From 0cf6c8a36f3142a053a0f111207960b62e1585b9 Mon Sep 17 00:00:00 2001 From: Colin Basnett <5035660+cmbasnett@users.noreply.github.com> Date: Fri, 20 Feb 2026 10:34:10 -0800 Subject: [PATCH] Removed AGENTS.md --- AGENTS.md | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 AGENTS.md diff --git a/AGENTS.md b/AGENTS.md deleted file mode 100644 index c6d2d5e..0000000 --- a/AGENTS.md +++ /dev/null @@ -1,12 +0,0 @@ -# AGENTS.md - -This is an Blender addon for importing and exporting Unreal Engine PSK (skeletal mesh) and PSX (animation) files. - -# PSK/PSA File Format Notes -* PSK and PSA bone hierarchies must have a single root bone. The root bone's `parent_index` is always `0`. -* All indices in PSK/PSX files are zero-based. -* All string fields in PSK/PSX files use Windows-1252 encoding and are null-terminated if they do not use the full length of the field. -* Bone transforms are in parent bone space, except for root bones, which are in world space. - -# Naming Conventions -* The `PSX` prefix is used when refer to concepts that are shared between PSK and PSX files.