Added blender_manifest file for compatiblity with Blender Extensions platform

This commit is contained in:
Colin Basnett
2024-06-17 12:13:45 -07:00
parent 3fe4a6af53
commit ac4d96b396
5 changed files with 34 additions and 24 deletions

View File

@@ -1,15 +1,3 @@
bl_info = {
'name': 'ASCII Scene Export (ASE)',
'description': 'Export ASE (ASCII Scene Export) files',
'author': 'Colin Basnett (Darklight Games)',
'version': (2, 1, 0),
'blender': (4, 1, 0),
'location': 'File > Import-Export',
'tracker_url': 'https://github.com/DarklightGames/io_scene_ase/issues',
'support': 'COMMUNITY',
'category': 'Import-Export'
}
if 'bpy' in locals():
import importlib
if 'ase' in locals(): importlib.reload(ase)

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@@ -0,0 +1,27 @@
schema_version = "1.0.0"
id = "io_scene_ase"
version = "2.1.0"
name = "ASCII Scene Export (.ase)"
tagline = "Import and export PSK and PSA files used in Unreal Engine"
maintainer = "Colin Basnett <cmbasnett@gmail.com>"
type = "add-on"
website = "https://github.com/DarklightGames/io_scene_ase/"
tags = ["Game Engine", "Import-Export"]
blender_version_min = "4.2.0"
# Optional: maximum supported Blender version
# blender_version_max = "5.1.0"
license = [
"SPDX:GPL-3.0-or-later",
]
[build]
paths_exclude_pattern = [
"/.git/",
"__pycache__/",
"/venv/",
"/.github/",
".gitignore",
]
[permissions]
files = "Import/export ASE files from/to disk"

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@@ -2,7 +2,7 @@ from typing import Iterable, Optional, List, Tuple
from bpy.types import Object, Context, Material
from .ase import *
from .ase import ASE, ASEGeometryObject, ASEFace, ASEFaceNormal, ASEVertexNormal, ASEUVLayer, is_collision_name
import bpy
import bmesh
import math

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@@ -1,11 +1,11 @@
import os.path
import typing
from typing import Iterable, List, Set, Union
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty
from bpy.types import Operator, Material, PropertyGroup, UIList
from .builder import *
from .writer import *
from bpy.types import Operator, Material, PropertyGroup, UIList, Object
from .builder import ASEBuilder, ASEBuilderOptions, ASEBuilderError, get_mesh_objects
from .writer import ASEWriter
class ASE_PG_material(PropertyGroup):
@@ -108,7 +108,7 @@ class ASE_OT_export(Operator, ExportHelper):
if advanced_panel:
advanced_panel.prop(self, 'use_raw_mesh_data')
def invoke(self, context: 'Context', event: 'Event' ) -> typing.Union[typing.Set[str], typing.Set[int]]:
def invoke(self, context: 'Context', event: 'Event' ) -> Union[Set[str], Set[int]]:
mesh_objects = [x[0] for x in get_mesh_objects(context.selected_objects)]
pg = getattr(context.scene, 'ase_export')
@@ -134,7 +134,7 @@ class ASE_OT_export(Operator, ExportHelper):
class ASE_OT_export_collections(Operator, ExportHelper):
bl_idname = 'io_scene_ase.ase_export_collections' # important since its how bpy.ops.import_test.some_data is constructed
bl_idname = 'io_scene_ase.ase_export_collections'
bl_label = 'Export Collections to ASE'
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -169,8 +169,6 @@ class ASE_OT_export_collections(Operator, ExportHelper):
# Get all the materials used by the objects in the collection.
options.materials = get_unique_materials([x[0] for x in mesh_objects])
print(collection, options.materials)
try:
ase = ASEBuilder().build(context, options, collection.all_objects)
dirname = os.path.dirname(self.filepath)

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@@ -1,6 +1,3 @@
from .ase import *
class ASEFile(object):
def __init__(self):
self.commands = []