The default units are now Unreal instead of Meters

This commit is contained in:
Colin Basnett
2022-08-11 02:06:46 -07:00
parent 1bdc158f08
commit 499e6f19c6

View File

@@ -10,22 +10,19 @@ class ASE_OT_ExportOperator(bpy.types.Operator, bpy_extras.io_utils.ExportHelper
bl_label = 'Export ASE' bl_label = 'Export ASE'
bl_space_type = 'PROPERTIES' bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW' bl_region_type = 'WINDOW'
filename_ext = '.ase' filename_ext = '.ase'
filter_glob: StringProperty( filter_glob: StringProperty(
default="*.ase", default="*.ase",
options={'HIDDEN'}, options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be hilighted. maxlen=255, # Max internal buffer length, longer would be hilighted.
) )
units: EnumProperty( units: EnumProperty(
default='U',
items=(('M', 'Meters', ''), items=(('M', 'Meters', ''),
('U', 'Unreal', '')), ('U', 'Unreal', '')),
name='Units' name='Units'
) )
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data') use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data')
units_scale = { units_scale = {
'M': 60.352, 'M': 60.352,
'U': 1.0 'U': 1.0