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94 Commits
psa-config
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7.1.0
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48
.github/workflows/main.yml
vendored
Normal file
48
.github/workflows/main.yml
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
name: Build Extension
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
BLENDER_VERSION: blender-4.2.0-beta+v42.d19d23e91f65-linux.x86_64-release
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set derived environment variables
|
||||
run: |
|
||||
echo "BLENDER_FILENAME=${{ env.BLENDER_VERSION }}.tar.xz" >> $GITHUB_ENV
|
||||
echo "BLENDER_URL=https://cdn.builder.blender.org/download/daily/${{ env.BLENDER_VERSION }}.tar.xz" >> $GITHUB_ENV
|
||||
- name: Install Blender Dependencies
|
||||
run: |
|
||||
sudo apt-get install libxxf86vm-dev -y
|
||||
sudo apt-get install libxfixes3 -y
|
||||
sudo apt-get install libxi-dev -y
|
||||
sudo apt-get install libxkbcommon-x11-0 -y
|
||||
sudo apt-get install libgl1-mesa-glx -y
|
||||
- name: Download & Extract Blender
|
||||
run: |
|
||||
wget -q $BLENDER_URL
|
||||
tar -xf $BLENDER_FILENAME
|
||||
rm -rf $BLENDER_FILENAME
|
||||
- name: Add Blender executable to path
|
||||
run: |
|
||||
echo "${{ github.workspace }}/${{ env.BLENDER_VERSION }}/" >> $GITHUB_PATH
|
||||
- name: Build extension
|
||||
run: |
|
||||
pushd ./io_scene_psk_psa
|
||||
blender --command extension build
|
||||
mkdir artifact
|
||||
unzip -q io_scene_psk_psa.zip -d ./artifact
|
||||
popd
|
||||
- name: Archive addon
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: io_scene_psk_psa-${{ github.ref_name }}-${{ github.sha }}
|
||||
path: |
|
||||
./io_scene_psk_psa/artifact/*
|
||||
674
COPYING
Normal file
674
COPYING
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
21
LICENSE
21
LICENSE
@@ -1,21 +0,0 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Darklight Games
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
36
README.md
36
README.md
@@ -1,9 +1,23 @@
|
||||
[](https://www.blender.org/download/ "Download Blender")
|
||||
[](https://www.blender.org/download/ "Download Blender")
|
||||
[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
|
||||
[](https://github.com/DarklightGames/io_scene_psk_psa/actions/workflows/main.yml)
|
||||
|
||||
[](https://ko-fi.com/L4L3853VR)
|
||||
|
||||
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||
This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||
|
||||
This software is licensed under the [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html) license.
|
||||
|
||||
# Compatibility
|
||||
|
||||
| Blender Version | Addon Version | Long Term Support |
|
||||
|-|-|-|
|
||||
| [4.1](https://www.blender.org/download/releases/4-1/) | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
|
||||
| [4.0](https://www.blender.org/download/releases/4-0/) | [6.2.1](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.2.1) | TBD |
|
||||
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.6](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.6) | ✅️ June 2025 |
|
||||
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
|
||||
|
||||
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
|
||||
|
||||
# Features
|
||||
* Full PSK/PSA import and export capabilities.
|
||||
@@ -14,16 +28,6 @@ This Blender add-on allows you to import and export meshes and animations to and
|
||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
||||
* Manual re-ordering of material slots when exporting multiple mesh objects.
|
||||
|
||||
## Compatibility
|
||||
|
||||
| Blender Version | Addon Version | LTS Support |
|
||||
|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
|
||||
| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
|
||||
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
|
||||
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
|
||||
|
||||
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon-on versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
|
||||
|
||||
# Installation
|
||||
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
||||
2. Open Blender 4.0.0 or later.
|
||||
@@ -54,7 +58,15 @@ Bug fixes will be issued for legacy addon versions that are under [Blender's LTS
|
||||
3. Select the PSA file you want to import.
|
||||
4. Select the sequences that you want to import and click `Import`.
|
||||
|
||||
> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
|
||||
|
||||
# FAQ
|
||||
|
||||
## Why can't I see the animations imported from my PSA?
|
||||
Simply importing an animation into the scene will not automatically apply the action to the armature. This is in part because a PSA can have multiple sequences imported from it, and also that it's generally bad form for importers to modify the scene when they don't need to.
|
||||
|
||||
The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/animation/actions.html) for each of the selected sequences in the PSA. These actions can be applied to your armature via the [Action Editor](https://docs.blender.org/manual/en/latest/editors/dope_sheet/action.html) or [NLA Editor](https://docs.blender.org/manual/en/latest/editors/nla/index.html).
|
||||
|
||||
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
||||
If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
|
||||
|
||||
|
||||
41
build.py
41
build.py
@@ -1,41 +0,0 @@
|
||||
import os
|
||||
import subprocess
|
||||
from fnmatch import fnmatch
|
||||
from zipfile import ZipFile, ZIP_DEFLATED
|
||||
|
||||
ignore_patterns = [
|
||||
'*/__pycache__/*',
|
||||
'*/.git/*',
|
||||
'*/.github/*',
|
||||
'*/.idea/*',
|
||||
'*/venv/*',
|
||||
'*/.gitignore',
|
||||
'*/.gitattributes',
|
||||
'*/build/*',
|
||||
'*/build.py',
|
||||
]
|
||||
|
||||
|
||||
def zipdir(path, zip_file: ZipFile):
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if file != zip_file.filename and not any(fnmatch(os.path.join(root, file), pattern) for pattern in ignore_patterns):
|
||||
zip_file.write(os.path.join(root, file))
|
||||
|
||||
# Get the branch name.
|
||||
branch = subprocess.check_output(['git', 'rev-parse', '--abbrev-ref', 'HEAD']).decode('utf-8').strip()
|
||||
|
||||
# Get the most recent tag.
|
||||
tag = subprocess.check_output(['git', 'describe', '--tags', '--abbrev=0']).decode('utf-8').strip()
|
||||
|
||||
# Create a zip file of the current directory.
|
||||
|
||||
zip_path = f'./build/io_scene_psk_psa-{branch}-{tag}.zip'
|
||||
|
||||
# Check that the directory exists, if it doesn't, create it.
|
||||
if not os.path.exists('./build'):
|
||||
os.makedirs('./build')
|
||||
|
||||
zipf = ZipFile(zip_path, 'w', ZIP_DEFLATED)
|
||||
zipdir('.', zipf)
|
||||
zipf.close()
|
||||
@@ -1,29 +1,19 @@
|
||||
from bpy.app.handlers import persistent
|
||||
|
||||
bl_info = {
|
||||
"name": "PSK/PSA Importer/Exporter",
|
||||
"author": "Colin Basnett, Yurii Ti",
|
||||
"version": (6, 0, 0),
|
||||
"blender": (4, 0, 0),
|
||||
"description": "PSK/PSA Import/Export (.psk/.psa)",
|
||||
"warning": "",
|
||||
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
|
||||
"tracker_url": "https://github.com/DarklightGames/io_scene_psk_psa/issues",
|
||||
"category": "Import-Export"
|
||||
}
|
||||
|
||||
if 'bpy' in locals():
|
||||
import importlib
|
||||
|
||||
importlib.reload(psx_data)
|
||||
importlib.reload(psx_helpers)
|
||||
importlib.reload(psx_types)
|
||||
importlib.reload(shared_data)
|
||||
importlib.reload(shared_helpers)
|
||||
importlib.reload(shared_types)
|
||||
|
||||
importlib.reload(psk_data)
|
||||
importlib.reload(psk_reader)
|
||||
importlib.reload(psk_writer)
|
||||
importlib.reload(psk_builder)
|
||||
importlib.reload(psk_importer)
|
||||
importlib.reload(psk_properties)
|
||||
importlib.reload(psk_ui)
|
||||
importlib.reload(psk_export_properties)
|
||||
importlib.reload(psk_export_operators)
|
||||
importlib.reload(psk_export_ui)
|
||||
@@ -34,6 +24,7 @@ if 'bpy' in locals():
|
||||
importlib.reload(psa_reader)
|
||||
importlib.reload(psa_writer)
|
||||
importlib.reload(psa_builder)
|
||||
importlib.reload(psa_importer)
|
||||
importlib.reload(psa_export_properties)
|
||||
importlib.reload(psa_export_operators)
|
||||
importlib.reload(psa_export_ui)
|
||||
@@ -41,37 +32,32 @@ if 'bpy' in locals():
|
||||
importlib.reload(psa_import_operators)
|
||||
importlib.reload(psa_import_ui)
|
||||
else:
|
||||
# if i remove this line, it can be enabled just fine
|
||||
from . import data as psx_data
|
||||
from . import helpers as psx_helpers
|
||||
from . import types as psx_types
|
||||
from .psk import data as psk_data
|
||||
from .psk import reader as psk_reader
|
||||
from .psk import writer as psk_writer
|
||||
from .psk import builder as psk_builder
|
||||
from .psk import importer as psk_importer
|
||||
from .psk.export import properties as psk_export_properties
|
||||
from .psk.export import operators as psk_export_operators
|
||||
from .psk.export import ui as psk_export_ui
|
||||
from .shared import data as shared_data, types as shared_types, helpers as shared_helpers
|
||||
from .psk import data as psk_data, builder as psk_builder, writer as psk_writer, \
|
||||
importer as psk_importer, properties as psk_properties
|
||||
from .psk import reader as psk_reader, ui as psk_ui
|
||||
from .psk.export import properties as psk_export_properties, ui as psk_export_ui, \
|
||||
operators as psk_export_operators
|
||||
from .psk.import_ import operators as psk_import_operators
|
||||
|
||||
from .psa import data as psa_data
|
||||
from .psa import config as psa_config
|
||||
from .psa import reader as psa_reader
|
||||
from .psa import writer as psa_writer
|
||||
from .psa import builder as psa_builder
|
||||
from .psa import importer as psa_importer
|
||||
from .psa.export import properties as psa_export_properties
|
||||
from .psa.export import operators as psa_export_operators
|
||||
from .psa.export import ui as psa_export_ui
|
||||
from .psa.import_ import properties as psa_import_properties
|
||||
from .psa import config as psa_config, data as psa_data, writer as psa_writer, reader as psa_reader, \
|
||||
builder as psa_builder, importer as psa_importer
|
||||
from .psa.export import properties as psa_export_properties, ui as psa_export_ui, \
|
||||
operators as psa_export_operators
|
||||
from .psa.import_ import operators as psa_import_operators
|
||||
from .psa.import_ import ui as psa_import_ui
|
||||
from .psa.import_ import ui as psa_import_ui, properties as psa_import_properties
|
||||
|
||||
import bpy
|
||||
from bpy.props import PointerProperty
|
||||
|
||||
classes = psx_types.classes +\
|
||||
# TODO: just here so that it's not unreferenced and removed on save.
|
||||
if [shared_data, shared_helpers, psk_data, psk_reader, psk_writer, psk_builder, psk_importer, psa_data, psa_config,
|
||||
psa_reader, psa_writer, psa_builder, psa_importer]:
|
||||
pass
|
||||
|
||||
classes = shared_types.classes +\
|
||||
psk_properties.classes +\
|
||||
psk_ui.classes +\
|
||||
psk_import_operators.classes +\
|
||||
psk_export_properties.classes +\
|
||||
psk_export_operators.classes +\
|
||||
@@ -107,13 +93,15 @@ def register():
|
||||
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
|
||||
bpy.types.Material.psk = PointerProperty(type=psk_properties.PSX_PG_material)
|
||||
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import)
|
||||
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export)
|
||||
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export)
|
||||
bpy.types.Action.psa_export = PointerProperty(type=psx_types.PSX_PG_action_export)
|
||||
bpy.types.Action.psa_export = PointerProperty(type=shared_types.PSX_PG_action_export)
|
||||
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Material.psk
|
||||
del bpy.types.Scene.psa_import
|
||||
del bpy.types.Scene.psa_export
|
||||
del bpy.types.Scene.psk_export
|
||||
|
||||
27
io_scene_psk_psa/blender_manifest.toml
Normal file
27
io_scene_psk_psa/blender_manifest.toml
Normal file
@@ -0,0 +1,27 @@
|
||||
schema_version = "1.0.0"
|
||||
id = "io_scene_psk_psa"
|
||||
version = "7.1.0"
|
||||
name = "Unreal PSK/PSA (.psk/.psa)"
|
||||
tagline = "Import and export PSK and PSA files used in Unreal Engine"
|
||||
maintainer = "Colin Basnett <cmbasnett@gmail.com>"
|
||||
type = "add-on"
|
||||
website = "https://github.com/DarklightGames/io_scene_psk_psa/"
|
||||
tags = ["Game Engine", "Import-Export"]
|
||||
blender_version_min = "4.2.0"
|
||||
# Optional: maximum supported Blender version
|
||||
# blender_version_max = "5.1.0"
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
||||
]
|
||||
|
||||
[build]
|
||||
paths_exclude_pattern = [
|
||||
"/.git/",
|
||||
"__pycache__/",
|
||||
"/venv/",
|
||||
"/.github/",
|
||||
".gitignore",
|
||||
]
|
||||
|
||||
[permissions]
|
||||
files = "Import/export PSK and PSA files from/to disk"
|
||||
@@ -3,7 +3,7 @@ from typing import Optional
|
||||
from bpy.types import Armature, Bone, Action, PoseBone
|
||||
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
from ..shared.helpers import *
|
||||
|
||||
|
||||
class PsaBuildSequence:
|
||||
|
||||
@@ -13,36 +13,66 @@ class PsaConfig:
|
||||
self.sequence_bone_flags: Dict[str, Dict[int, int]] = dict()
|
||||
|
||||
|
||||
def _load_config_file(file_path: str) -> ConfigParser:
|
||||
"""
|
||||
UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
|
||||
Specifically, it allows values in this format:
|
||||
|
||||
[Section]
|
||||
Key1
|
||||
Key2
|
||||
|
||||
This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
|
||||
To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
|
||||
"""
|
||||
with open(file_path, 'r') as f:
|
||||
lines = f.read().split('\n')
|
||||
|
||||
lines = [re.sub(r'^\s*(\w+)\s*$', r'\1=', line) for line in lines]
|
||||
|
||||
contents = '\n'.join(lines)
|
||||
|
||||
config = ConfigParser()
|
||||
config.read_string(contents)
|
||||
|
||||
return config
|
||||
|
||||
|
||||
def _get_bone_flags_from_value(value: str) -> int:
|
||||
match value:
|
||||
case 'all':
|
||||
return REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION
|
||||
case 'trans':
|
||||
return REMOVE_TRACK_LOCATION
|
||||
case 'rot':
|
||||
return REMOVE_TRACK_ROTATION
|
||||
case _:
|
||||
return 0
|
||||
|
||||
|
||||
def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
|
||||
psa_config = PsaConfig()
|
||||
|
||||
config = ConfigParser()
|
||||
config.read(file_path)
|
||||
|
||||
psa_sequence_names = list(psa_reader.sequences.keys())
|
||||
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
|
||||
config = _load_config_file(file_path)
|
||||
|
||||
if config.has_section('RemoveTracks'):
|
||||
for key, value in config.items('RemoveTracks'):
|
||||
match = re.match(f'^(.+)\.(\d+)$', key)
|
||||
sequence_name = match.group(1)
|
||||
bone_index = int(match.group(2))
|
||||
|
||||
# Map the sequence name onto the actual sequence name in the PSA file.
|
||||
try:
|
||||
psa_sequence_names = list(psa_reader.sequences.keys())
|
||||
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
|
||||
sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
|
||||
except ValueError:
|
||||
pass
|
||||
# Sequence name is not in the PSA file.
|
||||
continue
|
||||
|
||||
if sequence_name not in psa_config.sequence_bone_flags:
|
||||
psa_config.sequence_bone_flags[sequence_name] = dict()
|
||||
|
||||
match value:
|
||||
case 'all':
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
|
||||
case 'trans':
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_LOCATION
|
||||
case 'rot':
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_ROTATION
|
||||
bone_index = int(match.group(2))
|
||||
psa_config.sequence_bone_flags[sequence_name][bone_index] = _get_bone_flags_from_value(value)
|
||||
|
||||
return psa_config
|
||||
|
||||
@@ -2,12 +2,12 @@ import typing
|
||||
from collections import OrderedDict
|
||||
from typing import List
|
||||
|
||||
from ..data import *
|
||||
from ..shared.data import *
|
||||
|
||||
"""
|
||||
'''
|
||||
Note that keys are not stored within the Psa object.
|
||||
Use the PsaReader::get_sequence_keys to get the keys for a sequence.
|
||||
"""
|
||||
'''
|
||||
|
||||
|
||||
class Psa:
|
||||
|
||||
@@ -11,7 +11,7 @@ from bpy_types import Operator
|
||||
from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
|
||||
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
|
||||
from ..writer import write_psa
|
||||
from ...helpers import populate_bone_collection_list, get_nla_strips_in_frame_range
|
||||
from ...shared.helpers import populate_bone_collection_list, get_nla_strips_in_frame_range
|
||||
|
||||
|
||||
def is_action_for_armature(armature: Armature, action: Action):
|
||||
@@ -47,7 +47,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
if not is_action_for_armature(armature, action):
|
||||
continue
|
||||
|
||||
if not action.name.startswith('#'):
|
||||
if action.name != '' and not action.name.startswith('#'):
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action(action):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
@@ -60,9 +60,9 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
|
||||
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
|
||||
for pose_marker_index, pose_marker in enumerate(pose_markers):
|
||||
if pose_marker.name.startswith('#'):
|
||||
if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
|
||||
continue
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action_pose_markers(action, pose_markers, pose_marker, pose_marker_index):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = name
|
||||
@@ -78,7 +78,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
for marker_name in marker_names:
|
||||
if marker_name not in sequence_frame_ranges:
|
||||
continue
|
||||
if marker_name.startswith('#'):
|
||||
if marker_name.strip() == '' or marker_name.startswith('#'):
|
||||
continue
|
||||
frame_start, frame_end = sequence_frame_ranges[marker_name]
|
||||
sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end)
|
||||
@@ -91,14 +91,15 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
|
||||
|
||||
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
|
||||
if fps_source == 'SCENE':
|
||||
match fps_source:
|
||||
case 'SCENE':
|
||||
return context.scene.render.fps
|
||||
elif fps_source == 'CUSTOM':
|
||||
case 'CUSTOM':
|
||||
return fps_custom
|
||||
elif fps_source == 'ACTION_METADATA':
|
||||
case 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
return min([action.psa_export.fps for action in actions])
|
||||
else:
|
||||
case _:
|
||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||
|
||||
|
||||
@@ -110,7 +111,7 @@ def get_animation_data_object(context: Context) -> Object:
|
||||
if active_object.type != 'ARMATURE':
|
||||
raise RuntimeError('Selected object must be an Armature')
|
||||
|
||||
if pg.should_override_animation_data:
|
||||
if pg.sequence_source != 'ACTIONS' and pg.should_override_animation_data:
|
||||
animation_data_object = pg.animation_data_override
|
||||
else:
|
||||
animation_data_object = active_object
|
||||
@@ -187,13 +188,18 @@ def get_sequences_from_action(action: Action) -> List[Tuple[str, int, int]]:
|
||||
return get_sequences_from_name_and_frame_range(action.name, frame_start, frame_end)
|
||||
|
||||
|
||||
def get_sequences_from_action_pose_marker(action: Action, pose_markers: List[TimelineMarker], pose_marker: TimelineMarker, pose_marker_index: int) -> List[Tuple[str, int, int]]:
|
||||
def get_sequences_from_action_pose_markers(action: Action, pose_markers: List[TimelineMarker], pose_marker: TimelineMarker, pose_marker_index: int) -> List[Tuple[str, int, int]]:
|
||||
frame_start = pose_marker.frame
|
||||
if pose_marker_index + 1 < len(pose_markers):
|
||||
sequence_name = pose_marker.name
|
||||
if pose_marker.name.startswith('!'):
|
||||
# If the pose marker name starts with an exclamation mark, only export the first frame.
|
||||
frame_end = frame_start
|
||||
sequence_name = sequence_name[1:]
|
||||
elif pose_marker_index + 1 < len(pose_markers):
|
||||
frame_end = pose_markers[pose_marker_index + 1].frame
|
||||
else:
|
||||
frame_end = int(action.frame_range[1])
|
||||
return get_sequences_from_name_and_frame_range(pose_marker.name, frame_start, frame_end)
|
||||
return get_sequences_from_name_and_frame_range(sequence_name, frame_start, frame_end)
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PSA_PG_export, sequences) -> List[PSA_PG_export_action_list_item]:
|
||||
@@ -390,6 +396,8 @@ class PSA_OT_export(Operator, ExportHelper):
|
||||
export_sequence.nla_state.frame_start = nla_strip_item.frame_start
|
||||
export_sequence.nla_state.frame_end = nla_strip_item.frame_end
|
||||
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action])
|
||||
export_sequence.compression_ratio = nla_strip_item.action.psa_export.compression_ratio
|
||||
export_sequence.key_quota = nla_strip_item.action.psa_export.key_quota
|
||||
export_sequences.append(export_sequence)
|
||||
else:
|
||||
raise ValueError(f'Unhandled sequence source: {pg.sequence_source}')
|
||||
|
||||
@@ -7,7 +7,7 @@ from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty
|
||||
StringProperty
|
||||
from bpy.types import PropertyGroup, Object, Action, AnimData, Context
|
||||
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
from ...shared.types import PSX_PG_bone_collection_list_item
|
||||
|
||||
|
||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||
@@ -44,12 +44,13 @@ class PSA_PG_export_nla_strip_list_item(PropertyGroup):
|
||||
|
||||
def nla_track_update_cb(self: 'PSA_PG_export', context: Context) -> None:
|
||||
self.nla_strip_list.clear()
|
||||
if context.object is None or context.object.animation_data is None:
|
||||
return
|
||||
match = re.match(r'^(\d+).+$', self.nla_track)
|
||||
self.nla_track_index = int(match.group(1)) if match else -1
|
||||
if self.nla_track_index >= 0:
|
||||
nla_track = context.object.animation_data.nla_tracks[self.nla_track_index]
|
||||
animation_data = get_animation_data(self, context)
|
||||
if animation_data is None:
|
||||
return
|
||||
nla_track = animation_data.nla_tracks[self.nla_track_index]
|
||||
for nla_strip in nla_track.strips:
|
||||
strip: PSA_PG_export_nla_strip_list_item = self.nla_strip_list.add()
|
||||
strip.action = nla_strip.action
|
||||
@@ -152,7 +153,7 @@ class PSA_PG_export(PropertyGroup):
|
||||
default=False,
|
||||
name='Enforce Bone Name Restrictions',
|
||||
description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
|
||||
'cannot be referenced in scripts'
|
||||
'may not be able to be referenced in-engine'
|
||||
)
|
||||
sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
|
||||
sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
|
||||
|
||||
@@ -30,21 +30,19 @@ class PSA_UL_export_sequences(UIList):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_name', text="")
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
|
||||
subrow.prop(pg, 'sequence_filter_name', text='')
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
|
||||
subrow.prop(pg, 'sequence_filter_reversed', text="", icon='FRAME_PREV')
|
||||
subrow.prop(pg, 'sequence_filter_reversed', text='', icon='FRAME_PREV')
|
||||
|
||||
def filter_items(self, context, data, prop):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
actions = getattr(data, prop)
|
||||
flt_flags = filter_sequences(pg, actions)
|
||||
# flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
flt_neworder = list(range(len(actions)))
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ import os
|
||||
from pathlib import Path
|
||||
|
||||
from bpy.props import StringProperty
|
||||
from bpy.types import Operator, Event, Context
|
||||
from bpy.types import Operator, Event, Context, FileHandler
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
from .properties import get_visible_sequences
|
||||
@@ -89,23 +89,6 @@ class PSA_OT_import_sequences_deselect_all(Operator):
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_OT_import_select_file(Operator):
|
||||
bl_idname = 'psa_import.select_file'
|
||||
bl_label = 'Select'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Select a PSA file from which to import animations'
|
||||
filepath: StringProperty(subtype='FILE_PATH')
|
||||
filter_glob: StringProperty(default="*.psa", options={'HIDDEN'})
|
||||
|
||||
def execute(self, context):
|
||||
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
def load_psa_file(context, filepath: str):
|
||||
pg = context.scene.psa_import
|
||||
pg.sequence_list.clear()
|
||||
@@ -158,6 +141,10 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
psa_reader = PsaReader(self.filepath)
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
if len(sequence_names) == 0:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||
return {'CANCELLED'}
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
@@ -171,14 +158,14 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
|
||||
if options.should_use_config_file:
|
||||
# Read the PSA config file if it exists.
|
||||
config_path = Path(self.filepath).with_suffix('.config')
|
||||
if config_path.exists():
|
||||
try:
|
||||
options.psa_config = read_psa_config(psa_reader, str(config_path))
|
||||
|
||||
if len(sequence_names) == 0:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||
return {'CANCELLED'}
|
||||
except Exception as e:
|
||||
self.report({'WARNING'}, f'Failed to read PSA config file: {e}')
|
||||
|
||||
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
@@ -203,18 +190,18 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
layout = self.layout
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
|
||||
sequences_header, sequences_panel = layout.panel('sequences_panel_id', default_closed=False)
|
||||
sequences_header.label(text='Sequences')
|
||||
|
||||
if sequences_panel:
|
||||
if pg.psa_error:
|
||||
row = layout.row()
|
||||
row = sequences_panel.row()
|
||||
row.label(text='Select a PSA file', icon='ERROR')
|
||||
else:
|
||||
box = layout.box()
|
||||
|
||||
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
|
||||
|
||||
# Select buttons.
|
||||
rows = max(3, min(len(pg.sequence_list), 10))
|
||||
|
||||
row = box.row()
|
||||
row = sequences_panel.row()
|
||||
col = row.column()
|
||||
|
||||
row2 = col.row(align=True)
|
||||
@@ -226,42 +213,59 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
col = col.row()
|
||||
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
||||
|
||||
col = layout.column(heading='')
|
||||
col = sequences_panel.column(heading='')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'fps_source')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
col.prop(pg, 'fps_custom')
|
||||
col.prop(pg, 'should_overwrite')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
col = layout.column(heading='Write')
|
||||
data_header, data_panel = layout.panel('data_panel_id', default_closed=False)
|
||||
data_header.label(text='Data')
|
||||
|
||||
if data_panel:
|
||||
col = data_panel.column(heading='Write')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_write_keyframes')
|
||||
col.prop(pg, 'should_write_metadata')
|
||||
|
||||
col = layout.column()
|
||||
if pg.should_write_keyframes:
|
||||
col = col.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
|
||||
advanced_header, advanced_panel = layout.panel('advanced_panel_id', default_closed=True)
|
||||
advanced_header.label(text='Advanced')
|
||||
|
||||
if advanced_panel:
|
||||
col = advanced_panel.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'bone_mapping_mode')
|
||||
|
||||
if pg.should_write_keyframes:
|
||||
col = layout.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
col.separator()
|
||||
# FPS
|
||||
col.prop(pg, 'fps_source')
|
||||
if pg.fps_source == 'CUSTOM':
|
||||
col.prop(pg, 'fps_custom')
|
||||
|
||||
col = layout.column(heading='Options')
|
||||
col = advanced_panel.column(heading='Options')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
col.prop(pg, 'should_use_config_file')
|
||||
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
class PSA_FH_import(FileHandler):
|
||||
bl_idname = 'PSA_FH_import'
|
||||
bl_label = 'File handler for Unreal PSA import'
|
||||
bl_import_operator = 'psa_import.import'
|
||||
bl_file_extensions = '.psa'
|
||||
|
||||
@classmethod
|
||||
def poll_drop(cls, context: Context):
|
||||
return context.area and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
classes = (
|
||||
@@ -269,5 +273,5 @@ classes = (
|
||||
PSA_OT_import_sequences_deselect_all,
|
||||
PSA_OT_import_sequences_from_text,
|
||||
PSA_OT_import,
|
||||
PSA_OT_import_select_file,
|
||||
PSA_FH_import,
|
||||
)
|
||||
|
||||
@@ -32,6 +32,12 @@ class PSA_PG_import(PropertyGroup):
|
||||
description='Assign each imported action a fake user so that the data block is '
|
||||
'saved even it has no users',
|
||||
options=empty_set)
|
||||
should_use_config_file: BoolProperty(default=True, name='Use Config File',
|
||||
description='Use the .config file that is sometimes generated when the PSA '
|
||||
'file is exported from UEViewer. This file contains '
|
||||
'options that can be used to filter out certain bones tracks '
|
||||
'from the imported actions',
|
||||
options=empty_set)
|
||||
should_stash: BoolProperty(default=False, name='Stash',
|
||||
description='Stash each imported action as a strip on a new non-contributing NLA track',
|
||||
options=empty_set)
|
||||
@@ -65,23 +71,38 @@ class PSA_PG_import(PropertyGroup):
|
||||
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
||||
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||
)
|
||||
),
|
||||
default='CASE_INSENSITIVE'
|
||||
)
|
||||
fps_source: EnumProperty(name='FPS Source', items=(
|
||||
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
|
||||
('SCENE', 'Scene', 'The sequence frame rate dilates to match that of the scene', 'SCENE_DATA', 1),
|
||||
('CUSTOM', 'Custom', 'The sequence frame rate dilates to match a custom frame rate', 2),
|
||||
('SCENE', 'Scene', 'The sequence is resampled to the frame rate of the scene', 'SCENE_DATA', 1),
|
||||
('CUSTOM', 'Custom', 'The sequence is resampled to a custom frame rate', 2),
|
||||
))
|
||||
fps_custom: FloatProperty(
|
||||
default=30.0,
|
||||
name='Custom FPS',
|
||||
description='The frame rate to which the imported actions will be converted',
|
||||
description='The frame rate to which the imported sequences will be resampled to',
|
||||
options=empty_set,
|
||||
min=1.0,
|
||||
soft_min=1.0,
|
||||
soft_max=60.0,
|
||||
step=100,
|
||||
)
|
||||
compression_ratio_source: EnumProperty(name='Compression Ratio Source', items=(
|
||||
('ACTION', 'Action', 'The compression ratio is sourced from the action metadata', 'ACTION', 0),
|
||||
('CUSTOM', 'Custom', 'The compression ratio is set to a custom value', 1),
|
||||
))
|
||||
compression_ratio_custom: FloatProperty(
|
||||
default=1.0,
|
||||
name='Custom Compression Ratio',
|
||||
description='The compression ratio to apply to the imported sequences',
|
||||
options=empty_set,
|
||||
min=0.0,
|
||||
soft_min=0.0,
|
||||
soft_max=1.0,
|
||||
step=0.0625,
|
||||
)
|
||||
|
||||
|
||||
def filter_sequences(pg: PSA_PG_import, sequences) -> List[int]:
|
||||
|
||||
@@ -4,7 +4,7 @@ from bpy.types import UIList
|
||||
from .properties import filter_sequences
|
||||
|
||||
|
||||
class PSA_UL_sequences(UIList):
|
||||
class PSA_UL_sequences_mixin(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index, flt_flag):
|
||||
row = layout.row(align=True)
|
||||
split = row.split(align=True, factor=0.75)
|
||||
@@ -17,10 +17,10 @@ class PSA_UL_sequences(UIList):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
row = layout.row()
|
||||
sub_row = row.row(align=True)
|
||||
sub_row.prop(pg, 'sequence_filter_name', text="")
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
|
||||
sub_row.prop(pg, 'sequence_filter_name', text='')
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT')
|
||||
|
||||
def filter_items(self, context, data, property_):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
@@ -30,11 +30,15 @@ class PSA_UL_sequences(UIList):
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class PSA_UL_import_sequences(PSA_UL_sequences, UIList):
|
||||
class PSA_UL_sequences(PSA_UL_sequences_mixin):
|
||||
pass
|
||||
|
||||
|
||||
class PSA_UL_import_actions(PSA_UL_sequences, UIList):
|
||||
class PSA_UL_import_sequences(PSA_UL_sequences_mixin):
|
||||
pass
|
||||
|
||||
|
||||
class PSA_UL_import_actions(PSA_UL_sequences_mixin):
|
||||
pass
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ import typing
|
||||
from typing import List, Optional
|
||||
|
||||
import bpy
|
||||
import numpy
|
||||
import numpy as np
|
||||
from bpy.types import FCurve, Object, Context
|
||||
from mathutils import Vector, Quaternion
|
||||
|
||||
@@ -24,6 +24,7 @@ class PsaImportOptions(object):
|
||||
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||
self.fps_source = 'SEQUENCE'
|
||||
self.fps_custom: float = 30.0
|
||||
self.should_use_config_file = True
|
||||
self.psa_config: PsaConfig = PsaConfig()
|
||||
|
||||
|
||||
@@ -45,16 +46,16 @@ def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[fl
|
||||
key_location = Vector(key_data[4:])
|
||||
q = import_bone.post_rotation.copy()
|
||||
q.rotate(import_bone.original_rotation)
|
||||
quat = q
|
||||
rotation = q
|
||||
q = import_bone.post_rotation.copy()
|
||||
if import_bone.parent is None:
|
||||
q.rotate(key_rotation.conjugated())
|
||||
else:
|
||||
q.rotate(key_rotation)
|
||||
quat.rotate(q.conjugated())
|
||||
loc = key_location - import_bone.original_location
|
||||
loc.rotate(import_bone.post_rotation.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
rotation.rotate(q.conjugated())
|
||||
location = key_location - import_bone.original_location
|
||||
location.rotate(import_bone.post_rotation.conjugated())
|
||||
return rotation.w, rotation.x, rotation.y, rotation.z, location.x, location.y, location.z
|
||||
|
||||
|
||||
class PsaImportResult:
|
||||
@@ -78,6 +79,51 @@ def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_name
|
||||
return armature_bone_index
|
||||
return None
|
||||
|
||||
def _get_sample_frame_times(source_frame_count: int, frame_step: float) -> typing.Iterable[float]:
|
||||
# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
|
||||
# fractional frame).
|
||||
time = 0.0
|
||||
while time < source_frame_count - 1:
|
||||
yield time
|
||||
time += frame_step
|
||||
yield source_frame_count - 1
|
||||
|
||||
def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step: float = 1.0) -> np.ndarray:
|
||||
"""
|
||||
Resamples the sequence data matrix to the target frame count.
|
||||
@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
|
||||
number of data elements per bone.
|
||||
@param frame_step: The step between frames in the resampled sequence.
|
||||
@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
|
||||
"""
|
||||
if frame_step == 1.0:
|
||||
# No resampling is necessary.
|
||||
return sequence_data_matrix
|
||||
|
||||
source_frame_count, bone_count = sequence_data_matrix.shape[:2]
|
||||
sample_frame_times = list(_get_sample_frame_times(source_frame_count, frame_step))
|
||||
target_frame_count = len(sample_frame_times)
|
||||
resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
|
||||
|
||||
for sample_frame_index, sample_frame_time in enumerate(sample_frame_times):
|
||||
frame_index = int(sample_frame_time)
|
||||
if sample_frame_time % 1.0 == 0.0:
|
||||
# Sample time has no fractional part, so just copy the frame.
|
||||
resampled_sequence_data_matrix[sample_frame_index, :, :] = sequence_data_matrix[frame_index, :, :]
|
||||
else:
|
||||
# Sample time has a fractional part, so interpolate between two frames.
|
||||
next_frame_index = frame_index + 1
|
||||
for bone_index in range(bone_count):
|
||||
source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
|
||||
source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
|
||||
factor = sample_frame_time - frame_index
|
||||
q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
|
||||
q.normalize()
|
||||
l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
|
||||
resampled_sequence_data_matrix[sample_frame_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
|
||||
|
||||
return resampled_sequence_data_matrix
|
||||
|
||||
|
||||
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
|
||||
result = PsaImportResult()
|
||||
@@ -97,7 +143,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
if armature_bone_index is not None:
|
||||
# Ensure that no other PSA bone has been mapped to this armature bone yet.
|
||||
if armature_bone_index not in armature_to_psa_bone_indices:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_index
|
||||
armature_to_psa_bone_indices[armature_bone_index] = psa_bone_index
|
||||
else:
|
||||
# This armature bone has already been mapped to a PSA bone.
|
||||
@@ -126,7 +172,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
|
||||
# Create intermediate bone data for import operations.
|
||||
import_bones = []
|
||||
import_bones_dict = dict()
|
||||
psa_bone_names_to_import_bones = dict()
|
||||
|
||||
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
|
||||
if psa_bone_index not in psa_to_armature_bone_indices:
|
||||
@@ -136,15 +182,22 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
import_bone = ImportBone(psa_bone)
|
||||
import_bone.armature_bone = armature_data.bones[psa_bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
|
||||
import_bones_dict[psa_bone_name] = import_bone
|
||||
psa_bone_names_to_import_bones[psa_bone_name] = import_bone
|
||||
import_bones.append(import_bone)
|
||||
|
||||
bones_with_missing_parents = []
|
||||
|
||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||
armature_bone = import_bone.armature_bone
|
||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
has_parent = armature_bone.parent is not None
|
||||
if has_parent:
|
||||
if armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = psa_bone_names_to_import_bones[armature_bone.parent.name]
|
||||
else:
|
||||
# Add a warning if the parent bone is not in the PSA.
|
||||
bones_with_missing_parents.append(armature_bone)
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if import_bone.parent is not None:
|
||||
if has_parent:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||
@@ -152,9 +205,16 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
import_bone.original_rotation.conjugate()
|
||||
else:
|
||||
import_bone.original_location = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion().conjugated()
|
||||
|
||||
import_bone.post_rotation = import_bone.original_rotation.conjugated()
|
||||
|
||||
# Warn about bones with missing parents.
|
||||
if len(bones_with_missing_parents) > 0:
|
||||
count = len(bones_with_missing_parents)
|
||||
message = f'{count} bone(s) have parents that are not present in the PSA:\n' + str([x.name for x in bones_with_missing_parents])
|
||||
result.warnings.append(message)
|
||||
|
||||
context.window_manager.progress_begin(0, len(sequences))
|
||||
|
||||
# Create and populate the data for new sequences.
|
||||
@@ -175,22 +235,19 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
# Calculate the target FPS.
|
||||
target_fps = sequence.fps
|
||||
if options.fps_source == 'CUSTOM':
|
||||
match options.fps_source:
|
||||
case 'CUSTOM':
|
||||
target_fps = options.fps_custom
|
||||
elif options.fps_source == 'SCENE':
|
||||
case 'SCENE':
|
||||
target_fps = context.scene.render.fps
|
||||
elif options.fps_source == 'SEQUENCE':
|
||||
case 'SEQUENCE':
|
||||
target_fps = sequence.fps
|
||||
else:
|
||||
case _:
|
||||
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||
|
||||
keyframe_time_dilation = target_fps / sequence.fps
|
||||
|
||||
if options.should_write_keyframes:
|
||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||
while len(action.fcurves) > 0:
|
||||
action.fcurves.remove(action.fcurves[-1])
|
||||
# Remove existing f-curves.
|
||||
action.fcurves.clear()
|
||||
|
||||
# Create f-curves for the rotation and location of each bone.
|
||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||
@@ -224,19 +281,25 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
# Calculate the local-space key data for the bone.
|
||||
sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
|
||||
|
||||
# Write the keyframes out.
|
||||
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
||||
# Resample the sequence data to the target FPS.
|
||||
# If the target frame count is the same as the source frame count, this will be a no-op.
|
||||
resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
|
||||
frame_step=sequence.fps / target_fps)
|
||||
|
||||
# Write the keyframes out.
|
||||
# Note that the f-curve data consists of alternating time and value data.
|
||||
target_frame_count = resampled_sequence_data_matrix.shape[0]
|
||||
fcurve_data = np.zeros(2 * target_frame_count, dtype=float)
|
||||
fcurve_data[0::2] = range(0, target_frame_count)
|
||||
|
||||
# Populate the keyframe time data.
|
||||
fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)]
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||
if fcurve is None:
|
||||
continue
|
||||
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(sequence.frame_count)
|
||||
fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(target_frame_count)
|
||||
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||
for fcurve_keyframe in fcurve.keyframe_points:
|
||||
fcurve_keyframe.interpolation = 'LINEAR'
|
||||
|
||||
@@ -11,8 +11,7 @@ def _try_fix_cue4parse_issue_103(sequences) -> bool:
|
||||
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
|
||||
# as the frame_count.
|
||||
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
|
||||
if len(sequences) > 0:
|
||||
if sequences[0].frame_start_index == sequences[0].frame_count:
|
||||
if len(sequences) > 0 and sequences[0].frame_start_index == sequences[0].frame_count:
|
||||
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
|
||||
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
|
||||
frame_start_index = 0
|
||||
|
||||
@@ -2,7 +2,7 @@ from ctypes import Structure, sizeof
|
||||
from typing import Type
|
||||
|
||||
from .data import Psa
|
||||
from ..data import Section
|
||||
from ..shared.data import Section
|
||||
|
||||
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
from typing import Optional
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
from bpy.types import Armature
|
||||
import numpy as np
|
||||
from bpy.types import Armature, Material
|
||||
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
from .properties import triangle_type_and_bit_flags_to_poly_flags
|
||||
from ..shared.helpers import *
|
||||
|
||||
|
||||
class PskInputObjects(object):
|
||||
def __init__(self):
|
||||
self.mesh_objects = []
|
||||
self.armature_object = None
|
||||
self.armature_object: Optional[Object] = None
|
||||
|
||||
|
||||
class PskBuildOptions(object):
|
||||
@@ -17,17 +21,15 @@ class PskBuildOptions(object):
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_collection_indices: List[int] = []
|
||||
self.use_raw_mesh_data = True
|
||||
self.material_names: List[str] = []
|
||||
self.materials: List[Material] = []
|
||||
self.should_enforce_bone_name_restrictions = False
|
||||
|
||||
|
||||
def get_psk_input_objects(context) -> PskInputObjects:
|
||||
input_objects = PskInputObjects()
|
||||
for selected_object in context.view_layer.objects.selected:
|
||||
if selected_object.type != 'MESH':
|
||||
raise RuntimeError(f'Selected object "{selected_object.name}" is not a mesh')
|
||||
|
||||
input_objects.mesh_objects = context.view_layer.objects.selected
|
||||
if selected_object.type == 'MESH':
|
||||
input_objects.mesh_objects.append(selected_object)
|
||||
|
||||
if len(input_objects.mesh_objects) == 0:
|
||||
raise RuntimeError('At least one mesh must be selected')
|
||||
@@ -61,7 +63,7 @@ def get_psk_input_objects(context) -> PskInputObjects:
|
||||
class PskBuildResult(object):
|
||||
def __init__(self):
|
||||
self.psk = None
|
||||
self.warnings = []
|
||||
self.warnings: List[str] = []
|
||||
|
||||
|
||||
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
@@ -72,9 +74,9 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
psk = Psk()
|
||||
bones = []
|
||||
|
||||
if armature_object is None:
|
||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||
# that a PSK file must have at least one bone.
|
||||
if armature_object is None or len(armature_object.data.bones) == 0:
|
||||
# If the mesh has no armature object or no bones, simply assign it a dummy bone at the root to satisfy the
|
||||
# requirement that a PSK file must have at least one bone.
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||
psk_bone.flags = 0
|
||||
@@ -135,18 +137,24 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
psk.bones.append(psk_bone)
|
||||
|
||||
# MATERIALS
|
||||
material_names = options.material_names
|
||||
|
||||
for material_name in material_names:
|
||||
for material in options.materials:
|
||||
psk_material = Psk.Material()
|
||||
try:
|
||||
psk_material.name = bytes(material_name, encoding='windows-1252')
|
||||
psk_material.name = bytes(material.name, encoding='windows-1252')
|
||||
except UnicodeEncodeError:
|
||||
raise RuntimeError(f'Material name "{material_name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
raise RuntimeError(f'Material name "{material.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||
psk_material.texture_index = len(psk.materials)
|
||||
psk_material.poly_flags = triangle_type_and_bit_flags_to_poly_flags(material.psk.mesh_triangle_type,
|
||||
material.psk.mesh_triangle_bit_flags)
|
||||
psk.materials.append(psk_material)
|
||||
|
||||
for input_mesh_object in input_objects.mesh_objects:
|
||||
context.window_manager.progress_begin(0, len(input_objects.mesh_objects))
|
||||
|
||||
material_names = [m.name for m in options.materials]
|
||||
|
||||
for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
|
||||
|
||||
should_flip_normals = False
|
||||
|
||||
# MATERIALS
|
||||
material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
|
||||
@@ -175,8 +183,16 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||
|
||||
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
||||
if any(map(lambda x: x < 0, scale)):
|
||||
result.warnings.append(f'Mesh "{input_mesh_object.name}" has negative scaling which may result in inverted normals.')
|
||||
|
||||
# Negative scaling in Blender results in inverted normals after the scale is applied. However, if the scale
|
||||
# is not applied, the normals will appear unaffected in the viewport. The evaluated mesh data used in the
|
||||
# export will have the scale applied, but this behavior is not obvious to the user.
|
||||
#
|
||||
# In order to have the exporter be as WYSIWYG as possible, we need to check for negative scaling and invert
|
||||
# the normals if necessary. If two axes have negative scaling and the third has positive scaling, the
|
||||
# normals will be correct. We can detect this by checking if the number of negative scaling axes is odd. If
|
||||
# it is, we need to invert the normals of the mesh by swapping the order of the vertices in each face.
|
||||
should_flip_normals = sum(1 for x in scale if x < 0) % 2 == 1
|
||||
|
||||
# Copy the vertex groups
|
||||
for vertex_group in input_mesh_object.vertex_groups:
|
||||
@@ -205,11 +221,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
# Build a list of non-unique wedges.
|
||||
wedges = []
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
wedge = Psk.Wedge()
|
||||
wedge.point_index = loop.vertex_index + vertex_offset
|
||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||
wedge.v = 1.0 - wedge.v
|
||||
wedges.append(wedge)
|
||||
wedges.append(Psk.Wedge(
|
||||
point_index=loop.vertex_index + vertex_offset,
|
||||
u=uv_layer[loop_index].uv[0],
|
||||
v=1.0 - uv_layer[loop_index].uv[1]
|
||||
))
|
||||
|
||||
# Assign material indices to the wedges.
|
||||
for triangle in mesh_data.loop_triangles:
|
||||
@@ -217,8 +233,8 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||
|
||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||
wedge_indices = {}
|
||||
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
||||
wedge_indices = dict()
|
||||
loop_wedge_indices = np.full(len(mesh_data.loops), -1)
|
||||
for loop_index, wedge in enumerate(wedges):
|
||||
wedge_hash = hash(wedge)
|
||||
if wedge_hash in wedge_indices:
|
||||
@@ -231,6 +247,7 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
|
||||
# FACES
|
||||
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||
psk_face_start_index = len(psk.faces)
|
||||
for f in mesh_data.loop_triangles:
|
||||
face = Psk.Face()
|
||||
face.material_index = material_indices[f.material_index]
|
||||
@@ -240,6 +257,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
face.smoothing_groups = poly_groups[f.polygon_index]
|
||||
psk.faces.append(face)
|
||||
|
||||
if should_flip_normals:
|
||||
# Invert the normals of the faces.
|
||||
for face in psk.faces[psk_face_start_index:]:
|
||||
face.wedge_indices[0], face.wedge_indices[2] = face.wedge_indices[2], face.wedge_indices[0]
|
||||
|
||||
# WEIGHTS
|
||||
if armature_object is not None:
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
@@ -288,6 +310,10 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
bpy.data.meshes.remove(mesh_data)
|
||||
del mesh_data
|
||||
|
||||
context.window_manager.progress_update(object_index)
|
||||
|
||||
context.window_manager.progress_end()
|
||||
|
||||
result.psk = psk
|
||||
|
||||
return result
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
from typing import List
|
||||
|
||||
from ..data import *
|
||||
from ..shared.data import *
|
||||
|
||||
|
||||
class Psk(object):
|
||||
class Wedge(object):
|
||||
def __init__(self):
|
||||
self.point_index: int = 0
|
||||
self.u: float = 0.0
|
||||
self.v: float = 0.0
|
||||
self.material_index: int = 0
|
||||
def __init__(self, point_index: int, u: float, v: float, material_index: int = 0):
|
||||
self.point_index: int = point_index
|
||||
self.u: float = u
|
||||
self.v: float = v
|
||||
self.material_index = material_index
|
||||
|
||||
def __hash__(self):
|
||||
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')
|
||||
|
||||
@@ -4,7 +4,7 @@ from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||
from ..writer import write_psk
|
||||
from ...helpers import populate_bone_collection_list
|
||||
from ...shared.helpers import populate_bone_collection_list
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
@@ -20,19 +20,19 @@ def is_bone_filter_mode_item_available(context, identifier):
|
||||
def populate_material_list(mesh_objects, material_list):
|
||||
material_list.clear()
|
||||
|
||||
material_names = []
|
||||
materials = []
|
||||
for mesh_object in mesh_objects:
|
||||
for i, material_slot in enumerate(mesh_object.material_slots):
|
||||
material = material_slot.material
|
||||
# TODO: put this in the poll arg?
|
||||
if material is None:
|
||||
raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')')
|
||||
if material.name not in material_names:
|
||||
material_names.append(material.name)
|
||||
if material not in materials:
|
||||
materials.append(material)
|
||||
|
||||
for index, material_name in enumerate(material_names):
|
||||
for index, material in enumerate(materials):
|
||||
m = material_list.add()
|
||||
m.material_name = material_name
|
||||
m.material = material
|
||||
m.index = index
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ class PSK_OT_material_list_move_up(Operator):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||
pg.material_list_index -= 1
|
||||
return {"FINISHED"}
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_material_list_move_down(Operator):
|
||||
@@ -69,7 +69,7 @@ class PSK_OT_material_list_move_down(Operator):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||
pg.material_list_index += 1
|
||||
return {"FINISHED"}
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_export(Operator, ExportHelper):
|
||||
@@ -121,15 +121,17 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
# MESH
|
||||
box = layout.box()
|
||||
box.label(text='Mesh', icon='MESH_DATA')
|
||||
box.prop(pg, 'use_raw_mesh_data')
|
||||
mesh_header, mesh_panel = layout.panel('01_mesh', default_closed=False)
|
||||
mesh_header.label(text='Mesh', icon='MESH_DATA')
|
||||
if mesh_panel:
|
||||
mesh_panel.prop(pg, 'use_raw_mesh_data')
|
||||
|
||||
# BONES
|
||||
box = layout.box()
|
||||
box.label(text='Bones', icon='BONE_DATA')
|
||||
bones_header, bones_panel = layout.panel('02_bones', default_closed=False)
|
||||
bones_header.label(text='Bones', icon='BONE_DATA')
|
||||
if bones_panel:
|
||||
bone_filter_mode_items = pg.bl_rna.properties['bone_filter_mode'].enum_items_static
|
||||
row = box.row(align=True)
|
||||
row = bones_panel.row(align=True)
|
||||
for item in bone_filter_mode_items:
|
||||
identifier = item.identifier
|
||||
item_layout = row.row(align=True)
|
||||
@@ -137,16 +139,17 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_COLLECTIONS':
|
||||
row = box.row()
|
||||
row = bones_panel.row()
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows)
|
||||
|
||||
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
bones_panel.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
|
||||
# MATERIALS
|
||||
box = layout.box()
|
||||
box.label(text='Materials', icon='MATERIAL')
|
||||
row = box.row()
|
||||
materials_header, materials_panel = layout.panel('03_materials', default_closed=False)
|
||||
materials_header.label(text='Materials', icon='MATERIAL')
|
||||
if materials_panel:
|
||||
row = materials_panel.row()
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
@@ -159,7 +162,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.material_names = [m.material_name for m in pg.material_list]
|
||||
options.materials = [m.material for m in pg.material_list]
|
||||
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
|
||||
try:
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
||||
from bpy.types import PropertyGroup
|
||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, PointerProperty
|
||||
from bpy.types import PropertyGroup, Material
|
||||
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
from ...shared.types import PSX_PG_bone_collection_list_item
|
||||
|
||||
empty_set = set()
|
||||
|
||||
class PSK_PG_material_list_item(PropertyGroup):
|
||||
material_name: StringProperty()
|
||||
material: PointerProperty(type=Material)
|
||||
index: IntProperty()
|
||||
|
||||
|
||||
class PSK_PG_export(PropertyGroup):
|
||||
bone_filter_mode: EnumProperty(
|
||||
name='Bone Filter',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported'),
|
||||
|
||||
@@ -4,7 +4,7 @@ from bpy.types import UIList
|
||||
class PSK_UL_materials(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
row = layout.row()
|
||||
row.label(text=str(getattr(item, 'material_name')), icon='MATERIAL')
|
||||
row.prop(item.material, 'name', text='', emboss=False, icon_value=layout.icon(item.material))
|
||||
|
||||
|
||||
classes = (
|
||||
|
||||
@@ -2,7 +2,7 @@ import os
|
||||
import sys
|
||||
|
||||
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
|
||||
from bpy.types import Operator
|
||||
from bpy.types import Operator, FileHandler, Context
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
from ..importer import PskImportOptions, import_psk
|
||||
@@ -11,6 +11,17 @@ from ..reader import read_psk
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PSK_FH_import(FileHandler):
|
||||
bl_idname = 'PSK_FH_import'
|
||||
bl_label = 'File handler for Unreal PSK/PSKX import'
|
||||
bl_import_operator = 'import_scene.psk'
|
||||
bl_file_extensions = '.psk;.pskx'
|
||||
|
||||
@classmethod
|
||||
def poll_drop(cls, context: Context):
|
||||
return context.area and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
class PSK_OT_import(Operator, ImportHelper):
|
||||
bl_idname = 'import_scene.psk'
|
||||
bl_label = 'Import'
|
||||
@@ -27,8 +38,8 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
should_import_vertex_colors: BoolProperty(
|
||||
default=True,
|
||||
options=empty_set,
|
||||
name='Vertex Colors',
|
||||
description='Import vertex colors from PSKX files, if available'
|
||||
name='Import Vertex Colors',
|
||||
description='Import vertex colors, if available'
|
||||
)
|
||||
vertex_color_space: EnumProperty(
|
||||
name='Vertex Color Space',
|
||||
@@ -42,13 +53,13 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
)
|
||||
should_import_vertex_normals: BoolProperty(
|
||||
default=True,
|
||||
name='Vertex Normals',
|
||||
name='Import Vertex Normals',
|
||||
options=empty_set,
|
||||
description='Import vertex normals, if available'
|
||||
)
|
||||
should_import_extra_uvs: BoolProperty(
|
||||
default=True,
|
||||
name='Extra UVs',
|
||||
name='Import Extra UVs',
|
||||
options=empty_set,
|
||||
description='Import extra UV maps, if available'
|
||||
)
|
||||
@@ -63,12 +74,6 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
name='Import Materials',
|
||||
options=empty_set,
|
||||
)
|
||||
should_reuse_materials: BoolProperty(
|
||||
default=True,
|
||||
name='Reuse Materials',
|
||||
options=empty_set,
|
||||
description='Existing materials with matching names will be reused when available'
|
||||
)
|
||||
should_import_skeleton: BoolProperty(
|
||||
default=True,
|
||||
name='Import Skeleton',
|
||||
@@ -82,14 +87,20 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
soft_min=1.0,
|
||||
name='Bone Length',
|
||||
options=empty_set,
|
||||
subtype='DISTANCE',
|
||||
description='Length of the bones'
|
||||
)
|
||||
should_import_shape_keys: BoolProperty(
|
||||
default=True,
|
||||
name='Shape Keys',
|
||||
name='Import Shape Keys',
|
||||
options=empty_set,
|
||||
description='Import shape keys, if available'
|
||||
)
|
||||
scale: FloatProperty(
|
||||
name='Scale',
|
||||
default=1.0,
|
||||
soft_min=0.0,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
psk = read_psk(self.filepath)
|
||||
@@ -105,6 +116,11 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
options.bone_length = self.bone_length
|
||||
options.should_import_materials = self.should_import_materials
|
||||
options.should_import_shape_keys = self.should_import_shape_keys
|
||||
options.scale = self.scale
|
||||
|
||||
if not options.should_import_mesh and not options.should_import_skeleton:
|
||||
self.report({'ERROR'}, 'Nothing to import')
|
||||
return {'CANCELLED'}
|
||||
|
||||
result = import_psk(psk, context, options)
|
||||
|
||||
@@ -113,32 +129,48 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK imported')
|
||||
self.report({'INFO'}, f'PSK imported ({options.name})')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.prop(self, 'should_import_materials')
|
||||
layout.prop(self, 'should_import_mesh')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_mesh:
|
||||
row.prop(self, 'should_import_vertex_normals')
|
||||
row.prop(self, 'should_import_extra_uvs')
|
||||
row.prop(self, 'should_import_vertex_colors')
|
||||
|
||||
row = layout.row()
|
||||
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'scale')
|
||||
|
||||
mesh_header, mesh_panel = layout.panel('mesh_panel_id', default_closed=False)
|
||||
mesh_header.prop(self, 'should_import_mesh')
|
||||
|
||||
if mesh_panel and self.should_import_mesh:
|
||||
row = mesh_panel.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'should_import_materials', text='Materials')
|
||||
col.prop(self, 'should_import_vertex_normals', text='Vertex Normals')
|
||||
col.prop(self, 'should_import_extra_uvs', text='Extra UVs')
|
||||
col.prop(self, 'should_import_vertex_colors', text='Vertex Colors')
|
||||
if self.should_import_vertex_colors:
|
||||
row.prop(self, 'vertex_color_space')
|
||||
row.prop(self, 'should_import_shape_keys')
|
||||
layout.prop(self, 'should_import_skeleton')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_skeleton:
|
||||
row.prop(self, 'bone_length')
|
||||
col.prop(self, 'vertex_color_space')
|
||||
col.prop(self, 'should_import_shape_keys', text='Shape Keys')
|
||||
|
||||
skeleton_header, skeleton_panel = layout.panel('skeleton_panel_id', default_closed=False)
|
||||
skeleton_header.prop(self, 'should_import_skeleton')
|
||||
|
||||
if skeleton_panel and self.should_import_skeleton:
|
||||
row = skeleton_panel.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'bone_length')
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_OT_import,
|
||||
PSK_FH_import,
|
||||
)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
from math import inf
|
||||
from typing import Optional, List
|
||||
|
||||
import bmesh
|
||||
@@ -8,7 +7,8 @@ from bpy.types import VertexGroup
|
||||
from mathutils import Quaternion, Vector, Matrix
|
||||
|
||||
from .data import Psk
|
||||
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
|
||||
from .properties import poly_flags_to_triangle_type_and_bit_flags
|
||||
from ..shared.helpers import rgb_to_srgb, is_bdk_addon_loaded
|
||||
|
||||
|
||||
class PskImportOptions:
|
||||
@@ -17,19 +17,20 @@ class PskImportOptions:
|
||||
self.should_import_mesh = True
|
||||
self.should_reuse_materials = True
|
||||
self.should_import_vertex_colors = True
|
||||
self.vertex_color_space = 'sRGB'
|
||||
self.vertex_color_space = 'SRGB'
|
||||
self.should_import_vertex_normals = True
|
||||
self.should_import_extra_uvs = True
|
||||
self.should_import_skeleton = True
|
||||
self.should_import_shape_keys = True
|
||||
self.bone_length = 1.0
|
||||
self.should_import_materials = True
|
||||
self.scale = 1.0
|
||||
|
||||
|
||||
class ImportBone:
|
||||
"""
|
||||
'''
|
||||
Intermediate bone type for the purpose of construction.
|
||||
"""
|
||||
'''
|
||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||
self.index: int = index
|
||||
self.psk_bone: Psk.Bone = psk_bone
|
||||
@@ -52,6 +53,7 @@ class PskImportResult:
|
||||
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
result = PskImportResult()
|
||||
armature_object = None
|
||||
mesh_object = None
|
||||
|
||||
if options.should_import_skeleton:
|
||||
# ARMATURE
|
||||
@@ -133,6 +135,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
else:
|
||||
# Just create a blank material.
|
||||
material = bpy.data.materials.new(material_name)
|
||||
mesh_triangle_type, mesh_triangle_bit_flags = poly_flags_to_triangle_type_and_bit_flags(psk_material.poly_flags)
|
||||
material.psk.mesh_triangle_type = mesh_triangle_type
|
||||
material.psk.mesh_triangle_bit_flags = mesh_triangle_bit_flags
|
||||
material.use_nodes = True
|
||||
mesh_data.materials.append(material)
|
||||
|
||||
@@ -144,6 +149,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
# FACES
|
||||
invalid_face_indices = set()
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
point_indices = map(lambda i: psk.wedges[i].point_index, reversed(face.wedge_indices))
|
||||
@@ -164,70 +170,69 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
bm.to_mesh(mesh_data)
|
||||
|
||||
# TEXTURE COORDINATES
|
||||
data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name='UVMap')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
||||
for wedge in face_wedges:
|
||||
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
uv_layer_data_index += 1
|
||||
|
||||
# EXTRA UVS
|
||||
if psk.has_extra_uvs and options.should_import_extra_uvs:
|
||||
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
|
||||
wedge_index_offset = 0
|
||||
for extra_uv_index in range(extra_uv_channel_count):
|
||||
data_index = 0
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
|
||||
uv_layer.data[data_index].uv = u, 1.0 - v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = u, 1.0 - v
|
||||
uv_layer_data_index += 1
|
||||
wedge_index_offset += len(psk.wedges)
|
||||
|
||||
# VERTEX COLORS
|
||||
if psk.has_vertex_colors and options.should_import_vertex_colors:
|
||||
size = (len(psk.points), 4)
|
||||
vertex_colors = np.full(size, inf)
|
||||
vertex_color_data = mesh_data.vertex_colors.new(name='VERTEXCOLOR')
|
||||
ambiguous_vertex_color_point_indices = []
|
||||
# Convert vertex colors to sRGB if necessary.
|
||||
psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
|
||||
for vertex_color_index in range(len(psk.vertex_colors)):
|
||||
psk_vertex_colors[vertex_color_index,:] = psk.vertex_colors[vertex_color_index].normalized()
|
||||
match options.vertex_color_space:
|
||||
case 'SRGBA':
|
||||
for i in range(psk_vertex_colors.shape[0]):
|
||||
psk_vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), psk_vertex_colors[i, :3]))
|
||||
case _:
|
||||
pass
|
||||
|
||||
for wedge_index, wedge in enumerate(psk.wedges):
|
||||
point_index = wedge.point_index
|
||||
psk_vertex_color = psk.vertex_colors[wedge_index].normalized()
|
||||
if vertex_colors[point_index, 0] != inf and tuple(vertex_colors[point_index]) != psk_vertex_color:
|
||||
ambiguous_vertex_color_point_indices.append(point_index)
|
||||
else:
|
||||
vertex_colors[point_index] = psk_vertex_color
|
||||
# Map the PSK vertex colors to the face corners.
|
||||
face_count = len(psk.faces) - len(invalid_face_indices)
|
||||
face_corner_colors = np.full((face_count * 3, 4), 1.0)
|
||||
face_corner_color_index = 0
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
|
||||
face_corner_color_index += 1
|
||||
|
||||
if options.vertex_color_space == 'SRGBA':
|
||||
for i in range(vertex_colors.shape[0]):
|
||||
vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), vertex_colors[i, :3]))
|
||||
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
vertex_color = vertex_colors[loop.vertex_index]
|
||||
if vertex_color is not None:
|
||||
vertex_color_data.data[loop_index].color = vertex_color
|
||||
else:
|
||||
vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
|
||||
|
||||
if len(ambiguous_vertex_color_point_indices) > 0:
|
||||
result.warnings.append(
|
||||
f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
|
||||
# Create the vertex color attribute.
|
||||
face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER')
|
||||
face_corner_color_attribute.data.foreach_set('color', face_corner_colors.flatten())
|
||||
|
||||
# VERTEX NORMALS
|
||||
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
||||
mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons))
|
||||
mesh_data.polygons.foreach_set('use_smooth', [True] * len(mesh_data.polygons))
|
||||
normals = []
|
||||
for vertex_normal in psk.vertex_normals:
|
||||
normals.append(tuple(vertex_normal))
|
||||
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||
mesh_data.use_auto_smooth = True
|
||||
else:
|
||||
mesh_data.shade_smooth()
|
||||
|
||||
bm.normal_update()
|
||||
bm.free()
|
||||
@@ -265,6 +270,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
|
||||
root_object = armature_object if options.should_import_skeleton else mesh_object
|
||||
root_object.scale = (options.scale, options.scale, options.scale)
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
|
||||
48
io_scene_psk_psa/psk/properties.py
Normal file
48
io_scene_psk_psa/psk/properties.py
Normal file
@@ -0,0 +1,48 @@
|
||||
from bpy.props import EnumProperty
|
||||
from bpy.types import PropertyGroup
|
||||
|
||||
mesh_triangle_types_items = (
|
||||
('NORMAL', 'Normal', 'Normal one-sided', 0),
|
||||
('NORMAL_TWO_SIDED', 'Normal Two-Sided', 'Normal but two-sided', 1),
|
||||
('TRANSLUCENT', 'Translucent', 'Translucent two-sided', 2),
|
||||
('MASKED', 'Masked', 'Masked two-sided', 3),
|
||||
('MODULATE', 'Modulate', 'Modulation blended two-sided', 4),
|
||||
('PLACEHOLDER', 'Placeholder', 'Placeholder triangle for positioning weapon. Invisible', 8),
|
||||
)
|
||||
|
||||
mesh_triangle_bit_flags_items = (
|
||||
('UNLIT', 'Unlit', 'Full brightness, no lighting', 16),
|
||||
('FLAT', 'Flat', 'Flat surface, don\'t do bMeshCurvy thing', 32),
|
||||
('ENVIRONMENT', 'Environment', 'Environment mapped', 64),
|
||||
('NO_SMOOTH', 'No Smooth', 'No bilinear filtering on this poly\'s texture', 128),
|
||||
)
|
||||
|
||||
class PSX_PG_material(PropertyGroup):
|
||||
mesh_triangle_type: EnumProperty(items=mesh_triangle_types_items, name='Triangle Type')
|
||||
mesh_triangle_bit_flags: EnumProperty(items=mesh_triangle_bit_flags_items, name='Triangle Bit Flags',
|
||||
options={'ENUM_FLAG'})
|
||||
|
||||
mesh_triangle_types_items_dict = {item[0]: item[3] for item in mesh_triangle_types_items}
|
||||
mesh_triangle_bit_flags_items_dict = {item[0]: item[3] for item in mesh_triangle_bit_flags_items}
|
||||
|
||||
|
||||
def triangle_type_and_bit_flags_to_poly_flags(mesh_triangle_type: str, mesh_triangle_bit_flags: set[str]) -> int:
|
||||
poly_flags = 0
|
||||
poly_flags |= mesh_triangle_types_items_dict.get(mesh_triangle_type, 0)
|
||||
for flag in mesh_triangle_bit_flags:
|
||||
poly_flags |= mesh_triangle_bit_flags_items_dict.get(flag, 0)
|
||||
return poly_flags
|
||||
|
||||
|
||||
def poly_flags_to_triangle_type_and_bit_flags(poly_flags: int) -> (str, set[str]):
|
||||
try:
|
||||
triangle_type = next(item[0] for item in mesh_triangle_types_items if item[3] == (poly_flags & 15))
|
||||
except StopIteration:
|
||||
triangle_type = 'NORMAL'
|
||||
triangle_bit_flags = {item[0] for item in mesh_triangle_bit_flags_items if item[3] & poly_flags}
|
||||
return triangle_type, triangle_bit_flags
|
||||
|
||||
|
||||
classes = (
|
||||
PSX_PG_material,
|
||||
)
|
||||
@@ -23,7 +23,7 @@ def _read_material_references(path: str) -> List[str]:
|
||||
return []
|
||||
# Do a crude regex match to find the Material list entries.
|
||||
contents = property_file_path.read_text()
|
||||
pattern = r"Material\s*=\s*([^\s^,]+)"
|
||||
pattern = r'Material\s*=\s*([^\s^,]+)'
|
||||
return re.findall(pattern, contents)
|
||||
|
||||
|
||||
|
||||
28
io_scene_psk_psa/psk/ui.py
Normal file
28
io_scene_psk_psa/psk/ui.py
Normal file
@@ -0,0 +1,28 @@
|
||||
from bpy.types import Panel
|
||||
|
||||
|
||||
class PSK_PT_material(Panel):
|
||||
bl_label = 'PSK Material'
|
||||
bl_idname = 'PSK_PT_material'
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = 'material'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.material is not None
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
material = context.material
|
||||
layout.prop(material.psk, 'mesh_triangle_type')
|
||||
col = layout.column()
|
||||
col.prop(material.psk, 'mesh_triangle_bit_flags', expand=True, text='Flags')
|
||||
|
||||
|
||||
classes = (
|
||||
PSK_PT_material,
|
||||
)
|
||||
@@ -2,11 +2,11 @@ from ctypes import Structure, sizeof
|
||||
from typing import Type
|
||||
|
||||
from .data import Psk
|
||||
from ..data import Section, Vector3
|
||||
from ..shared.data import Section, Vector3
|
||||
|
||||
MAX_WEDGE_COUNT = 65536
|
||||
MAX_POINT_COUNT = 4294967296
|
||||
MAX_BONE_COUNT = 256
|
||||
MAX_BONE_COUNT = 2147483647
|
||||
MAX_MATERIAL_COUNT = 256
|
||||
|
||||
|
||||
|
||||
0
io_scene_psk_psa/shared/__init__.py
Normal file
0
io_scene_psk_psa/shared/__init__.py
Normal file
@@ -51,5 +51,5 @@ classes = (
|
||||
PSX_PG_action_export,
|
||||
PSX_PG_bone_collection_list_item,
|
||||
PSX_UL_bone_collection_list,
|
||||
PSX_PT_action
|
||||
PSX_PT_action,
|
||||
)
|
||||
Reference in New Issue
Block a user