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53 Commits

Author SHA1 Message Date
Colin Basnett
9d3ef50907 Merge branch 'blender-4.1' into scale_keys
# Conflicts:
#	io_scene_psk_psa/psa/import_/operators.py
#	io_scene_psk_psa/psa/importer.py
2024-03-14 19:22:16 -07:00
Colin Basnett
fb02742381 Reorganizing & renaming some things for clarity and correctness 2024-03-14 19:08:32 -07:00
Colin Basnett
d4d46bea66 PSA import dialog now uses new Blender 4.1 UI panels 2024-03-14 19:06:29 -07:00
Colin Basnett
a93450eab9 Added PSA file handler 2024-03-14 19:06:03 -07:00
Colin Basnett
c65fdaa6a4 Fixing PEP warnings 2024-03-14 19:04:12 -07:00
Colin Basnett
6b8088225a Fix for root bone being incorrectly oriented if it wasn't at the identity rotation in the bind pose 2024-03-14 18:55:28 -07:00
Colin Basnett
e27b078866 Now handling PSKX files in the PSK file handler 2024-03-14 18:53:53 -07:00
Colin Basnett
b67c734687 Merge branch 'master' into blender-4.1 2024-03-11 18:46:24 -07:00
Colin Basnett
226e403925 Fix for syntax error 2024-03-11 18:46:18 -07:00
Colin Basnett
d81477673b Fixed a script reload issue 2024-03-02 13:15:48 -08:00
Colin Basnett
4d41f1af83 When exporting PSKs, armatures with no bones are now more sensibly handled
umodel, for some reason, exports some models with no bones. For
compatibility and convenience, an armature with no bones may as well not
exist, so we treat it as though it doesn't on export, and a single fake
root bone is added for maximum compatibility.
2024-03-01 15:14:37 -08:00
Colin Basnett
5d3c7cc570 Fixed PSA import resampling logic 2024-02-29 16:03:47 -08:00
Colin Basnett
15e2c6ccdd Importing PSKs with poly flags now works 2024-02-29 00:32:42 -08:00
Colin Basnett
14116963bb Incremented version to 6.2.0 2024-02-28 23:21:31 -08:00
Colin Basnett
ead1e3c793 Initial commit of UT99 poly flags 2024-02-28 00:51:33 -08:00
Colin Basnett
ce1a411200 Fix for issue #76 2024-02-17 23:01:42 -08:00
Colin Basnett
11bf205fe2 Added PSA resampling on import + some fixes for 4.1 2024-02-13 14:03:04 -08:00
Colin Basnett
f7bbe911ea Removed use_auto_smooth...again 2024-02-13 00:19:12 -08:00
Colin Basnett
8c49c8f34e Merge branch 'master' into blender-4.1 2024-02-12 18:02:59 -08:00
Colin Basnett
82eaddf1cb Increased max bone count to int32 limit 2024-02-12 11:06:52 -08:00
Colin Basnett
eb8cee6973 Markers with empty names are now ignored as export options 2024-02-06 13:29:34 -08:00
Colin Basnett
c2d7eecb4f Minor naming changes and refactoring 2024-02-06 13:26:48 -08:00
Colin Basnett
44100a50f0 Added better handling for exporting meshes with negative scaling
The exporter now corrects the face normals of meshes with negative
scaling that would otherwise be inverted on export. The face orientation
should now always match what is seen in the viewport.
2024-02-06 13:19:45 -08:00
Colin Basnett
9125606bc4 Fix for issue #71 2024-02-02 12:28:45 -08:00
Colin Basnett
0a7804b5ab Improved reporting of PSK import error when there is nothing selected to import 2024-01-27 00:42:51 -08:00
Colin Basnett
ced03afafe Added "Scale" option for PSK import 2024-01-25 11:43:13 -08:00
Colin Basnett
9438a35cd1 Fixed a bug where any invalid faces would result in import failure if also importing vertex colors 2024-01-24 18:46:03 -08:00
Colin Basnett
5a870104f1 Added TODO about 4.1 compatibility 2024-01-22 15:23:16 -08:00
Colin Basnett
564f7ec221 All string literals now use single-quotes instead of double-quotes where possible 2024-01-22 15:23:01 -08:00
Colin Basnett
b2f5985681 Improved PSK vertex color importing to be per-corner instead of per-vertex
Previously, the importer was storing the vertex colors in the point
domain. However, the PSK itself stores colors per "wedge", which maps
to corners, resulting in the "ambiguous vertex colors" warning if two
corners mapped to the same vertex but had different colors.

The new method is now more correct and doesn't discard data.
2024-01-22 14:56:51 -08:00
Colin Basnett
3d3bbb9296 Set the subtype of the bone length property on PSK import to distance 2024-01-22 14:50:06 -08:00
Colin Basnett
fda976d083 Incremented version to 6.1.2 2024-01-22 11:32:06 -08:00
Colin Basnett
7e6911c709 PSK files imported with custom normals will now have Auto Smooth enabled by default (#67) 2024-01-22 11:26:25 -08:00
Colin Basnett
bfdf1eb736 PSK files imported with custom normals will now have Auto Smooth enabled by default (#67) 2024-01-22 11:26:09 -08:00
Colin Basnett
f2b5858635 Merge branch 'master' into scale_keys 2024-01-20 15:41:54 -08:00
Colin Basnett
30586fa8bb Merge branch 'master' of https://github.com/DarklightGames/io_scene_psk_psa 2024-01-20 15:31:37 -08:00
Colin Basnett
361a7f0218 Added the name of the imported PSK object to the info report 2024-01-20 15:31:26 -08:00
Colin Basnett
b471229584 Rephrased description of PSA export option 2024-01-20 15:25:48 -08:00
Colin Basnett
d0f64a6546 Incremented version to 6.1.1 2024-01-20 15:25:14 -08:00
Colin Basnett
82310d695c Fix for parsing errors on .config files coming from UEViewer 2024-01-20 15:25:00 -08:00
Colin Basnett
e9ba117fa9 Added file handler for PSK/PSKX files 2024-01-20 14:48:18 -08:00
Colin Basnett
0c11b326af Update README.md 2024-01-16 20:21:12 -08:00
Colin Basnett
d0fe7d9786 Added progress indicator when exporting PSK files 2023-11-22 19:20:16 -08:00
Colin Basnett
68c7d93d6a Incremented version to 6.1.0 2023-11-22 19:19:49 -08:00
Colin Basnett
e5fa255899 Merge branch 'psa-config' 2023-11-22 19:18:41 -08:00
Colin Basnett
3cf10abe91 Update README.md 2023-11-20 13:39:26 -08:00
Colin Basnett
b1a6fb9dea Updated README 2023-11-14 01:43:32 -08:00
Colin Basnett
89767569ec Merge branch 'blender-4.0'
# Conflicts:
#	README.md
2023-11-14 01:39:59 -08:00
Colin Basnett
b23677f291 Update README.md 2023-11-14 01:33:18 -08:00
Colin Basnett
9fe5aa0388 Now using shade_smooth to smoothshade imported meshes (same as it did in the pre 4.0 versions) 2023-11-14 00:50:20 -08:00
Colin Basnett
c8e5b8eb47 Fixed a runtime error when importing PSKs 2023-11-10 23:19:36 -08:00
Colin Basnett
563172ae23 Initial commit for handling of SCALEKEYS block 2023-11-07 18:38:24 -08:00
Colin Basnett
403e9a5cca Update README.md
Clarified the need for manually assigning actions after importing PSAs.
2023-10-19 16:06:03 -07:00
25 changed files with 643 additions and 291 deletions

View File

@@ -1,9 +1,19 @@
[![Blender](https://img.shields.io/badge/Blender->=4.0-blue?logo=blender&logoColor=white)](https://www.blender.org/download/ "Download Blender")
[![Blender](https://img.shields.io/badge/Blender->=2.9-blue?logo=blender&logoColor=white)](https://www.blender.org/download/ "Download Blender")
[![GitHub release](https://img.shields.io/github/release/DarklightGames/io_scene_psk_psa?include_prereleases=&sort=semver&color=blue)](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/L4L3853VR)
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
## Compatibility
| Blender Version | Addon Version | Long Term Support |
|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
# Features
* Full PSK/PSA import and export capabilities.
@@ -14,16 +24,6 @@ This Blender add-on allows you to import and export meshes and animations to and
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
* Manual re-ordering of material slots when exporting multiple mesh objects.
## Compatibility
| Blender Version | Addon Version | LTS Support |
|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon-on versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
# Installation
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
2. Open Blender 4.0.0 or later.
@@ -54,7 +54,15 @@ Bug fixes will be issued for legacy addon versions that are under [Blender's LTS
3. Select the PSA file you want to import.
4. Select the sequences that you want to import and click `Import`.
> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
# FAQ
## Why can't I see the animations imported from my PSA?
Simply importing an animation into the scene will not automatically apply the action to the armature. This is in part because a PSA can have multiple sequences imported from it, and also that it's generally bad form for importers to modify the scene when they don't need to.
The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/animation/actions.html) for each of the selected sequences in the PSA. These actions can be applied to your armature via the [Action Editor](https://docs.blender.org/manual/en/latest/editors/dope_sheet/action.html) or [NLA Editor](https://docs.blender.org/manual/en/latest/editors/nla/index.html).
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.

View File

@@ -1,15 +1,15 @@
from bpy.app.handlers import persistent
bl_info = {
"name": "PSK/PSA Importer/Exporter",
"author": "Colin Basnett, Yurii Ti",
"version": (6, 0, 0),
"blender": (4, 0, 0),
"description": "PSK/PSA Import/Export (.psk/.psa)",
"warning": "",
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
"tracker_url": "https://github.com/DarklightGames/io_scene_psk_psa/issues",
"category": "Import-Export"
'name': 'PSK/PSA Importer/Exporter',
'author': 'Colin Basnett, Yurii Ti',
'version': (6, 2, 0),
'blender': (4, 0, 0),
'description': 'PSK/PSA Import/Export (.psk/.psa)',
'warning': '',
'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',
'tracker_url': 'https://github.com/DarklightGames/io_scene_psk_psa/issues',
'category': 'Import-Export'
}
if 'bpy' in locals():
@@ -24,6 +24,8 @@ if 'bpy' in locals():
importlib.reload(psk_writer)
importlib.reload(psk_builder)
importlib.reload(psk_importer)
importlib.reload(psk_properties)
importlib.reload(psk_ui)
importlib.reload(psk_export_properties)
importlib.reload(psk_export_operators)
importlib.reload(psk_export_ui)
@@ -34,6 +36,7 @@ if 'bpy' in locals():
importlib.reload(psa_reader)
importlib.reload(psa_writer)
importlib.reload(psa_builder)
importlib.reload(psa_importer)
importlib.reload(psa_export_properties)
importlib.reload(psa_export_operators)
importlib.reload(psa_export_ui)
@@ -50,6 +53,8 @@ else:
from .psk import writer as psk_writer
from .psk import builder as psk_builder
from .psk import importer as psk_importer
from .psk import properties as psk_properties
from .psk import ui as psk_ui
from .psk.export import properties as psk_export_properties
from .psk.export import operators as psk_export_operators
from .psk.export import ui as psk_export_ui
@@ -72,6 +77,8 @@ import bpy
from bpy.props import PointerProperty
classes = psx_types.classes +\
psk_properties.classes +\
psk_ui.classes +\
psk_import_operators.classes +\
psk_export_properties.classes +\
psk_export_operators.classes +\
@@ -107,6 +114,7 @@ def register():
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
bpy.types.Material.psk = PointerProperty(type=psk_properties.PSX_PG_material)
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import)
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export)
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export)
@@ -114,6 +122,7 @@ def register():
def unregister():
del bpy.types.Material.psk
del bpy.types.Scene.psa_import
del bpy.types.Scene.psa_export
del bpy.types.Scene.psk_export

View File

@@ -30,12 +30,12 @@ def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, fr
def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
"""
'''
Updates the bone collections collection.
Bone collection selections are preserved between updates unless none of the groups were previously selected;
otherwise, all collections are selected by default.
"""
'''
has_selected_collections = any([g.is_selected for g in bone_collection_list])
unassigned_collection_is_selected, selected_assigned_collection_names = True, []
@@ -84,7 +84,7 @@ def check_bone_names(bone_names: Iterable[str]):
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
"""
'''
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
Note that the ancestors of bones within the bone collections will also be present in the returned list.
@@ -93,7 +93,7 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
:param bone_collection_indices: List of bone collection indices to be exported.
:return: A sorted list of bone indices that should be exported.
"""
'''
if armature_object is None or armature_object.type != 'ARMATURE':
raise ValueError('An armature object must be supplied')

View File

@@ -13,36 +13,66 @@ class PsaConfig:
self.sequence_bone_flags: Dict[str, Dict[int, int]] = dict()
def _load_config_file(file_path: str) -> ConfigParser:
"""
UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
Specifically, it allows values in this format:
[Section]
Key1
Key2
This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
"""
with open(file_path, 'r') as f:
lines = f.read().split('\n')
lines = [re.sub(r'^\s*(\w+)\s*$', r'\1=', line) for line in lines]
contents = '\n'.join(lines)
config = ConfigParser()
config.read_string(contents)
return config
def _get_bone_flags_from_value(value: str) -> int:
match value:
case 'all':
return REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION
case 'trans':
return REMOVE_TRACK_LOCATION
case 'rot':
return REMOVE_TRACK_ROTATION
case _:
return 0
def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
psa_config = PsaConfig()
config = ConfigParser()
config.read(file_path)
psa_sequence_names = list(psa_reader.sequences.keys())
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
config = _load_config_file(file_path)
if config.has_section('RemoveTracks'):
for key, value in config.items('RemoveTracks'):
match = re.match(f'^(.+)\.(\d+)$', key)
sequence_name = match.group(1)
bone_index = int(match.group(2))
# Map the sequence name onto the actual sequence name in the PSA file.
try:
psa_sequence_names = list(psa_reader.sequences.keys())
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
except ValueError:
pass
# Sequence name is not in the PSA file.
continue
if sequence_name not in psa_config.sequence_bone_flags:
psa_config.sequence_bone_flags[sequence_name] = dict()
match value:
case 'all':
psa_config.sequence_bone_flags[sequence_name][bone_index] = (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
case 'trans':
psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_LOCATION
case 'rot':
psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_ROTATION
bone_index = int(match.group(2))
psa_config.sequence_bone_flags[sequence_name][bone_index] = _get_bone_flags_from_value(value)
return psa_config

View File

@@ -4,10 +4,10 @@ from typing import List
from ..data import *
"""
'''
Note that keys are not stored within the Psa object.
Use the PsaReader::get_sequence_keys to get the keys for a sequence.
"""
'''
class Psa:
@@ -58,7 +58,27 @@ class Psa:
def __repr__(self) -> str:
return repr((self.location, self.rotation, self.time))
class ScaleKey(Structure):
_fields_ = [
('scale', Vector3),
('time', c_float)
]
@property
def data(self):
yield self.scale.x
yield self.scale.y
yield self.scale.z
def __repr__(self) -> str:
return repr((self.scale, self.time))
def __init__(self):
self.bones: List[Psa.Bone] = []
self.sequences: typing.OrderedDict[str, Psa.Sequence] = OrderedDict()
self.keys: List[Psa.Key] = []
self.scale_keys: List[Psa.ScaleKey] = []
@property
def has_scale_keys(self):
return len(self.scale_keys) > 0

View File

@@ -47,7 +47,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
if not is_action_for_armature(armature, action):
continue
if not action.name.startswith('#'):
if action.name != '' and not action.name.startswith('#'):
for (name, frame_start, frame_end) in get_sequences_from_action(action):
item = pg.action_list.add()
item.action = action
@@ -60,7 +60,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
for pose_marker_index, pose_marker in enumerate(pose_markers):
if pose_marker.name.startswith('#'):
if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
continue
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
item = pg.action_list.add()
@@ -78,7 +78,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
for marker_name in marker_names:
if marker_name not in sequence_frame_ranges:
continue
if marker_name.startswith('#'):
if marker_name.strip() == '' or marker_name.startswith('#'):
continue
frame_start, frame_end = sequence_frame_ranges[marker_name]
sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end)
@@ -91,15 +91,16 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
if fps_source == 'SCENE':
return context.scene.render.fps
elif fps_source == 'CUSTOM':
return fps_custom
elif fps_source == 'ACTION_METADATA':
# Get the minimum value of action metadata FPS values.
return min([action.psa_export.fps for action in actions])
else:
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
match fps_source:
case 'SCENE':
return context.scene.render.fps
case 'CUSTOM':
return fps_custom
case 'ACTION_METADATA':
# Get the minimum value of action metadata FPS values.
return min([action.psa_export.fps for action in actions])
case _:
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
def get_animation_data_object(context: Context) -> Object:
@@ -110,7 +111,7 @@ def get_animation_data_object(context: Context) -> Object:
if active_object.type != 'ARMATURE':
raise RuntimeError('Selected object must be an Armature')
if pg.should_override_animation_data:
if pg.sequence_source != 'ACTIONS' and pg.should_override_animation_data:
animation_data_object = pg.animation_data_override
else:
animation_data_object = active_object

View File

@@ -152,7 +152,7 @@ class PSA_PG_export(PropertyGroup):
default=False,
name='Enforce Bone Name Restrictions',
description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
'cannot be referenced in scripts'
'may not be able to be referenced in-engine'
)
sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)

View File

@@ -30,21 +30,19 @@ class PSA_UL_export_sequences(UIList):
pg = getattr(context.scene, 'psa_export')
row = layout.row()
subrow = row.row(align=True)
subrow.prop(pg, 'sequence_filter_name', text="")
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
subrow.prop(pg, 'sequence_filter_name', text='')
subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
if pg.sequence_source == 'ACTIONS':
subrow = row.row(align=True)
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
subrow.prop(pg, 'sequence_filter_reversed', text="", icon='FRAME_PREV')
subrow.prop(pg, 'sequence_filter_reversed', text='', icon='FRAME_PREV')
def filter_items(self, context, data, prop):
pg = getattr(context.scene, 'psa_export')
actions = getattr(data, prop)
flt_flags = filter_sequences(pg, actions)
# flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
flt_neworder = list(range(len(actions)))
return flt_flags, flt_neworder

View File

@@ -2,7 +2,7 @@ import os
from pathlib import Path
from bpy.props import StringProperty
from bpy.types import Operator, Event, Context
from bpy.types import Operator, Event, Context, FileHandler
from bpy_extras.io_utils import ImportHelper
from .properties import get_visible_sequences
@@ -89,23 +89,6 @@ class PSA_OT_import_sequences_deselect_all(Operator):
return {'FINISHED'}
class PSA_OT_import_select_file(Operator):
bl_idname = 'psa_import.select_file'
bl_label = 'Select'
bl_options = {'INTERNAL'}
bl_description = 'Select a PSA file from which to import animations'
filepath: StringProperty(subtype='FILE_PATH')
filter_glob: StringProperty(default="*.psa", options={'HIDDEN'})
def execute(self, context):
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
def load_psa_file(context, filepath: str):
pg = context.scene.psa_import
pg.sequence_list.clear()
@@ -158,6 +141,10 @@ class PSA_OT_import(Operator, ImportHelper):
psa_reader = PsaReader(self.filepath)
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
if len(sequence_names) == 0:
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
return {'CANCELLED'}
options = PsaImportOptions()
options.sequence_names = sequence_names
options.should_use_fake_user = pg.should_use_fake_user
@@ -166,19 +153,20 @@ class PSA_OT_import(Operator, ImportHelper):
options.should_overwrite = pg.should_overwrite
options.should_write_metadata = pg.should_write_metadata
options.should_write_keyframes = pg.should_write_keyframes
options.should_write_scale_keys = pg.should_write_scale_keys
options.should_convert_to_samples = pg.should_convert_to_samples
options.bone_mapping_mode = pg.bone_mapping_mode
options.fps_source = pg.fps_source
options.fps_custom = pg.fps_custom
# Read the PSA config file if it exists.
config_path = Path(self.filepath).with_suffix('.config')
if config_path.exists():
options.psa_config = read_psa_config(psa_reader, str(config_path))
if len(sequence_names) == 0:
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
return {'CANCELLED'}
if options.should_use_config_file:
# Read the PSA config file if it exists.
config_path = Path(self.filepath).with_suffix('.config')
if config_path.exists():
try:
options.psa_config = read_psa_config(psa_reader, str(config_path))
except Exception as e:
self.report({'WARNING'}, f'Failed to read PSA config file: {e}')
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
@@ -203,65 +191,83 @@ class PSA_OT_import(Operator, ImportHelper):
layout = self.layout
pg = getattr(context.scene, 'psa_import')
if pg.psa_error:
row = layout.row()
row.label(text='Select a PSA file', icon='ERROR')
else:
box = layout.box()
sequences_header, sequences_panel = layout.panel('sequences_panel_id', default_closed=False)
sequences_header.label(text='Sequences')
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
if sequences_panel:
if pg.psa_error:
row = sequences_panel.row()
row.label(text='Select a PSA file', icon='ERROR')
else:
# Select buttons.
rows = max(3, min(len(pg.sequence_list), 10))
# Select buttons.
rows = max(3, min(len(pg.sequence_list), 10))
row = sequences_panel.row()
col = row.column()
row = box.row()
col = row.column()
row2 = col.row(align=True)
row2.label(text='Select')
row2.operator(PSA_OT_import_sequences_from_text.bl_idname, text='', icon='TEXT')
row2.operator(PSA_OT_import_sequences_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
row2.operator(PSA_OT_import_sequences_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
row2 = col.row(align=True)
row2.label(text='Select')
row2.operator(PSA_OT_import_sequences_from_text.bl_idname, text='', icon='TEXT')
row2.operator(PSA_OT_import_sequences_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
row2.operator(PSA_OT_import_sequences_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
col = col.row()
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
col = col.row()
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
col = layout.column(heading='')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_overwrite')
col = layout.column(heading='Write')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_write_keyframes')
col.prop(pg, 'should_write_metadata')
col = layout.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'bone_mapping_mode')
if pg.should_write_keyframes:
col = layout.column(heading='Keyframes')
col = sequences_panel.column(heading='')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_convert_to_samples')
col.separator()
# FPS
col.prop(pg, 'fps_source')
if pg.fps_source == 'CUSTOM':
col.prop(pg, 'fps_custom')
col.prop(pg, 'should_overwrite')
col.prop(pg, 'should_use_action_name_prefix')
if pg.should_use_action_name_prefix:
col.prop(pg, 'action_name_prefix')
col = layout.column(heading='Options')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_use_fake_user')
col.prop(pg, 'should_stash')
col.prop(pg, 'should_use_action_name_prefix')
data_header, data_panel = layout.panel('data_panel_id', default_closed=False)
data_header.label(text='Data')
if pg.should_use_action_name_prefix:
col.prop(pg, 'action_name_prefix')
if data_panel:
col = data_panel.column(heading='Write')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_write_keyframes')
col.prop(pg, 'should_write_metadata')
col.prop(pg, 'should_write_scale_keys')
if pg.should_write_keyframes:
col = col.column(heading='Keyframes')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_convert_to_samples')
advanced_header, advanced_panel = layout.panel('advanced_panel_id', default_closed=True)
advanced_header.label(text='Advanced')
if advanced_panel:
col = advanced_panel.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'bone_mapping_mode')
col = advanced_panel.column(heading='Options')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_use_fake_user')
col.prop(pg, 'should_stash')
col.prop(pg, 'should_use_config_file')
class PSA_FH_import(FileHandler):
bl_idname = 'PSA_FH_import'
bl_label = 'File handler for Unreal PSA import'
bl_import_operator = 'psa_import.import'
bl_file_extensions = '.psa'
@classmethod
def poll_drop(cls, context: Context):
return context.area and context.area.type == 'VIEW_3D'
classes = (
@@ -269,5 +275,5 @@ classes = (
PSA_OT_import_sequences_deselect_all,
PSA_OT_import_sequences_from_text,
PSA_OT_import,
PSA_OT_import_select_file,
PSA_FH_import,
)

View File

@@ -32,6 +32,12 @@ class PSA_PG_import(PropertyGroup):
description='Assign each imported action a fake user so that the data block is '
'saved even it has no users',
options=empty_set)
should_use_config_file: BoolProperty(default=True, name='Use Config File',
description='Use the .config file that is sometimes generated when the PSA '
'file is exported from UEViewer. This file contains '
'options that can be used to filter out certain bones tracks '
'from the imported actions',
options=empty_set)
should_stash: BoolProperty(default=False, name='Stash',
description='Stash each imported action as a strip on a new non-contributing NLA track',
options=empty_set)
@@ -41,6 +47,8 @@ class PSA_PG_import(PropertyGroup):
description='If an action with a matching name already exists, the existing action '
'will have it\'s data overwritten instead of a new action being created')
should_write_keyframes: BoolProperty(default=True, name='Keyframes', options=empty_set)
should_write_scale_keys: BoolProperty(default=True, name='Scale Keys', options=empty_set, description=
'Import scale keys, if available')
should_write_metadata: BoolProperty(default=True, name='Metadata', options=empty_set,
description='Additional data will be written to the custom properties of the '
'Action (e.g., frame rate)')
@@ -69,13 +77,13 @@ class PSA_PG_import(PropertyGroup):
)
fps_source: EnumProperty(name='FPS Source', items=(
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
('SCENE', 'Scene', 'The sequence frame rate dilates to match that of the scene', 'SCENE_DATA', 1),
('CUSTOM', 'Custom', 'The sequence frame rate dilates to match a custom frame rate', 2),
('SCENE', 'Scene', 'The sequence is resampled to the frame rate of the scene', 'SCENE_DATA', 1),
('CUSTOM', 'Custom', 'The sequence is resampled to a custom frame rate', 2),
))
fps_custom: FloatProperty(
default=30.0,
name='Custom FPS',
description='The frame rate to which the imported actions will be converted',
description='The frame rate to which the imported sequences will be resampled to',
options=empty_set,
min=1.0,
soft_min=1.0,

View File

@@ -17,10 +17,10 @@ class PSA_UL_sequences(UIList):
pg = getattr(context.scene, 'psa_import')
row = layout.row()
sub_row = row.row(align=True)
sub_row.prop(pg, 'sequence_filter_name', text="")
sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
sub_row.prop(pg, 'sequence_filter_name', text='')
sub_row.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT')
sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT')
def filter_items(self, context, data, property_):
pg = getattr(context.scene, 'psa_import')

View File

@@ -1,8 +1,8 @@
import typing
from typing import List, Optional
from typing import List, Optional, Iterable
import bpy
import numpy
import numpy as np
from bpy.types import FCurve, Object, Context
from mathutils import Vector, Quaternion
@@ -19,11 +19,13 @@ class PsaImportOptions(object):
self.should_overwrite = False
self.should_write_keyframes = True
self.should_write_metadata = True
self.should_write_scale_keys = True
self.action_name_prefix = ''
self.should_convert_to_samples = False
self.bone_mapping_mode = 'CASE_INSENSITIVE'
self.fps_source = 'SEQUENCE'
self.fps_custom: float = 30.0
self.should_use_config_file = True
self.psa_config: PsaConfig = PsaConfig()
@@ -37,24 +39,25 @@ class ImportBone(object):
self.original_rotation: Quaternion = Quaternion()
self.post_rotation: Quaternion = Quaternion()
self.fcurves: List[FCurve] = []
self.scale_fcurves: List[FCurve] = []
def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[float]):
def _calculate_fcurve_data(import_bone: ImportBone, key_data: Iterable[float]):
# Convert world-space transforms to local-space transforms.
key_rotation = Quaternion(key_data[0:4])
key_location = Vector(key_data[4:])
q = import_bone.post_rotation.copy()
q.rotate(import_bone.original_rotation)
quat = q
rotation = q
q = import_bone.post_rotation.copy()
if import_bone.parent is None:
q.rotate(key_rotation.conjugated())
else:
q.rotate(key_rotation)
quat.rotate(q.conjugated())
loc = key_location - import_bone.original_location
loc.rotate(import_bone.post_rotation.conjugated())
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
rotation.rotate(q.conjugated())
location = key_location - import_bone.original_location
location.rotate(import_bone.post_rotation.conjugated())
return rotation.w, rotation.x, rotation.y, rotation.z, location.x, location.y, location.z
class PsaImportResult:
@@ -78,6 +81,51 @@ def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_name
return armature_bone_index
return None
def _get_sample_frame_times(source_frame_count: int, frame_step: float) -> typing.Iterable[float]:
# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
# fractional frame).
time = 0.0
while time < source_frame_count - 1:
yield time
time += frame_step
yield source_frame_count - 1
def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step: float = 1.0) -> np.ndarray:
"""
Resamples the sequence data matrix to the target frame count.
@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
number of data elements per bone.
@param frame_step: The step between frames in the resampled sequence.
@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
"""
if frame_step == 1.0:
# No resampling is necessary.
return sequence_data_matrix
source_frame_count, bone_count = sequence_data_matrix.shape[:2]
sample_frame_times = list(_get_sample_frame_times(source_frame_count, frame_step))
target_frame_count = len(sample_frame_times)
resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
for sample_frame_index, sample_frame_time in enumerate(sample_frame_times):
frame_index = int(sample_frame_time)
if sample_frame_time % 1.0 == 0.0:
# Sample time has no fractional part, so just copy the frame.
resampled_sequence_data_matrix[sample_frame_index, :, :] = sequence_data_matrix[frame_index, :, :]
else:
# Sample time has a fractional part, so interpolate between two frames.
next_frame_index = frame_index + 1
for bone_index in range(bone_count):
source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
factor = sample_frame_time - frame_index
q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
q.normalize()
l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
resampled_sequence_data_matrix[sample_frame_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
return resampled_sequence_data_matrix
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
result = PsaImportResult()
@@ -141,8 +189,10 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
for import_bone in filter(lambda x: x is not None, import_bones):
armature_bone = import_bone.armature_bone
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
import_bone.parent = import_bones_dict[armature_bone.parent.name]
# Calculate the original location & rotation of each bone (in world-space maybe?)
if import_bone.parent is not None:
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
@@ -152,7 +202,8 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
import_bone.original_rotation.conjugate()
else:
import_bone.original_location = armature_bone.matrix_local.translation.copy()
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion().conjugated()
import_bone.post_rotation = import_bone.original_rotation.conjugated()
context.window_manager.progress_begin(0, len(sequences))
@@ -175,22 +226,19 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
action = bpy.data.actions.new(name=action_name)
# Calculate the target FPS.
target_fps = sequence.fps
if options.fps_source == 'CUSTOM':
target_fps = options.fps_custom
elif options.fps_source == 'SCENE':
target_fps = context.scene.render.fps
elif options.fps_source == 'SEQUENCE':
target_fps = sequence.fps
else:
raise ValueError(f'Unknown FPS source: {options.fps_source}')
keyframe_time_dilation = target_fps / sequence.fps
match options.fps_source:
case 'CUSTOM':
target_fps = options.fps_custom
case 'SCENE':
target_fps = context.scene.render.fps
case 'SEQUENCE':
target_fps = sequence.fps
case _:
raise ValueError(f'Unknown FPS source: {options.fps_source}')
if options.should_write_keyframes:
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
while len(action.fcurves) > 0:
action.fcurves.remove(action.fcurves[-1])
# Remove existing f-curves.
action.fcurves.clear()
# Create f-curves for the rotation and location of each bone.
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
@@ -211,6 +259,14 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name) if add_location_fcurves else None, # Lz
]
if options.should_write_scale_keys:
scale_data_path = pose_bone.path_from_id('scale')
import_bone.fcurves += [
action.fcurves.new(scale_data_path, index=0, action_group=pose_bone.name), # Sx
action.fcurves.new(scale_data_path, index=1, action_group=pose_bone.name), # Sy
action.fcurves.new(scale_data_path, index=2, action_group=pose_bone.name), # Sz
]
# Read the sequence data matrix from the PSA.
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
@@ -224,23 +280,45 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
# Calculate the local-space key data for the bone.
sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
# Write the keyframes out.
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
# Resample the sequence data to the target FPS.
# If the target frame count is the same as the source frame count, this will be a no-op.
resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
frame_step=sequence.fps / target_fps)
# Write the keyframes out.
# Note that the f-curve data consists of alternating time and value data.
target_frame_count = resampled_sequence_data_matrix.shape[0]
fcurve_data = np.zeros(2 * target_frame_count, dtype=float)
fcurve_data[0::2] = range(0, target_frame_count)
# Populate the keyframe time data.
fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)]
for bone_index, import_bone in enumerate(import_bones):
if import_bone is None:
continue
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
if fcurve is None:
continue
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
fcurve.keyframe_points.add(sequence.frame_count)
fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index]
fcurve.keyframe_points.add(target_frame_count)
fcurve.keyframe_points.foreach_set('co', fcurve_data)
for fcurve_keyframe in fcurve.keyframe_points:
fcurve_keyframe.interpolation = 'LINEAR'
if options.should_write_scale_keys:
sequence_scale_data_matrix = psa_reader.read_sequence_scale_key_data_matrix(sequence_name)
# Write the scale keys out.
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
# Populate the keyframe time data.
fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)]
for bone_index, import_bone in enumerate(import_bones):
if import_bone is None:
continue
for fcurve_index, fcurve in enumerate(import_bone.scale_fcurves):
fcurve_data[1::2] = sequence_scale_data_matrix[:, bone_index, fcurve_index]
fcurve.keyframe_points.add(sequence.frame_count)
fcurve.keyframe_points.foreach_set('co', fcurve_data)
for fcurve_keyframe in fcurve.keyframe_points:
fcurve_keyframe.interpolation = 'LINEAR'
if options.should_convert_to_samples:
# Bake the curve to samples.
for fcurve in action.fcurves:

View File

@@ -1,4 +1,5 @@
import ctypes
from typing import Optional
import numpy as np
@@ -11,15 +12,14 @@ def _try_fix_cue4parse_issue_103(sequences) -> bool:
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
# as the frame_count.
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
if len(sequences) > 0:
if sequences[0].frame_start_index == sequences[0].frame_count:
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
frame_start_index = 0
for i, sequence in enumerate(sequences):
sequence.frame_start_index = frame_start_index
frame_start_index += sequence.frame_count
return True
if len(sequences) > 0 and sequences[0].frame_start_index == sequences[0].frame_count:
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
frame_start_index = 0
for i, sequence in enumerate(sequences):
sequence.frame_start_index = frame_start_index
frame_start_index += sequence.frame_count
return True
return False
@@ -32,6 +32,7 @@ class PsaReader(object):
def __init__(self, path):
self.keys_data_offset: int = 0
self.scale_keys_data_offset: Optional[int] = None
self.fp = open(path, 'rb')
self.psa: Psa = self._read(self.fp)
@@ -65,9 +66,9 @@ class PsaReader(object):
Reads and returns the key data for a sequence.
@param sequence_name: The name of the sequence.
@return: A list of Psa.Keys.
@return: A list of keys for the sequence.
"""
# Set the file reader to the beginning of the keys data
# Set the file reader to the beginning of the key data.
sequence = self.psa.sequences[sequence_name]
data_size = sizeof(Psa.Key)
bone_count = len(self.psa.bones)
@@ -83,6 +84,49 @@ class PsaReader(object):
offset += data_size
return keys
def read_sequence_scale_key_data_matrix(self, sequence_name: str) -> np.ndarray:
"""
Reads and returns the scale key data matrix for the given sequence.
@param sequence_name: The name of the sequence.
@return: An FxBx3 matrix where F is the number of frames, B is the number of bones.
"""
sequence = self.psa.sequences[sequence_name]
scale_keys = self.read_sequence_scale_keys(sequence_name)
bone_count = len(self.bones)
matrix_size = sequence.frame_count, bone_count, 3
matrix = np.ones(matrix_size)
keys_iter = iter(scale_keys)
for frame_index in range(sequence.frame_count):
for bone_index in range(bone_count):
matrix[frame_index, bone_index, :] = iter(next(keys_iter).scale)
return matrix
def read_sequence_scale_keys(self, sequence_name: str) -> List[Psa.ScaleKey]:
"""
Reads and returns the scale key data for a sequence.
Throws a RuntimeError exception if the sequence does not contain scale keys (use Psa.has_scale_keys to check).
@param sequence_name: The name of the sequence.
@return: A list of scale keys for the sequence.
"""
if not self.psa.has_scale_keys:
raise RuntimeError('The PSA file does not contain scale keys.')
# Set the file reader to the beginning of the key data.
sequence = self.psa.sequences[sequence_name]
data_size = sizeof(Psa.ScaleKey)
bone_count = len(self.psa.bones)
buffer_length = data_size * bone_count * sequence.frame_count
sequence_scale_keys_offset = self.keys_data_offset + (sequence.frame_start_index * bone_count * data_size)
self.fp.seek(sequence_scale_keys_offset, 0)
buffer = self.fp.read(buffer_length)
offset = 0
scale_keys = []
for _ in range(sequence.frame_count * bone_count):
scale_key = Psa.ScaleKey.from_buffer_copy(buffer, offset)
scale_keys.append(scale_key)
offset += data_size
return scale_keys
@staticmethod
def _read_types(fp, data_class, section: Section, data):
buffer_length = section.data_size * section.data_count
@@ -112,6 +156,10 @@ class PsaReader(object):
# Skip keys on this pass. We will keep this file open and read from it as needed.
self.keys_data_offset = fp.tell()
fp.seek(section.data_size * section.data_count, 1)
elif section.name == b'SCALEKEYS':
# Skip scale keys on this pass. We will keep this file open and read from it as needed.
self.scale_keys_data_offset = fp.tell()
fp.seek(section.data_size * section.data_count, 1)
else:
fp.seek(section.data_size * section.data_count, 1)
print(f'Unrecognized section in PSA: "{section.name}"')

View File

@@ -1,15 +1,19 @@
from typing import Optional
import bmesh
import bpy
from bpy.types import Armature
import numpy as np
from bpy.types import Armature, Material
from .data import *
from .properties import triangle_type_and_bit_flags_to_poly_flags
from ..helpers import *
class PskInputObjects(object):
def __init__(self):
self.mesh_objects = []
self.armature_object = None
self.armature_object: Optional[Object] = None
class PskBuildOptions(object):
@@ -17,7 +21,7 @@ class PskBuildOptions(object):
self.bone_filter_mode = 'ALL'
self.bone_collection_indices: List[int] = []
self.use_raw_mesh_data = True
self.material_names: List[str] = []
self.materials: List[Material] = []
self.should_enforce_bone_name_restrictions = False
@@ -61,7 +65,7 @@ def get_psk_input_objects(context) -> PskInputObjects:
class PskBuildResult(object):
def __init__(self):
self.psk = None
self.warnings = []
self.warnings: List[str] = []
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
@@ -72,9 +76,9 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
psk = Psk()
bones = []
if armature_object is None:
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
# that a PSK file must have at least one bone.
if armature_object is None or len(armature_object.data.bones) == 0:
# If the mesh has no armature object or no bones, simply assign it a dummy bone at the root to satisfy the
# requirement that a PSK file must have at least one bone.
psk_bone = Psk.Bone()
psk_bone.name = bytes('root', encoding='windows-1252')
psk_bone.flags = 0
@@ -135,18 +139,24 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
psk.bones.append(psk_bone)
# MATERIALS
material_names = options.material_names
for material_name in material_names:
for material in options.materials:
psk_material = Psk.Material()
try:
psk_material.name = bytes(material_name, encoding='windows-1252')
psk_material.name = bytes(material.name, encoding='windows-1252')
except UnicodeEncodeError:
raise RuntimeError(f'Material name "{material_name}" contains characters that cannot be encoded in the Windows-1252 codepage')
raise RuntimeError(f'Material name "{material.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
psk_material.texture_index = len(psk.materials)
psk_material.poly_flags = triangle_type_and_bit_flags_to_poly_flags(material.psk.mesh_triangle_type,
material.psk.mesh_triangle_bit_flags)
psk.materials.append(psk_material)
for input_mesh_object in input_objects.mesh_objects:
context.window_manager.progress_begin(0, len(input_objects.mesh_objects))
material_names = [m.name for m in options.materials]
for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
should_flip_normals = False
# MATERIALS
material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
@@ -175,8 +185,16 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
mesh_object.matrix_world = input_mesh_object.matrix_world
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
if any(map(lambda x: x < 0, scale)):
result.warnings.append(f'Mesh "{input_mesh_object.name}" has negative scaling which may result in inverted normals.')
# Negative scaling in Blender results in inverted normals after the scale is applied. However, if the scale
# is not applied, the normals will appear unaffected in the viewport. The evaluated mesh data used in the
# export will have the scale applied, but this behavior is not obvious to the user.
#
# In order to have the exporter be as WYSIWYG as possible, we need to check for negative scaling and invert
# the normals if necessary. If two axes have negative scaling and the third has positive scaling, the
# normals will be correct. We can detect this by checking if the number of negative scaling axes is odd. If
# it is, we need to invert the normals of the mesh by swapping the order of the vertices in each face.
should_flip_normals = sum(1 for x in scale if x < 0) % 2 == 1
# Copy the vertex groups
for vertex_group in input_mesh_object.vertex_groups:
@@ -205,11 +223,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
# Build a list of non-unique wedges.
wedges = []
for loop_index, loop in enumerate(mesh_data.loops):
wedge = Psk.Wedge()
wedge.point_index = loop.vertex_index + vertex_offset
wedge.u, wedge.v = uv_layer[loop_index].uv
wedge.v = 1.0 - wedge.v
wedges.append(wedge)
wedges.append(Psk.Wedge(
point_index=loop.vertex_index + vertex_offset,
u=uv_layer[loop_index].uv[0],
v=1.0 - uv_layer[loop_index].uv[1]
))
# Assign material indices to the wedges.
for triangle in mesh_data.loop_triangles:
@@ -217,8 +235,8 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
wedges[loop_index].material_index = material_indices[triangle.material_index]
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
wedge_indices = {}
loop_wedge_indices = [-1] * len(mesh_data.loops)
wedge_indices = dict()
loop_wedge_indices = np.full(len(mesh_data.loops), -1)
for loop_index, wedge in enumerate(wedges):
wedge_hash = hash(wedge)
if wedge_hash in wedge_indices:
@@ -231,6 +249,7 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
# FACES
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
psk_face_start_index = len(psk.faces)
for f in mesh_data.loop_triangles:
face = Psk.Face()
face.material_index = material_indices[f.material_index]
@@ -240,6 +259,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
face.smoothing_groups = poly_groups[f.polygon_index]
psk.faces.append(face)
if should_flip_normals:
# Invert the normals of the faces.
for face in psk.faces[psk_face_start_index:]:
face.wedge_indices[0], face.wedge_indices[2] = face.wedge_indices[2], face.wedge_indices[0]
# WEIGHTS
if armature_object is not None:
armature_data = typing.cast(Armature, armature_object.data)
@@ -288,6 +312,10 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
bpy.data.meshes.remove(mesh_data)
del mesh_data
context.window_manager.progress_update(object_index)
context.window_manager.progress_end()
result.psk = psk
return result

View File

@@ -5,11 +5,11 @@ from ..data import *
class Psk(object):
class Wedge(object):
def __init__(self):
self.point_index: int = 0
self.u: float = 0.0
self.v: float = 0.0
self.material_index: int = 0
def __init__(self, point_index: int, u: float, v: float, material_index: int = 0):
self.point_index: int = point_index
self.u: float = u
self.v: float = v
self.material_index = material_index
def __hash__(self):
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')

View File

@@ -20,19 +20,19 @@ def is_bone_filter_mode_item_available(context, identifier):
def populate_material_list(mesh_objects, material_list):
material_list.clear()
material_names = []
materials = []
for mesh_object in mesh_objects:
for i, material_slot in enumerate(mesh_object.material_slots):
material = material_slot.material
# TODO: put this in the poll arg?
if material is None:
raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')')
if material.name not in material_names:
material_names.append(material.name)
if material not in materials:
materials.append(material)
for index, material_name in enumerate(material_names):
for index, material in enumerate(materials):
m = material_list.add()
m.material_name = material_name
m.material = material
m.index = index
@@ -51,7 +51,7 @@ class PSK_OT_material_list_move_up(Operator):
pg = getattr(context.scene, 'psk_export')
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
pg.material_list_index -= 1
return {"FINISHED"}
return {'FINISHED'}
class PSK_OT_material_list_move_down(Operator):
@@ -69,7 +69,7 @@ class PSK_OT_material_list_move_down(Operator):
pg = getattr(context.scene, 'psk_export')
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
pg.material_list_index += 1
return {"FINISHED"}
return {'FINISHED'}
class PSK_OT_export(Operator, ExportHelper):
@@ -159,7 +159,7 @@ class PSK_OT_export(Operator, ExportHelper):
options.bone_filter_mode = pg.bone_filter_mode
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
options.use_raw_mesh_data = pg.use_raw_mesh_data
options.material_names = [m.material_name for m in pg.material_list]
options.materials = [m.material for m in pg.material_list]
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
try:

View File

@@ -1,18 +1,19 @@
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
from bpy.types import PropertyGroup
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, PointerProperty
from bpy.types import PropertyGroup, Material
from ...types import PSX_PG_bone_collection_list_item
empty_set = set()
class PSK_PG_material_list_item(PropertyGroup):
material_name: StringProperty()
material: PointerProperty(type=Material)
index: IntProperty()
class PSK_PG_export(PropertyGroup):
bone_filter_mode: EnumProperty(
name='Bone Filter',
options=set(),
options=empty_set,
description='',
items=(
('ALL', 'All', 'All bones will be exported'),

View File

@@ -4,7 +4,7 @@ from bpy.types import UIList
class PSK_UL_materials(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
row = layout.row()
row.label(text=str(getattr(item, 'material_name')), icon='MATERIAL')
row.prop(item.material, 'name', text='', emboss=False, icon_value=layout.icon(item.material))
classes = (

View File

@@ -2,7 +2,7 @@ import os
import sys
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
from bpy.types import Operator
from bpy.types import Operator, FileHandler, Context
from bpy_extras.io_utils import ImportHelper
from ..importer import PskImportOptions, import_psk
@@ -11,6 +11,17 @@ from ..reader import read_psk
empty_set = set()
class PSK_FH_import(FileHandler):
bl_idname = 'PSK_FH_import'
bl_label = 'File handler for Unreal PSK/PSKX import'
bl_import_operator = 'import_scene.psk'
bl_file_extensions = '.psk;.pskx'
@classmethod
def poll_drop(cls, context: Context):
return context.area and context.area.type == 'VIEW_3D'
class PSK_OT_import(Operator, ImportHelper):
bl_idname = 'import_scene.psk'
bl_label = 'Import'
@@ -27,8 +38,8 @@ class PSK_OT_import(Operator, ImportHelper):
should_import_vertex_colors: BoolProperty(
default=True,
options=empty_set,
name='Vertex Colors',
description='Import vertex colors from PSKX files, if available'
name='Import Vertex Colors',
description='Import vertex colors, if available'
)
vertex_color_space: EnumProperty(
name='Vertex Color Space',
@@ -42,13 +53,13 @@ class PSK_OT_import(Operator, ImportHelper):
)
should_import_vertex_normals: BoolProperty(
default=True,
name='Vertex Normals',
name='Import Vertex Normals',
options=empty_set,
description='Import vertex normals, if available'
)
should_import_extra_uvs: BoolProperty(
default=True,
name='Extra UVs',
name='Import Extra UVs',
options=empty_set,
description='Import extra UV maps, if available'
)
@@ -63,12 +74,6 @@ class PSK_OT_import(Operator, ImportHelper):
name='Import Materials',
options=empty_set,
)
should_reuse_materials: BoolProperty(
default=True,
name='Reuse Materials',
options=empty_set,
description='Existing materials with matching names will be reused when available'
)
should_import_skeleton: BoolProperty(
default=True,
name='Import Skeleton',
@@ -82,14 +87,20 @@ class PSK_OT_import(Operator, ImportHelper):
soft_min=1.0,
name='Bone Length',
options=empty_set,
subtype='DISTANCE',
description='Length of the bones'
)
should_import_shape_keys: BoolProperty(
default=True,
name='Shape Keys',
name='Import Shape Keys',
options=empty_set,
description='Import shape keys, if available'
)
scale: FloatProperty(
name='Scale',
default=1.0,
soft_min=0.0,
)
def execute(self, context):
psk = read_psk(self.filepath)
@@ -105,6 +116,11 @@ class PSK_OT_import(Operator, ImportHelper):
options.bone_length = self.bone_length
options.should_import_materials = self.should_import_materials
options.should_import_shape_keys = self.should_import_shape_keys
options.scale = self.scale
if not options.should_import_mesh and not options.should_import_skeleton:
self.report({'ERROR'}, 'Nothing to import')
return {'CANCELLED'}
result = import_psk(psk, context, options)
@@ -113,32 +129,48 @@ class PSK_OT_import(Operator, ImportHelper):
message += '\n'.join(result.warnings)
self.report({'WARNING'}, message)
else:
self.report({'INFO'}, f'PSK imported')
self.report({'INFO'}, f'PSK imported ({options.name})')
return {'FINISHED'}
def draw(self, context):
layout = self.layout
layout.prop(self, 'should_import_materials')
layout.prop(self, 'should_import_mesh')
row = layout.column()
row.use_property_split = True
row.use_property_decorate = False
if self.should_import_mesh:
row.prop(self, 'should_import_vertex_normals')
row.prop(self, 'should_import_extra_uvs')
row.prop(self, 'should_import_vertex_colors')
row = layout.row()
col = row.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(self, 'scale')
mesh_header, mesh_panel = layout.panel('mesh_panel_id', default_closed=False)
mesh_header.prop(self, 'should_import_mesh')
if mesh_panel and self.should_import_mesh:
row = mesh_panel.row()
col = row.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(self, 'should_import_materials', text='Materials')
col.prop(self, 'should_import_vertex_normals', text='Vertex Normals')
col.prop(self, 'should_import_extra_uvs', text='Extra UVs')
col.prop(self, 'should_import_vertex_colors', text='Vertex Colors')
if self.should_import_vertex_colors:
row.prop(self, 'vertex_color_space')
row.prop(self, 'should_import_shape_keys')
layout.prop(self, 'should_import_skeleton')
row = layout.column()
row.use_property_split = True
row.use_property_decorate = False
if self.should_import_skeleton:
row.prop(self, 'bone_length')
col.prop(self, 'vertex_color_space')
col.prop(self, 'should_import_shape_keys', text='Shape Keys')
skeleton_header, skeleton_panel = layout.panel('skeleton_panel_id', default_closed=False)
skeleton_header.prop(self, 'should_import_skeleton')
if skeleton_panel and self.should_import_skeleton:
row = skeleton_panel.row()
col = row.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(self, 'bone_length')
classes = (
PSK_OT_import,
PSK_FH_import,
)

View File

@@ -1,4 +1,3 @@
from math import inf
from typing import Optional, List
import bmesh
@@ -8,6 +7,7 @@ from bpy.types import VertexGroup
from mathutils import Quaternion, Vector, Matrix
from .data import Psk
from .properties import poly_flags_to_triangle_type_and_bit_flags
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
@@ -17,19 +17,20 @@ class PskImportOptions:
self.should_import_mesh = True
self.should_reuse_materials = True
self.should_import_vertex_colors = True
self.vertex_color_space = 'sRGB'
self.vertex_color_space = 'SRGB'
self.should_import_vertex_normals = True
self.should_import_extra_uvs = True
self.should_import_skeleton = True
self.should_import_shape_keys = True
self.bone_length = 1.0
self.should_import_materials = True
self.scale = 1.0
class ImportBone:
"""
'''
Intermediate bone type for the purpose of construction.
"""
'''
def __init__(self, index: int, psk_bone: Psk.Bone):
self.index: int = index
self.psk_bone: Psk.Bone = psk_bone
@@ -52,6 +53,7 @@ class PskImportResult:
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
result = PskImportResult()
armature_object = None
mesh_object = None
if options.should_import_skeleton:
# ARMATURE
@@ -133,6 +135,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
else:
# Just create a blank material.
material = bpy.data.materials.new(material_name)
mesh_triangle_type, mesh_triangle_bit_flags = poly_flags_to_triangle_type_and_bit_flags(psk_material.poly_flags)
material.psk.mesh_triangle_type = mesh_triangle_type
material.psk.mesh_triangle_bit_flags = mesh_triangle_bit_flags
material.use_nodes = True
mesh_data.materials.append(material)
@@ -144,6 +149,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
bm.verts.ensure_lookup_table()
# FACES
invalid_face_indices = set()
for face_index, face in enumerate(psk.faces):
point_indices = map(lambda i: psk.wedges[i].point_index, reversed(face.wedge_indices))
@@ -164,70 +170,70 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
bm.to_mesh(mesh_data)
# TEXTURE COORDINATES
data_index = 0
uv_layer_data_index = 0
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
for face_index, face in enumerate(psk.faces):
if face_index in invalid_face_indices:
continue
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
for wedge in face_wedges:
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
data_index += 1
uv_layer.data[uv_layer_data_index].uv = wedge.u, 1.0 - wedge.v
uv_layer_data_index += 1
# EXTRA UVS
if psk.has_extra_uvs and options.should_import_extra_uvs:
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
wedge_index_offset = 0
for extra_uv_index in range(extra_uv_channel_count):
data_index = 0
uv_layer_data_index = 0
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
for face_index, face in enumerate(psk.faces):
if face_index in invalid_face_indices:
continue
for wedge_index in reversed(face.wedge_indices):
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
uv_layer.data[data_index].uv = u, 1.0 - v
data_index += 1
uv_layer.data[uv_layer_data_index].uv = u, 1.0 - v
uv_layer_data_index += 1
wedge_index_offset += len(psk.wedges)
# VERTEX COLORS
if psk.has_vertex_colors and options.should_import_vertex_colors:
size = (len(psk.points), 4)
vertex_colors = np.full(size, inf)
vertex_color_data = mesh_data.vertex_colors.new(name='VERTEXCOLOR')
ambiguous_vertex_color_point_indices = []
# Convert vertex colors to sRGB if necessary.
psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
for vertex_color_index in range(len(psk.vertex_colors)):
psk_vertex_colors[vertex_color_index,:] = psk.vertex_colors[vertex_color_index].normalized()
match options.vertex_color_space:
case 'SRGBA':
for i in range(psk_vertex_colors.shape[0]):
psk_vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), psk_vertex_colors[i, :3]))
case _:
pass
for wedge_index, wedge in enumerate(psk.wedges):
point_index = wedge.point_index
psk_vertex_color = psk.vertex_colors[wedge_index].normalized()
if vertex_colors[point_index, 0] != inf and tuple(vertex_colors[point_index]) != psk_vertex_color:
ambiguous_vertex_color_point_indices.append(point_index)
else:
vertex_colors[point_index] = psk_vertex_color
# Map the PSK vertex colors to the face corners.
face_count = len(psk.faces) - len(invalid_face_indices)
face_corner_colors = np.full((face_count * 3, 4), 1.0)
face_corner_color_index = 0
for face_index, face in enumerate(psk.faces):
if face_index in invalid_face_indices:
continue
for wedge_index in reversed(face.wedge_indices):
face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
face_corner_color_index += 1
if options.vertex_color_space == 'SRGBA':
for i in range(vertex_colors.shape[0]):
vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), vertex_colors[i, :3]))
for loop_index, loop in enumerate(mesh_data.loops):
vertex_color = vertex_colors[loop.vertex_index]
if vertex_color is not None:
vertex_color_data.data[loop_index].color = vertex_color
else:
vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
if len(ambiguous_vertex_color_point_indices) > 0:
result.warnings.append(
f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
# Create the vertex color attribute.
face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER')
face_corner_color_attribute.data.foreach_set('color', face_corner_colors.flatten())
# VERTEX NORMALS
if psk.has_vertex_normals and options.should_import_vertex_normals:
mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons))
mesh_data.polygons.foreach_set('use_smooth', [True] * len(mesh_data.polygons))
normals = []
for vertex_normal in psk.vertex_normals:
normals.append(tuple(vertex_normal))
mesh_data.normals_split_custom_set_from_vertices(normals)
mesh_data.use_auto_smooth = True
else:
mesh_data.shade_smooth()
bm.normal_update()
bm.free()
@@ -265,6 +271,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
armature_modifier.object = armature_object
mesh_object.parent = armature_object
root_object = armature_object if options.should_import_skeleton else mesh_object
root_object.scale = (options.scale, options.scale, options.scale)
try:
bpy.ops.object.mode_set(mode='OBJECT')
except:

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@@ -0,0 +1,48 @@
from bpy.props import EnumProperty
from bpy.types import PropertyGroup
mesh_triangle_types_items = (
('NORMAL', 'Normal', 'Normal one-sided', 0),
('NORMAL_TWO_SIDED', 'Normal Two-Sided', 'Normal but two-sided', 1),
('TRANSLUCENT', 'Translucent', 'Translucent two-sided', 2),
('MASKED', 'Masked', 'Masked two-sided', 3),
('MODULATE', 'Modulate', 'Modulation blended two-sided', 4),
('PLACEHOLDER', 'Placeholder', 'Placeholder triangle for positioning weapon. Invisible', 8),
)
mesh_triangle_bit_flags_items = (
('UNLIT', 'Unlit', 'Full brightness, no lighting', 16),
('FLAT', 'Flat', 'Flat surface, don\'t do bMeshCurvy thing', 32),
('ENVIRONMENT', 'Environment', 'Environment mapped', 64),
('NO_SMOOTH', 'No Smooth', 'No bilinear filtering on this poly\'s texture', 128),
)
class PSX_PG_material(PropertyGroup):
mesh_triangle_type: EnumProperty(items=mesh_triangle_types_items, name='Triangle Type')
mesh_triangle_bit_flags: EnumProperty(items=mesh_triangle_bit_flags_items, name='Triangle Bit Flags',
options={'ENUM_FLAG'})
mesh_triangle_types_items_dict = {item[0]: item[3] for item in mesh_triangle_types_items}
mesh_triangle_bit_flags_items_dict = {item[0]: item[3] for item in mesh_triangle_bit_flags_items}
def triangle_type_and_bit_flags_to_poly_flags(mesh_triangle_type: str, mesh_triangle_bit_flags: set[str]) -> int:
poly_flags = 0
poly_flags |= mesh_triangle_types_items_dict.get(mesh_triangle_type, 0)
for flag in mesh_triangle_bit_flags:
poly_flags |= mesh_triangle_bit_flags_items_dict.get(flag, 0)
return poly_flags
def poly_flags_to_triangle_type_and_bit_flags(poly_flags: int) -> (str, set[str]):
try:
triangle_type = next(item[0] for item in mesh_triangle_types_items if item[3] == (poly_flags & 15))
except StopIteration:
triangle_type = 'NORMAL'
triangle_bit_flags = {item[0] for item in mesh_triangle_bit_flags_items if item[3] & poly_flags}
return triangle_type, triangle_bit_flags
classes = (
PSX_PG_material,
)

View File

@@ -23,7 +23,7 @@ def _read_material_references(path: str) -> List[str]:
return []
# Do a crude regex match to find the Material list entries.
contents = property_file_path.read_text()
pattern = r"Material\s*=\s*([^\s^,]+)"
pattern = r'Material\s*=\s*([^\s^,]+)'
return re.findall(pattern, contents)

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@@ -0,0 +1,28 @@
from bpy.types import Panel
class PSK_PT_material(Panel):
bl_label = 'PSK Material'
bl_idname = 'PSK_PT_material'
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = 'material'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.material is not None
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
material = context.material
layout.prop(material.psk, 'mesh_triangle_type')
col = layout.column()
col.prop(material.psk, 'mesh_triangle_bit_flags', expand=True, text='Flags')
classes = (
PSK_PT_material,
)

View File

@@ -6,7 +6,7 @@ from ..data import Section, Vector3
MAX_WEDGE_COUNT = 65536
MAX_POINT_COUNT = 4294967296
MAX_BONE_COUNT = 256
MAX_BONE_COUNT = 2147483647
MAX_MATERIAL_COUNT = 256

View File

@@ -51,5 +51,5 @@ classes = (
PSX_PG_action_export,
PSX_PG_bone_collection_list_item,
PSX_UL_bone_collection_list,
PSX_PT_action
PSX_PT_action,
)