diff --git a/README.md b/README.md index ab789e9..bff9199 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,17 @@ -This Blender 2.80+ add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine. +This Blender 2.90+ add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine. # Features -* Full PSK/PSA import and export capabilities -* Non-standard PSKX file format with vertex normals, extra UV channels and vertex colors is supported for import only -* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files -* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export -* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers) -* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences +* Full PSK/PSA import and export capabilities. +* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys). +* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files. +* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export. +* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers). +* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences. * Manual re-ordering of material slots when exporting multiple mesh objects. # Installation 1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page. -2. Open Blender 2.80 or later. +2. Open Blender 2.90 or later. 3. Navigate to the Blender Preferences (Edit > Preferences). 4. Select the "Add-ons" tab. 5. Click the "Install..." button. @@ -26,7 +26,7 @@ This Blender 2.80+ add-on allows you to import and export meshes and animations ## Importing a PSK/PSKX 1. Navigate to File > Import > Unreal PSK (.psk/.pskx) -2. Select the PSK file you want to import and click "Import" +2. Select the PSK file you want to import and click "Import". ## Exporting a PSA 1. Select the armature objects you wish to export.