armature_object.data.bones
|
||||
pose_bones = armature_object.pose.bones
|
||||
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||
bones = armature_data.bones
|
||||
bone_names = [x.name for x in bones]
|
||||
|
||||
# Get a list of the bone indices that we are explicitly including.
|
||||
bone_index_stack = []
|
||||
is_exporting_none_bone_groups = -1 in bone_group_indices
|
||||
for bone_index, pose_bone in enumerate(pose_bones):
|
||||
is_exporting_unassigned_bone_collections = -1 in bone_collection_indices
|
||||
bone_collections = list(armature_data.collections)
|
||||
|
||||
for bone_index, bone in enumerate(bones):
|
||||
# Check if this bone is in any of the collections in the bone collection indices list.
|
||||
this_bone_collection_indices = set(bone_collections.index(x) for x in bone.collections)
|
||||
is_in_exported_bone_collections = len(set(bone_collection_indices).intersection(this_bone_collection_indices)) > 0
|
||||
|
||||
if bone_filter_mode == 'ALL' or \
|
||||
(pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
|
||||
(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
|
||||
(len(bone.collections) == 0 and is_exporting_unassigned_bone_collections) or \
|
||||
is_in_exported_bone_collections:
|
||||
bone_index_stack.append((bone_index, None))
|
||||
|
||||
# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
|
||||
@@ -146,7 +134,7 @@ def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices:
|
||||
|
||||
# Split out the bone indices and the instigator bone names into separate lists.
|
||||
# We use the bone names for the return values because the bone name is a more universal way of referencing them.
|
||||
# For example, users of this function may modify bone lists, which would invalidate the indices and require a
|
||||
# For example, users of this function may modify bone lists, which would invalidate the indices and require an
|
||||
# index mapping scheme to resolve it. Using strings is more comfy and results in less code downstream.
|
||||
instigator_bone_names = [bones[x[1]].name if x[1] is not None else None for x in bone_indices]
|
||||
bone_names = [bones[x[0]].name for x in bone_indices]
|
||||
@@ -174,3 +162,7 @@ def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices:
|
||||
f'Additional debugging information has been written to the console.')
|
||||
|
||||
return bone_names
|
||||
|
||||
|
||||
def is_bdk_addon_loaded():
|
||||
return addon_utils.check('bdk_addon')[1]
|
||||
|
||||
@@ -1,115 +1,63 @@
|
||||
from typing import Dict
|
||||
from typing import Optional
|
||||
|
||||
from bpy.types import Action, Armature, Bone
|
||||
from bpy.types import Armature, Bone, Action, PoseBone
|
||||
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
|
||||
|
||||
class PsaBuildOptions(object):
|
||||
class PsaBuildSequence:
|
||||
class NlaState:
|
||||
def __init__(self):
|
||||
self.action: Optional[Action] = None
|
||||
self.frame_start: int = 0
|
||||
self.frame_end: int = 0
|
||||
|
||||
def __init__(self):
|
||||
self.should_override_animation_data = False
|
||||
self.animation_data_override = None
|
||||
self.fps_source = 'SCENE'
|
||||
self.fps_custom = 30.0
|
||||
self.sequence_source = 'ACTIONS'
|
||||
self.actions = []
|
||||
self.marker_names = []
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_group_indices = []
|
||||
self.should_use_original_sequence_names = False
|
||||
self.should_trim_timeline_marker_sequences = True
|
||||
self.should_ignore_bone_name_restrictions = False
|
||||
self.sequence_name_prefix = ''
|
||||
self.sequence_name_suffix = ''
|
||||
self.root_motion = False
|
||||
self.name: str = ''
|
||||
self.nla_state: PsaBuildSequence.NlaState = PsaBuildSequence.NlaState()
|
||||
self.compression_ratio: float = 1.0
|
||||
self.key_quota: int = 0
|
||||
self.fps: float = 30.0
|
||||
|
||||
|
||||
def get_sequence_fps(context, options: PsaBuildOptions, actions: Iterable[Action]) -> float:
|
||||
if options.fps_source == 'SCENE':
|
||||
return context.scene.render.fps
|
||||
if options.fps_source == 'CUSTOM':
|
||||
return options.fps_custom
|
||||
elif options.fps_source == 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
fps_list = []
|
||||
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
|
||||
fps = action['psa_sequence_fps']
|
||||
if type(fps) == int or type(fps) == float:
|
||||
fps_list.append(fps)
|
||||
if len(fps_list) > 0:
|
||||
return min(fps_list)
|
||||
else:
|
||||
# No valid action metadata to use, fallback to scene FPS
|
||||
return context.scene.render.fps
|
||||
class PsaBuildOptions:
|
||||
def __init__(self):
|
||||
self.animation_data: Optional[AnimData] = None
|
||||
self.sequences: List[PsaBuildSequence] = []
|
||||
self.bone_filter_mode: str = 'ALL'
|
||||
self.bone_collection_indices: List[int] = []
|
||||
self.should_enforce_bone_name_restrictions: bool = False
|
||||
self.sequence_name_prefix: str = ''
|
||||
self.sequence_name_suffix: str = ''
|
||||
self.root_motion: bool = False
|
||||
|
||||
|
||||
def _get_pose_bone_location_and_rotation(pose_bone: PoseBone, armature_object: Object, options: PsaBuildOptions):
|
||||
if pose_bone.parent is not None:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
pose_bone_parent_matrix = pose_bone.parent.matrix
|
||||
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
||||
else:
|
||||
raise RuntimeError(f'Invalid FPS source "{options.fps_source}"')
|
||||
|
||||
|
||||
def get_timeline_marker_sequence_frame_ranges(animation_data, context, options: PsaBuildOptions) -> Dict:
|
||||
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
|
||||
sequence_frame_ranges = dict()
|
||||
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
|
||||
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
|
||||
|
||||
for marker_name in options.marker_names:
|
||||
marker = context.scene.timeline_markers[marker_name]
|
||||
frame_min = marker.frame
|
||||
# Determine the final frame of the sequence based on the next marker.
|
||||
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
|
||||
marker_index = sorted_timeline_marker_names.index(marker_name)
|
||||
next_marker_index = marker_index + 1
|
||||
frame_max = 0
|
||||
if next_marker_index < len(sorted_timeline_markers):
|
||||
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
|
||||
frame_max = sorted_timeline_markers[next_marker_index].frame
|
||||
if options.should_trim_timeline_marker_sequences:
|
||||
nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_max)
|
||||
if len(nla_strips) > 0:
|
||||
frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
|
||||
frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
|
||||
else:
|
||||
# No strips in between this marker and the next, just export this as a one-frame animation.
|
||||
frame_max = frame_min
|
||||
if options.root_motion:
|
||||
# Get the bone's pose matrix, taking the armature object's world matrix into account.
|
||||
pose_bone_matrix = armature_object.matrix_world @ pose_bone.matrix
|
||||
else:
|
||||
# There is no next marker.
|
||||
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
|
||||
for nla_track in animation_data.nla_tracks:
|
||||
if nla_track.mute:
|
||||
continue
|
||||
for strip in nla_track.strips:
|
||||
frame_max = max(frame_max, strip.frame_end)
|
||||
# Use the bind pose matrix for the root bone.
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
|
||||
if frame_min > frame_max:
|
||||
continue
|
||||
location = pose_bone_matrix.to_translation()
|
||||
rotation = pose_bone_matrix.to_quaternion().normalized()
|
||||
|
||||
sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
|
||||
if pose_bone.parent is not None:
|
||||
rotation.conjugate()
|
||||
|
||||
return sequence_frame_ranges
|
||||
return location, rotation
|
||||
|
||||
|
||||
def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||
active_object = context.view_layer.objects.active
|
||||
|
||||
if active_object.type != 'ARMATURE':
|
||||
raise RuntimeError('Selected object must be an Armature')
|
||||
|
||||
if options.should_override_animation_data:
|
||||
animation_data_object = options.animation_data_override
|
||||
else:
|
||||
animation_data_object = active_object
|
||||
|
||||
animation_data = animation_data_object.animation_data
|
||||
|
||||
if animation_data is None:
|
||||
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
|
||||
|
||||
# Ensure that we actually have items that we are going to be exporting.
|
||||
if options.sequence_source == 'ACTIONS' and len(options.actions) == 0:
|
||||
raise RuntimeError('No actions were selected for export')
|
||||
elif options.sequence_source == 'TIMELINE_MARKERS' and len(options.marker_names) == 0:
|
||||
raise RuntimeError('No timeline markers were selected for export')
|
||||
|
||||
psa = Psa()
|
||||
|
||||
armature_object = active_object
|
||||
@@ -125,7 +73,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||
pose_bones = [x[1] for x in pose_bones]
|
||||
|
||||
# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
||||
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
||||
bone_indices = [bone_names.index(x) for x in export_bone_names]
|
||||
|
||||
# Make the bone lists contain only the bones that are going to be exported.
|
||||
@@ -137,20 +85,24 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||
raise RuntimeError('No bones available for export')
|
||||
|
||||
# Check that all bone names are valid.
|
||||
if not options.should_ignore_bone_name_restrictions:
|
||||
if options.should_enforce_bone_name_restrictions:
|
||||
check_bone_names(map(lambda bone: bone.name, bones))
|
||||
|
||||
|
||||
# Build list of PSA bones.
|
||||
for bone in bones:
|
||||
psa_bone = Psa.Bone()
|
||||
psa_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
|
||||
try:
|
||||
psa_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
except UnicodeEncodeError:
|
||||
raise RuntimeError(f'Bone name "{bone.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
|
||||
try:
|
||||
parent_index = bones.index(bone.parent)
|
||||
psa_bone.parent_index = parent_index
|
||||
psa.bones[parent_index].children_count += 1
|
||||
except ValueError:
|
||||
psa_bone.parent_index = -1
|
||||
psa_bone.parent_index = 0
|
||||
|
||||
if bone.parent is not None:
|
||||
rotation = bone.matrix.to_quaternion().conjugated()
|
||||
@@ -177,102 +129,66 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||
|
||||
psa.bones.append(psa_bone)
|
||||
|
||||
# Populate the export sequence list.
|
||||
class NlaState:
|
||||
def __init__(self):
|
||||
self.frame_min = 0
|
||||
self.frame_max = 0
|
||||
self.action = None
|
||||
|
||||
class ExportSequence:
|
||||
def __init__(self):
|
||||
self.name = ''
|
||||
self.nla_state = NlaState()
|
||||
self.fps = 30.0
|
||||
|
||||
export_sequences = []
|
||||
|
||||
if options.sequence_source == 'ACTIONS':
|
||||
for action in options.actions:
|
||||
if len(action.fcurves) == 0:
|
||||
continue
|
||||
export_sequence = ExportSequence()
|
||||
export_sequence.nla_state.action = action
|
||||
export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
|
||||
frame_min, frame_max = [int(x) for x in action.frame_range]
|
||||
export_sequence.nla_state.frame_min = frame_min
|
||||
export_sequence.nla_state.frame_max = frame_max
|
||||
export_sequence.fps = get_sequence_fps(context, options, [action])
|
||||
export_sequences.append(export_sequence)
|
||||
pass
|
||||
elif options.sequence_source == 'TIMELINE_MARKERS':
|
||||
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, options)
|
||||
|
||||
for name, (frame_min, frame_max) in sequence_frame_ranges.items():
|
||||
export_sequence = ExportSequence()
|
||||
export_sequence.name = name
|
||||
export_sequence.nla_state.action = None
|
||||
export_sequence.nla_state.frame_min = frame_min
|
||||
export_sequence.nla_state.frame_max = frame_max
|
||||
|
||||
nla_strips_actions = set(
|
||||
map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, frame_min, frame_max)))
|
||||
export_sequence.fps = get_sequence_fps(context, options, nla_strips_actions)
|
||||
export_sequences.append(export_sequence)
|
||||
else:
|
||||
raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
|
||||
|
||||
# Add prefixes and suffices to the names of the export sequences and strip whitespace.
|
||||
for export_sequence in export_sequences:
|
||||
for export_sequence in options.sequences:
|
||||
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'
|
||||
export_sequence.name = export_sequence.name.strip()
|
||||
|
||||
# Save the current action and frame so that we can restore the state once we are done.
|
||||
saved_frame_current = context.scene.frame_current
|
||||
saved_action = animation_data.action
|
||||
saved_action = options.animation_data.action
|
||||
|
||||
# Now build the PSA sequences.
|
||||
# We actually alter the timeline frame and simply record the resultant pose bone matrices.
|
||||
frame_start_index = 0
|
||||
|
||||
for export_sequence in export_sequences:
|
||||
context.window_manager.progress_begin(0, len(options.sequences))
|
||||
|
||||
for export_sequence_index, export_sequence in enumerate(options.sequences):
|
||||
# Link the action to the animation data and update view layer.
|
||||
animation_data.action = export_sequence.nla_state.action
|
||||
options.animation_data.action = export_sequence.nla_state.action
|
||||
context.view_layer.update()
|
||||
|
||||
frame_min = export_sequence.nla_state.frame_min
|
||||
frame_max = export_sequence.nla_state.frame_max
|
||||
frame_count = frame_max - frame_min + 1
|
||||
frame_start = export_sequence.nla_state.frame_start
|
||||
frame_end = export_sequence.nla_state.frame_end
|
||||
|
||||
# Calculate the frame step based on the compression factor.
|
||||
frame_extents = abs(frame_end - frame_start)
|
||||
frame_count_raw = frame_extents + 1
|
||||
frame_count = max(export_sequence.key_quota, int(frame_count_raw * export_sequence.compression_ratio))
|
||||
|
||||
try:
|
||||
frame_step = frame_extents / (frame_count - 1)
|
||||
except ZeroDivisionError:
|
||||
frame_step = 0.0
|
||||
|
||||
sequence_duration = frame_count_raw / export_sequence.fps
|
||||
|
||||
# If this is a reverse sequence, we need to reverse the frame step.
|
||||
if frame_start > frame_end:
|
||||
frame_step = -frame_step
|
||||
|
||||
psa_sequence = Psa.Sequence()
|
||||
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
|
||||
try:
|
||||
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
|
||||
except UnicodeEncodeError:
|
||||
raise RuntimeError(f'Sequence name "{export_sequence.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
psa_sequence.frame_count = frame_count
|
||||
psa_sequence.frame_start_index = frame_start_index
|
||||
psa_sequence.fps = export_sequence.fps
|
||||
psa_sequence.fps = frame_count / sequence_duration
|
||||
psa_sequence.bone_count = len(pose_bones)
|
||||
psa_sequence.track_time = frame_count
|
||||
psa_sequence.key_reduction = 1.0
|
||||
|
||||
for frame in range(frame_count):
|
||||
context.scene.frame_set(frame_min + frame)
|
||||
frame = float(frame_start)
|
||||
|
||||
for _ in range(frame_count):
|
||||
context.scene.frame_set(frame=int(frame), subframe=frame % 1.0)
|
||||
|
||||
for pose_bone in pose_bones:
|
||||
location, rotation = _get_pose_bone_location_and_rotation(pose_bone, armature_object, options)
|
||||
|
||||
key = Psa.Key()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
pose_bone_parent_matrix = pose_bone.parent.matrix
|
||||
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
||||
else:
|
||||
if options.root_motion:
|
||||
# Export root motion
|
||||
pose_bone_matrix = armature_object.matrix_world @ pose_bone.matrix
|
||||
else:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
|
||||
location = pose_bone_matrix.to_translation()
|
||||
rotation = pose_bone_matrix.to_quaternion().normalized()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
rotation.conjugate()
|
||||
|
||||
key.location.x = location.x
|
||||
key.location.y = location.y
|
||||
key.location.z = location.z
|
||||
@@ -281,18 +197,20 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||
key.rotation.z = rotation.z
|
||||
key.rotation.w = rotation.w
|
||||
key.time = 1.0 / psa_sequence.fps
|
||||
|
||||
psa.keys.append(key)
|
||||
|
||||
psa_sequence.bone_count = len(pose_bones)
|
||||
psa_sequence.track_time = frame_count
|
||||
frame += frame_step
|
||||
|
||||
frame_start_index += frame_count
|
||||
|
||||
psa.sequences[export_sequence.name] = psa_sequence
|
||||
|
||||
context.window_manager.progress_update(export_sequence_index)
|
||||
|
||||
# Restore the previous action & frame.
|
||||
animation_data.action = saved_action
|
||||
options.animation_data.action = saved_action
|
||||
context.scene.frame_set(saved_frame_current)
|
||||
|
||||
context.window_manager.progress_end()
|
||||
|
||||
return psa
|
||||
|
||||
78
io_scene_psk_psa/psa/config.py
Normal file
78
io_scene_psk_psa/psa/config.py
Normal file
@@ -0,0 +1,78 @@
|
||||
import re
|
||||
from configparser import ConfigParser
|
||||
from typing import Dict
|
||||
|
||||
from .reader import PsaReader
|
||||
|
||||
REMOVE_TRACK_LOCATION = (1 << 0)
|
||||
REMOVE_TRACK_ROTATION = (1 << 1)
|
||||
|
||||
|
||||
class PsaConfig:
|
||||
def __init__(self):
|
||||
self.sequence_bone_flags: Dict[str, Dict[int, int]] = dict()
|
||||
|
||||
|
||||
def _load_config_file(file_path: str) -> ConfigParser:
|
||||
"""
|
||||
UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
|
||||
Specifically, it allows values in this format:
|
||||
|
||||
[Section]
|
||||
Key1
|
||||
Key2
|
||||
|
||||
This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
|
||||
To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
|
||||
"""
|
||||
with open(file_path, 'r') as f:
|
||||
lines = f.read().split('\n')
|
||||
|
||||
lines = [re.sub(r'^\s*(\w+)\s*$', r'\1=', line) for line in lines]
|
||||
|
||||
contents = '\n'.join(lines)
|
||||
|
||||
config = ConfigParser()
|
||||
config.read_string(contents)
|
||||
|
||||
return config
|
||||
|
||||
|
||||
def _get_bone_flags_from_value(value: str) -> int:
|
||||
match value:
|
||||
case 'all':
|
||||
return REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION
|
||||
case 'trans':
|
||||
return REMOVE_TRACK_LOCATION
|
||||
case 'rot':
|
||||
return REMOVE_TRACK_ROTATION
|
||||
case _:
|
||||
return 0
|
||||
|
||||
|
||||
def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
|
||||
psa_config = PsaConfig()
|
||||
|
||||
config = _load_config_file(file_path)
|
||||
|
||||
if config.has_section('RemoveTracks'):
|
||||
for key, value in config.items('RemoveTracks'):
|
||||
match = re.match(f'^(.+)\.(\d+)$', key)
|
||||
sequence_name = match.group(1)
|
||||
|
||||
# Map the sequence name onto the actual sequence name in the PSA file.
|
||||
try:
|
||||
psa_sequence_names = list(psa_reader.sequences.keys())
|
||||
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
|
||||
sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
|
||||
except ValueError:
|
||||
# Sequence name is not in the PSA file.
|
||||
continue
|
||||
|
||||
if sequence_name not in psa_config.sequence_bone_flags:
|
||||
psa_config.sequence_bone_flags[sequence_name] = dict()
|
||||
|
||||
bone_index = int(match.group(2))
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = _get_bone_flags_from_value(value)
|
||||
|
||||
return psa_config
|
||||
@@ -4,13 +4,13 @@ from typing import List
|
||||
|
||||
from ..data import *
|
||||
|
||||
"""
|
||||
'''
|
||||
Note that keys are not stored within the Psa object.
|
||||
Use the PsaReader::get_sequence_keys to get the keys for a sequence.
|
||||
"""
|
||||
'''
|
||||
|
||||
|
||||
class Psa(object):
|
||||
class Psa:
|
||||
class Bone(Structure):
|
||||
_fields_ = [
|
||||
('name', c_char * 64),
|
||||
|
||||
0
io_scene_psk_psa/psa/export/__init__.py
Normal file
0
io_scene_psk_psa/psa/export/__init__.py
Normal file
530
io_scene_psk_psa/psa/export/operators.py
Normal file
530
io_scene_psk_psa/psa/export/operators.py
Normal file
@@ -0,0 +1,530 @@
|
||||
import re
|
||||
from collections import Counter
|
||||
from typing import List, Iterable, Dict, Tuple
|
||||
|
||||
import bpy
|
||||
from bpy.props import StringProperty
|
||||
from bpy.types import Context, Armature, Action, Object, AnimData, TimelineMarker
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
from bpy_types import Operator
|
||||
|
||||
from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
|
||||
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
|
||||
from ..writer import write_psa
|
||||
from ...helpers import populate_bone_collection_list, get_nla_strips_in_frame_range
|
||||
|
||||
|
||||
def is_action_for_armature(armature: Armature, action: Action):
|
||||
if len(action.fcurves) == 0:
|
||||
return False
|
||||
bone_names = set([x.name for x in armature.bones])
|
||||
for fcurve in action.fcurves:
|
||||
match = re.match(r'pose\.bones\[\"([^\"]+)\"](\[\"([^\"]+)\"])?', fcurve.data_path)
|
||||
if not match:
|
||||
continue
|
||||
bone_name = match.group(1)
|
||||
if bone_name in bone_names:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
# Clear actions and markers.
|
||||
pg.action_list.clear()
|
||||
pg.marker_list.clear()
|
||||
|
||||
# Get animation data.
|
||||
animation_data_object = get_animation_data_object(context)
|
||||
animation_data = animation_data_object.animation_data if animation_data_object else None
|
||||
|
||||
if animation_data is None:
|
||||
return
|
||||
|
||||
# Populate actions list.
|
||||
for action in bpy.data.actions:
|
||||
if not is_action_for_armature(armature, action):
|
||||
continue
|
||||
|
||||
if action.name != '' and not action.name.startswith('#'):
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action(action):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = name
|
||||
item.is_selected = False
|
||||
item.is_pose_marker = False
|
||||
item.frame_start = frame_start
|
||||
item.frame_end = frame_end
|
||||
|
||||
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
|
||||
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
|
||||
for pose_marker_index, pose_marker in enumerate(pose_markers):
|
||||
if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
|
||||
continue
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = name
|
||||
item.is_selected = False
|
||||
item.is_pose_marker = True
|
||||
item.frame_start = frame_start
|
||||
item.frame_end = frame_end
|
||||
|
||||
# Populate timeline markers list.
|
||||
marker_names = [x.name for x in context.scene.timeline_markers]
|
||||
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, marker_names)
|
||||
|
||||
for marker_name in marker_names:
|
||||
if marker_name not in sequence_frame_ranges:
|
||||
continue
|
||||
if marker_name.strip() == '' or marker_name.startswith('#'):
|
||||
continue
|
||||
frame_start, frame_end = sequence_frame_ranges[marker_name]
|
||||
sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end)
|
||||
for (sequence_name, frame_start, frame_end) in sequences:
|
||||
item = pg.marker_list.add()
|
||||
item.name = sequence_name
|
||||
item.is_selected = False
|
||||
item.frame_start = frame_start
|
||||
item.frame_end = frame_end
|
||||
|
||||
|
||||
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
|
||||
match fps_source:
|
||||
case 'SCENE':
|
||||
return context.scene.render.fps
|
||||
case 'CUSTOM':
|
||||
return fps_custom
|
||||
case 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
return min([action.psa_export.fps for action in actions])
|
||||
case _:
|
||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||
|
||||
|
||||
def get_animation_data_object(context: Context) -> Object:
|
||||
pg: PSA_PG_export = getattr(context.scene, 'psa_export')
|
||||
|
||||
active_object = context.view_layer.objects.active
|
||||
|
||||
if active_object.type != 'ARMATURE':
|
||||
raise RuntimeError('Selected object must be an Armature')
|
||||
|
||||
if pg.sequence_source != 'ACTIONS' and pg.should_override_animation_data:
|
||||
animation_data_object = pg.animation_data_override
|
||||
else:
|
||||
animation_data_object = active_object
|
||||
|
||||
return animation_data_object
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
if identifier == 'BONE_COLLECTIONS':
|
||||
armature = context.active_object.data
|
||||
if len(armature.collections) == 0:
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def get_timeline_marker_sequence_frame_ranges(animation_data: AnimData, context: Context, marker_names: List[str]) -> Dict:
|
||||
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
|
||||
sequence_frame_ranges = dict()
|
||||
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
|
||||
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
|
||||
|
||||
for marker_name in marker_names:
|
||||
marker = context.scene.timeline_markers[marker_name]
|
||||
frame_start = marker.frame
|
||||
# Determine the final frame of the sequence based on the next marker.
|
||||
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
|
||||
marker_index = sorted_timeline_marker_names.index(marker_name)
|
||||
next_marker_index = marker_index + 1
|
||||
frame_end = 0
|
||||
if next_marker_index < len(sorted_timeline_markers):
|
||||
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
|
||||
frame_end = sorted_timeline_markers[next_marker_index].frame
|
||||
nla_strips = get_nla_strips_in_frame_range(animation_data, marker.frame, frame_end)
|
||||
if len(nla_strips) > 0:
|
||||
frame_end = min(frame_end, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
|
||||
frame_start = max(frame_start, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
|
||||
else:
|
||||
# No strips in between this marker and the next, just export this as a one-frame animation.
|
||||
frame_end = frame_start
|
||||
else:
|
||||
# There is no next marker.
|
||||
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
|
||||
for nla_track in animation_data.nla_tracks:
|
||||
if nla_track.mute:
|
||||
continue
|
||||
for strip in nla_track.strips:
|
||||
frame_end = max(frame_end, strip.frame_end)
|
||||
|
||||
if frame_start > frame_end:
|
||||
continue
|
||||
|
||||
sequence_frame_ranges[marker_name] = int(frame_start), int(frame_end)
|
||||
|
||||
return sequence_frame_ranges
|
||||
|
||||
|
||||
def get_sequences_from_name_and_frame_range(name: str, frame_start: int, frame_end: int) -> List[Tuple[str, int, int]]:
|
||||
reversed_pattern = r'(.+)/(.+)'
|
||||
reversed_match = re.match(reversed_pattern, name)
|
||||
if reversed_match:
|
||||
forward_name = reversed_match.group(1)
|
||||
backwards_name = reversed_match.group(2)
|
||||
return [
|
||||
(forward_name, frame_start, frame_end),
|
||||
(backwards_name, frame_end, frame_start)
|
||||
]
|
||||
else:
|
||||
return [(name, frame_start, frame_end)]
|
||||
|
||||
|
||||
def get_sequences_from_action(action: Action) -> List[Tuple[str, int, int]]:
|
||||
frame_start = int(action.frame_range[0])
|
||||
frame_end = int(action.frame_range[1])
|
||||
return get_sequences_from_name_and_frame_range(action.name, frame_start, frame_end)
|
||||
|
||||
|
||||
def get_sequences_from_action_pose_marker(action: Action, pose_markers: List[TimelineMarker], pose_marker: TimelineMarker, pose_marker_index: int) -> List[Tuple[str, int, int]]:
|
||||
frame_start = pose_marker.frame
|
||||
if pose_marker_index + 1 < len(pose_markers):
|
||||
frame_end = pose_markers[pose_marker_index + 1].frame
|
||||
else:
|
||||
frame_end = int(action.frame_range[1])
|
||||
return get_sequences_from_name_and_frame_range(pose_marker.name, frame_start, frame_end)
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PSA_PG_export, sequences) -> List[PSA_PG_export_action_list_item]:
|
||||
visible_sequences = []
|
||||
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||
if bool(flag & (1 << 30)):
|
||||
visible_sequences.append(sequences[i])
|
||||
return visible_sequences
|
||||
|
||||
|
||||
class PSA_OT_export(Operator, ExportHelper):
|
||||
bl_idname = 'psa_export.operator'
|
||||
bl_label = 'Export'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
__doc__ = 'Export actions to PSA'
|
||||
filename_ext = '.psa'
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSA file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def __init__(self):
|
||||
self.armature_object = None
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
cls._check_context(context)
|
||||
except RuntimeError as e:
|
||||
cls.poll_message_set(str(e))
|
||||
return False
|
||||
return True
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
# FPS
|
||||
layout.prop(pg, 'fps_source', text='FPS')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
layout.prop(pg, 'fps_custom', text='Custom')
|
||||
|
||||
# SOURCE
|
||||
layout.prop(pg, 'sequence_source', text='Source')
|
||||
|
||||
if pg.sequence_source in {'TIMELINE_MARKERS', 'NLA_TRACK_STRIPS'}:
|
||||
# ANIMDATA SOURCE
|
||||
layout.prop(pg, 'should_override_animation_data')
|
||||
if pg.should_override_animation_data:
|
||||
layout.prop(pg, 'animation_data_override', text='')
|
||||
|
||||
if pg.sequence_source == 'NLA_TRACK_STRIPS':
|
||||
flow = layout.grid_flow()
|
||||
flow.use_property_split = True
|
||||
flow.use_property_decorate = False
|
||||
flow.prop(pg, 'nla_track')
|
||||
|
||||
# SELECT ALL/NONE
|
||||
row = layout.row(align=True)
|
||||
row.label(text='Select')
|
||||
row.operator(PSA_OT_export_actions_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PSA_OT_export_actions_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
|
||||
# ACTIONS
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
rows = max(3, min(len(pg.action_list), 10))
|
||||
layout.template_list('PSA_UL_export_sequences', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
rows = max(3, min(len(pg.marker_list), 10))
|
||||
layout.template_list('PSA_UL_export_sequences', '', pg, 'marker_list', pg, 'marker_list_index', rows=rows)
|
||||
elif pg.sequence_source == 'NLA_TRACK_STRIPS':
|
||||
rows = max(3, min(len(pg.nla_strip_list), 10))
|
||||
layout.template_list('PSA_UL_export_sequences', '', pg, 'nla_strip_list', pg, 'nla_strip_list_index', rows=rows)
|
||||
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'sequence_name_prefix')
|
||||
col.prop(pg, 'sequence_name_suffix')
|
||||
|
||||
# Determine if there is going to be a naming conflict and display an error, if so.
|
||||
selected_items = [x for x in pg.action_list if x.is_selected]
|
||||
action_names = [x.name for x in selected_items]
|
||||
action_name_counts = Counter(action_names)
|
||||
for action_name, count in action_name_counts.items():
|
||||
if count > 1:
|
||||
layout.label(text=f'Duplicate action: {action_name}', icon='ERROR')
|
||||
break
|
||||
|
||||
layout.separator()
|
||||
|
||||
# BONES
|
||||
row = layout.row(align=True)
|
||||
row.prop(pg, 'bone_filter_mode', text='Bones')
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||
row = layout.row(align=True)
|
||||
row.label(text='Select')
|
||||
row.operator(PSA_OT_export_bone_collections_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PSA_OT_export_bone_collections_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
layout.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index',
|
||||
rows=rows)
|
||||
|
||||
layout.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
|
||||
layout.separator()
|
||||
|
||||
# ROOT MOTION
|
||||
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||
|
||||
@classmethod
|
||||
def _check_context(cls, context):
|
||||
if context.view_layer.objects.active is None:
|
||||
raise RuntimeError('An armature must be selected')
|
||||
|
||||
if context.view_layer.objects.active.type != 'ARMATURE':
|
||||
raise RuntimeError('The selected object must be an armature')
|
||||
|
||||
def invoke(self, context, _event):
|
||||
try:
|
||||
self._check_context(context)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
|
||||
pg: PSA_PG_export = getattr(context.scene, 'psa_export')
|
||||
|
||||
self.armature_object = context.view_layer.objects.active
|
||||
|
||||
if self.armature_object.animation_data is None:
|
||||
# This is required otherwise the action list will be empty if the armature has never had its animation
|
||||
# data created before (i.e. if no action was ever assigned to it).
|
||||
self.armature_object.animation_data_create()
|
||||
|
||||
update_actions_and_timeline_markers(context, self.armature_object.data)
|
||||
|
||||
populate_bone_collection_list(self.armature_object, pg.bone_collection_list)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
# Ensure that we actually have items that we are going to be exporting.
|
||||
if pg.sequence_source == 'ACTIONS' and len(pg.action_list) == 0:
|
||||
raise RuntimeError('No actions were selected for export')
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS' and len(pg.marker_list) == 0:
|
||||
raise RuntimeError('No timeline markers were selected for export')
|
||||
elif pg.sequence_source == 'NLA_TRACK_STRIPS' and len(pg.nla_strip_list) == 0:
|
||||
raise RuntimeError('No NLA track strips were selected for export')
|
||||
|
||||
# Populate the export sequence list.
|
||||
animation_data_object = get_animation_data_object(context)
|
||||
animation_data = animation_data_object.animation_data
|
||||
|
||||
if animation_data is None:
|
||||
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
|
||||
|
||||
export_sequences: List[PsaBuildSequence] = []
|
||||
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
for action_item in filter(lambda x: x.is_selected, pg.action_list):
|
||||
if len(action_item.action.fcurves) == 0:
|
||||
continue
|
||||
export_sequence = PsaBuildSequence()
|
||||
export_sequence.nla_state.action = action_item.action
|
||||
export_sequence.name = action_item.name
|
||||
export_sequence.nla_state.frame_start = action_item.frame_start
|
||||
export_sequence.nla_state.frame_end = action_item.frame_end
|
||||
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action_item.action])
|
||||
export_sequence.compression_ratio = action_item.action.psa_export.compression_ratio
|
||||
export_sequence.key_quota = action_item.action.psa_export.key_quota
|
||||
export_sequences.append(export_sequence)
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
for marker_item in filter(lambda x: x.is_selected, pg.marker_list):
|
||||
export_sequence = PsaBuildSequence()
|
||||
export_sequence.name = marker_item.name
|
||||
export_sequence.nla_state.action = None
|
||||
export_sequence.nla_state.frame_start = marker_item.frame_start
|
||||
export_sequence.nla_state.frame_end = marker_item.frame_end
|
||||
nla_strips_actions = set(
|
||||
map(lambda x: x.action, get_nla_strips_in_frame_range(animation_data, marker_item.frame_start, marker_item.frame_end)))
|
||||
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
|
||||
export_sequences.append(export_sequence)
|
||||
elif pg.sequence_source == 'NLA_TRACK_STRIPS':
|
||||
for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list):
|
||||
export_sequence = PsaBuildSequence()
|
||||
export_sequence.name = nla_strip_item.name
|
||||
export_sequence.nla_state.action = None
|
||||
export_sequence.nla_state.frame_start = nla_strip_item.frame_start
|
||||
export_sequence.nla_state.frame_end = nla_strip_item.frame_end
|
||||
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action])
|
||||
export_sequences.append(export_sequence)
|
||||
else:
|
||||
raise ValueError(f'Unhandled sequence source: {pg.sequence_source}')
|
||||
|
||||
options = PsaBuildOptions()
|
||||
options.animation_data = animation_data
|
||||
options.sequences = export_sequences
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||
options.root_motion = pg.root_motion
|
||||
|
||||
try:
|
||||
psa = build_psa(context, options)
|
||||
self.report({'INFO'}, f'PSA export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
write_psa(psa, self.filepath)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_actions_select_all(Operator):
|
||||
bl_idname = 'psa_export.sequences_select_all'
|
||||
bl_label = 'Select All'
|
||||
bl_description = 'Select all visible sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def get_item_list(cls, context):
|
||||
pg = context.scene.psa_export
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
return pg.action_list
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
return pg.marker_list
|
||||
elif pg.sequence_source == 'NLA_TRACK_STRIPS':
|
||||
return pg.nla_strip_list
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = cls.get_item_list(context)
|
||||
visible_sequences = get_visible_sequences(pg, item_list)
|
||||
has_unselected_sequences = any(map(lambda item: not item.is_selected, visible_sequences))
|
||||
return has_unselected_sequences
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
sequences = self.get_item_list(context)
|
||||
for sequence in get_visible_sequences(pg, sequences):
|
||||
sequence.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_actions_deselect_all(Operator):
|
||||
bl_idname = 'psa_export.sequences_deselect_all'
|
||||
bl_label = 'Deselect All'
|
||||
bl_description = 'Deselect all visible sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def get_item_list(cls, context):
|
||||
pg = context.scene.psa_export
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
return pg.action_list
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
return pg.marker_list
|
||||
elif pg.sequence_source == 'NLA_TRACK_STRIPS':
|
||||
return pg.nla_strip_list
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
item_list = cls.get_item_list(context)
|
||||
has_selected_items = any(map(lambda item: item.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_selected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = self.get_item_list(context)
|
||||
for sequence in get_visible_sequences(pg, item_list):
|
||||
sequence.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_bone_collections_select_all(Operator):
|
||||
bl_idname = 'psa_export.bone_collections_select_all'
|
||||
bl_label = 'Select All'
|
||||
bl_description = 'Select all bone collections'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_collection_list
|
||||
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_unselected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for item in pg.bone_collection_list:
|
||||
item.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_bone_collections_deselect_all(Operator):
|
||||
bl_idname = 'psa_export.bone_collections_deselect_all'
|
||||
bl_label = 'Deselect All'
|
||||
bl_description = 'Deselect all bone collections'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_collection_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for action in pg.bone_collection_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
||||
PSA_OT_export,
|
||||
PSA_OT_export_actions_select_all,
|
||||
PSA_OT_export_actions_deselect_all,
|
||||
PSA_OT_export_bone_collections_select_all,
|
||||
PSA_OT_export_bone_collections_deselect_all,
|
||||
)
|
||||
225
io_scene_psk_psa/psa/export/properties.py
Normal file
225
io_scene_psk_psa/psa/export/properties.py
Normal file
@@ -0,0 +1,225 @@
|
||||
import re
|
||||
import sys
|
||||
from fnmatch import fnmatch
|
||||
from typing import List, Optional
|
||||
|
||||
from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty, CollectionProperty, IntProperty, \
|
||||
StringProperty
|
||||
from bpy.types import PropertyGroup, Object, Action, AnimData, Context
|
||||
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
|
||||
|
||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||
return obj.animation_data is not None
|
||||
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PSA_PG_export_action_list_item(PropertyGroup):
|
||||
action: PointerProperty(type=Action)
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=True)
|
||||
frame_start: IntProperty(options={'HIDDEN'})
|
||||
frame_end: IntProperty(options={'HIDDEN'})
|
||||
is_pose_marker: BoolProperty(options={'HIDDEN'})
|
||||
|
||||
|
||||
class PSA_PG_export_timeline_markers(PropertyGroup): # TODO: rename this to singular
|
||||
marker_index: IntProperty()
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=True)
|
||||
frame_start: IntProperty(options={'HIDDEN'})
|
||||
frame_end: IntProperty(options={'HIDDEN'})
|
||||
|
||||
|
||||
class PSA_PG_export_nla_strip_list_item(PropertyGroup):
|
||||
name: StringProperty()
|
||||
action: PointerProperty(type=Action)
|
||||
frame_start: FloatProperty()
|
||||
frame_end: FloatProperty()
|
||||
is_selected: BoolProperty(default=True)
|
||||
|
||||
|
||||
def nla_track_update_cb(self: 'PSA_PG_export', context: Context) -> None:
|
||||
self.nla_strip_list.clear()
|
||||
if context.object is None or context.object.animation_data is None:
|
||||
return
|
||||
match = re.match(r'^(\d+).+$', self.nla_track)
|
||||
self.nla_track_index = int(match.group(1)) if match else -1
|
||||
if self.nla_track_index >= 0:
|
||||
nla_track = context.object.animation_data.nla_tracks[self.nla_track_index]
|
||||
for nla_strip in nla_track.strips:
|
||||
strip: PSA_PG_export_nla_strip_list_item = self.nla_strip_list.add()
|
||||
strip.action = nla_strip.action
|
||||
strip.name = nla_strip.name
|
||||
strip.frame_start = nla_strip.frame_start
|
||||
strip.frame_end = nla_strip.frame_end
|
||||
|
||||
|
||||
def get_animation_data(pg: 'PSA_PG_export', context: Context) -> Optional[AnimData]:
|
||||
animation_data_object = context.object
|
||||
if pg.should_override_animation_data:
|
||||
animation_data_object = pg.animation_data_override
|
||||
return animation_data_object.animation_data if animation_data_object else None
|
||||
|
||||
|
||||
def nla_track_search_cb(self, context: Context, edit_text: str):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
animation_data = get_animation_data(pg, context)
|
||||
if animation_data is None:
|
||||
return
|
||||
for index, nla_track in enumerate(animation_data.nla_tracks):
|
||||
yield f'{index} - {nla_track.name}'
|
||||
|
||||
|
||||
def animation_data_override_update_cb(self: 'PSA_PG_export', context: Context):
|
||||
# Reset NLA track selection
|
||||
self.nla_track = ''
|
||||
|
||||
|
||||
class PSA_PG_export(PropertyGroup):
|
||||
root_motion: BoolProperty(
|
||||
name='Root Motion',
|
||||
options=empty_set,
|
||||
default=False,
|
||||
description='When enabled, the root bone will be transformed as it appears in the scene.\n\n'
|
||||
'You might want to disable this if you are exporting an animation for an armature that is '
|
||||
'attached to another object, such as a weapon or a shield',
|
||||
)
|
||||
should_override_animation_data: BoolProperty(
|
||||
name='Override Animation Data',
|
||||
options=empty_set,
|
||||
default=False,
|
||||
description='Use the animation data from a different object instead of the selected object',
|
||||
update=animation_data_override_update_cb,
|
||||
)
|
||||
animation_data_override: PointerProperty(
|
||||
type=Object,
|
||||
update=animation_data_override_update_cb,
|
||||
poll=psa_export_property_group_animation_data_override_poll
|
||||
)
|
||||
sequence_source: EnumProperty(
|
||||
name='Source',
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ACTIONS', 'Actions', 'Sequences will be exported using actions', 'ACTION', 0),
|
||||
('TIMELINE_MARKERS', 'Timeline Markers', 'Sequences are delineated by scene timeline markers', 'MARKER_HLT', 1),
|
||||
('NLA_TRACK_STRIPS', 'NLA Track Strips', 'Sequences are delineated by the start & end times of strips on the selected NLA track', 'NLA', 2)
|
||||
)
|
||||
)
|
||||
nla_track: StringProperty(
|
||||
name='NLA Track',
|
||||
options=empty_set,
|
||||
description='',
|
||||
search=nla_track_search_cb,
|
||||
update=nla_track_update_cb
|
||||
)
|
||||
nla_track_index: IntProperty(name='NLA Track Index', default=-1)
|
||||
fps_source: EnumProperty(
|
||||
name='FPS Source',
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
||||
('ACTION_METADATA', 'Action Metadata', 'The frame rate will be determined by action\'s FPS property found in the PSA Export panel.\n\nIf the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used', 'PROPERTIES', 1),
|
||||
('CUSTOM', 'Custom', '', 2)
|
||||
)
|
||||
)
|
||||
fps_custom: FloatProperty(default=30.0, min=sys.float_info.epsilon, soft_min=1.0, options=empty_set, step=100,
|
||||
soft_max=60.0)
|
||||
action_list: CollectionProperty(type=PSA_PG_export_action_list_item)
|
||||
action_list_index: IntProperty(default=0)
|
||||
marker_list: CollectionProperty(type=PSA_PG_export_timeline_markers)
|
||||
marker_list_index: IntProperty(default=0)
|
||||
nla_strip_list: CollectionProperty(type=PSA_PG_export_nla_strip_list_item)
|
||||
nla_strip_list_index: IntProperty(default=0)
|
||||
bone_filter_mode: EnumProperty(
|
||||
name='Bone Filter',
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported.'),
|
||||
('BONE_COLLECTIONS', 'Bone Collections', 'Only bones belonging to the selected bone collections and their '
|
||||
'ancestors will be exported.'),
|
||||
)
|
||||
)
|
||||
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||
bone_collection_list_index: IntProperty(default=0, name='', description='')
|
||||
should_enforce_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Enforce Bone Name Restrictions',
|
||||
description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
|
||||
'may not be able to be referenced in-engine'
|
||||
)
|
||||
sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
|
||||
sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
|
||||
sequence_filter_name: StringProperty(
|
||||
default='',
|
||||
name='Filter by Name',
|
||||
options={'TEXTEDIT_UPDATE'},
|
||||
description='Only show items matching this name (use \'*\' as wildcard)')
|
||||
sequence_use_filter_invert: BoolProperty(
|
||||
default=False,
|
||||
name='Invert',
|
||||
options=empty_set,
|
||||
description='Invert filtering (show hidden items, and vice versa)')
|
||||
sequence_filter_asset: BoolProperty(
|
||||
default=False,
|
||||
name='Show assets',
|
||||
options=empty_set,
|
||||
description='Show actions that belong to an asset library')
|
||||
sequence_filter_pose_marker: BoolProperty(
|
||||
default=True,
|
||||
name='Show pose markers',
|
||||
options=empty_set)
|
||||
sequence_use_filter_sort_reverse: BoolProperty(default=True, options=empty_set)
|
||||
sequence_filter_reversed: BoolProperty(
|
||||
default=True,
|
||||
options=empty_set,
|
||||
name='Show Reversed',
|
||||
description='Show reversed sequences'
|
||||
)
|
||||
|
||||
|
||||
def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||
|
||||
if pg.sequence_filter_name:
|
||||
# Filter name is non-empty.
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not fnmatch(sequence.name, f'*{pg.sequence_filter_name}*'):
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
# Invert filter flags for all items.
|
||||
if pg.sequence_use_filter_invert:
|
||||
for i, sequence in enumerate(sequences):
|
||||
flt_flags[i] ^= bitflag_filter_item
|
||||
|
||||
if not pg.sequence_filter_asset:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if hasattr(sequence, 'action') and sequence.action is not None and sequence.action.asset_data is not None:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if not pg.sequence_filter_pose_marker:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if hasattr(sequence, 'is_pose_marker') and sequence.is_pose_marker:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if not pg.sequence_filter_reversed:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if sequence.frame_start > sequence.frame_end:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
return flt_flags
|
||||
|
||||
|
||||
classes = (
|
||||
PSA_PG_export_action_list_item,
|
||||
PSA_PG_export_timeline_markers,
|
||||
PSA_PG_export_nla_strip_list_item,
|
||||
PSA_PG_export,
|
||||
)
|
||||
52
io_scene_psk_psa/psa/export/ui.py
Normal file
52
io_scene_psk_psa/psa/export/ui.py
Normal file
@@ -0,0 +1,52 @@
|
||||
from typing import cast
|
||||
|
||||
from bpy.types import UIList
|
||||
|
||||
from .properties import PSA_PG_export_action_list_item, filter_sequences
|
||||
|
||||
|
||||
class PSA_UL_export_sequences(UIList):
|
||||
|
||||
def __init__(self):
|
||||
super(PSA_UL_export_sequences, self).__init__()
|
||||
# Show the filtering options by default.
|
||||
self.use_filter_show = True
|
||||
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
item = cast(PSA_PG_export_action_list_item, item)
|
||||
is_pose_marker = hasattr(item, 'is_pose_marker') and item.is_pose_marker
|
||||
layout.prop(item, 'is_selected', icon_only=True, text=item.name)
|
||||
if hasattr(item, 'action') and item.action is not None and item.action.asset_data is not None:
|
||||
layout.label(text='', icon='ASSET_MANAGER')
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.alignment = 'RIGHT'
|
||||
if item.frame_end < item.frame_start:
|
||||
row.label(text='', icon='FRAME_PREV')
|
||||
if is_pose_marker:
|
||||
row.label(text=item.action.name, icon='PMARKER')
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_name', text='')
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
|
||||
subrow.prop(pg, 'sequence_filter_reversed', text='', icon='FRAME_PREV')
|
||||
|
||||
def filter_items(self, context, data, prop):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
actions = getattr(data, prop)
|
||||
flt_flags = filter_sequences(pg, actions)
|
||||
flt_neworder = list(range(len(actions)))
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
classes = (
|
||||
PSA_UL_export_sequences,
|
||||
)
|
||||
@@ -1,547 +0,0 @@
|
||||
import fnmatch
|
||||
import sys
|
||||
from typing import Type
|
||||
|
||||
import bpy
|
||||
from bpy.props import BoolProperty, CollectionProperty, EnumProperty, FloatProperty, IntProperty, PointerProperty, \
|
||||
StringProperty
|
||||
from bpy.types import Action, Operator, PropertyGroup, UIList
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from .builder import PsaBuildOptions, build_psa
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
from ..types import BoneGroupListItem
|
||||
|
||||
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
section.data_size = sizeof(data_type)
|
||||
section.data_count = len(data)
|
||||
fp.write(section)
|
||||
if data is not None:
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
|
||||
def export_psa(psa: Psa, path: str):
|
||||
with open(path, 'wb') as fp:
|
||||
write_section(fp, b'ANIMHEAD')
|
||||
write_section(fp, b'BONENAMES', Psa.Bone, psa.bones)
|
||||
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
|
||||
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)
|
||||
|
||||
|
||||
class PsaExportActionListItem(PropertyGroup):
|
||||
action: PointerProperty(type=Action)
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=False)
|
||||
|
||||
|
||||
class PsaExportTimelineMarkerListItem(PropertyGroup):
|
||||
marker_index: IntProperty()
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=True)
|
||||
|
||||
|
||||
def update_action_names(context):
|
||||
pg = context.scene.psa_export
|
||||
for item in pg.action_list:
|
||||
action = item.action
|
||||
item.action_name = get_psa_sequence_name(action, pg.should_use_original_sequence_names)
|
||||
|
||||
|
||||
def should_use_original_sequence_names_updated(_, context):
|
||||
update_action_names(context)
|
||||
|
||||
|
||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||
return obj.animation_data is not None
|
||||
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PsaExportPropertyGroup(PropertyGroup):
|
||||
root_motion: BoolProperty(
|
||||
name='Root Motion',
|
||||
options=empty_set,
|
||||
default=False,
|
||||
description='The root bone will be transformed as it appears in the scene',
|
||||
)
|
||||
should_override_animation_data: BoolProperty(
|
||||
name='Override Animation Data',
|
||||
options=empty_set,
|
||||
default=False,
|
||||
description='Use the animation data from a different object instead of the selected object'
|
||||
)
|
||||
animation_data_override: PointerProperty(
|
||||
type=bpy.types.Object,
|
||||
poll=psa_export_property_group_animation_data_override_poll
|
||||
)
|
||||
sequence_source: EnumProperty(
|
||||
name='Source',
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ACTIONS', 'Actions', 'Sequences will be exported using actions', 'ACTION', 0),
|
||||
('TIMELINE_MARKERS', 'Timeline Markers', 'Sequences will be exported using timeline markers', 'MARKER_HLT',
|
||||
1),
|
||||
)
|
||||
)
|
||||
fps_source: EnumProperty(
|
||||
name='FPS Source',
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
||||
('ACTION_METADATA', 'Action Metadata',
|
||||
'The frame rate will be determined by action\'s "psa_sequence_fps" custom property, if it exists. If the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used. If no metadata is available, the scene\'s frame rate will be used.',
|
||||
'PROPERTIES', 1),
|
||||
('CUSTOM', 'Custom', '', 2)
|
||||
)
|
||||
)
|
||||
fps_custom: FloatProperty(default=30.0, min=sys.float_info.epsilon, soft_min=1.0, options=empty_set, step=100,
|
||||
soft_max=60.0)
|
||||
action_list: CollectionProperty(type=PsaExportActionListItem)
|
||||
action_list_index: IntProperty(default=0)
|
||||
marker_list: CollectionProperty(type=PsaExportTimelineMarkerListItem)
|
||||
marker_list_index: IntProperty(default=0)
|
||||
bone_filter_mode: EnumProperty(
|
||||
name='Bone Filter',
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported.'),
|
||||
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will '
|
||||
'be exported.'),
|
||||
)
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=BoneGroupListItem)
|
||||
bone_group_list_index: IntProperty(default=0, name='', description='')
|
||||
should_use_original_sequence_names: BoolProperty(
|
||||
default=False,
|
||||
name='Original Names',
|
||||
options=empty_set,
|
||||
update=should_use_original_sequence_names_updated,
|
||||
description='If the action was imported from the PSA Import panel, the original name of the sequence will be '
|
||||
'used instead of the Blender action name',
|
||||
)
|
||||
should_trim_timeline_marker_sequences: BoolProperty(
|
||||
default=True,
|
||||
name='Trim Sequences',
|
||||
options=empty_set,
|
||||
description='Frames without NLA track information at the boundaries of timeline markers will be excluded from '
|
||||
'the exported sequences '
|
||||
)
|
||||
should_ignore_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Ignore Bone Name Restrictions',
|
||||
description='Bone names restrictions will be ignored. Note that bone names without properly formatted names '
|
||||
'cannot be referenced in scripts.'
|
||||
)
|
||||
sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
|
||||
sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
|
||||
sequence_filter_name: StringProperty(
|
||||
default='',
|
||||
name='Filter by Name',
|
||||
options={'TEXTEDIT_UPDATE'},
|
||||
description='Only show items matching this name (use \'*\' as wildcard)')
|
||||
sequence_use_filter_invert: BoolProperty(
|
||||
default=False,
|
||||
name='Invert',
|
||||
options=empty_set,
|
||||
description='Invert filtering (show hidden items, and vice versa)')
|
||||
sequence_filter_asset: BoolProperty(
|
||||
default=False,
|
||||
name='Show assets',
|
||||
options=empty_set,
|
||||
description='Show actions that belong to an asset library')
|
||||
sequence_use_filter_sort_reverse: BoolProperty(default=True, options=empty_set)
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
if identifier == 'BONE_GROUPS':
|
||||
obj = context.active_object
|
||||
if not obj.pose or not obj.pose.bone_groups:
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
class PsaExportOperator(Operator, ExportHelper):
|
||||
bl_idname = 'psa_export.operator'
|
||||
bl_label = 'Export'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
__doc__ = 'Export actions to PSA'
|
||||
filename_ext = '.psa'
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSA file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def __init__(self):
|
||||
self.armature = None
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
cls._check_context(context)
|
||||
except RuntimeError as e:
|
||||
cls.poll_message_set(str(e))
|
||||
return False
|
||||
return True
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
# FPS
|
||||
layout.prop(pg, 'fps_source', text='FPS')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
layout.prop(pg, 'fps_custom', text='Custom')
|
||||
|
||||
# SOURCE
|
||||
layout.prop(pg, 'sequence_source', text='Source')
|
||||
|
||||
if pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
# ANIMDATA SOURCE
|
||||
layout.prop(pg, 'should_override_animation_data')
|
||||
if pg.should_override_animation_data:
|
||||
layout.prop(pg, 'animation_data_override', text='')
|
||||
|
||||
# SELECT ALL/NONE
|
||||
row = layout.row(align=True)
|
||||
row.label(text='Select')
|
||||
row.operator(PsaExportActionsSelectAll.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PsaExportActionsDeselectAll.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
|
||||
# ACTIONS
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
rows = max(3, min(len(pg.action_list), 10))
|
||||
|
||||
layout.template_list('PSA_UL_ExportSequenceList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
|
||||
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_original_sequence_names')
|
||||
col.prop(pg, 'sequence_name_prefix')
|
||||
col.prop(pg, 'sequence_name_suffix')
|
||||
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
rows = max(3, min(len(pg.marker_list), 10))
|
||||
layout.template_list('PSA_UL_ExportSequenceList', '', pg, 'marker_list', pg, 'marker_list_index',
|
||||
rows=rows)
|
||||
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_trim_timeline_marker_sequences')
|
||||
col.prop(pg, 'sequence_name_prefix')
|
||||
col.prop(pg, 'sequence_name_suffix')
|
||||
|
||||
# Determine if there is going to be a naming conflict and display an error, if so.
|
||||
selected_items = [x for x in pg.action_list if x.is_selected]
|
||||
action_names = [x.name for x in selected_items]
|
||||
action_name_counts = Counter(action_names)
|
||||
for action_name, count in action_name_counts.items():
|
||||
if count > 1:
|
||||
layout.label(text=f'Duplicate action: {action_name}', icon='ERROR')
|
||||
break
|
||||
|
||||
layout.separator()
|
||||
|
||||
# BONES
|
||||
row = layout.row(align=True)
|
||||
row.prop(pg, 'bone_filter_mode', text='Bones')
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
row = layout.row(align=True)
|
||||
row.label(text='Select')
|
||||
row.operator(PsaExportBoneGroupsSelectAll.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PsaExportBoneGroupsDeselectAll.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
layout.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
|
||||
rows=rows)
|
||||
|
||||
layout.prop(pg, 'should_ignore_bone_name_restrictions')
|
||||
|
||||
layout.separator()
|
||||
|
||||
# ROOT MOTION
|
||||
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||
|
||||
def is_action_for_armature(self, action):
|
||||
if len(action.fcurves) == 0:
|
||||
return False
|
||||
bone_names = set([x.name for x in self.armature.data.bones])
|
||||
for fcurve in action.fcurves:
|
||||
match = re.match(r'pose\.bones\[\"([^\"]+)\"](\[\"([^\"]+)\"])?', fcurve.data_path)
|
||||
if not match:
|
||||
continue
|
||||
bone_name = match.group(1)
|
||||
if bone_name in bone_names:
|
||||
return True
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def _check_context(cls, context):
|
||||
if context.view_layer.objects.active is None:
|
||||
raise RuntimeError('An armature must be selected')
|
||||
|
||||
if context.view_layer.objects.active.type != 'ARMATURE':
|
||||
raise RuntimeError('The selected object must be an armature')
|
||||
|
||||
def invoke(self, context, _event):
|
||||
try:
|
||||
self._check_context(context)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
self.armature = context.view_layer.objects.active
|
||||
|
||||
# Populate actions list.
|
||||
pg.action_list.clear()
|
||||
for action in bpy.data.actions:
|
||||
if not self.is_action_for_armature(action):
|
||||
continue
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = action.name
|
||||
item.is_selected = False
|
||||
|
||||
update_action_names(context)
|
||||
|
||||
# Populate timeline markers list.
|
||||
pg.marker_list.clear()
|
||||
for marker in context.scene.timeline_markers:
|
||||
item = pg.marker_list.add()
|
||||
item.name = marker.name
|
||||
item.is_selected = False
|
||||
|
||||
if len(pg.action_list) == 0 and len(pg.marker_list) == 0:
|
||||
# If there are no actions at all, we have nothing to export, so just cancel the operation.
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'There are no actions or timeline markers to export.')
|
||||
return {'CANCELLED'}
|
||||
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(self.armature, pg.bone_group_list)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
actions = [x.action for x in pg.action_list if x.is_selected]
|
||||
marker_names = [x.name for x in pg.marker_list if x.is_selected]
|
||||
|
||||
options = PsaBuildOptions()
|
||||
options.should_override_animation_data = pg.should_override_animation_data
|
||||
options.animation_data_override = pg.animation_data_override
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
options.sequence_source = pg.sequence_source
|
||||
options.actions = actions
|
||||
options.marker_names = marker_names
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.should_use_original_sequence_names = pg.should_use_original_sequence_names
|
||||
options.should_trim_timeline_marker_sequences = pg.should_trim_timeline_marker_sequences
|
||||
options.should_ignore_bone_name_restrictions = pg.should_ignore_bone_name_restrictions
|
||||
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||
options.root_motion = pg.root_motion
|
||||
|
||||
try:
|
||||
psa = build_psa(context, options)
|
||||
self.report({'INFO'}, f'PSA export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
export_psa(psa, self.filepath)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def filter_sequences(pg: PsaExportPropertyGroup, sequences) -> List[int]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||
|
||||
if pg.sequence_filter_name:
|
||||
# Filter name is non-empty.
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not fnmatch.fnmatch(sequence.name, f'*{pg.sequence_filter_name}*'):
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
# Invert filter flags for all items.
|
||||
if pg.sequence_use_filter_invert:
|
||||
for i, sequence in enumerate(sequences):
|
||||
flt_flags[i] ^= bitflag_filter_item
|
||||
|
||||
if not pg.sequence_filter_asset:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
return flt_flags
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PsaExportPropertyGroup, sequences) -> List[PsaExportActionListItem]:
|
||||
visible_sequences = []
|
||||
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||
if bool(flag & (1 << 30)):
|
||||
visible_sequences.append(sequences[i])
|
||||
return visible_sequences
|
||||
|
||||
|
||||
class PSA_UL_ExportSequenceList(UIList):
|
||||
|
||||
def __init__(self):
|
||||
super(PSA_UL_ExportSequenceList, self).__init__()
|
||||
# Show the filtering options by default.
|
||||
self.use_filter_show = True
|
||||
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
layout.prop(item, 'is_selected', icon_only=True, text=item.name)
|
||||
if hasattr(item, 'action') and item.action.asset_data is not None:
|
||||
layout.label(text='', icon='ASSET_MANAGER')
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_name', text="")
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
|
||||
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
|
||||
def filter_items(self, context, data, prop):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
actions = getattr(data, prop)
|
||||
flt_flags = filter_sequences(pg, actions)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class PsaExportActionsSelectAll(Operator):
|
||||
bl_idname = 'psa_export.sequences_select_all'
|
||||
bl_label = 'Select All'
|
||||
bl_description = 'Select all visible sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def get_item_list(cls, context):
|
||||
pg = context.scene.psa_export
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
return pg.action_list
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
return pg.marker_list
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = cls.get_item_list(context)
|
||||
visible_sequences = get_visible_sequences(pg, item_list)
|
||||
has_unselected_sequences = any(map(lambda item: not item.is_selected, visible_sequences))
|
||||
return has_unselected_sequences
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
sequences = self.get_item_list(context)
|
||||
for sequence in get_visible_sequences(pg, sequences):
|
||||
sequence.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaExportActionsDeselectAll(Operator):
|
||||
bl_idname = 'psa_export.sequences_deselect_all'
|
||||
bl_label = 'Deselect All'
|
||||
bl_description = 'Deselect all visible sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def get_item_list(cls, context):
|
||||
pg = context.scene.psa_export
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
return pg.action_list
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
return pg.marker_list
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
item_list = cls.get_item_list(context)
|
||||
has_selected_items = any(map(lambda item: item.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_selected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = self.get_item_list(context)
|
||||
for sequence in get_visible_sequences(pg, item_list):
|
||||
sequence.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaExportBoneGroupsSelectAll(Operator):
|
||||
bl_idname = 'psa_export.bone_groups_select_all'
|
||||
bl_label = 'Select All'
|
||||
bl_description = 'Select all bone groups'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_group_list
|
||||
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_unselected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for item in pg.bone_group_list:
|
||||
item.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaExportBoneGroupsDeselectAll(Operator):
|
||||
bl_idname = 'psa_export.bone_groups_deselect_all'
|
||||
bl_label = 'Deselect All'
|
||||
bl_description = 'Deselect all bone groups'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_group_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for action in pg.bone_group_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
||||
PsaExportActionListItem,
|
||||
PsaExportTimelineMarkerListItem,
|
||||
PsaExportPropertyGroup,
|
||||
PsaExportOperator,
|
||||
PSA_UL_ExportSequenceList,
|
||||
PsaExportActionsSelectAll,
|
||||
PsaExportActionsDeselectAll,
|
||||
PsaExportBoneGroupsSelectAll,
|
||||
PsaExportBoneGroupsDeselectAll,
|
||||
)
|
||||
0
io_scene_psk_psa/psa/import_/__init__.py
Normal file
0
io_scene_psk_psa/psa/import_/__init__.py
Normal file
277
io_scene_psk_psa/psa/import_/operators.py
Normal file
277
io_scene_psk_psa/psa/import_/operators.py
Normal file
@@ -0,0 +1,277 @@
|
||||
import os
|
||||
from pathlib import Path
|
||||
|
||||
from bpy.props import StringProperty
|
||||
from bpy.types import Operator, Event, Context, FileHandler
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
from .properties import get_visible_sequences
|
||||
from ..config import read_psa_config
|
||||
from ..importer import import_psa, PsaImportOptions
|
||||
from ..reader import PsaReader
|
||||
|
||||
|
||||
class PSA_OT_import_sequences_from_text(Operator):
|
||||
bl_idname = 'psa_import.sequences_select_from_text'
|
||||
bl_label = 'Select By Text List'
|
||||
bl_description = 'Select sequences by name from text list'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
return len(pg.sequence_list) > 0
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self, width=256)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
layout.label(icon='INFO', text='Each sequence name should be on a new line.')
|
||||
layout.prop(pg, 'select_text', text='')
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
if pg.select_text is None:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No text block selected')
|
||||
return {'CANCELLED'}
|
||||
contents = pg.select_text.as_string()
|
||||
count = 0
|
||||
for line in contents.split('\n'):
|
||||
for sequence in pg.sequence_list:
|
||||
if sequence.action_name == line:
|
||||
sequence.is_selected = True
|
||||
count += 1
|
||||
self.report({'INFO'}, f'Selected {count} sequence(s)')
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_import_sequences_select_all(Operator):
|
||||
bl_idname = 'psa_import.sequences_select_all'
|
||||
bl_label = 'All'
|
||||
bl_description = 'Select all sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
has_unselected_actions = any(map(lambda action: not action.is_selected, visible_sequences))
|
||||
return len(visible_sequences) > 0 and has_unselected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
for sequence in visible_sequences:
|
||||
sequence.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_import_sequences_deselect_all(Operator):
|
||||
bl_idname = 'psa_import.sequences_deselect_all'
|
||||
bl_label = 'None'
|
||||
bl_description = 'Deselect all visible sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
has_selected_sequences = any(map(lambda sequence: sequence.is_selected, visible_sequences))
|
||||
return len(visible_sequences) > 0 and has_selected_sequences
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
for sequence in visible_sequences:
|
||||
sequence.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def load_psa_file(context, filepath: str):
|
||||
pg = context.scene.psa_import
|
||||
pg.sequence_list.clear()
|
||||
pg.psa.bones.clear()
|
||||
pg.psa_error = ''
|
||||
try:
|
||||
# Read the file and populate the action list.
|
||||
p = os.path.abspath(filepath)
|
||||
psa_reader = PsaReader(p)
|
||||
for sequence in psa_reader.sequences.values():
|
||||
item = pg.sequence_list.add()
|
||||
item.action_name = sequence.name.decode('windows-1252')
|
||||
for psa_bone in psa_reader.bones:
|
||||
item = pg.psa.bones.add()
|
||||
item.bone_name = psa_bone.name.decode('windows-1252')
|
||||
except Exception as e:
|
||||
pg.psa_error = str(e)
|
||||
|
||||
|
||||
|
||||
def on_psa_file_path_updated(cls, context):
|
||||
load_psa_file(context, cls.filepath)
|
||||
|
||||
|
||||
class PSA_OT_import(Operator, ImportHelper):
|
||||
bl_idname = 'psa_import.import'
|
||||
bl_label = 'Import'
|
||||
bl_description = 'Import the selected animations into the scene as actions'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
|
||||
filename_ext = '.psa'
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for importing the PSA file',
|
||||
maxlen=1024,
|
||||
default='',
|
||||
update=on_psa_file_path_updated)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
active_object = context.view_layer.objects.active
|
||||
if active_object is None or active_object.type != 'ARMATURE':
|
||||
cls.poll_message_set('The active object must be an armature')
|
||||
return False
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
psa_reader = PsaReader(self.filepath)
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
if len(sequence_names) == 0:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||
return {'CANCELLED'}
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
options.should_stash = pg.should_stash
|
||||
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
|
||||
options.should_overwrite = pg.should_overwrite
|
||||
options.should_write_metadata = pg.should_write_metadata
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
|
||||
if options.should_use_config_file:
|
||||
# Read the PSA config file if it exists.
|
||||
config_path = Path(self.filepath).with_suffix('.config')
|
||||
if config_path.exists():
|
||||
try:
|
||||
options.psa_config = read_psa_config(psa_reader, str(config_path))
|
||||
except Exception as e:
|
||||
self.report({'WARNING'}, f'Failed to read PSA config file: {e}')
|
||||
|
||||
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
if len(result.warnings) > 0:
|
||||
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||
self.report({'WARNING'}, message)
|
||||
for warning in result.warnings:
|
||||
self.report({'WARNING'}, warning)
|
||||
else:
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context: Context, event: Event):
|
||||
# Attempt to load the PSA file for the pre-selected file.
|
||||
load_psa_file(context, self.filepath)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def draw(self, context: Context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
|
||||
sequences_header, sequences_panel = layout.panel('sequences_panel_id', default_closed=False)
|
||||
sequences_header.label(text='Sequences')
|
||||
|
||||
if sequences_panel:
|
||||
if pg.psa_error:
|
||||
row = sequences_panel.row()
|
||||
row.label(text='Select a PSA file', icon='ERROR')
|
||||
else:
|
||||
# Select buttons.
|
||||
rows = max(3, min(len(pg.sequence_list), 10))
|
||||
|
||||
row = sequences_panel.row()
|
||||
col = row.column()
|
||||
|
||||
row2 = col.row(align=True)
|
||||
row2.label(text='Select')
|
||||
row2.operator(PSA_OT_import_sequences_from_text.bl_idname, text='', icon='TEXT')
|
||||
row2.operator(PSA_OT_import_sequences_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row2.operator(PSA_OT_import_sequences_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
|
||||
col = col.row()
|
||||
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
||||
|
||||
col = sequences_panel.column(heading='')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'fps_source')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
col.prop(pg, 'fps_custom')
|
||||
col.prop(pg, 'should_overwrite')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
data_header, data_panel = layout.panel('data_panel_id', default_closed=False)
|
||||
data_header.label(text='Data')
|
||||
|
||||
if data_panel:
|
||||
col = data_panel.column(heading='Write')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_write_keyframes')
|
||||
col.prop(pg, 'should_write_metadata')
|
||||
|
||||
if pg.should_write_keyframes:
|
||||
col = col.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
|
||||
advanced_header, advanced_panel = layout.panel('advanced_panel_id', default_closed=True)
|
||||
advanced_header.label(text='Advanced')
|
||||
|
||||
if advanced_panel:
|
||||
col = advanced_panel.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'bone_mapping_mode')
|
||||
|
||||
col = advanced_panel.column(heading='Options')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_config_file')
|
||||
|
||||
|
||||
class PSA_FH_import(FileHandler):
|
||||
bl_idname = 'PSA_FH_import'
|
||||
bl_label = 'File handler for Unreal PSA import'
|
||||
bl_import_operator = 'psa_import.import'
|
||||
bl_file_extensions = '.psa'
|
||||
|
||||
@classmethod
|
||||
def poll_drop(cls, context: Context):
|
||||
return context.area and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
classes = (
|
||||
PSA_OT_import_sequences_select_all,
|
||||
PSA_OT_import_sequences_deselect_all,
|
||||
PSA_OT_import_sequences_from_text,
|
||||
PSA_OT_import,
|
||||
PSA_FH_import,
|
||||
)
|
||||
142
io_scene_psk_psa/psa/import_/properties.py
Normal file
142
io_scene_psk_psa/psa/import_/properties.py
Normal file
@@ -0,0 +1,142 @@
|
||||
import re
|
||||
from fnmatch import fnmatch
|
||||
from typing import List
|
||||
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty, \
|
||||
FloatProperty
|
||||
from bpy.types import PropertyGroup, Text
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PSA_PG_import_action_list_item(PropertyGroup):
|
||||
action_name: StringProperty(options=empty_set)
|
||||
is_selected: BoolProperty(default=True, options=empty_set)
|
||||
|
||||
|
||||
class PSA_PG_bone(PropertyGroup):
|
||||
bone_name: StringProperty(options=empty_set)
|
||||
|
||||
|
||||
class PSA_PG_data(PropertyGroup):
|
||||
bones: CollectionProperty(type=PSA_PG_bone)
|
||||
sequence_count: IntProperty(default=0)
|
||||
|
||||
|
||||
class PSA_PG_import(PropertyGroup):
|
||||
psa_error: StringProperty(default='')
|
||||
psa: PointerProperty(type=PSA_PG_data)
|
||||
sequence_list: CollectionProperty(type=PSA_PG_import_action_list_item)
|
||||
sequence_list_index: IntProperty(name='', default=0)
|
||||
should_use_fake_user: BoolProperty(default=True, name='Fake User',
|
||||
description='Assign each imported action a fake user so that the data block is '
|
||||
'saved even it has no users',
|
||||
options=empty_set)
|
||||
should_use_config_file: BoolProperty(default=True, name='Use Config File',
|
||||
description='Use the .config file that is sometimes generated when the PSA '
|
||||
'file is exported from UEViewer. This file contains '
|
||||
'options that can be used to filter out certain bones tracks '
|
||||
'from the imported actions',
|
||||
options=empty_set)
|
||||
should_stash: BoolProperty(default=False, name='Stash',
|
||||
description='Stash each imported action as a strip on a new non-contributing NLA track',
|
||||
options=empty_set)
|
||||
should_use_action_name_prefix: BoolProperty(default=False, name='Prefix Action Name', options=empty_set)
|
||||
action_name_prefix: StringProperty(default='', name='Prefix', options=empty_set)
|
||||
should_overwrite: BoolProperty(default=False, name='Overwrite', options=empty_set,
|
||||
description='If an action with a matching name already exists, the existing action '
|
||||
'will have it\'s data overwritten instead of a new action being created')
|
||||
should_write_keyframes: BoolProperty(default=True, name='Keyframes', options=empty_set)
|
||||
should_write_metadata: BoolProperty(default=True, name='Metadata', options=empty_set,
|
||||
description='Additional data will be written to the custom properties of the '
|
||||
'Action (e.g., frame rate)')
|
||||
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
|
||||
sequence_filter_is_selected: BoolProperty(default=False, options=empty_set, name='Only Show Selected',
|
||||
description='Only show selected sequences')
|
||||
sequence_use_filter_invert: BoolProperty(default=False, options=empty_set)
|
||||
sequence_use_filter_regex: BoolProperty(default=False, name='Regular Expression',
|
||||
description='Filter using regular expressions', options=empty_set)
|
||||
select_text: PointerProperty(type=Text)
|
||||
should_convert_to_samples: BoolProperty(
|
||||
default=False,
|
||||
name='Convert to Samples',
|
||||
description='Convert keyframes to read-only samples. '
|
||||
'Recommended if you do not plan on editing the actions directly'
|
||||
)
|
||||
bone_mapping_mode: EnumProperty(
|
||||
name='Bone Mapping',
|
||||
options=empty_set,
|
||||
description='The method by which bones from the incoming PSA file are mapped to the armature',
|
||||
items=(
|
||||
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
||||
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||
),
|
||||
default='CASE_INSENSITIVE'
|
||||
)
|
||||
fps_source: EnumProperty(name='FPS Source', items=(
|
||||
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
|
||||
('SCENE', 'Scene', 'The sequence is resampled to the frame rate of the scene', 'SCENE_DATA', 1),
|
||||
('CUSTOM', 'Custom', 'The sequence is resampled to a custom frame rate', 2),
|
||||
))
|
||||
fps_custom: FloatProperty(
|
||||
default=30.0,
|
||||
name='Custom FPS',
|
||||
description='The frame rate to which the imported sequences will be resampled to',
|
||||
options=empty_set,
|
||||
min=1.0,
|
||||
soft_min=1.0,
|
||||
soft_max=60.0,
|
||||
step=100,
|
||||
)
|
||||
|
||||
|
||||
def filter_sequences(pg: PSA_PG_import, sequences) -> List[int]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||
|
||||
if pg.sequence_filter_name is not None:
|
||||
# Filter name is non-empty.
|
||||
if pg.sequence_use_filter_regex:
|
||||
# Use regular expression. If regex pattern doesn't compile, just ignore it.
|
||||
try:
|
||||
regex = re.compile(pg.sequence_filter_name)
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not regex.match(sequence.action_name):
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
except re.error:
|
||||
pass
|
||||
else:
|
||||
# User regular text matching.
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not fnmatch(sequence.action_name, f'*{pg.sequence_filter_name}*'):
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if pg.sequence_filter_is_selected:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not sequence.is_selected:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if pg.sequence_use_filter_invert:
|
||||
# Invert filter flags for all items.
|
||||
for i, sequence in enumerate(sequences):
|
||||
flt_flags[i] ^= bitflag_filter_item
|
||||
|
||||
return flt_flags
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PSA_PG_import, sequences) -> List[PSA_PG_import_action_list_item]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
visible_sequences = []
|
||||
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||
if bool(flag & bitflag_filter_item):
|
||||
visible_sequences.append(sequences[i])
|
||||
return visible_sequences
|
||||
|
||||
|
||||
classes = (
|
||||
PSA_PG_import_action_list_item,
|
||||
PSA_PG_bone,
|
||||
PSA_PG_data,
|
||||
PSA_PG_import,
|
||||
)
|
||||
45
io_scene_psk_psa/psa/import_/ui.py
Normal file
45
io_scene_psk_psa/psa/import_/ui.py
Normal file
@@ -0,0 +1,45 @@
|
||||
import bpy
|
||||
from bpy.types import UIList
|
||||
|
||||
from .properties import filter_sequences
|
||||
|
||||
|
||||
class PSA_UL_sequences(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index, flt_flag):
|
||||
row = layout.row(align=True)
|
||||
split = row.split(align=True, factor=0.75)
|
||||
column = split.row(align=True)
|
||||
column.alignment = 'LEFT'
|
||||
column.prop(item, 'is_selected', icon_only=True)
|
||||
column.label(text=getattr(item, 'action_name'))
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
row = layout.row()
|
||||
sub_row = row.row(align=True)
|
||||
sub_row.prop(pg, 'sequence_filter_name', text='')
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT')
|
||||
|
||||
def filter_items(self, context, data, property_):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
sequences = getattr(data, property_)
|
||||
flt_flags = filter_sequences(pg, sequences)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name')
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class PSA_UL_import_sequences(PSA_UL_sequences, UIList):
|
||||
pass
|
||||
|
||||
|
||||
class PSA_UL_import_actions(PSA_UL_sequences, UIList):
|
||||
pass
|
||||
|
||||
|
||||
classes = (
|
||||
PSA_UL_sequences,
|
||||
PSA_UL_import_sequences,
|
||||
PSA_UL_import_actions,
|
||||
)
|
||||
@@ -1,17 +1,12 @@
|
||||
import fnmatch
|
||||
import os
|
||||
import re
|
||||
import typing
|
||||
from collections import Counter
|
||||
from typing import List, Optional
|
||||
|
||||
import bpy
|
||||
import numpy
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty, EnumProperty
|
||||
from bpy.types import Operator, UIList, PropertyGroup, Panel, FCurve
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
import numpy as np
|
||||
from bpy.types import FCurve, Object, Context
|
||||
from mathutils import Vector, Quaternion
|
||||
|
||||
from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION
|
||||
from .data import Psa
|
||||
from .reader import PsaReader
|
||||
|
||||
@@ -27,6 +22,10 @@ class PsaImportOptions(object):
|
||||
self.action_name_prefix = ''
|
||||
self.should_convert_to_samples = False
|
||||
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||
self.fps_source = 'SEQUENCE'
|
||||
self.fps_custom: float = 30.0
|
||||
self.should_use_config_file = True
|
||||
self.psa_config: PsaConfig = PsaConfig()
|
||||
|
||||
|
||||
class ImportBone(object):
|
||||
@@ -35,28 +34,28 @@ class ImportBone(object):
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.armature_bone = None
|
||||
self.pose_bone = None
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.original_location: Vector = Vector()
|
||||
self.original_rotation: Quaternion = Quaternion()
|
||||
self.post_rotation: Quaternion = Quaternion()
|
||||
self.fcurves: List[FCurve] = []
|
||||
|
||||
|
||||
def calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[float]):
|
||||
def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[float]):
|
||||
# Convert world-space transforms to local-space transforms.
|
||||
key_rotation = Quaternion(key_data[0:4])
|
||||
key_location = Vector(key_data[4:])
|
||||
q = import_bone.post_quat.copy()
|
||||
q.rotate(import_bone.orig_quat)
|
||||
quat = q
|
||||
q = import_bone.post_quat.copy()
|
||||
q = import_bone.post_rotation.copy()
|
||||
q.rotate(import_bone.original_rotation)
|
||||
rotation = q
|
||||
q = import_bone.post_rotation.copy()
|
||||
if import_bone.parent is None:
|
||||
q.rotate(key_rotation.conjugated())
|
||||
else:
|
||||
q.rotate(key_rotation)
|
||||
quat.rotate(q.conjugated())
|
||||
loc = key_location - import_bone.orig_loc
|
||||
loc.rotate(import_bone.post_quat.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
rotation.rotate(q.conjugated())
|
||||
location = key_location - import_bone.original_location
|
||||
location.rotate(import_bone.post_rotation.conjugated())
|
||||
return rotation.w, rotation.x, rotation.y, rotation.z, location.x, location.y, location.z
|
||||
|
||||
|
||||
class PsaImportResult:
|
||||
@@ -64,44 +63,102 @@ class PsaImportResult:
|
||||
self.warnings: List[str] = []
|
||||
|
||||
|
||||
def import_psa(psa_reader: PsaReader, armature_object: bpy.types.Object, options: PsaImportOptions) -> PsaImportResult:
|
||||
def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
|
||||
"""
|
||||
@param psa_bone_name: The name of the PSA bone.
|
||||
@param armature_bone_names: The names of the bones in the armature.
|
||||
@param bone_mapping_mode: One of 'EXACT' or 'CASE_INSENSITIVE'.
|
||||
@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
|
||||
"""
|
||||
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
|
||||
if bone_mapping_mode == 'CASE_INSENSITIVE':
|
||||
if armature_bone_name.lower() == psa_bone_name.lower():
|
||||
return armature_bone_index
|
||||
else:
|
||||
if armature_bone_name == psa_bone_name:
|
||||
return armature_bone_index
|
||||
return None
|
||||
|
||||
def _get_sample_frame_times(source_frame_count: int, frame_step: float) -> typing.Iterable[float]:
|
||||
# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
|
||||
# fractional frame).
|
||||
time = 0.0
|
||||
while time < source_frame_count - 1:
|
||||
yield time
|
||||
time += frame_step
|
||||
yield source_frame_count - 1
|
||||
|
||||
def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step: float = 1.0) -> np.ndarray:
|
||||
"""
|
||||
Resamples the sequence data matrix to the target frame count.
|
||||
@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
|
||||
number of data elements per bone.
|
||||
@param frame_step: The step between frames in the resampled sequence.
|
||||
@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
|
||||
"""
|
||||
if frame_step == 1.0:
|
||||
# No resampling is necessary.
|
||||
return sequence_data_matrix
|
||||
|
||||
source_frame_count, bone_count = sequence_data_matrix.shape[:2]
|
||||
sample_frame_times = list(_get_sample_frame_times(source_frame_count, frame_step))
|
||||
target_frame_count = len(sample_frame_times)
|
||||
resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
|
||||
|
||||
for sample_frame_index, sample_frame_time in enumerate(sample_frame_times):
|
||||
frame_index = int(sample_frame_time)
|
||||
if sample_frame_time % 1.0 == 0.0:
|
||||
# Sample time has no fractional part, so just copy the frame.
|
||||
resampled_sequence_data_matrix[sample_frame_index, :, :] = sequence_data_matrix[frame_index, :, :]
|
||||
else:
|
||||
# Sample time has a fractional part, so interpolate between two frames.
|
||||
next_frame_index = frame_index + 1
|
||||
for bone_index in range(bone_count):
|
||||
source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
|
||||
source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
|
||||
factor = sample_frame_time - frame_index
|
||||
q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
|
||||
q.normalize()
|
||||
l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
|
||||
resampled_sequence_data_matrix[sample_frame_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
|
||||
|
||||
return resampled_sequence_data_matrix
|
||||
|
||||
|
||||
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
|
||||
result = PsaImportResult()
|
||||
sequences = map(lambda x: psa_reader.sequences[x], options.sequence_names)
|
||||
sequences = [psa_reader.sequences[x] for x in options.sequence_names]
|
||||
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||
|
||||
# Create an index mapping from bones in the PSA to bones in the target armature.
|
||||
psa_to_armature_bone_indices = {}
|
||||
armature_to_psa_bone_indices = {}
|
||||
armature_bone_names = [x.name for x in armature_data.bones]
|
||||
psa_bone_names = []
|
||||
duplicate_mappings = []
|
||||
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
psa_bone_name: str = psa_bone.name.decode('windows-1252')
|
||||
try:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||
except ValueError:
|
||||
# PSA bone could not be mapped directly to an armature bone by name.
|
||||
# Attempt to create a bone mapping by ignoring the case of the names.
|
||||
if options.bone_mapping_mode == 'CASE_INSENSITIVE':
|
||||
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
|
||||
if armature_bone_name.upper() == psa_bone_name.upper():
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_index
|
||||
psa_bone_name = armature_bone_name
|
||||
break
|
||||
psa_bone_names.append(psa_bone_name)
|
||||
armature_bone_index = _get_armature_bone_index_for_psa_bone(psa_bone_name, armature_bone_names, options.bone_mapping_mode)
|
||||
if armature_bone_index is not None:
|
||||
# Ensure that no other PSA bone has been mapped to this armature bone yet.
|
||||
if armature_bone_index not in armature_to_psa_bone_indices:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_index
|
||||
armature_to_psa_bone_indices[armature_bone_index] = psa_bone_index
|
||||
else:
|
||||
# This armature bone has already been mapped to a PSA bone.
|
||||
duplicate_mappings.append((psa_bone_index, armature_bone_index, armature_to_psa_bone_indices[armature_bone_index]))
|
||||
psa_bone_names.append(armature_bone_names[armature_bone_index])
|
||||
else:
|
||||
psa_bone_names.append(psa_bone_name)
|
||||
|
||||
# Remove ambiguous bone mappings (where multiple PSA bones correspond to the same armature bone).
|
||||
armature_bone_index_counts = Counter(psa_to_armature_bone_indices.values())
|
||||
for armature_bone_index, count in armature_bone_index_counts.items():
|
||||
if count > 1:
|
||||
psa_bone_indices = []
|
||||
for psa_bone_index, mapped_bone_index in psa_to_armature_bone_indices:
|
||||
if mapped_bone_index == armature_bone_index:
|
||||
psa_bone_indices.append(psa_bone_index)
|
||||
ambiguous_psa_bone_names = list(sorted([psa_bone_names[x] for x in psa_bone_indices]))
|
||||
result.warnings.append(
|
||||
f'Ambiguous mapping for bone {armature_bone_names[armature_bone_index]}!\n'
|
||||
f'The following PSA bones all map to the same armature bone: {ambiguous_psa_bone_names}\n'
|
||||
f'These bones will be ignored.'
|
||||
)
|
||||
# Warn about duplicate bone mappings.
|
||||
if len(duplicate_mappings) > 0:
|
||||
for (psa_bone_index, armature_bone_index, mapped_psa_bone_index) in duplicate_mappings:
|
||||
psa_bone_name = psa_bone_names[psa_bone_index]
|
||||
armature_bone_name = armature_bone_names[armature_bone_index]
|
||||
mapped_psa_bone_name = psa_bone_names[mapped_psa_bone_index]
|
||||
result.warnings.append(f'PSA bone {psa_bone_index} ({psa_bone_name}) could not be mapped to armature bone {armature_bone_index} ({armature_bone_name}) because the armature bone is already mapped to PSA bone {mapped_psa_bone_index} ({mapped_psa_bone_name})')
|
||||
|
||||
# Report if there are missing bones in the target armature.
|
||||
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
|
||||
@@ -115,7 +172,7 @@ def import_psa(psa_reader: PsaReader, armature_object: bpy.types.Object, options
|
||||
|
||||
# Create intermediate bone data for import operations.
|
||||
import_bones = []
|
||||
import_bones_dict = dict()
|
||||
psa_bone_names_to_import_bones = dict()
|
||||
|
||||
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
|
||||
if psa_bone_index not in psa_to_armature_bone_indices:
|
||||
@@ -125,63 +182,90 @@ def import_psa(psa_reader: PsaReader, armature_object: bpy.types.Object, options
|
||||
import_bone = ImportBone(psa_bone)
|
||||
import_bone.armature_bone = armature_data.bones[psa_bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
|
||||
import_bones_dict[psa_bone_name] = import_bone
|
||||
psa_bone_names_to_import_bones[psa_bone_name] = import_bone
|
||||
import_bones.append(import_bone)
|
||||
|
||||
bones_with_missing_parents = []
|
||||
|
||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||
armature_bone = import_bone.armature_bone
|
||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if armature_bone.get('orig_quat') is not None:
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect
|
||||
# (animations are flipped 180 around Z)
|
||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||
else:
|
||||
if import_bone.parent is not None:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat.conjugate()
|
||||
has_parent = armature_bone.parent is not None
|
||||
if has_parent:
|
||||
if armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = psa_bone_names_to_import_bones[armature_bone.parent.name]
|
||||
else:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
||||
# Add a warning if the parent bone is not in the PSA.
|
||||
bones_with_missing_parents.append(armature_bone)
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if has_parent:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.original_rotation.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.original_rotation.conjugate()
|
||||
else:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion().conjugated()
|
||||
|
||||
import_bone.post_rotation = import_bone.original_rotation.conjugated()
|
||||
|
||||
# Warn about bones with missing parents.
|
||||
if len(bones_with_missing_parents) > 0:
|
||||
count = len(bones_with_missing_parents)
|
||||
message = f'{count} bone(s) have parents that are not present in the PSA:\n' + str([x.name for x in bones_with_missing_parents])
|
||||
result.warnings.append(message)
|
||||
|
||||
context.window_manager.progress_begin(0, len(sequences))
|
||||
|
||||
# Create and populate the data for new sequences.
|
||||
actions = []
|
||||
for sequence in sequences:
|
||||
for sequence_index, sequence in enumerate(sequences):
|
||||
# Add the action.
|
||||
sequence_name = sequence.name.decode('windows-1252')
|
||||
action_name = options.action_name_prefix + sequence_name
|
||||
|
||||
# Get the bone track flags for this sequence, or an empty dictionary if none exist.
|
||||
sequence_bone_track_flags = dict()
|
||||
if sequence_name in options.psa_config.sequence_bone_flags.keys():
|
||||
sequence_bone_track_flags = options.psa_config.sequence_bone_flags[sequence_name]
|
||||
|
||||
if options.should_overwrite and action_name in bpy.data.actions:
|
||||
action = bpy.data.actions[action_name]
|
||||
else:
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
# Calculate the target FPS.
|
||||
match options.fps_source:
|
||||
case 'CUSTOM':
|
||||
target_fps = options.fps_custom
|
||||
case 'SCENE':
|
||||
target_fps = context.scene.render.fps
|
||||
case 'SEQUENCE':
|
||||
target_fps = sequence.fps
|
||||
case _:
|
||||
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||
|
||||
if options.should_write_keyframes:
|
||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||
while len(action.fcurves) > 0:
|
||||
action.fcurves.remove(action.fcurves[-1])
|
||||
# Remove existing f-curves.
|
||||
action.fcurves.clear()
|
||||
|
||||
# Create f-curves for the rotation and location of each bone.
|
||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||
bone_track_flags = sequence_bone_track_flags.get(psa_bone_index, 0)
|
||||
import_bone = import_bones[psa_bone_index]
|
||||
pose_bone = import_bone.pose_bone
|
||||
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
||||
location_data_path = pose_bone.path_from_id('location')
|
||||
add_rotation_fcurves = (bone_track_flags & REMOVE_TRACK_ROTATION) == 0
|
||||
add_location_fcurves = (bone_track_flags & REMOVE_TRACK_LOCATION) == 0
|
||||
import_bone.fcurves = [
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name), # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name), # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name), # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name), # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name), # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name), # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name), # Lz
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name) if add_location_fcurves else None, # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name) if add_location_fcurves else None, # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name) if add_location_fcurves else None, # Lz
|
||||
]
|
||||
|
||||
# Read the sequence data matrix from the PSA.
|
||||
@@ -195,18 +279,30 @@ def import_psa(psa_reader: PsaReader, armature_object: bpy.types.Object, options
|
||||
# This bone has writeable keyframes for this frame.
|
||||
key_data = sequence_data_matrix[frame_index, bone_index]
|
||||
# Calculate the local-space key data for the bone.
|
||||
sequence_data_matrix[frame_index, bone_index] = calculate_fcurve_data(import_bone, key_data)
|
||||
sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
|
||||
|
||||
# Resample the sequence data to the target FPS.
|
||||
# If the target frame count is the same as the source frame count, this will be a no-op.
|
||||
resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
|
||||
frame_step=sequence.fps / target_fps)
|
||||
|
||||
# Write the keyframes out.
|
||||
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
||||
fcurve_data[0::2] = range(sequence.frame_count)
|
||||
# Note that the f-curve data consists of alternating time and value data.
|
||||
target_frame_count = resampled_sequence_data_matrix.shape[0]
|
||||
fcurve_data = np.zeros(2 * target_frame_count, dtype=float)
|
||||
fcurve_data[0::2] = range(0, target_frame_count)
|
||||
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(sequence.frame_count)
|
||||
if fcurve is None:
|
||||
continue
|
||||
fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(target_frame_count)
|
||||
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||
for fcurve_keyframe in fcurve.keyframe_points:
|
||||
fcurve_keyframe.interpolation = 'LINEAR'
|
||||
|
||||
if options.should_convert_to_samples:
|
||||
# Bake the curve to samples.
|
||||
@@ -215,13 +311,14 @@ def import_psa(psa_reader: PsaReader, armature_object: bpy.types.Object, options
|
||||
|
||||
# Write meta-data.
|
||||
if options.should_write_metadata:
|
||||
action['psa_sequence_name'] = sequence_name
|
||||
action['psa_sequence_fps'] = sequence.fps
|
||||
action.psa_export.fps = target_fps
|
||||
|
||||
action.use_fake_user = options.should_use_fake_user
|
||||
|
||||
actions.append(action)
|
||||
|
||||
context.window_manager.progress_update(sequence_index)
|
||||
|
||||
# If the user specifies, store the new animations as strips on a non-contributing NLA track.
|
||||
if options.should_stash:
|
||||
if armature_object.animation_data is None:
|
||||
@@ -232,458 +329,6 @@ def import_psa(psa_reader: PsaReader, armature_object: bpy.types.Object, options
|
||||
nla_track.mute = True
|
||||
nla_track.strips.new(name=action.name, start=0, action=action)
|
||||
|
||||
context.window_manager.progress_end()
|
||||
|
||||
return result
|
||||
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PsaImportActionListItem(PropertyGroup):
|
||||
action_name: StringProperty(options=empty_set)
|
||||
is_selected: BoolProperty(default=False, options=empty_set)
|
||||
|
||||
|
||||
def load_psa_file(context):
|
||||
pg = context.scene.psa_import
|
||||
pg.sequence_list.clear()
|
||||
pg.psa.bones.clear()
|
||||
pg.psa_error = ''
|
||||
try:
|
||||
# Read the file and populate the action list.
|
||||
p = os.path.abspath(pg.psa_file_path)
|
||||
psa_reader = PsaReader(p)
|
||||
for sequence in psa_reader.sequences.values():
|
||||
item = pg.sequence_list.add()
|
||||
item.action_name = sequence.name.decode('windows-1252')
|
||||
for psa_bone in psa_reader.bones:
|
||||
item = pg.psa.bones.add()
|
||||
item.bone_name = psa_bone.name.decode('windows-1252')
|
||||
except Exception as e:
|
||||
pg.psa_error = str(e)
|
||||
|
||||
|
||||
def on_psa_file_path_updated(property_, context):
|
||||
load_psa_file(context)
|
||||
|
||||
|
||||
class PsaBonePropertyGroup(PropertyGroup):
|
||||
bone_name: StringProperty(options=empty_set)
|
||||
|
||||
|
||||
class PsaDataPropertyGroup(PropertyGroup):
|
||||
bones: CollectionProperty(type=PsaBonePropertyGroup)
|
||||
sequence_count: IntProperty(default=0)
|
||||
|
||||
|
||||
class PsaImportPropertyGroup(PropertyGroup):
|
||||
psa_file_path: StringProperty(default='', options=empty_set, update=on_psa_file_path_updated, name='PSA File Path')
|
||||
psa_error: StringProperty(default='')
|
||||
psa: PointerProperty(type=PsaDataPropertyGroup)
|
||||
sequence_list: CollectionProperty(type=PsaImportActionListItem)
|
||||
sequence_list_index: IntProperty(name='', default=0)
|
||||
should_use_fake_user: BoolProperty(default=True, name='Fake User',
|
||||
description='Assign each imported action a fake user so that the data block is '
|
||||
'saved even it has no users',
|
||||
options=empty_set)
|
||||
should_stash: BoolProperty(default=False, name='Stash',
|
||||
description='Stash each imported action as a strip on a new non-contributing NLA track',
|
||||
options=empty_set)
|
||||
should_use_action_name_prefix: BoolProperty(default=False, name='Prefix Action Name', options=empty_set)
|
||||
action_name_prefix: StringProperty(default='', name='Prefix', options=empty_set)
|
||||
should_overwrite: BoolProperty(default=False, name='Reuse Existing Actions', options=empty_set,
|
||||
description='If an action with a matching name already exists, the existing action '
|
||||
'will have it\'s data overwritten instead of a new action being created')
|
||||
should_write_keyframes: BoolProperty(default=True, name='Keyframes', options=empty_set)
|
||||
should_write_metadata: BoolProperty(default=True, name='Metadata', options=empty_set,
|
||||
description='Additional data will be written to the custom properties of the '
|
||||
'Action (e.g., frame rate)')
|
||||
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
|
||||
sequence_filter_is_selected: BoolProperty(default=False, options=empty_set, name='Only Show Selected',
|
||||
description='Only show selected sequences')
|
||||
sequence_use_filter_invert: BoolProperty(default=False, options=empty_set)
|
||||
sequence_use_filter_regex: BoolProperty(default=False, name='Regular Expression',
|
||||
description='Filter using regular expressions', options=empty_set)
|
||||
select_text: PointerProperty(type=bpy.types.Text)
|
||||
should_convert_to_samples: BoolProperty(
|
||||
default=False,
|
||||
name='Convert to Samples',
|
||||
description='Convert keyframes to read-only samples. '
|
||||
'Recommended if you do not plan on editing the actions directly'
|
||||
)
|
||||
bone_mapping_mode: EnumProperty(
|
||||
name='Bone Mapping',
|
||||
options=empty_set,
|
||||
description='The method by which bones from the incoming PSA file are mapped to the armature',
|
||||
items=(
|
||||
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
||||
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def filter_sequences(pg: PsaImportPropertyGroup, sequences) -> List[int]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||
|
||||
if pg.sequence_filter_name is not None:
|
||||
# Filter name is non-empty.
|
||||
if pg.sequence_use_filter_regex:
|
||||
# Use regular expression. If regex pattern doesn't compile, just ignore it.
|
||||
try:
|
||||
regex = re.compile(pg.sequence_filter_name)
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not regex.match(sequence.action_name):
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
except re.error:
|
||||
pass
|
||||
else:
|
||||
# User regular text matching.
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not fnmatch.fnmatch(sequence.action_name, f'*{pg.sequence_filter_name}*'):
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if pg.sequence_filter_is_selected:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not sequence.is_selected:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if pg.sequence_use_filter_invert:
|
||||
# Invert filter flags for all items.
|
||||
for i, sequence in enumerate(sequences):
|
||||
flt_flags[i] ^= bitflag_filter_item
|
||||
|
||||
return flt_flags
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PsaImportPropertyGroup, sequences) -> List[PsaImportActionListItem]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
visible_sequences = []
|
||||
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||
if bool(flag & bitflag_filter_item):
|
||||
visible_sequences.append(sequences[i])
|
||||
return visible_sequences
|
||||
|
||||
|
||||
class PSA_UL_SequenceList(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index, flt_flag):
|
||||
row = layout.row(align=True)
|
||||
split = row.split(align=True, factor=0.75)
|
||||
column = split.row(align=True)
|
||||
column.alignment = 'LEFT'
|
||||
column.prop(item, 'is_selected', icon_only=True)
|
||||
column.label(text=getattr(item, 'action_name'))
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
row = layout.row()
|
||||
sub_row = row.row(align=True)
|
||||
sub_row.prop(pg, 'sequence_filter_name', text="")
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
|
||||
|
||||
def filter_items(self, context, data, property_):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
sequences = getattr(data, property_)
|
||||
flt_flags = filter_sequences(pg, sequences)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name')
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class PSA_UL_ImportSequenceList(PSA_UL_SequenceList, UIList):
|
||||
pass
|
||||
|
||||
|
||||
class PSA_UL_ImportActionList(PSA_UL_SequenceList, UIList):
|
||||
pass
|
||||
|
||||
|
||||
class PsaImportSequencesFromText(Operator):
|
||||
bl_idname = 'psa_import.sequences_select_from_text'
|
||||
bl_label = 'Select By Text List'
|
||||
bl_description = 'Select sequences by name from text list'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
return len(pg.sequence_list) > 0
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self, width=256)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
layout.label(icon='INFO', text='Each sequence name should be on a new line.')
|
||||
layout.prop(pg, 'select_text', text='')
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
if pg.select_text is None:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No text block selected')
|
||||
return {'CANCELLED'}
|
||||
contents = pg.select_text.as_string()
|
||||
count = 0
|
||||
for line in contents.split('\n'):
|
||||
for sequence in pg.sequence_list:
|
||||
if sequence.action_name == line:
|
||||
sequence.is_selected = True
|
||||
count += 1
|
||||
self.report({'INFO'}, f'Selected {count} sequence(s)')
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportSequencesSelectAll(Operator):
|
||||
bl_idname = 'psa_import.sequences_select_all'
|
||||
bl_label = 'All'
|
||||
bl_description = 'Select all sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
has_unselected_actions = any(map(lambda action: not action.is_selected, visible_sequences))
|
||||
return len(visible_sequences) > 0 and has_unselected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
for sequence in visible_sequences:
|
||||
sequence.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportSequencesDeselectAll(Operator):
|
||||
bl_idname = 'psa_import.sequences_deselect_all'
|
||||
bl_label = 'None'
|
||||
bl_description = 'Deselect all visible sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
has_selected_sequences = any(map(lambda sequence: sequence.is_selected, visible_sequences))
|
||||
return len(visible_sequences) > 0 and has_selected_sequences
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
for sequence in visible_sequences:
|
||||
sequence.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_PT_ImportPanel_Advanced(Panel):
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_label = 'Advanced'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
bl_parent_id = 'PSA_PT_ImportPanel'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'bone_mapping_mode')
|
||||
|
||||
if pg.should_write_keyframes:
|
||||
col = layout.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(heading='Options')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
|
||||
class PSA_PT_ImportPanel(Panel):
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_label = 'PSA Import'
|
||||
bl_context = 'data'
|
||||
bl_category = 'PSA Import'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.view_layer.objects.active.type == 'ARMATURE'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.operator(PsaImportSelectFile.bl_idname, text='', icon='FILEBROWSER')
|
||||
row.prop(pg, 'psa_file_path', text='')
|
||||
row.operator(PsaImportFileReload.bl_idname, text='', icon='FILE_REFRESH')
|
||||
|
||||
if pg.psa_error != '':
|
||||
row = layout.row()
|
||||
row.label(text='File could not be read', icon='ERROR')
|
||||
|
||||
box = layout.box()
|
||||
|
||||
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
|
||||
|
||||
# select
|
||||
rows = max(3, min(len(pg.sequence_list), 10))
|
||||
|
||||
row = box.row()
|
||||
col = row.column()
|
||||
|
||||
row2 = col.row(align=True)
|
||||
row2.label(text='Select')
|
||||
row2.operator(PsaImportSequencesFromText.bl_idname, text='', icon='TEXT')
|
||||
row2.operator(PsaImportSequencesSelectAll.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row2.operator(PsaImportSequencesDeselectAll.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
|
||||
col = col.row()
|
||||
col.template_list('PSA_UL_ImportSequenceList', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
||||
|
||||
col = layout.column(heading='')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_overwrite')
|
||||
|
||||
col = layout.column(heading='Write')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_write_keyframes')
|
||||
col.prop(pg, 'should_write_metadata')
|
||||
|
||||
selected_sequence_count = sum(map(lambda x: x.is_selected, pg.sequence_list))
|
||||
|
||||
row = layout.row()
|
||||
|
||||
import_button_text = 'Import'
|
||||
if selected_sequence_count > 0:
|
||||
import_button_text = f'Import ({selected_sequence_count})'
|
||||
|
||||
row.operator(PsaImportOperator.bl_idname, text=import_button_text)
|
||||
|
||||
|
||||
class PsaImportFileReload(Operator):
|
||||
bl_idname = 'psa_import.file_reload'
|
||||
bl_label = 'Refresh'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Refresh the PSA file'
|
||||
|
||||
def execute(self, context):
|
||||
load_psa_file(context)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PsaImportSelectFile(Operator):
|
||||
bl_idname = 'psa_import.select_file'
|
||||
bl_label = 'Select'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Select a PSA file from which to import animations'
|
||||
filepath: bpy.props.StringProperty(subtype='FILE_PATH')
|
||||
filter_glob: bpy.props.StringProperty(default="*.psa", options={'HIDDEN'})
|
||||
|
||||
def execute(self, context):
|
||||
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
class PsaImportOperator(Operator):
|
||||
bl_idname = 'psa_import.import'
|
||||
bl_label = 'Import'
|
||||
bl_description = 'Import the selected animations into the scene as actions'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
active_object = context.view_layer.objects.active
|
||||
if active_object is None or active_object.type != 'ARMATURE':
|
||||
return False
|
||||
return any(map(lambda x: x.is_selected, pg.sequence_list))
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
psa_reader = PsaReader(pg.psa_file_path)
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
options.should_stash = pg.should_stash
|
||||
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
|
||||
options.should_overwrite = pg.should_overwrite
|
||||
options.should_write_metadata = pg.should_write_metadata
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||
|
||||
result = import_psa(psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
if len(result.warnings) > 0:
|
||||
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportFileSelectOperator(Operator, ImportHelper):
|
||||
bl_idname = 'psa_import.file_select'
|
||||
bl_label = 'File Select'
|
||||
bl_options = {'INTERNAL'}
|
||||
filename_ext = '.psa'
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for importing the PSA file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
pg.psa_file_path = self.filepath
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
||||
PsaImportActionListItem,
|
||||
PsaBonePropertyGroup,
|
||||
PsaDataPropertyGroup,
|
||||
PsaImportPropertyGroup,
|
||||
PSA_UL_SequenceList,
|
||||
PSA_UL_ImportSequenceList,
|
||||
PSA_UL_ImportActionList,
|
||||
PsaImportSequencesSelectAll,
|
||||
PsaImportSequencesDeselectAll,
|
||||
PsaImportSequencesFromText,
|
||||
PsaImportFileReload,
|
||||
PSA_PT_ImportPanel,
|
||||
PSA_PT_ImportPanel_Advanced,
|
||||
PsaImportOperator,
|
||||
PsaImportFileSelectOperator,
|
||||
PsaImportSelectFile,
|
||||
)
|
||||
|
||||
@@ -5,6 +5,23 @@ import numpy as np
|
||||
from .data import *
|
||||
|
||||
|
||||
def _try_fix_cue4parse_issue_103(sequences) -> bool:
|
||||
# Detect if the file was exported from CUE4Parse prior to the fix for issue #103.
|
||||
# https://github.com/FabianFG/CUE4Parse/issues/103
|
||||
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
|
||||
# as the frame_count.
|
||||
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
|
||||
if len(sequences) > 0 and sequences[0].frame_start_index == sequences[0].frame_count:
|
||||
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
|
||||
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
|
||||
frame_start_index = 0
|
||||
for i, sequence in enumerate(sequences):
|
||||
sequence.frame_start_index = frame_start_index
|
||||
frame_start_index += sequence.frame_count
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class PsaReader(object):
|
||||
"""
|
||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||
@@ -86,14 +103,15 @@ class PsaReader(object):
|
||||
elif section.name == b'ANIMINFO':
|
||||
sequences = []
|
||||
PsaReader._read_types(fp, Psa.Sequence, section, sequences)
|
||||
# Try to fix CUE4Parse bug, if necessary.
|
||||
_try_fix_cue4parse_issue_103(sequences)
|
||||
for sequence in sequences:
|
||||
psa.sequences[sequence.name.decode()] = sequence
|
||||
elif section.name == b'ANIMKEYS':
|
||||
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
||||
self.keys_data_offset = fp.tell()
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
elif section.name == b'SCALEKEYS':
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
print(f'Unrecognized section in PSA: "{section.name}"')
|
||||
return psa
|
||||
|
||||
25
io_scene_psk_psa/psa/writer.py
Normal file
25
io_scene_psk_psa/psa/writer.py
Normal file
@@ -0,0 +1,25 @@
|
||||
from ctypes import Structure, sizeof
|
||||
from typing import Type
|
||||
|
||||
from .data import Psa
|
||||
from ..data import Section
|
||||
|
||||
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
section.data_size = sizeof(data_type)
|
||||
section.data_count = len(data)
|
||||
fp.write(section)
|
||||
if data is not None:
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
|
||||
def write_psa(psa: Psa, path: str):
|
||||
with open(path, 'wb') as fp:
|
||||
write_section(fp, b'ANIMHEAD')
|
||||
write_section(fp, b'BONENAMES', Psa.Bone, psa.bones)
|
||||
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
|
||||
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)
|
||||
@@ -1,26 +1,28 @@
|
||||
import typing
|
||||
from typing import Optional
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
from bpy.types import Armature
|
||||
import numpy as np
|
||||
from bpy.types import Armature, Material
|
||||
|
||||
from .data import *
|
||||
from .properties import triangle_type_and_bit_flags_to_poly_flags
|
||||
from ..helpers import *
|
||||
|
||||
|
||||
class PskInputObjects(object):
|
||||
def __init__(self):
|
||||
self.mesh_objects = []
|
||||
self.armature_object = None
|
||||
self.armature_object: Optional[Object] = None
|
||||
|
||||
|
||||
class PskBuildOptions(object):
|
||||
def __init__(self):
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_group_indices: List[int] = []
|
||||
self.bone_collection_indices: List[int] = []
|
||||
self.use_raw_mesh_data = True
|
||||
self.material_names: List[str] = []
|
||||
self.should_ignore_bone_name_restrictions = False
|
||||
self.materials: List[Material] = []
|
||||
self.should_enforce_bone_name_restrictions = False
|
||||
|
||||
|
||||
def get_psk_input_objects(context) -> PskInputObjects:
|
||||
@@ -52,24 +54,31 @@ def get_psk_input_objects(context) -> PskInputObjects:
|
||||
armature_modifier_objects.add(modifiers[0].object)
|
||||
|
||||
if len(armature_modifier_objects) > 1:
|
||||
raise RuntimeError('All selected meshes must have the same armature modifier')
|
||||
armature_modifier_names = [x.name for x in armature_modifier_objects]
|
||||
raise RuntimeError(f'All selected meshes must have the same armature modifier, encountered {len(armature_modifier_names)} ({", ".join(armature_modifier_names)})')
|
||||
elif len(armature_modifier_objects) == 1:
|
||||
input_objects.armature_object = list(armature_modifier_objects)[0]
|
||||
|
||||
return input_objects
|
||||
|
||||
|
||||
def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
class PskBuildResult(object):
|
||||
def __init__(self):
|
||||
self.psk = None
|
||||
self.warnings: List[str] = []
|
||||
|
||||
|
||||
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object: bpy.types.Object = input_objects.armature_object
|
||||
|
||||
result = PskBuildResult()
|
||||
psk = Psk()
|
||||
bones = []
|
||||
|
||||
if armature_object is None:
|
||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||
# that a PSK file must have at least one bone.
|
||||
if armature_object is None or len(armature_object.data.bones) == 0:
|
||||
# If the mesh has no armature object or no bones, simply assign it a dummy bone at the root to satisfy the
|
||||
# requirement that a PSK file must have at least one bone.
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||
psk_bone.flags = 0
|
||||
@@ -79,17 +88,21 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
psk_bone.rotation = Quaternion.identity()
|
||||
psk.bones.append(psk_bone)
|
||||
else:
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
bones = [armature_data.bones[bone_name] for bone_name in bone_names]
|
||||
|
||||
# Check that all bone names are valid.
|
||||
if not options.should_ignore_bone_name_restrictions:
|
||||
if options.should_enforce_bone_name_restrictions:
|
||||
check_bone_names(map(lambda x: x.name, bones))
|
||||
|
||||
for bone in bones:
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
try:
|
||||
psk_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
except UnicodeEncodeError:
|
||||
raise RuntimeError(
|
||||
f'Bone name "{bone.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
psk_bone.flags = 0
|
||||
psk_bone.children_count = 0
|
||||
|
||||
@@ -98,7 +111,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
psk_bone.parent_index = parent_index
|
||||
psk.bones[parent_index].children_count += 1
|
||||
except ValueError:
|
||||
psk_bone.parent_index = -1
|
||||
psk_bone.parent_index = 0
|
||||
|
||||
if bone.parent is not None:
|
||||
rotation = bone.matrix.to_quaternion().conjugated()
|
||||
@@ -126,18 +139,27 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
psk.bones.append(psk_bone)
|
||||
|
||||
# MATERIALS
|
||||
material_names = options.material_names
|
||||
|
||||
for material_name in material_names:
|
||||
for material in options.materials:
|
||||
psk_material = Psk.Material()
|
||||
psk_material.name = bytes(material_name, encoding='windows-1252')
|
||||
try:
|
||||
psk_material.name = bytes(material.name, encoding='windows-1252')
|
||||
except UnicodeEncodeError:
|
||||
raise RuntimeError(f'Material name "{material.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
psk_material.texture_index = len(psk.materials)
|
||||
psk_material.poly_flags = triangle_type_and_bit_flags_to_poly_flags(material.psk.mesh_triangle_type,
|
||||
material.psk.mesh_triangle_bit_flags)
|
||||
psk.materials.append(psk_material)
|
||||
|
||||
for input_mesh_object in input_objects.mesh_objects:
|
||||
context.window_manager.progress_begin(0, len(input_objects.mesh_objects))
|
||||
|
||||
material_names = [m.name for m in options.materials]
|
||||
|
||||
for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
|
||||
|
||||
should_flip_normals = False
|
||||
|
||||
# MATERIALS
|
||||
material_indices = [material_names.index(material.name) for material in input_mesh_object.data.materials]
|
||||
material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
|
||||
|
||||
# MESH DATA
|
||||
if options.use_raw_mesh_data:
|
||||
@@ -148,8 +170,10 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
|
||||
# Temporarily force the armature into the rest position.
|
||||
# We will undo this later.
|
||||
old_pose_position = armature_object.data.pose_position
|
||||
armature_object.data.pose_position = 'REST'
|
||||
old_pose_position = None
|
||||
if armature_object is not None:
|
||||
old_pose_position = armature_object.data.pose_position
|
||||
armature_object.data.pose_position = 'REST'
|
||||
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
bm = bmesh.new()
|
||||
@@ -160,12 +184,25 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||
|
||||
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
||||
|
||||
# Negative scaling in Blender results in inverted normals after the scale is applied. However, if the scale
|
||||
# is not applied, the normals will appear unaffected in the viewport. The evaluated mesh data used in the
|
||||
# export will have the scale applied, but this behavior is not obvious to the user.
|
||||
#
|
||||
# In order to have the exporter be as WYSIWYG as possible, we need to check for negative scaling and invert
|
||||
# the normals if necessary. If two axes have negative scaling and the third has positive scaling, the
|
||||
# normals will be correct. We can detect this by checking if the number of negative scaling axes is odd. If
|
||||
# it is, we need to invert the normals of the mesh by swapping the order of the vertices in each face.
|
||||
should_flip_normals = sum(1 for x in scale if x < 0) % 2 == 1
|
||||
|
||||
# Copy the vertex groups
|
||||
for vertex_group in input_mesh_object.vertex_groups:
|
||||
mesh_object.vertex_groups.new(name=vertex_group.name)
|
||||
|
||||
# Restore the previous pose position on the armature.
|
||||
armature_object.data.pose_position = old_pose_position
|
||||
if old_pose_position is not None:
|
||||
armature_object.data.pose_position = old_pose_position
|
||||
|
||||
vertex_offset = len(psk.points)
|
||||
|
||||
@@ -186,11 +223,11 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
# Build a list of non-unique wedges.
|
||||
wedges = []
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
wedge = Psk.Wedge()
|
||||
wedge.point_index = loop.vertex_index + vertex_offset
|
||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||
wedge.v = 1.0 - wedge.v
|
||||
wedges.append(wedge)
|
||||
wedges.append(Psk.Wedge(
|
||||
point_index=loop.vertex_index + vertex_offset,
|
||||
u=uv_layer[loop_index].uv[0],
|
||||
v=1.0 - uv_layer[loop_index].uv[1]
|
||||
))
|
||||
|
||||
# Assign material indices to the wedges.
|
||||
for triangle in mesh_data.loop_triangles:
|
||||
@@ -198,8 +235,8 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||
|
||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||
wedge_indices = {}
|
||||
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
||||
wedge_indices = dict()
|
||||
loop_wedge_indices = np.full(len(mesh_data.loops), -1)
|
||||
for loop_index, wedge in enumerate(wedges):
|
||||
wedge_hash = hash(wedge)
|
||||
if wedge_hash in wedge_indices:
|
||||
@@ -212,6 +249,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
|
||||
# FACES
|
||||
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||
psk_face_start_index = len(psk.faces)
|
||||
for f in mesh_data.loop_triangles:
|
||||
face = Psk.Face()
|
||||
face.material_index = material_indices[f.material_index]
|
||||
@@ -221,6 +259,11 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
face.smoothing_groups = poly_groups[f.polygon_index]
|
||||
psk.faces.append(face)
|
||||
|
||||
if should_flip_normals:
|
||||
# Invert the normals of the faces.
|
||||
for face in psk.faces[psk_face_start_index:]:
|
||||
face.wedge_indices[0], face.wedge_indices[2] = face.wedge_indices[2], face.wedge_indices[0]
|
||||
|
||||
# WEIGHTS
|
||||
if armature_object is not None:
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
@@ -269,4 +312,10 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
bpy.data.meshes.remove(mesh_data)
|
||||
del mesh_data
|
||||
|
||||
return psk
|
||||
context.window_manager.progress_update(object_index)
|
||||
|
||||
context.window_manager.progress_end()
|
||||
|
||||
result.psk = psk
|
||||
|
||||
return result
|
||||
|
||||
@@ -5,19 +5,18 @@ from ..data import *
|
||||
|
||||
class Psk(object):
|
||||
class Wedge(object):
|
||||
def __init__(self):
|
||||
self.point_index: int = 0
|
||||
self.u: float = 0.0
|
||||
self.v: float = 0.0
|
||||
self.material_index: int = 0
|
||||
def __init__(self, point_index: int, u: float, v: float, material_index: int = 0):
|
||||
self.point_index: int = point_index
|
||||
self.u: float = u
|
||||
self.v: float = v
|
||||
self.material_index = material_index
|
||||
|
||||
def __hash__(self):
|
||||
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')
|
||||
|
||||
class Wedge16(Structure):
|
||||
_fields_ = [
|
||||
('point_index', c_uint16),
|
||||
('padding1', c_int16),
|
||||
('point_index', c_uint32),
|
||||
('u', c_float),
|
||||
('v', c_float),
|
||||
('material_index', c_uint8),
|
||||
@@ -80,6 +79,19 @@ class Psk(object):
|
||||
('bone_index', c_int32),
|
||||
]
|
||||
|
||||
class MorphInfo(Structure):
|
||||
_fields_ = [
|
||||
('name', c_char * 64),
|
||||
('vertex_count', c_int32)
|
||||
]
|
||||
|
||||
class MorphData(Structure):
|
||||
_fields_ = [
|
||||
('position_delta', Vector3),
|
||||
('tangent_z_delta', Vector3),
|
||||
('point_index', c_int32)
|
||||
]
|
||||
|
||||
@property
|
||||
def has_extra_uvs(self):
|
||||
return len(self.extra_uvs) > 0
|
||||
@@ -92,6 +104,14 @@ class Psk(object):
|
||||
def has_vertex_normals(self):
|
||||
return len(self.vertex_normals) > 0
|
||||
|
||||
@property
|
||||
def has_material_references(self):
|
||||
return len(self.material_references) > 0
|
||||
|
||||
@property
|
||||
def has_morph_data(self):
|
||||
return len(self.morph_infos) > 0
|
||||
|
||||
def __init__(self):
|
||||
self.points: List[Vector3] = []
|
||||
self.wedges: List[Psk.Wedge] = []
|
||||
@@ -102,3 +122,6 @@ class Psk(object):
|
||||
self.extra_uvs: List[Vector2] = []
|
||||
self.vertex_colors: List[Color] = []
|
||||
self.vertex_normals: List[Vector3] = []
|
||||
self.morph_infos: List[Psk.MorphInfo] = []
|
||||
self.morph_data: List[Psk.MorphData] = []
|
||||
self.material_references: List[str] = []
|
||||
|
||||
0
io_scene_psk_psa/psk/export/__init__.py
Normal file
0
io_scene_psk_psa/psk/export/__init__.py
Normal file
185
io_scene_psk_psa/psk/export/operators.py
Normal file
185
io_scene_psk_psa/psk/export/operators.py
Normal file
@@ -0,0 +1,185 @@
|
||||
from bpy.props import StringProperty
|
||||
from bpy.types import Operator
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||
from ..writer import write_psk
|
||||
from ...helpers import populate_bone_collection_list
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object = input_objects.armature_object
|
||||
if identifier == 'BONE_COLLECTIONS':
|
||||
if armature_object is None or armature_object.data is None or len(armature_object.data.collections) == 0:
|
||||
return False
|
||||
# else if... you can set up other conditions if you add more options
|
||||
return True
|
||||
|
||||
|
||||
def populate_material_list(mesh_objects, material_list):
|
||||
material_list.clear()
|
||||
|
||||
materials = []
|
||||
for mesh_object in mesh_objects:
|
||||
for i, material_slot in enumerate(mesh_object.material_slots):
|
||||
material = material_slot.material
|
||||
# TODO: put this in the poll arg?
|
||||
if material is None:
|
||||
raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')')
|
||||
if material not in materials:
|
||||
materials.append(material)
|
||||
|
||||
for index, material in enumerate(materials):
|
||||
m = material_list.add()
|
||||
m.material = material
|
||||
m.index = index
|
||||
|
||||
|
||||
class PSK_OT_material_list_move_up(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_up'
|
||||
bl_label = 'Move Up'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material up one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
return pg.material_list_index > 0
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||
pg.material_list_index -= 1
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_material_list_move_down(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_down'
|
||||
bl_label = 'Move Down'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material down one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
return pg.material_list_index < len(pg.material_list) - 1
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||
pg.material_list_index += 1
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_export(Operator, ExportHelper):
|
||||
bl_idname = 'export.psk'
|
||||
bl_label = 'Export'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
__doc__ = 'Export mesh and armature to PSK'
|
||||
filename_ext = '.psk'
|
||||
filter_glob: StringProperty(default='*.psk', options={'HIDDEN'})
|
||||
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSK file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def invoke(self, context, event):
|
||||
try:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
populate_bone_collection_list(input_objects.armature_object, pg.bone_collection_list)
|
||||
|
||||
try:
|
||||
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
cls.poll_message_set(str(e))
|
||||
return False
|
||||
return True
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
# MESH
|
||||
box = layout.box()
|
||||
box.label(text='Mesh', icon='MESH_DATA')
|
||||
box.prop(pg, 'use_raw_mesh_data')
|
||||
|
||||
# BONES
|
||||
box = layout.box()
|
||||
box.label(text='Bones', icon='BONE_DATA')
|
||||
bone_filter_mode_items = pg.bl_rna.properties['bone_filter_mode'].enum_items_static
|
||||
row = box.row(align=True)
|
||||
for item in bone_filter_mode_items:
|
||||
identifier = item.identifier
|
||||
item_layout = row.row(align=True)
|
||||
item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
|
||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||
row = box.row()
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows)
|
||||
|
||||
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
|
||||
# MATERIALS
|
||||
box = layout.box()
|
||||
box.label(text='Materials', icon='MATERIAL')
|
||||
row = box.row()
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP')
|
||||
col.operator(PSK_OT_material_list_move_down.bl_idname, text='', icon='TRIA_DOWN')
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_export
|
||||
options = PskBuildOptions()
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.materials = [m.material for m in pg.material_list]
|
||||
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
|
||||
try:
|
||||
result = build_psk(context, options)
|
||||
for warning in result.warnings:
|
||||
self.report({'WARNING'}, warning)
|
||||
write_psk(result.psk, self.filepath)
|
||||
if len(result.warnings) > 0:
|
||||
self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings')
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_OT_material_list_move_up,
|
||||
PSK_OT_material_list_move_down,
|
||||
PSK_OT_export,
|
||||
)
|
||||
40
io_scene_psk_psa/psk/export/properties.py
Normal file
40
io_scene_psk_psa/psk/export/properties.py
Normal file
@@ -0,0 +1,40 @@
|
||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, PointerProperty
|
||||
from bpy.types import PropertyGroup, Material
|
||||
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
|
||||
empty_set = set()
|
||||
|
||||
class PSK_PG_material_list_item(PropertyGroup):
|
||||
material: PointerProperty(type=Material)
|
||||
index: IntProperty()
|
||||
|
||||
|
||||
class PSK_PG_export(PropertyGroup):
|
||||
bone_filter_mode: EnumProperty(
|
||||
name='Bone Filter',
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported'),
|
||||
('BONE_COLLECTIONS', 'Bone Collections',
|
||||
'Only bones belonging to the selected bone collections and their ancestors will be exported')
|
||||
)
|
||||
)
|
||||
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||
bone_collection_list_index: IntProperty(default=0)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||
material_list: CollectionProperty(type=PSK_PG_material_list_item)
|
||||
material_list_index: IntProperty(default=0)
|
||||
should_enforce_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Enforce Bone Name Restrictions',
|
||||
description='Enforce that bone names must only contain letters, numbers, spaces, hyphens and underscores.\n\n'
|
||||
'Depending on the engine, improper bone names might not be referenced correctly by scripts'
|
||||
)
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_PG_material_list_item,
|
||||
PSK_PG_export,
|
||||
)
|
||||
12
io_scene_psk_psa/psk/export/ui.py
Normal file
12
io_scene_psk_psa/psk/export/ui.py
Normal file
@@ -0,0 +1,12 @@
|
||||
from bpy.types import UIList
|
||||
|
||||
|
||||
class PSK_UL_materials(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
row = layout.row()
|
||||
row.prop(item.material, 'name', text='', emboss=False, icon_value=layout.icon(item.material))
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_UL_materials,
|
||||
)
|
||||
@@ -1,272 +0,0 @@
|
||||
from typing import Type
|
||||
|
||||
from bpy.props import BoolProperty, StringProperty, CollectionProperty, IntProperty, EnumProperty
|
||||
from bpy.types import Operator, PropertyGroup, UIList
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from .builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||
from .data import *
|
||||
from ..helpers import populate_bone_group_list
|
||||
from ..types import BoneGroupListItem
|
||||
|
||||
MAX_WEDGE_COUNT = 65536
|
||||
MAX_POINT_COUNT = 4294967296
|
||||
MAX_BONE_COUNT = 256
|
||||
MAX_MATERIAL_COUNT = 256
|
||||
|
||||
|
||||
def _write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
section.data_size = sizeof(data_type)
|
||||
section.data_count = len(data)
|
||||
fp.write(section)
|
||||
if data is not None:
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
|
||||
def export_psk(psk: Psk, path: str):
|
||||
if len(psk.wedges) > MAX_WEDGE_COUNT:
|
||||
raise RuntimeError(f'Number of wedges ({len(psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
||||
if len(psk.points) > MAX_POINT_COUNT:
|
||||
raise RuntimeError(f'Numbers of vertices ({len(psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
||||
if len(psk.materials) > MAX_MATERIAL_COUNT:
|
||||
raise RuntimeError(f'Number of materials ({len(psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
||||
if len(psk.bones) > MAX_BONE_COUNT:
|
||||
raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
||||
elif len(psk.bones) == 0:
|
||||
raise RuntimeError(f'At least one bone must be marked for export')
|
||||
|
||||
with open(path, 'wb') as fp:
|
||||
_write_section(fp, b'ACTRHEAD')
|
||||
_write_section(fp, b'PNTS0000', Vector3, psk.points)
|
||||
|
||||
wedges = []
|
||||
for index, w in enumerate(psk.wedges):
|
||||
wedge = Psk.Wedge16()
|
||||
wedge.material_index = w.material_index
|
||||
wedge.u = w.u
|
||||
wedge.v = w.v
|
||||
wedge.point_index = w.point_index
|
||||
wedges.append(wedge)
|
||||
|
||||
_write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
||||
_write_section(fp, b'FACE0000', Psk.Face, psk.faces)
|
||||
_write_section(fp, b'MATT0000', Psk.Material, psk.materials)
|
||||
_write_section(fp, b'REFSKELT', Psk.Bone, psk.bones)
|
||||
_write_section(fp, b'RAWWEIGHTS', Psk.Weight, psk.weights)
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object = input_objects.armature_object
|
||||
if identifier == 'BONE_GROUPS':
|
||||
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
||||
return False
|
||||
# else if... you can set up other conditions if you add more options
|
||||
return True
|
||||
|
||||
|
||||
class PSK_UL_MaterialList(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
row = layout.row()
|
||||
row.label(text=str(getattr(item, 'material_name')), icon='MATERIAL')
|
||||
|
||||
|
||||
class MaterialListItem(PropertyGroup):
|
||||
material_name: StringProperty()
|
||||
index: IntProperty()
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.material_name
|
||||
|
||||
|
||||
def populate_material_list(mesh_objects, material_list):
|
||||
material_list.clear()
|
||||
|
||||
material_names = []
|
||||
for mesh_object in mesh_objects:
|
||||
for i, material in enumerate(mesh_object.data.materials):
|
||||
# TODO: put this in the poll arg?
|
||||
if material is None:
|
||||
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
|
||||
if material.name not in material_names:
|
||||
material_names.append(material.name)
|
||||
|
||||
for index, material_name in enumerate(material_names):
|
||||
m = material_list.add()
|
||||
m.material_name = material_name
|
||||
m.index = index
|
||||
|
||||
|
||||
class PskMaterialListItemMoveUp(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_up'
|
||||
bl_label = 'Move Up'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material up one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
return pg.material_list_index > 0
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||
pg.material_list_index -= 1
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PskMaterialListItemMoveDown(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_down'
|
||||
bl_label = 'Move Down'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material down one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
return pg.material_list_index < len(pg.material_list) - 1
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||
pg.material_list_index += 1
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PskExportOperator(Operator, ExportHelper):
|
||||
bl_idname = 'export.psk'
|
||||
bl_label = 'Export'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
__doc__ = 'Export mesh and armature to PSK'
|
||||
filename_ext = '.psk'
|
||||
filter_glob: StringProperty(default='*.psk', options={'HIDDEN'})
|
||||
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSK file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def invoke(self, context, event):
|
||||
try:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
|
||||
|
||||
try:
|
||||
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
cls.poll_message_set(str(e))
|
||||
return False
|
||||
return True
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
layout.prop(pg, 'use_raw_mesh_data')
|
||||
|
||||
# BONES
|
||||
layout.label(text='Bones', icon='BONE_DATA')
|
||||
bone_filter_mode_items = pg.bl_rna.properties['bone_filter_mode'].enum_items_static
|
||||
row = layout.row(align=True)
|
||||
for item in bone_filter_mode_items:
|
||||
identifier = item.identifier
|
||||
item_layout = row.row(align=True)
|
||||
item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
|
||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
row = layout.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
||||
|
||||
layout.separator()
|
||||
|
||||
# MATERIALS
|
||||
layout.label(text='Materials', icon='MATERIAL')
|
||||
row = layout.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSK_UL_MaterialList', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
col.operator(PskMaterialListItemMoveUp.bl_idname, text='', icon='TRIA_UP')
|
||||
col.operator(PskMaterialListItemMoveDown.bl_idname, text='', icon='TRIA_DOWN')
|
||||
|
||||
layout.separator()
|
||||
|
||||
layout.prop(pg, 'should_ignore_bone_name_restrictions')
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_export
|
||||
options = PskBuildOptions()
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.material_names = [m.material_name for m in pg.material_list]
|
||||
options.should_ignore_bone_name_restrictions = pg.should_ignore_bone_name_restrictions
|
||||
|
||||
try:
|
||||
psk = build_psk(context, options)
|
||||
export_psk(psk, self.filepath)
|
||||
self.report({'INFO'}, f'PSK export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PskExportPropertyGroup(PropertyGroup):
|
||||
bone_filter_mode: EnumProperty(
|
||||
name='Bone Filter',
|
||||
options=set(),
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported.'),
|
||||
('BONE_GROUPS', 'Bone Groups',
|
||||
'Only bones belonging to the selected bone groups and their ancestors will be exported.')
|
||||
)
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=BoneGroupListItem)
|
||||
bone_group_list_index: IntProperty(default=0)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||
material_list: CollectionProperty(type=MaterialListItem)
|
||||
material_list_index: IntProperty(default=0)
|
||||
should_ignore_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Ignore Bone Name Restrictions',
|
||||
description='Bone names restrictions will be ignored. Note that bone names without properly formatted names '
|
||||
'cannot be referenced in scripts.'
|
||||
)
|
||||
|
||||
|
||||
classes = (
|
||||
MaterialListItem,
|
||||
PSK_UL_MaterialList,
|
||||
PskMaterialListItemMoveUp,
|
||||
PskMaterialListItemMoveDown,
|
||||
PskExportOperator,
|
||||
PskExportPropertyGroup,
|
||||
)
|
||||
0
io_scene_psk_psa/psk/import_/__init__.py
Normal file
0
io_scene_psk_psa/psk/import_/__init__.py
Normal file
176
io_scene_psk_psa/psk/import_/operators.py
Normal file
176
io_scene_psk_psa/psk/import_/operators.py
Normal file
@@ -0,0 +1,176 @@
|
||||
import os
|
||||
import sys
|
||||
|
||||
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
|
||||
from bpy.types import Operator, FileHandler, Context
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
from ..importer import PskImportOptions, import_psk
|
||||
from ..reader import read_psk
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PSK_FH_import(FileHandler):
|
||||
bl_idname = 'PSK_FH_import'
|
||||
bl_label = 'File handler for Unreal PSK/PSKX import'
|
||||
bl_import_operator = 'import_scene.psk'
|
||||
bl_file_extensions = '.psk;.pskx'
|
||||
|
||||
@classmethod
|
||||
def poll_drop(cls, context: Context):
|
||||
return context.area and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
class PSK_OT_import(Operator, ImportHelper):
|
||||
bl_idname = 'import_scene.psk'
|
||||
bl_label = 'Import'
|
||||
bl_options = {'INTERNAL', 'UNDO', 'PRESET'}
|
||||
__doc__ = 'Load a PSK file'
|
||||
filename_ext = '.psk'
|
||||
filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSK file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
should_import_vertex_colors: BoolProperty(
|
||||
default=True,
|
||||
options=empty_set,
|
||||
name='Import Vertex Colors',
|
||||
description='Import vertex colors, if available'
|
||||
)
|
||||
vertex_color_space: EnumProperty(
|
||||
name='Vertex Color Space',
|
||||
options=empty_set,
|
||||
description='The source vertex color space',
|
||||
default='SRGBA',
|
||||
items=(
|
||||
('LINEAR', 'Linear', ''),
|
||||
('SRGBA', 'sRGBA', ''),
|
||||
)
|
||||
)
|
||||
should_import_vertex_normals: BoolProperty(
|
||||
default=True,
|
||||
name='Import Vertex Normals',
|
||||
options=empty_set,
|
||||
description='Import vertex normals, if available'
|
||||
)
|
||||
should_import_extra_uvs: BoolProperty(
|
||||
default=True,
|
||||
name='Import Extra UVs',
|
||||
options=empty_set,
|
||||
description='Import extra UV maps, if available'
|
||||
)
|
||||
should_import_mesh: BoolProperty(
|
||||
default=True,
|
||||
name='Import Mesh',
|
||||
options=empty_set,
|
||||
description='Import mesh'
|
||||
)
|
||||
should_import_materials: BoolProperty(
|
||||
default=True,
|
||||
name='Import Materials',
|
||||
options=empty_set,
|
||||
)
|
||||
should_import_skeleton: BoolProperty(
|
||||
default=True,
|
||||
name='Import Skeleton',
|
||||
options=empty_set,
|
||||
description='Import skeleton'
|
||||
)
|
||||
bone_length: FloatProperty(
|
||||
default=1.0,
|
||||
min=sys.float_info.epsilon,
|
||||
step=100,
|
||||
soft_min=1.0,
|
||||
name='Bone Length',
|
||||
options=empty_set,
|
||||
subtype='DISTANCE',
|
||||
description='Length of the bones'
|
||||
)
|
||||
should_import_shape_keys: BoolProperty(
|
||||
default=True,
|
||||
name='Import Shape Keys',
|
||||
options=empty_set,
|
||||
description='Import shape keys, if available'
|
||||
)
|
||||
scale: FloatProperty(
|
||||
name='Scale',
|
||||
default=1.0,
|
||||
soft_min=0.0,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
psk = read_psk(self.filepath)
|
||||
|
||||
options = PskImportOptions()
|
||||
options.name = os.path.splitext(os.path.basename(self.filepath))[0]
|
||||
options.should_import_mesh = self.should_import_mesh
|
||||
options.should_import_extra_uvs = self.should_import_extra_uvs
|
||||
options.should_import_vertex_colors = self.should_import_vertex_colors
|
||||
options.should_import_vertex_normals = self.should_import_vertex_normals
|
||||
options.vertex_color_space = self.vertex_color_space
|
||||
options.should_import_skeleton = self.should_import_skeleton
|
||||
options.bone_length = self.bone_length
|
||||
options.should_import_materials = self.should_import_materials
|
||||
options.should_import_shape_keys = self.should_import_shape_keys
|
||||
options.scale = self.scale
|
||||
|
||||
if not options.should_import_mesh and not options.should_import_skeleton:
|
||||
self.report({'ERROR'}, 'Nothing to import')
|
||||
return {'CANCELLED'}
|
||||
|
||||
result = import_psk(psk, context, options)
|
||||
|
||||
if len(result.warnings):
|
||||
message = f'PSK imported with {len(result.warnings)} warning(s)\n'
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK imported ({options.name})')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
row = layout.row()
|
||||
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'scale')
|
||||
|
||||
mesh_header, mesh_panel = layout.panel('mesh_panel_id', default_closed=False)
|
||||
mesh_header.prop(self, 'should_import_mesh')
|
||||
|
||||
if mesh_panel and self.should_import_mesh:
|
||||
row = mesh_panel.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'should_import_materials', text='Materials')
|
||||
col.prop(self, 'should_import_vertex_normals', text='Vertex Normals')
|
||||
col.prop(self, 'should_import_extra_uvs', text='Extra UVs')
|
||||
col.prop(self, 'should_import_vertex_colors', text='Vertex Colors')
|
||||
if self.should_import_vertex_colors:
|
||||
col.prop(self, 'vertex_color_space')
|
||||
col.prop(self, 'should_import_shape_keys', text='Shape Keys')
|
||||
|
||||
skeleton_header, skeleton_panel = layout.panel('skeleton_panel_id', default_closed=False)
|
||||
skeleton_header.prop(self, 'should_import_skeleton')
|
||||
|
||||
if skeleton_panel and self.should_import_skeleton:
|
||||
row = skeleton_panel.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'bone_length')
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_OT_import,
|
||||
PSK_FH_import,
|
||||
)
|
||||
@@ -1,37 +1,36 @@
|
||||
import os
|
||||
import sys
|
||||
from math import inf
|
||||
from typing import Optional, List
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.props import BoolProperty, EnumProperty, FloatProperty, StringProperty
|
||||
from bpy.types import Operator, PropertyGroup, VertexGroup
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
from bpy.types import VertexGroup
|
||||
from mathutils import Quaternion, Vector, Matrix
|
||||
|
||||
from .data import Psk
|
||||
from .reader import read_psk
|
||||
from ..helpers import rgb_to_srgb
|
||||
from .properties import poly_flags_to_triangle_type_and_bit_flags
|
||||
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
|
||||
|
||||
|
||||
class PskImportOptions(object):
|
||||
class PskImportOptions:
|
||||
def __init__(self):
|
||||
self.name = ''
|
||||
self.should_import_mesh = True
|
||||
self.should_reuse_materials = True
|
||||
self.should_import_vertex_colors = True
|
||||
self.vertex_color_space = 'sRGB'
|
||||
self.vertex_color_space = 'SRGB'
|
||||
self.should_import_vertex_normals = True
|
||||
self.should_import_extra_uvs = True
|
||||
self.should_import_skeleton = True
|
||||
self.should_import_shape_keys = True
|
||||
self.bone_length = 1.0
|
||||
self.should_import_materials = True
|
||||
self.scale = 1.0
|
||||
|
||||
|
||||
class ImportBone(object):
|
||||
"""
|
||||
class ImportBone:
|
||||
'''
|
||||
Intermediate bone type for the purpose of construction.
|
||||
"""
|
||||
'''
|
||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||
self.index: int = index
|
||||
self.psk_bone: Psk.Bone = psk_bone
|
||||
@@ -41,9 +40,9 @@ class ImportBone(object):
|
||||
self.world_rotation_matrix: Matrix = Matrix()
|
||||
self.world_matrix: Matrix = Matrix()
|
||||
self.vertex_group = None
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.original_rotation: Quaternion = Quaternion()
|
||||
self.original_location: Vector = Vector()
|
||||
self.post_rotation: Quaternion = Quaternion()
|
||||
|
||||
|
||||
class PskImportResult:
|
||||
@@ -54,6 +53,7 @@ class PskImportResult:
|
||||
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
result = PskImportResult()
|
||||
armature_object = None
|
||||
mesh_object = None
|
||||
|
||||
if options.should_import_skeleton:
|
||||
# ARMATURE
|
||||
@@ -113,22 +113,33 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
edit_bone_matrix.translation = import_bone.world_matrix.translation
|
||||
edit_bone.matrix = edit_bone_matrix
|
||||
|
||||
# Store bind pose information in the bone's custom properties.
|
||||
# This information is used when importing animations from PSA files.
|
||||
edit_bone['orig_quat'] = import_bone.local_rotation
|
||||
edit_bone['orig_loc'] = import_bone.local_translation
|
||||
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
||||
|
||||
# MESH
|
||||
if options.should_import_mesh:
|
||||
mesh_data = bpy.data.meshes.new(options.name)
|
||||
mesh_object = bpy.data.objects.new(options.name, mesh_data)
|
||||
|
||||
# MATERIALS
|
||||
for material in psk.materials:
|
||||
# TODO: re-use of materials should be an option
|
||||
bpy_material = bpy.data.materials.new(material.name.decode('utf-8'))
|
||||
mesh_data.materials.append(bpy_material)
|
||||
if options.should_import_materials:
|
||||
for material_index, psk_material in enumerate(psk.materials):
|
||||
material_name = psk_material.name.decode('utf-8')
|
||||
material = None
|
||||
if options.should_reuse_materials and material_name in bpy.data.materials:
|
||||
# Material already exists, just re-use it.
|
||||
material = bpy.data.materials[material_name]
|
||||
elif is_bdk_addon_loaded() and psk.has_material_references:
|
||||
# Material does not yet exist, and we have the BDK addon installed.
|
||||
# Attempt to load it using BDK addon's operator.
|
||||
material_reference = psk.material_references[material_index]
|
||||
if material_reference and bpy.ops.bdk.link_material(reference=material_reference) == {'FINISHED'}:
|
||||
material = bpy.data.materials[material_name]
|
||||
else:
|
||||
# Just create a blank material.
|
||||
material = bpy.data.materials.new(material_name)
|
||||
mesh_triangle_type, mesh_triangle_bit_flags = poly_flags_to_triangle_type_and_bit_flags(psk_material.poly_flags)
|
||||
material.psk.mesh_triangle_type = mesh_triangle_type
|
||||
material.psk.mesh_triangle_bit_flags = mesh_triangle_bit_flags
|
||||
material.use_nodes = True
|
||||
mesh_data.materials.append(material)
|
||||
|
||||
bm = bmesh.new()
|
||||
|
||||
@@ -138,89 +149,95 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
degenerate_face_indices = set()
|
||||
# FACES
|
||||
invalid_face_indices = set()
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
point_indices = [bm.verts[psk.wedges[i].point_index] for i in reversed(face.wedge_indices)]
|
||||
point_indices = map(lambda i: psk.wedges[i].point_index, reversed(face.wedge_indices))
|
||||
points = [bm.verts[i] for i in point_indices]
|
||||
try:
|
||||
bm_face = bm.faces.new(point_indices)
|
||||
bm_face = bm.faces.new(points)
|
||||
bm_face.material_index = face.material_index
|
||||
except ValueError:
|
||||
degenerate_face_indices.add(face_index)
|
||||
# This happens for two reasons:
|
||||
# 1. Two or more of the face's points are the same. (i.e, point indices of [0, 0, 1])
|
||||
# 2. The face is a duplicate of another face. (i.e., point indices of [0, 1, 2] and [0, 1, 2])
|
||||
invalid_face_indices.add(face_index)
|
||||
|
||||
if len(degenerate_face_indices) > 0:
|
||||
result.warnings.append(f'Discarded {len(degenerate_face_indices)} degenerate face(s).')
|
||||
# TODO: Handle invalid faces better.
|
||||
if len(invalid_face_indices) > 0:
|
||||
result.warnings.append(f'Discarded {len(invalid_face_indices)} invalid face(s).')
|
||||
|
||||
bm.to_mesh(mesh_data)
|
||||
|
||||
# TEXTURE COORDINATES
|
||||
data_index = 0
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in degenerate_face_indices:
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
||||
for wedge in face_wedges:
|
||||
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
uv_layer_data_index += 1
|
||||
|
||||
# EXTRA UVS
|
||||
if psk.has_extra_uvs and options.should_import_extra_uvs:
|
||||
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
|
||||
wedge_index_offset = 0
|
||||
for extra_uv_index in range(extra_uv_channel_count):
|
||||
data_index = 0
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in degenerate_face_indices:
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
|
||||
uv_layer.data[data_index].uv = u, 1.0 - v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = u, 1.0 - v
|
||||
uv_layer_data_index += 1
|
||||
wedge_index_offset += len(psk.wedges)
|
||||
|
||||
# VERTEX COLORS
|
||||
if psk.has_vertex_colors and options.should_import_vertex_colors:
|
||||
size = (len(psk.points), 4)
|
||||
vertex_colors = np.full(size, inf)
|
||||
vertex_color_data = mesh_data.vertex_colors.new(name='VERTEXCOLOR')
|
||||
ambiguous_vertex_color_point_indices = []
|
||||
# Convert vertex colors to sRGB if necessary.
|
||||
psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
|
||||
for vertex_color_index in range(len(psk.vertex_colors)):
|
||||
psk_vertex_colors[vertex_color_index,:] = psk.vertex_colors[vertex_color_index].normalized()
|
||||
match options.vertex_color_space:
|
||||
case 'SRGBA':
|
||||
for i in range(psk_vertex_colors.shape[0]):
|
||||
psk_vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), psk_vertex_colors[i, :3]))
|
||||
case _:
|
||||
pass
|
||||
|
||||
for wedge_index, wedge in enumerate(psk.wedges):
|
||||
point_index = wedge.point_index
|
||||
psk_vertex_color = psk.vertex_colors[wedge_index].normalized()
|
||||
if vertex_colors[point_index, 0] != inf and tuple(vertex_colors[point_index]) != psk_vertex_color:
|
||||
ambiguous_vertex_color_point_indices.append(point_index)
|
||||
else:
|
||||
vertex_colors[point_index] = psk_vertex_color
|
||||
# Map the PSK vertex colors to the face corners.
|
||||
face_count = len(psk.faces) - len(invalid_face_indices)
|
||||
face_corner_colors = np.full((face_count * 3, 4), 1.0)
|
||||
face_corner_color_index = 0
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
|
||||
face_corner_color_index += 1
|
||||
|
||||
if options.vertex_color_space == 'SRGBA':
|
||||
for i in range(vertex_colors.shape[0]):
|
||||
vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), vertex_colors[i, :3]))
|
||||
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
vertex_color = vertex_colors[loop.vertex_index]
|
||||
if vertex_color is not None:
|
||||
vertex_color_data.data[loop_index].color = vertex_color
|
||||
else:
|
||||
vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
|
||||
|
||||
if len(ambiguous_vertex_color_point_indices) > 0:
|
||||
result.warnings.append(
|
||||
f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
|
||||
# Create the vertex color attribute.
|
||||
face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER')
|
||||
face_corner_color_attribute.data.foreach_set('color', face_corner_colors.flatten())
|
||||
|
||||
# VERTEX NORMALS
|
||||
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
||||
mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons))
|
||||
mesh_data.polygons.foreach_set('use_smooth', [True] * len(mesh_data.polygons))
|
||||
normals = []
|
||||
for vertex_normal in psk.vertex_normals:
|
||||
normals.append(tuple(vertex_normal))
|
||||
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||
mesh_data.use_auto_smooth = True
|
||||
else:
|
||||
mesh_data.shade_smooth()
|
||||
|
||||
bm.normal_update()
|
||||
bm.free()
|
||||
|
||||
# WEIGHTS
|
||||
# Get a list of all bones that have weights associated with them.
|
||||
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
|
||||
vertex_groups: List[Optional[VertexGroup]] = [None] * len(psk.bones)
|
||||
@@ -230,6 +247,21 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
for weight in psk.weights:
|
||||
vertex_groups[weight.bone_index].add((weight.point_index,), weight.weight, 'ADD')
|
||||
|
||||
# MORPHS (SHAPE KEYS)
|
||||
if options.should_import_shape_keys:
|
||||
morph_data_iterator = iter(psk.morph_data)
|
||||
|
||||
if psk.has_morph_data:
|
||||
mesh_object.shape_key_add(name='MORPH_BASE', from_mix=False)
|
||||
|
||||
for morph_info in psk.morph_infos:
|
||||
shape_key = mesh_object.shape_key_add(name=morph_info.name.decode('windows-1252'), from_mix=False)
|
||||
|
||||
for _ in range(morph_info.vertex_count):
|
||||
morph_data = next(morph_data_iterator)
|
||||
x, y, z = morph_data.position_delta
|
||||
shape_key.data[morph_data.point_index].co += Vector((x, -y, z))
|
||||
|
||||
context.scene.collection.objects.link(mesh_object)
|
||||
|
||||
# Add armature modifier to our mesh object.
|
||||
@@ -238,130 +270,12 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
|
||||
root_object = armature_object if options.should_import_skeleton else mesh_object
|
||||
root_object.scale = (options.scale, options.scale, options.scale)
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
pass
|
||||
|
||||
return result
|
||||
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PskImportPropertyGroup(PropertyGroup):
|
||||
should_import_vertex_colors: BoolProperty(
|
||||
default=True,
|
||||
options=empty_set,
|
||||
name='Vertex Colors',
|
||||
description='Import vertex colors from PSKX files, if available'
|
||||
)
|
||||
vertex_color_space: EnumProperty(
|
||||
name='Vertex Color Space',
|
||||
options=empty_set,
|
||||
description='The source vertex color space',
|
||||
default='SRGBA',
|
||||
items=(
|
||||
('LINEAR', 'Linear', ''),
|
||||
('SRGBA', 'sRGBA', ''),
|
||||
)
|
||||
)
|
||||
should_import_vertex_normals: BoolProperty(
|
||||
default=True,
|
||||
name='Vertex Normals',
|
||||
options=empty_set,
|
||||
description='Import vertex normals from PSKX files, if available'
|
||||
)
|
||||
should_import_extra_uvs: BoolProperty(
|
||||
default=True,
|
||||
name='Extra UVs',
|
||||
options=empty_set,
|
||||
description='Import extra UV maps from PSKX files, if available'
|
||||
)
|
||||
should_import_mesh: BoolProperty(
|
||||
default=True,
|
||||
name='Import Mesh',
|
||||
options=empty_set,
|
||||
description='Import mesh'
|
||||
)
|
||||
should_import_skeleton: BoolProperty(
|
||||
default=True,
|
||||
name='Import Skeleton',
|
||||
options=empty_set,
|
||||
description='Import skeleton'
|
||||
)
|
||||
bone_length: FloatProperty(
|
||||
default=1.0,
|
||||
min=sys.float_info.epsilon,
|
||||
step=100,
|
||||
soft_min=1.0,
|
||||
name='Bone Length',
|
||||
options=empty_set,
|
||||
description='Length of the bones'
|
||||
)
|
||||
|
||||
|
||||
class PskImportOperator(Operator, ImportHelper):
|
||||
bl_idname = 'import.psk'
|
||||
bl_label = 'Import'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
__doc__ = 'Load a PSK file'
|
||||
filename_ext = '.psk'
|
||||
filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSK file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psk_import')
|
||||
|
||||
psk = read_psk(self.filepath)
|
||||
|
||||
options = PskImportOptions()
|
||||
options.name = os.path.splitext(os.path.basename(self.filepath))[0]
|
||||
options.should_import_mesh = pg.should_import_mesh
|
||||
options.should_import_extra_uvs = pg.should_import_extra_uvs
|
||||
options.should_import_vertex_colors = pg.should_import_vertex_colors
|
||||
options.should_import_vertex_normals = pg.should_import_vertex_normals
|
||||
options.vertex_color_space = pg.vertex_color_space
|
||||
options.should_import_skeleton = pg.should_import_skeleton
|
||||
options.bone_length = pg.bone_length
|
||||
|
||||
result = import_psk(psk, context, options)
|
||||
|
||||
if len(result.warnings):
|
||||
message = f'PSK imported with {len(result.warnings)} warning(s)\n'
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK imported')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
pg = getattr(context.scene, 'psk_import')
|
||||
layout = self.layout
|
||||
layout.prop(pg, 'should_import_mesh')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if pg.should_import_mesh:
|
||||
row.prop(pg, 'should_import_vertex_normals')
|
||||
row.prop(pg, 'should_import_extra_uvs')
|
||||
row.prop(pg, 'should_import_vertex_colors')
|
||||
if pg.should_import_vertex_colors:
|
||||
row.prop(pg, 'vertex_color_space')
|
||||
layout.prop(pg, 'should_import_skeleton')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if pg.should_import_skeleton:
|
||||
row.prop(pg, 'bone_length')
|
||||
|
||||
|
||||
classes = (
|
||||
PskImportOperator,
|
||||
PskImportPropertyGroup,
|
||||
)
|
||||
|
||||
48
io_scene_psk_psa/psk/properties.py
Normal file
48
io_scene_psk_psa/psk/properties.py
Normal file
@@ -0,0 +1,48 @@
|
||||
from bpy.props import EnumProperty
|
||||
from bpy.types import PropertyGroup
|
||||
|
||||
mesh_triangle_types_items = (
|
||||
('NORMAL', 'Normal', 'Normal one-sided', 0),
|
||||
('NORMAL_TWO_SIDED', 'Normal Two-Sided', 'Normal but two-sided', 1),
|
||||
('TRANSLUCENT', 'Translucent', 'Translucent two-sided', 2),
|
||||
('MASKED', 'Masked', 'Masked two-sided', 3),
|
||||
('MODULATE', 'Modulate', 'Modulation blended two-sided', 4),
|
||||
('PLACEHOLDER', 'Placeholder', 'Placeholder triangle for positioning weapon. Invisible', 8),
|
||||
)
|
||||
|
||||
mesh_triangle_bit_flags_items = (
|
||||
('UNLIT', 'Unlit', 'Full brightness, no lighting', 16),
|
||||
('FLAT', 'Flat', 'Flat surface, don\'t do bMeshCurvy thing', 32),
|
||||
('ENVIRONMENT', 'Environment', 'Environment mapped', 64),
|
||||
('NO_SMOOTH', 'No Smooth', 'No bilinear filtering on this poly\'s texture', 128),
|
||||
)
|
||||
|
||||
class PSX_PG_material(PropertyGroup):
|
||||
mesh_triangle_type: EnumProperty(items=mesh_triangle_types_items, name='Triangle Type')
|
||||
mesh_triangle_bit_flags: EnumProperty(items=mesh_triangle_bit_flags_items, name='Triangle Bit Flags',
|
||||
options={'ENUM_FLAG'})
|
||||
|
||||
mesh_triangle_types_items_dict = {item[0]: item[3] for item in mesh_triangle_types_items}
|
||||
mesh_triangle_bit_flags_items_dict = {item[0]: item[3] for item in mesh_triangle_bit_flags_items}
|
||||
|
||||
|
||||
def triangle_type_and_bit_flags_to_poly_flags(mesh_triangle_type: str, mesh_triangle_bit_flags: set[str]) -> int:
|
||||
poly_flags = 0
|
||||
poly_flags |= mesh_triangle_types_items_dict.get(mesh_triangle_type, 0)
|
||||
for flag in mesh_triangle_bit_flags:
|
||||
poly_flags |= mesh_triangle_bit_flags_items_dict.get(flag, 0)
|
||||
return poly_flags
|
||||
|
||||
|
||||
def poly_flags_to_triangle_type_and_bit_flags(poly_flags: int) -> (str, set[str]):
|
||||
try:
|
||||
triangle_type = next(item[0] for item in mesh_triangle_types_items if item[3] == (poly_flags & 15))
|
||||
except StopIteration:
|
||||
triangle_type = 'NORMAL'
|
||||
triangle_bit_flags = {item[0] for item in mesh_triangle_bit_flags_items if item[3] & poly_flags}
|
||||
return triangle_type, triangle_bit_flags
|
||||
|
||||
|
||||
classes = (
|
||||
PSX_PG_material,
|
||||
)
|
||||
@@ -1,5 +1,8 @@
|
||||
import ctypes
|
||||
import os
|
||||
import re
|
||||
import warnings
|
||||
from pathlib import Path
|
||||
|
||||
from .data import *
|
||||
|
||||
@@ -13,8 +16,22 @@ def _read_types(fp, data_class, section: Section, data):
|
||||
offset += section.data_size
|
||||
|
||||
|
||||
def _read_material_references(path: str) -> List[str]:
|
||||
property_file_path = Path(path).with_suffix('.props.txt')
|
||||
if not property_file_path.is_file():
|
||||
# Property file does not exist.
|
||||
return []
|
||||
# Do a crude regex match to find the Material list entries.
|
||||
contents = property_file_path.read_text()
|
||||
pattern = r'Material\s*=\s*([^\s^,]+)'
|
||||
return re.findall(pattern, contents)
|
||||
|
||||
|
||||
def read_psk(path: str) -> Psk:
|
||||
|
||||
psk = Psk()
|
||||
|
||||
# Read the PSK file sections.
|
||||
with open(path, 'rb') as fp:
|
||||
while fp.read(1):
|
||||
fp.seek(-1, 1)
|
||||
@@ -46,8 +63,31 @@ def read_psk(path: str) -> Psk:
|
||||
_read_types(fp, Vector2, section, psk.extra_uvs)
|
||||
elif section.name == b'VTXNORMS':
|
||||
_read_types(fp, Vector3, section, psk.vertex_normals)
|
||||
elif section.name == b'MRPHINFO':
|
||||
_read_types(fp, Psk.MorphInfo, section, psk.morph_infos)
|
||||
elif section.name == b'MRPHDATA':
|
||||
_read_types(fp, Psk.MorphData, section, psk.morph_data)
|
||||
else:
|
||||
# Section is not handled, skip it.
|
||||
fp.seek(section.data_size * section.data_count, os.SEEK_CUR)
|
||||
print(f'Unrecognized section "{section.name} at position {fp.tell():15}"')
|
||||
warnings.warn(f'Unrecognized section "{section.name} at position {fp.tell():15}"')
|
||||
|
||||
'''
|
||||
UEViewer exports a sidecar file (*.props.txt) with fully-qualified reference paths for each material
|
||||
(e.g., Texture'Package.Group.Object').
|
||||
'''
|
||||
psk.material_references = _read_material_references(path)
|
||||
|
||||
'''
|
||||
Tools like UEViewer and CUE4Parse write the point index as a 32-bit integer, exploiting the fact that due to struct
|
||||
alignment, there were 16-bits of padding following the original 16-bit point index in the wedge struct.
|
||||
However, this breaks compatibility with PSK files that were created with older tools that treated the
|
||||
point index as a 16-bit integer and might have junk data written to the padding bits.
|
||||
To work around this, we check if each point is still addressable using a 16-bit index, and if it is, assume the
|
||||
point index is a 16-bit integer and truncate the high bits.
|
||||
'''
|
||||
if len(psk.points) <= 65536:
|
||||
for wedge in psk.wedges:
|
||||
wedge.point_index &= 0xFFFF
|
||||
|
||||
return psk
|
||||
|
||||
28
io_scene_psk_psa/psk/ui.py
Normal file
28
io_scene_psk_psa/psk/ui.py
Normal file
@@ -0,0 +1,28 @@
|
||||
from bpy.types import Panel
|
||||
|
||||
|
||||
class PSK_PT_material(Panel):
|
||||
bl_label = 'PSK Material'
|
||||
bl_idname = 'PSK_PT_material'
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = 'material'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.material is not None
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
material = context.material
|
||||
layout.prop(material.psk, 'mesh_triangle_type')
|
||||
col = layout.column()
|
||||
col.prop(material.psk, 'mesh_triangle_bit_flags', expand=True, text='Flags')
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_PT_material,
|
||||
)
|
||||
54
io_scene_psk_psa/psk/writer.py
Normal file
54
io_scene_psk_psa/psk/writer.py
Normal file
@@ -0,0 +1,54 @@
|
||||
from ctypes import Structure, sizeof
|
||||
from typing import Type
|
||||
|
||||
from .data import Psk
|
||||
from ..data import Section, Vector3
|
||||
|
||||
MAX_WEDGE_COUNT = 65536
|
||||
MAX_POINT_COUNT = 4294967296
|
||||
MAX_BONE_COUNT = 2147483647
|
||||
MAX_MATERIAL_COUNT = 256
|
||||
|
||||
|
||||
def _write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
section.data_size = sizeof(data_type)
|
||||
section.data_count = len(data)
|
||||
fp.write(section)
|
||||
if data is not None:
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
|
||||
def write_psk(psk: Psk, path: str):
|
||||
if len(psk.wedges) > MAX_WEDGE_COUNT:
|
||||
raise RuntimeError(f'Number of wedges ({len(psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
||||
if len(psk.points) > MAX_POINT_COUNT:
|
||||
raise RuntimeError(f'Numbers of vertices ({len(psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
||||
if len(psk.materials) > MAX_MATERIAL_COUNT:
|
||||
raise RuntimeError(f'Number of materials ({len(psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
||||
if len(psk.bones) > MAX_BONE_COUNT:
|
||||
raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
||||
elif len(psk.bones) == 0:
|
||||
raise RuntimeError(f'At least one bone must be marked for export')
|
||||
|
||||
with open(path, 'wb') as fp:
|
||||
_write_section(fp, b'ACTRHEAD')
|
||||
_write_section(fp, b'PNTS0000', Vector3, psk.points)
|
||||
|
||||
wedges = []
|
||||
for index, w in enumerate(psk.wedges):
|
||||
wedge = Psk.Wedge16()
|
||||
wedge.material_index = w.material_index
|
||||
wedge.u = w.u
|
||||
wedge.v = w.v
|
||||
wedge.point_index = w.point_index
|
||||
wedges.append(wedge)
|
||||
|
||||
_write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
||||
_write_section(fp, b'FACE0000', Psk.Face, psk.faces)
|
||||
_write_section(fp, b'MATT0000', Psk.Material, psk.materials)
|
||||
_write_section(fp, b'REFSKELT', Psk.Bone, psk.bones)
|
||||
_write_section(fp, b'RAWWEIGHTS', Psk.Weight, psk.weights)
|
||||
@@ -1,8 +1,8 @@
|
||||
from bpy.props import StringProperty, IntProperty, BoolProperty
|
||||
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType
|
||||
from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty
|
||||
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
||||
|
||||
|
||||
class PSX_UL_BoneGroupList(UIList):
|
||||
class PSX_UL_bone_collection_list(UIList):
|
||||
|
||||
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
||||
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
||||
@@ -11,14 +11,45 @@ class PSX_UL_BoneGroupList(UIList):
|
||||
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
||||
|
||||
|
||||
class BoneGroupListItem(PropertyGroup):
|
||||
class PSX_PG_bone_collection_list_item(PropertyGroup):
|
||||
name: StringProperty()
|
||||
index: IntProperty()
|
||||
count: IntProperty()
|
||||
is_selected: BoolProperty(default=False)
|
||||
|
||||
|
||||
class PSX_PG_action_export(PropertyGroup):
|
||||
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
|
||||
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
|
||||
fps: FloatProperty(name='FPS', default=30.0, min=0.0, description='The frame rate of the exported sequence')
|
||||
|
||||
|
||||
class PSX_PT_action(Panel):
|
||||
bl_idname = 'PSX_PT_action'
|
||||
bl_label = 'PSA Export'
|
||||
bl_space_type = 'DOPESHEET_EDITOR'
|
||||
bl_region_type = 'UI'
|
||||
bl_context = 'action'
|
||||
bl_category = 'Action'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: 'Context'):
|
||||
return context.active_object and context.active_object.type == 'ARMATURE' and context.active_action is not None
|
||||
|
||||
def draw(self, context: 'Context'):
|
||||
action = context.active_action
|
||||
layout = self.layout
|
||||
flow = layout.grid_flow(columns=1)
|
||||
flow.use_property_split = True
|
||||
flow.use_property_decorate = False
|
||||
flow.prop(action.psa_export, 'compression_ratio')
|
||||
flow.prop(action.psa_export, 'key_quota')
|
||||
flow.prop(action.psa_export, 'fps')
|
||||
|
||||
|
||||
classes = (
|
||||
BoneGroupListItem,
|
||||
PSX_UL_BoneGroupList,
|
||||
PSX_PG_action_export,
|
||||
PSX_PG_bone_collection_list_item,
|
||||
PSX_UL_bone_collection_list,
|
||||
PSX_PT_action,
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user