654 B
654 B
AGENTS.md
This is an Blender addon for importing and exporting Unreal Engine PSK (skeletal mesh) and PSX (animation) files.
PSK/PSA File Format Notes
- PSK and PSA bone hierarchies must have a single root bone. The root bone's
parent_indexis always0. - All indices in PSK/PSX files are zero-based.
- All string fields in PSK/PSX files use Windows-1252 encoding and are null-terminated if they do not use the full length of the field.
- Bone transforms are in parent bone space, except for root bones, which are in world space.
Naming Conventions
- The
PSXprefix is used when refer to concepts that are shared between PSK and PSX files.