Compare commits
73 Commits
feature-ps
...
5.0.0
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
51b105b5fb | ||
|
|
2993d4569f | ||
|
|
536937cc26 | ||
|
|
68dee73d1a | ||
|
|
202a77d38a | ||
|
|
5cb9714597 | ||
|
|
15e20cdefc | ||
|
|
9e18e40387 | ||
|
|
268d039693 | ||
|
|
9566131690 | ||
|
|
e4e2354834 | ||
|
|
db6204d592 | ||
|
|
89772ad90d | ||
|
|
f54d10bb80 | ||
|
|
c99725b686 | ||
|
|
947c86eb8f | ||
|
|
7111a536b2 | ||
|
|
25e1b73fc7 | ||
|
|
f7b97added | ||
|
|
fd02f3f4d7 | ||
|
|
f40db53cb9 | ||
|
|
c9d4958800 | ||
|
|
8221130e4a | ||
|
|
5a66cab92e | ||
|
|
4811911e4a | ||
|
|
eceb0622af | ||
|
|
b26e49d403 | ||
|
|
ab998885bb | ||
|
|
f821bec0ff | ||
|
|
43b0fe82dd | ||
|
|
17e9e83826 | ||
|
|
44afce3e64 | ||
|
|
449331cd00 | ||
|
|
8ada80e243 | ||
|
|
38ed183897 | ||
|
|
9ae573422b | ||
|
|
86473584b8 | ||
|
|
aa8725c3d0 | ||
|
|
980042fc7f | ||
|
|
02082b9594 | ||
|
|
4181a15d0e | ||
|
|
b6ef3dda44 | ||
|
|
f7290e6808 | ||
|
|
65d3104ea9 | ||
|
|
1a48128cb9 | ||
|
|
88c22c9e80 | ||
|
|
ffc0d99374 | ||
|
|
cd490af431 | ||
|
|
96001651c6 | ||
|
|
d215ceb10c | ||
|
|
07f1c45000 | ||
|
|
02c4253c1d | ||
|
|
3627abe6fc | ||
|
|
f58d4c5539 | ||
|
|
494c5b116b | ||
|
|
4d1cd19a61 | ||
|
|
472a743c89 | ||
|
|
7c9d13686f | ||
|
|
4937f8f779 | ||
|
|
616593d0fb | ||
|
|
edafa1cfd7 | ||
|
|
a1bbf4fb1e | ||
|
|
0d779b8174 | ||
|
|
50f6dca565 | ||
|
|
fb42fbfa33 | ||
|
|
4a6f47b11a | ||
|
|
83a13fa1f4 | ||
|
|
1c1d90bc84 | ||
|
|
d4a58caafe | ||
|
|
6493ace078 | ||
|
|
0d9e2a4b60 | ||
|
|
248440052b | ||
|
|
ded6fc8980 |
58
README.md
58
README.md
@@ -1,46 +1,50 @@
|
||||
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats).
|
||||
[](https://www.blender.org/download/ "Download Blender")
|
||||
[](https://github.com/DarklightGames/io_scene_psk_psa/releases/)
|
||||
|
||||
[](https://ko-fi.com/L4L3853VR)
|
||||
|
||||
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many version of the Unreal Engine.
|
||||
|
||||
> **NOTE**: This addon requires Blender 3.4+. If this is not available to you, install version [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0), as it has a minimum Blender version of 2.9, but is no longer receiving new features.
|
||||
|
||||
# Features
|
||||
* Full PSK/PSA import and export capabilities
|
||||
* Non-standard PSKX file format with vertex normals, extra UV channels and vertex colors is supported for import only
|
||||
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files
|
||||
* Automatic keyframe reduction on PSA import
|
||||
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export
|
||||
* An armature's [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers)
|
||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences
|
||||
* Full PSK/PSA import and export capabilities.
|
||||
* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
|
||||
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
|
||||
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
|
||||
* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
|
||||
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
|
||||
* Manual re-ordering of material slots when exporting multiple mesh objects.
|
||||
|
||||
# Installation
|
||||
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
|
||||
2. Open Blender 2.80 or later.
|
||||
3. Navigate to the Blender Preferences (Edit > Preferences).
|
||||
4. Select the "Add-ons" tab.
|
||||
5. Click the "Install..." button.
|
||||
6. Select the .zip file that you downloaded earlier and click "Install Add-on".
|
||||
7. Enable the newly added "Import-Export: PSK/PSA Importer/Exporter" addon.
|
||||
2. Open Blender 3.4.0 or later.
|
||||
3. Navigate to the Blender Preferences (`Edit` > `Preferences`).
|
||||
4. Select the `Add-ons` tab.
|
||||
5. Click the `Install...` button.
|
||||
6. Select the .zip file that you downloaded earlier and click `Install Add-on`.
|
||||
7. Enable the newly added `Import-Export: PSK/PSA Importer/Exporter` addon.
|
||||
|
||||
# Usage
|
||||
## Exporting a PSK
|
||||
1. Select the mesh objects you wish to export.
|
||||
3. Navigate to File > Export > Unreal PSK (.psk)
|
||||
4. Enter the file name and click "Export".
|
||||
2. Navigate to `File` > `Export` > `Unreal PSK (.psk)`.
|
||||
3. Enter the file name and click `Export`.
|
||||
|
||||
## Importing a PSK/PSKX
|
||||
1. Navigate to File > Import > Unreal PSK (.psk/.pskx)
|
||||
2. Select the PSK file you want to import and click "Import"
|
||||
1. Navigate to `File` > `Import` > `Unreal PSK (.psk/.pskx)`.
|
||||
2. Select the PSK file you want to import and click `Import`.
|
||||
|
||||
## Exporting a PSA
|
||||
1. Select the armature objects you wish to export.
|
||||
2. Navigate to File > Export > Unreal PSA (.psa)
|
||||
3. Enter the file name and click "Export".
|
||||
2. Navigate to `File` > `Export` > `Unreal PSA (.psa)`.
|
||||
3. Enter the file name and click `Export`.
|
||||
|
||||
## Importing a PSA
|
||||
1. Select the armature object that you wish you import actions to.
|
||||
2. Navigate to the Object Data Properties tab of the Properties editor.
|
||||
3. Navigate to the PSA Import panel.
|
||||
4. Click "Select PSA File".
|
||||
5. Select the PSA file that you want to import animations from and click "Select".
|
||||
6. In the Actions box, select which animations you want to import.
|
||||
7. Click "Import".
|
||||
1. Select an armature that you want import animations for.
|
||||
2. Navigate to `File` > `Import` > `Unreal PSA (.psa)`.
|
||||
3. Select the PSA file you want to import.
|
||||
4. Select the sequences that you want to import and click `Import`.
|
||||
|
||||
# FAQ
|
||||
## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
bl_info = {
|
||||
"name": "PSK/PSA Importer/Exporter",
|
||||
"author": "Colin Basnett",
|
||||
"version": (3, 0, 0),
|
||||
"blender": (2, 80, 0),
|
||||
# "location": "File > Export > PSK Export (.psk)",
|
||||
"author": "Colin Basnett, Yurii Ti",
|
||||
"version": (5, 0, 0),
|
||||
"blender": (3, 4, 0),
|
||||
"description": "PSK/PSA Import/Export (.psk/.psa)",
|
||||
"warning": "",
|
||||
"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
|
||||
@@ -46,11 +45,11 @@ else:
|
||||
import bpy
|
||||
from bpy.props import PointerProperty
|
||||
|
||||
classes = (psx_types.classes +
|
||||
psk_importer.classes +
|
||||
psk_exporter.classes +
|
||||
psa_exporter.classes +
|
||||
psa_importer.classes)
|
||||
classes = psx_types.classes +\
|
||||
psk_importer.classes +\
|
||||
psk_exporter.classes +\
|
||||
psa_exporter.classes +\
|
||||
psa_importer.classes
|
||||
|
||||
|
||||
def psk_export_menu_func(self, context):
|
||||
@@ -65,26 +64,32 @@ def psa_export_menu_func(self, context):
|
||||
self.layout.operator(psa_exporter.PsaExportOperator.bl_idname, text='Unreal PSA (.psa)')
|
||||
|
||||
|
||||
def psa_import_menu_func(self, context):
|
||||
self.layout.operator(psa_importer.PsaImportOperator.bl_idname, text='Unreal PSA (.psa)')
|
||||
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
bpy.types.TOPBAR_MT_file_export.append(psk_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
|
||||
bpy.types.Scene.psa_import = PointerProperty(type=psa_importer.PsaImportPropertyGroup)
|
||||
bpy.types.Scene.psk_import = PointerProperty(type=psk_importer.PskImportPropertyGroup)
|
||||
bpy.types.Scene.psa_export = PointerProperty(type=psa_exporter.PsaExportPropertyGroup)
|
||||
bpy.types.Scene.psk_export = PointerProperty(type=psk_exporter.PskExportPropertyGroup)
|
||||
bpy.types.Action.psa_export = PointerProperty(type=psx_types.PSX_PG_ActionExportPropertyGroup)
|
||||
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Scene.psa_import
|
||||
del bpy.types.Scene.psk_import
|
||||
del bpy.types.Scene.psa_export
|
||||
del bpy.types.Scene.psk_export
|
||||
del bpy.types.Action.psa_export
|
||||
bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func)
|
||||
bpy.types.TOPBAR_MT_file_import.remove(psa_import_menu_func)
|
||||
for cls in reversed(classes):
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
||||
|
||||
39
io_scene_psk_psa/bdk.py
Normal file
39
io_scene_psk_psa/bdk.py
Normal file
@@ -0,0 +1,39 @@
|
||||
import re
|
||||
from typing import Optional
|
||||
|
||||
|
||||
class UReference:
|
||||
type_name: str
|
||||
package_name: str
|
||||
group_name: Optional[str]
|
||||
object_name: str
|
||||
|
||||
def __init__(self, type_name: str, package_name: str, object_name: str, group_name: Optional[str] = None):
|
||||
self.type_name = type_name
|
||||
self.package_name = package_name
|
||||
self.object_name = object_name
|
||||
self.group_name = group_name
|
||||
|
||||
@staticmethod
|
||||
def from_string(string: str) -> Optional['UReference']:
|
||||
if string == 'None':
|
||||
return None
|
||||
pattern = r'(\w+)\'([\w\.\d\-\_]+)\''
|
||||
match = re.match(pattern, string)
|
||||
if match is None:
|
||||
print(f'BAD REFERENCE STRING: {string}')
|
||||
return None
|
||||
type_name = match.group(1)
|
||||
object_name = match.group(2)
|
||||
pattern = r'([\w\d\-\_]+)'
|
||||
values = re.findall(pattern, object_name)
|
||||
package_name = values[0]
|
||||
object_name = values[-1]
|
||||
return UReference(type_name, package_name, object_name, group_name=None)
|
||||
|
||||
def __repr__(self):
|
||||
s = f'{self.type_name}\'{self.package_name}'
|
||||
if self.group_name:
|
||||
s += f'.{self.group_name}'
|
||||
s += f'.{self.object_name}'
|
||||
return s
|
||||
@@ -1,9 +1,12 @@
|
||||
import datetime
|
||||
import re
|
||||
import typing
|
||||
from collections import Counter
|
||||
from typing import List, Iterable
|
||||
|
||||
from bpy.types import NlaStrip, Object
|
||||
from .types import BoneGroupListItem
|
||||
import addon_utils
|
||||
import bpy.types
|
||||
from bpy.types import NlaStrip, Object, AnimData
|
||||
|
||||
|
||||
class Timer:
|
||||
@@ -24,29 +27,18 @@ class Timer:
|
||||
return datetime.datetime.now() - self.start
|
||||
|
||||
|
||||
def rgb_to_srgb(c):
|
||||
def rgb_to_srgb(c: float):
|
||||
if c > 0.0031308:
|
||||
return 1.055 * (pow(c, (1.0 / 2.4))) - 0.055
|
||||
else:
|
||||
return 12.92 * c
|
||||
|
||||
|
||||
def get_nla_strips_ending_at_frame(object, frame) -> List[NlaStrip]:
|
||||
if object is None or object.animation_data is None:
|
||||
def get_nla_strips_in_timeframe(animation_data: AnimData, frame_min: float, frame_max: float) -> List[NlaStrip]:
|
||||
if animation_data is None:
|
||||
return []
|
||||
strips = []
|
||||
for nla_track in object.animation_data.nla_tracks:
|
||||
for strip in nla_track.strips:
|
||||
if strip.frame_end == frame:
|
||||
strips.append(strip)
|
||||
return strips
|
||||
|
||||
|
||||
def get_nla_strips_in_timeframe(object, frame_min, frame_max) -> List[NlaStrip]:
|
||||
if object is None or object.animation_data is None:
|
||||
return []
|
||||
strips = []
|
||||
for nla_track in object.animation_data.nla_tracks:
|
||||
for nla_track in animation_data.nla_tracks:
|
||||
if nla_track.mute:
|
||||
continue
|
||||
for strip in nla_track.strips:
|
||||
@@ -57,7 +49,7 @@ def get_nla_strips_in_timeframe(object, frame_min, frame_max) -> List[NlaStrip]:
|
||||
return strips
|
||||
|
||||
|
||||
def populate_bone_group_list(armature_object: Object, bone_group_list: Iterable[BoneGroupListItem]) -> None:
|
||||
def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None:
|
||||
"""
|
||||
Updates the bone group collection.
|
||||
|
||||
@@ -96,14 +88,15 @@ def populate_bone_group_list(armature_object: Object, bone_group_list: Iterable[
|
||||
item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True
|
||||
|
||||
|
||||
def get_psa_sequence_name(action, should_use_original_sequence_name):
|
||||
if should_use_original_sequence_name and 'psa_sequence_name' in action:
|
||||
return action['psa_sequence_name']
|
||||
else:
|
||||
return action.name
|
||||
def check_bone_names(bone_names: Iterable[str]):
|
||||
pattern = re.compile(r'^[a-zA-Z\d_\- ]+$')
|
||||
invalid_bone_names = [x for x in bone_names if pattern.match(x) is None]
|
||||
if len(invalid_bone_names) > 0:
|
||||
raise RuntimeError(f'The following bone names are invalid: {invalid_bone_names}.\n'
|
||||
f'Bone names must only contain letters, numbers, spaces, hyphens and underscores.')
|
||||
|
||||
|
||||
def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices: List[int]) -> List[str]:
|
||||
def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_group_indices: List[int]) -> List[str]:
|
||||
"""
|
||||
Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
|
||||
|
||||
@@ -117,7 +110,8 @@ def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices:
|
||||
if armature_object is None or armature_object.type != 'ARMATURE':
|
||||
raise ValueError('An armature object must be supplied')
|
||||
|
||||
bones = armature_object.data.bones
|
||||
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||
bones = armature_data.bones
|
||||
pose_bones = armature_object.pose.bones
|
||||
bone_names = [x.name for x in bones]
|
||||
|
||||
@@ -176,3 +170,7 @@ def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices:
|
||||
f'Additional debugging information has been written to the console.')
|
||||
|
||||
return bone_names
|
||||
|
||||
|
||||
def is_bdk_addon_loaded():
|
||||
return addon_utils.check('bdk_addon')[1]
|
||||
|
||||
@@ -1,83 +1,79 @@
|
||||
from typing import Dict, Iterable
|
||||
from typing import Optional
|
||||
|
||||
from bpy.types import Action
|
||||
from mathutils import Matrix
|
||||
from bpy.types import Armature, Bone, Action, PoseBone
|
||||
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
|
||||
|
||||
class PsaBuilderOptions(object):
|
||||
class PsaExportSequence:
|
||||
class NlaState:
|
||||
def __init__(self):
|
||||
self.fps_source = 'SCENE'
|
||||
self.fps_custom = 30.0
|
||||
self.sequence_source = 'ACTIONS'
|
||||
self.actions = []
|
||||
self.marker_names = []
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_group_indices = []
|
||||
self.should_use_original_sequence_names = False
|
||||
self.should_trim_timeline_marker_sequences = True
|
||||
self.sequence_name_prefix = ''
|
||||
self.sequence_name_suffix = ''
|
||||
self.root_motion = False
|
||||
self.action: Optional[Action] = None
|
||||
self.frame_start: int = 0
|
||||
self.frame_end: int = 0
|
||||
|
||||
|
||||
class PsaBuilder(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
self.name: str = ''
|
||||
self.nla_state: PsaExportSequence.NlaState = PsaExportSequence.NlaState()
|
||||
self.compression_ratio: float = 1.0
|
||||
self.key_quota: int = 0
|
||||
self.fps: float = 30.0
|
||||
|
||||
def get_sequence_fps(self, context, options: PsaBuilderOptions, actions: Iterable[Action]) -> float:
|
||||
if options.fps_source == 'SCENE':
|
||||
return context.scene.render.fps
|
||||
if options.fps_source == 'CUSTOM':
|
||||
return options.fps_custom
|
||||
elif options.fps_source == 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
fps_list = []
|
||||
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
|
||||
fps = action['psa_sequence_fps']
|
||||
if type(fps) == int or type(fps) == float:
|
||||
fps_list.append(fps)
|
||||
if len(fps_list) > 0:
|
||||
return min(fps_list)
|
||||
else:
|
||||
# No valid action metadata to use, fallback to scene FPS
|
||||
return context.scene.render.fps
|
||||
else:
|
||||
raise RuntimeError(f'Invalid FPS source "{options.fps_source}"')
|
||||
|
||||
def build(self, context, options: PsaBuilderOptions) -> Psa:
|
||||
class PsaBuildOptions:
|
||||
def __init__(self):
|
||||
self.animation_data: Optional[AnimData] = None
|
||||
self.sequences: List[PsaExportSequence] = []
|
||||
self.bone_filter_mode: str = 'ALL'
|
||||
self.bone_group_indices: List[int] = []
|
||||
self.should_ignore_bone_name_restrictions: bool = False
|
||||
self.sequence_name_prefix: str = ''
|
||||
self.sequence_name_suffix: str = ''
|
||||
self.root_motion: bool = False
|
||||
|
||||
|
||||
def get_pose_bone_location_and_rotation(pose_bone: PoseBone, armature_object: Object, options: PsaBuildOptions):
|
||||
if pose_bone.parent is not None:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
pose_bone_parent_matrix = pose_bone.parent.matrix
|
||||
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
||||
else:
|
||||
if options.root_motion:
|
||||
# Get the bone's pose matrix, taking the armature object's world matrix into account.
|
||||
pose_bone_matrix = armature_object.matrix_world @ pose_bone.matrix
|
||||
else:
|
||||
# Use the bind pose matrix for the root bone.
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
|
||||
location = pose_bone_matrix.to_translation()
|
||||
rotation = pose_bone_matrix.to_quaternion().normalized()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
rotation.conjugate()
|
||||
|
||||
return location, rotation
|
||||
|
||||
|
||||
def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
|
||||
active_object = context.view_layer.objects.active
|
||||
|
||||
if active_object.type != 'ARMATURE':
|
||||
raise RuntimeError('Selected object must be an Armature')
|
||||
|
||||
armature = active_object
|
||||
|
||||
if armature.animation_data is None:
|
||||
raise RuntimeError('No animation data for armature')
|
||||
|
||||
# Ensure that we actually have items that we are going to be exporting.
|
||||
if options.sequence_source == 'ACTIONS' and len(options.actions) == 0:
|
||||
raise RuntimeError('No actions were selected for export')
|
||||
elif options.sequence_source == 'TIMELINE_MARKERS' and len(options.marker_names) == 0:
|
||||
raise RuntimeError('No timeline markers were selected for export')
|
||||
|
||||
psa = Psa()
|
||||
|
||||
bones = list(armature.data.bones)
|
||||
armature_object = active_object
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
bones: List[Bone] = list(iter(armature_data.bones))
|
||||
|
||||
# The order of the armature bones and the pose bones is not guaranteed to be the same.
|
||||
# As as a result, we need to reconstruct the list of pose bones in the same order as the
|
||||
# As a result, we need to reconstruct the list of pose bones in the same order as the
|
||||
# armature bones.
|
||||
bone_names = [x.name for x in bones]
|
||||
pose_bones = [(bone_names.index(bone.name), bone) for bone in armature.pose.bones]
|
||||
pose_bones = [(bone_names.index(bone.name), bone) for bone in armature_object.pose.bones]
|
||||
pose_bones.sort(key=lambda x: x[0])
|
||||
pose_bones = [x[1] for x in pose_bones]
|
||||
|
||||
# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
||||
export_bone_names = get_export_bone_names(armature, options.bone_filter_mode, options.bone_group_indices)
|
||||
export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
bone_indices = [bone_names.index(x) for x in export_bone_names]
|
||||
|
||||
# Make the bone lists contain only the bones that are going to be exported.
|
||||
@@ -88,10 +84,14 @@ class PsaBuilder(object):
|
||||
if len(bones) == 0:
|
||||
raise RuntimeError('No bones available for export')
|
||||
|
||||
# Check that all bone names are valid.
|
||||
if not options.should_ignore_bone_name_restrictions:
|
||||
check_bone_names(map(lambda bone: bone.name, bones))
|
||||
|
||||
# Build list of PSA bones.
|
||||
for bone in bones:
|
||||
psa_bone = Psa.Bone()
|
||||
psa_bone.name = bytes(bone.name, encoding='utf-8')
|
||||
psa_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
|
||||
try:
|
||||
parent_index = bones.index(bone.parent)
|
||||
@@ -101,18 +101,18 @@ class PsaBuilder(object):
|
||||
psa_bone.parent_index = -1
|
||||
|
||||
if bone.parent is not None:
|
||||
rotation = bone.matrix.to_quaternion()
|
||||
rotation.x = -rotation.x
|
||||
rotation.y = -rotation.y
|
||||
rotation.z = -rotation.z
|
||||
quat_parent = bone.parent.matrix.to_quaternion().inverted()
|
||||
parent_head = quat_parent @ bone.parent.head
|
||||
parent_tail = quat_parent @ bone.parent.tail
|
||||
rotation = bone.matrix.to_quaternion().conjugated()
|
||||
inverse_parent_rotation = bone.parent.matrix.to_quaternion().inverted()
|
||||
parent_head = inverse_parent_rotation @ bone.parent.head
|
||||
parent_tail = inverse_parent_rotation @ bone.parent.tail
|
||||
location = (parent_tail - parent_head) + bone.head
|
||||
else:
|
||||
location = armature.matrix_local @ bone.head
|
||||
rot_matrix = bone.matrix @ armature.matrix_local.to_3x3()
|
||||
rotation = rot_matrix.to_quaternion()
|
||||
armature_local_matrix = armature_object.matrix_local
|
||||
location = armature_local_matrix @ bone.head
|
||||
bone_rotation = bone.matrix.to_quaternion().conjugated()
|
||||
local_rotation = armature_local_matrix.to_3x3().to_quaternion().conjugated()
|
||||
rotation = bone_rotation @ local_rotation
|
||||
rotation.conjugate()
|
||||
|
||||
psa_bone.location.x = location.x
|
||||
psa_bone.location.y = location.y
|
||||
@@ -125,98 +125,60 @@ class PsaBuilder(object):
|
||||
|
||||
psa.bones.append(psa_bone)
|
||||
|
||||
# Populate the export sequence list.
|
||||
class NlaState:
|
||||
def __init__(self):
|
||||
self.frame_min = 0
|
||||
self.frame_max = 0
|
||||
self.action = None
|
||||
|
||||
class ExportSequence:
|
||||
def __init__(self):
|
||||
self.name = ''
|
||||
self.nla_state = NlaState()
|
||||
self.fps = 30.0
|
||||
|
||||
export_sequences = []
|
||||
|
||||
if options.sequence_source == 'ACTIONS':
|
||||
for action in options.actions:
|
||||
if len(action.fcurves) == 0:
|
||||
continue
|
||||
export_sequence = ExportSequence()
|
||||
export_sequence.nla_state.action = action
|
||||
export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
|
||||
frame_min, frame_max = [int(x) for x in action.frame_range]
|
||||
export_sequence.nla_state.frame_min = frame_min
|
||||
export_sequence.nla_state.frame_max = frame_max
|
||||
export_sequence.fps = self.get_sequence_fps(context, options, [action])
|
||||
export_sequences.append(export_sequence)
|
||||
pass
|
||||
elif options.sequence_source == 'TIMELINE_MARKERS':
|
||||
sequence_frame_ranges = self.get_timeline_marker_sequence_frame_ranges(armature, context, options)
|
||||
|
||||
for name, (frame_min, frame_max) in sequence_frame_ranges.items():
|
||||
export_sequence = ExportSequence()
|
||||
export_sequence.name = name
|
||||
export_sequence.nla_state.action = None
|
||||
export_sequence.nla_state.frame_min = frame_min
|
||||
export_sequence.nla_state.frame_max = frame_max
|
||||
nla_strips_actions = set(
|
||||
map(lambda x: x.action, get_nla_strips_in_timeframe(active_object, frame_min, frame_max)))
|
||||
export_sequence.fps = self.get_sequence_fps(context, options, nla_strips_actions)
|
||||
export_sequences.append(export_sequence)
|
||||
else:
|
||||
raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
|
||||
|
||||
# Add prefixes and suffices to the names of the export sequences and strip whitespace.
|
||||
for export_sequence in export_sequences:
|
||||
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'.strip()
|
||||
for export_sequence in options.sequences:
|
||||
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'
|
||||
export_sequence.name = export_sequence.name.strip()
|
||||
|
||||
# Save the current action and frame so that we can restore the state once we are done.
|
||||
saved_frame_current = context.scene.frame_current
|
||||
saved_action = options.animation_data.action
|
||||
|
||||
# Now build the PSA sequences.
|
||||
# We actually alter the timeline frame and simply record the resultant pose bone matrices.
|
||||
frame_start_index = 0
|
||||
|
||||
for export_sequence in export_sequences:
|
||||
armature.animation_data.action = export_sequence.nla_state.action
|
||||
for export_sequence in options.sequences:
|
||||
# Link the action to the animation data and update view layer.
|
||||
options.animation_data.action = export_sequence.nla_state.action
|
||||
context.view_layer.update()
|
||||
|
||||
frame_start = export_sequence.nla_state.frame_start
|
||||
frame_end = export_sequence.nla_state.frame_end
|
||||
|
||||
# Calculate the frame step based on the compression factor.
|
||||
frame_extents = abs(frame_end - frame_start)
|
||||
frame_count_raw = frame_extents + 1
|
||||
frame_count = max(export_sequence.key_quota, int(frame_count_raw * export_sequence.compression_ratio))
|
||||
|
||||
try:
|
||||
frame_step = frame_extents / (frame_count - 1)
|
||||
except ZeroDivisionError:
|
||||
frame_step = 0.0
|
||||
|
||||
sequence_duration = frame_count_raw / export_sequence.fps
|
||||
|
||||
# If this is a reverse sequence, we need to reverse the frame step.
|
||||
if frame_start > frame_end:
|
||||
frame_step = -frame_step
|
||||
|
||||
psa_sequence = Psa.Sequence()
|
||||
|
||||
frame_min = export_sequence.nla_state.frame_min
|
||||
frame_max = export_sequence.nla_state.frame_max
|
||||
frame_count = frame_max - frame_min + 1
|
||||
|
||||
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
|
||||
psa_sequence.frame_count = frame_count
|
||||
psa_sequence.frame_start_index = frame_start_index
|
||||
psa_sequence.fps = export_sequence.fps
|
||||
psa_sequence.fps = frame_count / sequence_duration
|
||||
psa_sequence.bone_count = len(pose_bones)
|
||||
psa_sequence.track_time = frame_count
|
||||
|
||||
frame_count = frame_max - frame_min + 1
|
||||
frame = float(frame_start)
|
||||
|
||||
for frame in range(frame_count):
|
||||
context.scene.frame_set(frame_min + frame)
|
||||
for _ in range(frame_count):
|
||||
context.scene.frame_set(frame=int(frame), subframe=frame % 1.0)
|
||||
|
||||
for pose_bone in pose_bones:
|
||||
location, rotation = get_pose_bone_location_and_rotation(pose_bone, armature_object, options)
|
||||
|
||||
key = Psa.Key()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
pose_bone_parent_matrix = pose_bone.parent.matrix
|
||||
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
||||
else:
|
||||
if options.root_motion:
|
||||
# Export root motion
|
||||
pose_bone_matrix = armature.matrix_world @ pose_bone.matrix
|
||||
else:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
|
||||
location = pose_bone_matrix.to_translation()
|
||||
rotation = pose_bone_matrix.to_quaternion().normalized()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
rotation.conjugate()
|
||||
|
||||
key.location.x = location.x
|
||||
key.location.y = location.y
|
||||
key.location.z = location.z
|
||||
@@ -225,55 +187,16 @@ class PsaBuilder(object):
|
||||
key.rotation.z = rotation.z
|
||||
key.rotation.w = rotation.w
|
||||
key.time = 1.0 / psa_sequence.fps
|
||||
|
||||
psa.keys.append(key)
|
||||
|
||||
psa_sequence.bone_count = len(pose_bones)
|
||||
psa_sequence.track_time = frame_count
|
||||
frame += frame_step
|
||||
|
||||
frame_start_index += frame_count
|
||||
|
||||
psa.sequences[export_sequence.name] = psa_sequence
|
||||
|
||||
# Restore the previous action & frame.
|
||||
options.animation_data.action = saved_action
|
||||
context.scene.frame_set(saved_frame_current)
|
||||
|
||||
return psa
|
||||
|
||||
def get_timeline_marker_sequence_frame_ranges(self, object, context, options: PsaBuilderOptions) -> Dict:
|
||||
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
|
||||
sequence_frame_ranges = dict()
|
||||
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
|
||||
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
|
||||
|
||||
for marker_name in options.marker_names:
|
||||
marker = context.scene.timeline_markers[marker_name]
|
||||
frame_min = marker.frame
|
||||
# Determine the final frame of the sequence based on the next marker.
|
||||
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
|
||||
marker_index = sorted_timeline_marker_names.index(marker_name)
|
||||
next_marker_index = marker_index + 1
|
||||
frame_max = 0
|
||||
if next_marker_index < len(sorted_timeline_markers):
|
||||
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
|
||||
frame_max = sorted_timeline_markers[next_marker_index].frame
|
||||
if options.should_trim_timeline_marker_sequences:
|
||||
nla_strips = get_nla_strips_in_timeframe(object, marker.frame, frame_max)
|
||||
if len(nla_strips) > 0:
|
||||
frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
|
||||
frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
|
||||
else:
|
||||
# No strips in between this marker and the next, just export this as a one-frame animation.
|
||||
frame_max = frame_min
|
||||
else:
|
||||
# There is no next marker.
|
||||
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
|
||||
for nla_track in object.animation_data.nla_tracks:
|
||||
if nla_track.mute:
|
||||
continue
|
||||
for strip in nla_track.strips:
|
||||
frame_max = max(frame_max, strip.frame_end)
|
||||
|
||||
if frame_min == frame_max:
|
||||
continue
|
||||
|
||||
sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
|
||||
|
||||
return sequence_frame_ranges
|
||||
|
||||
@@ -6,11 +6,11 @@ from ..data import *
|
||||
|
||||
"""
|
||||
Note that keys are not stored within the Psa object.
|
||||
Use the PsaReader::get_sequence_keys to get a the keys for a sequence.
|
||||
Use the PsaReader::get_sequence_keys to get the keys for a sequence.
|
||||
"""
|
||||
|
||||
|
||||
class Psa(object):
|
||||
class Psa:
|
||||
class Bone(Structure):
|
||||
_fields_ = [
|
||||
('name', c_char * 64),
|
||||
@@ -60,5 +60,5 @@ class Psa(object):
|
||||
|
||||
def __init__(self):
|
||||
self.bones: List[Psa.Bone] = []
|
||||
self.sequences: typing.OrderedDict[Psa.Sequence] = OrderedDict()
|
||||
self.sequences: typing.OrderedDict[str, Psa.Sequence] = OrderedDict()
|
||||
self.keys: List[Psa.Key] = []
|
||||
|
||||
@@ -1,28 +1,20 @@
|
||||
import fnmatch
|
||||
import re
|
||||
import sys
|
||||
from collections import Counter
|
||||
from typing import Type
|
||||
from typing import Type, Dict
|
||||
|
||||
import bpy
|
||||
from bpy.props import BoolProperty, CollectionProperty, EnumProperty, FloatProperty, IntProperty, PointerProperty, \
|
||||
StringProperty
|
||||
from bpy.types import Action, Operator, PropertyGroup, UIList
|
||||
from bpy.types import Action, Operator, PropertyGroup, UIList, Context, Armature, TimelineMarker
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from .builder import PsaBuilder, PsaBuilderOptions
|
||||
from .builder import PsaBuildOptions, PsaExportSequence, build_psa
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
from ..types import BoneGroupListItem
|
||||
|
||||
|
||||
class PsaExporter(object):
|
||||
def __init__(self, psa: Psa):
|
||||
self.psa: Psa = psa
|
||||
|
||||
# This method is shared by both PSA/K file formats, move this?
|
||||
@staticmethod
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
@@ -33,47 +25,61 @@ class PsaExporter(object):
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
def export(self, path: str):
|
||||
|
||||
def export_psa(psa: Psa, path: str):
|
||||
with open(path, 'wb') as fp:
|
||||
self.write_section(fp, b'ANIMHEAD')
|
||||
self.write_section(fp, b'BONENAMES', Psa.Bone, self.psa.bones)
|
||||
self.write_section(fp, b'ANIMINFO', Psa.Sequence, list(self.psa.sequences.values()))
|
||||
self.write_section(fp, b'ANIMKEYS', Psa.Key, self.psa.keys)
|
||||
write_section(fp, b'ANIMHEAD')
|
||||
write_section(fp, b'BONENAMES', Psa.Bone, psa.bones)
|
||||
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
|
||||
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)
|
||||
|
||||
|
||||
class PsaExportActionListItem(PropertyGroup):
|
||||
action: PointerProperty(type=Action)
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=False)
|
||||
frame_start: IntProperty(options={'HIDDEN'})
|
||||
frame_end: IntProperty(options={'HIDDEN'})
|
||||
is_pose_marker: BoolProperty(options={'HIDDEN'})
|
||||
|
||||
|
||||
class PsaExportTimelineMarkerListItem(PropertyGroup):
|
||||
marker_index: IntProperty()
|
||||
name: StringProperty()
|
||||
is_selected: BoolProperty(default=True)
|
||||
frame_start: IntProperty(options={'HIDDEN'})
|
||||
frame_end: IntProperty(options={'HIDDEN'})
|
||||
|
||||
|
||||
def update_action_names(context):
|
||||
pg = context.scene.psa_export
|
||||
for item in pg.action_list:
|
||||
action = item.action
|
||||
item.action_name = get_psa_sequence_name(action, pg.should_use_original_sequence_names)
|
||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||
return obj.animation_data is not None
|
||||
|
||||
|
||||
def should_use_original_sequence_names_updated(_, context):
|
||||
update_action_names(context)
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PsaExportPropertyGroup(PropertyGroup):
|
||||
root_motion: BoolProperty(
|
||||
name='Root Motion',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
default=False,
|
||||
description='When set, the root bone will be transformed as it appears in the scene',
|
||||
description='When enabled, the root bone will be transformed as it appears in the scene.\n\n'
|
||||
'You might want to disable this if you are exporting an animation for an armature that is '
|
||||
'attached to another object, such as a weapon or a shield',
|
||||
)
|
||||
should_override_animation_data: BoolProperty(
|
||||
name='Override Animation Data',
|
||||
options=empty_set,
|
||||
default=False,
|
||||
description='Use the animation data from a different object instead of the selected object'
|
||||
)
|
||||
animation_data_override: PointerProperty(
|
||||
type=bpy.types.Object,
|
||||
poll=psa_export_property_group_animation_data_override_poll
|
||||
)
|
||||
sequence_source: EnumProperty(
|
||||
name='Source',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ACTIONS', 'Actions', 'Sequences will be exported using actions', 'ACTION', 0),
|
||||
@@ -83,7 +89,7 @@ class PsaExportPropertyGroup(PropertyGroup):
|
||||
)
|
||||
fps_source: EnumProperty(
|
||||
name='FPS Source',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
|
||||
@@ -93,7 +99,7 @@ class PsaExportPropertyGroup(PropertyGroup):
|
||||
('CUSTOM', 'Custom', '', 2)
|
||||
)
|
||||
)
|
||||
fps_custom: FloatProperty(default=30.0, min=sys.float_info.epsilon, soft_min=1.0, options=set(), step=100,
|
||||
fps_custom: FloatProperty(default=30.0, min=sys.float_info.epsilon, soft_min=1.0, options=empty_set, step=100,
|
||||
soft_max=60.0)
|
||||
action_list: CollectionProperty(type=PsaExportActionListItem)
|
||||
action_list_index: IntProperty(default=0)
|
||||
@@ -101,7 +107,7 @@ class PsaExportPropertyGroup(PropertyGroup):
|
||||
marker_list_index: IntProperty(default=0)
|
||||
bone_filter_mode: EnumProperty(
|
||||
name='Bone Filter',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported.'),
|
||||
@@ -111,28 +117,34 @@ class PsaExportPropertyGroup(PropertyGroup):
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=BoneGroupListItem)
|
||||
bone_group_list_index: IntProperty(default=0, name='', description='')
|
||||
should_use_original_sequence_names: BoolProperty(
|
||||
should_ignore_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Original Names',
|
||||
options=set(),
|
||||
update=should_use_original_sequence_names_updated,
|
||||
description='If the action was imported from the PSA Import panel, the original name of the sequence will be '
|
||||
'used instead of the Blender action name',
|
||||
name='Ignore Bone Name Restrictions',
|
||||
description='Bone names restrictions will be ignored. Note that bone names without properly formatted names '
|
||||
'cannot be referenced in scripts'
|
||||
)
|
||||
should_trim_timeline_marker_sequences: BoolProperty(
|
||||
default=True,
|
||||
name='Trim Sequences',
|
||||
options=set(),
|
||||
description='Frames without NLA track information at the boundaries of timeline markers will be excluded from '
|
||||
'the exported sequences '
|
||||
)
|
||||
sequence_name_prefix: StringProperty(name='Prefix', options=set())
|
||||
sequence_name_suffix: StringProperty(name='Suffix', options=set())
|
||||
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
|
||||
sequence_use_filter_invert: BoolProperty(default=False, options=set())
|
||||
sequence_filter_asset: BoolProperty(default=False, name='Show assets',
|
||||
description='Show actions that belong to an asset library', options=set())
|
||||
sequence_use_filter_sort_reverse: BoolProperty(default=True, options=set())
|
||||
sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
|
||||
sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
|
||||
sequence_filter_name: StringProperty(
|
||||
default='',
|
||||
name='Filter by Name',
|
||||
options={'TEXTEDIT_UPDATE'},
|
||||
description='Only show items matching this name (use \'*\' as wildcard)')
|
||||
sequence_use_filter_invert: BoolProperty(
|
||||
default=False,
|
||||
name='Invert',
|
||||
options=empty_set,
|
||||
description='Invert filtering (show hidden items, and vice versa)')
|
||||
sequence_filter_asset: BoolProperty(
|
||||
default=False,
|
||||
name='Show assets',
|
||||
options=empty_set,
|
||||
description='Show actions that belong to an asset library')
|
||||
sequence_filter_pose_marker: BoolProperty(
|
||||
default=False,
|
||||
name='Show pose markers',
|
||||
options=empty_set)
|
||||
sequence_use_filter_sort_reverse: BoolProperty(default=True, options=empty_set)
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
@@ -143,6 +155,193 @@ def is_bone_filter_mode_item_available(context, identifier):
|
||||
return True
|
||||
|
||||
|
||||
def get_timeline_marker_sequence_frame_ranges(animation_data: AnimData, context: Context, marker_names: List[str]) -> Dict:
|
||||
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
|
||||
sequence_frame_ranges = dict()
|
||||
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
|
||||
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
|
||||
|
||||
for marker_name in marker_names:
|
||||
marker = context.scene.timeline_markers[marker_name]
|
||||
frame_start = marker.frame
|
||||
# Determine the final frame of the sequence based on the next marker.
|
||||
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
|
||||
marker_index = sorted_timeline_marker_names.index(marker_name)
|
||||
next_marker_index = marker_index + 1
|
||||
frame_end = 0
|
||||
if next_marker_index < len(sorted_timeline_markers):
|
||||
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
|
||||
frame_end = sorted_timeline_markers[next_marker_index].frame
|
||||
nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_end)
|
||||
if len(nla_strips) > 0:
|
||||
frame_end = min(frame_end, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
|
||||
frame_start = max(frame_start, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
|
||||
else:
|
||||
# No strips in between this marker and the next, just export this as a one-frame animation.
|
||||
frame_end = frame_start
|
||||
else:
|
||||
# There is no next marker.
|
||||
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
|
||||
for nla_track in animation_data.nla_tracks:
|
||||
if nla_track.mute:
|
||||
continue
|
||||
for strip in nla_track.strips:
|
||||
frame_end = max(frame_end, strip.frame_end)
|
||||
|
||||
if frame_start > frame_end:
|
||||
continue
|
||||
|
||||
sequence_frame_ranges[marker_name] = int(frame_start), int(frame_end)
|
||||
|
||||
return sequence_frame_ranges
|
||||
|
||||
|
||||
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
|
||||
if fps_source == 'SCENE':
|
||||
return context.scene.render.fps
|
||||
elif fps_source == 'CUSTOM':
|
||||
return fps_custom
|
||||
elif fps_source == 'ACTION_METADATA':
|
||||
# Get the minimum value of action metadata FPS values.
|
||||
fps_list = []
|
||||
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
|
||||
fps = action['psa_sequence_fps']
|
||||
if type(fps) == int or type(fps) == float:
|
||||
fps_list.append(fps)
|
||||
if len(fps_list) > 0:
|
||||
return min(fps_list)
|
||||
else:
|
||||
# No valid action metadata to use, fallback to scene FPS
|
||||
return context.scene.render.fps
|
||||
else:
|
||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||
|
||||
|
||||
def is_action_for_armature(armature: Armature, action: Action):
|
||||
if len(action.fcurves) == 0:
|
||||
return False
|
||||
bone_names = set([x.name for x in armature.bones])
|
||||
for fcurve in action.fcurves:
|
||||
match = re.match(r'pose\.bones\[\"([^\"]+)\"](\[\"([^\"]+)\"])?', fcurve.data_path)
|
||||
if not match:
|
||||
continue
|
||||
bone_name = match.group(1)
|
||||
if bone_name in bone_names:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def get_animation_data_object(context: Context) -> Object:
|
||||
pg: PsaExportPropertyGroup = getattr(context.scene, 'psa_export')
|
||||
|
||||
active_object = context.view_layer.objects.active
|
||||
|
||||
if active_object.type != 'ARMATURE':
|
||||
raise RuntimeError('Selected object must be an Armature')
|
||||
|
||||
if pg.should_override_animation_data:
|
||||
animation_data_object = pg.animation_data_override
|
||||
else:
|
||||
animation_data_object = active_object
|
||||
|
||||
return animation_data_object
|
||||
|
||||
|
||||
def get_sequences_from_action(action: Action) -> List[Tuple[str, int, int]]:
|
||||
frame_start = int(action.frame_range[0])
|
||||
frame_end = int(action.frame_range[1])
|
||||
reversed_pattern = r'(.+)/(.+)'
|
||||
reversed_match = re.match(reversed_pattern, action.name)
|
||||
if reversed_match:
|
||||
forward_name = reversed_match.group(1)
|
||||
backwards_name = reversed_match.group(2)
|
||||
return [
|
||||
(forward_name, frame_start, frame_end),
|
||||
(backwards_name, frame_end, frame_start)
|
||||
]
|
||||
else:
|
||||
return [(action.name, frame_start, frame_end)]
|
||||
|
||||
|
||||
def get_sequences_from_action_pose_marker(action: Action, pose_markers: List[TimelineMarker], pose_marker: TimelineMarker, pose_marker_index: int) -> List[Tuple[str, int, int]]:
|
||||
frame_start = pose_marker.frame
|
||||
if pose_marker_index + 1 < len(pose_markers):
|
||||
frame_end = pose_markers[pose_marker_index + 1].frame
|
||||
else:
|
||||
frame_end = int(action.frame_range[1])
|
||||
reversed_pattern = r'(.+)/(.+)'
|
||||
reversed_match = re.match(reversed_pattern, pose_marker.name)
|
||||
if reversed_match:
|
||||
forward_name = reversed_match.group(1)
|
||||
backwards_name = reversed_match.group(2)
|
||||
return [
|
||||
(forward_name, frame_start, frame_end),
|
||||
(backwards_name, frame_end, frame_start)
|
||||
]
|
||||
else:
|
||||
return [(pose_marker.name, frame_start, frame_end)]
|
||||
|
||||
|
||||
def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
# Clear actions and markers.
|
||||
pg.action_list.clear()
|
||||
pg.marker_list.clear()
|
||||
|
||||
# Get animation data.
|
||||
animation_data_object = get_animation_data_object(context)
|
||||
animation_data = animation_data_object.animation_data if animation_data_object else None
|
||||
|
||||
if animation_data is None:
|
||||
return
|
||||
|
||||
# Populate actions list.
|
||||
for action in bpy.data.actions:
|
||||
if not is_action_for_armature(armature, action):
|
||||
continue
|
||||
|
||||
if not action.name.startswith('#'):
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action(action):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = name
|
||||
item.is_selected = False
|
||||
item.is_pose_marker = False
|
||||
item.frame_start = frame_start
|
||||
item.frame_end = frame_end
|
||||
|
||||
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
|
||||
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
|
||||
for pose_marker_index, pose_marker in enumerate(pose_markers):
|
||||
if pose_marker.name.startswith('#'):
|
||||
continue
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = name
|
||||
item.is_selected = False
|
||||
item.is_pose_marker = True
|
||||
item.frame_start = frame_start
|
||||
item.frame_end = frame_end
|
||||
|
||||
# Populate timeline markers list.
|
||||
marker_names = [x.name for x in context.scene.timeline_markers]
|
||||
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, marker_names)
|
||||
|
||||
for marker_name in marker_names:
|
||||
if marker_name not in sequence_frame_ranges:
|
||||
continue
|
||||
if marker_name.startswith('#'):
|
||||
continue
|
||||
item = pg.marker_list.add()
|
||||
item.name = marker_name
|
||||
item.is_selected = False
|
||||
frame_start, frame_end = sequence_frame_ranges[marker_name]
|
||||
item.frame_start = frame_start
|
||||
item.frame_end = frame_end
|
||||
|
||||
|
||||
class PsaExportOperator(Operator, ExportHelper):
|
||||
bl_idname = 'psa_export.operator'
|
||||
bl_label = 'Export'
|
||||
@@ -157,11 +356,20 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
default='')
|
||||
|
||||
def __init__(self):
|
||||
self.armature = None
|
||||
self.armature_object = None
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
cls._check_context(context)
|
||||
except RuntimeError as e:
|
||||
cls.poll_message_set(str(e))
|
||||
return False
|
||||
return True
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
# FPS
|
||||
layout.prop(pg, 'fps_source', text='FPS')
|
||||
@@ -171,8 +379,11 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
# SOURCE
|
||||
layout.prop(pg, 'sequence_source', text='Source')
|
||||
|
||||
# ROOT MOTION
|
||||
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||
if pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
# ANIMDATA SOURCE
|
||||
layout.prop(pg, 'should_override_animation_data')
|
||||
if pg.should_override_animation_data:
|
||||
layout.prop(pg, 'animation_data_override', text='')
|
||||
|
||||
# SELECT ALL/NONE
|
||||
row = layout.row(align=True)
|
||||
@@ -184,24 +395,22 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
rows = max(3, min(len(pg.action_list), 10))
|
||||
|
||||
layout.template_list('PSA_UL_ExportActionList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
|
||||
layout.template_list('PSA_UL_ExportSequenceList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
|
||||
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_original_sequence_names')
|
||||
col.prop(pg, 'sequence_name_prefix')
|
||||
col.prop(pg, 'sequence_name_suffix')
|
||||
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
rows = max(3, min(len(pg.marker_list), 10))
|
||||
layout.template_list('PSA_UL_ExportTimelineMarkerList', '', pg, 'marker_list', pg, 'marker_list_index',
|
||||
layout.template_list('PSA_UL_ExportSequenceList', '', pg, 'marker_list', pg, 'marker_list_index',
|
||||
rows=rows)
|
||||
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_trim_timeline_marker_sequences')
|
||||
col.prop(pg, 'sequence_name_prefix')
|
||||
col.prop(pg, 'sequence_name_suffix')
|
||||
|
||||
@@ -229,135 +438,136 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
layout.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
|
||||
rows=rows)
|
||||
|
||||
def should_action_be_selected_by_default(self, action):
|
||||
return action is not None and action.asset_data is None
|
||||
layout.prop(pg, 'should_ignore_bone_name_restrictions')
|
||||
|
||||
def is_action_for_armature(self, action):
|
||||
if len(action.fcurves) == 0:
|
||||
return False
|
||||
bone_names = set([x.name for x in self.armature.data.bones])
|
||||
for fcurve in action.fcurves:
|
||||
match = re.match(r'pose\.bones\["(.+)"\].\w+', fcurve.data_path)
|
||||
if not match:
|
||||
continue
|
||||
bone_name = match.group(1)
|
||||
if bone_name in bone_names:
|
||||
return True
|
||||
return False
|
||||
layout.separator()
|
||||
|
||||
def invoke(self, context, event):
|
||||
pg = context.scene.psa_export
|
||||
# ROOT MOTION
|
||||
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||
|
||||
@classmethod
|
||||
def _check_context(cls, context):
|
||||
if context.view_layer.objects.active is None:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'An armature must be selected')
|
||||
return {'CANCELLED'}
|
||||
raise RuntimeError('An armature must be selected')
|
||||
|
||||
if context.view_layer.objects.active.type != 'ARMATURE':
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'The selected object must be an armature.')
|
||||
return {'CANCELLED'}
|
||||
raise RuntimeError('The selected object must be an armature')
|
||||
|
||||
self.armature = context.view_layer.objects.active
|
||||
def invoke(self, context, _event):
|
||||
try:
|
||||
self._check_context(context)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
|
||||
# Populate actions list.
|
||||
pg.action_list.clear()
|
||||
for action in bpy.data.actions:
|
||||
if not self.is_action_for_armature(action):
|
||||
continue
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = action.name
|
||||
item.is_selected = self.should_action_be_selected_by_default(action)
|
||||
pg: PsaExportPropertyGroup = getattr(context.scene, 'psa_export')
|
||||
|
||||
update_action_names(context)
|
||||
self.armature_object = context.view_layer.objects.active
|
||||
|
||||
# Populate timeline markers list.
|
||||
pg.marker_list.clear()
|
||||
for marker in context.scene.timeline_markers:
|
||||
item = pg.marker_list.add()
|
||||
item.name = marker.name
|
||||
|
||||
if len(pg.action_list) == 0 and len(pg.marker_list) == 0:
|
||||
# If there are no actions at all, we have nothing to export, so just cancel the operation.
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'There are no actions or timeline markers to export.')
|
||||
return {'CANCELLED'}
|
||||
update_actions_and_timeline_markers(context, self.armature_object.data)
|
||||
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(self.armature, pg.bone_group_list)
|
||||
populate_bone_group_list(self.armature_object, pg.bone_group_list)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
|
||||
actions = [x.action for x in pg.action_list if x.is_selected]
|
||||
marker_names = [x.name for x in pg.marker_list if x.is_selected]
|
||||
# Ensure that we actually have items that we are going to be exporting.
|
||||
if pg.sequence_source == 'ACTIONS' and len(pg.action_list) == 0:
|
||||
raise RuntimeError('No actions were selected for export')
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS' and len(pg.marker_names) == 0:
|
||||
raise RuntimeError('No timeline markers were selected for export')
|
||||
|
||||
options = PsaBuilderOptions()
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
options.sequence_source = pg.sequence_source
|
||||
options.actions = actions
|
||||
options.marker_names = marker_names
|
||||
# Populate the export sequence list.
|
||||
animation_data_object = get_animation_data_object(context)
|
||||
animation_data = animation_data_object.animation_data
|
||||
|
||||
if animation_data is None:
|
||||
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
|
||||
|
||||
export_sequences: List[PsaExportSequence] = []
|
||||
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
for action in filter(lambda x: x.is_selected, pg.action_list):
|
||||
if len(action.action.fcurves) == 0:
|
||||
continue
|
||||
export_sequence = PsaExportSequence()
|
||||
export_sequence.nla_state.action = action.action
|
||||
export_sequence.name = action.name
|
||||
export_sequence.nla_state.frame_start = action.frame_start
|
||||
export_sequence.nla_state.frame_end = action.frame_end
|
||||
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action.action])
|
||||
export_sequence.compression_ratio = action.action.psa_export.compression_ratio
|
||||
export_sequence.key_quota = action.action.psa_export.key_quota
|
||||
export_sequences.append(export_sequence)
|
||||
elif pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
for marker in pg.marker_list:
|
||||
export_sequence = PsaExportSequence()
|
||||
export_sequence.name = marker.name
|
||||
export_sequence.nla_state.action = None
|
||||
export_sequence.nla_state.frame_start = marker.frame_start
|
||||
export_sequence.nla_state.frame_end = marker.frame_end
|
||||
nla_strips_actions = set(
|
||||
map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, marker.frame_start, marker.frame_end)))
|
||||
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
|
||||
export_sequences.append(export_sequence)
|
||||
else:
|
||||
raise ValueError(f'Unhandled sequence source: {pg.sequence_source}')
|
||||
|
||||
options = PsaBuildOptions()
|
||||
options.animation_data = animation_data
|
||||
options.sequences = export_sequences
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.should_use_original_sequence_names = pg.should_use_original_sequence_names
|
||||
options.should_trim_timeline_marker_sequences = pg.should_trim_timeline_marker_sequences
|
||||
options.should_ignore_bone_name_restrictions = pg.should_ignore_bone_name_restrictions
|
||||
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||
options.root_motion = pg.root_motion
|
||||
|
||||
builder = PsaBuilder()
|
||||
|
||||
try:
|
||||
psa = builder.build(context, options)
|
||||
psa = build_psa(context, options)
|
||||
self.report({'INFO'}, f'PSA export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
exporter = PsaExporter(psa)
|
||||
exporter.export(self.filepath)
|
||||
export_psa(psa, self.filepath)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_UL_ExportTimelineMarkerList(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
layout.prop(item, 'is_selected', icon_only=True, text=item.name)
|
||||
|
||||
def filter_items(self, context, data, property):
|
||||
pg = context.scene.psa_export
|
||||
sequences = getattr(data, property)
|
||||
flt_flags = filter_sequences(pg, sequences)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'name')
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
def filter_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[int]:
|
||||
def filter_sequences(pg: PsaExportPropertyGroup, sequences) -> List[int]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||
|
||||
if pg.sequence_filter_name is not None:
|
||||
if pg.sequence_filter_name:
|
||||
# Filter name is non-empty.
|
||||
for i, sequence in enumerate(sequences):
|
||||
if not fnmatch.fnmatch(sequence.name, f'*{pg.sequence_filter_name}*'):
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
# Invert filter flags for all items.
|
||||
if pg.sequence_use_filter_invert:
|
||||
for i, sequence in enumerate(sequences):
|
||||
flt_flags[i] ^= bitflag_filter_item
|
||||
|
||||
if not pg.sequence_filter_asset:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if pg.sequence_use_filter_invert:
|
||||
# Invert filter flags for all items.
|
||||
if not pg.sequence_filter_pose_marker:
|
||||
for i, sequence in enumerate(sequences):
|
||||
flt_flags[i] ^= bitflag_filter_item
|
||||
if hasattr(sequence, 'is_pose_marker') and sequence.is_pose_marker:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
return flt_flags
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[
|
||||
PsaExportActionListItem]:
|
||||
def get_visible_sequences(pg: PsaExportPropertyGroup, sequences) -> List[PsaExportActionListItem]:
|
||||
visible_sequences = []
|
||||
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||
if bool(flag & (1 << 30)):
|
||||
@@ -365,33 +575,46 @@ def get_visible_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_p
|
||||
return visible_sequences
|
||||
|
||||
|
||||
class PSA_UL_ExportActionList(UIList):
|
||||
class PSA_UL_ExportSequenceList(UIList):
|
||||
|
||||
def __init__(self):
|
||||
super(PSA_UL_ExportActionList, self).__init__()
|
||||
super(PSA_UL_ExportSequenceList, self).__init__()
|
||||
# Show the filtering options by default.
|
||||
self.use_filter_show = True
|
||||
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
item = typing.cast(PsaExportActionListItem, item)
|
||||
is_pose_marker = hasattr(item, 'is_pose_marker') and item.is_pose_marker
|
||||
layout.prop(item, 'is_selected', icon_only=True, text=item.name)
|
||||
if item.action.asset_data is not None:
|
||||
if hasattr(item, 'action') and item.action.asset_data is not None:
|
||||
layout.label(text='', icon='ASSET_MANAGER')
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.alignment = 'RIGHT'
|
||||
if item.frame_end < item.frame_start:
|
||||
row.label(text='', icon='FRAME_PREV')
|
||||
if is_pose_marker:
|
||||
row.label(text=item.action.name, icon='PMARKER')
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_name', text="")
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
|
||||
|
||||
def filter_items(self, context, data, property):
|
||||
pg = context.scene.psa_export
|
||||
actions = getattr(data, property)
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
|
||||
|
||||
def filter_items(self, context, data, prop):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
actions = getattr(data, prop)
|
||||
flt_flags = filter_sequences(pg, actions)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
# flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
flt_neworder = list(range(len(actions)))
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
@@ -412,14 +635,14 @@ class PsaExportActionsSelectAll(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = cls.get_item_list(context)
|
||||
visible_sequences = get_visible_sequences(pg, item_list)
|
||||
has_unselected_sequences = any(map(lambda item: not item.is_selected, visible_sequences))
|
||||
return has_unselected_sequences
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
sequences = self.get_item_list(context)
|
||||
for sequence in get_visible_sequences(pg, sequences):
|
||||
sequence.is_selected = True
|
||||
@@ -448,7 +671,7 @@ class PsaExportActionsDeselectAll(Operator):
|
||||
return len(item_list) > 0 and has_selected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = self.get_item_list(context)
|
||||
for sequence in get_visible_sequences(pg, item_list):
|
||||
sequence.is_selected = False
|
||||
@@ -463,13 +686,13 @@ class PsaExportBoneGroupsSelectAll(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_group_list
|
||||
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_unselected_items
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for item in pg.bone_group_list:
|
||||
item.is_selected = True
|
||||
return {'FINISHED'}
|
||||
@@ -483,13 +706,13 @@ class PsaExportBoneGroupsDeselectAll(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
item_list = pg.bone_group_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
|
||||
return len(item_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_export
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
for action in pg.bone_group_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
@@ -500,8 +723,7 @@ classes = (
|
||||
PsaExportTimelineMarkerListItem,
|
||||
PsaExportPropertyGroup,
|
||||
PsaExportOperator,
|
||||
PSA_UL_ExportActionList,
|
||||
PSA_UL_ExportTimelineMarkerList,
|
||||
PSA_UL_ExportSequenceList,
|
||||
PsaExportActionsSelectAll,
|
||||
PsaExportActionsDeselectAll,
|
||||
PsaExportBoneGroupsSelectAll,
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
import fnmatch
|
||||
import os
|
||||
import re
|
||||
import typing
|
||||
from collections import Counter
|
||||
from typing import List, Optional
|
||||
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty
|
||||
from bpy.types import Operator, UIList, PropertyGroup, Panel
|
||||
import numpy
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty, EnumProperty
|
||||
from bpy.types import Operator, UIList, PropertyGroup, FCurve
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
from mathutils import Vector, Quaternion
|
||||
|
||||
@@ -16,7 +18,6 @@ from .reader import PsaReader
|
||||
|
||||
class PsaImportOptions(object):
|
||||
def __init__(self):
|
||||
self.should_clean_keys = True
|
||||
self.should_use_fake_user = False
|
||||
self.should_stash = False
|
||||
self.sequence_names = []
|
||||
@@ -24,17 +25,11 @@ class PsaImportOptions(object):
|
||||
self.should_write_keyframes = True
|
||||
self.should_write_metadata = True
|
||||
self.action_name_prefix = ''
|
||||
self.should_convert_to_samples = False
|
||||
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||
|
||||
|
||||
class PsaImporter(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def import_psa(self, psa_reader: PsaReader, armature_object, options: PsaImportOptions):
|
||||
sequences = map(lambda x: psa_reader.sequences[x], options.sequence_names)
|
||||
armature_data = armature_object.data
|
||||
|
||||
class ImportBone(object):
|
||||
class ImportBone(object):
|
||||
def __init__(self, psa_bone: Psa.Bone):
|
||||
self.psa_bone: Psa.Bone = psa_bone
|
||||
self.parent: Optional[ImportBone] = None
|
||||
@@ -43,9 +38,10 @@ class PsaImporter(object):
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.fcurves = []
|
||||
self.fcurves: List[FCurve] = []
|
||||
|
||||
def calculate_fcurve_data(import_bone: ImportBone, key_data: []):
|
||||
|
||||
def calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[float]):
|
||||
# Convert world-space transforms to local-space transforms.
|
||||
key_rotation = Quaternion(key_data[0:4])
|
||||
key_location = Vector(key_data[4:])
|
||||
@@ -62,40 +58,74 @@ class PsaImporter(object):
|
||||
loc.rotate(import_bone.post_quat.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
|
||||
|
||||
class PsaImportResult:
|
||||
def __init__(self):
|
||||
self.warnings: List[str] = []
|
||||
|
||||
|
||||
def import_psa(psa_reader: PsaReader, armature_object: bpy.types.Object, options: PsaImportOptions) -> PsaImportResult:
|
||||
result = PsaImportResult()
|
||||
sequences = map(lambda x: psa_reader.sequences[x], options.sequence_names)
|
||||
armature_data = typing.cast(bpy.types.Armature, armature_object.data)
|
||||
|
||||
# Create an index mapping from bones in the PSA to bones in the target armature.
|
||||
psa_to_armature_bone_indices = {}
|
||||
armature_bone_names = [x.name for x in armature_data.bones]
|
||||
psa_bone_names = []
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
psa_bone_name = psa_bone.name.decode('windows-1252')
|
||||
psa_bone_names.append(psa_bone_name)
|
||||
psa_bone_name: str = psa_bone.name.decode('windows-1252')
|
||||
try:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||
except ValueError:
|
||||
pass
|
||||
# PSA bone could not be mapped directly to an armature bone by name.
|
||||
# Attempt to create a bone mapping by ignoring the case of the names.
|
||||
if options.bone_mapping_mode == 'CASE_INSENSITIVE':
|
||||
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
|
||||
if armature_bone_name.upper() == psa_bone_name.upper():
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_index
|
||||
psa_bone_name = armature_bone_name
|
||||
break
|
||||
psa_bone_names.append(psa_bone_name)
|
||||
|
||||
# Remove ambiguous bone mappings (where multiple PSA bones correspond to the same armature bone).
|
||||
armature_bone_index_counts = Counter(psa_to_armature_bone_indices.values())
|
||||
for armature_bone_index, count in armature_bone_index_counts.items():
|
||||
if count > 1:
|
||||
psa_bone_indices = []
|
||||
for psa_bone_index, mapped_bone_index in psa_to_armature_bone_indices:
|
||||
if mapped_bone_index == armature_bone_index:
|
||||
psa_bone_indices.append(psa_bone_index)
|
||||
ambiguous_psa_bone_names = list(sorted([psa_bone_names[x] for x in psa_bone_indices]))
|
||||
result.warnings.append(
|
||||
f'Ambiguous mapping for bone {armature_bone_names[armature_bone_index]}!\n'
|
||||
f'The following PSA bones all map to the same armature bone: {ambiguous_psa_bone_names}\n'
|
||||
f'These bones will be ignored.'
|
||||
)
|
||||
|
||||
# Report if there are missing bones in the target armature.
|
||||
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
|
||||
if len(missing_bone_names) > 0:
|
||||
print(
|
||||
f'The armature object \'{armature_object.name}\' is missing the following bones that exist in the PSA:')
|
||||
print(list(sorted(missing_bone_names)))
|
||||
result.warnings.append(
|
||||
f'The armature \'{armature_object.name}\' is missing {len(missing_bone_names)} bones that exist in '
|
||||
'the PSA:\n' +
|
||||
str(list(sorted(missing_bone_names)))
|
||||
)
|
||||
del armature_bone_names
|
||||
|
||||
# Create intermediate bone data for import operations.
|
||||
import_bones = []
|
||||
import_bones_dict = dict()
|
||||
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
bone_name = psa_bone.name.decode('windows-1252')
|
||||
if psa_bone_index not in psa_to_armature_bone_indices: # TODO: replace with bone_name in armature_data.bones
|
||||
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
|
||||
if psa_bone_index not in psa_to_armature_bone_indices:
|
||||
# PSA bone does not map to armature bone, skip it and leave an empty bone in its place.
|
||||
import_bones.append(None)
|
||||
continue
|
||||
import_bone = ImportBone(psa_bone)
|
||||
import_bone.armature_bone = armature_data.bones[bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[bone_name]
|
||||
import_bones_dict[bone_name] = import_bone
|
||||
import_bone.armature_bone = armature_data.bones[psa_bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
|
||||
import_bones_dict[psa_bone_name] = import_bone
|
||||
import_bones.append(import_bone)
|
||||
|
||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||
@@ -104,7 +134,8 @@ class PsaImporter(object):
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if armature_bone.get('orig_quat') is not None:
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect (animations are flipped 180 around Z)
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect
|
||||
# (animations are flipped 180 around Z)
|
||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||
@@ -155,7 +186,6 @@ class PsaImporter(object):
|
||||
|
||||
# Read the sequence data matrix from the PSA.
|
||||
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
|
||||
keyframe_write_matrix = np.ones(sequence_data_matrix.shape, dtype=np.int8)
|
||||
|
||||
# Convert the sequence's data from world-space to local-space.
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
@@ -167,42 +197,24 @@ class PsaImporter(object):
|
||||
# Calculate the local-space key data for the bone.
|
||||
sequence_data_matrix[frame_index, bone_index] = calculate_fcurve_data(import_bone, key_data)
|
||||
|
||||
# Clean the keyframe data. This is accomplished by writing zeroes to the write matrix when there is an
|
||||
# insufficiently large change in the data from the last written frame.
|
||||
if options.should_clean_keys:
|
||||
threshold = 0.001
|
||||
# Write the keyframes out.
|
||||
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
||||
fcurve_data[0::2] = range(sequence.frame_count)
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for fcurve_index in range(len(import_bone.fcurves)):
|
||||
# Get all the keyframe data for the bone's f-curve data from the sequence data matrix.
|
||||
fcurve_frame_data = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
last_written_datum = 0
|
||||
for frame_index, datum in enumerate(fcurve_frame_data):
|
||||
# If the f-curve data is not different enough to the last written frame, un-mark this data for writing.
|
||||
if frame_index > 0 and abs(datum - last_written_datum) < threshold:
|
||||
keyframe_write_matrix[frame_index, bone_index, fcurve_index] = 0
|
||||
else:
|
||||
last_written_datum = datum
|
||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
fcurve.keyframe_points.add(sequence.frame_count)
|
||||
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||
|
||||
# Write the keyframes out!
|
||||
for frame_index in range(sequence.frame_count):
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
bone_has_writeable_keyframes = any(keyframe_write_matrix[frame_index, bone_index])
|
||||
if bone_has_writeable_keyframes:
|
||||
# This bone has writeable keyframes for this frame.
|
||||
key_data = sequence_data_matrix[frame_index, bone_index]
|
||||
for fcurve, should_write, datum in zip(import_bone.fcurves,
|
||||
keyframe_write_matrix[frame_index, bone_index],
|
||||
key_data):
|
||||
if should_write:
|
||||
fcurve.keyframe_points.insert(frame_index, datum, options={'FAST'})
|
||||
if options.should_convert_to_samples:
|
||||
# Bake the curve to samples.
|
||||
for fcurve in action.fcurves:
|
||||
fcurve.convert_to_samples(start=0, end=sequence.frame_count)
|
||||
|
||||
# Write
|
||||
# Write meta-data.
|
||||
if options.should_write_metadata:
|
||||
action['psa_sequence_name'] = sequence_name
|
||||
action['psa_sequence_fps'] = sequence.fps
|
||||
|
||||
action.use_fake_user = options.should_use_fake_user
|
||||
@@ -219,20 +231,25 @@ class PsaImporter(object):
|
||||
nla_track.mute = True
|
||||
nla_track.strips.new(name=action.name, start=0, action=action)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PsaImportActionListItem(PropertyGroup):
|
||||
action_name: StringProperty(options=set())
|
||||
is_selected: BoolProperty(default=False, options=set())
|
||||
action_name: StringProperty(options=empty_set)
|
||||
is_selected: BoolProperty(default=False, options=empty_set)
|
||||
|
||||
|
||||
def load_psa_file(context):
|
||||
def load_psa_file(context, filepath: str):
|
||||
pg = context.scene.psa_import
|
||||
pg.sequence_list.clear()
|
||||
pg.psa.bones.clear()
|
||||
pg.psa_error = ''
|
||||
try:
|
||||
# Read the file and populate the action list.
|
||||
p = os.path.abspath(pg.psa_file_path)
|
||||
p = os.path.abspath(filepath)
|
||||
psa_reader = PsaReader(p)
|
||||
for sequence in psa_reader.sequences.values():
|
||||
item = pg.sequence_list.add()
|
||||
@@ -244,12 +261,12 @@ def load_psa_file(context):
|
||||
pg.psa_error = str(e)
|
||||
|
||||
|
||||
def on_psa_file_path_updated(property, context):
|
||||
load_psa_file(context)
|
||||
def on_psa_file_path_updated(cls, context):
|
||||
load_psa_file(context, cls.filepath)
|
||||
|
||||
|
||||
class PsaBonePropertyGroup(PropertyGroup):
|
||||
bone_name: StringProperty(options=set())
|
||||
bone_name: StringProperty(options=empty_set)
|
||||
|
||||
|
||||
class PsaDataPropertyGroup(PropertyGroup):
|
||||
@@ -258,37 +275,52 @@ class PsaDataPropertyGroup(PropertyGroup):
|
||||
|
||||
|
||||
class PsaImportPropertyGroup(PropertyGroup):
|
||||
psa_file_path: StringProperty(default='', options=set(), update=on_psa_file_path_updated, name='PSA File Path')
|
||||
psa_error: StringProperty(default='')
|
||||
psa: PointerProperty(type=PsaDataPropertyGroup)
|
||||
sequence_list: CollectionProperty(type=PsaImportActionListItem)
|
||||
sequence_list_index: IntProperty(name='', default=0)
|
||||
should_clean_keys: BoolProperty(default=True, name='Clean Keyframes',
|
||||
description='Exclude unnecessary keyframes from being written to the actions',
|
||||
options=set())
|
||||
should_use_fake_user: BoolProperty(default=True, name='Fake User',
|
||||
description='Assign each imported action a fake user so that the data block is saved even it has no users',
|
||||
options=set())
|
||||
description='Assign each imported action a fake user so that the data block is '
|
||||
'saved even it has no users',
|
||||
options=empty_set)
|
||||
should_stash: BoolProperty(default=False, name='Stash',
|
||||
description='Stash each imported action as a strip on a new non-contributing NLA track',
|
||||
options=set())
|
||||
should_use_action_name_prefix: BoolProperty(default=False, name='Prefix Action Name', options=set())
|
||||
action_name_prefix: StringProperty(default='', name='Prefix', options=set())
|
||||
should_overwrite: BoolProperty(default=False, name='Reuse Existing Actions', options=set(),
|
||||
description='If an action with a matching name already exists, the existing action will have it\'s data overwritten instead of a new action being created')
|
||||
should_write_keyframes: BoolProperty(default=True, name='Keyframes', options=set())
|
||||
should_write_metadata: BoolProperty(default=True, name='Metadata', options=set(),
|
||||
description='Additional data will be written to the custom properties of the Action (e.g., frame rate)')
|
||||
options=empty_set)
|
||||
should_use_action_name_prefix: BoolProperty(default=False, name='Prefix Action Name', options=empty_set)
|
||||
action_name_prefix: StringProperty(default='', name='Prefix', options=empty_set)
|
||||
should_overwrite: BoolProperty(default=False, name='Overwrite', options=empty_set,
|
||||
description='If an action with a matching name already exists, the existing action '
|
||||
'will have it\'s data overwritten instead of a new action being created')
|
||||
should_write_keyframes: BoolProperty(default=True, name='Keyframes', options=empty_set)
|
||||
should_write_metadata: BoolProperty(default=True, name='Metadata', options=empty_set,
|
||||
description='Additional data will be written to the custom properties of the '
|
||||
'Action (e.g., frame rate)')
|
||||
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
|
||||
sequence_filter_is_selected: BoolProperty(default=False, options=set(), name='Only Show Selected',
|
||||
sequence_filter_is_selected: BoolProperty(default=False, options=empty_set, name='Only Show Selected',
|
||||
description='Only show selected sequences')
|
||||
sequence_use_filter_invert: BoolProperty(default=False, options=set())
|
||||
sequence_use_filter_invert: BoolProperty(default=False, options=empty_set)
|
||||
sequence_use_filter_regex: BoolProperty(default=False, name='Regular Expression',
|
||||
description='Filter using regular expressions', options=set())
|
||||
description='Filter using regular expressions', options=empty_set)
|
||||
select_text: PointerProperty(type=bpy.types.Text)
|
||||
should_convert_to_samples: BoolProperty(
|
||||
default=False,
|
||||
name='Convert to Samples',
|
||||
description='Convert keyframes to read-only samples. '
|
||||
'Recommended if you do not plan on editing the actions directly'
|
||||
)
|
||||
bone_mapping_mode: EnumProperty(
|
||||
name='Bone Mapping',
|
||||
options=empty_set,
|
||||
description='The method by which bones from the incoming PSA file are mapped to the armature',
|
||||
items=(
|
||||
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
||||
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def filter_sequences(pg: PsaImportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[int]:
|
||||
def filter_sequences(pg: PsaImportPropertyGroup, sequences) -> List[int]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
flt_flags = [bitflag_filter_item] * len(sequences)
|
||||
|
||||
@@ -322,8 +354,7 @@ def filter_sequences(pg: PsaImportPropertyGroup, sequences: bpy.types.bpy_prop_c
|
||||
return flt_flags
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PsaImportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[
|
||||
PsaImportActionListItem]:
|
||||
def get_visible_sequences(pg: PsaImportPropertyGroup, sequences) -> List[PsaImportActionListItem]:
|
||||
bitflag_filter_item = 1 << 30
|
||||
visible_sequences = []
|
||||
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||
@@ -333,27 +364,26 @@ def get_visible_sequences(pg: PsaImportPropertyGroup, sequences: bpy.types.bpy_p
|
||||
|
||||
|
||||
class PSA_UL_SequenceList(UIList):
|
||||
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index, flt_flag):
|
||||
row = layout.row(align=True)
|
||||
split = row.split(align=True, factor=0.75)
|
||||
column = split.row(align=True)
|
||||
column.alignment = 'LEFT'
|
||||
column.prop(item, 'is_selected', icon_only=True)
|
||||
column.label(text=item.action_name)
|
||||
column.label(text=getattr(item, 'action_name'))
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_name', text="")
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
subrow.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
|
||||
subrow.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
|
||||
sub_row = row.row(align=True)
|
||||
sub_row.prop(pg, 'sequence_filter_name', text="")
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
|
||||
|
||||
def filter_items(self, context, data, property):
|
||||
pg = context.scene.psa_import
|
||||
sequences = getattr(data, property)
|
||||
def filter_items(self, context, data, property_):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
sequences = getattr(data, property_)
|
||||
flt_flags = filter_sequences(pg, sequences)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name')
|
||||
return flt_flags, flt_neworder
|
||||
@@ -375,7 +405,7 @@ class PsaImportSequencesFromText(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
return len(pg.sequence_list) > 0
|
||||
|
||||
def invoke(self, context, event):
|
||||
@@ -383,12 +413,15 @@ class PsaImportSequencesFromText(Operator):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
layout.label(icon='INFO', text='Each sequence name should be on a new line.')
|
||||
layout.prop(pg, 'select_text', text='')
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
if pg.select_text is None:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No text block selected')
|
||||
return {'CANCELLED'}
|
||||
contents = pg.select_text.as_string()
|
||||
count = 0
|
||||
for line in contents.split('\n'):
|
||||
@@ -403,18 +436,18 @@ class PsaImportSequencesFromText(Operator):
|
||||
class PsaImportSequencesSelectAll(Operator):
|
||||
bl_idname = 'psa_import.sequences_select_all'
|
||||
bl_label = 'All'
|
||||
bl_description = 'Select all visible sequences'
|
||||
bl_description = 'Select all sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
has_unselected_actions = any(map(lambda action: not action.is_selected, visible_sequences))
|
||||
return len(visible_sequences) > 0 and has_unselected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
for sequence in visible_sequences:
|
||||
sequence.is_selected = True
|
||||
@@ -429,73 +462,106 @@ class PsaImportSequencesDeselectAll(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
has_selected_sequences = any(map(lambda sequence: sequence.is_selected, visible_sequences))
|
||||
return len(visible_sequences) > 0 and has_selected_sequences
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
visible_sequences = get_visible_sequences(pg, pg.sequence_list)
|
||||
for sequence in visible_sequences:
|
||||
sequence.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_PT_ImportPanel_Advanced(Panel):
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_label = 'Advanced'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
bl_parent_id = 'PSA_PT_ImportPanel'
|
||||
class PsaImportSelectFile(Operator):
|
||||
bl_idname = 'psa_import.select_file'
|
||||
bl_label = 'Select'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Select a PSA file from which to import animations'
|
||||
filepath: bpy.props.StringProperty(subtype='FILE_PATH')
|
||||
filter_glob: bpy.props.StringProperty(default="*.psa", options={'HIDDEN'})
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pg = context.scene.psa_import
|
||||
def execute(self, context):
|
||||
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
|
||||
return {"FINISHED"}
|
||||
|
||||
col = layout.column(heading="Options")
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_clean_keys')
|
||||
col.separator()
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
class PSA_PT_ImportPanel(Panel):
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_label = 'PSA Import'
|
||||
bl_context = 'data'
|
||||
bl_category = 'PSA Import'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
class PsaImportOperator(Operator, ImportHelper):
|
||||
bl_idname = 'psa_import.import'
|
||||
bl_label = 'Import'
|
||||
bl_description = 'Import the selected animations into the scene as actions'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
|
||||
filename_ext = '.psa'
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for importing the PSA file',
|
||||
maxlen=1024,
|
||||
default='',
|
||||
update=on_psa_file_path_updated)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.object.type == 'ARMATURE'
|
||||
active_object = context.view_layer.objects.active
|
||||
if active_object is None or active_object.type != 'ARMATURE':
|
||||
cls.poll_message_set('The active object must be an armature')
|
||||
return False
|
||||
return True
|
||||
|
||||
def draw(self, context):
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
psa_reader = PsaReader(self.filepath)
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
options.should_stash = pg.should_stash
|
||||
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
|
||||
options.should_overwrite = pg.should_overwrite
|
||||
options.should_write_metadata = pg.should_write_metadata
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
options.should_convert_to_samples = pg.should_convert_to_samples
|
||||
options.bone_mapping_mode = pg.bone_mapping_mode
|
||||
|
||||
result = import_psa(psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
if len(result.warnings) > 0:
|
||||
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context: bpy.types.Context, event: bpy.types.Event):
|
||||
# Attempt to load the PSA file for the pre-selected file.
|
||||
load_psa_file(context, self.filepath)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def draw(self, context: bpy.types.Context):
|
||||
layout = self.layout
|
||||
pg = context.scene.psa_import
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.operator(PsaImportSelectFile.bl_idname, text='', icon='FILEBROWSER')
|
||||
row.prop(pg, 'psa_file_path', text='')
|
||||
row.operator(PsaImportFileReload.bl_idname, text='', icon='FILE_REFRESH')
|
||||
|
||||
if pg.psa_error != '':
|
||||
if pg.psa_error:
|
||||
row = layout.row()
|
||||
row.label(text='File could not be read', icon='ERROR')
|
||||
|
||||
row.label(text='Select a PSA file', icon='ERROR')
|
||||
else:
|
||||
box = layout.box()
|
||||
|
||||
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
|
||||
|
||||
# select
|
||||
# Select buttons.
|
||||
rows = max(3, min(len(pg.sequence_list), 10))
|
||||
|
||||
row = box.row()
|
||||
@@ -521,101 +587,27 @@ class PSA_PT_ImportPanel(Panel):
|
||||
col.prop(pg, 'should_write_keyframes')
|
||||
col.prop(pg, 'should_write_metadata')
|
||||
|
||||
selected_sequence_count = sum(map(lambda x: x.is_selected, pg.sequence_list))
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'bone_mapping_mode')
|
||||
|
||||
row = layout.row()
|
||||
if pg.should_write_keyframes:
|
||||
col = layout.column(heading='Keyframes')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_convert_to_samples')
|
||||
col.separator()
|
||||
|
||||
import_button_text = 'Import'
|
||||
if selected_sequence_count > 0:
|
||||
import_button_text = f'Import ({selected_sequence_count})'
|
||||
col = layout.column(heading='Options')
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
|
||||
row.operator(PsaImportOperator.bl_idname, text=import_button_text)
|
||||
|
||||
|
||||
class PsaImportFileReload(Operator):
|
||||
bl_idname = 'psa_import.file_reload'
|
||||
bl_label = 'Refresh'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Refresh the PSA file'
|
||||
|
||||
def execute(self, context):
|
||||
load_psa_file(context)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PsaImportSelectFile(Operator):
|
||||
bl_idname = 'psa_import.select_file'
|
||||
bl_label = 'Select'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Select a PSA file from which to import animations'
|
||||
filepath: bpy.props.StringProperty(subtype='FILE_PATH')
|
||||
filter_glob: bpy.props.StringProperty(default="*.psa", options={'HIDDEN'})
|
||||
|
||||
def execute(self, context):
|
||||
context.scene.psa_import.psa_file_path = self.filepath
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
class PsaImportOperator(Operator):
|
||||
bl_idname = 'psa_import.import'
|
||||
bl_label = 'Import'
|
||||
bl_description = 'Import the selected animations into the scene as actions'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
active_object = context.view_layer.objects.active
|
||||
if active_object is None or active_object.type != 'ARMATURE':
|
||||
return False
|
||||
return any(map(lambda x: x.is_selected, pg.sequence_list))
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
psa_reader = PsaReader(pg.psa_file_path)
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_clean_keys = pg.should_clean_keys
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
options.should_stash = pg.should_stash
|
||||
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
|
||||
options.should_overwrite = pg.should_overwrite
|
||||
options.should_write_metadata = pg.should_write_metadata
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
|
||||
PsaImporter().import_psa(psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportFileSelectOperator(Operator, ImportHelper):
|
||||
bl_idname = 'psa_import.file_select'
|
||||
bl_label = 'File Select'
|
||||
bl_options = {'INTERNAL'}
|
||||
filename_ext = '.psa'
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for importing the PSA file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
pg.psa_file_path = self.filepath
|
||||
return {'FINISHED'}
|
||||
if pg.should_use_action_name_prefix:
|
||||
col.prop(pg, 'action_name_prefix')
|
||||
|
||||
|
||||
classes = (
|
||||
@@ -629,10 +621,6 @@ classes = (
|
||||
PsaImportSequencesSelectAll,
|
||||
PsaImportSequencesDeselectAll,
|
||||
PsaImportSequencesFromText,
|
||||
PsaImportFileReload,
|
||||
PSA_PT_ImportPanel,
|
||||
PSA_PT_ImportPanel_Advanced,
|
||||
PsaImportOperator,
|
||||
PsaImportFileSelectOperator,
|
||||
PsaImportSelectFile,
|
||||
)
|
||||
|
||||
@@ -7,9 +7,9 @@ from .data import *
|
||||
|
||||
class PsaReader(object):
|
||||
"""
|
||||
This class reads the sequences and bone information immediately upon instantiation and hold onto a file handle.
|
||||
The key data is not read into memory upon instantiation due to it's potentially very large size.
|
||||
To read the key data for a particular sequence, call `read_sequence_keys`.
|
||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||
The keyframe data is not read into memory upon instantiation due to its potentially very large size.
|
||||
To read the key data for a particular sequence, call :read_sequence_keys.
|
||||
"""
|
||||
|
||||
def __init__(self, path):
|
||||
@@ -22,10 +22,15 @@ class PsaReader(object):
|
||||
return self.psa.bones
|
||||
|
||||
@property
|
||||
def sequences(self) -> OrderedDict[Psa.Sequence]:
|
||||
def sequences(self):
|
||||
return self.psa.sequences
|
||||
|
||||
def read_sequence_data_matrix(self, sequence_name: str):
|
||||
def read_sequence_data_matrix(self, sequence_name: str) -> np.ndarray:
|
||||
"""
|
||||
Reads and returns the data matrix for the given sequence.
|
||||
@param sequence_name: The name of the sequence.
|
||||
@return: An FxBx7 matrix where F is the number of frames, B is the number of bones.
|
||||
"""
|
||||
sequence = self.psa.sequences[sequence_name]
|
||||
keys = self.read_sequence_keys(sequence_name)
|
||||
bone_count = len(self.bones)
|
||||
@@ -38,10 +43,11 @@ class PsaReader(object):
|
||||
return matrix
|
||||
|
||||
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
|
||||
""" Reads and returns the key data for a sequence.
|
||||
"""
|
||||
Reads and returns the key data for a sequence.
|
||||
|
||||
:param sequence_name: The name of the sequence.
|
||||
:return: A list of Psa.Keys.
|
||||
@param sequence_name: The name of the sequence.
|
||||
@return: A list of Psa.Keys.
|
||||
"""
|
||||
# Set the file reader to the beginning of the keys data
|
||||
sequence = self.psa.sequences[sequence_name]
|
||||
@@ -60,7 +66,7 @@ class PsaReader(object):
|
||||
return keys
|
||||
|
||||
@staticmethod
|
||||
def _read_types(fp, data_class: ctypes.Structure, section: Section, data):
|
||||
def _read_types(fp, data_class, section: Section, data):
|
||||
buffer_length = section.data_size * section.data_count
|
||||
buffer = fp.read(buffer_length)
|
||||
offset = 0
|
||||
@@ -86,7 +92,7 @@ class PsaReader(object):
|
||||
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
||||
self.keys_data_offset = fp.tell()
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
elif section.name in [b'SCALEKEYS']:
|
||||
elif section.name == b'SCALEKEYS':
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
from collections import OrderedDict
|
||||
import typing
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
from bpy.types import Armature
|
||||
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
@@ -10,43 +14,41 @@ class PskInputObjects(object):
|
||||
self.armature_object = None
|
||||
|
||||
|
||||
class PskBuilderOptions(object):
|
||||
class PskBuildOptions(object):
|
||||
def __init__(self):
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_group_indices = []
|
||||
self.bone_group_indices: List[int] = []
|
||||
self.use_raw_mesh_data = True
|
||||
self.material_names: List[str] = []
|
||||
self.should_ignore_bone_name_restrictions = False
|
||||
|
||||
|
||||
class PskBuilder(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def get_input_objects(context) -> PskInputObjects:
|
||||
def get_psk_input_objects(context) -> PskInputObjects:
|
||||
input_objects = PskInputObjects()
|
||||
for obj in context.view_layer.objects.selected:
|
||||
if obj.type != 'MESH':
|
||||
raise RuntimeError(f'Selected object "{obj.name}" is not a mesh')
|
||||
for selected_object in context.view_layer.objects.selected:
|
||||
if selected_object.type != 'MESH':
|
||||
raise RuntimeError(f'Selected object "{selected_object.name}" is not a mesh')
|
||||
|
||||
input_objects.mesh_objects = context.view_layer.objects.selected
|
||||
|
||||
if len(input_objects.mesh_objects) == 0:
|
||||
raise RuntimeError('At least one mesh must be selected')
|
||||
|
||||
for obj in input_objects.mesh_objects:
|
||||
if len(obj.data.materials) == 0:
|
||||
raise RuntimeError(f'Mesh "{obj.name}" must have at least one material')
|
||||
for mesh_object in input_objects.mesh_objects:
|
||||
if len(mesh_object.data.materials) == 0:
|
||||
raise RuntimeError(f'Mesh "{mesh_object.name}" must have at least one material')
|
||||
|
||||
# Ensure that there are either no armature modifiers (static mesh)
|
||||
# or that there is exactly one armature modifier object shared between
|
||||
# all selected meshes
|
||||
armature_modifier_objects = set()
|
||||
|
||||
for obj in input_objects.mesh_objects:
|
||||
modifiers = [x for x in obj.modifiers if x.type == 'ARMATURE']
|
||||
for mesh_object in input_objects.mesh_objects:
|
||||
modifiers = [x for x in mesh_object.modifiers if x.type == 'ARMATURE']
|
||||
if len(modifiers) == 0:
|
||||
continue
|
||||
elif len(modifiers) > 1:
|
||||
raise RuntimeError(f'Mesh "{obj.name}" must have only one armature modifier')
|
||||
raise RuntimeError(f'Mesh "{mesh_object.name}" must have only one armature modifier')
|
||||
armature_modifier_objects.add(modifiers[0].object)
|
||||
|
||||
if len(armature_modifier_objects) > 1:
|
||||
@@ -56,14 +58,14 @@ class PskBuilder(object):
|
||||
|
||||
return input_objects
|
||||
|
||||
def build(self, context, options: PskBuilderOptions) -> Psk:
|
||||
input_objects = PskBuilder.get_input_objects(context)
|
||||
|
||||
armature_object = input_objects.armature_object
|
||||
def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
|
||||
armature_object: bpy.types.Object = input_objects.armature_object
|
||||
|
||||
psk = Psk()
|
||||
bones = []
|
||||
materials = OrderedDict()
|
||||
|
||||
if armature_object is None:
|
||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||
@@ -78,7 +80,12 @@ class PskBuilder(object):
|
||||
psk.bones.append(psk_bone)
|
||||
else:
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
bones = [armature_object.data.bones[bone_name] for bone_name in bone_names]
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
bones = [armature_data.bones[bone_name] for bone_name in bone_names]
|
||||
|
||||
# Check that all bone names are valid.
|
||||
if not options.should_ignore_bone_name_restrictions:
|
||||
check_bone_names(map(lambda x: x.name, bones))
|
||||
|
||||
for bone in bones:
|
||||
psk_bone = Psk.Bone()
|
||||
@@ -91,71 +98,94 @@ class PskBuilder(object):
|
||||
psk_bone.parent_index = parent_index
|
||||
psk.bones[parent_index].children_count += 1
|
||||
except ValueError:
|
||||
psk_bone.parent_index = 0
|
||||
psk_bone.parent_index = -1
|
||||
|
||||
if bone.parent is not None:
|
||||
rotation = bone.matrix.to_quaternion()
|
||||
rotation.x = -rotation.x
|
||||
rotation.y = -rotation.y
|
||||
rotation.z = -rotation.z
|
||||
quat_parent = bone.parent.matrix.to_quaternion().inverted()
|
||||
parent_head = quat_parent @ bone.parent.head
|
||||
parent_tail = quat_parent @ bone.parent.tail
|
||||
rotation = bone.matrix.to_quaternion().conjugated()
|
||||
inverse_parent_rotation = bone.parent.matrix.to_quaternion().inverted()
|
||||
parent_head = inverse_parent_rotation @ bone.parent.head
|
||||
parent_tail = inverse_parent_rotation @ bone.parent.tail
|
||||
location = (parent_tail - parent_head) + bone.head
|
||||
else:
|
||||
location = armature_object.matrix_local @ bone.head
|
||||
rot_matrix = bone.matrix @ armature_object.matrix_local.to_3x3()
|
||||
rotation = rot_matrix.to_quaternion()
|
||||
armature_local_matrix = armature_object.matrix_local
|
||||
location = armature_local_matrix @ bone.head
|
||||
bone_rotation = bone.matrix.to_quaternion().conjugated()
|
||||
local_rotation = armature_local_matrix.to_3x3().to_quaternion().conjugated()
|
||||
rotation = bone_rotation @ local_rotation
|
||||
rotation.conjugate()
|
||||
|
||||
psk_bone.location.x = location.x
|
||||
psk_bone.location.y = location.y
|
||||
psk_bone.location.z = location.z
|
||||
|
||||
psk_bone.rotation.w = rotation.w
|
||||
psk_bone.rotation.x = rotation.x
|
||||
psk_bone.rotation.y = rotation.y
|
||||
psk_bone.rotation.z = rotation.z
|
||||
psk_bone.rotation.w = rotation.w
|
||||
|
||||
psk.bones.append(psk_bone)
|
||||
|
||||
for object in input_objects.mesh_objects:
|
||||
# MATERIALS
|
||||
material_names = options.material_names
|
||||
|
||||
for material_name in material_names:
|
||||
psk_material = Psk.Material()
|
||||
psk_material.name = bytes(material_name, encoding='windows-1252')
|
||||
psk_material.texture_index = len(psk.materials)
|
||||
psk.materials.append(psk_material)
|
||||
|
||||
for input_mesh_object in input_objects.mesh_objects:
|
||||
|
||||
# MATERIALS
|
||||
material_indices = [material_names.index(material.name) for material in input_mesh_object.data.materials]
|
||||
|
||||
# MESH DATA
|
||||
if options.use_raw_mesh_data:
|
||||
mesh_object = input_mesh_object
|
||||
mesh_data = input_mesh_object.data
|
||||
else:
|
||||
# Create a copy of the mesh object after non-armature modifiers are applied.
|
||||
|
||||
# Temporarily force the armature into the rest position.
|
||||
# We will undo this later.
|
||||
old_pose_position = armature_object.data.pose_position
|
||||
armature_object.data.pose_position = 'REST'
|
||||
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
bm = bmesh.new()
|
||||
bm.from_object(input_mesh_object, depsgraph)
|
||||
mesh_data = bpy.data.meshes.new('')
|
||||
bm.to_mesh(mesh_data)
|
||||
del bm
|
||||
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||
|
||||
# Copy the vertex groups
|
||||
for vertex_group in input_mesh_object.vertex_groups:
|
||||
mesh_object.vertex_groups.new(name=vertex_group.name)
|
||||
|
||||
# Restore the previous pose position on the armature.
|
||||
armature_object.data.pose_position = old_pose_position
|
||||
|
||||
vertex_offset = len(psk.points)
|
||||
|
||||
# VERTICES
|
||||
for vertex in object.data.vertices:
|
||||
for vertex in mesh_data.vertices:
|
||||
point = Vector3()
|
||||
v = object.matrix_world @ vertex.co
|
||||
v = mesh_object.matrix_world @ vertex.co
|
||||
point.x = v.x
|
||||
point.y = v.y
|
||||
point.z = v.z
|
||||
psk.points.append(point)
|
||||
|
||||
uv_layer = object.data.uv_layers.active.data
|
||||
|
||||
# MATERIALS
|
||||
material_indices = []
|
||||
for i, m in enumerate(object.data.materials):
|
||||
if m is None:
|
||||
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
|
||||
if m.name in materials:
|
||||
# Material already evaluated, just get its index.
|
||||
material_index = list(materials.keys()).index(m.name)
|
||||
else:
|
||||
# New material.
|
||||
material = Psk.Material()
|
||||
material.name = bytes(m.name, encoding='utf-8')
|
||||
material.texture_index = len(psk.materials)
|
||||
psk.materials.append(material)
|
||||
materials[m.name] = m
|
||||
material_index = material.texture_index
|
||||
material_indices.append(material_index)
|
||||
uv_layer = mesh_data.uv_layers.active.data
|
||||
|
||||
# WEDGES
|
||||
object.data.calc_loop_triangles()
|
||||
mesh_data.calc_loop_triangles()
|
||||
|
||||
# Build a list of non-unique wedges.
|
||||
wedges = []
|
||||
for loop_index, loop in enumerate(object.data.loops):
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
wedge = Psk.Wedge()
|
||||
wedge.point_index = loop.vertex_index + vertex_offset
|
||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||
@@ -163,13 +193,13 @@ class PskBuilder(object):
|
||||
wedges.append(wedge)
|
||||
|
||||
# Assign material indices to the wedges.
|
||||
for triangle in object.data.loop_triangles:
|
||||
for triangle in mesh_data.loop_triangles:
|
||||
for loop_index in triangle.loops:
|
||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||
|
||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||
wedge_indices = {}
|
||||
loop_wedge_indices = [-1] * len(object.data.loops)
|
||||
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
||||
for loop_index, wedge in enumerate(wedges):
|
||||
wedge_hash = hash(wedge)
|
||||
if wedge_hash in wedge_indices:
|
||||
@@ -181,8 +211,8 @@ class PskBuilder(object):
|
||||
loop_wedge_indices[loop_index] = wedge_index
|
||||
|
||||
# FACES
|
||||
poly_groups, groups = object.data.calc_smooth_groups(use_bitflags=True)
|
||||
for f in object.data.loop_triangles:
|
||||
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||
for f in mesh_data.loop_triangles:
|
||||
face = Psk.Face()
|
||||
face.material_index = material_indices[f.material_index]
|
||||
face.wedge_indices[0] = loop_wedge_indices[f.loops[2]]
|
||||
@@ -193,10 +223,11 @@ class PskBuilder(object):
|
||||
|
||||
# WEIGHTS
|
||||
if armature_object is not None:
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
# Because the vertex groups may contain entries for which there is no matching bone in the armature,
|
||||
# we must filter them out and not export any weights for these vertex groups.
|
||||
bone_names = [x.name for x in bones]
|
||||
vertex_group_names = [x.name for x in object.vertex_groups]
|
||||
vertex_group_names = [x.name for x in mesh_object.vertex_groups]
|
||||
vertex_group_bone_indices = dict()
|
||||
for vertex_group_index, vertex_group_name in enumerate(vertex_group_names):
|
||||
try:
|
||||
@@ -206,8 +237,8 @@ class PskBuilder(object):
|
||||
# Check to see if there is an associated bone for this vertex group that exists in the armature.
|
||||
# If there is, we can traverse the ancestors of that bone to find an alternate bone to use for
|
||||
# weighting the vertices belonging to this vertex group.
|
||||
if vertex_group_name in armature_object.data.bones:
|
||||
bone = armature_object.data.bones[vertex_group_name]
|
||||
if vertex_group_name in armature_data.bones:
|
||||
bone = armature_data.bones[vertex_group_name]
|
||||
while bone is not None:
|
||||
try:
|
||||
bone_index = bone_names.index(bone.name)
|
||||
@@ -215,12 +246,12 @@ class PskBuilder(object):
|
||||
break
|
||||
except ValueError:
|
||||
bone = bone.parent
|
||||
for vertex_group_index, vertex_group in enumerate(object.vertex_groups):
|
||||
for vertex_group_index, vertex_group in enumerate(mesh_object.vertex_groups):
|
||||
if vertex_group_index not in vertex_group_bone_indices:
|
||||
# Vertex group has no associated bone, skip it.
|
||||
continue
|
||||
bone_index = vertex_group_bone_indices[vertex_group_index]
|
||||
for vertex_index in range(len(object.data.vertices)):
|
||||
for vertex_index in range(len(mesh_data.vertices)):
|
||||
try:
|
||||
weight = vertex_group.weight(vertex_index)
|
||||
except RuntimeError:
|
||||
@@ -233,4 +264,9 @@ class PskBuilder(object):
|
||||
w.weight = weight
|
||||
psk.weights.append(w)
|
||||
|
||||
if not options.use_raw_mesh_data:
|
||||
bpy.data.objects.remove(mesh_object)
|
||||
bpy.data.meshes.remove(mesh_data)
|
||||
del mesh_data
|
||||
|
||||
return psk
|
||||
|
||||
@@ -80,6 +80,19 @@ class Psk(object):
|
||||
('bone_index', c_int32),
|
||||
]
|
||||
|
||||
class MorphInfo(Structure):
|
||||
_fields_ = [
|
||||
('name', c_char * 64),
|
||||
('vertex_count', c_int32)
|
||||
]
|
||||
|
||||
class MorphData(Structure):
|
||||
_fields_ = [
|
||||
('position_delta', Vector3),
|
||||
('tangent_z_delta', Vector3),
|
||||
('point_index', c_int32)
|
||||
]
|
||||
|
||||
@property
|
||||
def has_extra_uvs(self):
|
||||
return len(self.extra_uvs) > 0
|
||||
@@ -92,6 +105,14 @@ class Psk(object):
|
||||
def has_vertex_normals(self):
|
||||
return len(self.vertex_normals) > 0
|
||||
|
||||
@property
|
||||
def has_material_references(self):
|
||||
return len(self.material_references) > 0
|
||||
|
||||
@property
|
||||
def has_morph_data(self):
|
||||
return len(self.morph_infos) > 0
|
||||
|
||||
def __init__(self):
|
||||
self.points: List[Vector3] = []
|
||||
self.wedges: List[Psk.Wedge] = []
|
||||
@@ -102,3 +123,6 @@ class Psk(object):
|
||||
self.extra_uvs: List[Vector2] = []
|
||||
self.vertex_colors: List[Color] = []
|
||||
self.vertex_normals: List[Vector3] = []
|
||||
self.morph_infos: List[Psk.MorphInfo] = []
|
||||
self.morph_data: List[Psk.MorphData] = []
|
||||
self.material_references: List[str] = []
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
from typing import Type
|
||||
|
||||
from bpy.props import StringProperty, CollectionProperty, IntProperty, EnumProperty
|
||||
from bpy.types import Operator, PropertyGroup
|
||||
from bpy.props import BoolProperty, StringProperty, CollectionProperty, IntProperty, EnumProperty
|
||||
from bpy.types import Operator, PropertyGroup, UIList
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from .builder import PskBuilder, PskBuilderOptions
|
||||
from .builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||
from .data import *
|
||||
from ..helpers import populate_bone_group_list
|
||||
from ..types import BoneGroupListItem
|
||||
@@ -15,13 +15,7 @@ MAX_BONE_COUNT = 256
|
||||
MAX_MATERIAL_COUNT = 256
|
||||
|
||||
|
||||
class PskExporter(object):
|
||||
|
||||
def __init__(self, psk: Psk):
|
||||
self.psk: Psk = psk
|
||||
|
||||
@staticmethod
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
def _write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
@@ -32,22 +26,25 @@ class PskExporter(object):
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
def export(self, path: str):
|
||||
if len(self.psk.wedges) > MAX_WEDGE_COUNT:
|
||||
raise RuntimeError(f'Number of wedges ({len(self.psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
||||
if len(self.psk.bones) > MAX_BONE_COUNT:
|
||||
raise RuntimeError(f'Number of bones ({len(self.psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
||||
if len(self.psk.points) > MAX_POINT_COUNT:
|
||||
raise RuntimeError(f'Numbers of vertices ({len(self.psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
||||
if len(self.psk.materials) > MAX_MATERIAL_COUNT:
|
||||
raise RuntimeError(f'Number of materials ({len(self.psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
||||
|
||||
def export_psk(psk: Psk, path: str):
|
||||
if len(psk.wedges) > MAX_WEDGE_COUNT:
|
||||
raise RuntimeError(f'Number of wedges ({len(psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
||||
if len(psk.points) > MAX_POINT_COUNT:
|
||||
raise RuntimeError(f'Numbers of vertices ({len(psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
||||
if len(psk.materials) > MAX_MATERIAL_COUNT:
|
||||
raise RuntimeError(f'Number of materials ({len(psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
||||
if len(psk.bones) > MAX_BONE_COUNT:
|
||||
raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
||||
elif len(psk.bones) == 0:
|
||||
raise RuntimeError(f'At least one bone must be marked for export')
|
||||
|
||||
with open(path, 'wb') as fp:
|
||||
self.write_section(fp, b'ACTRHEAD')
|
||||
self.write_section(fp, b'PNTS0000', Vector3, self.psk.points)
|
||||
_write_section(fp, b'ACTRHEAD')
|
||||
_write_section(fp, b'PNTS0000', Vector3, psk.points)
|
||||
|
||||
wedges = []
|
||||
for index, w in enumerate(self.psk.wedges):
|
||||
for index, w in enumerate(psk.wedges):
|
||||
wedge = Psk.Wedge16()
|
||||
wedge.material_index = w.material_index
|
||||
wedge.u = w.u
|
||||
@@ -55,15 +52,15 @@ class PskExporter(object):
|
||||
wedge.point_index = w.point_index
|
||||
wedges.append(wedge)
|
||||
|
||||
self.write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
||||
self.write_section(fp, b'FACE0000', Psk.Face, self.psk.faces)
|
||||
self.write_section(fp, b'MATT0000', Psk.Material, self.psk.materials)
|
||||
self.write_section(fp, b'REFSKELT', Psk.Bone, self.psk.bones)
|
||||
self.write_section(fp, b'RAWWEIGHTS', Psk.Weight, self.psk.weights)
|
||||
_write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
||||
_write_section(fp, b'FACE0000', Psk.Face, psk.faces)
|
||||
_write_section(fp, b'MATT0000', Psk.Material, psk.materials)
|
||||
_write_section(fp, b'REFSKELT', Psk.Bone, psk.bones)
|
||||
_write_section(fp, b'RAWWEIGHTS', Psk.Weight, psk.weights)
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
input_objects = PskBuilder.get_input_objects(context)
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object = input_objects.armature_object
|
||||
if identifier == 'BONE_GROUPS':
|
||||
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
||||
@@ -72,6 +69,75 @@ def is_bone_filter_mode_item_available(context, identifier):
|
||||
return True
|
||||
|
||||
|
||||
class PSK_UL_MaterialList(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
row = layout.row()
|
||||
row.label(text=str(getattr(item, 'material_name')), icon='MATERIAL')
|
||||
|
||||
|
||||
class MaterialListItem(PropertyGroup):
|
||||
material_name: StringProperty()
|
||||
index: IntProperty()
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.material_name
|
||||
|
||||
|
||||
def populate_material_list(mesh_objects, material_list):
|
||||
material_list.clear()
|
||||
|
||||
material_names = []
|
||||
for mesh_object in mesh_objects:
|
||||
for i, material in enumerate(mesh_object.data.materials):
|
||||
# TODO: put this in the poll arg?
|
||||
if material is None:
|
||||
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
|
||||
if material.name not in material_names:
|
||||
material_names.append(material.name)
|
||||
|
||||
for index, material_name in enumerate(material_names):
|
||||
m = material_list.add()
|
||||
m.material_name = material_name
|
||||
m.index = index
|
||||
|
||||
|
||||
class PskMaterialListItemMoveUp(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_up'
|
||||
bl_label = 'Move Up'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material up one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
return pg.material_list_index > 0
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||
pg.material_list_index -= 1
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PskMaterialListItemMoveDown(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_down'
|
||||
bl_label = 'Move Down'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material down one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
return pg.material_list_index < len(pg.material_list) - 1
|
||||
|
||||
def execute(self, context):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||
pg.material_list_index += 1
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PskExportOperator(Operator, ExportHelper):
|
||||
bl_idname = 'export.psk'
|
||||
bl_label = 'Export'
|
||||
@@ -88,30 +154,45 @@ class PskExportOperator(Operator, ExportHelper):
|
||||
|
||||
def invoke(self, context, event):
|
||||
try:
|
||||
input_objects = PskBuilder.get_input_objects(context)
|
||||
input_objects = get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
pg = context.scene.psk_export
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
|
||||
|
||||
try:
|
||||
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
cls.poll_message_set(str(e))
|
||||
return False
|
||||
return True
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
pg = scene.psk_export
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
|
||||
layout.prop(pg, 'use_raw_mesh_data')
|
||||
|
||||
# BONES
|
||||
box = layout.box()
|
||||
box.label(text='Bones', icon='BONE_DATA')
|
||||
layout.label(text='Bones', icon='BONE_DATA')
|
||||
bone_filter_mode_items = pg.bl_rna.properties['bone_filter_mode'].enum_items_static
|
||||
row = box.row(align=True)
|
||||
row = layout.row(align=True)
|
||||
for item in bone_filter_mode_items:
|
||||
identifier = item.identifier
|
||||
item_layout = row.row(align=True)
|
||||
@@ -119,20 +200,38 @@ class PskExportOperator(Operator, ExportHelper):
|
||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
row = box.row()
|
||||
row = layout.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
||||
|
||||
layout.separator()
|
||||
|
||||
# MATERIALS
|
||||
layout.label(text='Materials', icon='MATERIAL')
|
||||
row = layout.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSK_UL_MaterialList', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
col.operator(PskMaterialListItemMoveUp.bl_idname, text='', icon='TRIA_UP')
|
||||
col.operator(PskMaterialListItemMoveDown.bl_idname, text='', icon='TRIA_DOWN')
|
||||
|
||||
layout.separator()
|
||||
|
||||
layout.prop(pg, 'should_ignore_bone_name_restrictions')
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_export
|
||||
builder = PskBuilder()
|
||||
options = PskBuilderOptions()
|
||||
options = PskBuildOptions()
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.material_names = [m.material_name for m in pg.material_list]
|
||||
options.should_ignore_bone_name_restrictions = pg.should_ignore_bone_name_restrictions
|
||||
|
||||
try:
|
||||
psk = builder.build(context, options)
|
||||
exporter = PskExporter(psk)
|
||||
exporter.export(self.filepath)
|
||||
psk = build_psk(context, options)
|
||||
export_psk(psk, self.filepath)
|
||||
self.report({'INFO'}, f'PSK export successful')
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
@@ -152,9 +251,22 @@ class PskExportPropertyGroup(PropertyGroup):
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=BoneGroupListItem)
|
||||
bone_group_list_index: IntProperty(default=0)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||
material_list: CollectionProperty(type=MaterialListItem)
|
||||
material_list_index: IntProperty(default=0)
|
||||
should_ignore_bone_name_restrictions: BoolProperty(
|
||||
default=False,
|
||||
name='Ignore Bone Name Restrictions',
|
||||
description='Bone names restrictions will be ignored. Note that bone names without properly formatted names '
|
||||
'cannot be referenced in scripts'
|
||||
)
|
||||
|
||||
|
||||
classes = (
|
||||
MaterialListItem,
|
||||
PSK_UL_MaterialList,
|
||||
PskMaterialListItemMoveUp,
|
||||
PskMaterialListItemMoveDown,
|
||||
PskExportOperator,
|
||||
PskExportPropertyGroup
|
||||
PskExportPropertyGroup,
|
||||
)
|
||||
|
||||
@@ -1,36 +1,64 @@
|
||||
import os
|
||||
import sys
|
||||
from math import inf
|
||||
from typing import Optional
|
||||
from typing import Optional, List
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.props import BoolProperty, EnumProperty, FloatProperty, StringProperty
|
||||
from bpy.types import Operator, PropertyGroup
|
||||
from bpy.types import Operator, VertexGroup
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
from mathutils import Quaternion, Vector, Matrix
|
||||
|
||||
from .data import Psk
|
||||
from .reader import PskReader
|
||||
from ..helpers import rgb_to_srgb
|
||||
from .reader import read_psk
|
||||
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
|
||||
|
||||
|
||||
class PskImportOptions(object):
|
||||
class PskImportOptions:
|
||||
def __init__(self):
|
||||
self.name = ''
|
||||
self.should_import_mesh = True
|
||||
self.should_reuse_materials = True
|
||||
self.should_import_vertex_colors = True
|
||||
self.vertex_color_space = 'sRGB'
|
||||
self.should_import_vertex_normals = True
|
||||
self.should_import_extra_uvs = True
|
||||
self.should_import_skeleton = True
|
||||
self.should_import_shape_keys = True
|
||||
self.bone_length = 1.0
|
||||
self.should_import_materials = True
|
||||
|
||||
|
||||
class PskImporter(object):
|
||||
class ImportBone:
|
||||
"""
|
||||
Intermediate bone type for the purpose of construction.
|
||||
"""
|
||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||
self.index: int = index
|
||||
self.psk_bone: Psk.Bone = psk_bone
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.local_rotation: Quaternion = Quaternion()
|
||||
self.local_translation: Vector = Vector()
|
||||
self.world_rotation_matrix: Matrix = Matrix()
|
||||
self.world_matrix: Matrix = Matrix()
|
||||
self.vertex_group = None
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
|
||||
|
||||
class PskImportResult:
|
||||
def __init__(self):
|
||||
pass
|
||||
self.warnings: List[str] = []
|
||||
|
||||
def import_psk(self, psk: Psk, context, options: PskImportOptions):
|
||||
|
||||
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
result = PskImportResult()
|
||||
armature_object = None
|
||||
|
||||
if options.should_import_skeleton:
|
||||
# ARMATURE
|
||||
armature_data = bpy.data.armatures.new(options.name)
|
||||
armature_object = bpy.data.objects.new(options.name, armature_data)
|
||||
@@ -48,21 +76,6 @@ class PskImporter(object):
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Intermediate bone type for the purpose of construction.
|
||||
class ImportBone(object):
|
||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||
self.index: int = index
|
||||
self.psk_bone: Psk.Bone = psk_bone
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.local_rotation: Quaternion = Quaternion()
|
||||
self.local_translation: Vector = Vector()
|
||||
self.world_rotation_matrix: Matrix = Matrix()
|
||||
self.world_matrix: Matrix = Matrix()
|
||||
self.vertex_group = None
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
|
||||
import_bones = []
|
||||
|
||||
for bone_index, psk_bone in enumerate(psk.bones):
|
||||
@@ -110,14 +123,29 @@ class PskImporter(object):
|
||||
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
||||
|
||||
# MESH
|
||||
if options.should_import_mesh:
|
||||
mesh_data = bpy.data.meshes.new(options.name)
|
||||
mesh_object = bpy.data.objects.new(options.name, mesh_data)
|
||||
|
||||
# MATERIALS
|
||||
for material in psk.materials:
|
||||
# TODO: re-use of materials should be an option
|
||||
bpy_material = bpy.data.materials.new(material.name.decode('utf-8'))
|
||||
mesh_data.materials.append(bpy_material)
|
||||
if options.should_import_materials:
|
||||
for material_index, psk_material in enumerate(psk.materials):
|
||||
material_name = psk_material.name.decode('utf-8')
|
||||
material = None
|
||||
if options.should_reuse_materials and material_name in bpy.data.materials:
|
||||
# Material already exists, just re-use it.
|
||||
material = bpy.data.materials[material_name]
|
||||
elif is_bdk_addon_loaded() and psk.has_material_references:
|
||||
# Material does not yet exist and we have the BDK addon installed.
|
||||
# Attempt to load it using BDK addon's operator.
|
||||
material_reference = psk.material_references[material_index]
|
||||
if material_reference and bpy.ops.bdk.link_material(reference=material_reference) == {'FINISHED'}:
|
||||
material = bpy.data.materials[material_name]
|
||||
else:
|
||||
# Just create a blank material.
|
||||
material = bpy.data.materials.new(material_name)
|
||||
material.use_nodes = True
|
||||
mesh_data.materials.append(material)
|
||||
|
||||
bm = bmesh.new()
|
||||
|
||||
@@ -137,7 +165,7 @@ class PskImporter(object):
|
||||
degenerate_face_indices.add(face_index)
|
||||
|
||||
if len(degenerate_face_indices) > 0:
|
||||
print(f'WARNING: Discarded {len(degenerate_face_indices)} degenerate face(s).')
|
||||
result.warnings.append(f'Discarded {len(degenerate_face_indices)} degenerate face(s).')
|
||||
|
||||
bm.to_mesh(mesh_data)
|
||||
|
||||
@@ -195,7 +223,8 @@ class PskImporter(object):
|
||||
vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
|
||||
|
||||
if len(ambiguous_vertex_color_point_indices) > 0:
|
||||
print(f'WARNING: {len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
|
||||
result.warnings.append(
|
||||
f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
|
||||
|
||||
# VERTEX NORMALS
|
||||
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
||||
@@ -209,38 +238,72 @@ class PskImporter(object):
|
||||
bm.normal_update()
|
||||
bm.free()
|
||||
|
||||
# WEIGHTS
|
||||
# Get a list of all bones that have weights associated with them.
|
||||
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
|
||||
for import_bone in map(lambda x: import_bones[x], sorted(list(vertex_group_bone_indices))):
|
||||
import_bone.vertex_group = mesh_object.vertex_groups.new(
|
||||
name=import_bone.psk_bone.name.decode('windows-1252'))
|
||||
vertex_groups: List[Optional[VertexGroup]] = [None] * len(psk.bones)
|
||||
for bone_index, psk_bone in map(lambda x: (x, psk.bones[x]), vertex_group_bone_indices):
|
||||
vertex_groups[bone_index] = mesh_object.vertex_groups.new(name=psk_bone.name.decode('windows-1252'))
|
||||
|
||||
for weight in psk.weights:
|
||||
import_bones[weight.bone_index].vertex_group.add((weight.point_index,), weight.weight, 'ADD')
|
||||
vertex_groups[weight.bone_index].add((weight.point_index,), weight.weight, 'ADD')
|
||||
|
||||
# MORPHS (SHAPE KEYS)
|
||||
if options.should_import_shape_keys:
|
||||
morph_data_iterator = iter(psk.morph_data)
|
||||
|
||||
if psk.has_morph_data:
|
||||
mesh_object.shape_key_add(name='MORPH_BASE', from_mix=False)
|
||||
|
||||
for morph_info in psk.morph_infos:
|
||||
shape_key = mesh_object.shape_key_add(name=morph_info.name.decode('windows-1252'), from_mix=False)
|
||||
|
||||
for _ in range(morph_info.vertex_count):
|
||||
morph_data = next(morph_data_iterator)
|
||||
x, y, z = morph_data.position_delta
|
||||
shape_key.data[morph_data.point_index].co += Vector((x, -y, z))
|
||||
|
||||
context.scene.collection.objects.link(mesh_object)
|
||||
|
||||
# Add armature modifier to our mesh object.
|
||||
if options.should_import_skeleton:
|
||||
armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE')
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
|
||||
context.scene.collection.objects.link(mesh_object)
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
pass
|
||||
|
||||
return result
|
||||
|
||||
|
||||
empty_set = set()
|
||||
|
||||
|
||||
class PskImportOperator(Operator, ImportHelper):
|
||||
bl_idname = 'import_scene.psk'
|
||||
bl_label = 'Import'
|
||||
bl_options = {'INTERNAL', 'UNDO', 'PRESET'}
|
||||
__doc__ = 'Load a PSK file'
|
||||
filename_ext = '.psk'
|
||||
filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSK file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
class PskImportPropertyGroup(PropertyGroup):
|
||||
should_import_vertex_colors: BoolProperty(
|
||||
default=True,
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
name='Vertex Colors',
|
||||
description='Import vertex colors from PSKX files, if available'
|
||||
)
|
||||
vertex_color_space: EnumProperty(
|
||||
name='Vertex Color Space',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
description='The source vertex color space',
|
||||
default='SRGBA',
|
||||
items=(
|
||||
@@ -251,14 +314,37 @@ class PskImportPropertyGroup(PropertyGroup):
|
||||
should_import_vertex_normals: BoolProperty(
|
||||
default=True,
|
||||
name='Vertex Normals',
|
||||
options=set(),
|
||||
description='Import vertex normals from PSKX files, if available'
|
||||
options=empty_set,
|
||||
description='Import vertex normals, if available'
|
||||
)
|
||||
should_import_extra_uvs: BoolProperty(
|
||||
default=True,
|
||||
name='Extra UVs',
|
||||
options=set(),
|
||||
description='Import extra UV maps from PSKX files, if available'
|
||||
options=empty_set,
|
||||
description='Import extra UV maps, if available'
|
||||
)
|
||||
should_import_mesh: BoolProperty(
|
||||
default=True,
|
||||
name='Import Mesh',
|
||||
options=empty_set,
|
||||
description='Import mesh'
|
||||
)
|
||||
should_import_materials: BoolProperty(
|
||||
default=True,
|
||||
name='Import Materials',
|
||||
options=empty_set,
|
||||
)
|
||||
should_reuse_materials: BoolProperty(
|
||||
default=True,
|
||||
name='Reuse Materials',
|
||||
options=empty_set,
|
||||
description='Existing materials with matching names will be reused when available'
|
||||
)
|
||||
should_import_skeleton: BoolProperty(
|
||||
default=True,
|
||||
name='Import Skeleton',
|
||||
options=empty_set,
|
||||
description='Import skeleton'
|
||||
)
|
||||
bone_length: FloatProperty(
|
||||
default=1.0,
|
||||
@@ -266,52 +352,64 @@ class PskImportPropertyGroup(PropertyGroup):
|
||||
step=100,
|
||||
soft_min=1.0,
|
||||
name='Bone Length',
|
||||
options=set(),
|
||||
options=empty_set,
|
||||
description='Length of the bones'
|
||||
)
|
||||
|
||||
|
||||
class PskImportOperator(Operator, ImportHelper):
|
||||
bl_idname = 'import.psk'
|
||||
bl_label = 'Export'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
__doc__ = 'Load a PSK file'
|
||||
filename_ext = '.psk'
|
||||
filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for exporting the PSK file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
should_import_shape_keys: BoolProperty(
|
||||
default=True,
|
||||
name='Shape Keys',
|
||||
options=empty_set,
|
||||
description='Import shape keys, if available'
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_import
|
||||
reader = PskReader()
|
||||
psk = reader.read(self.filepath)
|
||||
psk = read_psk(self.filepath)
|
||||
|
||||
options = PskImportOptions()
|
||||
options.name = os.path.splitext(os.path.basename(self.filepath))[0]
|
||||
options.should_import_extra_uvs = pg.should_import_extra_uvs
|
||||
options.should_import_vertex_colors = pg.should_import_vertex_colors
|
||||
options.should_import_vertex_normals = pg.should_import_vertex_normals
|
||||
options.vertex_color_space = pg.vertex_color_space
|
||||
options.bone_length = pg.bone_length
|
||||
PskImporter().import_psk(psk, context, options)
|
||||
options.should_import_mesh = self.should_import_mesh
|
||||
options.should_import_extra_uvs = self.should_import_extra_uvs
|
||||
options.should_import_vertex_colors = self.should_import_vertex_colors
|
||||
options.should_import_vertex_normals = self.should_import_vertex_normals
|
||||
options.vertex_color_space = self.vertex_color_space
|
||||
options.should_import_skeleton = self.should_import_skeleton
|
||||
options.bone_length = self.bone_length
|
||||
options.should_import_materials = self.should_import_materials
|
||||
options.should_import_shape_keys = self.should_import_shape_keys
|
||||
|
||||
result = import_psk(psk, context, options)
|
||||
|
||||
if len(result.warnings):
|
||||
message = f'PSK imported with {len(result.warnings)} warning(s)\n'
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK imported')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
pg = context.scene.psk_import
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
layout.prop(pg, 'should_import_vertex_normals')
|
||||
layout.prop(pg, 'should_import_extra_uvs')
|
||||
layout.prop(pg, 'should_import_vertex_colors')
|
||||
if pg.should_import_vertex_colors:
|
||||
layout.prop(pg, 'vertex_color_space')
|
||||
layout.prop(pg, 'bone_length')
|
||||
layout.prop(self, 'should_import_materials')
|
||||
layout.prop(self, 'should_import_mesh')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_mesh:
|
||||
row.prop(self, 'should_import_vertex_normals')
|
||||
row.prop(self, 'should_import_extra_uvs')
|
||||
row.prop(self, 'should_import_vertex_colors')
|
||||
if self.should_import_vertex_colors:
|
||||
row.prop(self, 'vertex_color_space')
|
||||
row.prop(self, 'should_import_shape_keys')
|
||||
layout.prop(self, 'should_import_skeleton')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_skeleton:
|
||||
row.prop(self, 'bone_length')
|
||||
|
||||
|
||||
classes = (
|
||||
PskImportOperator,
|
||||
PskImportPropertyGroup,
|
||||
)
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
import ctypes
|
||||
import os
|
||||
import re
|
||||
import warnings
|
||||
from pathlib import Path
|
||||
|
||||
from .data import *
|
||||
|
||||
|
||||
class PskReader(object):
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def read_types(fp, data_class: ctypes.Structure, section: Section, data):
|
||||
def _read_types(fp, data_class, section: Section, data):
|
||||
buffer_length = section.data_size * section.data_count
|
||||
buffer = fp.read(buffer_length)
|
||||
offset = 0
|
||||
@@ -17,8 +15,23 @@ class PskReader(object):
|
||||
data.append(data_class.from_buffer_copy(buffer, offset))
|
||||
offset += section.data_size
|
||||
|
||||
def read(self, path) -> Psk:
|
||||
|
||||
def _read_material_references(path: str) -> List[str]:
|
||||
property_file_path = Path(path).with_suffix('.props.txt')
|
||||
if not property_file_path.is_file():
|
||||
# Property file does not exist.
|
||||
return []
|
||||
# Do a crude regex match to find the Material list entries.
|
||||
contents = property_file_path.read_text()
|
||||
pattern = r"Material\s*=\s*([^\s^,]+)"
|
||||
return re.findall(pattern, contents)
|
||||
|
||||
|
||||
def read_psk(path: str) -> Psk:
|
||||
|
||||
psk = Psk()
|
||||
|
||||
# Read the PSK file sections.
|
||||
with open(path, 'rb') as fp:
|
||||
while fp.read(1):
|
||||
fp.seek(-1, 1)
|
||||
@@ -26,30 +39,43 @@ class PskReader(object):
|
||||
if section.name == b'ACTRHEAD':
|
||||
pass
|
||||
elif section.name == b'PNTS0000':
|
||||
PskReader.read_types(fp, Vector3, section, psk.points)
|
||||
_read_types(fp, Vector3, section, psk.points)
|
||||
elif section.name == b'VTXW0000':
|
||||
if section.data_size == ctypes.sizeof(Psk.Wedge16):
|
||||
PskReader.read_types(fp, Psk.Wedge16, section, psk.wedges)
|
||||
_read_types(fp, Psk.Wedge16, section, psk.wedges)
|
||||
elif section.data_size == ctypes.sizeof(Psk.Wedge32):
|
||||
PskReader.read_types(fp, Psk.Wedge32, section, psk.wedges)
|
||||
_read_types(fp, Psk.Wedge32, section, psk.wedges)
|
||||
else:
|
||||
raise RuntimeError('Unrecognized wedge format')
|
||||
elif section.name == b'FACE0000':
|
||||
PskReader.read_types(fp, Psk.Face, section, psk.faces)
|
||||
_read_types(fp, Psk.Face, section, psk.faces)
|
||||
elif section.name == b'MATT0000':
|
||||
PskReader.read_types(fp, Psk.Material, section, psk.materials)
|
||||
_read_types(fp, Psk.Material, section, psk.materials)
|
||||
elif section.name == b'REFSKELT':
|
||||
PskReader.read_types(fp, Psk.Bone, section, psk.bones)
|
||||
_read_types(fp, Psk.Bone, section, psk.bones)
|
||||
elif section.name == b'RAWWEIGHTS':
|
||||
PskReader.read_types(fp, Psk.Weight, section, psk.weights)
|
||||
_read_types(fp, Psk.Weight, section, psk.weights)
|
||||
elif section.name == b'FACE3200':
|
||||
PskReader.read_types(fp, Psk.Face32, section, psk.faces)
|
||||
_read_types(fp, Psk.Face32, section, psk.faces)
|
||||
elif section.name == b'VERTEXCOLOR':
|
||||
PskReader.read_types(fp, Color, section, psk.vertex_colors)
|
||||
_read_types(fp, Color, section, psk.vertex_colors)
|
||||
elif section.name.startswith(b'EXTRAUVS'):
|
||||
PskReader.read_types(fp, Vector2, section, psk.extra_uvs)
|
||||
_read_types(fp, Vector2, section, psk.extra_uvs)
|
||||
elif section.name == b'VTXNORMS':
|
||||
PskReader.read_types(fp, Vector3, section, psk.vertex_normals)
|
||||
_read_types(fp, Vector3, section, psk.vertex_normals)
|
||||
elif section.name == b'MRPHINFO':
|
||||
_read_types(fp, Psk.MorphInfo, section, psk.morph_infos)
|
||||
elif section.name == b'MRPHDATA':
|
||||
_read_types(fp, Psk.MorphData, section, psk.morph_data)
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name} at position {15:fp.tell()}"')
|
||||
# Section is not handled, skip it.
|
||||
fp.seek(section.data_size * section.data_count, os.SEEK_CUR)
|
||||
warnings.warn(f'Unrecognized section "{section.name} at position {fp.tell():15}"')
|
||||
|
||||
'''
|
||||
UEViewer exports a sidecar file (*.props.txt) with fully-qualified reference paths for each material
|
||||
(e.g., Texture'Package.Group.Object').
|
||||
'''
|
||||
psk.material_references = _read_material_references(path)
|
||||
|
||||
return psk
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
from bpy.props import StringProperty, IntProperty, BoolProperty
|
||||
from bpy.types import PropertyGroup, UIList
|
||||
from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty
|
||||
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
||||
|
||||
|
||||
class PSX_UL_BoneGroupList(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
|
||||
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
||||
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
||||
row = layout.row()
|
||||
row.prop(item, 'is_selected', text=item.name)
|
||||
row.label(text=str(item.count), icon='BONE_DATA')
|
||||
row.prop(item, 'is_selected', text=getattr(item, 'name'))
|
||||
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
||||
|
||||
|
||||
class BoneGroupListItem(PropertyGroup):
|
||||
@@ -15,12 +17,34 @@ class BoneGroupListItem(PropertyGroup):
|
||||
count: IntProperty()
|
||||
is_selected: BoolProperty(default=False)
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.name
|
||||
|
||||
class PSX_PG_ActionExportPropertyGroup(PropertyGroup):
|
||||
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
|
||||
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
|
||||
|
||||
|
||||
class PSX_PT_ActionPropertyPanel(Panel):
|
||||
bl_idname = 'PSX_PT_ActionPropertyPanel'
|
||||
bl_label = 'PSA Export'
|
||||
bl_space_type = 'DOPESHEET_EDITOR'
|
||||
bl_region_type = 'UI'
|
||||
bl_context = 'action'
|
||||
bl_category = 'Action'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: 'Context'):
|
||||
return context.active_object and context.active_object.type == 'ARMATURE' and context.active_action is not None
|
||||
|
||||
def draw(self, context: 'Context'):
|
||||
action = context.active_action
|
||||
layout = self.layout
|
||||
layout.prop(action.psa_export, 'compression_ratio')
|
||||
layout.prop(action.psa_export, 'key_quota')
|
||||
|
||||
|
||||
classes = (
|
||||
PSX_PG_ActionExportPropertyGroup,
|
||||
BoneGroupListItem,
|
||||
PSX_UL_BoneGroupList,
|
||||
PSX_PT_ActionPropertyPanel
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user