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11
README.md
11
README.md
@@ -5,12 +5,13 @@
|
|||||||
|
|
||||||
This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
This Blender addon allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
|
||||||
|
|
||||||
## Compatibility
|
# Compatibility
|
||||||
|
|
||||||
| Blender Version | Addon Version | Long Term Support |
|
| Blender Version | Addon Version | Long Term Support |
|
||||||
|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
|
|------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------|
|
||||||
| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
|
| [4.1](https://www.blender.org/download/releases/4-1/) | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD |
|
||||||
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 |
|
| [4.0](https://www.blender.org/download/releases/4-0/) | [6.2.1](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.2.1) | TBD |
|
||||||
|
| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.6](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.6) | ✅️ June 2025 |
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||||||
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
|
| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 |
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||||||
|
|
||||||
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
|
Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes.
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|||||||
@@ -3,8 +3,8 @@ from bpy.app.handlers import persistent
|
|||||||
bl_info = {
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bl_info = {
|
||||||
'name': 'PSK/PSA Importer/Exporter',
|
'name': 'PSK/PSA Importer/Exporter',
|
||||||
'author': 'Colin Basnett, Yurii Ti',
|
'author': 'Colin Basnett, Yurii Ti',
|
||||||
'version': (6, 1, 2),
|
'version': (7, 0, 0),
|
||||||
'blender': (4, 0, 0),
|
'blender': (4, 1, 0),
|
||||||
'description': 'PSK/PSA Import/Export (.psk/.psa)',
|
'description': 'PSK/PSA Import/Export (.psk/.psa)',
|
||||||
'warning': '',
|
'warning': '',
|
||||||
'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',
|
'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',
|
||||||
@@ -24,6 +24,8 @@ if 'bpy' in locals():
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|||||||
importlib.reload(psk_writer)
|
importlib.reload(psk_writer)
|
||||||
importlib.reload(psk_builder)
|
importlib.reload(psk_builder)
|
||||||
importlib.reload(psk_importer)
|
importlib.reload(psk_importer)
|
||||||
|
importlib.reload(psk_properties)
|
||||||
|
importlib.reload(psk_ui)
|
||||||
importlib.reload(psk_export_properties)
|
importlib.reload(psk_export_properties)
|
||||||
importlib.reload(psk_export_operators)
|
importlib.reload(psk_export_operators)
|
||||||
importlib.reload(psk_export_ui)
|
importlib.reload(psk_export_ui)
|
||||||
@@ -34,6 +36,7 @@ if 'bpy' in locals():
|
|||||||
importlib.reload(psa_reader)
|
importlib.reload(psa_reader)
|
||||||
importlib.reload(psa_writer)
|
importlib.reload(psa_writer)
|
||||||
importlib.reload(psa_builder)
|
importlib.reload(psa_builder)
|
||||||
|
importlib.reload(psa_importer)
|
||||||
importlib.reload(psa_export_properties)
|
importlib.reload(psa_export_properties)
|
||||||
importlib.reload(psa_export_operators)
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importlib.reload(psa_export_operators)
|
||||||
importlib.reload(psa_export_ui)
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importlib.reload(psa_export_ui)
|
||||||
@@ -50,6 +53,8 @@ else:
|
|||||||
from .psk import writer as psk_writer
|
from .psk import writer as psk_writer
|
||||||
from .psk import builder as psk_builder
|
from .psk import builder as psk_builder
|
||||||
from .psk import importer as psk_importer
|
from .psk import importer as psk_importer
|
||||||
|
from .psk import properties as psk_properties
|
||||||
|
from .psk import ui as psk_ui
|
||||||
from .psk.export import properties as psk_export_properties
|
from .psk.export import properties as psk_export_properties
|
||||||
from .psk.export import operators as psk_export_operators
|
from .psk.export import operators as psk_export_operators
|
||||||
from .psk.export import ui as psk_export_ui
|
from .psk.export import ui as psk_export_ui
|
||||||
@@ -72,6 +77,8 @@ import bpy
|
|||||||
from bpy.props import PointerProperty
|
from bpy.props import PointerProperty
|
||||||
|
|
||||||
classes = psx_types.classes +\
|
classes = psx_types.classes +\
|
||||||
|
psk_properties.classes +\
|
||||||
|
psk_ui.classes +\
|
||||||
psk_import_operators.classes +\
|
psk_import_operators.classes +\
|
||||||
psk_export_properties.classes +\
|
psk_export_properties.classes +\
|
||||||
psk_export_operators.classes +\
|
psk_export_operators.classes +\
|
||||||
@@ -107,6 +114,7 @@ def register():
|
|||||||
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
|
||||||
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
|
||||||
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
|
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
|
||||||
|
bpy.types.Material.psk = PointerProperty(type=psk_properties.PSX_PG_material)
|
||||||
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import)
|
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import)
|
||||||
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export)
|
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export)
|
||||||
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export)
|
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export)
|
||||||
@@ -114,6 +122,7 @@ def register():
|
|||||||
|
|
||||||
|
|
||||||
def unregister():
|
def unregister():
|
||||||
|
del bpy.types.Material.psk
|
||||||
del bpy.types.Scene.psa_import
|
del bpy.types.Scene.psa_import
|
||||||
del bpy.types.Scene.psa_export
|
del bpy.types.Scene.psa_export
|
||||||
del bpy.types.Scene.psk_export
|
del bpy.types.Scene.psk_export
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ class PsaConfig:
|
|||||||
|
|
||||||
|
|
||||||
def _load_config_file(file_path: str) -> ConfigParser:
|
def _load_config_file(file_path: str) -> ConfigParser:
|
||||||
'''
|
"""
|
||||||
UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
|
UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
|
||||||
Specifically, it allows values in this format:
|
Specifically, it allows values in this format:
|
||||||
|
|
||||||
@@ -24,7 +24,7 @@ def _load_config_file(file_path: str) -> ConfigParser:
|
|||||||
|
|
||||||
This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
|
This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
|
||||||
To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
|
To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
|
||||||
'''
|
"""
|
||||||
with open(file_path, 'r') as f:
|
with open(file_path, 'r') as f:
|
||||||
lines = f.read().split('\n')
|
lines = f.read().split('\n')
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ def _load_config_file(file_path: str) -> ConfigParser:
|
|||||||
def _get_bone_flags_from_value(value: str) -> int:
|
def _get_bone_flags_from_value(value: str) -> int:
|
||||||
match value:
|
match value:
|
||||||
case 'all':
|
case 'all':
|
||||||
return (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
|
return REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION
|
||||||
case 'trans':
|
case 'trans':
|
||||||
return REMOVE_TRACK_LOCATION
|
return REMOVE_TRACK_LOCATION
|
||||||
case 'rot':
|
case 'rot':
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
|||||||
if not is_action_for_armature(armature, action):
|
if not is_action_for_armature(armature, action):
|
||||||
continue
|
continue
|
||||||
|
|
||||||
if not action.name.startswith('#'):
|
if action.name != '' and not action.name.startswith('#'):
|
||||||
for (name, frame_start, frame_end) in get_sequences_from_action(action):
|
for (name, frame_start, frame_end) in get_sequences_from_action(action):
|
||||||
item = pg.action_list.add()
|
item = pg.action_list.add()
|
||||||
item.action = action
|
item.action = action
|
||||||
@@ -60,7 +60,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
|||||||
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
|
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
|
||||||
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
|
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
|
||||||
for pose_marker_index, pose_marker in enumerate(pose_markers):
|
for pose_marker_index, pose_marker in enumerate(pose_markers):
|
||||||
if pose_marker.name.startswith('#'):
|
if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
|
||||||
continue
|
continue
|
||||||
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
|
for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
|
||||||
item = pg.action_list.add()
|
item = pg.action_list.add()
|
||||||
@@ -78,7 +78,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
|||||||
for marker_name in marker_names:
|
for marker_name in marker_names:
|
||||||
if marker_name not in sequence_frame_ranges:
|
if marker_name not in sequence_frame_ranges:
|
||||||
continue
|
continue
|
||||||
if marker_name.startswith('#'):
|
if marker_name.strip() == '' or marker_name.startswith('#'):
|
||||||
continue
|
continue
|
||||||
frame_start, frame_end = sequence_frame_ranges[marker_name]
|
frame_start, frame_end = sequence_frame_ranges[marker_name]
|
||||||
sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end)
|
sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end)
|
||||||
@@ -91,15 +91,16 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
|
|||||||
|
|
||||||
|
|
||||||
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
|
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
|
||||||
if fps_source == 'SCENE':
|
match fps_source:
|
||||||
return context.scene.render.fps
|
case 'SCENE':
|
||||||
elif fps_source == 'CUSTOM':
|
return context.scene.render.fps
|
||||||
return fps_custom
|
case 'CUSTOM':
|
||||||
elif fps_source == 'ACTION_METADATA':
|
return fps_custom
|
||||||
# Get the minimum value of action metadata FPS values.
|
case 'ACTION_METADATA':
|
||||||
return min([action.psa_export.fps for action in actions])
|
# Get the minimum value of action metadata FPS values.
|
||||||
else:
|
return min([action.psa_export.fps for action in actions])
|
||||||
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
case _:
|
||||||
|
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
|
||||||
|
|
||||||
|
|
||||||
def get_animation_data_object(context: Context) -> Object:
|
def get_animation_data_object(context: Context) -> Object:
|
||||||
@@ -110,7 +111,7 @@ def get_animation_data_object(context: Context) -> Object:
|
|||||||
if active_object.type != 'ARMATURE':
|
if active_object.type != 'ARMATURE':
|
||||||
raise RuntimeError('Selected object must be an Armature')
|
raise RuntimeError('Selected object must be an Armature')
|
||||||
|
|
||||||
if pg.should_override_animation_data:
|
if pg.sequence_source != 'ACTIONS' and pg.should_override_animation_data:
|
||||||
animation_data_object = pg.animation_data_override
|
animation_data_object = pg.animation_data_override
|
||||||
else:
|
else:
|
||||||
animation_data_object = active_object
|
animation_data_object = active_object
|
||||||
|
|||||||
@@ -32,7 +32,6 @@ class PSA_UL_export_sequences(UIList):
|
|||||||
subrow = row.row(align=True)
|
subrow = row.row(align=True)
|
||||||
subrow.prop(pg, 'sequence_filter_name', text='')
|
subrow.prop(pg, 'sequence_filter_name', text='')
|
||||||
subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||||
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
|
|
||||||
|
|
||||||
if pg.sequence_source == 'ACTIONS':
|
if pg.sequence_source == 'ACTIONS':
|
||||||
subrow = row.row(align=True)
|
subrow = row.row(align=True)
|
||||||
@@ -44,7 +43,6 @@ class PSA_UL_export_sequences(UIList):
|
|||||||
pg = getattr(context.scene, 'psa_export')
|
pg = getattr(context.scene, 'psa_export')
|
||||||
actions = getattr(data, prop)
|
actions = getattr(data, prop)
|
||||||
flt_flags = filter_sequences(pg, actions)
|
flt_flags = filter_sequences(pg, actions)
|
||||||
# flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
|
||||||
flt_neworder = list(range(len(actions)))
|
flt_neworder = list(range(len(actions)))
|
||||||
return flt_flags, flt_neworder
|
return flt_flags, flt_neworder
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import os
|
|||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
|
|
||||||
from bpy.props import StringProperty
|
from bpy.props import StringProperty
|
||||||
from bpy.types import Operator, Event, Context
|
from bpy.types import Operator, Event, Context, FileHandler
|
||||||
from bpy_extras.io_utils import ImportHelper
|
from bpy_extras.io_utils import ImportHelper
|
||||||
|
|
||||||
from .properties import get_visible_sequences
|
from .properties import get_visible_sequences
|
||||||
@@ -89,23 +89,6 @@ class PSA_OT_import_sequences_deselect_all(Operator):
|
|||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
|
||||||
class PSA_OT_import_select_file(Operator):
|
|
||||||
bl_idname = 'psa_import.select_file'
|
|
||||||
bl_label = 'Select'
|
|
||||||
bl_options = {'INTERNAL'}
|
|
||||||
bl_description = 'Select a PSA file from which to import animations'
|
|
||||||
filepath: StringProperty(subtype='FILE_PATH')
|
|
||||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
def invoke(self, context, event):
|
|
||||||
context.window_manager.fileselect_add(self)
|
|
||||||
return {'RUNNING_MODAL'}
|
|
||||||
|
|
||||||
|
|
||||||
def load_psa_file(context, filepath: str):
|
def load_psa_file(context, filepath: str):
|
||||||
pg = context.scene.psa_import
|
pg = context.scene.psa_import
|
||||||
pg.sequence_list.clear()
|
pg.sequence_list.clear()
|
||||||
@@ -207,67 +190,82 @@ class PSA_OT_import(Operator, ImportHelper):
|
|||||||
layout = self.layout
|
layout = self.layout
|
||||||
pg = getattr(context.scene, 'psa_import')
|
pg = getattr(context.scene, 'psa_import')
|
||||||
|
|
||||||
if pg.psa_error:
|
sequences_header, sequences_panel = layout.panel('sequences_panel_id', default_closed=False)
|
||||||
row = layout.row()
|
sequences_header.label(text='Sequences')
|
||||||
row.label(text='Select a PSA file', icon='ERROR')
|
|
||||||
else:
|
|
||||||
box = layout.box()
|
|
||||||
|
|
||||||
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
|
if sequences_panel:
|
||||||
|
if pg.psa_error:
|
||||||
|
row = sequences_panel.row()
|
||||||
|
row.label(text='Select a PSA file', icon='ERROR')
|
||||||
|
else:
|
||||||
|
# Select buttons.
|
||||||
|
rows = max(3, min(len(pg.sequence_list), 10))
|
||||||
|
|
||||||
# Select buttons.
|
row = sequences_panel.row()
|
||||||
rows = max(3, min(len(pg.sequence_list), 10))
|
col = row.column()
|
||||||
|
|
||||||
row = box.row()
|
row2 = col.row(align=True)
|
||||||
col = row.column()
|
row2.label(text='Select')
|
||||||
|
row2.operator(PSA_OT_import_sequences_from_text.bl_idname, text='', icon='TEXT')
|
||||||
|
row2.operator(PSA_OT_import_sequences_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||||
|
row2.operator(PSA_OT_import_sequences_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||||
|
|
||||||
row2 = col.row(align=True)
|
col = col.row()
|
||||||
row2.label(text='Select')
|
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
||||||
row2.operator(PSA_OT_import_sequences_from_text.bl_idname, text='', icon='TEXT')
|
|
||||||
row2.operator(PSA_OT_import_sequences_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
|
|
||||||
row2.operator(PSA_OT_import_sequences_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
|
||||||
|
|
||||||
col = col.row()
|
col = sequences_panel.column(heading='')
|
||||||
col.template_list('PSA_UL_import_sequences', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
|
||||||
|
|
||||||
col = layout.column(heading='')
|
|
||||||
col.use_property_split = True
|
|
||||||
col.use_property_decorate = False
|
|
||||||
col.prop(pg, 'should_overwrite')
|
|
||||||
|
|
||||||
col = layout.column(heading='Write')
|
|
||||||
col.use_property_split = True
|
|
||||||
col.use_property_decorate = False
|
|
||||||
col.prop(pg, 'should_write_keyframes')
|
|
||||||
col.prop(pg, 'should_write_metadata')
|
|
||||||
|
|
||||||
col = layout.column()
|
|
||||||
col.use_property_split = True
|
|
||||||
col.use_property_decorate = False
|
|
||||||
col.prop(pg, 'bone_mapping_mode')
|
|
||||||
|
|
||||||
if pg.should_write_keyframes:
|
|
||||||
col = layout.column(heading='Keyframes')
|
|
||||||
col.use_property_split = True
|
col.use_property_split = True
|
||||||
col.use_property_decorate = False
|
col.use_property_decorate = False
|
||||||
col.prop(pg, 'should_convert_to_samples')
|
|
||||||
col.separator()
|
|
||||||
# FPS
|
|
||||||
col.prop(pg, 'fps_source')
|
col.prop(pg, 'fps_source')
|
||||||
if pg.fps_source == 'CUSTOM':
|
if pg.fps_source == 'CUSTOM':
|
||||||
col.prop(pg, 'fps_custom')
|
col.prop(pg, 'fps_custom')
|
||||||
|
col.prop(pg, 'should_overwrite')
|
||||||
|
col.prop(pg, 'should_use_action_name_prefix')
|
||||||
|
if pg.should_use_action_name_prefix:
|
||||||
|
col.prop(pg, 'action_name_prefix')
|
||||||
|
|
||||||
col = layout.column(heading='Options')
|
data_header, data_panel = layout.panel('data_panel_id', default_closed=False)
|
||||||
col.use_property_split = True
|
data_header.label(text='Data')
|
||||||
col.use_property_decorate = False
|
|
||||||
col.prop(pg, 'should_use_fake_user')
|
|
||||||
col.prop(pg, 'should_stash')
|
|
||||||
col.prop(pg, 'should_use_config_file')
|
|
||||||
|
|
||||||
col.prop(pg, 'should_use_action_name_prefix')
|
if data_panel:
|
||||||
|
col = data_panel.column(heading='Write')
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'should_write_keyframes')
|
||||||
|
col.prop(pg, 'should_write_metadata')
|
||||||
|
|
||||||
if pg.should_use_action_name_prefix:
|
if pg.should_write_keyframes:
|
||||||
col.prop(pg, 'action_name_prefix')
|
col = col.column(heading='Keyframes')
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'should_convert_to_samples')
|
||||||
|
|
||||||
|
advanced_header, advanced_panel = layout.panel('advanced_panel_id', default_closed=True)
|
||||||
|
advanced_header.label(text='Advanced')
|
||||||
|
|
||||||
|
if advanced_panel:
|
||||||
|
col = advanced_panel.column()
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'bone_mapping_mode')
|
||||||
|
|
||||||
|
col = advanced_panel.column(heading='Options')
|
||||||
|
col.use_property_split = True
|
||||||
|
col.use_property_decorate = False
|
||||||
|
col.prop(pg, 'should_use_fake_user')
|
||||||
|
col.prop(pg, 'should_stash')
|
||||||
|
col.prop(pg, 'should_use_config_file')
|
||||||
|
|
||||||
|
|
||||||
|
class PSA_FH_import(FileHandler):
|
||||||
|
bl_idname = 'PSA_FH_import'
|
||||||
|
bl_label = 'File handler for Unreal PSA import'
|
||||||
|
bl_import_operator = 'psa_import.import'
|
||||||
|
bl_file_extensions = '.psa'
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll_drop(cls, context: Context):
|
||||||
|
return context.area and context.area.type == 'VIEW_3D'
|
||||||
|
|
||||||
|
|
||||||
classes = (
|
classes = (
|
||||||
@@ -275,5 +273,5 @@ classes = (
|
|||||||
PSA_OT_import_sequences_deselect_all,
|
PSA_OT_import_sequences_deselect_all,
|
||||||
PSA_OT_import_sequences_from_text,
|
PSA_OT_import_sequences_from_text,
|
||||||
PSA_OT_import,
|
PSA_OT_import,
|
||||||
PSA_OT_import_select_file,
|
PSA_FH_import,
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -71,17 +71,18 @@ class PSA_PG_import(PropertyGroup):
|
|||||||
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
('EXACT', 'Exact', 'Bone names must match exactly.', 'EXACT', 0),
|
||||||
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
('CASE_INSENSITIVE', 'Case Insensitive', 'Bones names must match, ignoring case (e.g., the bone PSA bone '
|
||||||
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
'\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1),
|
||||||
)
|
),
|
||||||
|
default='CASE_INSENSITIVE'
|
||||||
)
|
)
|
||||||
fps_source: EnumProperty(name='FPS Source', items=(
|
fps_source: EnumProperty(name='FPS Source', items=(
|
||||||
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
|
('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
|
||||||
('SCENE', 'Scene', 'The sequence frame rate dilates to match that of the scene', 'SCENE_DATA', 1),
|
('SCENE', 'Scene', 'The sequence is resampled to the frame rate of the scene', 'SCENE_DATA', 1),
|
||||||
('CUSTOM', 'Custom', 'The sequence frame rate dilates to match a custom frame rate', 2),
|
('CUSTOM', 'Custom', 'The sequence is resampled to a custom frame rate', 2),
|
||||||
))
|
))
|
||||||
fps_custom: FloatProperty(
|
fps_custom: FloatProperty(
|
||||||
default=30.0,
|
default=30.0,
|
||||||
name='Custom FPS',
|
name='Custom FPS',
|
||||||
description='The frame rate to which the imported actions will be converted',
|
description='The frame rate to which the imported sequences will be resampled to',
|
||||||
options=empty_set,
|
options=empty_set,
|
||||||
min=1.0,
|
min=1.0,
|
||||||
soft_min=1.0,
|
soft_min=1.0,
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import typing
|
|||||||
from typing import List, Optional
|
from typing import List, Optional
|
||||||
|
|
||||||
import bpy
|
import bpy
|
||||||
import numpy
|
import numpy as np
|
||||||
from bpy.types import FCurve, Object, Context
|
from bpy.types import FCurve, Object, Context
|
||||||
from mathutils import Vector, Quaternion
|
from mathutils import Vector, Quaternion
|
||||||
|
|
||||||
@@ -46,16 +46,16 @@ def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[fl
|
|||||||
key_location = Vector(key_data[4:])
|
key_location = Vector(key_data[4:])
|
||||||
q = import_bone.post_rotation.copy()
|
q = import_bone.post_rotation.copy()
|
||||||
q.rotate(import_bone.original_rotation)
|
q.rotate(import_bone.original_rotation)
|
||||||
quat = q
|
rotation = q
|
||||||
q = import_bone.post_rotation.copy()
|
q = import_bone.post_rotation.copy()
|
||||||
if import_bone.parent is None:
|
if import_bone.parent is None:
|
||||||
q.rotate(key_rotation.conjugated())
|
q.rotate(key_rotation.conjugated())
|
||||||
else:
|
else:
|
||||||
q.rotate(key_rotation)
|
q.rotate(key_rotation)
|
||||||
quat.rotate(q.conjugated())
|
rotation.rotate(q.conjugated())
|
||||||
loc = key_location - import_bone.original_location
|
location = key_location - import_bone.original_location
|
||||||
loc.rotate(import_bone.post_rotation.conjugated())
|
location.rotate(import_bone.post_rotation.conjugated())
|
||||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
return rotation.w, rotation.x, rotation.y, rotation.z, location.x, location.y, location.z
|
||||||
|
|
||||||
|
|
||||||
class PsaImportResult:
|
class PsaImportResult:
|
||||||
@@ -64,12 +64,12 @@ class PsaImportResult:
|
|||||||
|
|
||||||
|
|
||||||
def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
|
def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
|
||||||
'''
|
"""
|
||||||
@param psa_bone_name: The name of the PSA bone.
|
@param psa_bone_name: The name of the PSA bone.
|
||||||
@param armature_bone_names: The names of the bones in the armature.
|
@param armature_bone_names: The names of the bones in the armature.
|
||||||
@param bone_mapping_mode: One of 'EXACT' or 'CASE_INSENSITIVE'.
|
@param bone_mapping_mode: One of 'EXACT' or 'CASE_INSENSITIVE'.
|
||||||
@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
|
@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
|
||||||
'''
|
"""
|
||||||
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
|
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
|
||||||
if bone_mapping_mode == 'CASE_INSENSITIVE':
|
if bone_mapping_mode == 'CASE_INSENSITIVE':
|
||||||
if armature_bone_name.lower() == psa_bone_name.lower():
|
if armature_bone_name.lower() == psa_bone_name.lower():
|
||||||
@@ -79,6 +79,51 @@ def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_name
|
|||||||
return armature_bone_index
|
return armature_bone_index
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
def _get_sample_frame_times(source_frame_count: int, frame_step: float) -> typing.Iterable[float]:
|
||||||
|
# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
|
||||||
|
# fractional frame).
|
||||||
|
time = 0.0
|
||||||
|
while time < source_frame_count - 1:
|
||||||
|
yield time
|
||||||
|
time += frame_step
|
||||||
|
yield source_frame_count - 1
|
||||||
|
|
||||||
|
def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step: float = 1.0) -> np.ndarray:
|
||||||
|
"""
|
||||||
|
Resamples the sequence data matrix to the target frame count.
|
||||||
|
@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
|
||||||
|
number of data elements per bone.
|
||||||
|
@param frame_step: The step between frames in the resampled sequence.
|
||||||
|
@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
|
||||||
|
"""
|
||||||
|
if frame_step == 1.0:
|
||||||
|
# No resampling is necessary.
|
||||||
|
return sequence_data_matrix
|
||||||
|
|
||||||
|
source_frame_count, bone_count = sequence_data_matrix.shape[:2]
|
||||||
|
sample_frame_times = list(_get_sample_frame_times(source_frame_count, frame_step))
|
||||||
|
target_frame_count = len(sample_frame_times)
|
||||||
|
resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
|
||||||
|
|
||||||
|
for sample_frame_index, sample_frame_time in enumerate(sample_frame_times):
|
||||||
|
frame_index = int(sample_frame_time)
|
||||||
|
if sample_frame_time % 1.0 == 0.0:
|
||||||
|
# Sample time has no fractional part, so just copy the frame.
|
||||||
|
resampled_sequence_data_matrix[sample_frame_index, :, :] = sequence_data_matrix[frame_index, :, :]
|
||||||
|
else:
|
||||||
|
# Sample time has a fractional part, so interpolate between two frames.
|
||||||
|
next_frame_index = frame_index + 1
|
||||||
|
for bone_index in range(bone_count):
|
||||||
|
source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
|
||||||
|
source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
|
||||||
|
factor = sample_frame_time - frame_index
|
||||||
|
q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
|
||||||
|
q.normalize()
|
||||||
|
l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
|
||||||
|
resampled_sequence_data_matrix[sample_frame_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
|
||||||
|
|
||||||
|
return resampled_sequence_data_matrix
|
||||||
|
|
||||||
|
|
||||||
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
|
def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
|
||||||
result = PsaImportResult()
|
result = PsaImportResult()
|
||||||
@@ -98,7 +143,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
if armature_bone_index is not None:
|
if armature_bone_index is not None:
|
||||||
# Ensure that no other PSA bone has been mapped to this armature bone yet.
|
# Ensure that no other PSA bone has been mapped to this armature bone yet.
|
||||||
if armature_bone_index not in armature_to_psa_bone_indices:
|
if armature_bone_index not in armature_to_psa_bone_indices:
|
||||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_index
|
||||||
armature_to_psa_bone_indices[armature_bone_index] = psa_bone_index
|
armature_to_psa_bone_indices[armature_bone_index] = psa_bone_index
|
||||||
else:
|
else:
|
||||||
# This armature bone has already been mapped to a PSA bone.
|
# This armature bone has already been mapped to a PSA bone.
|
||||||
@@ -127,7 +172,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
|
|
||||||
# Create intermediate bone data for import operations.
|
# Create intermediate bone data for import operations.
|
||||||
import_bones = []
|
import_bones = []
|
||||||
import_bones_dict = dict()
|
psa_bone_names_to_import_bones = dict()
|
||||||
|
|
||||||
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
|
for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
|
||||||
if psa_bone_index not in psa_to_armature_bone_indices:
|
if psa_bone_index not in psa_to_armature_bone_indices:
|
||||||
@@ -137,15 +182,22 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
import_bone = ImportBone(psa_bone)
|
import_bone = ImportBone(psa_bone)
|
||||||
import_bone.armature_bone = armature_data.bones[psa_bone_name]
|
import_bone.armature_bone = armature_data.bones[psa_bone_name]
|
||||||
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
|
import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
|
||||||
import_bones_dict[psa_bone_name] = import_bone
|
psa_bone_names_to_import_bones[psa_bone_name] = import_bone
|
||||||
import_bones.append(import_bone)
|
import_bones.append(import_bone)
|
||||||
|
|
||||||
|
bones_with_missing_parents = []
|
||||||
|
|
||||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||||
armature_bone = import_bone.armature_bone
|
armature_bone = import_bone.armature_bone
|
||||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
has_parent = armature_bone.parent is not None
|
||||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
if has_parent:
|
||||||
|
if armature_bone.parent.name in psa_bone_names:
|
||||||
|
import_bone.parent = psa_bone_names_to_import_bones[armature_bone.parent.name]
|
||||||
|
else:
|
||||||
|
# Add a warning if the parent bone is not in the PSA.
|
||||||
|
bones_with_missing_parents.append(armature_bone)
|
||||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||||
if import_bone.parent is not None:
|
if has_parent:
|
||||||
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||||
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
||||||
@@ -153,9 +205,16 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
import_bone.original_rotation.conjugate()
|
import_bone.original_rotation.conjugate()
|
||||||
else:
|
else:
|
||||||
import_bone.original_location = armature_bone.matrix_local.translation.copy()
|
import_bone.original_location = armature_bone.matrix_local.translation.copy()
|
||||||
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
|
import_bone.original_rotation = armature_bone.matrix_local.to_quaternion().conjugated()
|
||||||
|
|
||||||
import_bone.post_rotation = import_bone.original_rotation.conjugated()
|
import_bone.post_rotation = import_bone.original_rotation.conjugated()
|
||||||
|
|
||||||
|
# Warn about bones with missing parents.
|
||||||
|
if len(bones_with_missing_parents) > 0:
|
||||||
|
count = len(bones_with_missing_parents)
|
||||||
|
message = f'{count} bone(s) have parents that are not present in the PSA:\n' + str([x.name for x in bones_with_missing_parents])
|
||||||
|
result.warnings.append(message)
|
||||||
|
|
||||||
context.window_manager.progress_begin(0, len(sequences))
|
context.window_manager.progress_begin(0, len(sequences))
|
||||||
|
|
||||||
# Create and populate the data for new sequences.
|
# Create and populate the data for new sequences.
|
||||||
@@ -186,12 +245,9 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
case _:
|
case _:
|
||||||
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||||
|
|
||||||
keyframe_time_dilation = target_fps / sequence.fps
|
|
||||||
|
|
||||||
if options.should_write_keyframes:
|
if options.should_write_keyframes:
|
||||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
# Remove existing f-curves.
|
||||||
while len(action.fcurves) > 0:
|
action.fcurves.clear()
|
||||||
action.fcurves.remove(action.fcurves[-1])
|
|
||||||
|
|
||||||
# Create f-curves for the rotation and location of each bone.
|
# Create f-curves for the rotation and location of each bone.
|
||||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||||
@@ -225,19 +281,25 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
|||||||
# Calculate the local-space key data for the bone.
|
# Calculate the local-space key data for the bone.
|
||||||
sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
|
sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
|
||||||
|
|
||||||
# Write the keyframes out.
|
# Resample the sequence data to the target FPS.
|
||||||
fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
|
# If the target frame count is the same as the source frame count, this will be a no-op.
|
||||||
|
resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
|
||||||
|
frame_step=sequence.fps / target_fps)
|
||||||
|
|
||||||
|
# Write the keyframes out.
|
||||||
|
# Note that the f-curve data consists of alternating time and value data.
|
||||||
|
target_frame_count = resampled_sequence_data_matrix.shape[0]
|
||||||
|
fcurve_data = np.zeros(2 * target_frame_count, dtype=float)
|
||||||
|
fcurve_data[0::2] = range(0, target_frame_count)
|
||||||
|
|
||||||
# Populate the keyframe time data.
|
|
||||||
fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)]
|
|
||||||
for bone_index, import_bone in enumerate(import_bones):
|
for bone_index, import_bone in enumerate(import_bones):
|
||||||
if import_bone is None:
|
if import_bone is None:
|
||||||
continue
|
continue
|
||||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||||
if fcurve is None:
|
if fcurve is None:
|
||||||
continue
|
continue
|
||||||
fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
|
fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index]
|
||||||
fcurve.keyframe_points.add(sequence.frame_count)
|
fcurve.keyframe_points.add(target_frame_count)
|
||||||
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
fcurve.keyframe_points.foreach_set('co', fcurve_data)
|
||||||
for fcurve_keyframe in fcurve.keyframe_points:
|
for fcurve_keyframe in fcurve.keyframe_points:
|
||||||
fcurve_keyframe.interpolation = 'LINEAR'
|
fcurve_keyframe.interpolation = 'LINEAR'
|
||||||
|
|||||||
@@ -23,11 +23,11 @@ def _try_fix_cue4parse_issue_103(sequences) -> bool:
|
|||||||
|
|
||||||
|
|
||||||
class PsaReader(object):
|
class PsaReader(object):
|
||||||
'''
|
"""
|
||||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||||
The keyframe data is not read into memory upon instantiation due to its potentially very large size.
|
The keyframe data is not read into memory upon instantiation due to its potentially very large size.
|
||||||
To read the key data for a particular sequence, call :read_sequence_keys.
|
To read the key data for a particular sequence, call :read_sequence_keys.
|
||||||
'''
|
"""
|
||||||
|
|
||||||
def __init__(self, path):
|
def __init__(self, path):
|
||||||
self.keys_data_offset: int = 0
|
self.keys_data_offset: int = 0
|
||||||
@@ -43,11 +43,11 @@ class PsaReader(object):
|
|||||||
return self.psa.sequences
|
return self.psa.sequences
|
||||||
|
|
||||||
def read_sequence_data_matrix(self, sequence_name: str) -> np.ndarray:
|
def read_sequence_data_matrix(self, sequence_name: str) -> np.ndarray:
|
||||||
'''
|
"""
|
||||||
Reads and returns the data matrix for the given sequence.
|
Reads and returns the data matrix for the given sequence.
|
||||||
@param sequence_name: The name of the sequence.
|
@param sequence_name: The name of the sequence.
|
||||||
@return: An FxBx7 matrix where F is the number of frames, B is the number of bones.
|
@return: An FxBx7 matrix where F is the number of frames, B is the number of bones.
|
||||||
'''
|
"""
|
||||||
sequence = self.psa.sequences[sequence_name]
|
sequence = self.psa.sequences[sequence_name]
|
||||||
keys = self.read_sequence_keys(sequence_name)
|
keys = self.read_sequence_keys(sequence_name)
|
||||||
bone_count = len(self.bones)
|
bone_count = len(self.bones)
|
||||||
@@ -60,12 +60,12 @@ class PsaReader(object):
|
|||||||
return matrix
|
return matrix
|
||||||
|
|
||||||
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
|
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
|
||||||
'''
|
"""
|
||||||
Reads and returns the key data for a sequence.
|
Reads and returns the key data for a sequence.
|
||||||
|
|
||||||
@param sequence_name: The name of the sequence.
|
@param sequence_name: The name of the sequence.
|
||||||
@return: A list of Psa.Keys.
|
@return: A list of Psa.Keys.
|
||||||
'''
|
"""
|
||||||
# Set the file reader to the beginning of the keys data
|
# Set the file reader to the beginning of the keys data
|
||||||
sequence = self.psa.sequences[sequence_name]
|
sequence = self.psa.sequences[sequence_name]
|
||||||
data_size = sizeof(Psa.Key)
|
data_size = sizeof(Psa.Key)
|
||||||
|
|||||||
@@ -1,15 +1,19 @@
|
|||||||
|
from typing import Optional
|
||||||
|
|
||||||
import bmesh
|
import bmesh
|
||||||
import bpy
|
import bpy
|
||||||
from bpy.types import Armature
|
import numpy as np
|
||||||
|
from bpy.types import Armature, Material
|
||||||
|
|
||||||
from .data import *
|
from .data import *
|
||||||
|
from .properties import triangle_type_and_bit_flags_to_poly_flags
|
||||||
from ..helpers import *
|
from ..helpers import *
|
||||||
|
|
||||||
|
|
||||||
class PskInputObjects(object):
|
class PskInputObjects(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.mesh_objects = []
|
self.mesh_objects = []
|
||||||
self.armature_object = None
|
self.armature_object: Optional[Object] = None
|
||||||
|
|
||||||
|
|
||||||
class PskBuildOptions(object):
|
class PskBuildOptions(object):
|
||||||
@@ -17,7 +21,7 @@ class PskBuildOptions(object):
|
|||||||
self.bone_filter_mode = 'ALL'
|
self.bone_filter_mode = 'ALL'
|
||||||
self.bone_collection_indices: List[int] = []
|
self.bone_collection_indices: List[int] = []
|
||||||
self.use_raw_mesh_data = True
|
self.use_raw_mesh_data = True
|
||||||
self.material_names: List[str] = []
|
self.materials: List[Material] = []
|
||||||
self.should_enforce_bone_name_restrictions = False
|
self.should_enforce_bone_name_restrictions = False
|
||||||
|
|
||||||
|
|
||||||
@@ -61,7 +65,7 @@ def get_psk_input_objects(context) -> PskInputObjects:
|
|||||||
class PskBuildResult(object):
|
class PskBuildResult(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.psk = None
|
self.psk = None
|
||||||
self.warnings = []
|
self.warnings: List[str] = []
|
||||||
|
|
||||||
|
|
||||||
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||||
@@ -72,9 +76,9 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
|||||||
psk = Psk()
|
psk = Psk()
|
||||||
bones = []
|
bones = []
|
||||||
|
|
||||||
if armature_object is None:
|
if armature_object is None or len(armature_object.data.bones) == 0:
|
||||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
# If the mesh has no armature object or no bones, simply assign it a dummy bone at the root to satisfy the
|
||||||
# that a PSK file must have at least one bone.
|
# requirement that a PSK file must have at least one bone.
|
||||||
psk_bone = Psk.Bone()
|
psk_bone = Psk.Bone()
|
||||||
psk_bone.name = bytes('root', encoding='windows-1252')
|
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||||
psk_bone.flags = 0
|
psk_bone.flags = 0
|
||||||
@@ -135,21 +139,25 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
|||||||
psk.bones.append(psk_bone)
|
psk.bones.append(psk_bone)
|
||||||
|
|
||||||
# MATERIALS
|
# MATERIALS
|
||||||
material_names = options.material_names
|
for material in options.materials:
|
||||||
|
|
||||||
for material_name in material_names:
|
|
||||||
psk_material = Psk.Material()
|
psk_material = Psk.Material()
|
||||||
try:
|
try:
|
||||||
psk_material.name = bytes(material_name, encoding='windows-1252')
|
psk_material.name = bytes(material.name, encoding='windows-1252')
|
||||||
except UnicodeEncodeError:
|
except UnicodeEncodeError:
|
||||||
raise RuntimeError(f'Material name "{material_name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
raise RuntimeError(f'Material name "{material.name}" contains characters that cannot be encoded in the Windows-1252 codepage')
|
||||||
psk_material.texture_index = len(psk.materials)
|
psk_material.texture_index = len(psk.materials)
|
||||||
|
psk_material.poly_flags = triangle_type_and_bit_flags_to_poly_flags(material.psk.mesh_triangle_type,
|
||||||
|
material.psk.mesh_triangle_bit_flags)
|
||||||
psk.materials.append(psk_material)
|
psk.materials.append(psk_material)
|
||||||
|
|
||||||
context.window_manager.progress_begin(0, len(input_objects.mesh_objects))
|
context.window_manager.progress_begin(0, len(input_objects.mesh_objects))
|
||||||
|
|
||||||
|
material_names = [m.name for m in options.materials]
|
||||||
|
|
||||||
for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
|
for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
|
||||||
|
|
||||||
|
should_flip_normals = False
|
||||||
|
|
||||||
# MATERIALS
|
# MATERIALS
|
||||||
material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
|
material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
|
||||||
|
|
||||||
@@ -177,8 +185,16 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
|||||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||||
|
|
||||||
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
||||||
if any(map(lambda x: x < 0, scale)):
|
|
||||||
result.warnings.append(f'Mesh "{input_mesh_object.name}" has negative scaling which may result in inverted normals.')
|
# Negative scaling in Blender results in inverted normals after the scale is applied. However, if the scale
|
||||||
|
# is not applied, the normals will appear unaffected in the viewport. The evaluated mesh data used in the
|
||||||
|
# export will have the scale applied, but this behavior is not obvious to the user.
|
||||||
|
#
|
||||||
|
# In order to have the exporter be as WYSIWYG as possible, we need to check for negative scaling and invert
|
||||||
|
# the normals if necessary. If two axes have negative scaling and the third has positive scaling, the
|
||||||
|
# normals will be correct. We can detect this by checking if the number of negative scaling axes is odd. If
|
||||||
|
# it is, we need to invert the normals of the mesh by swapping the order of the vertices in each face.
|
||||||
|
should_flip_normals = sum(1 for x in scale if x < 0) % 2 == 1
|
||||||
|
|
||||||
# Copy the vertex groups
|
# Copy the vertex groups
|
||||||
for vertex_group in input_mesh_object.vertex_groups:
|
for vertex_group in input_mesh_object.vertex_groups:
|
||||||
@@ -207,11 +223,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
|||||||
# Build a list of non-unique wedges.
|
# Build a list of non-unique wedges.
|
||||||
wedges = []
|
wedges = []
|
||||||
for loop_index, loop in enumerate(mesh_data.loops):
|
for loop_index, loop in enumerate(mesh_data.loops):
|
||||||
wedge = Psk.Wedge()
|
wedges.append(Psk.Wedge(
|
||||||
wedge.point_index = loop.vertex_index + vertex_offset
|
point_index=loop.vertex_index + vertex_offset,
|
||||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
u=uv_layer[loop_index].uv[0],
|
||||||
wedge.v = 1.0 - wedge.v
|
v=1.0 - uv_layer[loop_index].uv[1]
|
||||||
wedges.append(wedge)
|
))
|
||||||
|
|
||||||
# Assign material indices to the wedges.
|
# Assign material indices to the wedges.
|
||||||
for triangle in mesh_data.loop_triangles:
|
for triangle in mesh_data.loop_triangles:
|
||||||
@@ -219,8 +235,8 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
|||||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||||
|
|
||||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||||
wedge_indices = {}
|
wedge_indices = dict()
|
||||||
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
loop_wedge_indices = np.full(len(mesh_data.loops), -1)
|
||||||
for loop_index, wedge in enumerate(wedges):
|
for loop_index, wedge in enumerate(wedges):
|
||||||
wedge_hash = hash(wedge)
|
wedge_hash = hash(wedge)
|
||||||
if wedge_hash in wedge_indices:
|
if wedge_hash in wedge_indices:
|
||||||
@@ -233,6 +249,7 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
|||||||
|
|
||||||
# FACES
|
# FACES
|
||||||
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||||
|
psk_face_start_index = len(psk.faces)
|
||||||
for f in mesh_data.loop_triangles:
|
for f in mesh_data.loop_triangles:
|
||||||
face = Psk.Face()
|
face = Psk.Face()
|
||||||
face.material_index = material_indices[f.material_index]
|
face.material_index = material_indices[f.material_index]
|
||||||
@@ -242,6 +259,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
|||||||
face.smoothing_groups = poly_groups[f.polygon_index]
|
face.smoothing_groups = poly_groups[f.polygon_index]
|
||||||
psk.faces.append(face)
|
psk.faces.append(face)
|
||||||
|
|
||||||
|
if should_flip_normals:
|
||||||
|
# Invert the normals of the faces.
|
||||||
|
for face in psk.faces[psk_face_start_index:]:
|
||||||
|
face.wedge_indices[0], face.wedge_indices[2] = face.wedge_indices[2], face.wedge_indices[0]
|
||||||
|
|
||||||
# WEIGHTS
|
# WEIGHTS
|
||||||
if armature_object is not None:
|
if armature_object is not None:
|
||||||
armature_data = typing.cast(Armature, armature_object.data)
|
armature_data = typing.cast(Armature, armature_object.data)
|
||||||
|
|||||||
@@ -5,11 +5,11 @@ from ..data import *
|
|||||||
|
|
||||||
class Psk(object):
|
class Psk(object):
|
||||||
class Wedge(object):
|
class Wedge(object):
|
||||||
def __init__(self):
|
def __init__(self, point_index: int, u: float, v: float, material_index: int = 0):
|
||||||
self.point_index: int = 0
|
self.point_index: int = point_index
|
||||||
self.u: float = 0.0
|
self.u: float = u
|
||||||
self.v: float = 0.0
|
self.v: float = v
|
||||||
self.material_index: int = 0
|
self.material_index = material_index
|
||||||
|
|
||||||
def __hash__(self):
|
def __hash__(self):
|
||||||
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')
|
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')
|
||||||
|
|||||||
@@ -20,19 +20,19 @@ def is_bone_filter_mode_item_available(context, identifier):
|
|||||||
def populate_material_list(mesh_objects, material_list):
|
def populate_material_list(mesh_objects, material_list):
|
||||||
material_list.clear()
|
material_list.clear()
|
||||||
|
|
||||||
material_names = []
|
materials = []
|
||||||
for mesh_object in mesh_objects:
|
for mesh_object in mesh_objects:
|
||||||
for i, material_slot in enumerate(mesh_object.material_slots):
|
for i, material_slot in enumerate(mesh_object.material_slots):
|
||||||
material = material_slot.material
|
material = material_slot.material
|
||||||
# TODO: put this in the poll arg?
|
# TODO: put this in the poll arg?
|
||||||
if material is None:
|
if material is None:
|
||||||
raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')')
|
raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')')
|
||||||
if material.name not in material_names:
|
if material not in materials:
|
||||||
material_names.append(material.name)
|
materials.append(material)
|
||||||
|
|
||||||
for index, material_name in enumerate(material_names):
|
for index, material in enumerate(materials):
|
||||||
m = material_list.add()
|
m = material_list.add()
|
||||||
m.material_name = material_name
|
m.material = material
|
||||||
m.index = index
|
m.index = index
|
||||||
|
|
||||||
|
|
||||||
@@ -159,9 +159,9 @@ class PSK_OT_export(Operator, ExportHelper):
|
|||||||
options.bone_filter_mode = pg.bone_filter_mode
|
options.bone_filter_mode = pg.bone_filter_mode
|
||||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||||
options.material_names = [m.material_name for m in pg.material_list]
|
options.materials = [m.material for m in pg.material_list]
|
||||||
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||||
|
|
||||||
try:
|
try:
|
||||||
result = build_psk(context, options)
|
result = build_psk(context, options)
|
||||||
for warning in result.warnings:
|
for warning in result.warnings:
|
||||||
|
|||||||
@@ -1,18 +1,19 @@
|
|||||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, PointerProperty
|
||||||
from bpy.types import PropertyGroup
|
from bpy.types import PropertyGroup, Material
|
||||||
|
|
||||||
from ...types import PSX_PG_bone_collection_list_item
|
from ...types import PSX_PG_bone_collection_list_item
|
||||||
|
|
||||||
|
empty_set = set()
|
||||||
|
|
||||||
class PSK_PG_material_list_item(PropertyGroup):
|
class PSK_PG_material_list_item(PropertyGroup):
|
||||||
material_name: StringProperty()
|
material: PointerProperty(type=Material)
|
||||||
index: IntProperty()
|
index: IntProperty()
|
||||||
|
|
||||||
|
|
||||||
class PSK_PG_export(PropertyGroup):
|
class PSK_PG_export(PropertyGroup):
|
||||||
bone_filter_mode: EnumProperty(
|
bone_filter_mode: EnumProperty(
|
||||||
name='Bone Filter',
|
name='Bone Filter',
|
||||||
options=set(),
|
options=empty_set,
|
||||||
description='',
|
description='',
|
||||||
items=(
|
items=(
|
||||||
('ALL', 'All', 'All bones will be exported'),
|
('ALL', 'All', 'All bones will be exported'),
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ from bpy.types import UIList
|
|||||||
class PSK_UL_materials(UIList):
|
class PSK_UL_materials(UIList):
|
||||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||||
row = layout.row()
|
row = layout.row()
|
||||||
row.label(text=str(getattr(item, 'material_name')), icon='MATERIAL')
|
row.prop(item.material, 'name', text='', emboss=False, icon_value=layout.icon(item.material))
|
||||||
|
|
||||||
|
|
||||||
classes = (
|
classes = (
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import os
|
|||||||
import sys
|
import sys
|
||||||
|
|
||||||
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
|
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
|
||||||
from bpy.types import Operator
|
from bpy.types import Operator, FileHandler, Context
|
||||||
from bpy_extras.io_utils import ImportHelper
|
from bpy_extras.io_utils import ImportHelper
|
||||||
|
|
||||||
from ..importer import PskImportOptions, import_psk
|
from ..importer import PskImportOptions, import_psk
|
||||||
@@ -11,6 +11,17 @@ from ..reader import read_psk
|
|||||||
empty_set = set()
|
empty_set = set()
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_FH_import(FileHandler):
|
||||||
|
bl_idname = 'PSK_FH_import'
|
||||||
|
bl_label = 'File handler for Unreal PSK/PSKX import'
|
||||||
|
bl_import_operator = 'import_scene.psk'
|
||||||
|
bl_file_extensions = '.psk;.pskx'
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll_drop(cls, context: Context):
|
||||||
|
return context.area and context.area.type == 'VIEW_3D'
|
||||||
|
|
||||||
|
|
||||||
class PSK_OT_import(Operator, ImportHelper):
|
class PSK_OT_import(Operator, ImportHelper):
|
||||||
bl_idname = 'import_scene.psk'
|
bl_idname = 'import_scene.psk'
|
||||||
bl_label = 'Import'
|
bl_label = 'Import'
|
||||||
@@ -132,10 +143,11 @@ class PSK_OT_import(Operator, ImportHelper):
|
|||||||
col.use_property_decorate = False
|
col.use_property_decorate = False
|
||||||
col.prop(self, 'scale')
|
col.prop(self, 'scale')
|
||||||
|
|
||||||
layout.prop(self, 'should_import_mesh')
|
mesh_header, mesh_panel = layout.panel('mesh_panel_id', default_closed=False)
|
||||||
|
mesh_header.prop(self, 'should_import_mesh')
|
||||||
|
|
||||||
if self.should_import_mesh:
|
if mesh_panel and self.should_import_mesh:
|
||||||
row = layout.row()
|
row = mesh_panel.row()
|
||||||
col = row.column()
|
col = row.column()
|
||||||
col.use_property_split = True
|
col.use_property_split = True
|
||||||
col.use_property_decorate = False
|
col.use_property_decorate = False
|
||||||
@@ -147,9 +159,11 @@ class PSK_OT_import(Operator, ImportHelper):
|
|||||||
col.prop(self, 'vertex_color_space')
|
col.prop(self, 'vertex_color_space')
|
||||||
col.prop(self, 'should_import_shape_keys', text='Shape Keys')
|
col.prop(self, 'should_import_shape_keys', text='Shape Keys')
|
||||||
|
|
||||||
layout.prop(self, 'should_import_skeleton')
|
skeleton_header, skeleton_panel = layout.panel('skeleton_panel_id', default_closed=False)
|
||||||
if self.should_import_skeleton:
|
skeleton_header.prop(self, 'should_import_skeleton')
|
||||||
row = layout.row()
|
|
||||||
|
if skeleton_panel and self.should_import_skeleton:
|
||||||
|
row = skeleton_panel.row()
|
||||||
col = row.column()
|
col = row.column()
|
||||||
col.use_property_split = True
|
col.use_property_split = True
|
||||||
col.use_property_decorate = False
|
col.use_property_decorate = False
|
||||||
@@ -158,4 +172,5 @@ class PSK_OT_import(Operator, ImportHelper):
|
|||||||
|
|
||||||
classes = (
|
classes = (
|
||||||
PSK_OT_import,
|
PSK_OT_import,
|
||||||
|
PSK_FH_import,
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ from bpy.types import VertexGroup
|
|||||||
from mathutils import Quaternion, Vector, Matrix
|
from mathutils import Quaternion, Vector, Matrix
|
||||||
|
|
||||||
from .data import Psk
|
from .data import Psk
|
||||||
|
from .properties import poly_flags_to_triangle_type_and_bit_flags
|
||||||
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
|
from ..helpers import rgb_to_srgb, is_bdk_addon_loaded
|
||||||
|
|
||||||
|
|
||||||
@@ -134,6 +135,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
|||||||
else:
|
else:
|
||||||
# Just create a blank material.
|
# Just create a blank material.
|
||||||
material = bpy.data.materials.new(material_name)
|
material = bpy.data.materials.new(material_name)
|
||||||
|
mesh_triangle_type, mesh_triangle_bit_flags = poly_flags_to_triangle_type_and_bit_flags(psk_material.poly_flags)
|
||||||
|
material.psk.mesh_triangle_type = mesh_triangle_type
|
||||||
|
material.psk.mesh_triangle_bit_flags = mesh_triangle_bit_flags
|
||||||
material.use_nodes = True
|
material.use_nodes = True
|
||||||
mesh_data.materials.append(material)
|
mesh_data.materials.append(material)
|
||||||
|
|
||||||
@@ -166,38 +170,38 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
|||||||
bm.to_mesh(mesh_data)
|
bm.to_mesh(mesh_data)
|
||||||
|
|
||||||
# TEXTURE COORDINATES
|
# TEXTURE COORDINATES
|
||||||
data_index = 0
|
uv_layer_data_index = 0
|
||||||
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
|
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
|
||||||
for face_index, face in enumerate(psk.faces):
|
for face_index, face in enumerate(psk.faces):
|
||||||
if face_index in invalid_face_indices:
|
if face_index in invalid_face_indices:
|
||||||
continue
|
continue
|
||||||
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
||||||
for wedge in face_wedges:
|
for wedge in face_wedges:
|
||||||
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
|
uv_layer.data[uv_layer_data_index].uv = wedge.u, 1.0 - wedge.v
|
||||||
data_index += 1
|
uv_layer_data_index += 1
|
||||||
|
|
||||||
# EXTRA UVS
|
# EXTRA UVS
|
||||||
if psk.has_extra_uvs and options.should_import_extra_uvs:
|
if psk.has_extra_uvs and options.should_import_extra_uvs:
|
||||||
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
|
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
|
||||||
wedge_index_offset = 0
|
wedge_index_offset = 0
|
||||||
for extra_uv_index in range(extra_uv_channel_count):
|
for extra_uv_index in range(extra_uv_channel_count):
|
||||||
data_index = 0
|
uv_layer_data_index = 0
|
||||||
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
|
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
|
||||||
for face_index, face in enumerate(psk.faces):
|
for face_index, face in enumerate(psk.faces):
|
||||||
if face_index in invalid_face_indices:
|
if face_index in invalid_face_indices:
|
||||||
continue
|
continue
|
||||||
for wedge_index in reversed(face.wedge_indices):
|
for wedge_index in reversed(face.wedge_indices):
|
||||||
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
|
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
|
||||||
uv_layer.data[data_index].uv = u, 1.0 - v
|
uv_layer.data[uv_layer_data_index].uv = u, 1.0 - v
|
||||||
data_index += 1
|
uv_layer_data_index += 1
|
||||||
wedge_index_offset += len(psk.wedges)
|
wedge_index_offset += len(psk.wedges)
|
||||||
|
|
||||||
# VERTEX COLORS
|
# VERTEX COLORS
|
||||||
if psk.has_vertex_colors and options.should_import_vertex_colors:
|
if psk.has_vertex_colors and options.should_import_vertex_colors:
|
||||||
# Convert vertex colors to sRGB if necessary.
|
# Convert vertex colors to sRGB if necessary.
|
||||||
psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
|
psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
|
||||||
for i in range(len(psk.vertex_colors)):
|
for vertex_color_index in range(len(psk.vertex_colors)):
|
||||||
psk_vertex_colors[i,:] = psk.vertex_colors[i].normalized()
|
psk_vertex_colors[vertex_color_index,:] = psk.vertex_colors[vertex_color_index].normalized()
|
||||||
match options.vertex_color_space:
|
match options.vertex_color_space:
|
||||||
case 'SRGBA':
|
case 'SRGBA':
|
||||||
for i in range(psk_vertex_colors.shape[0]):
|
for i in range(psk_vertex_colors.shape[0]):
|
||||||
@@ -227,8 +231,6 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
|||||||
for vertex_normal in psk.vertex_normals:
|
for vertex_normal in psk.vertex_normals:
|
||||||
normals.append(tuple(vertex_normal))
|
normals.append(tuple(vertex_normal))
|
||||||
mesh_data.normals_split_custom_set_from_vertices(normals)
|
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||||
# TODO: This has been removed in 4.1!
|
|
||||||
mesh_data.use_auto_smooth = True
|
|
||||||
else:
|
else:
|
||||||
mesh_data.shade_smooth()
|
mesh_data.shade_smooth()
|
||||||
|
|
||||||
|
|||||||
48
io_scene_psk_psa/psk/properties.py
Normal file
48
io_scene_psk_psa/psk/properties.py
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
from bpy.props import EnumProperty
|
||||||
|
from bpy.types import PropertyGroup
|
||||||
|
|
||||||
|
mesh_triangle_types_items = (
|
||||||
|
('NORMAL', 'Normal', 'Normal one-sided', 0),
|
||||||
|
('NORMAL_TWO_SIDED', 'Normal Two-Sided', 'Normal but two-sided', 1),
|
||||||
|
('TRANSLUCENT', 'Translucent', 'Translucent two-sided', 2),
|
||||||
|
('MASKED', 'Masked', 'Masked two-sided', 3),
|
||||||
|
('MODULATE', 'Modulate', 'Modulation blended two-sided', 4),
|
||||||
|
('PLACEHOLDER', 'Placeholder', 'Placeholder triangle for positioning weapon. Invisible', 8),
|
||||||
|
)
|
||||||
|
|
||||||
|
mesh_triangle_bit_flags_items = (
|
||||||
|
('UNLIT', 'Unlit', 'Full brightness, no lighting', 16),
|
||||||
|
('FLAT', 'Flat', 'Flat surface, don\'t do bMeshCurvy thing', 32),
|
||||||
|
('ENVIRONMENT', 'Environment', 'Environment mapped', 64),
|
||||||
|
('NO_SMOOTH', 'No Smooth', 'No bilinear filtering on this poly\'s texture', 128),
|
||||||
|
)
|
||||||
|
|
||||||
|
class PSX_PG_material(PropertyGroup):
|
||||||
|
mesh_triangle_type: EnumProperty(items=mesh_triangle_types_items, name='Triangle Type')
|
||||||
|
mesh_triangle_bit_flags: EnumProperty(items=mesh_triangle_bit_flags_items, name='Triangle Bit Flags',
|
||||||
|
options={'ENUM_FLAG'})
|
||||||
|
|
||||||
|
mesh_triangle_types_items_dict = {item[0]: item[3] for item in mesh_triangle_types_items}
|
||||||
|
mesh_triangle_bit_flags_items_dict = {item[0]: item[3] for item in mesh_triangle_bit_flags_items}
|
||||||
|
|
||||||
|
|
||||||
|
def triangle_type_and_bit_flags_to_poly_flags(mesh_triangle_type: str, mesh_triangle_bit_flags: set[str]) -> int:
|
||||||
|
poly_flags = 0
|
||||||
|
poly_flags |= mesh_triangle_types_items_dict.get(mesh_triangle_type, 0)
|
||||||
|
for flag in mesh_triangle_bit_flags:
|
||||||
|
poly_flags |= mesh_triangle_bit_flags_items_dict.get(flag, 0)
|
||||||
|
return poly_flags
|
||||||
|
|
||||||
|
|
||||||
|
def poly_flags_to_triangle_type_and_bit_flags(poly_flags: int) -> (str, set[str]):
|
||||||
|
try:
|
||||||
|
triangle_type = next(item[0] for item in mesh_triangle_types_items if item[3] == (poly_flags & 15))
|
||||||
|
except StopIteration:
|
||||||
|
triangle_type = 'NORMAL'
|
||||||
|
triangle_bit_flags = {item[0] for item in mesh_triangle_bit_flags_items if item[3] & poly_flags}
|
||||||
|
return triangle_type, triangle_bit_flags
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSX_PG_material,
|
||||||
|
)
|
||||||
28
io_scene_psk_psa/psk/ui.py
Normal file
28
io_scene_psk_psa/psk/ui.py
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
from bpy.types import Panel
|
||||||
|
|
||||||
|
|
||||||
|
class PSK_PT_material(Panel):
|
||||||
|
bl_label = 'PSK Material'
|
||||||
|
bl_idname = 'PSK_PT_material'
|
||||||
|
bl_space_type = 'PROPERTIES'
|
||||||
|
bl_region_type = 'WINDOW'
|
||||||
|
bl_context = 'material'
|
||||||
|
bl_options = {'DEFAULT_CLOSED'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
return context.material is not None
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
layout.use_property_split = True
|
||||||
|
layout.use_property_decorate = False
|
||||||
|
material = context.material
|
||||||
|
layout.prop(material.psk, 'mesh_triangle_type')
|
||||||
|
col = layout.column()
|
||||||
|
col.prop(material.psk, 'mesh_triangle_bit_flags', expand=True, text='Flags')
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
PSK_PT_material,
|
||||||
|
)
|
||||||
@@ -6,7 +6,7 @@ from ..data import Section, Vector3
|
|||||||
|
|
||||||
MAX_WEDGE_COUNT = 65536
|
MAX_WEDGE_COUNT = 65536
|
||||||
MAX_POINT_COUNT = 4294967296
|
MAX_POINT_COUNT = 4294967296
|
||||||
MAX_BONE_COUNT = 256
|
MAX_BONE_COUNT = 2147483647
|
||||||
MAX_MATERIAL_COUNT = 256
|
MAX_MATERIAL_COUNT = 256
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -51,5 +51,5 @@ classes = (
|
|||||||
PSX_PG_action_export,
|
PSX_PG_action_export,
|
||||||
PSX_PG_bone_collection_list_item,
|
PSX_PG_bone_collection_list_item,
|
||||||
PSX_UL_bone_collection_list,
|
PSX_UL_bone_collection_list,
|
||||||
PSX_PT_action
|
PSX_PT_action,
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user