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# AGENTS.md
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This is an Blender addon for importing and exporting Unreal Engine PSK (skeletal mesh) and PSX (animation) files.
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# PSK/PSA File Format Notes
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* PSK and PSA bone hierarchies must have a single root bone. The root bone's `parent_index` is always `0`.
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* All indices in PSK/PSX files are zero-based.
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* All string fields in PSK/PSX files use Windows-1252 encoding and are null-terminated if they do not use the full length of the field.
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* Bone transforms are in parent bone space, except for root bones, which are in world space.
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# Naming Conventions
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* The `PSX` prefix is used when refer to concepts that are shared between PSK and PSX files.
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