Compare commits
6 Commits
| Author | SHA1 | Date | |
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9125606bc4 | ||
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0a7804b5ab | ||
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ced03afafe | ||
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9438a35cd1 | ||
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5a870104f1 | ||
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564f7ec221 |
@@ -1,15 +1,15 @@
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from bpy.app.handlers import persistent
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bl_info = {
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"name": "PSK/PSA Importer/Exporter",
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"author": "Colin Basnett, Yurii Ti",
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"version": (6, 1, 2),
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"blender": (4, 0, 0),
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"description": "PSK/PSA Import/Export (.psk/.psa)",
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"warning": "",
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"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
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"tracker_url": "https://github.com/DarklightGames/io_scene_psk_psa/issues",
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"category": "Import-Export"
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'name': 'PSK/PSA Importer/Exporter',
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'author': 'Colin Basnett, Yurii Ti',
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'version': (6, 1, 2),
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'blender': (4, 0, 0),
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'description': 'PSK/PSA Import/Export (.psk/.psa)',
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'warning': '',
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'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',
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'tracker_url': 'https://github.com/DarklightGames/io_scene_psk_psa/issues',
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'category': 'Import-Export'
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}
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if 'bpy' in locals():
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@@ -30,12 +30,12 @@ def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, fr
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def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
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"""
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'''
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Updates the bone collections collection.
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Bone collection selections are preserved between updates unless none of the groups were previously selected;
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otherwise, all collections are selected by default.
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"""
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'''
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has_selected_collections = any([g.is_selected for g in bone_collection_list])
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unassigned_collection_is_selected, selected_assigned_collection_names = True, []
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@@ -84,7 +84,7 @@ def check_bone_names(bone_names: Iterable[str]):
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def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
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"""
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'''
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Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
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Note that the ancestors of bones within the bone collections will also be present in the returned list.
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@@ -93,7 +93,7 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
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:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
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:param bone_collection_indices: List of bone collection indices to be exported.
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:return: A sorted list of bone indices that should be exported.
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"""
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'''
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if armature_object is None or armature_object.type != 'ARMATURE':
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raise ValueError('An armature object must be supplied')
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@@ -14,7 +14,7 @@ class PsaConfig:
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def _load_config_file(file_path: str) -> ConfigParser:
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"""
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'''
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UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
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Specifically, it allows values in this format:
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@@ -24,7 +24,7 @@ def _load_config_file(file_path: str) -> ConfigParser:
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This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
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To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
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"""
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'''
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with open(file_path, 'r') as f:
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lines = f.read().split('\n')
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@@ -4,10 +4,10 @@ from typing import List
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from ..data import *
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"""
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'''
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Note that keys are not stored within the Psa object.
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Use the PsaReader::get_sequence_keys to get the keys for a sequence.
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"""
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'''
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class Psa:
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@@ -30,15 +30,15 @@ class PSA_UL_export_sequences(UIList):
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pg = getattr(context.scene, 'psa_export')
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row = layout.row()
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_name', text="")
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subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
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subrow.prop(pg, 'sequence_filter_name', text='')
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subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
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# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
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if pg.sequence_source == 'ACTIONS':
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
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subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
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subrow.prop(pg, 'sequence_filter_reversed', text="", icon='FRAME_PREV')
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subrow.prop(pg, 'sequence_filter_reversed', text='', icon='FRAME_PREV')
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def filter_items(self, context, data, prop):
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pg = getattr(context.scene, 'psa_export')
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@@ -95,15 +95,15 @@ class PSA_OT_import_select_file(Operator):
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bl_options = {'INTERNAL'}
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bl_description = 'Select a PSA file from which to import animations'
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filepath: StringProperty(subtype='FILE_PATH')
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filter_glob: StringProperty(default="*.psa", options={'HIDDEN'})
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filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
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def execute(self, context):
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getattr(context.scene, 'psa_import').psa_file_path = self.filepath
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return {"FINISHED"}
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return {'FINISHED'}
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def invoke(self, context, event):
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context.window_manager.fileselect_add(self)
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return {"RUNNING_MODAL"}
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return {'RUNNING_MODAL'}
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def load_psa_file(context, filepath: str):
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@@ -17,10 +17,10 @@ class PSA_UL_sequences(UIList):
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pg = getattr(context.scene, 'psa_import')
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row = layout.row()
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sub_row = row.row(align=True)
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sub_row.prop(pg, 'sequence_filter_name', text="")
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sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
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sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
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sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
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sub_row.prop(pg, 'sequence_filter_name', text='')
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sub_row.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
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sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT')
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sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT')
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def filter_items(self, context, data, property_):
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pg = getattr(context.scene, 'psa_import')
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@@ -64,12 +64,12 @@ class PsaImportResult:
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def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
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"""
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'''
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@param psa_bone_name: The name of the PSA bone.
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@param armature_bone_names: The names of the bones in the armature.
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@param bone_mapping_mode: One of 'EXACT' or 'CASE_INSENSITIVE'.
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@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
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"""
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'''
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for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
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if bone_mapping_mode == 'CASE_INSENSITIVE':
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if armature_bone_name.lower() == psa_bone_name.lower():
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@@ -176,14 +176,14 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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action = bpy.data.actions.new(name=action_name)
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# Calculate the target FPS.
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target_fps = sequence.fps
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if options.fps_source == 'CUSTOM':
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match options.fps_source:
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case 'CUSTOM':
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target_fps = options.fps_custom
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elif options.fps_source == 'SCENE':
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case 'SCENE':
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target_fps = context.scene.render.fps
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elif options.fps_source == 'SEQUENCE':
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case 'SEQUENCE':
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target_fps = sequence.fps
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else:
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case _:
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raise ValueError(f'Unknown FPS source: {options.fps_source}')
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keyframe_time_dilation = target_fps / sequence.fps
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@@ -11,8 +11,7 @@ def _try_fix_cue4parse_issue_103(sequences) -> bool:
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# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
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# as the frame_count.
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# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
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if len(sequences) > 0:
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if sequences[0].frame_start_index == sequences[0].frame_count:
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if len(sequences) > 0 and sequences[0].frame_start_index == sequences[0].frame_count:
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# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
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# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
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frame_start_index = 0
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@@ -24,11 +23,11 @@ def _try_fix_cue4parse_issue_103(sequences) -> bool:
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class PsaReader(object):
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"""
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'''
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This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
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The keyframe data is not read into memory upon instantiation due to its potentially very large size.
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To read the key data for a particular sequence, call :read_sequence_keys.
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"""
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'''
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def __init__(self, path):
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self.keys_data_offset: int = 0
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@@ -44,11 +43,11 @@ class PsaReader(object):
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return self.psa.sequences
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def read_sequence_data_matrix(self, sequence_name: str) -> np.ndarray:
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"""
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'''
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Reads and returns the data matrix for the given sequence.
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@param sequence_name: The name of the sequence.
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@return: An FxBx7 matrix where F is the number of frames, B is the number of bones.
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"""
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'''
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sequence = self.psa.sequences[sequence_name]
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keys = self.read_sequence_keys(sequence_name)
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bone_count = len(self.bones)
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@@ -61,12 +60,12 @@ class PsaReader(object):
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return matrix
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def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
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"""
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'''
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Reads and returns the key data for a sequence.
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@param sequence_name: The name of the sequence.
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@return: A list of Psa.Keys.
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"""
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'''
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# Set the file reader to the beginning of the keys data
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sequence = self.psa.sequences[sequence_name]
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data_size = sizeof(Psa.Key)
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@@ -51,7 +51,7 @@ class PSK_OT_material_list_move_up(Operator):
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pg = getattr(context.scene, 'psk_export')
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pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
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pg.material_list_index -= 1
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return {"FINISHED"}
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return {'FINISHED'}
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class PSK_OT_material_list_move_down(Operator):
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@@ -69,7 +69,7 @@ class PSK_OT_material_list_move_down(Operator):
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pg = getattr(context.scene, 'psk_export')
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pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
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pg.material_list_index += 1
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return {"FINISHED"}
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return {'FINISHED'}
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class PSK_OT_export(Operator, ExportHelper):
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@@ -27,8 +27,8 @@ class PSK_OT_import(Operator, ImportHelper):
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should_import_vertex_colors: BoolProperty(
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default=True,
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options=empty_set,
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name='Vertex Colors',
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description='Import vertex colors from PSKX files, if available'
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name='Import Vertex Colors',
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description='Import vertex colors, if available'
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)
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vertex_color_space: EnumProperty(
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name='Vertex Color Space',
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@@ -42,13 +42,13 @@ class PSK_OT_import(Operator, ImportHelper):
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)
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should_import_vertex_normals: BoolProperty(
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default=True,
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name='Vertex Normals',
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name='Import Vertex Normals',
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options=empty_set,
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description='Import vertex normals, if available'
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)
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should_import_extra_uvs: BoolProperty(
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default=True,
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name='Extra UVs',
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name='Import Extra UVs',
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options=empty_set,
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description='Import extra UV maps, if available'
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)
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@@ -63,12 +63,6 @@ class PSK_OT_import(Operator, ImportHelper):
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name='Import Materials',
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options=empty_set,
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)
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should_reuse_materials: BoolProperty(
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default=True,
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name='Reuse Materials',
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options=empty_set,
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description='Existing materials with matching names will be reused when available'
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)
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should_import_skeleton: BoolProperty(
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default=True,
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name='Import Skeleton',
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@@ -87,10 +81,15 @@ class PSK_OT_import(Operator, ImportHelper):
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)
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should_import_shape_keys: BoolProperty(
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default=True,
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name='Shape Keys',
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name='Import Shape Keys',
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options=empty_set,
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description='Import shape keys, if available'
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)
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scale: FloatProperty(
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name='Scale',
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default=1.0,
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soft_min=0.0,
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)
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def execute(self, context):
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psk = read_psk(self.filepath)
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@@ -106,6 +105,11 @@ class PSK_OT_import(Operator, ImportHelper):
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options.bone_length = self.bone_length
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options.should_import_materials = self.should_import_materials
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options.should_import_shape_keys = self.should_import_shape_keys
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options.scale = self.scale
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if not options.should_import_mesh and not options.should_import_skeleton:
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self.report({'ERROR'}, 'Nothing to import')
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return {'CANCELLED'}
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|
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result = import_psk(psk, context, options)
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@@ -120,24 +124,36 @@ class PSK_OT_import(Operator, ImportHelper):
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def draw(self, context):
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layout = self.layout
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layout.prop(self, 'should_import_materials')
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row = layout.row()
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col = row.column()
|
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col.use_property_split = True
|
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col.use_property_decorate = False
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col.prop(self, 'scale')
|
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|
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layout.prop(self, 'should_import_mesh')
|
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row = layout.column()
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row.use_property_split = True
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row.use_property_decorate = False
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if self.should_import_mesh:
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row.prop(self, 'should_import_vertex_normals')
|
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row.prop(self, 'should_import_extra_uvs')
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row.prop(self, 'should_import_vertex_colors')
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row = layout.row()
|
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col = row.column()
|
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col.use_property_split = True
|
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col.use_property_decorate = False
|
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col.prop(self, 'should_import_materials', text='Materials')
|
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col.prop(self, 'should_import_vertex_normals', text='Vertex Normals')
|
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col.prop(self, 'should_import_extra_uvs', text='Extra UVs')
|
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col.prop(self, 'should_import_vertex_colors', text='Vertex Colors')
|
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if self.should_import_vertex_colors:
|
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row.prop(self, 'vertex_color_space')
|
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row.prop(self, 'should_import_shape_keys')
|
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col.prop(self, 'vertex_color_space')
|
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col.prop(self, 'should_import_shape_keys', text='Shape Keys')
|
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|
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layout.prop(self, 'should_import_skeleton')
|
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row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_skeleton:
|
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row.prop(self, 'bone_length')
|
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row = layout.row()
|
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col = row.column()
|
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col.use_property_split = True
|
||||
col.use_property_decorate = False
|
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col.prop(self, 'bone_length')
|
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|
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|
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classes = (
|
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|
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@@ -23,12 +23,13 @@ class PskImportOptions:
|
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self.should_import_shape_keys = True
|
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self.bone_length = 1.0
|
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self.should_import_materials = True
|
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self.scale = 1.0
|
||||
|
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|
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class ImportBone:
|
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"""
|
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'''
|
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Intermediate bone type for the purpose of construction.
|
||||
"""
|
||||
'''
|
||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||
self.index: int = index
|
||||
self.psk_bone: Psk.Bone = psk_bone
|
||||
@@ -51,6 +52,7 @@ class PskImportResult:
|
||||
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
result = PskImportResult()
|
||||
armature_object = None
|
||||
mesh_object = None
|
||||
|
||||
if options.should_import_skeleton:
|
||||
# ARMATURE
|
||||
@@ -204,9 +206,12 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
pass
|
||||
|
||||
# Map the PSK vertex colors to the face corners.
|
||||
face_corner_colors = np.full((len(psk.faces * 3), 4), 1.0)
|
||||
face_count = len(psk.faces) - len(invalid_face_indices)
|
||||
face_corner_colors = np.full((face_count * 3, 4), 1.0)
|
||||
face_corner_color_index = 0
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
|
||||
face_corner_color_index += 1
|
||||
@@ -222,6 +227,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
for vertex_normal in psk.vertex_normals:
|
||||
normals.append(tuple(vertex_normal))
|
||||
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||
# TODO: This has been removed in 4.1!
|
||||
mesh_data.use_auto_smooth = True
|
||||
else:
|
||||
mesh_data.shade_smooth()
|
||||
@@ -262,6 +268,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
|
||||
root_object = armature_object if options.should_import_skeleton else mesh_object
|
||||
root_object.scale = (options.scale, options.scale, options.scale)
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
|
||||
@@ -23,7 +23,7 @@ def _read_material_references(path: str) -> List[str]:
|
||||
return []
|
||||
# Do a crude regex match to find the Material list entries.
|
||||
contents = property_file_path.read_text()
|
||||
pattern = r"Material\s*=\s*([^\s^,]+)"
|
||||
pattern = r'Material\s*=\s*([^\s^,]+)'
|
||||
return re.findall(pattern, contents)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user