Yurii Ti
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d81f8286a1
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Fixed a bug that would incorrectly include/exclude some bones on export
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2022-04-12 23:21:44 +03:00 |
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Colin Basnett
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762e13ac38
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Fixed an incorrect reference to the marker list
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2022-04-12 11:25:18 -07:00 |
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Colin Basnett
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e383ce9fe4
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Fixed a bug with the default length of PSA import list
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2022-04-12 11:24:02 -07:00 |
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Colin Basnett
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a5955bf09b
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Lots of interface tweaks
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2022-04-04 00:32:12 -07:00 |
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Colin Basnett
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eb7a497010
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Fixed the options of many properties to not be ANIMATABLE
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2022-03-05 13:43:24 -08:00 |
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Colin Basnett
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04503ed282
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Added the ability to prefix and suffix sequence names on PSA export
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2022-02-13 16:08:17 -08:00 |
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Colin Basnett
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e52aa8975a
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Removed pointless NLA track muting functionality
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2022-02-12 19:59:31 -08:00 |
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Colin Basnett
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bcf5117bae
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Fixed a bug in get_nla_strips_in_timeframe
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2022-02-12 19:58:34 -08:00 |
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Colin Basnett
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5e7c2535e2
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* Unified how bones are filtered for export based on export settings (bone filter mode + bone groups)
* Bone Group filtering now works properly for PSK export
* Fixed a number of bugs that broke animation export
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2022-02-12 02:07:12 -08:00 |
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Colin Basnett
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7ad8f0238a
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Added the ability to export sequences using timeline markers (WIP, not thoroughly tested yet!)
A bunch of clean up
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2022-02-11 15:21:31 -08:00 |
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Colin Basnett
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b58b44cafb
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Merge branch 'master' into feature-original-sequence-names
# Conflicts:
# io_scene_psk_psa/psa/exporter.py
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2022-02-02 20:07:10 -08:00 |
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Colin Basnett
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70fc7d45ac
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Minor formatting changes
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2022-02-02 18:35:39 -08:00 |
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Colin Basnett
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a95c9302c8
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Fixed a bug where the error message that would warn about duplicate root bones would not list the correct bones.
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2022-02-02 02:18:14 -08:00 |
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Colin Basnett
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71622e5ab9
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Merge branch 'feature-pskx'
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2022-01-27 18:23:44 -08:00 |
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Colin Basnett
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a62ee207e1
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Added vertex color space conversion option for sRGBA (this is now the default to match UE4.24)
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2022-01-27 15:11:32 -08:00 |
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Colin Basnett
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24e606a3fd
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Revert "Added the ability to prefix imported action names."
This reverts commit 5a13faeb5e.
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2022-01-26 01:01:52 -08:00 |
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Colin Basnett
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fbf3ec599b
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Reformatting for brevity and reducing redundancy
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2022-01-25 15:36:48 -08:00 |
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Colin Basnett
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c672941663
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PSA Import screen now has more robust functionality now (but still aint done!)
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2022-01-24 21:50:34 -08:00 |
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Colin Basnett
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0d06236bab
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Added the ability to export actions with the original sequence names that they were imported from. This will be very helpful in resolving naming conflicts when working with actions that share the same name on export (e.g. players and weapons often share the same animation name (e.g., prone_reload_mg42 but have to exist in the same file).
Still kind of broken though because it allows duplicate names which will possibly break downstream programs.
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2022-01-24 14:14:35 -08:00 |
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Colin Basnett
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5a13faeb5e
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Added the ability to prefix imported action names.
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2022-01-24 01:14:20 -08:00 |
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Colin Basnett
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57a2179412
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* Fixed a bug where the keyframe cleaning process could write incorrect data to the resultant keyframes in some cases.
* Added new options to the PSA Import pane: "Clean Keyframes", "Fake User" and "Stash".
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2022-01-23 18:15:07 -08:00 |
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Colin Basnett
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cb449f1c39
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Removed useless comments.
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2022-01-23 00:22:07 -08:00 |
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Colin Basnett
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8be4b040f8
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Renaming the add-on from io_export_psk_psa to io_scene_psk_psa
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2022-01-22 23:54:15 -08:00 |
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