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README.md
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This Blender 2.80+ add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
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This Blender 2.90+ add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
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# Features
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# Features
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* Full PSK/PSA import and export capabilities
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* Full PSK/PSA import and export capabilities.
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* Non-standard PSKX file format with vertex normals, extra UV channels and vertex colors is supported for import only
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* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
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* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files
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* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
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* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export
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* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
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* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers)
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* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
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* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences
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* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
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* Manual re-ordering of material slots when exporting multiple mesh objects.
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* Manual re-ordering of material slots when exporting multiple mesh objects.
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# Installation
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# Installation
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1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
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1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
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2. Open Blender 2.80 or later.
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2. Open Blender 2.90 or later.
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3. Navigate to the Blender Preferences (Edit > Preferences).
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3. Navigate to the Blender Preferences (Edit > Preferences).
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4. Select the "Add-ons" tab.
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4. Select the "Add-ons" tab.
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5. Click the "Install..." button.
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5. Click the "Install..." button.
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## Importing a PSK/PSKX
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## Importing a PSK/PSKX
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1. Navigate to File > Import > Unreal PSK (.psk/.pskx)
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1. Navigate to File > Import > Unreal PSK (.psk/.pskx)
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2. Select the PSK file you want to import and click "Import"
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2. Select the PSK file you want to import and click "Import".
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## Exporting a PSA
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## Exporting a PSA
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1. Select the armature objects you wish to export.
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1. Select the armature objects you wish to export.
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