# AGENTS.md This is an Blender addon for importing and exporting Unreal Engine PSK (skeletal mesh) and PSX (animation) files. # PSK/PSA File Format Notes * PSK and PSA bone hierarchies must have a single root bone. The root bone's `parent_index` is always `0`. * All indices in PSK/PSX files are zero-based. * All string fields in PSK/PSX files use Windows-1252 encoding and are null-terminated if they do not use the full length of the field. * Bone transforms are in parent bone space, except for root bones, which are in world space. # Naming Conventions * The `PSX` prefix is used when refer to concepts that are shared between PSK and PSX files.