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psa-config
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ue1-exec-c
| Author | SHA1 | Date | |
|---|---|---|---|
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bc98c26793 |
34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,34 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
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||||
labels: ''
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||||
assignees: ''
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||||
|
||||
---
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||||
|
||||
**Versions**
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Blender: (example: 3.6.2)
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io_scene_psk_psa: (example: 5.0.0)
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||||
|
||||
**Describe the bug**
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||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
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||||
2. Click on '....'
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3. Scroll down to '....'
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4. See error
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||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
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||||
|
||||
**Screenshots**
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||||
If applicable, add screenshots to help explain your problem.
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||||
|
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**Files**
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||||
Please post attachments of the PSK and/or PSA files that you are using to encounter the bug, if any.
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||||
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||||
**Additional context**
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||||
Add any other context about the problem here.
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20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,20 +0,0 @@
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||||
---
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||||
name: Feature request
|
||||
about: Suggest an idea for this project
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||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
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||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
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||||
20
README.md
20
README.md
@@ -1,32 +1,24 @@
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[](https://www.blender.org/download/ "Download Blender")
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[](https://www.blender.org/download/ "Download Blender")
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[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
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[](https://ko-fi.com/L4L3853VR)
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This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
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> **NOTE**: This addon requires Blender 3.4+. If this is not available to you, install version [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0), as it has a minimum Blender version of 2.9, but is no longer receiving new features.
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# Features
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* Full PSK/PSA import and export capabilities.
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* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
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* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
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* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
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* Specific bone collections can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
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* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
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* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
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* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
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* Manual re-ordering of material slots when exporting multiple mesh objects.
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## Compatibility
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| Blender Version | Addon Version | LTS Support |
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|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
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| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
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| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
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| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
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Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon-on versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
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# Installation
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1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
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2. Open Blender 4.0.0 or later.
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2. Open Blender 3.4.0 or later.
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3. Navigate to the Blender Preferences (`Edit` > `Preferences`).
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4. Select the `Add-ons` tab.
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5. Click the `Install...` button.
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@@ -1,10 +1,8 @@
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from bpy.app.handlers import persistent
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bl_info = {
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"name": "PSK/PSA Importer/Exporter",
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"author": "Colin Basnett, Yurii Ti",
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"version": (6, 0, 0),
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"blender": (4, 0, 0),
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"version": (5, 0, 3),
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"blender": (3, 4, 0),
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"description": "PSK/PSA Import/Export (.psk/.psa)",
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"warning": "",
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"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
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@@ -30,7 +28,6 @@ if 'bpy' in locals():
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importlib.reload(psk_import_operators)
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importlib.reload(psa_data)
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importlib.reload(psa_config)
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importlib.reload(psa_reader)
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importlib.reload(psa_writer)
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importlib.reload(psa_builder)
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@@ -56,7 +53,6 @@ else:
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from .psk.import_ import operators as psk_import_operators
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from .psa import data as psa_data
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from .psa import config as psa_config
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from .psa import reader as psa_reader
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from .psa import writer as psa_writer
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from .psa import builder as psa_builder
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@@ -128,16 +124,3 @@ def unregister():
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if __name__ == '__main__':
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register()
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@persistent
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def load_handler(dummy):
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# Convert old `psa_sequence_fps` property to new `psa_export.fps` property.
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# This is only needed for backwards compatibility with files that may have used older versions of the addon.
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for action in bpy.data.actions:
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if 'psa_sequence_fps' in action:
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action.psa_export.fps = action['psa_sequence_fps']
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del action['psa_sequence_fps']
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bpy.app.handlers.load_post.append(load_handler)
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@@ -1,5 +1,6 @@
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import re
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import typing
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from collections import Counter
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from typing import List, Iterable
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import addon_utils
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@@ -29,49 +30,43 @@ def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, fr
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return strips
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def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
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def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None:
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"""
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Updates the bone collections collection.
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Updates the bone group collection.
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Bone collection selections are preserved between updates unless none of the groups were previously selected;
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otherwise, all collections are selected by default.
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Bone group selections are preserved between updates unless none of the groups were previously selected;
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otherwise, all groups are selected by default.
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"""
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has_selected_collections = any([g.is_selected for g in bone_collection_list])
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unassigned_collection_is_selected, selected_assigned_collection_names = True, []
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has_selected_groups = any([g.is_selected for g in bone_group_list])
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unassigned_group_is_selected, selected_assigned_group_names = True, []
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if armature_object is None:
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return
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if has_selected_collections:
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if has_selected_groups:
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# Preserve group selections before clearing the list.
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# We handle selections for the unassigned group separately to cover the edge case
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# where there might be an actual group with 'Unassigned' as its name.
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unassigned_collection_idx, unassigned_collection_is_selected = next(iter([
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(i, g.is_selected) for i, g in enumerate(bone_collection_list) if g.index == -1]), (-1, False))
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unassigned_group_idx, unassigned_group_is_selected = next(iter([
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(i, g.is_selected) for i, g in enumerate(bone_group_list) if g.index == -1]), (-1, False))
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selected_assigned_collection_names = [
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g.name for i, g in enumerate(bone_collection_list) if i != unassigned_collection_idx and g.is_selected]
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selected_assigned_group_names = [
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g.name for i, g in enumerate(bone_group_list) if i != unassigned_group_idx and g.is_selected]
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bone_collection_list.clear()
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bone_group_list.clear()
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armature = armature_object.data
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if armature_object and armature_object.pose:
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bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones))
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if armature is None:
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return
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item = bone_collection_list.add()
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item = bone_group_list.add()
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item.name = 'Unassigned'
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item.index = -1
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# Count the number of bones without an assigned bone collection
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item.count = sum(map(lambda bone: 1 if len(bone.collections) == 0 else 0, armature.bones))
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item.is_selected = unassigned_collection_is_selected
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item.count = 0 if None not in bone_group_counts else bone_group_counts[None]
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item.is_selected = unassigned_group_is_selected
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for bone_collection_index, bone_collection in enumerate(armature.collections):
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item = bone_collection_list.add()
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item.name = bone_collection.name
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item.index = bone_collection_index
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item.count = len(bone_collection.bones)
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item.is_selected = bone_collection.name in selected_assigned_collection_names if has_selected_collections else True
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for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
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item = bone_group_list.add()
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item.name = bone_group.name
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item.index = bone_group_index
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item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group]
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item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True
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def check_bone_names(bone_names: Iterable[str]):
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@@ -83,15 +78,15 @@ def check_bone_names(bone_names: Iterable[str]):
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f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.')
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def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
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def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_group_indices: List[int]) -> List[str]:
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"""
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Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
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Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
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Note that the ancestors of bones within the bone collections will also be present in the returned list.
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Note that the ancestors of bones within the bone groups will also be present in the returned list.
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:param armature_object: Blender object with type 'ARMATURE'
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:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
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:param bone_collection_indices: List of bone collection indices to be exported.
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:param bone_filter_mode: One of ['ALL', 'BONE_GROUPS']
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:param bone_group_indices: List of bone group indices to be exported.
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:return: A sorted list of bone indices that should be exported.
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"""
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if armature_object is None or armature_object.type != 'ARMATURE':
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@@ -99,21 +94,16 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
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armature_data = typing.cast(bpy.types.Armature, armature_object.data)
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bones = armature_data.bones
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pose_bones = armature_object.pose.bones
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bone_names = [x.name for x in bones]
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# Get a list of the bone indices that we are explicitly including.
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bone_index_stack = []
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is_exporting_unassigned_bone_collections = -1 in bone_collection_indices
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bone_collections = list(armature_data.collections)
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for bone_index, bone in enumerate(bones):
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# Check if this bone is in any of the collections in the bone collection indices list.
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this_bone_collection_indices = set(bone_collections.index(x) for x in bone.collections)
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is_in_exported_bone_collections = len(set(bone_collection_indices).intersection(this_bone_collection_indices)) > 0
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is_exporting_none_bone_groups = -1 in bone_group_indices
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for bone_index, pose_bone in enumerate(pose_bones):
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if bone_filter_mode == 'ALL' or \
|
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(len(bone.collections) == 0 and is_exporting_unassigned_bone_collections) or \
|
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is_in_exported_bone_collections:
|
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(pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
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(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
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bone_index_stack.append((bone_index, None))
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# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
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@@ -26,11 +26,12 @@ class PsaBuildOptions:
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self.animation_data: Optional[AnimData] = None
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self.sequences: List[PsaBuildSequence] = []
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self.bone_filter_mode: str = 'ALL'
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self.bone_collection_indices: List[int] = []
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self.bone_group_indices: List[int] = []
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self.should_enforce_bone_name_restrictions: bool = False
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self.sequence_name_prefix: str = ''
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self.sequence_name_suffix: str = ''
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self.root_motion: bool = False
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self.unreal_engine_1_mode: bool = False
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def _get_pose_bone_location_and_rotation(pose_bone: PoseBone, armature_object: Object, options: PsaBuildOptions):
|
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@@ -73,7 +74,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
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pose_bones = [x[1] for x in pose_bones]
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# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
||||
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
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export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
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bone_indices = [bone_names.index(x) for x in export_bone_names]
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||||
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# Make the bone lists contain only the bones that are going to be exported.
|
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|
||||
@@ -1,48 +0,0 @@
|
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import re
|
||||
from configparser import ConfigParser
|
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from typing import Dict
|
||||
|
||||
from .reader import PsaReader
|
||||
|
||||
REMOVE_TRACK_LOCATION = (1 << 0)
|
||||
REMOVE_TRACK_ROTATION = (1 << 1)
|
||||
|
||||
|
||||
class PsaConfig:
|
||||
def __init__(self):
|
||||
self.sequence_bone_flags: Dict[str, Dict[int, int]] = dict()
|
||||
|
||||
|
||||
def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
|
||||
psa_config = PsaConfig()
|
||||
|
||||
config = ConfigParser()
|
||||
config.read(file_path)
|
||||
|
||||
psa_sequence_names = list(psa_reader.sequences.keys())
|
||||
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
|
||||
|
||||
if config.has_section('RemoveTracks'):
|
||||
for key, value in config.items('RemoveTracks'):
|
||||
match = re.match(f'^(.+)\.(\d+)$', key)
|
||||
sequence_name = match.group(1)
|
||||
bone_index = int(match.group(2))
|
||||
|
||||
# Map the sequence name onto the actual sequence name in the PSA file.
|
||||
try:
|
||||
sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
if sequence_name not in psa_config.sequence_bone_flags:
|
||||
psa_config.sequence_bone_flags[sequence_name] = dict()
|
||||
|
||||
match value:
|
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case 'all':
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
|
||||
case 'trans':
|
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psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_LOCATION
|
||||
case 'rot':
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_ROTATION
|
||||
|
||||
return psa_config
|
||||
@@ -1,3 +1,4 @@
|
||||
import os.path
|
||||
import re
|
||||
from collections import Counter
|
||||
from typing import List, Iterable, Dict, Tuple
|
||||
@@ -10,8 +11,8 @@ from bpy_types import Operator
|
||||
|
||||
from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
|
||||
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
|
||||
from ..writer import write_psa
|
||||
from ...helpers import populate_bone_collection_list, get_nla_strips_in_frame_range
|
||||
from ..writer import write_psa, write_psa_import_commands
|
||||
from ...helpers import populate_bone_group_list, get_nla_strips_in_frame_range
|
||||
|
||||
|
||||
def is_action_for_armature(armature: Armature, action: Action):
|
||||
@@ -97,7 +98,16 @@ def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actio
|
||||
return fps_custom
|
||||
elif fps_source == 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
return min([action.psa_export.fps for action in actions])
|
||||
fps_list = []
|
||||
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
|
||||
fps = action['psa_sequence_fps']
|
||||
if type(fps) == int or type(fps) == float:
|
||||
fps_list.append(fps)
|
||||
if len(fps_list) > 0:
|
||||
return min(fps_list)
|
||||
else:
|
||||
# No valid action metadata to use, fallback to scene FPS
|
||||
return context.scene.render.fps
|
||||
else:
|
||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||
|
||||
@@ -119,9 +129,9 @@ def get_animation_data_object(context: Context) -> Object:
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
if identifier == 'BONE_COLLECTIONS':
|
||||
armature = context.active_object.data
|
||||
if len(armature.collections) == 0:
|
||||
if identifier == 'BONE_GROUPS':
|
||||
obj = context.active_object
|
||||
if not obj.pose or not obj.pose.bone_groups:
|
||||
return False
|
||||
return True
|
||||
|
||||
@@ -291,21 +301,22 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
row = layout.row(align=True)
|
||||
row.prop(pg, 'bone_filter_mode', text='Bones')
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
row = layout.row(align=True)
|
||||
row.label(text='Select')
|
||||
row.operator(PSA_OT_export_bone_collections_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PSA_OT_export_bone_collections_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
layout.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index',
|
||||
row.operator(PSA_OT_export_bone_groups_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row.operator(PSA_OT_export_bone_groups_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
layout.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
|
||||
rows=rows)
|
||||
|
||||
layout.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
|
||||
layout.separator()
|
||||
|
||||
# ROOT MOTION
|
||||
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||
layout.prop(pg, 'should_write_import_commands', text='Write Import Commands')
|
||||
|
||||
|
||||
@classmethod
|
||||
def _check_context(cls, context):
|
||||
@@ -332,7 +343,8 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
|
||||
update_actions_and_timeline_markers(context, self.armature_object.data)
|
||||
|
||||
populate_bone_collection_list(self.armature_object, pg.bone_collection_list)
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(self.armature_object, pg.bone_group_list)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
@@ -398,7 +410,7 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
options.animation_data = animation_data
|
||||
options.sequences = export_sequences
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||
@@ -413,6 +425,12 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
|
||||
write_psa(psa, self.filepath)
|
||||
|
||||
if pg.should_write_import_commands:
|
||||
# Replace the extension in the file path to be ".uc" instead of ".psa".
|
||||
# This is because the Unreal Engine 1 import command expects the file to have a ".uc" extension.
|
||||
filepath = os.path.splitext(self.filepath)[0] + '.uc'
|
||||
write_psa_import_commands(psa, filepath)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
@@ -480,42 +498,42 @@ class PSA_OT_export_actions_deselect_all(Operator):
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_bone_collections_select_all(Operator):
|
||||
bl_idname = 'psa_export.bone_collections_select_all'
|
||||
class PSA_OT_export_bone_groups_select_all(Operator):
|
||||
bl_idname = 'psa_export.bone_groups_select_all'
|
||||
bl_label = 'Select All'
|
||||
bl_description = 'Select all bone collections'
|
||||
bl_description = 'Select all bone groups'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_collection_list
|
||||
item_list = pg.bone_group_list
|
||||
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_unselected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for item in pg.bone_collection_list:
|
||||
for item in pg.bone_group_list:
|
||||
item.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_export_bone_collections_deselect_all(Operator):
|
||||
bl_idname = 'psa_export.bone_collections_deselect_all'
|
||||
class PSA_OT_export_bone_groups_deselect_all(Operator):
|
||||
bl_idname = 'psa_export.bone_groups_deselect_all'
|
||||
bl_label = 'Deselect All'
|
||||
bl_description = 'Deselect all bone collections'
|
||||
bl_description = 'Deselect all bone groups'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_collection_list
|
||||
item_list = pg.bone_group_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for action in pg.bone_collection_list:
|
||||
for action in pg.bone_group_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -524,6 +542,6 @@ classes = (
|
||||
PSA_OT_export,
|
||||
PSA_OT_export_actions_select_all,
|
||||
PSA_OT_export_actions_deselect_all,
|
||||
PSA_OT_export_bone_collections_select_all,
|
||||
PSA_OT_export_bone_collections_deselect_all,
|
||||
PSA_OT_export_bone_groups_select_all,
|
||||
PSA_OT_export_bone_groups_deselect_all,
|
||||
)
|
||||
|
||||
@@ -7,7 +7,7 @@ from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty
|
||||
StringProperty
|
||||
from bpy.types import PropertyGroup, Object, Action, AnimData, Context
|
||||
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
from ...types import PSX_PG_bone_group_list_item
|
||||
|
||||
|
||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||
@@ -20,7 +20,7 @@ empty_set = set()
|
||||
class PSA_PG_export_action_list_item(PropertyGroup):
|
||||
action: PointerProperty(type=Action)
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=True)
|
||||
is_selected: BoolProperty(default=False)
|
||||
frame_start: IntProperty(options={'HIDDEN'})
|
||||
frame_end: IntProperty(options={'HIDDEN'})
|
||||
is_pose_marker: BoolProperty(options={'HIDDEN'})
|
||||
@@ -124,7 +124,9 @@ class PSA_PG_export(PropertyGroup):
|
||||
description='',
|
||||
items=(
|
||||
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
||||
('ACTION_METADATA', 'Action Metadata', 'The frame rate will be determined by action\'s FPS property found in the PSA Export panel.\n\nIf the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used', 'PROPERTIES', 1),
|
||||
('ACTION_METADATA', 'Action Metadata',
|
||||
'The frame rate will be determined by action\'s "psa_sequence_fps" custom property, if it exists. If the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used. If no metadata is available, the scene\'s frame rate will be used.',
|
||||
'PROPERTIES', 1),
|
||||
('CUSTOM', 'Custom', '', 2)
|
||||
)
|
||||
)
|
||||
@@ -142,12 +144,12 @@ class PSA_PG_export(PropertyGroup):
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported.'),
|
||||
('BONE_COLLECTIONS', 'Bone Collections', 'Only bones belonging to the selected bone collections and their '
|
||||
'ancestors will be exported.'),
|
||||
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will '
|
||||
'be exported.'),
|
||||
)
|
||||
)
|
||||
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||
bone_collection_list_index: IntProperty(default=0, name='', description='')
|
||||
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
||||
bone_group_list_index: IntProperty(default=0, name='', description='')
|
||||
should_enforce_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Enforce Bone Name Restrictions',
|
||||
@@ -182,6 +184,12 @@ class PSA_PG_export(PropertyGroup):
|
||||
name='Show Reversed',
|
||||
description='Show reversed sequences'
|
||||
)
|
||||
should_write_import_commands: BoolProperty(
|
||||
default=True,
|
||||
options=empty_set,
|
||||
name='Write PSA Import Commands',
|
||||
description='Write PSA import commands to a UnrealScript file in the same directory as the exported file'
|
||||
)
|
||||
|
||||
|
||||
def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
import os
|
||||
from pathlib import Path
|
||||
|
||||
from bpy.props import StringProperty
|
||||
from bpy.types import Operator, Event, Context
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
from .properties import get_visible_sequences
|
||||
from ..config import read_psa_config
|
||||
from ..importer import import_psa, PsaImportOptions
|
||||
from ..reader import PsaReader
|
||||
|
||||
@@ -168,25 +166,13 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
|
||||
# Read the PSA config file if it exists.
|
||||
config_path = Path(self.filepath).with_suffix('.config')
|
||||
if config_path.exists():
|
||||
options.psa_config = read_psa_config(psa_reader, str(config_path))
|
||||
|
||||
if len(sequence_names) == 0:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||
return {'CANCELLED'}
|
||||
|
||||
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
if len(result.warnings) > 0:
|
||||
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
for warning in result.warnings:
|
||||
self.report({'WARNING'}, warning)
|
||||
else:
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
|
||||
@@ -248,10 +234,6 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
col.separator()
|
||||
# FPS
|
||||
col.prop(pg, 'fps_source')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
col.prop(pg, 'fps_custom')
|
||||
|
||||
col = layout.column(heading='Options')
|
||||
col.use_property_split = True
|
||||
|
||||
@@ -2,8 +2,7 @@ import re
|
||||
from fnmatch import fnmatch
|
||||
from typing import List
|
||||
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty, \
|
||||
FloatProperty
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty
|
||||
from bpy.types import PropertyGroup, Text
|
||||
|
||||
empty_set = set()
|
||||
@@ -11,7 +10,7 @@ empty_set = set()
|
||||
|
||||
class PSA_PG_import_action_list_item(PropertyGroup):
|
||||
action_name: StringProperty(options=empty_set)
|
||||
is_selected: BoolProperty(default=True, options=empty_set)
|
||||
is_selected: BoolProperty(default=False, options=empty_set)
|
||||
|
||||
|
||||
class PSA_PG_bone(PropertyGroup):
|
||||
@@ -67,21 +66,6 @@ class PSA_PG_import(PropertyGroup):
|
||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||
)
|
||||
)
|
||||
fps_source: EnumProperty(name='FPS Source', items=(
|
||||
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
|
||||
('SCENE', 'Scene', 'The sequence frame rate dilates to match that of the scene', 'SCENE_DATA', 1),
|
||||
('CUSTOM', 'Custom', 'The sequence frame rate dilates to match a custom frame rate', 2),
|
||||
))
|
||||
fps_custom: FloatProperty(
|
||||
default=30.0,
|
||||
name='Custom FPS',
|
||||
description='The frame rate to which the imported actions will be converted',
|
||||
options=empty_set,
|
||||
min=1.0,
|
||||
soft_min=1.0,
|
||||
soft_max=60.0,
|
||||
step=100,
|
||||
)
|
||||
|
||||
|
||||
def filter_sequences(pg: PSA_PG_import, sequences) -> List[int]:
|
||||
|
||||
@@ -6,7 +6,6 @@ import numpy
|
||||
from bpy.types import FCurve, Object, Context
|
||||
from mathutils import Vector, Quaternion
|
||||
|
||||
from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION
|
||||
from .data import Psa
|
||||
from .reader import PsaReader
|
||||
|
||||
@@ -22,9 +21,6 @@ class PsaImportOptions(object):
|
||||
self.action_name_prefix = ''
|
||||
self.should_convert_to_samples = False
|
||||
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||
self.fps_source = 'SEQUENCE'
|
||||
self.fps_custom: float = 30.0
|
||||
self.psa_config: PsaConfig = PsaConfig()
|
||||
|
||||
|
||||
class ImportBone(object):
|
||||
@@ -33,9 +29,9 @@ class ImportBone(object):
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.armature_bone = None
|
||||
self.pose_bone = None
|
||||
self.original_location: Vector = Vector()
|
||||
self.original_rotation: Quaternion = Quaternion()
|
||||
self.post_rotation: Quaternion = Quaternion()
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.fcurves: List[FCurve] = []
|
||||
|
||||
|
||||
@@ -43,17 +39,17 @@ def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[fl
|
||||
# Convert world-space transforms to local-space transforms.
|
||||
key_rotation = Quaternion(key_data[0:4])
|
||||
key_location = Vector(key_data[4:])
|
||||
q = import_bone.post_rotation.copy()
|
||||
q.rotate(import_bone.original_rotation)
|
||||
q = import_bone.post_quat.copy()
|
||||
q.rotate(import_bone.orig_quat)
|
||||
quat = q
|
||||
q = import_bone.post_rotation.copy()
|
||||
q = import_bone.post_quat.copy()
|
||||
if import_bone.parent is None:
|
||||
q.rotate(key_rotation.conjugated())
|
||||
else:
|
||||
q.rotate(key_rotation)
|
||||
quat.rotate(q.conjugated())
|
||||
loc = key_location - import_bone.original_location
|
||||
loc.rotate(import_bone.post_rotation.conjugated())
|
||||
loc = key_location - import_bone.orig_loc
|
||||
loc.rotate(import_bone.post_quat.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
|
||||
|
||||
@@ -144,16 +140,23 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if import_bone.parent is not None:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.original_rotation.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.original_rotation.conjugate()
|
||||
if armature_bone.get('orig_quat') is not None:
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect
|
||||
# (animations are flipped 180 around Z)
|
||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||
else:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.post_rotation = import_bone.original_rotation.conjugated()
|
||||
if import_bone.parent is not None:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat.conjugate()
|
||||
else:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
||||
|
||||
context.window_manager.progress_begin(0, len(sequences))
|
||||
|
||||
@@ -164,29 +167,11 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
sequence_name = sequence.name.decode('windows-1252')
|
||||
action_name = options.action_name_prefix + sequence_name
|
||||
|
||||
# Get the bone track flags for this sequence, or an empty dictionary if none exist.
|
||||
sequence_bone_track_flags = dict()
|
||||
if sequence_name in options.psa_config.sequence_bone_flags.keys():
|
||||
sequence_bone_track_flags = options.psa_config.sequence_bone_flags[sequence_name]
|
||||
|
||||
if options.should_overwrite and action_name in bpy.data.actions:
|
||||
action = bpy.data.actions[action_name]
|
||||
else:
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
# Calculate the target FPS.
|
||||
target_fps = sequence.fps
|
||||
if options.fps_source == 'CUSTOM':
|
||||
target_fps = options.fps_custom
|
||||
elif options.fps_source == 'SCENE':
|
||||
target_fps = context.scene.render.fps
|
||||
elif options.fps_source == 'SEQUENCE':
|
||||
target_fps = sequence.fps
|
||||
else:
|
||||
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||
|
||||
keyframe_time_dilation = target_fps / sequence.fps
|
||||
|
||||
if options.should_write_keyframes:
|
||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||
while len(action.fcurves) > 0:
|
||||
@@ -194,21 +179,18 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
|
||||
# Create f-curves for the rotation and location of each bone.
|
||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||
bone_track_flags = sequence_bone_track_flags.get(psa_bone_index, 0)
|
||||
import_bone = import_bones[psa_bone_index]
|
||||
pose_bone = import_bone.pose_bone
|
||||
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
||||
location_data_path = pose_bone.path_from_id('location')
|
||||
add_rotation_fcurves = (bone_track_flags & REMOVE_TRACK_ROTATION) == 0
|
||||
add_location_fcurves = (bone_track_flags & REMOVE_TRACK_LOCATION) == 0
|
||||
import_bone.fcurves = [
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name) if add_location_fcurves else None, # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name) if add_location_fcurves else None, # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name) if add_location_fcurves else None, # Lz
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name), # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name), # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name), # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name), # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name), # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name), # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name), # Lz
|
||||
]
|
||||
|
||||
# Read the sequence data matrix from the PSA.
|
||||
@@ -226,20 +208,14 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
|
||||
# Write the keyframes out.
|
||||
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
||||
|
||||
# Populate the keyframe time data.
|
||||
fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)]
|
||||
fcurve_data[0::2] = range(sequence.frame_count)
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||
if fcurve is None:
|
||||
continue
|
||||
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(sequence.frame_count)
|
||||
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||
for fcurve_keyframe in fcurve.keyframe_points:
|
||||
fcurve_keyframe.interpolation = 'LINEAR'
|
||||
|
||||
if options.should_convert_to_samples:
|
||||
# Bake the curve to samples.
|
||||
@@ -248,7 +224,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
|
||||
# Write meta-data.
|
||||
if options.should_write_metadata:
|
||||
action.psa_export.fps = target_fps
|
||||
action['psa_sequence_fps'] = sequence.fps
|
||||
|
||||
action.use_fake_user = options.should_use_fake_user
|
||||
|
||||
|
||||
@@ -5,24 +5,6 @@ import numpy as np
|
||||
from .data import *
|
||||
|
||||
|
||||
def _try_fix_cue4parse_issue_103(sequences) -> bool:
|
||||
# Detect if the file was exported from CUE4Parse prior to the fix for issue #103.
|
||||
# https://github.com/FabianFG/CUE4Parse/issues/103
|
||||
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
|
||||
# as the frame_count.
|
||||
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
|
||||
if len(sequences) > 0:
|
||||
if sequences[0].frame_start_index == sequences[0].frame_count:
|
||||
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
|
||||
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
|
||||
frame_start_index = 0
|
||||
for i, sequence in enumerate(sequences):
|
||||
sequence.frame_start_index = frame_start_index
|
||||
frame_start_index += sequence.frame_count
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class PsaReader(object):
|
||||
"""
|
||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||
@@ -104,15 +86,14 @@ class PsaReader(object):
|
||||
elif section.name == b'ANIMINFO':
|
||||
sequences = []
|
||||
PsaReader._read_types(fp, Psa.Sequence, section, sequences)
|
||||
# Try to fix CUE4Parse bug, if necessary.
|
||||
_try_fix_cue4parse_issue_103(sequences)
|
||||
for sequence in sequences:
|
||||
psa.sequences[sequence.name.decode()] = sequence
|
||||
elif section.name == b'ANIMKEYS':
|
||||
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
||||
self.keys_data_offset = fp.tell()
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
else:
|
||||
elif section.name == b'SCALEKEYS':
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
print(f'Unrecognized section in PSA: "{section.name}"')
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
||||
return psa
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import os.path
|
||||
from ctypes import Structure, sizeof
|
||||
from typing import Type
|
||||
|
||||
@@ -23,3 +24,15 @@ def write_psa(psa: Psa, path: str):
|
||||
write_section(fp, b'BONENAMES', Psa.Bone, psa.bones)
|
||||
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
|
||||
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)
|
||||
|
||||
|
||||
def write_psa_import_commands(psa: Psa, path: str):
|
||||
anim = os.path.splitext(os.path.basename(path))[0]
|
||||
with open(path, 'w') as fp:
|
||||
for sequence_name, sequence in psa.sequences.items():
|
||||
fp.write(f'#EXEC ANIM SEQUENCE '
|
||||
f'ANIM={anim} '
|
||||
f'SEQ={sequence_name} '
|
||||
f'STARTFRAME={sequence.frame_start_index} '
|
||||
f'NUMFRAMES={sequence.frame_count} '
|
||||
f'RATE={sequence.fps}\n')
|
||||
|
||||
@@ -15,7 +15,7 @@ class PskInputObjects(object):
|
||||
class PskBuildOptions(object):
|
||||
def __init__(self):
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_collection_indices: List[int] = []
|
||||
self.bone_group_indices: List[int] = []
|
||||
self.use_raw_mesh_data = True
|
||||
self.material_names: List[str] = []
|
||||
self.should_enforce_bone_name_restrictions = False
|
||||
@@ -58,17 +58,11 @@ def get_psk_input_objects(context) -> PskInputObjects:
|
||||
return input_objects
|
||||
|
||||
|
||||
class PskBuildResult(object):
|
||||
def __init__(self):
|
||||
self.psk = None
|
||||
self.warnings = []
|
||||
|
||||
|
||||
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
|
||||
armature_object: bpy.types.Object = input_objects.armature_object
|
||||
|
||||
result = PskBuildResult()
|
||||
psk = Psk()
|
||||
bones = []
|
||||
|
||||
@@ -84,7 +78,7 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
psk_bone.rotation = Quaternion.identity()
|
||||
psk.bones.append(psk_bone)
|
||||
else:
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
bones = [armature_data.bones[bone_name] for bone_name in bone_names]
|
||||
|
||||
@@ -160,8 +154,6 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
|
||||
# Temporarily force the armature into the rest position.
|
||||
# We will undo this later.
|
||||
old_pose_position = None
|
||||
if armature_object is not None:
|
||||
old_pose_position = armature_object.data.pose_position
|
||||
armature_object.data.pose_position = 'REST'
|
||||
|
||||
@@ -174,16 +166,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||
|
||||
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
||||
if any(map(lambda x: x < 0, scale)):
|
||||
result.warnings.append(f'Mesh "{input_mesh_object.name}" has negative scaling which may result in inverted normals.')
|
||||
|
||||
# Copy the vertex groups
|
||||
for vertex_group in input_mesh_object.vertex_groups:
|
||||
mesh_object.vertex_groups.new(name=vertex_group.name)
|
||||
|
||||
# Restore the previous pose position on the armature.
|
||||
if old_pose_position is not None:
|
||||
armature_object.data.pose_position = old_pose_position
|
||||
|
||||
vertex_offset = len(psk.points)
|
||||
@@ -288,6 +275,4 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
bpy.data.meshes.remove(mesh_data)
|
||||
del mesh_data
|
||||
|
||||
result.psk = psk
|
||||
|
||||
return result
|
||||
return psk
|
||||
|
||||
@@ -4,14 +4,14 @@ from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||
from ..writer import write_psk
|
||||
from ...helpers import populate_bone_collection_list
|
||||
from ...helpers import populate_bone_group_list
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object = input_objects.armature_object
|
||||
if identifier == 'BONE_COLLECTIONS':
|
||||
if armature_object is None or armature_object.data is None or len(armature_object.data.collections) == 0:
|
||||
if identifier == 'BONE_GROUPS':
|
||||
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
||||
return False
|
||||
# else if... you can set up other conditions if you add more options
|
||||
return True
|
||||
@@ -95,7 +95,8 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
populate_bone_collection_list(input_objects.armature_object, pg.bone_collection_list)
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
|
||||
|
||||
try:
|
||||
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||
@@ -136,10 +137,10 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
|
||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
row = box.row()
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows)
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
||||
|
||||
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
|
||||
@@ -147,7 +148,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
box = layout.box()
|
||||
box.label(text='Materials', icon='MATERIAL')
|
||||
row = box.row()
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP')
|
||||
@@ -157,24 +158,18 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
pg = context.scene.psk_export
|
||||
options = PskBuildOptions()
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.material_names = [m.material_name for m in pg.material_list]
|
||||
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
|
||||
try:
|
||||
result = build_psk(context, options)
|
||||
for warning in result.warnings:
|
||||
self.report({'WARNING'}, warning)
|
||||
write_psk(result.psk, self.filepath)
|
||||
if len(result.warnings) > 0:
|
||||
self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings')
|
||||
else:
|
||||
psk = build_psk(context, options)
|
||||
write_psk(psk, self.filepath)
|
||||
self.report({'INFO'}, f'PSK export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
||||
from bpy.types import PropertyGroup
|
||||
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
from ...types import PSX_PG_bone_group_list_item
|
||||
|
||||
|
||||
class PSK_PG_material_list_item(PropertyGroup):
|
||||
@@ -16,12 +16,12 @@ class PSK_PG_export(PropertyGroup):
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported'),
|
||||
('BONE_COLLECTIONS', 'Bone Collections',
|
||||
'Only bones belonging to the selected bone collections and their ancestors will be exported')
|
||||
('BONE_GROUPS', 'Bone Groups',
|
||||
'Only bones belonging to the selected bone groups and their ancestors will be exported')
|
||||
)
|
||||
)
|
||||
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||
bone_collection_list_index: IntProperty(default=0)
|
||||
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
||||
bone_group_list_index: IntProperty(default=0)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||
material_list: CollectionProperty(type=PSK_PG_material_list_item)
|
||||
material_list_index: IntProperty(default=0)
|
||||
|
||||
@@ -39,9 +39,9 @@ class ImportBone:
|
||||
self.world_rotation_matrix: Matrix = Matrix()
|
||||
self.world_matrix: Matrix = Matrix()
|
||||
self.vertex_group = None
|
||||
self.original_rotation: Quaternion = Quaternion()
|
||||
self.original_location: Vector = Vector()
|
||||
self.post_rotation: Quaternion = Quaternion()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
|
||||
|
||||
class PskImportResult:
|
||||
@@ -111,6 +111,12 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
edit_bone_matrix.translation = import_bone.world_matrix.translation
|
||||
edit_bone.matrix = edit_bone_matrix
|
||||
|
||||
# Store bind pose information in the bone's custom properties.
|
||||
# This information is used when importing animations from PSA files.
|
||||
edit_bone['orig_quat'] = import_bone.local_rotation
|
||||
edit_bone['orig_loc'] = import_bone.local_translation
|
||||
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
||||
|
||||
# MESH
|
||||
if options.should_import_mesh:
|
||||
mesh_data = bpy.data.meshes.new(options.name)
|
||||
|
||||
@@ -2,7 +2,7 @@ from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty
|
||||
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
||||
|
||||
|
||||
class PSX_UL_bone_collection_list(UIList):
|
||||
class PSX_UL_bone_group_list(UIList):
|
||||
|
||||
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
||||
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
||||
@@ -11,7 +11,7 @@ class PSX_UL_bone_collection_list(UIList):
|
||||
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
||||
|
||||
|
||||
class PSX_PG_bone_collection_list_item(PropertyGroup):
|
||||
class PSX_PG_bone_group_list_item(PropertyGroup):
|
||||
name: StringProperty()
|
||||
index: IntProperty()
|
||||
count: IntProperty()
|
||||
@@ -21,7 +21,6 @@ class PSX_PG_bone_collection_list_item(PropertyGroup):
|
||||
class PSX_PG_action_export(PropertyGroup):
|
||||
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
|
||||
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
|
||||
fps: FloatProperty(name='FPS', default=30.0, min=0.0, description='The frame rate of the exported sequence')
|
||||
|
||||
|
||||
class PSX_PT_action(Panel):
|
||||
@@ -39,17 +38,13 @@ class PSX_PT_action(Panel):
|
||||
def draw(self, context: 'Context'):
|
||||
action = context.active_action
|
||||
layout = self.layout
|
||||
flow = layout.grid_flow(columns=1)
|
||||
flow.use_property_split = True
|
||||
flow.use_property_decorate = False
|
||||
flow.prop(action.psa_export, 'compression_ratio')
|
||||
flow.prop(action.psa_export, 'key_quota')
|
||||
flow.prop(action.psa_export, 'fps')
|
||||
layout.prop(action.psa_export, 'compression_ratio')
|
||||
layout.prop(action.psa_export, 'key_quota')
|
||||
|
||||
|
||||
classes = (
|
||||
PSX_PG_action_export,
|
||||
PSX_PG_bone_collection_list_item,
|
||||
PSX_UL_bone_collection_list,
|
||||
PSX_PG_bone_group_list_item,
|
||||
PSX_UL_bone_group_list,
|
||||
PSX_PT_action
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user