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psa-config
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6.1.1
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32
README.md
32
README.md
@@ -1,9 +1,19 @@
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[](https://www.blender.org/download/ "Download Blender")
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[](https://www.blender.org/download/ "Download Blender")
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[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
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[](https://ko-fi.com/L4L3853VR)
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This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
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This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
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## Compatibility
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| Blender Version | Addon Version | Long Term Support |
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|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
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| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
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| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
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| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
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Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
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# Features
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* Full PSK/PSA import and export capabilities.
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@@ -14,16 +24,6 @@ This Blender add-on allows you to import and export meshes and animations to and
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* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
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* Manual re-ordering of material slots when exporting multiple mesh objects.
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## Compatibility
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| Blender Version | Addon Version | LTS Support |
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|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
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| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
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| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
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| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
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Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon-on versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
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# Installation
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1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
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2. Open Blender 4.0.0 or later.
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@@ -54,7 +54,15 @@ Bug fixes will be issued for legacy addon versions that are under [Blender's LTS
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3. Select the PSA file you want to import.
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4. Select the sequences that you want to import and click `Import`.
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> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
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# FAQ
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## Why can't I see the animations imported from my PSA?
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Simply importing an animation into the scene will not automatically apply the action to the armature. This is in part because a PSA can have multiple sequences imported from it, and also that it's generally bad form for importers to modify the scene when they don't need to.
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The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/animation/actions.html) for each of the selected sequences in the PSA. These actions can be applied to your armature via the [Action Editor](https://docs.blender.org/manual/en/latest/editors/dope_sheet/action.html) or [NLA Editor](https://docs.blender.org/manual/en/latest/editors/nla/index.html).
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## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
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If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
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@@ -3,7 +3,7 @@ from bpy.app.handlers import persistent
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bl_info = {
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"name": "PSK/PSA Importer/Exporter",
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"author": "Colin Basnett, Yurii Ti",
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"version": (6, 0, 0),
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"version": (6, 1, 2),
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"blender": (4, 0, 0),
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"description": "PSK/PSA Import/Export (.psk/.psa)",
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"warning": "",
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@@ -13,36 +13,66 @@ class PsaConfig:
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self.sequence_bone_flags: Dict[str, Dict[int, int]] = dict()
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def _load_config_file(file_path: str) -> ConfigParser:
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"""
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UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
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Specifically, it allows values in this format:
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[Section]
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Key1
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Key2
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This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
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To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
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"""
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with open(file_path, 'r') as f:
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lines = f.read().split('\n')
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lines = [re.sub(r'^\s*(\w+)\s*$', r'\1=', line) for line in lines]
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contents = '\n'.join(lines)
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config = ConfigParser()
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config.read_string(contents)
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return config
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def _get_bone_flags_from_value(value: str) -> int:
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match value:
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case 'all':
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return (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
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case 'trans':
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return REMOVE_TRACK_LOCATION
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case 'rot':
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return REMOVE_TRACK_ROTATION
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case _:
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return 0
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def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
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psa_config = PsaConfig()
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config = ConfigParser()
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config.read(file_path)
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psa_sequence_names = list(psa_reader.sequences.keys())
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lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
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config = _load_config_file(file_path)
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if config.has_section('RemoveTracks'):
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for key, value in config.items('RemoveTracks'):
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match = re.match(f'^(.+)\.(\d+)$', key)
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sequence_name = match.group(1)
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bone_index = int(match.group(2))
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# Map the sequence name onto the actual sequence name in the PSA file.
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try:
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psa_sequence_names = list(psa_reader.sequences.keys())
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lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
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sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
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except ValueError:
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pass
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# Sequence name is not in the PSA file.
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continue
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if sequence_name not in psa_config.sequence_bone_flags:
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psa_config.sequence_bone_flags[sequence_name] = dict()
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match value:
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case 'all':
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psa_config.sequence_bone_flags[sequence_name][bone_index] = (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
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case 'trans':
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psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_LOCATION
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case 'rot':
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psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_ROTATION
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bone_index = int(match.group(2))
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psa_config.sequence_bone_flags[sequence_name][bone_index] = _get_bone_flags_from_value(value)
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return psa_config
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@@ -152,7 +152,7 @@ class PSA_PG_export(PropertyGroup):
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default=False,
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name='Enforce Bone Name Restrictions',
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description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
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'cannot be referenced in scripts'
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'may not be able to be referenced in-engine'
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)
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sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
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sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
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@@ -158,6 +158,10 @@ class PSA_OT_import(Operator, ImportHelper):
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psa_reader = PsaReader(self.filepath)
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sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
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if len(sequence_names) == 0:
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self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
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return {'CANCELLED'}
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options = PsaImportOptions()
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options.sequence_names = sequence_names
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options.should_use_fake_user = pg.should_use_fake_user
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@@ -171,14 +175,14 @@ class PSA_OT_import(Operator, ImportHelper):
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options.fps_source = pg.fps_source
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options.fps_custom = pg.fps_custom
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if options.should_use_config_file:
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# Read the PSA config file if it exists.
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config_path = Path(self.filepath).with_suffix('.config')
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if config_path.exists():
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try:
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options.psa_config = read_psa_config(psa_reader, str(config_path))
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if len(sequence_names) == 0:
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self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
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return {'CANCELLED'}
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except Exception as e:
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self.report({'WARNING'}, f'Failed to read PSA config file: {e}')
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result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
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@@ -258,6 +262,8 @@ class PSA_OT_import(Operator, ImportHelper):
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col.use_property_decorate = False
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col.prop(pg, 'should_use_fake_user')
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col.prop(pg, 'should_stash')
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col.prop(pg, 'should_use_config_file')
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col.prop(pg, 'should_use_action_name_prefix')
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if pg.should_use_action_name_prefix:
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@@ -32,6 +32,12 @@ class PSA_PG_import(PropertyGroup):
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description='Assign each imported action a fake user so that the data block is '
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'saved even it has no users',
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options=empty_set)
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should_use_config_file: BoolProperty(default=True, name='Use Config File',
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description='Use the .config file that is sometimes generated when the PSA '
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'file is exported from UEViewer. This file contains '
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'options that can be used to filter out certain bones tracks '
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'from the imported actions',
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options=empty_set)
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should_stash: BoolProperty(default=False, name='Stash',
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description='Stash each imported action as a strip on a new non-contributing NLA track',
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options=empty_set)
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@@ -24,6 +24,7 @@ class PsaImportOptions(object):
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self.bone_mapping_mode = 'CASE_INSENSITIVE'
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self.fps_source = 'SEQUENCE'
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self.fps_custom: float = 30.0
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self.should_use_config_file = True
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self.psa_config: PsaConfig = PsaConfig()
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@@ -146,7 +146,9 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
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psk_material.texture_index = len(psk.materials)
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psk.materials.append(psk_material)
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for input_mesh_object in input_objects.mesh_objects:
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context.window_manager.progress_begin(0, len(input_objects.mesh_objects))
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for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
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# MATERIALS
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material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
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@@ -288,6 +290,10 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
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bpy.data.meshes.remove(mesh_data)
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del mesh_data
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context.window_manager.progress_update(object_index)
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context.window_manager.progress_end()
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result.psk = psk
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return result
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@@ -82,6 +82,7 @@ class PSK_OT_import(Operator, ImportHelper):
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soft_min=1.0,
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name='Bone Length',
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options=empty_set,
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subtype='DISTANCE',
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description='Length of the bones'
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)
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should_import_shape_keys: BoolProperty(
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@@ -113,7 +114,7 @@ class PSK_OT_import(Operator, ImportHelper):
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message += '\n'.join(result.warnings)
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self.report({'WARNING'}, message)
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else:
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self.report({'INFO'}, f'PSK imported')
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self.report({'INFO'}, f'PSK imported ({options.name})')
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return {'FINISHED'}
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@@ -1,4 +1,3 @@
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from math import inf
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from typing import Optional, List
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import bmesh
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@@ -17,7 +16,7 @@ class PskImportOptions:
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self.should_import_mesh = True
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self.should_reuse_materials = True
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self.should_import_vertex_colors = True
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self.vertex_color_space = 'sRGB'
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self.vertex_color_space = 'SRGB'
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self.should_import_vertex_normals = True
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self.should_import_extra_uvs = True
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self.should_import_skeleton = True
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@@ -144,6 +143,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
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bm.verts.ensure_lookup_table()
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# FACES
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invalid_face_indices = set()
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for face_index, face in enumerate(psk.faces):
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point_indices = map(lambda i: psk.wedges[i].point_index, reversed(face.wedge_indices))
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@@ -192,42 +192,39 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
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# VERTEX COLORS
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if psk.has_vertex_colors and options.should_import_vertex_colors:
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size = (len(psk.points), 4)
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vertex_colors = np.full(size, inf)
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vertex_color_data = mesh_data.vertex_colors.new(name='VERTEXCOLOR')
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ambiguous_vertex_color_point_indices = []
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# Convert vertex colors to sRGB if necessary.
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psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
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for i in range(len(psk.vertex_colors)):
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psk_vertex_colors[i,:] = psk.vertex_colors[i].normalized()
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match options.vertex_color_space:
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case 'SRGBA':
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for i in range(psk_vertex_colors.shape[0]):
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psk_vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), psk_vertex_colors[i, :3]))
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case _:
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pass
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for wedge_index, wedge in enumerate(psk.wedges):
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point_index = wedge.point_index
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psk_vertex_color = psk.vertex_colors[wedge_index].normalized()
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if vertex_colors[point_index, 0] != inf and tuple(vertex_colors[point_index]) != psk_vertex_color:
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ambiguous_vertex_color_point_indices.append(point_index)
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else:
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vertex_colors[point_index] = psk_vertex_color
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# Map the PSK vertex colors to the face corners.
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face_corner_colors = np.full((len(psk.faces * 3), 4), 1.0)
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face_corner_color_index = 0
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for face_index, face in enumerate(psk.faces):
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for wedge_index in reversed(face.wedge_indices):
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face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
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face_corner_color_index += 1
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if options.vertex_color_space == 'SRGBA':
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for i in range(vertex_colors.shape[0]):
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vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), vertex_colors[i, :3]))
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for loop_index, loop in enumerate(mesh_data.loops):
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vertex_color = vertex_colors[loop.vertex_index]
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if vertex_color is not None:
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vertex_color_data.data[loop_index].color = vertex_color
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else:
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vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
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if len(ambiguous_vertex_color_point_indices) > 0:
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result.warnings.append(
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f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
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# Create the vertex color attribute.
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face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER')
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face_corner_color_attribute.data.foreach_set('color', face_corner_colors.flatten())
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# VERTEX NORMALS
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if psk.has_vertex_normals and options.should_import_vertex_normals:
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mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons))
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mesh_data.polygons.foreach_set('use_smooth', [True] * len(mesh_data.polygons))
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normals = []
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for vertex_normal in psk.vertex_normals:
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normals.append(tuple(vertex_normal))
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mesh_data.normals_split_custom_set_from_vertices(normals)
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mesh_data.use_auto_smooth = True
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else:
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mesh_data.shade_smooth()
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|
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bm.normal_update()
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bm.free()
|
||||
|
||||
Reference in New Issue
Block a user