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14 Commits
8.2.4 ... 9.0.1

Author SHA1 Message Date
Colin Basnett
fd3e54eb10 Incremented version to 9.0.1 2025-12-08 19:46:09 -08:00
Colin Basnett
cc730b6ce3 Implement #136: Added support for exporting group properties for sequences 2025-12-03 17:44:05 -08:00
Colin Basnett
94c940b970 Added psk_psa_py package to replace basic data IO
Fixed PSK and PSA export
2025-12-02 17:44:40 -08:00
Colin Basnett
c5bb526843 Added support for podman when running tests
I use Bazzite, and it uses `podman` for it's container CLI system.
2025-11-27 14:43:11 -08:00
Colin Basnett
384f017bdd Fixed shape key value test asserts 2025-11-27 13:55:25 -08:00
Colin Basnett
485d46e075 Added typing casts to PSK import tests 2025-11-27 13:45:32 -08:00
Colin Basnett
d7bc8fd080 Fix #137: Shape keys start with 1.0 value on PSK import
There was an undocumented change in 5.0 where the shape keys now start with a weight of 1.0 instead of 0.0 when created.

I have added an assert in the shape key test to make sure that the values are set to `0.0`.

This also fixes the assertion in the poll function (asserts should never be in poll functions).
2025-11-27 13:44:51 -08:00
Colin Basnett
c370bc902b Now using fcurves.ensure when assembling import bone fcurve list 2025-11-27 13:17:00 -08:00
Colin Basnett
fe97b229d9 Channel bags now being created using the anim_utils convenience function 2025-11-27 13:10:56 -08:00
Colin Basnett
622aa46a82 Removed soon-to-be-deprecated Material.use_nodes assignment 2025-11-27 13:03:11 -08:00
Colin Basnett
66881d5ac1 Changed Blender 4.4 references to 5.0 2025-11-27 12:59:35 -08:00
Colin Basnett
1bac8b2b30 Fix #139: PSA import does not work on Blender 5.0 2025-11-27 12:52:40 -08:00
Colin Basnett
3153be3cdf Fix for error when exporting from Blender 5.0
`Action.fcurves` was removed. We now use `layers` to determine if there is data or not.
2025-11-24 15:17:42 -08:00
Colin Basnett
9b98909c8b Fixed embarrassing typo that stopped PSK collection exporter from working 2025-11-22 21:09:11 -08:00
29 changed files with 214 additions and 726 deletions

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@@ -12,7 +12,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
matrix: matrix:
blender-version: [ 4.4 ] blender-version: [ 5.0 ]
env: env:
ADDON_NAME: io_scene_psk_psa ADDON_NAME: io_scene_psk_psa
steps: steps:

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@@ -1,7 +1,5 @@
FROM ubuntu:22.04 FROM ubuntu:22.04
ARG BLENDER_VERSION=4.4
RUN apt-get update -y && \ RUN apt-get update -y && \
apt-get install -y libxxf86vm-dev libxfixes3 libxi-dev libxkbcommon-x11-0 libgl1 libglx-mesa0 python3 python3-pip \ apt-get install -y libxxf86vm-dev libxfixes3 libxi-dev libxkbcommon-x11-0 libgl1 libglx-mesa0 python3 python3-pip \
libxrender1 libsm6 libxrender1 libsm6
@@ -10,6 +8,8 @@ RUN pip install --upgrade pip
RUN pip install pytest-blender RUN pip install pytest-blender
RUN pip install blender-downloader RUN pip install blender-downloader
ARG BLENDER_VERSION=5.0
# Set BLENDER_EXECUTABLE and BLENDER_PYTHON as environment variables # Set BLENDER_EXECUTABLE and BLENDER_PYTHON as environment variables
RUN BLENDER_EXECUTABLE=$(blender-downloader $BLENDER_VERSION --extract --remove-compressed --print-blender-executable) && \ RUN BLENDER_EXECUTABLE=$(blender-downloader $BLENDER_VERSION --extract --remove-compressed --print-blender-executable) && \
BLENDER_PYTHON=$(pytest-blender --blender-executable "${BLENDER_EXECUTABLE}") && \ BLENDER_PYTHON=$(pytest-blender --blender-executable "${BLENDER_EXECUTABLE}") && \
@@ -22,7 +22,7 @@ RUN pip install pytest-cov
# Source the environment variables and install Python dependencies # Source the environment variables and install Python dependencies
RUN . /etc/environment && \ RUN . /etc/environment && \
$BLENDER_PYTHON -m ensurepip && \ $BLENDER_PYTHON -m ensurepip && \
$BLENDER_PYTHON -m pip install pytest pytest-cov $BLENDER_PYTHON -m pip install pytest pytest-cov psk-psa-py
# Persist BLENDER_EXECUTABLE as an environment variable # Persist BLENDER_EXECUTABLE as an environment variable
RUN echo $(cat /blender_executable_path) > /tmp/blender_executable_path_env && \ RUN echo $(cat /blender_executable_path) > /tmp/blender_executable_path_env && \

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@@ -56,7 +56,7 @@ The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/ani
## Why are imported PSKs too big/too small? ## Why are imported PSKs too big/too small?
The PSK format, unlike other more modern formats, has no explicit or implicit unit system. Each game has its own convention as to what the base distance unit will represent. As such, this addon makes no assumptions as to the unit scale of the imported PSKs. If you think that your models are being imported into Blender either too big or too small, there are a couple ways to remedy this. The PSK format, unlike other more modern formats, has no explicit or implicit unit system. Each game has its own convention as to what the base distance unit will represent. As such, this addon makes no assumptions as to the unit scale of the imported PSKs. If you think that your models are being imported into Blender either too big or too small, there are a couple ways to remedy this.
The method I prefer is to simply change the Blender [scene properties](https://docs.blender.org/manual/en/4.4/scene_layout/scene/properties.html#units) to match the unit system and scale for the game you're using. This is non-destructive and ensures that the unit scaling of any PSK or PSA exports from Blender will match the source file from which it was derived. The method I prefer is to simply change the Blender [scene properties](https://docs.blender.org/manual/en/5.0/scene_layout/scene/properties.html#units) to match the unit system and scale for the game you're using. This is non-destructive and ensures that the unit scaling of any PSK or PSA exports from Blender will match the source file from which it was derived.
The second option is to simply change the `Scale` value on the PSK import dialog. This will scale the armature by the factor provided. Note that this is more destructive, but may be preferable if you don't intend on exporting PSKs or PSAs to a game engine. The second option is to simply change the `Scale` value on the PSK import dialog. This will scale the armature by the factor provided. Note that this is more destructive, but may be preferable if you don't intend on exporting PSKs or PSAs to a game engine.

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@@ -1,15 +1,13 @@
from bpy.app.handlers import persistent from bpy.app.handlers import persistent
from .shared import data as shared_data, types as shared_types, helpers as shared_helpers from .shared import types as shared_types, helpers as shared_helpers
from .shared import dfs as shared_dfs, ui as shared_ui from .shared import dfs as shared_dfs, ui as shared_ui
from .psk import ( from .psk import (
builder as psk_builder, builder as psk_builder,
data as psk_data,
importer as psk_importer, importer as psk_importer,
properties as psk_properties, properties as psk_properties,
writer as psk_writer,
) )
from .psk import reader as psk_reader, ui as psk_ui from .psk import ui as psk_ui
from .psk.export import ( from .psk.export import (
operators as psk_export_operators, operators as psk_export_operators,
properties as psk_export_properties, properties as psk_export_properties,
@@ -19,9 +17,6 @@ from .psk.import_ import operators as psk_import_operators
from .psa import ( from .psa import (
config as psa_config, config as psa_config,
data as psa_data,
writer as psa_writer,
reader as psa_reader,
builder as psa_builder, builder as psa_builder,
importer as psa_importer, importer as psa_importer,
) )
@@ -38,15 +33,11 @@ _needs_reload = 'bpy' in locals()
if _needs_reload: if _needs_reload:
import importlib import importlib
importlib.reload(shared_data)
importlib.reload(shared_helpers) importlib.reload(shared_helpers)
importlib.reload(shared_types) importlib.reload(shared_types)
importlib.reload(shared_dfs) importlib.reload(shared_dfs)
importlib.reload(shared_ui) importlib.reload(shared_ui)
importlib.reload(psk_data)
importlib.reload(psk_reader)
importlib.reload(psk_writer)
importlib.reload(psk_builder) importlib.reload(psk_builder)
importlib.reload(psk_importer) importlib.reload(psk_importer)
importlib.reload(psk_properties) importlib.reload(psk_properties)
@@ -56,10 +47,7 @@ if _needs_reload:
importlib.reload(psk_export_ui) importlib.reload(psk_export_ui)
importlib.reload(psk_import_operators) importlib.reload(psk_import_operators)
importlib.reload(psa_data)
importlib.reload(psa_config) importlib.reload(psa_config)
importlib.reload(psa_reader)
importlib.reload(psa_writer)
importlib.reload(psa_builder) importlib.reload(psa_builder)
importlib.reload(psa_importer) importlib.reload(psa_importer)
importlib.reload(psa_export_properties) importlib.reload(psa_export_properties)

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@@ -1,18 +1,21 @@
schema_version = "1.0.0" schema_version = "1.0.0"
id = "io_scene_psk_psa" id = "io_scene_psk_psa"
version = "8.2.4" version = "9.0.1"
name = "Unreal PSK/PSA (.psk/.psa)" name = "Unreal PSK/PSA (.psk/.psa)"
tagline = "Import and export PSK and PSA files used in Unreal Engine" tagline = "Import and export PSK and PSA files used in Unreal Engine"
maintainer = "Colin Basnett <cmbasnett@gmail.com>" maintainer = "Colin Basnett <cmbasnett@gmail.com>"
type = "add-on" type = "add-on"
website = "https://github.com/DarklightGames/io_scene_psk_psa/" website = "https://github.com/DarklightGames/io_scene_psk_psa/"
tags = ["Game Engine", "Import-Export"] tags = ["Game Engine", "Import-Export"]
blender_version_min = "4.4.0" blender_version_min = "5.0.0"
# Optional: maximum supported Blender version # Optional: maximum supported Blender version
# blender_version_max = "5.1.0" # blender_version_max = "5.1.0"
license = [ license = [
"SPDX:GPL-3.0-or-later", "SPDX:GPL-3.0-or-later",
] ]
wheels = [
'./wheels/psk_psa_py-0.0.1-py3-none-any.whl'
]
[build] [build]
paths_exclude_pattern = [ paths_exclude_pattern = [

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@@ -1,10 +1,10 @@
from bpy.types import Action, AnimData, Context, Object, PoseBone from bpy.types import Action, AnimData, Context, Object, PoseBone
from .data import Psa from psk_psa_py.psa.data import Psa
from typing import Dict, List, Optional, Tuple from typing import Dict, List, Optional, Tuple
from mathutils import Matrix, Quaternion, Vector from mathutils import Matrix, Quaternion, Vector
from ..shared.helpers import create_psx_bones, get_coordinate_system_transform from ..shared.helpers import PsxBoneCollection, create_psx_bones, get_coordinate_system_transform
class PsaBuildSequence: class PsaBuildSequence:
@@ -22,6 +22,7 @@ class PsaBuildSequence:
self.compression_ratio: float = 1.0 self.compression_ratio: float = 1.0
self.key_quota: int = 0 self.key_quota: int = 0
self.fps: float = 30.0 self.fps: float = 30.0
self.group: Optional[str] = None
class PsaBuildOptions: class PsaBuildOptions:
@@ -30,7 +31,7 @@ class PsaBuildOptions:
self.animation_data: Optional[AnimData] = None self.animation_data: Optional[AnimData] = None
self.sequences: List[PsaBuildSequence] = [] self.sequences: List[PsaBuildSequence] = []
self.bone_filter_mode: str = 'ALL' self.bone_filter_mode: str = 'ALL'
self.bone_collection_indices: List[PsaBoneCollectionIndex] = [] self.bone_collection_indices: List[PsxBoneCollection] = []
self.sequence_name_prefix: str = '' self.sequence_name_prefix: str = ''
self.sequence_name_suffix: str = '' self.sequence_name_suffix: str = ''
self.scale = 1.0 self.scale = 1.0
@@ -171,11 +172,20 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
sequence_duration = frame_count_raw / export_sequence.fps sequence_duration = frame_count_raw / export_sequence.fps
psa_sequence = Psa.Sequence() psa_sequence = Psa.Sequence()
try: try:
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252') psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
except UnicodeEncodeError: except UnicodeEncodeError:
raise RuntimeError( raise RuntimeError(
f'Sequence name "{export_sequence.name}" contains characters that cannot be encoded in the Windows-1252 codepage') f'Sequence name "{export_sequence.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
try:
if export_sequence.group is not None:
psa_sequence.group = bytes(export_sequence.group, encoding='windows-1252')
except UnicodeDecodeError:
raise RuntimeError(
f'Group name "{export_sequence.group} contains characters that cannot be encoded in the Windows-1252 codepage')
psa_sequence.frame_count = frame_count psa_sequence.frame_count = frame_count
psa_sequence.frame_start_index = frame_start_index psa_sequence.frame_start_index = frame_start_index
psa_sequence.fps = frame_count / sequence_duration psa_sequence.fps = frame_count / sequence_duration

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@@ -55,7 +55,7 @@ def read_psa_config(psa_sequence_names: List[str], file_path: str) -> PsaConfig:
if config.has_section('RemoveTracks'): if config.has_section('RemoveTracks'):
for key, value in config.items('RemoveTracks'): for key, value in config.items('RemoveTracks'):
match = re.match(f'^(.+)\.(\d+)$', key) match = re.match(rf'^(.+)\.(\d+)$', key)
if not match: if not match:
continue continue
sequence_name = match.group(1) sequence_name = match.group(1)

View File

@@ -1,53 +0,0 @@
from collections import OrderedDict
from typing import List, OrderedDict as OrderedDictType
from ctypes import Structure, c_char, c_int32, c_float
from ..shared.data import PsxBone, Quaternion, Vector3
class Psa:
"""
Note that keys are not stored within the Psa object.
Use the `PsaReader.get_sequence_keys` to get the keys for a sequence.
"""
class Sequence(Structure):
_fields_ = [
('name', c_char * 64),
('group', c_char * 64),
('bone_count', c_int32),
('root_include', c_int32),
('compression_style', c_int32),
('key_quotum', c_int32),
('key_reduction', c_float),
('track_time', c_float),
('fps', c_float),
('start_bone', c_int32),
('frame_start_index', c_int32),
('frame_count', c_int32)
]
class Key(Structure):
_fields_ = [
('location', Vector3),
('rotation', Quaternion),
('time', c_float)
]
@property
def data(self):
yield self.rotation.w
yield self.rotation.x
yield self.rotation.y
yield self.rotation.z
yield self.location.x
yield self.location.y
yield self.location.z
def __repr__(self) -> str:
return repr((self.location, self.rotation, self.time))
def __init__(self):
self.bones: List[PsxBone] = []
self.sequences: OrderedDictType[str, Psa.Sequence] = OrderedDict()
self.keys: List[Psa.Key] = []

View File

@@ -15,7 +15,7 @@ from .properties import (
) )
from .ui import PSA_UL_export_sequences from .ui import PSA_UL_export_sequences
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
from ..writer import write_psa from psk_psa_py.psa.writer import write_psa_to_file
from ...shared.helpers import populate_bone_collection_list, get_nla_strips_in_frame_range, PsxBoneCollection from ...shared.helpers import populate_bone_collection_list, get_nla_strips_in_frame_range, PsxBoneCollection
from ...shared.ui import draw_bone_filter_mode from ...shared.ui import draw_bone_filter_mode
@@ -35,7 +35,7 @@ def get_sequences_propnames_from_source(sequence_source: str) -> Tuple[str, str]
def is_action_for_object(obj: Object, action: Action): def is_action_for_object(obj: Object, action: Action):
if len(action.fcurves) == 0: if len(action.layers) == 0:
return False return False
if obj is None or obj.animation_data is None or obj.type != 'ARMATURE': if obj is None or obj.animation_data is None or obj.type != 'ARMATURE':
@@ -300,6 +300,7 @@ class PSA_OT_export(Operator, ExportHelper):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
assert layout
pg = getattr(context.scene, 'psa_export') pg = getattr(context.scene, 'psa_export')
sequences_header, sequences_panel = layout.panel('Sequences', default_closed=False) sequences_header, sequences_panel = layout.panel('Sequences', default_closed=False)
@@ -333,7 +334,7 @@ class PSA_OT_export(Operator, ExportHelper):
sequences_panel.template_list(PSA_UL_export_sequences.bl_idname, '', pg, propname, pg, active_propname, sequences_panel.template_list(PSA_UL_export_sequences.bl_idname, '', pg, propname, pg, active_propname,
rows=max(3, min(len(getattr(pg, propname)), 10))) rows=max(3, min(len(getattr(pg, propname)), 10)))
name_header, name_panel = layout.panel('Name', default_closed=False) name_header, name_panel = sequences_panel.panel('Name', default_closed=False)
name_header.label(text='Name') name_header.label(text='Name')
if name_panel: if name_panel:
flow = name_panel.grid_flow() flow = name_panel.grid_flow()
@@ -351,7 +352,19 @@ class PSA_OT_export(Operator, ExportHelper):
layout.label(text=f'Duplicate action: {action_name}', icon='ERROR') layout.label(text=f'Duplicate action: {action_name}', icon='ERROR')
break break
sampling_header, sampling_panel = layout.panel('Data Source', default_closed=False) # Group
group_header, group_panel = sequences_panel.panel('Group', default_closed=True)
group_header.label(text='Group')
if group_panel is not None:
group_flow = group_panel.grid_flow()
group_flow.use_property_split = True
group_flow.use_property_decorate = False
group_flow.prop(pg, 'group_source')
if pg.group_source == 'CUSTOM':
group_flow.prop(pg, 'group_custom', placeholder='Group')
# Sampling
sampling_header, sampling_panel = sequences_panel.panel('Data Source', default_closed=False)
sampling_header.label(text='Sampling') sampling_header.label(text='Sampling')
if sampling_panel: if sampling_panel:
flow = sampling_panel.grid_flow() flow = sampling_panel.grid_flow()
@@ -430,6 +443,7 @@ class PSA_OT_export(Operator, ExportHelper):
self._check_context(context) self._check_context(context)
except RuntimeError as e: except RuntimeError as e:
self.report({'ERROR_INVALID_CONTEXT'}, str(e)) self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'}
pg: PSA_PG_export = getattr(context.scene, 'psa_export') pg: PSA_PG_export = getattr(context.scene, 'psa_export')
@@ -453,7 +467,7 @@ class PSA_OT_export(Operator, ExportHelper):
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psa_export') pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export'))
# Populate the export sequence list. # Populate the export sequence list.
animation_data_object = get_animation_data_object(context) animation_data_object = get_animation_data_object(context)
@@ -467,13 +481,23 @@ class PSA_OT_export(Operator, ExportHelper):
export_sequences: List[PsaBuildSequence] = [] export_sequences: List[PsaBuildSequence] = []
def get_export_sequence_group(group_source: str, group_custom: str | None, action: Action | None) -> str | None:
match group_source:
case 'ACTIONS':
return action.psa_export.group if action else None
case 'CUSTOM':
return group_custom
case _:
return None
match pg.sequence_source: match pg.sequence_source:
case 'ACTIONS': case 'ACTIONS':
for action_item in filter(lambda x: x.is_selected, pg.action_list): for action_item in filter(lambda x: x.is_selected, pg.action_list):
if len(action_item.action.fcurves) == 0: if len(action_item.action.layers) == 0:
continue continue
export_sequence = PsaBuildSequence(context.active_object, animation_data) export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = action_item.name export_sequence.name = action_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, action_item.action)
export_sequence.nla_state.action = action_item.action export_sequence.nla_state.action = action_item.action
export_sequence.nla_state.frame_start = action_item.frame_start export_sequence.nla_state.frame_start = action_item.frame_start
export_sequence.nla_state.frame_end = action_item.frame_end export_sequence.nla_state.frame_end = action_item.frame_end
@@ -483,12 +507,15 @@ class PSA_OT_export(Operator, ExportHelper):
export_sequences.append(export_sequence) export_sequences.append(export_sequence)
case 'TIMELINE_MARKERS': case 'TIMELINE_MARKERS':
for marker_item in filter(lambda x: x.is_selected, pg.marker_list): for marker_item in filter(lambda x: x.is_selected, pg.marker_list):
nla_strips_actions: List[Action] = []
for nla_strip in get_nla_strips_in_frame_range(animation_data, marker_item.frame_start, marker_item.frame_end):
if nla_strip.action:
nla_strips_actions.append(nla_strip.action)
export_sequence = PsaBuildSequence(context.active_object, animation_data) export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = marker_item.name export_sequence.name = marker_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, next(iter(nla_strips_actions), None))
export_sequence.nla_state.frame_start = marker_item.frame_start export_sequence.nla_state.frame_start = marker_item.frame_start
export_sequence.nla_state.frame_end = marker_item.frame_end export_sequence.nla_state.frame_end = marker_item.frame_end
nla_strips_actions = set(
map(lambda x: x.action, get_nla_strips_in_frame_range(animation_data, marker_item.frame_start, marker_item.frame_end)))
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions) export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, nla_strips_actions) export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, nla_strips_actions)
export_sequences.append(export_sequence) export_sequences.append(export_sequence)
@@ -496,6 +523,7 @@ class PSA_OT_export(Operator, ExportHelper):
for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list): for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list):
export_sequence = PsaBuildSequence(context.active_object, animation_data) export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = nla_strip_item.name export_sequence.name = nla_strip_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, nla_strip_item.action)
export_sequence.nla_state.frame_start = nla_strip_item.frame_start export_sequence.nla_state.frame_start = nla_strip_item.frame_start
export_sequence.nla_state.frame_end = nla_strip_item.frame_end export_sequence.nla_state.frame_end = nla_strip_item.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action]) export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action])
@@ -507,6 +535,7 @@ class PSA_OT_export(Operator, ExportHelper):
export_sequence = PsaBuildSequence(active_action_item.armature_object, active_action_item.armature_object.animation_data) export_sequence = PsaBuildSequence(active_action_item.armature_object, active_action_item.armature_object.animation_data)
action = active_action_item.action action = active_action_item.action
export_sequence.name = action.name export_sequence.name = action.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, action)
export_sequence.nla_state.action = action export_sequence.nla_state.action = action
export_sequence.nla_state.frame_start = int(action.frame_range[0]) export_sequence.nla_state.frame_start = int(action.frame_range[0])
export_sequence.nla_state.frame_end = int(action.frame_range[1]) export_sequence.nla_state.frame_end = int(action.frame_range[1])
@@ -544,7 +573,7 @@ class PSA_OT_export(Operator, ExportHelper):
self.report({'ERROR_INVALID_CONTEXT'}, str(e)) self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'} return {'CANCELLED'}
write_psa(psa, self.filepath) write_psa_to_file(psa, self.filepath)
return {'FINISHED'} return {'FINISHED'}

View File

@@ -29,6 +29,7 @@ class PSA_PG_export_action_list_item(PropertyGroup):
frame_start: IntProperty(options={'HIDDEN'}) frame_start: IntProperty(options={'HIDDEN'})
frame_end: IntProperty(options={'HIDDEN'}) frame_end: IntProperty(options={'HIDDEN'})
is_pose_marker: BoolProperty(options={'HIDDEN'}) is_pose_marker: BoolProperty(options={'HIDDEN'})
group: StringProperty()
class PSA_PG_export_active_action_list_item(PropertyGroup): class PSA_PG_export_active_action_list_item(PropertyGroup):
@@ -38,6 +39,7 @@ class PSA_PG_export_active_action_list_item(PropertyGroup):
is_selected: BoolProperty(default=True) is_selected: BoolProperty(default=True)
frame_start: IntProperty(options={'HIDDEN'}) frame_start: IntProperty(options={'HIDDEN'})
frame_end: IntProperty(options={'HIDDEN'}) frame_end: IntProperty(options={'HIDDEN'})
group: StringProperty()
class PSA_PG_export_timeline_markers(PropertyGroup): # TODO: rename this to singular class PSA_PG_export_timeline_markers(PropertyGroup): # TODO: rename this to singular
@@ -46,6 +48,7 @@ class PSA_PG_export_timeline_markers(PropertyGroup): # TODO: rename this to sin
is_selected: BoolProperty(default=True) is_selected: BoolProperty(default=True)
frame_start: IntProperty(options={'HIDDEN'}) frame_start: IntProperty(options={'HIDDEN'})
frame_end: IntProperty(options={'HIDDEN'}) frame_end: IntProperty(options={'HIDDEN'})
group: StringProperty()
class PSA_PG_export_nla_strip_list_item(PropertyGroup): class PSA_PG_export_nla_strip_list_item(PropertyGroup):
@@ -54,6 +57,7 @@ class PSA_PG_export_nla_strip_list_item(PropertyGroup):
frame_start: FloatProperty() frame_start: FloatProperty()
frame_end: FloatProperty() frame_end: FloatProperty()
is_selected: BoolProperty(default=True) is_selected: BoolProperty(default=True)
group: StringProperty()
def get_sequences_from_name_and_frame_range(name: str, frame_start: int, frame_end: int): def get_sequences_from_name_and_frame_range(name: str, frame_start: int, frame_end: int):
@@ -129,6 +133,11 @@ sampling_mode_items = (
('SUBFRAME', 'Subframe', 'Sampling is performed by evaluating the bone poses at the subframe time.\n\nNot recommended unless you are also animating with subframes enabled.', 'SUBFRAME', 1), ('SUBFRAME', 'Subframe', 'Sampling is performed by evaluating the bone poses at the subframe time.\n\nNot recommended unless you are also animating with subframes enabled.', 'SUBFRAME', 1),
) )
group_source_items = (
('ACTIONS', 'Actions', '', 0),
('CUSTOM', 'Custom', '', 1),
)
def sequence_source_update_cb(self: 'PSA_PG_export', context: Context) -> None: def sequence_source_update_cb(self: 'PSA_PG_export', context: Context) -> None:
armature_objects = [] armature_objects = []
@@ -228,6 +237,18 @@ class PSA_PG_export(PropertyGroup, TransformMixin, ExportSpaceMixin, PsxBoneExpo
items=sampling_mode_items, items=sampling_mode_items,
default='INTERPOLATED' default='INTERPOLATED'
) )
group_source: EnumProperty(
name='Group Source',
options=set(),
description='The source of the exported sequence\'s group property',
items=group_source_items,
default='ACTIONS'
)
group_custom: StringProperty(
name='Group',
options=set(),
description='The group to apply to all exported sequences. Only applicable when Group Source is Custom.'
)
def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]: def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:

View File

@@ -9,11 +9,12 @@ from bpy_extras.io_utils import ImportHelper
from .properties import PsaImportMixin, get_visible_sequences from .properties import PsaImportMixin, get_visible_sequences
from ..config import read_psa_config from ..config import read_psa_config
from ..importer import BoneMapping, PsaImportOptions, import_psa from ..importer import BoneMapping, PsaImportOptions, import_psa
from ..reader import PsaReader from psk_psa_py.psa.reader import PsaReader
def psa_import_poll(cls, context: Context): def psa_import_poll(cls, context: Context):
assert context.view_layer and context.view_layer.objects.active if context.view_layer is None or context.view_layer.objects.active is None:
return False
active_object = context.view_layer.objects.active active_object = context.view_layer.objects.active
if active_object is None or active_object.type != 'ARMATURE': if active_object is None or active_object.type != 'ARMATURE':
cls.poll_message_set('The active object must be an armature') cls.poll_message_set('The active object must be an armature')

View File

@@ -5,10 +5,11 @@ import numpy as np
import re import re
from bpy.types import Armature, Context, FCurve, Object, Bone, PoseBone from bpy.types import Armature, Context, FCurve, Object, Bone, PoseBone
from mathutils import Vector, Quaternion from mathutils import Vector, Quaternion
from bpy_extras import anim_utils
from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION
from .reader import PsaReader from psk_psa_py.psa.reader import PsaReader
from ..shared.data import PsxBone from psk_psa_py.shared.data import PsxBone
class BoneMapping: class BoneMapping:
def __init__(self, def __init__(self,
@@ -214,6 +215,8 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
) )
del armature_bone_names del armature_bone_names
assert armature_object.pose
# Create intermediate bone data for import operations. # Create intermediate bone data for import operations.
import_bones = [] import_bones = []
psa_bone_names_to_import_bones = dict() psa_bone_names_to_import_bones = dict()
@@ -277,7 +280,12 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
action = bpy.data.actions[action_name] action = bpy.data.actions[action_name]
else: else:
action = bpy.data.actions.new(name=action_name) action = bpy.data.actions.new(name=action_name)
action.slots.new('OBJECT', armature_object.name) action_slot = action.slots.new('OBJECT', armature_object.name)
# TODO: Wish there was a better way to do this.
action_slot = action.slots[f'OB{armature_object.name}']
assert action_slot
# Calculate the target FPS. # Calculate the target FPS.
match options.fps_source: match options.fps_source:
@@ -292,8 +300,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
assert False, f'Invalid FPS source: {options.fps_source}' assert False, f'Invalid FPS source: {options.fps_source}'
if options.should_write_keyframes: if options.should_write_keyframes:
# Remove existing f-curves. channelbag = anim_utils.action_ensure_channelbag_for_slot(action, action_slot)
action.fcurves.clear()
# Create f-curves for the rotation and location of each bone. # Create f-curves for the rotation and location of each bone.
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items(): for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
@@ -305,13 +312,13 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
add_rotation_fcurves = (bone_track_flags & REMOVE_TRACK_ROTATION) == 0 add_rotation_fcurves = (bone_track_flags & REMOVE_TRACK_ROTATION) == 0
add_location_fcurves = (bone_track_flags & REMOVE_TRACK_LOCATION) == 0 add_location_fcurves = (bone_track_flags & REMOVE_TRACK_LOCATION) == 0
import_bone.fcurves = [ import_bone.fcurves = [
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qw channelbag.fcurves.ensure(rotation_data_path, index=0, group_name=pose_bone.name) if add_rotation_fcurves else None, # Qw
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qx channelbag.fcurves.ensure(rotation_data_path, index=1, group_name=pose_bone.name) if add_rotation_fcurves else None, # Qx
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qy channelbag.fcurves.ensure(rotation_data_path, index=2, group_name=pose_bone.name) if add_rotation_fcurves else None, # Qy
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name) if add_rotation_fcurves else None, # Qz channelbag.fcurves.ensure(rotation_data_path, index=3, group_name=pose_bone.name) if add_rotation_fcurves else None, # Qz
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name) if add_location_fcurves else None, # Lx channelbag.fcurves.ensure(location_data_path, index=0, group_name=pose_bone.name) if add_location_fcurves else None, # Lx
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name) if add_location_fcurves else None, # Ly channelbag.fcurves.ensure(location_data_path, index=1, group_name=pose_bone.name) if add_location_fcurves else None, # Ly
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name) if add_location_fcurves else None, # Lz channelbag.fcurves.ensure(location_data_path, index=2, group_name=pose_bone.name) if add_location_fcurves else None, # Lz
] ]
# Read the sequence data matrix from the PSA. # Read the sequence data matrix from the PSA.
@@ -348,6 +355,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
for fcurve_index, fcurve in enumerate(import_bone.fcurves): for fcurve_index, fcurve in enumerate(import_bone.fcurves):
if fcurve is None: if fcurve is None:
continue continue
fcurve.keyframe_points.clear()
fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index] fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index]
fcurve.keyframe_points.add(target_frame_count) fcurve.keyframe_points.add(target_frame_count)
fcurve.keyframe_points.foreach_set('co', fcurve_data) fcurve.keyframe_points.foreach_set('co', fcurve_data)
@@ -375,7 +383,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
if animation_data is None: if animation_data is None:
animation_data = armature_object.animation_data_create() animation_data = armature_object.animation_data_create()
for action in actions: for action in actions:
nla_track = armature_object.animation_data.nla_tracks.new() nla_track = animation_data.nla_tracks.new()
nla_track.name = action.name nla_track.name = action.name
nla_track.mute = True nla_track.mute = True
nla_track.strips.new(name=action.name, start=0, action=action) nla_track.strips.new(name=action.name, start=0, action=action)

View File

@@ -1,126 +0,0 @@
from ctypes import sizeof
from typing import List
import numpy as np
from .data import Psa, PsxBone
from ..shared.data import Section
def _try_fix_cue4parse_issue_103(sequences) -> bool:
# Detect if the file was exported from CUE4Parse prior to the fix for issue #103.
# https://github.com/FabianFG/CUE4Parse/issues/103
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
# as the frame_count.
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
if len(sequences) > 0 and sequences[0].frame_start_index == sequences[0].frame_count:
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
frame_start_index = 0
for i, sequence in enumerate(sequences):
sequence.frame_start_index = frame_start_index
frame_start_index += sequence.frame_count
return True
return False
class PsaReader(object):
"""
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
The keyframe data is not read into memory upon instantiation due to its potentially very large size.
To read the key data for a particular sequence, call :read_sequence_keys.
"""
def __init__(self, path):
self.keys_data_offset: int = 0
self.fp = open(path, 'rb')
self.psa: Psa = self._read(self.fp)
def __enter__(self):
return self
def __exit__(self, exc_type, exc_val, exc_tb):
self.fp.close()
@property
def bones(self):
return self.psa.bones
@property
def sequences(self):
return self.psa.sequences
def read_sequence_data_matrix(self, sequence_name: str) -> np.ndarray:
"""
Reads and returns the data matrix for the given sequence.
@param sequence_name: The name of the sequence.
@return: An FxBx7 matrix where F is the number of frames, B is the number of bones.
"""
sequence = self.psa.sequences[sequence_name]
keys = self.read_sequence_keys(sequence_name)
bone_count = len(self.bones)
matrix_size = sequence.frame_count, bone_count, 7
matrix = np.zeros(matrix_size)
keys_iter = iter(keys)
for frame_index in range(sequence.frame_count):
for bone_index in range(bone_count):
matrix[frame_index, bone_index, :] = list(next(keys_iter).data)
return matrix
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
"""
Reads and returns the key data for a sequence.
@param sequence_name: The name of the sequence.
@return: A list of Psa.Keys.
"""
# Set the file reader to the beginning of the keys data
sequence = self.psa.sequences[sequence_name]
data_size = sizeof(Psa.Key)
bone_count = len(self.psa.bones)
buffer_length = data_size * bone_count * sequence.frame_count
sequence_keys_offset = self.keys_data_offset + (sequence.frame_start_index * bone_count * data_size)
self.fp.seek(sequence_keys_offset, 0)
buffer = self.fp.read(buffer_length)
offset = 0
keys = []
for _ in range(sequence.frame_count * bone_count):
key = Psa.Key.from_buffer_copy(buffer, offset)
keys.append(key)
offset += data_size
return keys
@staticmethod
def _read_types(fp, data_class, section: Section, data):
buffer_length = section.data_size * section.data_count
buffer = fp.read(buffer_length)
offset = 0
for _ in range(section.data_count):
data.append(data_class.from_buffer_copy(buffer, offset))
offset += section.data_size
def _read(self, fp) -> Psa:
psa = Psa()
while fp.read(1):
fp.seek(-1, 1)
section = Section.from_buffer_copy(fp.read(sizeof(Section)))
if section.name == b'ANIMHEAD':
pass
elif section.name == b'BONENAMES':
PsaReader._read_types(fp, PsxBone, section, psa.bones)
elif section.name == b'ANIMINFO':
sequences = []
PsaReader._read_types(fp, Psa.Sequence, section, sequences)
# Try to fix CUE4Parse bug, if necessary.
_try_fix_cue4parse_issue_103(sequences)
for sequence in sequences:
psa.sequences[sequence.name.decode()] = sequence
elif section.name == b'ANIMKEYS':
# Skip keys on this pass. We will keep this file open and read from it as needed.
self.keys_data_offset = fp.tell()
fp.seek(section.data_size * section.data_count, 1)
else:
fp.seek(section.data_size * section.data_count, 1)
print(f'Unrecognized section in PSA: "{section.name}"')
return psa

View File

@@ -1,25 +0,0 @@
from ctypes import Structure, sizeof
from typing import Optional, Type, Collection
from .data import Psa
from ..shared.data import PsxBone, Section
def write_section(fp, name: bytes, data_type: Optional[Type[Structure]] = None, data: Optional[Collection] = None):
section = Section()
section.name = name
if data_type is not None and data is not None:
section.data_size = sizeof(data_type)
section.data_count = len(data)
fp.write(section)
if data is not None:
for datum in data:
fp.write(datum)
def write_psa(psa: Psa, path: str):
with open(path, 'wb') as fp:
write_section(fp, b'ANIMHEAD')
write_section(fp, b'BONENAMES', PsxBone, psa.bones)
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)

View File

@@ -4,9 +4,9 @@ import numpy as np
from bpy.types import Armature, Collection, Context, Depsgraph, Object, ArmatureModifier, Mesh from bpy.types import Armature, Collection, Context, Depsgraph, Object, ArmatureModifier, Mesh
from mathutils import Matrix from mathutils import Matrix
from typing import Dict, Iterable, List, Optional, Set, cast as typing_cast from typing import Dict, Iterable, List, Optional, Set, cast as typing_cast
from .data import Psk from psk_psa_py.shared.data import Vector3
from psk_psa_py.psk.data import Psk
from .properties import triangle_type_and_bit_flags_to_poly_flags from .properties import triangle_type_and_bit_flags_to_poly_flags
from ..shared.data import Vector3
from ..shared.dfs import DfsObject, dfs_collection_objects, dfs_view_layer_objects from ..shared.dfs import DfsObject, dfs_collection_objects, dfs_view_layer_objects
from ..shared.helpers import ( from ..shared.helpers import (
PsxBoneCollection, PsxBoneCollection,

View File

@@ -1,153 +0,0 @@
from ctypes import Structure, c_uint32, c_float, c_int32, c_uint8, c_int8, c_int16, c_char, c_uint16
from typing import List
from ..shared.data import Vector3, Quaternion, Color, Vector2, PsxBone
class Psk(object):
class Wedge(object):
def __init__(self, point_index: int, u: float, v: float, material_index: int = 0):
self.point_index: int = point_index
self.u: float = u
self.v: float = v
self.material_index = material_index
def __hash__(self):
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')
class Wedge16(Structure):
_fields_ = [
('point_index', c_uint32),
('u', c_float),
('v', c_float),
('material_index', c_uint8),
('reserved', c_int8),
('padding2', c_int16)
]
class Wedge32(Structure):
_fields_ = [
('point_index', c_uint32),
('u', c_float),
('v', c_float),
('material_index', c_uint32)
]
class Face(Structure):
_fields_ = [
('wedge_indices', c_uint16 * 3),
('material_index', c_uint8),
('aux_material_index', c_uint8),
('smoothing_groups', c_int32)
]
class Face32(Structure):
_pack_ = 1
_fields_ = [
('wedge_indices', c_uint32 * 3),
('material_index', c_uint8),
('aux_material_index', c_uint8),
('smoothing_groups', c_int32)
]
class Material(Structure):
_fields_ = [
('name', c_char * 64),
('texture_index', c_int32),
('poly_flags', c_int32),
('aux_material', c_int32),
('aux_flags', c_int32),
('lod_bias', c_int32),
('lod_style', c_int32)
]
class Bone(Structure):
_fields_ = [
('name', c_char * 64),
('flags', c_int32),
('children_count', c_int32),
('parent_index', c_int32),
('rotation', Quaternion),
('location', Vector3),
('length', c_float),
('size', Vector3)
]
class Weight(Structure):
_fields_ = [
('weight', c_float),
('point_index', c_int32),
('bone_index', c_int32),
]
class MorphInfo(Structure):
_fields_ = [
('name', c_char * 64),
('vertex_count', c_int32)
]
class MorphData(Structure):
_fields_ = [
('position_delta', Vector3),
('tangent_z_delta', Vector3),
('point_index', c_int32)
]
@property
def has_extra_uvs(self):
return len(self.extra_uvs) > 0
@property
def has_vertex_colors(self):
return len(self.vertex_colors) > 0
@property
def has_vertex_normals(self):
return len(self.vertex_normals) > 0
@property
def has_material_references(self):
return len(self.material_references) > 0
@property
def has_morph_data(self):
return len(self.morph_infos) > 0
def sort_and_normalize_weights(self):
self.weights.sort(key=lambda x: x.point_index)
weight_index = 0
weight_total = len(self.weights)
while weight_index < weight_total:
point_index = self.weights[weight_index].point_index
weight_sum = self.weights[weight_index].weight
point_weight_total = 1
# Calculate the sum of weights for the current point_index.
for i in range(weight_index + 1, weight_total):
if self.weights[i].point_index != point_index:
break
weight_sum += self.weights[i].weight
point_weight_total += 1
# Normalize the weights for the current point_index.
for i in range(weight_index, weight_index + point_weight_total):
self.weights[i].weight /= weight_sum
# Move to the next group of weights.
weight_index += point_weight_total
def __init__(self):
self.points: List[Vector3] = []
self.wedges: List[Psk.Wedge] = []
self.faces: List[Psk.Face] = []
self.materials: List[Psk.Material] = []
self.weights: List[Psk.Weight] = []
self.bones: List[PsxBone] = []
self.extra_uvs: List[Vector2] = []
self.vertex_colors: List[Color] = []
self.vertex_normals: List[Vector3] = []
self.morph_infos: List[Psk.MorphInfo] = []
self.morph_data: List[Psk.MorphData] = []
self.material_references: List[str] = []

View File

@@ -1,5 +1,5 @@
from pathlib import Path from pathlib import Path
from typing import Iterable, List, Optional, cast as typing_cast from typing import Iterable, List
import bpy import bpy
from bpy.props import BoolProperty, StringProperty from bpy.props import BoolProperty, StringProperty
@@ -14,7 +14,7 @@ from ..builder import (
get_psk_input_objects_for_collection, get_psk_input_objects_for_collection,
get_psk_input_objects_for_context, get_psk_input_objects_for_context,
) )
from ..writer import write_psk from psk_psa_py.psk.writer import write_psk_to_path
from ...shared.helpers import PsxBoneCollection, get_collection_export_operator_from_context, populate_bone_collection_list from ...shared.helpers import PsxBoneCollection, get_collection_export_operator_from_context, populate_bone_collection_list
from ...shared.ui import draw_bone_filter_mode from ...shared.ui import draw_bone_filter_mode
@@ -270,8 +270,8 @@ class PSK_OT_export_collection(Operator, ExportHelper, PskExportMixin):
def execute(self, context): def execute(self, context):
collection = bpy.data.collections.get(self.collection, None) collection = bpy.data.collections.get(self.collection, None)
if collection is not None: assert collection is not None
return {'CANCELLED'} assert context.scene is not None
try: try:
input_objects = get_psk_input_objects_for_collection(collection) input_objects = get_psk_input_objects_for_collection(collection)
@@ -286,7 +286,7 @@ class PSK_OT_export_collection(Operator, ExportHelper, PskExportMixin):
result = build_psk(context, input_objects, options) result = build_psk(context, input_objects, options)
for warning in result.warnings: for warning in result.warnings:
self.report({'WARNING'}, warning) self.report({'WARNING'}, warning)
write_psk(result.psk, filepath) write_psk_to_path(result.psk, filepath)
if len(result.warnings) > 0: if len(result.warnings) > 0:
self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings') self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings')
else: else:
@@ -526,7 +526,7 @@ class PSK_OT_export(Operator, ExportHelper):
result = build_psk(context, input_objects, options) result = build_psk(context, input_objects, options)
for warning in result.warnings: for warning in result.warnings:
self.report({'WARNING'}, warning) self.report({'WARNING'}, warning)
write_psk(result.psk, self.filepath) write_psk_to_path(result.psk, self.filepath)
if len(result.warnings) > 0: if len(result.warnings) > 0:
self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings') self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings')
else: else:

View File

@@ -1,4 +1,3 @@
from bpy.types import Context
from bpy.props import ( from bpy.props import (
BoolProperty, BoolProperty,
CollectionProperty, CollectionProperty,
@@ -9,7 +8,6 @@ from bpy.props import (
) )
from bpy.types import Material, PropertyGroup from bpy.types import Material, PropertyGroup
from ...shared.helpers import get_collection_export_operator_from_context
from ...shared.types import ExportSpaceMixin, TransformMixin, PsxBoneExportMixin from ...shared.types import ExportSpaceMixin, TransformMixin, PsxBoneExportMixin
object_eval_state_items = ( object_eval_state_items = (

View File

@@ -7,7 +7,7 @@ from bpy_extras.io_utils import ImportHelper
from ..importer import PskImportOptions, import_psk from ..importer import PskImportOptions, import_psk
from ..properties import PskImportMixin from ..properties import PskImportMixin
from ..reader import read_psk from psk_psa_py.psk.reader import read_psk_from_file
def get_psk_import_options_from_properties(property_group: PskImportMixin): def get_psk_import_options_from_properties(property_group: PskImportMixin):
@@ -91,7 +91,7 @@ class PSK_OT_import(Operator, ImportHelper, PskImportMixin):
def execute(self, context): def execute(self, context):
try: try:
psk = read_psk(self.filepath) psk = read_psk_from_file(self.filepath)
except OSError as e: except OSError as e:
self.report({'ERROR'}, f'Failed to read "{self.filepath}". The file may be corrupted or not a valid PSK file: {e}') self.report({'ERROR'}, f'Failed to read "{self.filepath}". The file may be corrupted or not a valid PSK file: {e}')
return {'CANCELLED'} return {'CANCELLED'}
@@ -144,7 +144,7 @@ class PSK_OT_import_drag_and_drop(Operator, PskImportMixin):
for file in self.files: for file in self.files:
filepath = Path(self.directory) / file.name filepath = Path(self.directory) / file.name
try: try:
psk = read_psk(filepath) psk = read_psk_from_file(filepath)
except OSError as e: except OSError as e:
self.report({'ERROR'}, f'Failed to read "{filepath}". The file may be corrupted or not a valid PSK file: {e}') self.report({'ERROR'}, f'Failed to read "{filepath}". The file may be corrupted or not a valid PSK file: {e}')
return {'CANCELLED'} return {'CANCELLED'}

View File

@@ -2,13 +2,13 @@ import bmesh
import bpy import bpy
import numpy as np import numpy as np
from bpy.types import Context, Object, VertexGroup from bpy.types import Context, Object, VertexGroup, ArmatureModifier, FloatColorAttribute
from mathutils import Matrix, Quaternion, Vector from mathutils import Matrix, Quaternion, Vector
from typing import List, Optional from typing import List, Optional, cast as typing_cast
from .data import Psk from psk_psa_py.psk.data import Psk
from psk_psa_py.shared.data import PsxBone
from .properties import poly_flags_to_triangle_type_and_bit_flags from .properties import poly_flags_to_triangle_type_and_bit_flags
from ..shared.data import PsxBone
from ..shared.helpers import is_bdk_addon_loaded, rgb_to_srgb from ..shared.helpers import is_bdk_addon_loaded, rgb_to_srgb
@@ -151,7 +151,6 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
mesh_triangle_type, mesh_triangle_bit_flags = poly_flags_to_triangle_type_and_bit_flags(psk_material.poly_flags) mesh_triangle_type, mesh_triangle_bit_flags = poly_flags_to_triangle_type_and_bit_flags(psk_material.poly_flags)
material.psk.mesh_triangle_type = mesh_triangle_type material.psk.mesh_triangle_type = mesh_triangle_type
material.psk.mesh_triangle_bit_flags = mesh_triangle_bit_flags material.psk.mesh_triangle_bit_flags = mesh_triangle_bit_flags
material.use_nodes = True
mesh_data.materials.append(material) mesh_data.materials.append(material)
@@ -202,16 +201,15 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
# Extra UVs # Extra UVs
if psk.has_extra_uvs and options.should_import_extra_uvs: if psk.has_extra_uvs and options.should_import_extra_uvs:
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
wedge_index_offset = 0 wedge_index_offset = 0
uv_layer_data = np.zeros((face_count * 3, 2), dtype=np.float32) for extra_uv_index, extra_uvs in enumerate(psk.extra_uvs):
for extra_uv_index in range(extra_uv_channel_count): uv_layer_data = np.zeros((face_count * 3, 2), dtype=np.float32)
uv_layer_data_index = 0 uv_layer_data_index = 0
for face_index, face in enumerate(psk.faces): for face_index, face in enumerate(psk.faces):
if face_index in invalid_face_indices: if face_index in invalid_face_indices:
continue continue
for wedge_index in reversed(face.wedge_indices): for wedge_index in reversed(face.wedge_indices):
u, v = psk.extra_uvs[wedge_index_offset + wedge_index] u, v = extra_uvs[wedge_index_offset + wedge_index]
uv_layer_data[uv_layer_data_index] = u, 1.0 - v uv_layer_data[uv_layer_data_index] = u, 1.0 - v
uv_layer_data_index += 1 uv_layer_data_index += 1
wedge_index_offset += len(psk.wedges) wedge_index_offset += len(psk.wedges)
@@ -242,6 +240,7 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
# Create the vertex color attribute. # Create the vertex color attribute.
face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER') face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER')
face_corner_color_attribute = typing_cast(FloatColorAttribute, face_corner_color_attribute)
face_corner_color_attribute.data.foreach_set('color', face_corner_colors.ravel()) face_corner_color_attribute.data.foreach_set('color', face_corner_colors.ravel())
# Vertex Normals # Vertex Normals
@@ -276,6 +275,7 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
for morph_info in psk.morph_infos: for morph_info in psk.morph_infos:
shape_key = mesh_object.shape_key_add(name=morph_info.name.decode('windows-1252'), from_mix=False) shape_key = mesh_object.shape_key_add(name=morph_info.name.decode('windows-1252'), from_mix=False)
shape_key.value = 0.0
for _ in range(morph_info.vertex_count): for _ in range(morph_info.vertex_count):
morph_data = next(morph_data_iterator) morph_data = next(morph_data_iterator)
@@ -287,10 +287,12 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
# Add armature modifier to our mesh object. # Add armature modifier to our mesh object.
if options.should_import_armature: if options.should_import_armature:
armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE') armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE')
armature_modifier = typing_cast(ArmatureModifier, armature_modifier)
armature_modifier.object = armature_object armature_modifier.object = armature_object
mesh_object.parent = armature_object mesh_object.parent = armature_object
root_object = armature_object if options.should_import_armature else mesh_object root_object = armature_object if options.should_import_armature else mesh_object
assert root_object
root_object.scale = (options.scale, options.scale, options.scale) root_object.scale = (options.scale, options.scale, options.scale)
try: try:

View File

@@ -1,95 +0,0 @@
import ctypes
import os
import re
import warnings
from pathlib import Path
from typing import List
from ..shared.data import Section
from .data import Color, Psk, PsxBone, Vector2, Vector3
def _read_types(fp, data_class, section: Section, data):
buffer_length = section.data_size * section.data_count
buffer = fp.read(buffer_length)
offset = 0
for _ in range(section.data_count):
data.append(data_class.from_buffer_copy(buffer, offset))
offset += section.data_size
def _read_material_references(path: str) -> List[str]:
property_file_path = Path(path).with_suffix('.props.txt')
if not property_file_path.is_file():
# Property file does not exist.
return []
# Do a crude regex match to find the Material list entries.
contents = property_file_path.read_text()
pattern = r'Material\s*=\s*([^\s^,]+)'
return re.findall(pattern, contents)
def read_psk(path: str) -> Psk:
psk = Psk()
# Read the PSK file sections.
with open(path, 'rb') as fp:
while fp.read(1):
fp.seek(-1, 1)
section = Section.from_buffer_copy(fp.read(ctypes.sizeof(Section)))
match section.name:
case b'ACTRHEAD':
pass
case b'PNTS0000':
_read_types(fp, Vector3, section, psk.points)
case b'VTXW0000':
if section.data_size == ctypes.sizeof(Psk.Wedge16):
_read_types(fp, Psk.Wedge16, section, psk.wedges)
elif section.data_size == ctypes.sizeof(Psk.Wedge32):
_read_types(fp, Psk.Wedge32, section, psk.wedges)
else:
raise RuntimeError('Unrecognized wedge format')
case b'FACE0000':
_read_types(fp, Psk.Face, section, psk.faces)
case b'MATT0000':
_read_types(fp, Psk.Material, section, psk.materials)
case b'REFSKELT':
_read_types(fp, PsxBone, section, psk.bones)
case b'RAWWEIGHTS':
_read_types(fp, Psk.Weight, section, psk.weights)
case b'FACE3200':
_read_types(fp, Psk.Face32, section, psk.faces)
case b'VERTEXCOLOR':
_read_types(fp, Color, section, psk.vertex_colors)
case b'VTXNORMS':
_read_types(fp, Vector3, section, psk.vertex_normals)
case b'MRPHINFO':
_read_types(fp, Psk.MorphInfo, section, psk.morph_infos)
case b'MRPHDATA':
_read_types(fp, Psk.MorphData, section, psk.morph_data)
case _:
if section.name.startswith(b'EXTRAUV'):
_read_types(fp, Vector2, section, psk.extra_uvs)
else:
# Section is not handled, skip it.
fp.seek(section.data_size * section.data_count, os.SEEK_CUR)
warnings.warn(f'Unrecognized section "{section.name} at position {fp.tell():15}"')
"""
UEViewer exports a sidecar file (*.props.txt) with fully-qualified reference paths for each material
(e.g., Texture'Package.Group.Object').
"""
psk.material_references = _read_material_references(path)
"""
Tools like UEViewer and CUE4Parse write the point index as a 32-bit integer, exploiting the fact that due to struct
alignment, there were 16-bits of padding following the original 16-bit point index in the wedge struct.
However, this breaks compatibility with PSK files that were created with older tools that treated the
point index as a 16-bit integer and might have junk data written to the padding bits.
To work around this, we check if each point is still addressable using a 16-bit index, and if it is, assume the
point index is a 16-bit integer and truncate the high bits.
"""
if len(psk.points) <= 65536:
for wedge in psk.wedges:
wedge.point_index &= 0xFFFF
return psk

View File

@@ -1,61 +0,0 @@
import os
from ctypes import Structure, sizeof
from typing import Type
from .data import Psk
from ..shared.data import PsxBone, Section, Vector3
MAX_WEDGE_COUNT = 65536
MAX_POINT_COUNT = 4294967296
MAX_BONE_COUNT = 2147483647
MAX_MATERIAL_COUNT = 256
def _write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
section = Section()
section.name = name
if data_type is not None and data is not None:
section.data_size = sizeof(data_type)
section.data_count = len(data)
fp.write(section)
if data is not None:
for datum in data:
fp.write(datum)
def write_psk(psk: Psk, path: str):
if len(psk.wedges) > MAX_WEDGE_COUNT:
raise RuntimeError(f'Number of wedges ({len(psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
if len(psk.points) > MAX_POINT_COUNT:
raise RuntimeError(f'Numbers of vertices ({len(psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
if len(psk.materials) > MAX_MATERIAL_COUNT:
raise RuntimeError(f'Number of materials ({len(psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
if len(psk.bones) > MAX_BONE_COUNT:
raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
if len(psk.bones) == 0:
raise RuntimeError(f'At least one bone must be marked for export')
# Make the directory for the file if it doesn't exist.
os.makedirs(os.path.dirname(path), exist_ok=True)
try:
with open(path, 'wb') as fp:
_write_section(fp, b'ACTRHEAD')
_write_section(fp, b'PNTS0000', Vector3, psk.points)
wedges = []
for index, w in enumerate(psk.wedges):
wedge = Psk.Wedge16()
wedge.material_index = w.material_index
wedge.u = w.u
wedge.v = w.v
wedge.point_index = w.point_index
wedges.append(wedge)
_write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
_write_section(fp, b'FACE0000', Psk.Face, psk.faces)
_write_section(fp, b'MATT0000', Psk.Material, psk.materials)
_write_section(fp, b'REFSKELT', PsxBone, psk.bones)
_write_section(fp, b'RAWWEIGHTS', Psk.Weight, psk.weights)
except PermissionError as e:
raise RuntimeError(f'The current user "{os.getlogin()}" does not have permission to write to "{path}"') from e

View File

@@ -1,113 +0,0 @@
from ctypes import Structure, c_char, c_int32, c_float, c_ubyte
from typing import Tuple
class Color(Structure):
_fields_ = [
('r', c_ubyte),
('g', c_ubyte),
('b', c_ubyte),
('a', c_ubyte),
]
def __iter__(self):
yield self.r
yield self.g
yield self.b
yield self.a
def __eq__(self, other):
return self.r == other.r and self.g == other.g and self.b == other.b and self.a == other.a
def __repr__(self):
return repr(tuple(self))
def normalized(self) -> Tuple:
return (
self.r / 255.0,
self.g / 255.0,
self.b / 255.0,
self.a / 255.0
)
class Vector2(Structure):
_fields_ = [
('x', c_float),
('y', c_float),
]
def __iter__(self):
yield self.x
yield self.y
def __repr__(self):
return repr(tuple(self))
class Vector3(Structure):
_fields_ = [
('x', c_float),
('y', c_float),
('z', c_float),
]
def __iter__(self):
yield self.x
yield self.y
yield self.z
def __repr__(self):
return repr(tuple(self))
@classmethod
def zero(cls):
return Vector3(0, 0, 0)
class Quaternion(Structure):
_fields_ = [
('x', c_float),
('y', c_float),
('z', c_float),
('w', c_float),
]
def __iter__(self):
yield self.w
yield self.x
yield self.y
yield self.z
def __repr__(self):
return repr(tuple(self))
@classmethod
def identity(cls):
return Quaternion(0, 0, 0, 1)
class PsxBone(Structure):
_fields_ = [
('name', c_char * 64),
('flags', c_int32),
('children_count', c_int32),
('parent_index', c_int32),
('rotation', Quaternion),
('location', Vector3),
('length', c_float),
('size', Vector3)
]
class Section(Structure):
_fields_ = [
('name', c_char * 20),
('type_flags', c_int32),
('data_size', c_int32),
('data_count', c_int32)
]
def __init__(self, *args, **kw):
super().__init__(*args, **kw)
self.type_flags = 1999801

View File

@@ -3,8 +3,7 @@ from collections import Counter
from typing import List, Iterable, Optional, Dict, Tuple, cast as typing_cast from typing import List, Iterable, Optional, Dict, Tuple, cast as typing_cast
from bpy.types import Armature, AnimData, Collection, Context, Object, ArmatureModifier, SpaceProperties from bpy.types import Armature, AnimData, Collection, Context, Object, ArmatureModifier, SpaceProperties
from mathutils import Matrix, Vector, Quaternion as BpyQuaternion from mathutils import Matrix, Vector, Quaternion as BpyQuaternion
from .data import Vector3, Quaternion from psk_psa_py.shared.data import PsxBone, Vector3, Quaternion
from ..shared.data import PsxBone
def rgb_to_srgb(c: float) -> float: def rgb_to_srgb(c: float) -> float:
@@ -345,7 +344,10 @@ def create_psx_bones(
coordinate_system_matrix = get_coordinate_system_transform(forward_axis, up_axis) coordinate_system_matrix = get_coordinate_system_transform(forward_axis, up_axis)
coordinate_system_default_rotation = coordinate_system_matrix.to_quaternion() coordinate_system_default_rotation = coordinate_system_matrix.to_quaternion()
total_bone_count = sum(len(armature_object.data.bones) for armature_object in armature_objects) total_bone_count = 0
for armature_object in filter(lambda x: x.data is not None, armature_objects):
armature_data = typing_cast(Armature, armature_object.data)
total_bone_count += len(armature_data.bones)
# Store the bone names to be exported for each armature object. # Store the bone names to be exported for each armature object.
armature_object_bone_names: Dict[Object, List[str]] = dict() armature_object_bone_names: Dict[Object, List[str]] = dict()

View File

@@ -29,6 +29,7 @@ class PSX_PG_bone_collection_list_item(PropertyGroup):
class PSX_PG_action_export(PropertyGroup): class PSX_PG_action_export(PropertyGroup):
group: StringProperty(name='Group', description='The group of the sequence', maxlen=64)
compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames') compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported') key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported')
fps: FloatProperty(name='FPS', default=30.0, min=0.0, description='The frame rate of the exported sequence') fps: FloatProperty(name='FPS', default=30.0, min=0.0, description='The frame rate of the exported sequence')
@@ -49,12 +50,16 @@ class PSX_PT_action(Panel):
def draw(self, context: 'Context'): def draw(self, context: 'Context'):
action = context.active_action action = context.active_action
layout = self.layout layout = self.layout
assert layout is not None
flow = layout.grid_flow(columns=1) flow = layout.grid_flow(columns=1)
flow.use_property_split = True flow.use_property_split = True
flow.use_property_decorate = False flow.use_property_decorate = False
flow.prop(action.psa_export, 'compression_ratio') psa_export = getattr(action, 'psa_export')
flow.prop(action.psa_export, 'key_quota') assert psa_export
flow.prop(action.psa_export, 'fps') flow.prop(psa_export, 'compression_ratio')
flow.prop(psa_export, 'key_quota')
flow.prop(psa_export, 'fps')
flow.prop(psa_export, 'group', placeholder='Group')
bone_filter_mode_items = ( bone_filter_mode_items = (

37
test.sh
View File

@@ -1,2 +1,35 @@
# usr/bin/env bash #!/usr/bin/env bash
docker run -it --volume ${PWD}:/io_scene_psk_psa --volume ${PWD}/io_scene_psk_psa:/addons/io_scene_psk_psa --volume ${PWD}/tests:/tests $(docker build -q .)
# Exit immediately if a command exits with a non-zero status
set -e
# Function to find an available container command (podman or docker)
find_container_cli() {
if command -v podman &> /dev/null; then
echo "podman"
elif command -v docker &> /dev/null; then
echo "docker"
else
echo ""
fi
}
CONTAINER_CLI=$(find_container_cli)
if [ -z "$CONTAINER_CLI" ]; then
echo "Error: Neither Podman nor Docker was found. Please install one of them to proceed."
exit 1
fi
echo "Using container CLI: $CONTAINER_CLI"
# Build the image and capture its ID
# The '-q' flag is supported by both podman and docker build to suppress output and return only the image ID.
IMAGE_ID=$($CONTAINER_CLI build -q .)
# Run the container using the selected CLI and captured image ID
$CONTAINER_CLI run -it \
--volume "${PWD}:/io_scene_psk_psa:z" \
--volume "${PWD}/io_scene_psk_psa:/addons/io_scene_psk_psa:z" \
--volume "${PWD}/tests:/tests:z" \
"$IMAGE_ID"

View File

@@ -1,6 +1,9 @@
import bpy import bpy
import pytest import pytest
from typing import cast as typing_cast
from bpy.types import Mesh, Armature
SUZANNE_FILEPATH = 'tests/data/Suzanne.psk' SUZANNE_FILEPATH = 'tests/data/Suzanne.psk'
SARGE_FILEPATH = 'tests/data/CS_Sarge_S0_Skelmesh.pskx' SARGE_FILEPATH = 'tests/data/CS_Sarge_S0_Skelmesh.pskx'
SLURP_MONSTER_AXE_FILEPATH = 'tests/data/Slurp_Monster_Axe_LOD0.psk' SLURP_MONSTER_AXE_FILEPATH = 'tests/data/Slurp_Monster_Axe_LOD0.psk'
@@ -29,14 +32,14 @@ def test_psk_import_all():
assert armature_object is not None, "Armature object not found in the scene" assert armature_object is not None, "Armature object not found in the scene"
assert len(armature_object.children) == 1, "Armature object should have one child" assert len(armature_object.children) == 1, "Armature object should have one child"
armature_data = armature_object.data armature_data = typing_cast(Armature, armature_object.data)
assert len(armature_data.bones) == 1, "Armature should have one bone" assert len(armature_data.bones) == 1, "Armature should have one bone"
mesh_object = bpy.data.objects.get('Suzanne.001', None) mesh_object = bpy.data.objects.get('Suzanne.001', None)
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert len(mesh_data.vertices) == 507 assert len(mesh_data.vertices) == 507
assert len(mesh_data.polygons) == 968 assert len(mesh_data.polygons) == 968
@@ -50,11 +53,11 @@ def test_psk_import_armature_only():
armature_object = bpy.data.objects.get('Suzanne', None) armature_object = bpy.data.objects.get('Suzanne', None)
assert armature_object.type == 'ARMATURE', "Armature object type should be ARMATURE"
assert armature_object is not None, "Armature object not found in the scene" assert armature_object is not None, "Armature object not found in the scene"
assert armature_object.type == 'ARMATURE', "Armature object type should be ARMATURE"
assert len(armature_object.children) == 0, "Armature object should have no children" assert len(armature_object.children) == 0, "Armature object should have no children"
armature_data = armature_object.data armature_data = typing_cast(Armature, armature_object.data)
assert len(armature_data.bones) == 1, "Armature should have one bone" assert len(armature_data.bones) == 1, "Armature should have one bone"
@@ -66,10 +69,10 @@ def test_psk_import_mesh_only():
) == {'FINISHED'} ) == {'FINISHED'}
mesh_object = bpy.data.objects.get('Suzanne', None) mesh_object = bpy.data.objects.get('Suzanne', None)
assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert len(mesh_data.vertices) == 507 assert len(mesh_data.vertices) == 507
assert len(mesh_data.polygons) == 968 assert len(mesh_data.polygons) == 968
@@ -105,7 +108,7 @@ def test_psk_import_bone_length():
assert armature_object is not None, "Armature object not found in the scene" assert armature_object is not None, "Armature object not found in the scene"
assert armature_object.type == 'ARMATURE', "Armature object type should be ARMATURE" assert armature_object.type == 'ARMATURE', "Armature object type should be ARMATURE"
armature_data = armature_object.data armature_data = typing_cast(Armature, armature_object.data)
assert armature_data is not None, "Armature data not found in the scene" assert armature_data is not None, "Armature data not found in the scene"
assert len(armature_data.bones) == 1, "Armature should have one bone" assert len(armature_data.bones) == 1, "Armature should have one bone"
assert 'ROOT' in armature_data.bones, "Armature should have a bone named 'ROOT'" assert 'ROOT' in armature_data.bones, "Armature should have a bone named 'ROOT'"
@@ -126,7 +129,7 @@ def test_psk_import_with_vertex_normals():
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data not found in the scene" assert mesh_data is not None, "Mesh data not found in the scene"
assert mesh_data.has_custom_normals, "Mesh should have custom normals" assert mesh_data.has_custom_normals, "Mesh should have custom normals"
@@ -142,7 +145,7 @@ def test_psk_import_without_vertex_normals():
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data not found in the scene" assert mesh_data is not None, "Mesh data not found in the scene"
assert not mesh_data.has_custom_normals, "Mesh should not have custom normals" assert not mesh_data.has_custom_normals, "Mesh should not have custom normals"
@@ -159,7 +162,7 @@ def test_psk_import_with_vertex_colors_srgba():
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data not found in the scene" assert mesh_data is not None, "Mesh data not found in the scene"
assert len(mesh_data.color_attributes) == 1, "Mesh should have one vertex color layer" assert len(mesh_data.color_attributes) == 1, "Mesh should have one vertex color layer"
assert mesh_data.color_attributes[0].name == 'VERTEXCOLOR', "Vertex color layer should be named 'VERTEXCOLOR'" assert mesh_data.color_attributes[0].name == 'VERTEXCOLOR', "Vertex color layer should be named 'VERTEXCOLOR'"
@@ -178,7 +181,7 @@ def test_psk_import_vertex_colors_linear():
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data not found in the scene" assert mesh_data is not None, "Mesh data not found in the scene"
assert len(mesh_data.color_attributes) == 1, "Mesh should have one vertex color layer" assert len(mesh_data.color_attributes) == 1, "Mesh should have one vertex color layer"
assert mesh_data.color_attributes[0].name == 'VERTEXCOLOR', "Vertex color layer should be named 'VERTEXCOLOR'" assert mesh_data.color_attributes[0].name == 'VERTEXCOLOR', "Vertex color layer should be named 'VERTEXCOLOR'"
@@ -196,7 +199,7 @@ def test_psk_import_without_vertex_colors():
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data not found in the scene" assert mesh_data is not None, "Mesh data not found in the scene"
assert len(mesh_data.color_attributes) == 0, "Mesh should not have any vertex color layers" assert len(mesh_data.color_attributes) == 0, "Mesh should not have any vertex color layers"
@@ -213,7 +216,7 @@ def test_psk_import_extra_uvs():
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data not found in the scene" assert mesh_data is not None, "Mesh data not found in the scene"
assert len(mesh_data.uv_layers) == 2, "Mesh should have two UV layers" assert len(mesh_data.uv_layers) == 2, "Mesh should have two UV layers"
@@ -237,7 +240,7 @@ def test_psk_import_materials():
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
mesh_data = mesh_object.data mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data not found in the scene" assert mesh_data is not None, "Mesh data not found in the scene"
assert len(mesh_data.materials) == 4, "Mesh should have four materials" assert len(mesh_data.materials) == 4, "Mesh should have four materials"
@@ -248,6 +251,7 @@ def test_psk_import_materials():
'CS_Sarge_S0_MI' 'CS_Sarge_S0_MI'
) )
for i, material in enumerate(mesh_data.materials): for i, material in enumerate(mesh_data.materials):
assert material is not None, f"Material {i} should not be None"
assert material.name == material_names[i], f"Material {i} name should be {material_names[i]}" assert material.name == material_names[i], f"Material {i} name should be {material_names[i]}"
@@ -260,7 +264,9 @@ def test_psk_import_shape_keys():
mesh_object = bpy.data.objects.get('Slurp_Monster_Axe_LOD0', None) mesh_object = bpy.data.objects.get('Slurp_Monster_Axe_LOD0', None)
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
assert mesh_object.data.shape_keys is not None, "Mesh object should have shape keys" mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data should not be None"
assert mesh_data.shape_keys is not None, "Mesh object should have shape keys"
shape_key_names = ( shape_key_names = (
'MORPH_BASE', 'MORPH_BASE',
@@ -270,10 +276,13 @@ def test_psk_import_shape_keys():
'Blob02', 'Blob02',
'Blob01', 'Blob01',
) )
shape_keys = mesh_object.data.shape_keys.key_blocks shape_keys = mesh_data.shape_keys.key_blocks
assert len(shape_keys) == 6, "Mesh object should have 6 shape keys" assert len(shape_keys) == 6, "Mesh object should have 6 shape keys"
for i, shape_key in enumerate(shape_keys): for i, shape_key in enumerate(shape_keys):
assert shape_key.name == shape_key_names[i], f"Shape key {i} name should be {shape_key_names[i]}" expected_value = 1.0 if i == 0 else 0.0
assert shape_key.value == expected_value, f"Shape key {shape_key.name} should have a value of {expected_value} (found {shape_key.value})"
assert shape_key.name == shape_key_names[i], f"Shape key {i} name should be named {shape_key_names[i]}"
def test_psk_import_without_shape_keys(): def test_psk_import_without_shape_keys():
assert bpy.ops.psk.import_file( assert bpy.ops.psk.import_file(
@@ -285,7 +294,10 @@ def test_psk_import_without_shape_keys():
mesh_object = bpy.data.objects.get('Slurp_Monster_Axe_LOD0', None) mesh_object = bpy.data.objects.get('Slurp_Monster_Axe_LOD0', None)
assert mesh_object is not None, "Mesh object not found in the scene" assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH" assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
assert mesh_object.data.shape_keys is None, "Mesh object should not have shape keys"
mesh_data = typing_cast(Mesh, mesh_object.data)
assert mesh_data is not None, "Mesh data should not be None"
assert mesh_data.shape_keys is None, "Mesh object should not have shape keys"
def test_psk_import_with_invalid_faces(): def test_psk_import_with_invalid_faces():

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@@ -1 +1,3 @@
pytest pytest
pytest-cov
psk-psa-py

2
tests/test.sh Normal file → Executable file
View File

@@ -5,4 +5,4 @@ export BLENDER_EXECUTABLE=$(cat /blender_executable_path)
pytest --cov-report xml --cov=/root/.config/blender -svv tests --blender-executable $BLENDER_EXECUTABLE --blender-addons-dirs ../addons pytest --cov-report xml --cov=/root/.config/blender -svv tests --blender-executable $BLENDER_EXECUTABLE --blender-addons-dirs ../addons
# Fixes the paths in the coverage report to be relative to the current directory. # Fixes the paths in the coverage report to be relative to the current directory.
sed -i 's|/root/.config/blender||g' coverage.xml sed -i 's|/root/.config/blender||g' coverage.xml
sed -i 's|4.4/scripts/addons/io_scene_psk_psa/||g' coverage.xml sed -i 's|5.0/scripts/addons/io_scene_psk_psa/||g' coverage.xml