The default units are now Unreal instead of Meters
This commit is contained in:
@@ -10,22 +10,19 @@ class ASE_OT_ExportOperator(bpy.types.Operator, bpy_extras.io_utils.ExportHelper
|
||||
bl_label = 'Export ASE'
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
|
||||
filename_ext = '.ase'
|
||||
|
||||
filter_glob: StringProperty(
|
||||
default="*.ase",
|
||||
options={'HIDDEN'},
|
||||
maxlen=255, # Max internal buffer length, longer would be hilighted.
|
||||
)
|
||||
|
||||
units: EnumProperty(
|
||||
default='U',
|
||||
items=(('M', 'Meters', ''),
|
||||
('U', 'Unreal', '')),
|
||||
name='Units'
|
||||
)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data')
|
||||
|
||||
units_scale = {
|
||||
'M': 60.352,
|
||||
'U': 1.0
|
||||
|
||||
Reference in New Issue
Block a user