Moved things around for packaging on Blender extensions
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psk/import_/__init__.py
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psk/import_/__init__.py
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176
psk/import_/operators.py
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psk/import_/operators.py
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import os
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import sys
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from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
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from bpy.types import Operator, FileHandler, Context
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from bpy_extras.io_utils import ImportHelper
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from ..importer import PskImportOptions, import_psk
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from ..reader import read_psk
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empty_set = set()
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class PSK_FH_import(FileHandler):
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bl_idname = 'PSK_FH_import'
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bl_label = 'File handler for Unreal PSK/PSKX import'
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bl_import_operator = 'import_scene.psk'
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bl_file_extensions = '.psk;.pskx'
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@classmethod
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def poll_drop(cls, context: Context):
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return context.area and context.area.type == 'VIEW_3D'
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class PSK_OT_import(Operator, ImportHelper):
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bl_idname = 'import_scene.psk'
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bl_label = 'Import'
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bl_options = {'INTERNAL', 'UNDO', 'PRESET'}
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__doc__ = 'Load a PSK file'
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filename_ext = '.psk'
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filter_glob: StringProperty(default='*.psk;*.pskx', options={'HIDDEN'})
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filepath: StringProperty(
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name='File Path',
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description='File path used for exporting the PSK file',
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maxlen=1024,
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default='')
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should_import_vertex_colors: BoolProperty(
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default=True,
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options=empty_set,
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name='Import Vertex Colors',
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description='Import vertex colors, if available'
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)
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vertex_color_space: EnumProperty(
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name='Vertex Color Space',
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options=empty_set,
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description='The source vertex color space',
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default='SRGBA',
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items=(
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('LINEAR', 'Linear', ''),
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('SRGBA', 'sRGBA', ''),
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)
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)
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should_import_vertex_normals: BoolProperty(
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default=True,
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name='Import Vertex Normals',
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options=empty_set,
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description='Import vertex normals, if available'
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)
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should_import_extra_uvs: BoolProperty(
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default=True,
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name='Import Extra UVs',
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options=empty_set,
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description='Import extra UV maps, if available'
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)
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should_import_mesh: BoolProperty(
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default=True,
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name='Import Mesh',
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options=empty_set,
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description='Import mesh'
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)
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should_import_materials: BoolProperty(
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default=True,
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name='Import Materials',
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options=empty_set,
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)
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should_import_skeleton: BoolProperty(
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default=True,
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name='Import Skeleton',
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options=empty_set,
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description='Import skeleton'
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)
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bone_length: FloatProperty(
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default=1.0,
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min=sys.float_info.epsilon,
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step=100,
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soft_min=1.0,
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name='Bone Length',
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options=empty_set,
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subtype='DISTANCE',
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description='Length of the bones'
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)
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should_import_shape_keys: BoolProperty(
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default=True,
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name='Import Shape Keys',
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options=empty_set,
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description='Import shape keys, if available'
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)
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scale: FloatProperty(
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name='Scale',
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default=1.0,
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soft_min=0.0,
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)
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def execute(self, context):
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psk = read_psk(self.filepath)
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options = PskImportOptions()
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options.name = os.path.splitext(os.path.basename(self.filepath))[0]
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options.should_import_mesh = self.should_import_mesh
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options.should_import_extra_uvs = self.should_import_extra_uvs
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options.should_import_vertex_colors = self.should_import_vertex_colors
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options.should_import_vertex_normals = self.should_import_vertex_normals
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options.vertex_color_space = self.vertex_color_space
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options.should_import_skeleton = self.should_import_skeleton
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options.bone_length = self.bone_length
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options.should_import_materials = self.should_import_materials
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options.should_import_shape_keys = self.should_import_shape_keys
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options.scale = self.scale
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if not options.should_import_mesh and not options.should_import_skeleton:
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self.report({'ERROR'}, 'Nothing to import')
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return {'CANCELLED'}
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result = import_psk(psk, context, options)
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if len(result.warnings):
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message = f'PSK imported with {len(result.warnings)} warning(s)\n'
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message += '\n'.join(result.warnings)
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self.report({'WARNING'}, message)
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else:
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self.report({'INFO'}, f'PSK imported ({options.name})')
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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col.use_property_split = True
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col.use_property_decorate = False
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col.prop(self, 'scale')
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mesh_header, mesh_panel = layout.panel('mesh_panel_id', default_closed=False)
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mesh_header.prop(self, 'should_import_mesh')
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if mesh_panel and self.should_import_mesh:
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row = mesh_panel.row()
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col = row.column()
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col.use_property_split = True
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col.use_property_decorate = False
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col.prop(self, 'should_import_materials', text='Materials')
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col.prop(self, 'should_import_vertex_normals', text='Vertex Normals')
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col.prop(self, 'should_import_extra_uvs', text='Extra UVs')
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col.prop(self, 'should_import_vertex_colors', text='Vertex Colors')
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if self.should_import_vertex_colors:
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col.prop(self, 'vertex_color_space')
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col.prop(self, 'should_import_shape_keys', text='Shape Keys')
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skeleton_header, skeleton_panel = layout.panel('skeleton_panel_id', default_closed=False)
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skeleton_header.prop(self, 'should_import_skeleton')
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if skeleton_panel and self.should_import_skeleton:
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row = skeleton_panel.row()
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col = row.column()
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col.use_property_split = True
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col.use_property_decorate = False
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col.prop(self, 'bone_length')
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classes = (
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PSK_OT_import,
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PSK_FH_import,
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)
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