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...

29 Commits
2.1.0 ... 3.0.0

Author SHA1 Message Date
Colin Basnett
a31c3ab2ae Updated the README to better reflect the capabilities of the addon 2022-04-24 22:55:23 -07:00
Colin Basnett
19a8f88686 Merge branch 'feature-original-sequence-names' 2022-04-24 22:08:47 -07:00
Colin Basnett
1eafb71dce * Fixed a bug where the action name prefix could be applied even if the checkbox was deselected
* Fixed a typo in the PSA reader
* Added the ability to define the bone length of imported PSK armatures
* The PSK import options (extra UVs, vertex colors etc.) are now actually respected if turned off
* Ran automated formatting on all the code to quell the PEP8 gods
* Incremented version to 3.0.0
2022-04-24 22:08:36 -07:00
Colin Basnett
d56aa3ab65 Added the ability to hide deselected sequences from the PSA import sequence list 2022-04-17 17:55:15 -07:00
Colin Basnett
e8e8d6ce8b Added regex fitlering to the PSA sequence list 2022-04-17 17:31:52 -07:00
Colin Basnett
ab52b1520e Added the ability to select sequences from the import seqquence list by a text file 2022-04-17 16:30:15 -07:00
Colin Basnett
962fb0a791 Fixed a bug where use_fake_user would not be set correctly on import 2022-04-15 17:35:06 -07:00
Colin Basnett
37f14a2a19 * Added the ability to import the sequence FPS as a custom property to the Action (psa_fps)
* Added additional options for exporting sequence FPS values (scene, action metadata (custom data), custom,)
* The user can now choose to reuse existing action data blocks when importing sequence data.
* The user can choose whether or not to import keyframe data and metadata
2022-04-15 16:52:15 -07:00
Colin Basnett
7af97d53bd get_nla_strips_in_timeframe now ignored muted NLA tracks 2022-04-14 00:07:43 -07:00
Colin Basnett
99da7e67c0 Determining the last frame when using timeline markers no longer considers muted NLA tracks 2022-04-13 22:52:55 -07:00
Yurii Ti
d81f8286a1 Fixed a bug that would incorrectly include/exclude some bones on export 2022-04-12 23:21:44 +03:00
Colin Basnett
762e13ac38 Fixed an incorrect reference to the marker list 2022-04-12 11:25:18 -07:00
Colin Basnett
e383ce9fe4 Fixed a bug with the default length of PSA import list 2022-04-12 11:24:02 -07:00
Colin Basnett
a5955bf09b Lots of interface tweaks 2022-04-04 00:32:12 -07:00
Colin Basnett
eb7a497010 Fixed the options of many properties to not be ANIMATABLE 2022-03-05 13:43:24 -08:00
Colin Basnett
04503ed282 Added the ability to prefix and suffix sequence names on PSA export 2022-02-13 16:08:17 -08:00
Colin Basnett
e52aa8975a Removed pointless NLA track muting functionality 2022-02-12 19:59:31 -08:00
Colin Basnett
bcf5117bae Fixed a bug in get_nla_strips_in_timeframe 2022-02-12 19:58:34 -08:00
Yurii Ti
15b27ac4d6 Fixed the bug where sequences weren't trimmed correctly 2022-02-12 15:21:47 +02:00
Colin Basnett
5e7c2535e2 * Unified how bones are filtered for export based on export settings (bone filter mode + bone groups)
* Bone Group filtering now works properly for PSK export
* Fixed a number of bugs that broke animation export
2022-02-12 02:07:12 -08:00
Colin Basnett
7ad8f0238a Added the ability to export sequences using timeline markers (WIP, not thoroughly tested yet!)
A bunch of clean up
2022-02-11 15:21:31 -08:00
Colin Basnett
b58b44cafb Merge branch 'master' into feature-original-sequence-names
# Conflicts:
#	io_scene_psk_psa/psa/exporter.py
2022-02-02 20:07:10 -08:00
Colin Basnett
70fc7d45ac Minor formatting changes 2022-02-02 18:35:39 -08:00
Colin Basnett
a95c9302c8 Fixed a bug where the error message that would warn about duplicate root bones would not list the correct bones. 2022-02-02 02:18:14 -08:00
Colin Basnett
7d749ea30f Merge branch 'master' into feature-original-sequence-names
# Conflicts:
#	io_scene_psk_psa/psa/importer.py
#	io_scene_psk_psa/psk/importer.py
2022-01-29 21:40:14 -08:00
Colin Basnett
0809927ec1 Merge branch 'master' into feature-original-sequence-names
# Conflicts:
#	io_scene_psk_psa/psa/importer.py
2022-01-26 13:20:42 -08:00
Colin Basnett
fbf3ec599b Reformatting for brevity and reducing redundancy 2022-01-25 15:36:48 -08:00
Colin Basnett
c672941663 PSA Import screen now has more robust functionality now (but still aint done!) 2022-01-24 21:50:34 -08:00
Colin Basnett
0d06236bab Added the ability to export actions with the original sequence names that they were imported from. This will be very helpful in resolving naming conflicts when working with actions that share the same name on export (e.g. players and weapons often share the same animation name (e.g., prone_reload_mg42 but have to exist in the same file).
Still kind of broken though because it allows duplicate names which will possibly break downstream programs.
2022-01-24 14:14:35 -08:00
15 changed files with 1164 additions and 452 deletions

View File

@@ -1,4 +1,13 @@
This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats). In addition, the non-standard PSKX format is also supported for import only. This Blender add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats).
# Features
* Full PSK/PSA import and export capabilities
* Non-standard PSKX file format with vertex normals, extra UV channels and vertex colors is supported for import only
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files
* Automatic keyframe reduction on PSA import
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export
* An armature's [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers)
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences
# Installation # Installation
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page. 1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.

View File

@@ -1,7 +1,7 @@
bl_info = { bl_info = {
"name": "PSK/PSA Importer/Exporter", "name": "PSK/PSA Importer/Exporter",
"author": "Colin Basnett", "author": "Colin Basnett",
"version": (2, 1, 0), "version": (3, 0, 0),
"blender": (2, 80, 0), "blender": (2, 80, 0),
# "location": "File > Export > PSK Export (.psk)", # "location": "File > Export > PSK Export (.psk)",
"description": "PSK/PSA Import/Export (.psk/.psa)", "description": "PSK/PSA Import/Export (.psk/.psa)",
@@ -13,6 +13,7 @@ bl_info = {
if 'bpy' in locals(): if 'bpy' in locals():
import importlib import importlib
importlib.reload(psx_data) importlib.reload(psx_data)
importlib.reload(psx_helpers) importlib.reload(psx_helpers)
importlib.reload(psx_types) importlib.reload(psx_types)
@@ -42,15 +43,14 @@ else:
from .psa import reader as psa_reader from .psa import reader as psa_reader
from .psa import importer as psa_importer from .psa import importer as psa_importer
import bpy import bpy
from bpy.props import PointerProperty from bpy.props import PointerProperty
classes = psx_types.__classes__ + \ classes = (psx_types.classes +
psk_importer.__classes__ + \ psk_importer.classes +
psk_exporter.__classes__ + \ psk_exporter.classes +
psa_exporter.__classes__ + \ psa_exporter.classes +
psa_importer.__classes__ psa_importer.classes)
def psk_export_menu_func(self, context): def psk_export_menu_func(self, context):
@@ -78,8 +78,10 @@ def register():
def unregister(): def unregister():
del bpy.types.Scene.psa_export
del bpy.types.Scene.psa_import del bpy.types.Scene.psa_import
del bpy.types.Scene.psk_import
del bpy.types.Scene.psa_export
del bpy.types.Scene.psk_export
bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func) bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func)
bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func) bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func)
bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func) bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func)

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@@ -55,6 +55,10 @@ class Vector3(Structure):
def __repr__(self): def __repr__(self):
return repr(tuple(self)) return repr(tuple(self))
@classmethod
def zero(cls):
return Vector3(0, 0, 0)
class Quaternion(Structure): class Quaternion(Structure):
_fields_ = [ _fields_ = [
@@ -73,6 +77,10 @@ class Quaternion(Structure):
def __repr__(self): def __repr__(self):
return repr(tuple(self)) return repr(tuple(self))
@classmethod
def identity(cls):
return Quaternion(0, 0, 0, 1)
class Section(Structure): class Section(Structure):
_fields_ = [ _fields_ = [

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@@ -1,5 +1,27 @@
import datetime
from collections import Counter
from typing import List from typing import List
from bpy.types import NlaStrip
class Timer:
def __enter__(self):
self.start = datetime.datetime.now()
self.interval = None
return self
def __exit__(self, *args):
self.end = datetime.datetime.now()
self.interval = self.end - self.start
@property
def duration(self):
if self.interval is not None:
return self.interval
else:
return datetime.datetime.now() - self.start
def rgb_to_srgb(c): def rgb_to_srgb(c):
if c > 0.0031308: if c > 0.0031308:
@@ -8,33 +30,67 @@ def rgb_to_srgb(c):
return 12.92 * c return 12.92 * c
def get_nla_strips_ending_at_frame(object, frame) -> List[NlaStrip]:
if object is None or object.animation_data is None:
return []
strips = []
for nla_track in object.animation_data.nla_tracks:
for strip in nla_track.strips:
if strip.frame_end == frame:
strips.append(strip)
return strips
def get_nla_strips_in_timeframe(object, frame_min, frame_max) -> List[NlaStrip]:
if object is None or object.animation_data is None:
return []
strips = []
for nla_track in object.animation_data.nla_tracks:
if nla_track.mute:
continue
for strip in nla_track.strips:
if (strip.frame_start < frame_min and strip.frame_end > frame_max) or \
(frame_min <= strip.frame_start < frame_max) or \
(frame_min < strip.frame_end <= frame_max):
strips.append(strip)
return strips
def populate_bone_group_list(armature_object, bone_group_list): def populate_bone_group_list(armature_object, bone_group_list):
bone_group_list.clear() bone_group_list.clear()
if armature_object and armature_object.pose:
bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones))
item = bone_group_list.add() item = bone_group_list.add()
item.name = '(unassigned)' item.name = 'Unassigned'
item.index = -1 item.index = -1
item.count = 0 if None not in bone_group_counts else bone_group_counts[None]
item.is_selected = True item.is_selected = True
if armature_object and armature_object.pose:
for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups): for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
item = bone_group_list.add() item = bone_group_list.add()
item.name = bone_group.name item.name = bone_group.name
item.index = bone_group_index item.index = bone_group_index
item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group]
item.is_selected = True item.is_selected = True
def add_bone_groups_to_layout(layout): def get_psa_sequence_name(action, should_use_original_sequence_name):
pass if should_use_original_sequence_name and 'psa_sequence_name' in action:
return action['psa_sequence_name']
else:
return action.name
def get_export_bone_indices_for_bone_groups(armature_object, bone_group_indices: List[int]) -> List[int]: def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices: List[int]) -> List[str]:
""" """
Returns a sorted list of bone indices that should be exported for the given bone groups. Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
Note that the ancestors of bones within the bone groups will also be present in the returned list. Note that the ancestors of bones within the bone groups will also be present in the returned list.
:param armature_object: Blender object with type 'ARMATURE' :param armature_object: Blender object with type 'ARMATURE'
:param bone_filter_mode: One of ['ALL', 'BONE_GROUPS']
:param bone_group_indices: List of bone group indices to be exported. :param bone_group_indices: List of bone group indices to be exported.
:return: A sorted list of bone indices that should be exported. :return: A sorted list of bone indices that should be exported.
""" """
@@ -45,24 +101,58 @@ def get_export_bone_indices_for_bone_groups(armature_object, bone_group_indices:
pose_bones = armature_object.pose.bones pose_bones = armature_object.pose.bones
bone_names = [x.name for x in bones] bone_names = [x.name for x in bones]
# Get a list of the bone indices that are explicitly part of the bone groups we are including. # Get a list of the bone indices that we are explicitly including.
bone_index_stack = [] bone_index_stack = []
is_exporting_none_bone_groups = -1 in bone_group_indices is_exporting_none_bone_groups = -1 in bone_group_indices
for bone_index, pose_bone in enumerate(pose_bones): for bone_index, pose_bone in enumerate(pose_bones):
if (pose_bone.bone_group is None and is_exporting_none_bone_groups) or \ if bone_filter_mode == 'ALL' or \
(pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices): (pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
bone_index_stack.append(bone_index) bone_index_stack.append((bone_index, None))
# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of # For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
# those ancestor bone indices are also in the list. # those ancestor bone indices are also in the list.
bone_indices = set() bone_indices = dict()
while len(bone_index_stack) > 0: while len(bone_index_stack) > 0:
bone_index = bone_index_stack.pop() bone_index, instigator_bone_index = bone_index_stack.pop()
bone = bones[bone_index] bone = bones[bone_index]
if bone.parent is not None: if bone.parent is not None:
parent_bone_index = bone_names.index(bone.parent.name) parent_bone_index = bone_names.index(bone.parent.name)
if parent_bone_index not in bone_indices: if parent_bone_index not in bone_indices:
bone_index_stack.append(parent_bone_index) bone_index_stack.append((parent_bone_index, bone_index))
bone_indices.add(bone_index) bone_indices[bone_index] = instigator_bone_index
return list(sorted(list(bone_indices))) # Sort the bone index list in-place.
bone_indices = [(x[0], x[1]) for x in bone_indices.items()]
bone_indices.sort(key=lambda x: x[0])
# Split out the bone indices and the instigator bone names into separate lists.
# We use the bone names for the return values because the bone name is a more universal way of referencing them.
# For example, users of this function may modify bone lists, which would invalidate the indices and require a
# index mapping scheme to resolve it. Using strings is more comfy and results in less code downstream.
instigator_bone_names = [bones[x[1]].name if x[1] is not None else None for x in bone_indices]
bone_names = [bones[x[0]].name for x in bone_indices]
# Ensure that the hierarchy we are sending back has a single root bone.
bone_indices = [x[0] for x in bone_indices]
root_bones = [bones[bone_index] for bone_index in bone_indices if bones[bone_index].parent is None]
if len(root_bones) > 1:
# There is more than one root bone.
# Print out why each root bone was included by linking it to one of the explicitly included bones.
root_bone_names = [bone.name for bone in root_bones]
for root_bone_name in root_bone_names:
bone_name = root_bone_name
while True:
# Traverse the instigator chain until the end to find the true instigator bone.
# TODO: in future, it would be preferential to have a readout of *all* instigator bones.
instigator_bone_name = instigator_bone_names[bone_names.index(bone_name)]
if instigator_bone_name is None:
print(f'Root bone "{root_bone_name}" was included because {bone_name} was marked for export')
break
bone_name = instigator_bone_name
raise RuntimeError('Exported bone hierarchy must have a single root bone.\n'
f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}.\n'
f'Additional debugging information has been written to the console.')
return bone_names

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@@ -1,29 +1,75 @@
from typing import Dict, Iterable
from bpy.types import Action
from .data import * from .data import *
from ..helpers import * from ..helpers import *
class PsaBuilderOptions(object): class PsaBuilderOptions(object):
def __init__(self): def __init__(self):
self.fps_source = 'SCENE'
self.fps_custom = 30.0
self.sequence_source = 'ACTIONS'
self.actions = [] self.actions = []
self.marker_names = []
self.bone_filter_mode = 'ALL' self.bone_filter_mode = 'ALL'
self.bone_group_indices = [] self.bone_group_indices = []
self.should_use_original_sequence_names = False
self.should_trim_timeline_marker_sequences = True
self.sequence_name_prefix = ''
self.sequence_name_suffix = ''
class PsaBuilderPerformance:
def __init__(self):
self.frame_set_duration = datetime.timedelta()
self.key_build_duration = datetime.timedelta()
self.key_add_duration = datetime.timedelta()
class PsaBuilder(object): class PsaBuilder(object):
def __init__(self): def __init__(self):
pass pass
def build(self, context, options: PsaBuilderOptions) -> Psa: def get_sequence_fps(self, context, options: PsaBuilderOptions, actions: Iterable[Action]) -> float:
object = context.view_layer.objects.active if options.fps_source == 'SCENE':
return context.scene.render.fps
if options.fps_source == 'CUSTOM':
return options.fps_custom
elif options.fps_source == 'ACTION_METADATA':
# Get the minimum value of action metadata FPS values.
fps_list = []
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
fps = action['psa_sequence_fps']
if type(fps) == int or type(fps) == float:
fps_list.append(fps)
if len(fps_list) > 0:
return min(fps_list)
else:
# No valid action metadata to use, fallback to scene FPS
return context.scene.render.fps
else:
raise RuntimeError(f'Invalid FPS source "{options.fps_source}"')
if object.type != 'ARMATURE': def build(self, context, options: PsaBuilderOptions) -> Psa:
performance = PsaBuilderPerformance()
active_object = context.view_layer.objects.active
if active_object.type != 'ARMATURE':
raise RuntimeError('Selected object must be an Armature') raise RuntimeError('Selected object must be an Armature')
armature = object armature = active_object
if armature.animation_data is None: if armature.animation_data is None:
raise RuntimeError('No animation data for armature') raise RuntimeError('No animation data for armature')
# Ensure that we actually have items that we are going to be exporting.
if options.sequence_source == 'ACTIONS' and len(options.actions) == 0:
raise RuntimeError('No actions were selected for export')
elif options.sequence_source == 'TIMELINE_MARKERS' and len(options.marker_names) == 0:
raise RuntimeError('No timeline markers were selected for export')
psa = Psa() psa = Psa()
bones = list(armature.data.bones) bones = list(armature.data.bones)
@@ -33,54 +79,45 @@ class PsaBuilder(object):
# armature bones. # armature bones.
bone_names = [x.name for x in bones] bone_names = [x.name for x in bones]
pose_bones = [(bone_names.index(bone.name), bone) for bone in armature.pose.bones] pose_bones = [(bone_names.index(bone.name), bone) for bone in armature.pose.bones]
del bone_names
pose_bones.sort(key=lambda x: x[0]) pose_bones.sort(key=lambda x: x[0])
pose_bones = [x[1] for x in pose_bones] pose_bones = [x[1] for x in pose_bones]
bone_indices = list(range(len(bones))) # Get a list of all the bone indices and instigator bones for the bone filter settings.
export_bone_names = get_export_bone_names(armature, options.bone_filter_mode, options.bone_group_indices)
# If bone groups are specified, get only the bones that are in that specified bone groups and their ancestors. bone_indices = [bone_names.index(x) for x in export_bone_names]
if options.bone_filter_mode == 'BONE_GROUPS':
bone_indices = get_export_bone_indices_for_bone_groups(armature, options.bone_group_indices)
# Make the bone lists contain only the bones that are going to be exported. # Make the bone lists contain only the bones that are going to be exported.
bones = [bones[bone_index] for bone_index in bone_indices] bones = [bones[bone_index] for bone_index in bone_indices]
pose_bones = [pose_bones[bone_index] for bone_index in bone_indices] pose_bones = [pose_bones[bone_index] for bone_index in bone_indices]
if len(bones) == 0:
# No bones are going to be exported. # No bones are going to be exported.
if len(bones) == 0:
raise RuntimeError('No bones available for export') raise RuntimeError('No bones available for export')
# Ensure that the exported hierarchy has a single root bone. # Build list of PSA bones.
root_bones = [x for x in bones if x.parent is None] for bone in bones:
if len(root_bones) > 1:
root_bone_names = [x.name for x in bones]
raise RuntimeError('Exported bone hierarchy must have a single root bone.'
f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}')
for pose_bone in bones:
psa_bone = Psa.Bone() psa_bone = Psa.Bone()
psa_bone.name = bytes(pose_bone.name, encoding='utf-8') psa_bone.name = bytes(bone.name, encoding='utf-8')
try: try:
parent_index = bones.index(pose_bone.parent) parent_index = bones.index(bone.parent)
psa_bone.parent_index = parent_index psa_bone.parent_index = parent_index
psa.bones[parent_index].children_count += 1 psa.bones[parent_index].children_count += 1
except ValueError: except ValueError:
psa_bone.parent_index = -1 psa_bone.parent_index = -1
if pose_bone.parent is not None: if bone.parent is not None:
rotation = pose_bone.matrix.to_quaternion() rotation = bone.matrix.to_quaternion()
rotation.x = -rotation.x rotation.x = -rotation.x
rotation.y = -rotation.y rotation.y = -rotation.y
rotation.z = -rotation.z rotation.z = -rotation.z
quat_parent = pose_bone.parent.matrix.to_quaternion().inverted() quat_parent = bone.parent.matrix.to_quaternion().inverted()
parent_head = quat_parent @ pose_bone.parent.head parent_head = quat_parent @ bone.parent.head
parent_tail = quat_parent @ pose_bone.parent.tail parent_tail = quat_parent @ bone.parent.tail
location = (parent_tail - parent_head) + pose_bone.head location = (parent_tail - parent_head) + bone.head
else: else:
location = armature.matrix_local @ pose_bone.head location = armature.matrix_local @ bone.head
rot_matrix = pose_bone.matrix @ armature.matrix_local.to_3x3() rot_matrix = bone.matrix @ armature.matrix_local.to_3x3()
rotation = rot_matrix.to_quaternion() rotation = rot_matrix.to_quaternion()
psa_bone.location.x = location.x psa_bone.location.x = location.x
@@ -94,29 +131,82 @@ class PsaBuilder(object):
psa.bones.append(psa_bone) psa.bones.append(psa_bone)
frame_start_index = 0 # Populate the export sequence list.
class NlaState:
def __init__(self):
self.frame_min = 0
self.frame_max = 0
self.action = None
class ExportSequence:
def __init__(self):
self.name = ''
self.nla_state = NlaState()
self.fps = 30.0
export_sequences = []
if options.sequence_source == 'ACTIONS':
for action in options.actions: for action in options.actions:
if len(action.fcurves) == 0: if len(action.fcurves) == 0:
continue continue
export_sequence = ExportSequence()
export_sequence.nla_state.action = action
export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
frame_min, frame_max = [int(x) for x in action.frame_range]
export_sequence.nla_state.frame_min = frame_min
export_sequence.nla_state.frame_max = frame_max
export_sequence.fps = self.get_sequence_fps(context, options, [action])
export_sequences.append(export_sequence)
pass
elif options.sequence_source == 'TIMELINE_MARKERS':
sequence_frame_ranges = self.get_timeline_marker_sequence_frame_ranges(armature, context, options)
armature.animation_data.action = action for name, (frame_min, frame_max) in sequence_frame_ranges.items():
export_sequence = ExportSequence()
export_sequence.name = name
export_sequence.nla_state.action = None
export_sequence.nla_state.frame_min = frame_min
export_sequence.nla_state.frame_max = frame_max
nla_strips_actions = set(
map(lambda x: x.action, get_nla_strips_in_timeframe(active_object, frame_min, frame_max)))
export_sequence.fps = self.get_sequence_fps(context, options, nla_strips_actions)
export_sequences.append(export_sequence)
else:
raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
# Add prefixes and suffices to the names of the export sequences and strip whitespace.
for export_sequence in export_sequences:
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'.strip()
# Now build the PSA sequences.
# We actually alter the timeline frame and simply record the resultant pose bone matrices.
frame_start_index = 0
for export_sequence in export_sequences:
armature.animation_data.action = export_sequence.nla_state.action
context.view_layer.update() context.view_layer.update()
frame_min, frame_max = [int(x) for x in action.frame_range] psa_sequence = Psa.Sequence()
sequence = Psa.Sequence() frame_min = export_sequence.nla_state.frame_min
sequence.name = bytes(action.name, encoding='utf-8') frame_max = export_sequence.nla_state.frame_max
sequence.frame_count = frame_max - frame_min + 1 frame_count = frame_max - frame_min + 1
sequence.frame_start_index = frame_start_index
sequence.fps = context.scene.render.fps psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
psa_sequence.frame_count = frame_count
psa_sequence.frame_start_index = frame_start_index
psa_sequence.fps = export_sequence.fps
frame_count = frame_max - frame_min + 1 frame_count = frame_max - frame_min + 1
for frame in range(frame_count): for frame in range(frame_count):
with Timer() as t:
context.scene.frame_set(frame_min + frame) context.scene.frame_set(frame_min + frame)
performance.frame_set_duration += t.duration
for pose_bone in pose_bones: for pose_bone in pose_bones:
with Timer() as t:
key = Psa.Key() key = Psa.Key()
pose_bone_matrix = pose_bone.matrix pose_bone_matrix = pose_bone.matrix
@@ -139,15 +229,55 @@ class PsaBuilder(object):
key.rotation.y = rotation.y key.rotation.y = rotation.y
key.rotation.z = rotation.z key.rotation.z = rotation.z
key.rotation.w = rotation.w key.rotation.w = rotation.w
key.time = 1.0 / sequence.fps key.time = 1.0 / psa_sequence.fps
performance.key_build_duration += t.duration
with Timer() as t:
psa.keys.append(key) psa.keys.append(key)
performance.key_add_duration += t.duration
frame_start_index += 1 psa_sequence.bone_count = len(pose_bones)
psa_sequence.track_time = frame_count
sequence.bone_count = len(pose_bones) frame_start_index += frame_count
sequence.track_time = frame_count
psa.sequences[action.name] = sequence psa.sequences[export_sequence.name] = psa_sequence
return psa return psa
def get_timeline_marker_sequence_frame_ranges(self, object, context, options: PsaBuilderOptions) -> Dict:
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
sequence_frame_ranges = dict()
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
for marker_name in options.marker_names:
marker = context.scene.timeline_markers[marker_name]
frame_min = marker.frame
# Determine the final frame of the sequence based on the next marker.
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
marker_index = sorted_timeline_marker_names.index(marker_name)
next_marker_index = marker_index + 1
frame_max = 0
if next_marker_index < len(sorted_timeline_markers):
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
frame_max = sorted_timeline_markers[next_marker_index].frame
if options.should_trim_timeline_marker_sequences:
nla_strips = get_nla_strips_in_timeframe(object, marker.frame, frame_max)
frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
else:
# There is no next marker.
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
for nla_track in object.animation_data.nla_tracks:
if nla_track.mute:
continue
for strip in nla_track.strips:
frame_max = max(frame_max, strip.frame_end)
if frame_min == frame_max:
continue
sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
return sequence_frame_ranges

View File

@@ -1,6 +1,7 @@
import typing import typing
from typing import List
from collections import OrderedDict from collections import OrderedDict
from typing import List
from ..data import * from ..data import *
""" """

View File

@@ -1,13 +1,19 @@
import bpy import fnmatch
from bpy.types import Operator, PropertyGroup, Action, UIList, BoneGroup import re
from bpy.props import CollectionProperty, IntProperty, PointerProperty, StringProperty, BoolProperty, EnumProperty import sys
from bpy_extras.io_utils import ExportHelper from collections import Counter
from typing import Type from typing import Type
import bpy
from bpy.props import BoolProperty, CollectionProperty, EnumProperty, FloatProperty, IntProperty, PointerProperty, \
StringProperty
from bpy.types import Action, Operator, PropertyGroup, UIList
from bpy_extras.io_utils import ExportHelper
from .builder import PsaBuilder, PsaBuilderOptions from .builder import PsaBuilder, PsaBuilderOptions
from .data import * from .data import *
from ..types import BoneGroupListItem
from ..helpers import * from ..helpers import *
import re from ..types import BoneGroupListItem
class PsaExporter(object): class PsaExporter(object):
@@ -37,31 +43,94 @@ class PsaExporter(object):
class PsaExportActionListItem(PropertyGroup): class PsaExportActionListItem(PropertyGroup):
action: PointerProperty(type=Action) action: PointerProperty(type=Action)
action_name: StringProperty() name: StringProperty()
is_selected: BoolProperty(default=False) is_selected: BoolProperty(default=False)
@property
def name(self): class PsaExportTimelineMarkerListItem(PropertyGroup):
return self.action.name marker_index: IntProperty()
name: StringProperty()
is_selected: BoolProperty(default=True)
def update_action_names(context):
pg = context.scene.psa_export
for item in pg.action_list:
action = item.action
item.action_name = get_psa_sequence_name(action, pg.should_use_original_sequence_names)
def should_use_original_sequence_names_updated(_, context):
update_action_names(context)
class PsaExportPropertyGroup(PropertyGroup): class PsaExportPropertyGroup(PropertyGroup):
sequence_source: EnumProperty(
name='Source',
options=set(),
description='',
items=(
('ACTIONS', 'Actions', 'Sequences will be exported using actions', 'ACTION', 0),
('TIMELINE_MARKERS', 'Timeline Markers', 'Sequences will be exported using timeline markers', 'MARKER_HLT',
1),
)
)
fps_source: EnumProperty(
name='FPS Source',
options=set(),
description='',
items=(
('SCENE', 'Scene', '', 'SCENE_DATA', 0),
('ACTION_METADATA', 'Action Metadata',
'The frame rate will be determined by action\'s "psa_sequence_fps" custom property, if it exists. If the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used. If no metadata is available, the scene\'s frame rate will be used.',
'PROPERTIES', 1),
('CUSTOM', 'Custom', '', 2)
)
)
fps_custom: FloatProperty(default=30.0, min=sys.float_info.epsilon, soft_min=1.0, options=set(), step=100,
soft_max=60.0)
action_list: CollectionProperty(type=PsaExportActionListItem) action_list: CollectionProperty(type=PsaExportActionListItem)
action_list_index: IntProperty(default=0) action_list_index: IntProperty(default=0)
marker_list: CollectionProperty(type=PsaExportTimelineMarkerListItem)
marker_list_index: IntProperty(default=0)
bone_filter_mode: EnumProperty( bone_filter_mode: EnumProperty(
name='Bone Filter', name='Bone Filter',
options=set(),
description='', description='',
items=( items=(
('ALL', 'All', 'All bones will be exported.'), ('ALL', 'All', 'All bones will be exported.'),
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will be exported.') ('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will '
'be exported.'),
) )
) )
bone_group_list: CollectionProperty(type=BoneGroupListItem) bone_group_list: CollectionProperty(type=BoneGroupListItem)
bone_group_list_index: IntProperty(default=0) bone_group_list_index: IntProperty(default=0, name='', description='')
should_use_original_sequence_names: BoolProperty(
default=False,
name='Original Names',
options=set(),
update=should_use_original_sequence_names_updated,
description='If the action was imported from the PSA Import panel, the original name of the sequence will be '
'used instead of the Blender action name',
)
should_trim_timeline_marker_sequences: BoolProperty(
default=True,
name='Trim Sequences',
options=set(),
description='Frames without NLA track information at the boundaries of timeline markers will be excluded from '
'the exported sequences '
)
sequence_name_prefix: StringProperty(name='Prefix', options=set())
sequence_name_suffix: StringProperty(name='Suffix', options=set())
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
sequence_use_filter_invert: BoolProperty(default=False, options=set())
sequence_filter_asset: BoolProperty(default=False, name='Show assets',
description='Show actions that belong to an asset library', options=set())
sequence_use_filter_sort_reverse: BoolProperty(default=True, options=set())
def is_bone_filter_mode_item_available(context, identifier): def is_bone_filter_mode_item_available(context, identifier):
if identifier == "BONE_GROUPS": if identifier == 'BONE_GROUPS':
obj = context.active_object obj = context.active_object
if not obj.pose or not obj.pose.bone_groups: if not obj.pose or not obj.pose.bone_groups:
return False return False
@@ -69,8 +138,9 @@ def is_bone_filter_mode_item_available(context, identifier):
class PsaExportOperator(Operator, ExportHelper): class PsaExportOperator(Operator, ExportHelper):
bl_idname = 'export.psa' bl_idname = 'psa_export.operator'
bl_label = 'Export' bl_label = 'Export'
bl_options = {'INTERNAL', 'UNDO'}
__doc__ = 'Export actions to PSA' __doc__ = 'Export actions to PSA'
filename_ext = '.psa' filename_ext = '.psa'
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'}) filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
@@ -85,36 +155,73 @@ class PsaExportOperator(Operator, ExportHelper):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
property_group = context.scene.psa_export pg = context.scene.psa_export
# FPS
layout.prop(pg, 'fps_source', text='FPS')
if pg.fps_source == 'CUSTOM':
layout.prop(pg, 'fps_custom', text='Custom')
# SOURCE
layout.prop(pg, 'sequence_source', text='Source')
# SELECT ALL/NONE
row = layout.row(align=True)
row.label(text='Select')
row.operator(PsaExportActionsSelectAll.bl_idname, text='All', icon='CHECKBOX_HLT')
row.operator(PsaExportActionsDeselectAll.bl_idname, text='None', icon='CHECKBOX_DEHLT')
# ACTIONS # ACTIONS
box = layout.box() if pg.sequence_source == 'ACTIONS':
box.label(text='Actions', icon='ACTION') rows = max(3, min(len(pg.action_list), 10))
row = box.row()
row.template_list('PSA_UL_ExportActionList', 'asd', property_group, 'action_list', property_group, 'action_list_index', rows=10) layout.template_list('PSA_UL_ExportActionList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
row = box.row(align=True)
row.label(text='Select') col = layout.column()
row.operator('psa_export.actions_select_all', text='All') col.use_property_split = True
row.operator('psa_export.actions_deselect_all', text='None') col.use_property_decorate = False
col.prop(pg, 'should_use_original_sequence_names')
col.prop(pg, 'sequence_name_prefix')
col.prop(pg, 'sequence_name_suffix')
elif pg.sequence_source == 'TIMELINE_MARKERS':
rows = max(3, min(len(pg.marker_list), 10))
layout.template_list('PSA_UL_ExportTimelineMarkerList', '', pg, 'marker_list', pg, 'marker_list_index',
rows=rows)
col = layout.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_trim_timeline_marker_sequences')
col.prop(pg, 'sequence_name_prefix')
col.prop(pg, 'sequence_name_suffix')
# Determine if there is going to be a naming conflict and display an error, if so.
selected_items = [x for x in pg.action_list if x.is_selected]
action_names = [x.name for x in selected_items]
action_name_counts = Counter(action_names)
for action_name, count in action_name_counts.items():
if count > 1:
layout.label(text=f'Duplicate action: {action_name}', icon='ERROR')
break
layout.separator()
# BONES # BONES
box = layout.box() row = layout.row(align=True)
box.label(text='Bones', icon='BONE_DATA') row.prop(pg, 'bone_filter_mode', text='Bones')
bone_filter_mode_items = property_group.bl_rna.properties['bone_filter_mode'].enum_items_static
row = box.row(align=True)
for item in bone_filter_mode_items: if pg.bone_filter_mode == 'BONE_GROUPS':
identifier = item.identifier row = layout.row(align=True)
item_layout = row.row(align=True) row.label(text='Select')
item_layout.prop_enum(property_group, 'bone_filter_mode', item.identifier) row.operator(PsaExportBoneGroupsSelectAll.bl_idname, text='All', icon='CHECKBOX_HLT')
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier) row.operator(PsaExportBoneGroupsDeselectAll.bl_idname, text='None', icon='CHECKBOX_DEHLT')
rows = max(3, min(len(pg.bone_group_list), 10))
if property_group.bone_filter_mode == 'BONE_GROUPS': layout.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
box = layout.box() rows=rows)
row = box.row()
rows = max(3, min(len(property_group.bone_group_list), 10))
row.template_list('PSX_UL_BoneGroupList', '', property_group, 'bone_group_list', property_group, 'bone_group_list_index', rows=rows)
def should_action_be_selected_by_default(self, action):
return action is not None and action.asset_data is None
def is_action_for_armature(self, action): def is_action_for_armature(self, action):
if len(action.fcurves) == 0: if len(action.fcurves) == 0:
@@ -130,7 +237,7 @@ class PsaExportOperator(Operator, ExportHelper):
return False return False
def invoke(self, context, event): def invoke(self, context, event):
property_group = context.scene.psa_export pg = context.scene.psa_export
if context.view_layer.objects.active is None: if context.view_layer.objects.active is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'An armature must be selected') self.report({'ERROR_INVALID_CONTEXT'}, 'An armature must be selected')
@@ -143,113 +250,250 @@ class PsaExportOperator(Operator, ExportHelper):
self.armature = context.view_layer.objects.active self.armature = context.view_layer.objects.active
# Populate actions list. # Populate actions list.
property_group.action_list.clear() pg.action_list.clear()
for action in bpy.data.actions: for action in bpy.data.actions:
item = property_group.action_list.add() if not self.is_action_for_armature(action):
continue
item = pg.action_list.add()
item.action = action item.action = action
item.action_name = action.name item.name = action.name
if self.is_action_for_armature(action): item.is_selected = self.should_action_be_selected_by_default(action)
item.is_selected = True
if len(property_group.action_list) == 0: update_action_names(context)
# Populate timeline markers list.
pg.marker_list.clear()
for marker in context.scene.timeline_markers:
item = pg.marker_list.add()
item.name = marker.name
if len(pg.action_list) == 0 and len(pg.marker_list) == 0:
# If there are no actions at all, we have nothing to export, so just cancel the operation. # If there are no actions at all, we have nothing to export, so just cancel the operation.
self.report({'ERROR_INVALID_CONTEXT'}, 'There are no actions to export.') self.report({'ERROR_INVALID_CONTEXT'}, 'There are no actions or timeline markers to export.')
return {'CANCELLED'} return {'CANCELLED'}
# Populate bone groups list. # Populate bone groups list.
populate_bone_group_list(self.armature, property_group.bone_group_list) populate_bone_group_list(self.armature, pg.bone_group_list)
context.window_manager.fileselect_add(self) context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
def execute(self, context): def execute(self, context):
property_group = context.scene.psa_export pg = context.scene.psa_export
actions = [x.action for x in property_group.action_list if x.is_selected]
if len(actions) == 0: actions = [x.action for x in pg.action_list if x.is_selected]
self.report({'ERROR_INVALID_CONTEXT'}, 'No actions were selected for export.') marker_names = [x.name for x in pg.marker_list if x.is_selected]
return {'CANCELLED'}
options = PsaBuilderOptions() options = PsaBuilderOptions()
options.fps_source = pg.fps_source
options.fps_custom = pg.fps_custom
options.sequence_source = pg.sequence_source
options.actions = actions options.actions = actions
options.bone_filter_mode = property_group.bone_filter_mode options.marker_names = marker_names
options.bone_group_indices = [x.index for x in property_group.bone_group_list if x.is_selected] options.bone_filter_mode = pg.bone_filter_mode
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
options.should_use_original_sequence_names = pg.should_use_original_sequence_names
options.should_trim_timeline_marker_sequences = pg.should_trim_timeline_marker_sequences
options.sequence_name_prefix = pg.sequence_name_prefix
options.sequence_name_suffix = pg.sequence_name_suffix
builder = PsaBuilder() builder = PsaBuilder()
try: try:
psa = builder.build(context, options) psa = builder.build(context, options)
except RuntimeError as e: except RuntimeError as e:
self.report({'ERROR_INVALID_CONTEXT'}, str(e)) self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'} return {'CANCELLED'}
exporter = PsaExporter(psa) exporter = PsaExporter(psa)
exporter.export(self.filepath) exporter.export(self.filepath)
return {'FINISHED'} return {'FINISHED'}
class PSA_UL_ExportActionList(UIList): class PSA_UL_ExportTimelineMarkerList(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
layout.alignment = 'LEFT' layout.prop(item, 'is_selected', icon_only=True, text=item.name)
layout.prop(item, 'is_selected', icon_only=True)
layout.label(text=item.action_name)
def filter_items(self, context, data, property): def filter_items(self, context, data, property):
actions = getattr(data, property) pg = context.scene.psa_export
flt_flags = [] sequences = getattr(data, property)
flt_neworder = [] flt_flags = filter_sequences(pg, sequences)
if self.filter_name: flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'name')
flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
self.filter_name,
self.bitflag_filter_item,
actions,
'action_name',
reverse=self.use_filter_invert
)
return flt_flags, flt_neworder return flt_flags, flt_neworder
class PsaExportSelectAll(bpy.types.Operator): def filter_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[int]:
bl_idname = 'psa_export.actions_select_all' bitflag_filter_item = 1 << 30
flt_flags = [bitflag_filter_item] * len(sequences)
if pg.sequence_filter_name is not None:
# Filter name is non-empty.
for i, sequence in enumerate(sequences):
if not fnmatch.fnmatch(sequence.name, f'*{pg.sequence_filter_name}*'):
flt_flags[i] &= ~bitflag_filter_item
if not pg.sequence_filter_asset:
for i, sequence in enumerate(sequences):
if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
flt_flags[i] &= ~bitflag_filter_item
if pg.sequence_use_filter_invert:
# Invert filter flags for all items.
for i, sequence in enumerate(sequences):
flt_flags[i] ^= bitflag_filter_item
return flt_flags
def get_visible_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[
PsaExportActionListItem]:
visible_sequences = []
for i, flag in enumerate(filter_sequences(pg, sequences)):
if bool(flag & (1 << 30)):
visible_sequences.append(sequences[i])
return visible_sequences
class PSA_UL_ExportActionList(UIList):
def __init__(self):
super(PSA_UL_ExportActionList, self).__init__()
# Show the filtering options by default.
self.use_filter_show = True
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
layout.prop(item, 'is_selected', icon_only=True, text=item.name)
if item.action.asset_data is not None:
layout.label(text='', icon='ASSET_MANAGER')
def draw_filter(self, context, layout):
pg = context.scene.psa_export
row = layout.row()
subrow = row.row(align=True)
subrow.prop(pg, 'sequence_filter_name', text="")
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
subrow = row.row(align=True)
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
def filter_items(self, context, data, property):
pg = context.scene.psa_export
actions = getattr(data, property)
flt_flags = filter_sequences(pg, actions)
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
return flt_flags, flt_neworder
class PsaExportActionsSelectAll(Operator):
bl_idname = 'psa_export.sequences_select_all'
bl_label = 'Select All' bl_label = 'Select All'
bl_description = 'Select all actions' bl_description = 'Select all visible sequences'
bl_options = {'INTERNAL'}
@classmethod
def get_item_list(cls, context):
pg = context.scene.psa_export
if pg.sequence_source == 'ACTIONS':
return pg.action_list
elif pg.sequence_source == 'TIMELINE_MARKERS':
return pg.marker_list
return None
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
property_group = context.scene.psa_export pg = context.scene.psa_export
action_list = property_group.action_list item_list = cls.get_item_list(context)
has_unselected_actions = any(map(lambda action: not action.is_selected, action_list)) visible_sequences = get_visible_sequences(pg, item_list)
return len(action_list) > 0 and has_unselected_actions has_unselected_sequences = any(map(lambda item: not item.is_selected, visible_sequences))
return has_unselected_sequences
def execute(self, context): def execute(self, context):
property_group = context.scene.psa_export pg = context.scene.psa_export
for action in property_group.action_list: sequences = self.get_item_list(context)
action.is_selected = True for sequence in get_visible_sequences(pg, sequences):
sequence.is_selected = True
return {'FINISHED'} return {'FINISHED'}
class PsaExportDeselectAll(bpy.types.Operator): class PsaExportActionsDeselectAll(Operator):
bl_idname = 'psa_export.actions_deselect_all' bl_idname = 'psa_export.sequences_deselect_all'
bl_label = 'Deselect All' bl_label = 'Deselect All'
bl_description = 'Deselect all actions' bl_description = 'Deselect all visible sequences'
bl_options = {'INTERNAL'}
@classmethod
def get_item_list(cls, context):
pg = context.scene.psa_export
if pg.sequence_source == 'ACTIONS':
return pg.action_list
elif pg.sequence_source == 'TIMELINE_MARKERS':
return pg.marker_list
return None
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
property_group = context.scene.psa_export item_list = cls.get_item_list(context)
action_list = property_group.action_list has_selected_items = any(map(lambda item: item.is_selected, item_list))
has_selected_actions = any(map(lambda action: action.is_selected, action_list)) return len(item_list) > 0 and has_selected_items
return len(action_list) > 0 and has_selected_actions
def execute(self, context): def execute(self, context):
property_group = context.scene.psa_export pg = context.scene.psa_export
for action in property_group.action_list: item_list = self.get_item_list(context)
for sequence in get_visible_sequences(pg, item_list):
sequence.is_selected = False
return {'FINISHED'}
class PsaExportBoneGroupsSelectAll(Operator):
bl_idname = 'psa_export.bone_groups_select_all'
bl_label = 'Select All'
bl_description = 'Select all bone groups'
bl_options = {'INTERNAL'}
@classmethod
def poll(cls, context):
pg = context.scene.psa_export
item_list = pg.bone_group_list
has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
return len(item_list) > 0 and has_unselected_items
def execute(self, context):
pg = context.scene.psa_export
for item in pg.bone_group_list:
item.is_selected = True
return {'FINISHED'}
class PsaExportBoneGroupsDeselectAll(Operator):
bl_idname = 'psa_export.bone_groups_deselect_all'
bl_label = 'Deselect All'
bl_description = 'Deselect all bone groups'
bl_options = {'INTERNAL'}
@classmethod
def poll(cls, context):
pg = context.scene.psa_export
item_list = pg.bone_group_list
has_selected_actions = any(map(lambda action: action.is_selected, item_list))
return len(item_list) > 0 and has_selected_actions
def execute(self, context):
pg = context.scene.psa_export
for action in pg.bone_group_list:
action.is_selected = False action.is_selected = False
return {'FINISHED'} return {'FINISHED'}
__classes__ = [ classes = (
PsaExportActionListItem, PsaExportActionListItem,
PsaExportTimelineMarkerListItem,
PsaExportPropertyGroup, PsaExportPropertyGroup,
PsaExportOperator, PsaExportOperator,
PSA_UL_ExportActionList, PSA_UL_ExportActionList,
PsaExportSelectAll, PSA_UL_ExportTimelineMarkerList,
PsaExportDeselectAll, PsaExportActionsSelectAll,
] PsaExportActionsDeselectAll,
PsaExportBoneGroupsSelectAll,
PsaExportBoneGroupsDeselectAll,
)

View File

@@ -1,12 +1,16 @@
import bpy import fnmatch
import os import os
import re
from typing import List, Optional
import bpy
import numpy as np import numpy as np
from mathutils import Vector, Quaternion, Matrix
from .data import Psa
from typing import List, AnyStr, Optional
from bpy.types import Operator, Action, UIList, PropertyGroup, Panel, Armature, FileSelectParams
from bpy_extras.io_utils import ExportHelper, ImportHelper
from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty
from bpy.types import Operator, UIList, PropertyGroup, Panel
from bpy_extras.io_utils import ImportHelper
from mathutils import Vector, Quaternion
from .data import Psa
from .reader import PsaReader from .reader import PsaReader
@@ -16,6 +20,10 @@ class PsaImportOptions(object):
self.should_use_fake_user = False self.should_use_fake_user = False
self.should_stash = False self.should_stash = False
self.sequence_names = [] self.sequence_names = []
self.should_overwrite = False
self.should_write_keyframes = True
self.should_write_metadata = True
self.action_name_prefix = ''
class PsaImporter(object): class PsaImporter(object):
@@ -69,7 +77,8 @@ class PsaImporter(object):
# Report if there are missing bones in the target armature. # Report if there are missing bones in the target armature.
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names)) missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
if len(missing_bone_names) > 0: if len(missing_bone_names) > 0:
print(f'The armature object \'{armature_object.name}\' is missing the following bones that exist in the PSA:') print(
f'The armature object \'{armature_object.name}\' is missing the following bones that exist in the PSA:')
print(list(sorted(missing_bone_names))) print(list(sorted(missing_bone_names)))
del armature_bone_names del armature_bone_names
@@ -115,8 +124,18 @@ class PsaImporter(object):
actions = [] actions = []
for sequence in sequences: for sequence in sequences:
# Add the action. # Add the action.
action = bpy.data.actions.new(name=sequence.name.decode()) sequence_name = sequence.name.decode('windows-1252')
action.use_fake_user = options.should_use_fake_user action_name = options.action_name_prefix + sequence_name
if options.should_overwrite and action_name in bpy.data.actions:
action = bpy.data.actions[action_name]
else:
action = bpy.data.actions.new(name=action_name)
if options.should_write_keyframes:
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
while len(action.fcurves) > 0:
action.fcurves.remove(action.fcurves[-1])
# Create f-curves for the rotation and location of each bone. # Create f-curves for the rotation and location of each bone.
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items(): for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
@@ -125,17 +144,15 @@ class PsaImporter(object):
rotation_data_path = pose_bone.path_from_id('rotation_quaternion') rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
location_data_path = pose_bone.path_from_id('location') location_data_path = pose_bone.path_from_id('location')
import_bone.fcurves = [ import_bone.fcurves = [
action.fcurves.new(rotation_data_path, index=0), # Qw action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name), # Qw
action.fcurves.new(rotation_data_path, index=1), # Qx action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name), # Qx
action.fcurves.new(rotation_data_path, index=2), # Qy action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name), # Qy
action.fcurves.new(rotation_data_path, index=3), # Qz action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name), # Qz
action.fcurves.new(location_data_path, index=0), # Lx action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name), # Lx
action.fcurves.new(location_data_path, index=1), # Ly action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name), # Ly
action.fcurves.new(location_data_path, index=2), # Lz action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name), # Lz
] ]
sequence_name = sequence.name.decode('windows-1252')
# Read the sequence data matrix from the PSA. # Read the sequence data matrix from the PSA.
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name) sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
keyframe_write_matrix = np.ones(sequence_data_matrix.shape, dtype=np.int8) keyframe_write_matrix = np.ones(sequence_data_matrix.shape, dtype=np.int8)
@@ -151,7 +168,7 @@ class PsaImporter(object):
sequence_data_matrix[frame_index, bone_index] = calculate_fcurve_data(import_bone, key_data) sequence_data_matrix[frame_index, bone_index] = calculate_fcurve_data(import_bone, key_data)
# Clean the keyframe data. This is accomplished by writing zeroes to the write matrix when there is an # Clean the keyframe data. This is accomplished by writing zeroes to the write matrix when there is an
# insufficiently large change in the data from frame-to-frame. # insufficiently large change in the data from the last written frame.
if options.should_clean_keys: if options.should_clean_keys:
threshold = 0.001 threshold = 0.001
for bone_index, import_bone in enumerate(import_bones): for bone_index, import_bone in enumerate(import_bones):
@@ -177,13 +194,22 @@ class PsaImporter(object):
if bone_has_writeable_keyframes: if bone_has_writeable_keyframes:
# This bone has writeable keyframes for this frame. # This bone has writeable keyframes for this frame.
key_data = sequence_data_matrix[frame_index, bone_index] key_data = sequence_data_matrix[frame_index, bone_index]
for fcurve, should_write, datum in zip(import_bone.fcurves, keyframe_write_matrix[frame_index, bone_index], key_data): for fcurve, should_write, datum in zip(import_bone.fcurves,
keyframe_write_matrix[frame_index, bone_index],
key_data):
if should_write: if should_write:
fcurve.keyframe_points.insert(frame_index, datum, options={'FAST'}) fcurve.keyframe_points.insert(frame_index, datum, options={'FAST'})
# Write
if options.should_write_metadata:
action['psa_sequence_name'] = sequence_name
action['psa_sequence_fps'] = sequence.fps
action.use_fake_user = options.should_use_fake_user
actions.append(action) actions.append(action)
# If the user specifies, store the new animations as strips on a non-contributing NLA stack. # If the user specifies, store the new animations as strips on a non-contributing NLA track.
if options.should_stash: if options.should_stash:
if armature_object.animation_data is None: if armature_object.animation_data is None:
armature_object.animation_data_create() armature_object.animation_data_create()
@@ -194,127 +220,252 @@ class PsaImporter(object):
nla_track.strips.new(name=action.name, start=0, action=action) nla_track.strips.new(name=action.name, start=0, action=action)
class PsaImportPsaBoneItem(PropertyGroup):
bone_name: StringProperty()
@property
def name(self):
return self.bone_name
class PsaImportActionListItem(PropertyGroup): class PsaImportActionListItem(PropertyGroup):
action_name: StringProperty() action_name: StringProperty(options=set())
frame_count: IntProperty() is_selected: BoolProperty(default=False, options=set())
is_selected: BoolProperty(default=False)
@property
def name(self): def load_psa_file(context):
return self.action_name pg = context.scene.psa_import
pg.sequence_list.clear()
pg.psa.bones.clear()
pg.psa_error = ''
try:
# Read the file and populate the action list.
p = os.path.abspath(pg.psa_file_path)
psa_reader = PsaReader(p)
for sequence in psa_reader.sequences.values():
item = pg.sequence_list.add()
item.action_name = sequence.name.decode('windows-1252')
for psa_bone in psa_reader.bones:
item = pg.psa.bones.add()
item.bone_name = psa_bone.name.decode('windows-1252')
except Exception as e:
pg.psa_error = str(e)
def on_psa_file_path_updated(property, context): def on_psa_file_path_updated(property, context):
property_group = context.scene.psa_import load_psa_file(context)
property_group.action_list.clear()
property_group.psa_bones.clear()
try: class PsaBonePropertyGroup(PropertyGroup):
# Read the file and populate the action list. bone_name: StringProperty(options=set())
p = os.path.abspath(property_group.psa_file_path)
psa_reader = PsaReader(p)
for sequence in psa_reader.sequences.values(): class PsaDataPropertyGroup(PropertyGroup):
item = property_group.action_list.add() bones: CollectionProperty(type=PsaBonePropertyGroup)
item.action_name = sequence.name.decode('windows-1252') sequence_count: IntProperty(default=0)
item.frame_count = sequence.frame_count
item.is_selected = True
for psa_bone in psa_reader.bones:
item = property_group.psa_bones.add()
item.bone_name = psa_bone.name
except IOError as e:
# TODO: set an error somewhere so the user knows the PSA could not be read.
pass
class PsaImportPropertyGroup(PropertyGroup): class PsaImportPropertyGroup(PropertyGroup):
psa_file_path: StringProperty(default='', update=on_psa_file_path_updated, name='PSA File Path') psa_file_path: StringProperty(default='', options=set(), update=on_psa_file_path_updated, name='PSA File Path')
psa_bones: CollectionProperty(type=PsaImportPsaBoneItem) psa_error: StringProperty(default='')
action_list: CollectionProperty(type=PsaImportActionListItem) psa: PointerProperty(type=PsaDataPropertyGroup)
action_list_index: IntProperty(name='', default=0) sequence_list: CollectionProperty(type=PsaImportActionListItem)
action_filter_name: StringProperty(default='') sequence_list_index: IntProperty(name='', default=0)
should_clean_keys: BoolProperty(default=True, name='Clean Keyframes', description='Exclude unnecessary keyframes from being written to the actions.') should_clean_keys: BoolProperty(default=True, name='Clean Keyframes',
should_use_fake_user: BoolProperty(default=True, name='Fake User', description='Assign each imported action a fake user so that the data block is saved even it has no users.') description='Exclude unnecessary keyframes from being written to the actions',
should_stash: BoolProperty(default=False, name='Stash', description='Stash each imported action as a strip on a new non-contributing NLA track') options=set())
should_use_fake_user: BoolProperty(default=True, name='Fake User',
description='Assign each imported action a fake user so that the data block is saved even it has no users',
options=set())
should_stash: BoolProperty(default=False, name='Stash',
description='Stash each imported action as a strip on a new non-contributing NLA track',
options=set())
should_use_action_name_prefix: BoolProperty(default=False, name='Prefix Action Name', options=set())
action_name_prefix: StringProperty(default='', name='Prefix', options=set())
should_overwrite: BoolProperty(default=False, name='Reuse Existing Actions', options=set(),
description='If an action with a matching name already exists, the existing action will have it\'s data overwritten instead of a new action being created')
should_write_keyframes: BoolProperty(default=True, name='Keyframes', options=set())
should_write_metadata: BoolProperty(default=True, name='Metadata', options=set(),
description='Additional data will be written to the custom properties of the Action (e.g., frame rate)')
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
sequence_filter_is_selected: BoolProperty(default=False, options=set(), name='Only Show Selected',
description='Only show selected sequences')
sequence_use_filter_invert: BoolProperty(default=False, options=set())
sequence_use_filter_regex: BoolProperty(default=False, name='Regular Expression',
description='Filter using regular expressions', options=set())
select_text: PointerProperty(type=bpy.types.Text)
class PSA_UL_ImportActionList(UIList): def filter_sequences(pg: PsaImportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[int]:
bitflag_filter_item = 1 << 30
flt_flags = [bitflag_filter_item] * len(sequences)
if pg.sequence_filter_name is not None:
# Filter name is non-empty.
if pg.sequence_use_filter_regex:
# Use regular expression. If regex pattern doesn't compile, just ignore it.
try:
regex = re.compile(pg.sequence_filter_name)
for i, sequence in enumerate(sequences):
if not regex.match(sequence.action_name):
flt_flags[i] &= ~bitflag_filter_item
except re.error:
pass
else:
# User regular text matching.
for i, sequence in enumerate(sequences):
if not fnmatch.fnmatch(sequence.action_name, f'*{pg.sequence_filter_name}*'):
flt_flags[i] &= ~bitflag_filter_item
if pg.sequence_filter_is_selected:
for i, sequence in enumerate(sequences):
if not sequence.is_selected:
flt_flags[i] &= ~bitflag_filter_item
if pg.sequence_use_filter_invert:
# Invert filter flags for all items.
for i, sequence in enumerate(sequences):
flt_flags[i] ^= bitflag_filter_item
return flt_flags
def get_visible_sequences(pg: PsaImportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[
PsaImportActionListItem]:
bitflag_filter_item = 1 << 30
visible_sequences = []
for i, flag in enumerate(filter_sequences(pg, sequences)):
if bool(flag & bitflag_filter_item):
visible_sequences.append(sequences[i])
return visible_sequences
class PSA_UL_SequenceList(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
row = layout.row(align=True) row = layout.row(align=True)
split = row.split(align=True, factor=0.75) split = row.split(align=True, factor=0.75)
action_col = split.row(align=True) column = split.row(align=True)
action_col.alignment = 'LEFT' column.alignment = 'LEFT'
action_col.prop(item, 'is_selected', icon_only=True) column.prop(item, 'is_selected', icon_only=True)
action_col.label(text=item.action_name) column.label(text=item.action_name)
def draw_filter(self, context, layout): def draw_filter(self, context, layout):
pg = context.scene.psa_import
row = layout.row() row = layout.row()
subrow = row.row(align=True) subrow = row.row(align=True)
subrow.prop(self, 'filter_name', text="") subrow.prop(pg, 'sequence_filter_name', text="")
subrow.prop(self, 'use_filter_invert', text="", icon='ARROW_LEFTRIGHT') subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
subrow = row.row(align=True) subrow.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
subrow.prop(self, 'use_filter_sort_reverse', text='', icon='SORT_ASC') subrow.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
def filter_items(self, context, data, property): def filter_items(self, context, data, property):
actions = getattr(data, property) pg = context.scene.psa_import
flt_flags = [] sequences = getattr(data, property)
flt_neworder = [] flt_flags = filter_sequences(pg, sequences)
if self.filter_name: flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name')
flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
self.filter_name,
self.bitflag_filter_item,
actions,
'action_name',
reverse=self.use_filter_invert
)
return flt_flags, flt_neworder return flt_flags, flt_neworder
class PsaImportSelectAll(bpy.types.Operator): class PSA_UL_ImportSequenceList(PSA_UL_SequenceList, UIList):
bl_idname = 'psa_import.actions_select_all' pass
class PSA_UL_ImportActionList(PSA_UL_SequenceList, UIList):
pass
class PsaImportSequencesFromText(Operator):
bl_idname = 'psa_import.sequences_select_from_text'
bl_label = 'Select By Text List'
bl_description = 'Select sequences by name from text list'
bl_options = {'INTERNAL', 'UNDO'}
@classmethod
def poll(cls, context):
pg = context.scene.psa_import
return len(pg.sequence_list) > 0
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self, width=256)
def draw(self, context):
layout = self.layout
pg = context.scene.psa_import
layout.label(icon='INFO', text='Each sequence name should be on a new line.')
layout.prop(pg, 'select_text', text='')
def execute(self, context):
pg = context.scene.psa_import
contents = pg.select_text.as_string()
count = 0
for line in contents.split('\n'):
for sequence in pg.sequence_list:
if sequence.action_name == line:
sequence.is_selected = True
count += 1
self.report({'INFO'}, f'Selected {count} sequence(s)')
return {'FINISHED'}
class PsaImportSequencesSelectAll(Operator):
bl_idname = 'psa_import.sequences_select_all'
bl_label = 'All' bl_label = 'All'
bl_description = 'Select all actions' bl_description = 'Select all visible sequences'
bl_options = {'INTERNAL'}
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
property_group = context.scene.psa_import pg = context.scene.psa_import
action_list = property_group.action_list visible_sequences = get_visible_sequences(pg, pg.sequence_list)
has_unselected_actions = any(map(lambda action: not action.is_selected, action_list)) has_unselected_actions = any(map(lambda action: not action.is_selected, visible_sequences))
return len(action_list) > 0 and has_unselected_actions return len(visible_sequences) > 0 and has_unselected_actions
def execute(self, context): def execute(self, context):
property_group = context.scene.psa_import pg = context.scene.psa_import
for action in property_group.action_list: visible_sequences = get_visible_sequences(pg, pg.sequence_list)
action.is_selected = True for sequence in visible_sequences:
sequence.is_selected = True
return {'FINISHED'} return {'FINISHED'}
class PsaImportDeselectAll(bpy.types.Operator): class PsaImportSequencesDeselectAll(Operator):
bl_idname = 'psa_import.actions_deselect_all' bl_idname = 'psa_import.sequences_deselect_all'
bl_label = 'None' bl_label = 'None'
bl_description = 'Deselect all actions' bl_description = 'Deselect all visible sequences'
bl_options = {'INTERNAL'}
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
property_group = context.scene.psa_import pg = context.scene.psa_import
action_list = property_group.action_list visible_sequences = get_visible_sequences(pg, pg.sequence_list)
has_selected_actions = any(map(lambda action: action.is_selected, action_list)) has_selected_sequences = any(map(lambda sequence: sequence.is_selected, visible_sequences))
return len(action_list) > 0 and has_selected_actions return len(visible_sequences) > 0 and has_selected_sequences
def execute(self, context): def execute(self, context):
property_group = context.scene.psa_import pg = context.scene.psa_import
for action in property_group.action_list: visible_sequences = get_visible_sequences(pg, pg.sequence_list)
action.is_selected = False for sequence in visible_sequences:
sequence.is_selected = False
return {'FINISHED'} return {'FINISHED'}
class PSA_PT_ImportPanel_Advanced(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = 'Advanced'
bl_options = {'DEFAULT_CLOSED'}
bl_parent_id = 'PSA_PT_ImportPanel'
def draw(self, context):
layout = self.layout
pg = context.scene.psa_import
col = layout.column(heading="Options")
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_clean_keys')
col.separator()
col.prop(pg, 'should_use_fake_user')
col.prop(pg, 'should_stash')
col.prop(pg, 'should_use_action_name_prefix')
if pg.should_use_action_name_prefix:
col.prop(pg, 'action_name_prefix')
class PSA_PT_ImportPanel(Panel): class PSA_PT_ImportPanel(Panel):
bl_space_type = 'PROPERTIES' bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW' bl_region_type = 'WINDOW'
@@ -329,41 +480,73 @@ class PSA_PT_ImportPanel(Panel):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
property_group = context.scene.psa_import pg = context.scene.psa_import
row = layout.row(align=True)
row.operator(PsaImportSelectFile.bl_idname, text='', icon='FILEBROWSER')
row.prop(pg, 'psa_file_path', text='')
row.operator(PsaImportFileReload.bl_idname, text='', icon='FILE_REFRESH')
if pg.psa_error != '':
row = layout.row() row = layout.row()
row.prop(property_group, 'psa_file_path', text='') row.label(text='File could not be read', icon='ERROR')
row.enabled = False
row = layout.row()
row.operator('psa_import.select_file', text='Select PSA File', icon='FILEBROWSER')
if len(property_group.action_list) > 0:
box = layout.box() box = layout.box()
box.label(text=f'Actions ({len(property_group.action_list)})', icon='ACTION')
box.label(text=f'Sequences ({len(pg.sequence_list)})', icon='ARMATURE_DATA')
# select
rows = max(3, min(len(pg.sequence_list), 10))
row = box.row() row = box.row()
rows = max(3, min(len(property_group.action_list), 10)) col = row.column()
row.template_list('PSA_UL_ImportActionList', '', property_group, 'action_list', property_group, 'action_list_index', rows=rows)
row = box.row(align=True) row2 = col.row(align=True)
row.label(text='Select') row2.label(text='Select')
row.operator('psa_import.actions_select_all', text='All') row2.operator(PsaImportSequencesFromText.bl_idname, text='', icon='TEXT')
row.operator('psa_import.actions_deselect_all', text='None') row2.operator(PsaImportSequencesSelectAll.bl_idname, text='All', icon='CHECKBOX_HLT')
row2.operator(PsaImportSequencesDeselectAll.bl_idname, text='None', icon='CHECKBOX_DEHLT')
col = col.row()
col.template_list('PSA_UL_ImportSequenceList', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
col = layout.column(heading='')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_overwrite')
col = layout.column(heading='Write')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_write_keyframes')
col.prop(pg, 'should_write_metadata')
selected_sequence_count = sum(map(lambda x: x.is_selected, pg.sequence_list))
row = layout.row() row = layout.row()
row.prop(property_group, 'should_clean_keys')
# DATA import_button_text = 'Import'
row = layout.row() if selected_sequence_count > 0:
row.prop(property_group, 'should_use_fake_user') import_button_text = f'Import ({selected_sequence_count})'
row.prop(property_group, 'should_stash')
layout.operator('psa_import.import', text=f'Import') row.operator(PsaImportOperator.bl_idname, text=import_button_text)
class PsaImportFileReload(Operator):
bl_idname = 'psa_import.file_reload'
bl_label = 'Refresh'
bl_options = {'INTERNAL'}
bl_description = 'Refresh the PSA file'
def execute(self, context):
load_psa_file(context)
return {"FINISHED"}
class PsaImportSelectFile(Operator): class PsaImportSelectFile(Operator):
bl_idname = 'psa_import.select_file' bl_idname = 'psa_import.select_file'
bl_label = 'Select' bl_label = 'Select'
bl_options = {'REGISTER', 'UNDO'} bl_options = {'INTERNAL'}
bl_description = 'Select a PSA file from which to import animations' bl_description = 'Select a PSA file from which to import animations'
filepath: bpy.props.StringProperty(subtype='FILE_PATH') filepath: bpy.props.StringProperty(subtype='FILE_PATH')
filter_glob: bpy.props.StringProperty(default="*.psa", options={'HIDDEN'}) filter_glob: bpy.props.StringProperty(default="*.psa", options={'HIDDEN'})
@@ -381,32 +564,42 @@ class PsaImportOperator(Operator):
bl_idname = 'psa_import.import' bl_idname = 'psa_import.import'
bl_label = 'Import' bl_label = 'Import'
bl_description = 'Import the selected animations into the scene as actions' bl_description = 'Import the selected animations into the scene as actions'
bl_options = {'INTERNAL', 'UNDO'}
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
property_group = context.scene.psa_import pg = context.scene.psa_import
active_object = context.view_layer.objects.active active_object = context.view_layer.objects.active
action_list = property_group.action_list if active_object is None or active_object.type != 'ARMATURE':
has_selected_actions = any(map(lambda action: action.is_selected, action_list)) return False
return has_selected_actions and active_object is not None and active_object.type == 'ARMATURE' return any(map(lambda x: x.is_selected, pg.sequence_list))
def execute(self, context): def execute(self, context):
property_group = context.scene.psa_import pg = context.scene.psa_import
psa_reader = PsaReader(property_group.psa_file_path) psa_reader = PsaReader(pg.psa_file_path)
sequence_names = [x.action_name for x in property_group.action_list if x.is_selected] sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
options = PsaImportOptions() options = PsaImportOptions()
options.sequence_names = sequence_names options.sequence_names = sequence_names
options.should_clean_keys = property_group.should_clean_keys options.should_clean_keys = pg.should_clean_keys
options.should_use_fake_user = property_group.should_use_fake_user options.should_use_fake_user = pg.should_use_fake_user
options.should_stash = property_group.should_stash options.should_stash = pg.should_stash
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
options.should_overwrite = pg.should_overwrite
options.should_write_metadata = pg.should_write_metadata
options.should_write_keyframes = pg.should_write_keyframes
PsaImporter().import_psa(psa_reader, context.view_layer.objects.active, options) PsaImporter().import_psa(psa_reader, context.view_layer.objects.active, options)
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)') self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
return {'FINISHED'} return {'FINISHED'}
class PsaImportFileSelectOperator(Operator, ImportHelper): class PsaImportFileSelectOperator(Operator, ImportHelper):
bl_idname = 'psa_import.file_select' bl_idname = 'psa_import.file_select'
bl_label = 'File Select' bl_label = 'File Select'
bl_options = {'INTERNAL'}
filename_ext = '.psa' filename_ext = '.psa'
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'}) filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
filepath: StringProperty( filepath: StringProperty(
@@ -420,21 +613,26 @@ class PsaImportFileSelectOperator(Operator, ImportHelper):
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
def execute(self, context): def execute(self, context):
property_group = context.scene.psa_import pg = context.scene.psa_import
property_group.psa_file_path = self.filepath pg.psa_file_path = self.filepath
# Load the sequence names from the selected file
return {'FINISHED'} return {'FINISHED'}
__classes__ = [ classes = (
PsaImportPsaBoneItem,
PsaImportActionListItem, PsaImportActionListItem,
PsaBonePropertyGroup,
PsaDataPropertyGroup,
PsaImportPropertyGroup, PsaImportPropertyGroup,
PSA_UL_SequenceList,
PSA_UL_ImportSequenceList,
PSA_UL_ImportActionList, PSA_UL_ImportActionList,
PsaImportSelectAll, PsaImportSequencesSelectAll,
PsaImportDeselectAll, PsaImportSequencesDeselectAll,
PsaImportSequencesFromText,
PsaImportFileReload,
PSA_PT_ImportPanel, PSA_PT_ImportPanel,
PSA_PT_ImportPanel_Advanced,
PsaImportOperator, PsaImportOperator,
PsaImportFileSelectOperator, PsaImportFileSelectOperator,
PsaImportSelectFile, PsaImportSelectFile,
] )

View File

@@ -1,14 +1,17 @@
from .data import *
import ctypes import ctypes
import numpy as np import numpy as np
from .data import *
class PsaReader(object): class PsaReader(object):
""" """
This class will read the sequences and bone information immediately upon instantiation and hold onto a file handle. This class reads the sequences and bone information immediately upon instantiation and hold onto a file handle.
The key data is not read into memory upon instantiation due to it's potentially very large size. The key data is not read into memory upon instantiation due to it's potentially very large size.
To read the key data for a particular sequence, call `read_sequence_keys`. To read the key data for a particular sequence, call `read_sequence_keys`.
""" """
def __init__(self, path): def __init__(self, path):
self.keys_data_offset: int = 0 self.keys_data_offset: int = 0
self.fp = open(path, 'rb') self.fp = open(path, 'rb')
@@ -19,18 +22,9 @@ class PsaReader(object):
return self.psa.bones return self.psa.bones
@property @property
def sequences(self): def sequences(self) -> OrderedDict[Psa.Sequence]:
return self.psa.sequences return self.psa.sequences
@staticmethod
def _read_types(fp, data_class: ctypes.Structure, section: Section, data):
buffer_length = section.data_size * section.data_count
buffer = fp.read(buffer_length)
offset = 0
for _ in range(section.data_count):
data.append(data_class.from_buffer_copy(buffer, offset))
offset += section.data_size
def read_sequence_data_matrix(self, sequence_name: str): def read_sequence_data_matrix(self, sequence_name: str):
sequence = self.psa.sequences[sequence_name] sequence = self.psa.sequences[sequence_name]
keys = self.read_sequence_keys(sequence_name) keys = self.read_sequence_keys(sequence_name)
@@ -65,6 +59,15 @@ class PsaReader(object):
offset += data_size offset += data_size
return keys return keys
@staticmethod
def _read_types(fp, data_class: ctypes.Structure, section: Section, data):
buffer_length = section.data_size * section.data_count
buffer = fp.read(buffer_length)
offset = 0
for _ in range(section.data_count):
data.append(data_class.from_buffer_copy(buffer, offset))
offset += section.data_size
def _read(self, fp) -> Psa: def _read(self, fp) -> Psa:
psa = Psa() psa = Psa()
while fp.read(1): while fp.read(1):
@@ -88,4 +91,3 @@ class PsaReader(object):
else: else:
raise RuntimeError(f'Unrecognized section "{section.name}"') raise RuntimeError(f'Unrecognized section "{section.name}"')
return psa return psa
1

View File

@@ -1,6 +1,5 @@
import bpy
import bmesh
from collections import OrderedDict from collections import OrderedDict
from .data import * from .data import *
from ..helpers import * from ..helpers import *
@@ -70,34 +69,20 @@ class PskBuilder(object):
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement # If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
# that a PSK file must have at least one bone. # that a PSK file must have at least one bone.
psk_bone = Psk.Bone() psk_bone = Psk.Bone()
psk_bone.name = bytes('static', encoding='utf-8') psk_bone.name = bytes('root', encoding='windows-1252')
psk_bone.flags = 0 psk_bone.flags = 0
psk_bone.children_count = 0 psk_bone.children_count = 0
psk_bone.parent_index = 0 psk_bone.parent_index = 0
psk_bone.location = Vector3(0, 0, 0) psk_bone.location = Vector3.zero()
psk_bone.rotation = Quaternion(0, 0, 0, 1) psk_bone.rotation = Quaternion.identity()
psk.bones.append(psk_bone) psk.bones.append(psk_bone)
else: else:
bones = list(armature_object.data.bones) bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
bones = [armature_object.data.bones[bone_name] for bone_name in bone_names]
# If we are filtering by bone groups, get only the bones that are in the specified bone groups and their
# ancestors.
if options.bone_filter_mode == 'BONE_GROUPS':
bone_indices = get_export_bone_indices_for_bone_groups(armature_object, options.bone_group_indices)
bones = [bones[bone_index] for bone_index in bone_indices]
# Ensure that the exported hierarchy has a single root bone.
root_bones = [x for x in bones if x.parent is None]
print('root bones')
print(root_bones)
if len(root_bones) > 1:
root_bone_names = [x.name for x in bones]
raise RuntimeError('Exported bone hierarchy must have a single root bone.'
f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}')
for bone in bones: for bone in bones:
psk_bone = Psk.Bone() psk_bone = Psk.Bone()
psk_bone.name = bytes(bone.name, encoding='utf-8') psk_bone.name = bytes(bone.name, encoding='windows-1252')
psk_bone.flags = 0 psk_bone.flags = 0
psk_bone.children_count = 0 psk_bone.children_count = 0
@@ -133,9 +118,9 @@ class PskBuilder(object):
psk.bones.append(psk_bone) psk.bones.append(psk_bone)
vertex_offset = 0
for object in input_objects.mesh_objects: for object in input_objects.mesh_objects:
vertex_offset = len(psk.points)
# VERTICES # VERTICES
for vertex in object.data.vertices: for vertex in object.data.vertices:
point = Vector3() point = Vector3()
@@ -153,8 +138,10 @@ class PskBuilder(object):
if m is None: if m is None:
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')') raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
if m.name in materials: if m.name in materials:
# Material already evaluated, just get its index.
material_index = list(materials.keys()).index(m.name) material_index = list(materials.keys()).index(m.name)
else: else:
# New material.
material = Psk.Material() material = Psk.Material()
material.name = bytes(m.name, encoding='utf-8') material.name = bytes(m.name, encoding='utf-8')
material.texture_index = len(psk.materials) material.texture_index = len(psk.materials)
@@ -230,9 +217,9 @@ class PskBuilder(object):
bone = bone.parent bone = bone.parent
for vertex_group_index, vertex_group in enumerate(object.vertex_groups): for vertex_group_index, vertex_group in enumerate(object.vertex_groups):
if vertex_group_index not in vertex_group_bone_indices: if vertex_group_index not in vertex_group_bone_indices:
# Vertex group has no associated bone, skip it.
continue continue
bone_index = vertex_group_bone_indices[vertex_group_index] bone_index = vertex_group_bone_indices[vertex_group_index]
# TODO: exclude vertex group if it doesn't match to a bone we are exporting
for vertex_index in range(len(object.data.vertices)): for vertex_index in range(len(object.data.vertices)):
try: try:
weight = vertex_group.weight(vertex_index) weight = vertex_group.weight(vertex_index)
@@ -246,6 +233,4 @@ class PskBuilder(object):
w.weight = weight w.weight = weight
psk.weights.append(w) psk.weights.append(w)
vertex_offset = len(psk.points)
return psk return psk

View File

@@ -1,9 +1,9 @@
from typing import List from typing import List
from ..data import * from ..data import *
class Psk(object): class Psk(object):
class Wedge(object): class Wedge(object):
def __init__(self): def __init__(self):
self.point_index: int = 0 self.point_index: int = 0

View File

@@ -1,11 +1,13 @@
from .data import *
from ..types import BoneGroupListItem
from ..helpers import populate_bone_group_list
from .builder import PskBuilder, PskBuilderOptions
from typing import Type from typing import Type
from bpy.props import StringProperty, CollectionProperty, IntProperty, EnumProperty
from bpy.types import Operator, PropertyGroup from bpy.types import Operator, PropertyGroup
from bpy_extras.io_utils import ExportHelper from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, CollectionProperty, IntProperty, BoolProperty, EnumProperty
from .builder import PskBuilder, PskBuilderOptions
from .data import *
from ..helpers import populate_bone_group_list
from ..types import BoneGroupListItem
MAX_WEDGE_COUNT = 65536 MAX_WEDGE_COUNT = 65536
MAX_POINT_COUNT = 4294967296 MAX_POINT_COUNT = 4294967296
@@ -73,6 +75,7 @@ def is_bone_filter_mode_item_available(context, identifier):
class PskExportOperator(Operator, ExportHelper): class PskExportOperator(Operator, ExportHelper):
bl_idname = 'export.psk' bl_idname = 'export.psk'
bl_label = 'Export' bl_label = 'Export'
bl_options = {'INTERNAL', 'UNDO'}
__doc__ = 'Export mesh and armature to PSK' __doc__ = 'Export mesh and armature to PSK'
filename_ext = '.psk' filename_ext = '.psk'
filter_glob: StringProperty(default='*.psk', options={'HIDDEN'}) filter_glob: StringProperty(default='*.psk', options={'HIDDEN'})
@@ -90,10 +93,10 @@ class PskExportOperator(Operator, ExportHelper):
self.report({'ERROR_INVALID_CONTEXT'}, str(e)) self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'} return {'CANCELLED'}
property_group = context.scene.psk_export pg = context.scene.psk_export
# Populate bone groups list. # Populate bone groups list.
populate_bone_group_list(input_objects.armature_object, property_group.bone_group_list) populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
context.window_manager.fileselect_add(self) context.window_manager.fileselect_add(self)
@@ -102,29 +105,30 @@ class PskExportOperator(Operator, ExportHelper):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
scene = context.scene scene = context.scene
property_group = scene.psk_export pg = scene.psk_export
# BONES # BONES
box = layout.box() box = layout.box()
box.label(text='Bones', icon='BONE_DATA') box.label(text='Bones', icon='BONE_DATA')
bone_filter_mode_items = property_group.bl_rna.properties['bone_filter_mode'].enum_items_static bone_filter_mode_items = pg.bl_rna.properties['bone_filter_mode'].enum_items_static
row = box.row(align=True) row = box.row(align=True)
for item in bone_filter_mode_items: for item in bone_filter_mode_items:
identifier = item.identifier identifier = item.identifier
item_layout = row.row(align=True) item_layout = row.row(align=True)
item_layout.prop_enum(property_group, 'bone_filter_mode', item.identifier) item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier) item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
if property_group.bone_filter_mode == 'BONE_GROUPS': if pg.bone_filter_mode == 'BONE_GROUPS':
row = box.row() row = box.row()
rows = max(3, min(len(property_group.bone_group_list), 10)) rows = max(3, min(len(pg.bone_group_list), 10))
row.template_list('PSX_UL_BoneGroupList', '', property_group, 'bone_group_list', property_group, 'bone_group_list_index', rows=rows) row.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
def execute(self, context): def execute(self, context):
property_group = context.scene.psk_export pg = context.scene.psk_export
builder = PskBuilder() builder = PskBuilder()
options = PskBuilderOptions() options = PskBuilderOptions()
options.bone_group_indices = [x.index for x in property_group.bone_group_list if x.is_selected] options.bone_filter_mode = pg.bone_filter_mode
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
try: try:
psk = builder.build(context, options) psk = builder.build(context, options)
exporter = PskExporter(psk) exporter = PskExporter(psk)
@@ -138,17 +142,19 @@ class PskExportOperator(Operator, ExportHelper):
class PskExportPropertyGroup(PropertyGroup): class PskExportPropertyGroup(PropertyGroup):
bone_filter_mode: EnumProperty( bone_filter_mode: EnumProperty(
name='Bone Filter', name='Bone Filter',
options=set(),
description='', description='',
items=( items=(
('ALL', 'All', 'All bones will be exported.'), ('ALL', 'All', 'All bones will be exported.'),
('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will be exported.') ('BONE_GROUPS', 'Bone Groups',
'Only bones belonging to the selected bone groups and their ancestors will be exported.')
) )
) )
bone_group_list: CollectionProperty(type=BoneGroupListItem) bone_group_list: CollectionProperty(type=BoneGroupListItem)
bone_group_list_index: IntProperty(default=0) bone_group_list_index: IntProperty(default=0)
__classes__ = [ classes = (
PskExportOperator, PskExportOperator,
PskExportPropertyGroup PskExportPropertyGroup
] )

View File

@@ -1,16 +1,19 @@
import os import os
import bpy import sys
import bmesh
import numpy as np
from math import inf from math import inf
from typing import Optional from typing import Optional
from .data import Psk
from ..helpers import rgb_to_srgb import bmesh
from mathutils import Quaternion, Vector, Matrix import bpy
from .reader import PskReader import numpy as np
from bpy.props import StringProperty, EnumProperty, BoolProperty from bpy.props import BoolProperty, EnumProperty, FloatProperty, StringProperty
from bpy.types import Operator, PropertyGroup from bpy.types import Operator, PropertyGroup
from bpy_extras.io_utils import ImportHelper from bpy_extras.io_utils import ImportHelper
from mathutils import Quaternion, Vector, Matrix
from .data import Psk
from .reader import PskReader
from ..helpers import rgb_to_srgb
class PskImportOptions(object): class PskImportOptions(object):
@@ -20,6 +23,7 @@ class PskImportOptions(object):
self.vertex_color_space = 'sRGB' self.vertex_color_space = 'sRGB'
self.should_import_vertex_normals = True self.should_import_vertex_normals = True
self.should_import_extra_uvs = True self.should_import_extra_uvs = True
self.bone_length = 1.0
class PskImporter(object): class PskImporter(object):
@@ -60,7 +64,6 @@ class PskImporter(object):
self.post_quat: Quaternion = Quaternion() self.post_quat: Quaternion = Quaternion()
import_bones = [] import_bones = []
new_bone_size = 8.0
for bone_index, psk_bone in enumerate(psk.bones): for bone_index, psk_bone in enumerate(psk.bones):
import_bone = ImportBone(bone_index, psk_bone) import_bone = ImportBone(bone_index, psk_bone)
@@ -93,7 +96,7 @@ class PskImporter(object):
else: else:
import_bone.local_rotation.conjugate() import_bone.local_rotation.conjugate()
edit_bone.tail = Vector((0.0, new_bone_size, 0.0)) edit_bone.tail = Vector((0.0, options.bone_length, 0.0))
edit_bone_matrix = import_bone.local_rotation.conjugated() edit_bone_matrix = import_bone.local_rotation.conjugated()
edit_bone_matrix.rotate(import_bone.world_matrix) edit_bone_matrix.rotate(import_bone.world_matrix)
edit_bone_matrix = edit_bone_matrix.to_matrix().to_4x4() edit_bone_matrix = edit_bone_matrix.to_matrix().to_4x4()
@@ -209,7 +212,8 @@ class PskImporter(object):
# Get a list of all bones that have weights associated with them. # Get a list of all bones that have weights associated with them.
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights)) vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
for import_bone in map(lambda x: import_bones[x], sorted(list(vertex_group_bone_indices))): for import_bone in map(lambda x: import_bones[x], sorted(list(vertex_group_bone_indices))):
import_bone.vertex_group = mesh_object.vertex_groups.new(name=import_bone.psk_bone.name.decode('windows-1252')) import_bone.vertex_group = mesh_object.vertex_groups.new(
name=import_bone.psk_bone.name.decode('windows-1252'))
for weight in psk.weights: for weight in psk.weights:
import_bones[weight.bone_index].vertex_group.add((weight.point_index,), weight.weight, 'ADD') import_bones[weight.bone_index].vertex_group.add((weight.point_index,), weight.weight, 'ADD')
@@ -228,9 +232,15 @@ class PskImporter(object):
class PskImportPropertyGroup(PropertyGroup): class PskImportPropertyGroup(PropertyGroup):
should_import_vertex_colors: BoolProperty(default=True, name='Vertex Colors', description='Import vertex colors from PSKX files, if available') should_import_vertex_colors: BoolProperty(
default=True,
options=set(),
name='Vertex Colors',
description='Import vertex colors from PSKX files, if available'
)
vertex_color_space: EnumProperty( vertex_color_space: EnumProperty(
name='Vertex Color Space', name='Vertex Color Space',
options=set(),
description='The source vertex color space', description='The source vertex color space',
default='SRGBA', default='SRGBA',
items=( items=(
@@ -238,13 +248,33 @@ class PskImportPropertyGroup(PropertyGroup):
('SRGBA', 'sRGBA', ''), ('SRGBA', 'sRGBA', ''),
) )
) )
should_import_vertex_normals: BoolProperty(default=True, name='Vertex Normals', description='Import vertex normals from PSKX files, if available') should_import_vertex_normals: BoolProperty(
should_import_extra_uvs: BoolProperty(default=True, name='Extra UVs', description='Import extra UV maps from PSKX files, if available') default=True,
name='Vertex Normals',
options=set(),
description='Import vertex normals from PSKX files, if available'
)
should_import_extra_uvs: BoolProperty(
default=True,
name='Extra UVs',
options=set(),
description='Import extra UV maps from PSKX files, if available'
)
bone_length: FloatProperty(
default=1.0,
min=sys.float_info.epsilon,
step=100,
soft_min=1.0,
name='Bone Length',
options=set(),
description='Length of the bones'
)
class PskImportOperator(Operator, ImportHelper): class PskImportOperator(Operator, ImportHelper):
bl_idname = 'import.psk' bl_idname = 'import.psk'
bl_label = 'Export' bl_label = 'Export'
bl_options = {'INTERNAL', 'UNDO'}
__doc__ = 'Load a PSK file' __doc__ = 'Load a PSK file'
filename_ext = '.psk' filename_ext = '.psk'
filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'}) filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'})
@@ -260,7 +290,11 @@ class PskImportOperator(Operator, ImportHelper):
psk = reader.read(self.filepath) psk = reader.read(self.filepath)
options = PskImportOptions() options = PskImportOptions()
options.name = os.path.splitext(os.path.basename(self.filepath))[0] options.name = os.path.splitext(os.path.basename(self.filepath))[0]
options.should_import_extra_uvs = pg.should_import_extra_uvs
options.should_import_vertex_colors = pg.should_import_vertex_colors
options.should_import_vertex_normals = pg.should_import_vertex_normals
options.vertex_color_space = pg.vertex_color_space options.vertex_color_space = pg.vertex_color_space
options.bone_length = pg.bone_length
PskImporter().import_psk(psk, context, options) PskImporter().import_psk(psk, context, options)
return {'FINISHED'} return {'FINISHED'}
@@ -274,9 +308,10 @@ class PskImportOperator(Operator, ImportHelper):
layout.prop(pg, 'should_import_vertex_colors') layout.prop(pg, 'should_import_vertex_colors')
if pg.should_import_vertex_colors: if pg.should_import_vertex_colors:
layout.prop(pg, 'vertex_color_space') layout.prop(pg, 'vertex_color_space')
layout.prop(pg, 'bone_length')
__classes__ = [ classes = (
PskImportOperator, PskImportOperator,
PskImportPropertyGroup, PskImportPropertyGroup,
] )

View File

@@ -1,6 +1,7 @@
from .data import *
import ctypes import ctypes
from .data import *
class PskReader(object): class PskReader(object):

View File

@@ -1,17 +1,18 @@
from bpy.types import PropertyGroup, UIList
from bpy.props import StringProperty, IntProperty, BoolProperty from bpy.props import StringProperty, IntProperty, BoolProperty
from bpy.types import PropertyGroup, UIList
class PSX_UL_BoneGroupList(UIList): class PSX_UL_BoneGroupList(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
layout.alignment = 'LEFT' row = layout.row()
layout.prop(item, 'is_selected', icon_only=True) row.prop(item, 'is_selected', text=item.name)
layout.label(text=item.name, icon='GROUP_BONE' if item.index >= 0 else 'NONE') row.label(text=str(item.count), icon='BONE_DATA')
class BoneGroupListItem(PropertyGroup): class BoneGroupListItem(PropertyGroup):
name: StringProperty() name: StringProperty()
index: IntProperty() index: IntProperty()
count: IntProperty()
is_selected: BoolProperty(default=False) is_selected: BoolProperty(default=False)
@property @property
@@ -19,7 +20,7 @@ class BoneGroupListItem(PropertyGroup):
return self.name return self.name
__classes__ = [ classes = (
BoneGroupListItem, BoneGroupListItem,
PSX_UL_BoneGroupList PSX_UL_BoneGroupList,
] )