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17 Commits

Author SHA1 Message Date
Colin Basnett
e704069763 Initial commit for work to fix the multi-armature workflow 2025-10-28 23:13:34 -07:00
Colin Basnett
8ed985263c Fix for bad class inclusion 2025-10-06 17:57:55 -07:00
Colin Basnett
d91408ecab Incremented version to 8.2.2 2025-10-06 17:52:59 -07:00
Colin Basnett
dd1ea683bb Added bone mapping option to ignore trailing whitespace
Some very old PSKs and PSAs have trailing spaces in the bone names instead of padding the buffer with null bytes.

Trailing whitespace will now be ignored by default to maximize compatibility.
2025-10-06 17:48:51 -07:00
Colin Basnett
240b79d374 Fixed a number of PEP warnings
Most of these are just assert statements to silence the warnings for accessing optionals
2025-09-20 12:34:35 -07:00
Colin Basnett
33e7862288 Converted __init__ module initialisation to new pattern
Thanks to Dr. Sybren for the BCON25 presentation that tipped me off to the existence of `register_classes_factory`.
2025-09-18 23:29:14 -07:00
Colin Basnett
b4eefaba6f Increased the minimum Blender version to 4.4 2025-08-17 17:20:07 -07:00
Colin Basnett
ca869731e7 Incremented version to 8.2.1 2025-08-17 13:20:16 -07:00
Colin Basnett
20c8a39f23 Fixed is_action_for_object failing when action had multiple slots 2025-08-17 13:19:47 -07:00
Colin Basnett
8d2f46c2b1 Split axis selection functionality from TransformMixin 2025-08-10 22:12:46 -07:00
Colin Basnett
84863d9de4 Fixed same invalid faces bug, but for the Extra UVs channel 2025-08-09 17:48:55 -07:00
Colin Basnett
ef38b896a6 Added unit test for import PSKs with invalid faces 2025-08-03 01:50:31 -07:00
Colin Basnett
3e54378a57 Incremented version to 8.2.0 2025-08-03 01:43:47 -07:00
Colin Basnett
75cee40604 Merge branch '8.2.0' 2025-08-03 01:43:15 -07:00
Colin Basnett
4767081bc4 Update README.md 2025-06-19 18:41:24 +00:00
Colin Basnett
ff4cbc8871 Update README.md 2025-06-19 18:40:07 +00:00
Colin Basnett
7d0c520019 Update README.md 2025-06-19 18:39:33 +00:00
24 changed files with 371 additions and 175 deletions

View File

@@ -7,6 +7,11 @@ This Blender addon allows you to import and export meshes and animations to and
This software is licensed under the [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html) license.
# Installation
For Blender 4.2 and higher, download the latest version from the [Blender Extensions](https://extensions.blender.org/add-ons/io-scene-psk-psa/) platform.
For Blender 4.1 and lower, see [Legacy Compatibility](#legacy-compatibility).
# Features
* Full PSK/PSA import and export capabilities.
* Non-standard file section data (.pskx) is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
@@ -18,11 +23,6 @@ This software is licensed under the [GPLv3](https://www.gnu.org/licenses/gpl-3.0
* Multiple armature objects can be exported to a single PSK or PSA file, allowing seamless use of [action slots](https://docs.blender.org/manual/en/latest/animation/actions.html#action-slots).
* Support for exporting instance collections.
# Installation
For Blender 4.2 and higher, download the latest version from the [Blender Extensions](https://extensions.blender.org/add-ons/io-scene-psk-psa/) platform.
For Blender 4.1 and lower, see [Legacy Compatibility](#legacy-compatibility).
# Usage
## Exporting a PSK
1. Select the mesh objects you wish to export.
@@ -71,15 +71,12 @@ There is a [pull request](https://github.com/gildor2/UEViewer/pull/277) to add s
# Legacy Compatibility
Below is a table of the latest addon versions that are compatible with older versions of Blender. These versions are no longer maintained and may contain bugs that have been fixed in newer versions. It is recommended to use the latest version of the addon for the best experience.
Critical bug fixes may be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although the releases will still be available for download.
| Blender Version| Addon Version | Long Term Support |
|-|--------------------------------------------------------------------------------|-----------------|
| [4.1](https://www.blender.org/download/releases/4-1/) | [7.0.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/7.0.0) | No |
| [4.0](https://www.blender.org/download/releases/4-0/) | [6.2.1](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.2.1) | No |
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.6](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.6) | June 2025 |
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ~~September 2024~~ |
| Blender Version| Addon Version |
|-|-|
| [4.1](https://www.blender.org/download/releases/4-1/) | [7.0.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/7.0.0) |
| [4.0](https://www.blender.org/download/releases/4-0/) | [6.2.1](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.2.1) |
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.6](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.6) |
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) |
# Testing
To execute the automated tests, run:

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@@ -1,6 +1,41 @@
from bpy.app.handlers import persistent
if 'bpy' in locals():
from .shared import data as shared_data, types as shared_types, helpers as shared_helpers
from .shared import dfs as shared_dfs, ui as shared_ui
from .psk import (
builder as psk_builder,
data as psk_data,
importer as psk_importer,
properties as psk_properties,
writer as psk_writer,
)
from .psk import reader as psk_reader, ui as psk_ui
from .psk.export import (
operators as psk_export_operators,
properties as psk_export_properties,
ui as psk_export_ui,
)
from .psk.import_ import operators as psk_import_operators
from .psa import (
config as psa_config,
data as psa_data,
writer as psa_writer,
reader as psa_reader,
builder as psa_builder,
importer as psa_importer,
)
from .psa.export import (
properties as psa_export_properties,
ui as psa_export_ui,
operators as psa_export_operators,
)
from .psa.import_ import operators as psa_import_operators
from .psa.import_ import ui as psa_import_ui, properties as psa_import_properties
_needs_reload = 'bpy' in locals()
if _needs_reload:
import importlib
importlib.reload(shared_data)
@@ -33,58 +68,10 @@ if 'bpy' in locals():
importlib.reload(psa_import_properties)
importlib.reload(psa_import_operators)
importlib.reload(psa_import_ui)
else:
from .shared import data as shared_data, types as shared_types, helpers as shared_helpers
from .shared import dfs as shared_dfs, ui as shared_ui
from .psk import (
builder as psk_builder,
data as psk_data,
importer as psk_importer,
properties as psk_properties,
writer as psk_writer,
)
from .psk import reader as psk_reader, ui as psk_ui
from .psk.export import (
operators as psk_export_operators,
properties as psk_export_properties,
ui as psk_export_ui,
)
from .psk.import_ import operators as psk_import_operators
from .psa import (
config as psa_config,
data as psa_data,
writer as psa_writer,
reader as psa_reader,
builder as psa_builder,
importer as psa_importer,
)
from .psa.export import (
properties as psa_export_properties,
ui as psa_export_ui,
operators as psa_export_operators,
)
from .psa.import_ import operators as psa_import_operators
from .psa.import_ import ui as psa_import_ui, properties as psa_import_properties
import bpy
from bpy.props import PointerProperty
classes = shared_types.classes + \
shared_ui.classes + \
psk_properties.classes + \
psk_ui.classes + \
psk_import_operators.classes + \
psk_export_properties.classes + \
psk_export_operators.classes + \
psk_export_ui.classes + \
psa_export_properties.classes + \
psa_export_operators.classes + \
psa_export_ui.classes + \
psa_import_properties.classes + \
psa_import_operators.classes + \
psa_import_ui.classes
def psk_export_menu_func(self, context):
self.layout.operator(psk_export_operators.PSK_OT_export.bl_idname, text='Unreal PSK (.psk)')
@@ -102,9 +89,26 @@ def psa_import_menu_func(self, context):
self.layout.operator(psa_import_operators.PSA_OT_import.bl_idname, text='Unreal PSA (.psa)')
_modules = (
shared_types,
shared_ui,
psk_properties,
psk_ui,
psk_import_operators,
psk_export_properties,
psk_export_operators,
psk_export_ui,
psa_export_properties,
psa_export_operators,
psa_export_ui,
psa_import_properties,
psa_import_operators,
psa_import_ui
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
for module in _modules:
module.register()
bpy.types.TOPBAR_MT_file_export.append(psk_export_menu_func)
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
@@ -128,8 +132,8 @@ def unregister():
bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func)
bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func)
bpy.types.TOPBAR_MT_file_import.remove(psa_import_menu_func)
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
for module in reversed(_modules):
module.unregister()
if __name__ == '__main__':

View File

@@ -1,13 +1,13 @@
schema_version = "1.0.0"
id = "io_scene_psk_psa"
version = "8.1.2"
version = "8.2.2"
name = "Unreal PSK/PSA (.psk/.psa)"
tagline = "Import and export PSK and PSA files used in Unreal Engine"
maintainer = "Colin Basnett <cmbasnett@gmail.com>"
type = "add-on"
website = "https://github.com/DarklightGames/io_scene_psk_psa/"
tags = ["Game Engine", "Import-Export"]
blender_version_min = "4.2.0"
blender_version_min = "4.4.0"
# Optional: maximum supported Blender version
# blender_version_max = "5.1.0"
license = [

View File

@@ -1,10 +1,10 @@
from bpy.types import Action, AnimData, Context, Object, PoseBone
from .data import Psa
from typing import Dict, List, Optional, Tuple
from typing import Dict, List, Optional, Tuple, Iterable
from mathutils import Matrix, Quaternion, Vector
from ..shared.helpers import create_psx_bones, get_coordinate_system_transform
from ..shared.helpers import PsxBoneCollection, create_psx_bones, get_coordinate_system_transform
class PsaBuildSequence:
@@ -14,8 +14,8 @@ class PsaBuildSequence:
self.frame_start: int = 0
self.frame_end: int = 0
def __init__(self, armature_object: Object, anim_data: AnimData):
self.armature_object = armature_object
def __init__(self, armature_objects: Iterable[Object], anim_data: AnimData):
self.armature_objects = list(armature_objects)
self.anim_data = anim_data
self.name: str = ''
self.nla_state: PsaBuildSequence.NlaState = PsaBuildSequence.NlaState()
@@ -27,10 +27,9 @@ class PsaBuildSequence:
class PsaBuildOptions:
def __init__(self):
self.armature_objects: List[Object] = []
self.animation_data: Optional[AnimData] = None
self.sequences: List[PsaBuildSequence] = []
self.bone_filter_mode: str = 'ALL'
self.bone_collection_indices: List[PsaBoneCollectionIndex] = []
self.bone_collection_indices: List[PsxBoneCollection] = []
self.sequence_name_prefix: str = ''
self.sequence_name_suffix: str = ''
self.scale = 1.0
@@ -58,7 +57,7 @@ def _get_pose_bone_location_and_rotation(
if is_false_root_bone:
pose_bone_matrix = coordinate_system_transform
elif pose_bone.parent is not None:
elif pose_bone is not None and pose_bone.parent is not None:
pose_bone_matrix = pose_bone.matrix
pose_bone_parent_matrix = pose_bone.parent.matrix
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
@@ -103,8 +102,13 @@ def _get_pose_bone_location_and_rotation(
def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
assert context.scene
assert context.window_manager
psa = Psa()
# TODO: move this OUT!
armature_objects_for_bones = options.armature_objects
if options.sequence_source == 'ACTIVE_ACTION' and len(options.armature_objects) >= 2:
# Make sure that the data-block for all the selected armature objects is the same.
@@ -139,7 +143,7 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
export_sequence.name = export_sequence.name.strip()
# Save each armature object's current action and frame so that we can restore the state once we are done.
saved_armature_object_actions = {o: o.animation_data.action for o in options.armature_objects}
saved_armature_object_actions = {o: o.animation_data.action if o.animation_data else None for o in options.armature_objects}
saved_frame_current = context.scene.frame_current
# Now build the PSA sequences.
@@ -180,11 +184,10 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
psa_sequence.key_reduction = 1.0
frame = float(frame_start)
export_sequence.anim_data.action = export_sequence.nla_state.action
# Link the action to the animation data and update view layer.
for armature_object in options.armature_objects:
armature_object.animation_data.action = export_sequence.nla_state.action
assert context.view_layer
context.view_layer.update()
def add_key(location: Vector, rotation: Quaternion):
@@ -208,7 +211,7 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
armature_scales: Dict[Object, Vector] = {}
# Extract the scale from the world matrix of the evaluated armature object.
for armature_object in options.armature_objects:
for armature_object in export_sequence.armature_objects:
evaluated_armature_object = armature_object.evaluated_get(context.evaluated_depsgraph_get())
_, _, scale = evaluated_armature_object.matrix_world.decompose()
scale *= options.scale
@@ -219,11 +222,13 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
# locations.
export_bones: List[PsaExportBone] = []
# TODO: we need different behavior here if it's ACTIVE_ACTION
for psx_bone, armature_object in psx_bone_create_result.bones:
if armature_object is None:
export_bones.append(PsaExportBone(None, None, Vector((1.0, 1.0, 1.0))))
continue
assert armature_object.pose
pose_bone = armature_object.pose.bones[psx_bone.name.decode('windows-1252')]
export_bones.append(PsaExportBone(pose_bone, armature_object, armature_scales[armature_object]))
@@ -321,6 +326,7 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
# Restore the previous actions & frame.
for armature_object, action in saved_armature_object_actions.items():
assert armature_object.animation_data
armature_object.animation_data.action = action
context.scene.frame_set(saved_frame_current)

View File

@@ -35,7 +35,7 @@ def get_sequences_propnames_from_source(sequence_source: str) -> Tuple[str, str]
def is_action_for_object(obj: Object, action: Action):
if action is None or len(action.fcurves) == 0:
if len(action.fcurves) == 0:
return False
if obj is None or obj.animation_data is None or obj.type != 'ARMATURE':
@@ -43,14 +43,18 @@ def is_action_for_object(obj: Object, action: Action):
armature_data = typing_cast(Armature, obj.data)
bone_names = set([x.name for x in armature_data.bones])
for fcurve in action.fcurves:
match = re.match(r'pose\.bones\[\"([^\"]+)\"](\[\"([^\"]+)\"])?', fcurve.data_path)
if not match:
continue
bone_name = match.group(1)
if bone_name in bone_names:
return True
# The nesting here is absolutely bonkers.
for layer in action.layers:
for strip in layer.strips:
for channelbag in strip.channelbags:
for fcurve in channelbag.fcurves:
match = re.match(r'pose\.bones\[\"([^\"]+)\"](\[\"([^\"]+)\"])?', fcurve.data_path)
if not match:
continue
bone_name = match.group(1)
if bone_name in bone_names:
return True
return False
@@ -457,6 +461,9 @@ class PSA_OT_export(Operator, ExportHelper):
if animation_data is None:
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
if context.active_object is None:
raise RuntimeError('No active object')
export_sequences: List[PsaBuildSequence] = []
@@ -465,7 +472,7 @@ class PSA_OT_export(Operator, ExportHelper):
for action_item in filter(lambda x: x.is_selected, pg.action_list):
if len(action_item.action.fcurves) == 0:
continue
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence = PsaBuildSequence(self.armature_objects, animation_data)
export_sequence.name = action_item.name
export_sequence.nla_state.action = action_item.action
export_sequence.nla_state.frame_start = action_item.frame_start
@@ -476,7 +483,7 @@ class PSA_OT_export(Operator, ExportHelper):
export_sequences.append(export_sequence)
case 'TIMELINE_MARKERS':
for marker_item in filter(lambda x: x.is_selected, pg.marker_list):
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence = PsaBuildSequence(self.armature_objects, animation_data)
export_sequence.name = marker_item.name
export_sequence.nla_state.frame_start = marker_item.frame_start
export_sequence.nla_state.frame_end = marker_item.frame_end
@@ -487,7 +494,7 @@ class PSA_OT_export(Operator, ExportHelper):
export_sequences.append(export_sequence)
case 'NLA_TRACK_STRIPS':
for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list):
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence = PsaBuildSequence(self.armature_objects, animation_data)
export_sequence.name = nla_strip_item.name
export_sequence.nla_state.frame_start = nla_strip_item.frame_start
export_sequence.nla_state.frame_end = nla_strip_item.frame_end
@@ -497,7 +504,7 @@ class PSA_OT_export(Operator, ExportHelper):
export_sequences.append(export_sequence)
case 'ACTIVE_ACTION':
for active_action_item in filter(lambda x: x.is_selected, pg.active_action_list):
export_sequence = PsaBuildSequence(active_action_item.armature_object, active_action_item.armature_object.animation_data)
export_sequence = PsaBuildSequence([active_action_item.armature_object], active_action_item.armature_object.animation_data)
action = active_action_item.action
export_sequence.name = action.name
export_sequence.nla_state.action = action
@@ -515,8 +522,6 @@ class PSA_OT_export(Operator, ExportHelper):
return {'CANCELLED'}
options = PsaBuildOptions()
options.armature_objects = self.armature_objects
options.animation_data = animation_data
options.sequences = export_sequences
options.bone_filter_mode = pg.bone_filter_mode
options.bone_collection_indices = [PsxBoneCollection(x.armature_object_name, x.armature_data_name, x.index) for x in pg.bone_collection_list if x.is_selected]
@@ -654,10 +659,14 @@ class PSA_OT_export_bone_collections_deselect_all(Operator):
return {'FINISHED'}
classes = (
_classes = (
PSA_OT_export,
PSA_OT_export_actions_select_all,
PSA_OT_export_actions_deselect_all,
PSA_OT_export_bone_collections_select_all,
PSA_OT_export_bone_collections_deselect_all,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -132,6 +132,7 @@ sampling_mode_items = (
def sequence_source_update_cb(self: 'PSA_PG_export', context: Context) -> None:
armature_objects = []
assert context.view_layer
for dfs_object in dfs_view_layer_objects(context.view_layer):
if dfs_object.obj.type == 'ARMATURE' and dfs_object.is_selected:
armature_objects.append(dfs_object.obj)
@@ -262,10 +263,14 @@ def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:
return flt_flags
classes = (
_classes = (
PSA_PG_export_action_list_item,
PSA_PG_export_timeline_markers,
PSA_PG_export_nla_strip_list_item,
PSA_PG_export_active_action_list_item,
PSA_PG_export,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -13,7 +13,7 @@ class PSA_UL_export_sequences(UIList):
# Show the filtering options by default.
self.use_filter_show = True
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index, flt_flag):
item = typing_cast(PSA_PG_export_action_list_item, item)
is_pose_marker = hasattr(item, 'is_pose_marker') and item.is_pose_marker
@@ -44,7 +44,7 @@ class PSA_UL_export_sequences(UIList):
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
subrow.prop(pg, 'sequence_filter_reversed', text='', icon='FRAME_PREV')
def filter_items(self, context, data, prop):
def filter_items(self, context, data, property):
pg = getattr(context.scene, 'psa_export')
actions = getattr(data, prop)
flt_flags = filter_sequences(pg, actions)
@@ -52,6 +52,10 @@ class PSA_UL_export_sequences(UIList):
return flt_flags, flt_neworder
classes = (
_classes = (
PSA_UL_export_sequences,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -8,11 +8,12 @@ from bpy_extras.io_utils import ImportHelper
from .properties import PsaImportMixin, get_visible_sequences
from ..config import read_psa_config
from ..importer import PsaImportOptions, import_psa
from ..importer import BoneMapping, PsaImportOptions, import_psa
from ..reader import PsaReader
def psa_import_poll(cls, context: Context):
assert context.view_layer and context.view_layer.objects.active
active_object = context.view_layer.objects.active
if active_object is None or active_object.type != 'ARMATURE':
cls.poll_message_set('The active object must be an armature')
@@ -32,10 +33,12 @@ class PSA_OT_import_sequences_select_from_text(Operator):
return len(pg.sequence_list) > 0
def invoke(self, context, event):
assert context.window_manager
return context.window_manager.invoke_props_dialog(self, width=256)
def draw(self, context):
layout = self.layout
assert layout
pg = getattr(context.scene, 'psa_import')
layout.label(icon='INFO', text='Each sequence name should be on a new line.')
layout.prop(pg, 'select_text', text='')
@@ -134,6 +137,8 @@ class PSA_OT_import_drag_and_drop(Operator, PsaImportMixin):
warnings = []
sequences_count = 0
assert context.view_layer and context.view_layer.objects.active
for file in self.files:
psa_path = str(os.path.join(self.directory, file.name))
psa_reader = PsaReader(psa_path)
@@ -157,12 +162,14 @@ class PSA_OT_import_drag_and_drop(Operator, PsaImportMixin):
def invoke(self, context: Context, event):
# Make sure the selected object is an obj.
assert context.view_layer and context.view_layer.objects.active
active_object = context.view_layer.objects.active
if active_object is None or active_object.type != 'ARMATURE':
self.report({'ERROR_INVALID_CONTEXT'}, 'The active object must be an armature')
return {'CANCELLED'}
# Show the import operator properties in a pop-up dialog (do not use the file selector).
assert context.window_manager
context.window_manager.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
@@ -181,7 +188,10 @@ def psa_import_options_from_property_group(pg: PsaImportMixin, sequence_names: I
options.should_write_metadata = pg.should_write_metadata
options.should_write_keyframes = pg.should_write_keyframes
options.should_convert_to_samples = pg.should_convert_to_samples
options.bone_mapping_mode = pg.bone_mapping_mode
options.bone_mapping = BoneMapping(
is_case_sensitive=pg.bone_mapping_is_case_sensitive,
should_ignore_trailing_whitespace=pg.bone_mapping_should_ignore_trailing_whitespace
)
options.fps_source = pg.fps_source
options.fps_custom = pg.fps_custom
options.translation_scale = pg.translation_scale
@@ -236,7 +246,10 @@ class PSA_OT_import_all(Operator, PsaImportMixin):
options = PsaImportOptions(
action_name_prefix=self.action_name_prefix,
bone_mapping_mode=self.bone_mapping_mode,
bone_mapping=BoneMapping(
is_case_sensitive=self.bone_mapping_is_case_sensitive,
should_ignore_trailing_whitespace=self.bone_mapping_should_ignore_trailing_whitespace
),
fps_custom=self.fps_custom,
fps_source=self.fps_source,
sequence_names=sequence_names,
@@ -250,6 +263,8 @@ class PSA_OT_import_all(Operator, PsaImportMixin):
translation_scale=self.translation_scale
)
assert context.view_layer
assert context.view_layer.objects.active
result = _import_psa(context, options, self.filepath, context.view_layer.objects.active)
if len(result.warnings) > 0:
@@ -308,12 +323,13 @@ class PSA_OT_import(Operator, ImportHelper, PsaImportMixin):
def invoke(self, context: Context, event: Event):
# Attempt to load the PSA file for the pre-selected file.
load_psa_file(context, self.filepath)
assert context.window_manager
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def draw(self, context: Context):
layout = self.layout
assert layout
pg = getattr(context.scene, 'psa_import')
sequences_header, sequences_panel = layout.panel('sequences_panel_id', default_closed=False)
@@ -370,10 +386,14 @@ class PSA_OT_import(Operator, ImportHelper, PsaImportMixin):
advanced_header.label(text='Advanced')
if advanced_panel:
col = advanced_panel.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(self, 'bone_mapping_mode')
bone_mapping_header, bone_mapping_panel = layout.panel('bone_mapping_id', default_closed=False)
bone_mapping_header.label(text='Bone Mapping')
if bone_mapping_panel:
col = bone_mapping_panel.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(self, 'bone_mapping_is_case_sensitive')
col.prop(self, 'bone_mapping_should_ignore_trailing_whitespace')
col = advanced_panel.column()
col.use_property_split = True
@@ -412,10 +432,15 @@ def draw_psa_import_options_no_panels(layout, pg: PsaImportMixin):
col.use_property_decorate = False
col.prop(pg, 'should_convert_to_samples')
col = layout.column(heading='Bone Mapping')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'bone_mapping_is_case_sensitive')
col.prop(pg, 'bone_mapping_should_ignore_trailing_whitespace')
col = layout.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'bone_mapping_mode')
col.prop(pg, 'translation_scale')
col = layout.column(heading='Options')
@@ -434,11 +459,11 @@ class PSA_FH_import(FileHandler): # TODO: rename and add handling for PSA expor
bl_file_extensions = '.psa'
@classmethod
def poll_drop(cls, context: Context):
return context.area and context.area.type == 'VIEW_3D'
def poll_drop(cls, context: Context) -> bool:
return context.area is not None and context.area.type == 'VIEW_3D'
classes = (
_classes = (
PSA_OT_import_sequences_select_all,
PSA_OT_import_sequences_deselect_all,
PSA_OT_import_sequences_select_from_text,
@@ -447,3 +472,6 @@ classes = (
PSA_OT_import_drag_and_drop,
PSA_FH_import,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -80,12 +80,13 @@ class PsaImportMixin:
description='Convert keyframes to read-only samples. '
'Recommended if you do not plan on editing the actions directly'
)
bone_mapping_mode: EnumProperty(
name='Bone Mapping',
options=set(),
description='The method by which bones from the incoming PSA file are mapped to the armature',
items=bone_mapping_items,
default='CASE_INSENSITIVE'
bone_mapping_is_case_sensitive: BoolProperty(
default=False,
name='Case Sensitive'
)
bone_mapping_should_ignore_trailing_whitespace: BoolProperty(
default=True,
name='Ignore Trailing Whitespace'
)
fps_source: EnumProperty(name='FPS Source', items=fps_source_items)
fps_custom: FloatProperty(
@@ -175,9 +176,12 @@ def get_visible_sequences(pg: PSA_PG_import, sequences) -> List[PSA_PG_import_ac
return visible_sequences
classes = (
_classes = (
PSA_PG_import_action_list_item,
PSA_PG_bone,
PSA_PG_data,
PSA_PG_import,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -42,8 +42,11 @@ class PSA_UL_import_actions(PSA_UL_sequences_mixin):
pass
classes = (
_classes = (
PSA_UL_sequences,
PSA_UL_import_sequences,
PSA_UL_import_actions,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -2,6 +2,7 @@ from typing import Sequence, Iterable, List, Optional, cast as typing_cast
import bpy
import numpy as np
import re
from bpy.types import Armature, Context, FCurve, Object, Bone, PoseBone
from mathutils import Vector, Quaternion
@@ -9,11 +10,22 @@ from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION
from .reader import PsaReader
from ..shared.data import PsxBone
class BoneMapping:
def __init__(self,
is_case_sensitive: bool = False,
should_ignore_trailing_whitespace: bool = True
):
self.is_case_sensitive = is_case_sensitive
# Ancient PSK and PSA exporters would, for some reason, pad the bone names with spaces
# instead of just writing null bytes, probably because the programmers were lazy.
# By default, we will ignore trailing whitespace when doing comparisons.
self.should_ignore_trailing_whitespace = should_ignore_trailing_whitespace
class PsaImportOptions(object):
def __init__(self,
action_name_prefix: str = '',
bone_mapping_mode: str = 'CASE_INSENSITIVE',
bone_mapping: BoneMapping = BoneMapping(),
fps_custom: float = 30.0,
fps_source: str = 'SEQUENCE',
psa_config: PsaConfig = PsaConfig(),
@@ -28,7 +40,7 @@ class PsaImportOptions(object):
translation_scale: float = 1.0
):
self.action_name_prefix = action_name_prefix
self.bone_mapping_mode = bone_mapping_mode
self.bone_mapping = bone_mapping
self.fps_custom = fps_custom
self.fps_source = fps_source
self.psa_config = psa_config
@@ -78,20 +90,30 @@ class PsaImportResult:
self.warnings: List[str] = []
def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping: BoneMapping) -> Optional[int]:
"""
@param psa_bone_name: The name of the PSA bone.
@param armature_bone_names: The names of the bones in the armature.
@param bone_mapping_mode: One of `['EXACT', 'CASE_INSENSITIVE']`.
@param bone_mapping: Bone mapping information.
@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
"""
# Use regular expressions for bone name matching.
pattern = psa_bone_name
flags = 0
if bone_mapping.should_ignore_trailing_whitespace:
psa_bone_name = psa_bone_name.rstrip()
pattern += r'\s*'
if not bone_mapping.is_case_sensitive:
flags = re.IGNORECASE
pattern = re.compile(pattern, flags)
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
if bone_mapping_mode == 'CASE_INSENSITIVE':
if armature_bone_name.lower() == psa_bone_name.lower():
return armature_bone_index
else:
if armature_bone_name == psa_bone_name:
return armature_bone_index
if re.fullmatch(pattern, armature_bone_name):
return armature_bone_index
return None
@@ -145,6 +167,9 @@ def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step:
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
assert context.window_manager
result = PsaImportResult()
sequences = [psa_reader.sequences[x] for x in options.sequence_names]
armature_data = typing_cast(Armature, armature_object.data)
@@ -158,7 +183,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
psa_bone_name: str = psa_bone.name.decode('windows-1252')
armature_bone_index = _get_armature_bone_index_for_psa_bone(psa_bone_name, armature_bone_names, options.bone_mapping_mode)
armature_bone_index = _get_armature_bone_index_for_psa_bone(psa_bone_name, armature_bone_names, options.bone_mapping)
if armature_bone_index is not None:
# Ensure that no other PSA bone has been mapped to this armature bone yet.
if armature_bone_index not in armature_to_psa_bone_indices:
@@ -259,6 +284,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
case 'CUSTOM':
target_fps = options.fps_custom
case 'SCENE':
assert context.scene
target_fps = context.scene.render.fps
case 'SEQUENCE':
target_fps = sequence.fps
@@ -349,7 +375,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
if animation_data is None:
animation_data = armature_object.animation_data_create()
for action in actions:
nla_track = armature_object.animation_data.nla_tracks.new()
nla_track = animation_data.nla_tracks.new()
nla_track.name = action.name
nla_track.mute = True
nla_track.strips.new(name=action.name, start=0, action=action)

View File

@@ -17,7 +17,7 @@ def _try_fix_cue4parse_issue_103(sequences) -> bool:
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
frame_start_index = 0
for i, sequence in enumerate(sequences):
for sequence in sequences:
sequence.frame_start_index = frame_start_index
frame_start_index += sequence.frame_count
return True

View File

@@ -1,7 +1,7 @@
import bmesh
import bpy
import numpy as np
from bpy.types import Armature, Collection, Context, Depsgraph, Object, ArmatureModifier
from bpy.types import Armature, Collection, Context, Depsgraph, Object, ArmatureModifier, Mesh
from mathutils import Matrix
from typing import Dict, Iterable, List, Optional, Set, cast as typing_cast
from .data import Psk
@@ -94,9 +94,9 @@ def get_psk_input_objects_for_collection(collection: Collection) -> PskInputObje
class PskBuildResult(object):
def __init__(self):
self.psk = None
self.warnings: List[str] = []
def __init__(self, psk: Psk, warnings: list[str]):
self.psk: Psk = psk
self.warnings: List[str] = warnings
def _get_mesh_export_space_matrix(armature_object: Optional[Object], export_space: str) -> Matrix:
@@ -137,9 +137,12 @@ def _get_material_name_indices(obj: Object, material_names: List[str]) -> Iterab
def build_psk(context: Context, input_objects: PskInputObjects, options: PskBuildOptions) -> PskBuildResult:
assert context.window_manager
armature_objects = list(input_objects.armature_objects)
result = PskBuildResult()
warnings: list[str] = []
psk = Psk()
psx_bone_create_result = create_psx_bones(
@@ -208,7 +211,8 @@ def build_psk(context: Context, input_objects: PskInputObjects, options: PskBuil
# Temporarily force the armature into the rest position.
# We will undo this later.
for armature_object in armature_objects:
armature_object.data.pose_position = 'REST'
armature_data = typing_cast(Armature, armature_object.data)
armature_data.pose_position = 'REST'
material_names = [m.name if m is not None else 'None' for m in materials]
@@ -232,7 +236,7 @@ def build_psk(context: Context, input_objects: PskInputObjects, options: PskBuil
match options.object_eval_state:
case 'ORIGINAL':
mesh_object = obj
mesh_data = obj.data
mesh_data = typing_cast(Mesh, obj.data)
case 'EVALUATED':
# Create a copy of the mesh object after non-armature modifiers are applied.
depsgraph = context.evaluated_depsgraph_get()
@@ -299,7 +303,7 @@ def build_psk(context: Context, input_objects: PskInputObjects, options: PskBuil
mesh_data.calc_loop_triangles()
if mesh_data.uv_layers.active is None:
result.warnings.append(f'"{mesh_object.name}" has no active UV Map')
warnings.append(f'"{mesh_object.name}" has no active UV Map')
# Build a list of non-unique wedges.
wedges = []
@@ -423,13 +427,12 @@ def build_psk(context: Context, input_objects: PskInputObjects, options: PskBuil
# Restore the original pose position of the armature objects.
for armature_object, pose_position in original_armature_object_pose_positions.items():
armature_object.data.pose_position = pose_position
armature_data = typing_cast(Armature, armature_object.data)
armature_data.pose_position = pose_position
# https://github.com/DarklightGames/io_scene_psk_psa/issues/129.
psk.sort_and_normalize_weights()
context.window_manager.progress_end()
result.psk = psk
return result
return PskBuildResult(psk, warnings)

View File

@@ -3,7 +3,7 @@ from typing import Iterable, List, Optional, cast as typing_cast
import bpy
from bpy.props import BoolProperty, StringProperty
from bpy.types import Collection, Context, Depsgraph, Material, Object, Operator, SpaceProperties, Scene
from bpy.types import Context, Depsgraph, Material, Object, Operator, Scene
from bpy_extras.io_utils import ExportHelper
from .properties import PskExportMixin
@@ -91,6 +91,7 @@ class PSK_OT_populate_material_name_list(Operator):
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'}
depsgraph = context.evaluated_depsgraph_get()
assert context.collection
input_objects = get_psk_input_objects_for_collection(context.collection)
try:
populate_material_name_list(depsgraph, [x.obj for x in input_objects.mesh_dfs_objects], export_operator.material_name_list)
@@ -115,6 +116,7 @@ class PSK_OT_material_list_name_add(Operator):
name: StringProperty(search=material_list_names_search_cb, name='Material Name', default='None')
def invoke(self, context, event):
assert context.window_manager
return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
@@ -266,7 +268,10 @@ class PSK_OT_export_collection(Operator, ExportHelper, PskExportMixin):
collection: StringProperty(options={'HIDDEN'})
def execute(self, context):
collection = bpy.data.collections.get(self.collection)
collection = bpy.data.collections.get(self.collection, None)
if collection is not None:
return {'CANCELLED'}
try:
input_objects = get_psk_input_objects_for_collection(collection)
@@ -295,6 +300,8 @@ class PSK_OT_export_collection(Operator, ExportHelper, PskExportMixin):
def draw(self, context: Context):
layout = self.layout
assert layout is not None
flow = layout.grid_flow(row_major=True)
flow.use_property_split = True
flow.use_property_decorate = False
@@ -376,6 +383,8 @@ class PSK_OT_export_collection(Operator, ExportHelper, PskExportMixin):
flow.enabled = False
case 'CUSTOM':
transform_source = self
case _:
assert False, f'Invalid transform source: {self.transform_source}'
flow.prop(transform_source, 'scale')
flow.prop(transform_source, 'forward_axis')
@@ -414,6 +423,7 @@ class PSK_OT_export(Operator, ExportHelper):
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'}
assert context.window_manager
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
@@ -421,6 +431,8 @@ class PSK_OT_export(Operator, ExportHelper):
def draw(self, context):
layout = self.layout
assert layout
pg = getattr(context.scene, 'psk_export')
# Mesh
@@ -490,6 +502,8 @@ class PSK_OT_export(Operator, ExportHelper):
def execute(self, context):
pg = getattr(context.scene, 'psk_export')
assert context.scene
input_objects = get_psk_input_objects_for_context(context)
options = get_psk_build_options_from_property_group(context.scene, pg)
@@ -509,7 +523,7 @@ class PSK_OT_export(Operator, ExportHelper):
return {'FINISHED'}
classes = (
_classes = (
PSK_OT_material_list_move_up,
PSK_OT_material_list_move_down,
PSK_OT_export,
@@ -521,3 +535,6 @@ classes = (
PSK_OT_material_list_name_move_down,
PSK_OT_material_list_name_add,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -52,7 +52,7 @@ class PskExportMixin(ExportSpaceMixin, TransformMixin, PsxBoneExportMixin):
material_name_list: CollectionProperty(type=PSK_PG_material_name_list_item)
material_name_list_index: IntProperty(default=0)
should_export_vertex_normals: BoolProperty(
'Export Vertex Normals',
name='Export Vertex Normals',
default=False,
description='Export VTXNORMS section.'
)
@@ -67,8 +67,12 @@ class PSK_PG_export(PropertyGroup, PskExportMixin):
pass
classes = (
_classes = (
PSK_PG_material_list_item,
PSK_PG_material_name_list_item,
PSK_PG_export,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -10,6 +10,9 @@ class PSK_UL_material_names(UIList):
row.prop(item, 'material_name', text='', emboss=False, icon_value=icon_value, icon='BLANK1' if icon_value == 0 else 'NONE')
classes = (
_classes = (
PSK_UL_material_names,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -1,14 +1,19 @@
import os
from pathlib import Path
from bpy.props import CollectionProperty, StringProperty
from bpy.types import Context, FileHandler, Operator, OperatorFileListElement, UILayout
from typing import cast as typing_cast
from bpy.props import CollectionProperty, StringProperty, FloatProperty, EnumProperty
from bpy.types import Armature, Context, FileHandler, Operator, OperatorFileListElement, UILayout
from bpy_extras.io_utils import ImportHelper
from ...shared.helpers import get_coordinate_system_transform
from ...shared.types import AxisMixin
from ..importer import PskImportOptions, import_psk
from ..properties import PskImportMixin
from ..reader import read_psk
def get_psk_import_options_from_properties(property_group: PskImportMixin):
options = PskImportOptions()
options.should_import_mesh = property_group.should_import_mesh
@@ -109,6 +114,7 @@ class PSK_OT_import(Operator, ImportHelper, PskImportMixin):
return {'FINISHED'}
def draw(self, context):
assert self.layout
psk_import_draw(self.layout, self)
@@ -122,13 +128,15 @@ class PSK_OT_import_drag_and_drop(Operator, PskImportMixin):
files: CollectionProperty(type=OperatorFileListElement, options={'SKIP_SAVE', 'HIDDEN'})
@classmethod
def poll(cls, context):
return context.area and context.area.type == 'VIEW_3D'
def poll(cls, context) -> bool:
return context.area is not None and context.area.type == 'VIEW_3D'
def draw(self, context):
assert self.layout
psk_import_draw(self.layout, self)
def invoke(self, context, event):
assert context.window_manager
context.window_manager.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
@@ -158,6 +166,46 @@ class PSK_OT_import_drag_and_drop(Operator, PskImportMixin):
return {'FINISHED'}
class PSK_OT_create_bones_from_selected_objects(Operator, AxisMixin):
bl_idname = 'psk.create_bones_from_selected_objects'
bl_label = 'Create Bones from Selected Objects'
bl_options = {'UNDO'}
length: FloatProperty(name='Length', subtype='DISTANCE', default=0.01)
@classmethod
def poll(cls, context: Context) -> bool:
return context.active_object is not None and context.active_object.type == 'ARMATURE'
def invoke(self, context, event):
assert context.window_manager
return context.window_manager.invoke_props_dialog(self)
def execute(self, context: Context):
armature_object = context.active_object
assert armature_object
armature_data = typing_cast(Armature, armature_object.data)
axis_transform = get_coordinate_system_transform(self.forward_axis, self.up_axis)
import bpy
bpy.ops.object.mode_set(mode='EDIT')
for index, obj in enumerate(context.selected_objects):
if obj == armature_object:
continue
edit_bone_matrix = armature_object.matrix_world.inverted() @ obj.matrix_world
edit_bone = armature_data.edit_bones.new(f'{obj.name}_{index}')
# translation, rotation, _ = edit_bone_matrix.decompose()
edit_bone.length = self.length
edit_bone.matrix = edit_bone_matrix @ axis_transform
bpy.ops.object.mode_set(mode='OBJECT')
return {'FINISHED'}
# TODO: move to another file
class PSK_FH_import(FileHandler):
bl_idname = 'PSK_FH_import'
@@ -167,12 +215,15 @@ class PSK_FH_import(FileHandler):
bl_file_extensions = '.psk;.pskx'
@classmethod
def poll_drop(cls, context: Context):
return context.area and context.area.type == 'VIEW_3D'
def poll_drop(cls, context: Context) -> bool:
return context.area is not None and context.area.type == 'VIEW_3D'
classes = (
_classes = (
PSK_OT_import,
PSK_OT_import_drag_and_drop,
PSK_FH_import,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -53,7 +53,7 @@ class PskImportResult:
self.mesh_object: Optional[Object] = None
@property
def root_object(self) -> Object:
def root_object(self) -> Optional[Object]:
return self.armature_object if self.armature_object is not None else self.mesh_object
@@ -62,6 +62,9 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
armature_object = None
mesh_object = None
assert context.scene
assert bpy.context.view_layer
if options.should_import_armature:
# Armature
armature_data = bpy.data.armatures.new(name)
@@ -201,7 +204,7 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
if psk.has_extra_uvs and options.should_import_extra_uvs:
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
wedge_index_offset = 0
uv_layer_data = np.zeros((len(psk.faces) * 3, 2), dtype=np.float32)
uv_layer_data = np.zeros((face_count * 3, 2), dtype=np.float32)
for extra_uv_index in range(extra_uv_channel_count):
uv_layer_data_index = 0
for face_index, face in enumerate(psk.faces):

View File

@@ -145,6 +145,10 @@ class PskImportMixin:
)
classes = (
_classes = (
PSX_PG_material,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -15,6 +15,7 @@ class PSK_PT_material(Panel):
def draw(self, context):
layout = self.layout
assert layout is not None
layout.use_property_split = True
layout.use_property_decorate = False
material = context.material
@@ -23,6 +24,10 @@ class PSK_PT_material(Panel):
col.prop(material.psk, 'mesh_triangle_bit_flags', expand=True, text='Flags')
classes = (
_classes = (
PSK_PT_material,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -94,14 +94,7 @@ def up_axis_update(self, __context):
self.forward_axis = next((axis for axis in axis_identifiers if axis != self.up_axis), 'X')
class TransformMixin:
scale: FloatProperty(
name='Scale',
default=1.0,
description='Scale factor to apply to all location data',
soft_min=0.0,
soft_max=100.0
)
class AxisMixin:
forward_axis: EnumProperty(
name='Forward',
items=forward_items,
@@ -116,6 +109,16 @@ class TransformMixin:
)
class TransformMixin(AxisMixin):
scale: FloatProperty(
name='Scale',
default=1.0,
description='Scale factor to apply to all location data',
soft_min=0.0,
soft_max=100.0
)
export_space_items = [
('WORLD', 'World', 'Export in world space'),
('ARMATURE', 'Armature', 'Export the local space of the armature object'),
@@ -151,10 +154,13 @@ class PSX_PG_scene_export(PropertyGroup, TransformMixin):
pass
classes = (
_classes = (
PSX_PG_scene_export,
PSX_PG_action_export,
PSX_PG_bone_collection_list_item,
PSX_UL_bone_collection_list,
PSX_PT_action,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

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@@ -50,6 +50,10 @@ class PSX_PT_scene(Panel):
flow.prop(psx_export, 'up_axis')
classes = (
_classes = (
PSX_PT_scene,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

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@@ -4,6 +4,7 @@ import pytest
SUZANNE_FILEPATH = 'tests/data/Suzanne.psk'
SARGE_FILEPATH = 'tests/data/CS_Sarge_S0_Skelmesh.pskx'
SLURP_MONSTER_AXE_FILEPATH = 'tests/data/Slurp_Monster_Axe_LOD0.psk'
BAT_FILEPATH = 'tests/data/Bat.psk'
@pytest.fixture(autouse=True)
@@ -279,4 +280,10 @@ def test_psk_import_without_shape_keys():
assert mesh_object is not None, "Mesh object not found in the scene"
assert mesh_object.type == 'MESH', "Mesh object type should be MESH"
assert mesh_object.data.shape_keys is None, "Mesh object should not have shape keys"
def test_psk_import_with_invalid_faces():
assert bpy.ops.psk.import_file(
filepath=BAT_FILEPATH,
components='MESH'
) == {'FINISHED'}