Moved things around for packaging on Blender extensions
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63
blender_manifest.toml
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63
blender_manifest.toml
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schema_version = "1.0.0"
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# Example of manifest file for a Blender extension
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# Change the values according to your extension
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id = "io_scene_psk_psa"
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version = "7.1.0"
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name = "Unreal PSK/PSA Importer/Exporter"
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tagline = "Import and export PSK/PSA files used in Unreal Engine"
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maintainer = "Colin Basnett <cmbasnett@gmail.com>"
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# Supported types: "add-on", "theme"
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type = "add-on"
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# Optional: add-ons can list which resources they will require:
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# * "files" (for access of any filesystem operations)
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# * "network" (for internet access)
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# * "clipboard" (to read and/or write the system clipboard)
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# * "camera" (to capture photos and videos)
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# * "microphone" (to capture audio)
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permissions = ["files"]
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# Optional link to documentation, support, source files, etc
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website = "https://github.com/DarklightGames/io_scene_psk_psa/"
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# Optional list defined by Blender and server, see:
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# https://docs.blender.org/manual/en/dev/extensions/tags.html
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tags = ["Game Engine", "Import-Export"]
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blender_version_min = "4.2.0"
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# Optional: maximum supported Blender version
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# blender_version_max = "5.1.0"
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# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
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# https://docs.blender.org/manual/en/dev/extensions/licenses.html
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license = [
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"SPDX:MIT",
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]
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# Optional: required by some licenses.
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# copyright = [
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# "2002-2024 Developer Name",
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# "1998 Company Name",
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# ]
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# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
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# platforms = ["windows-amd64", "macos-arm64", "linux-x86_64"]
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# Other supported platforms: "windows-arm64", "macos-x86_64"
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# Optional: bundle 3rd party Python modules.
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# https://docs.blender.org/manual/en/dev/extensions/python_wheels.html
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# wheels = [
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# "./wheels/hexdump-3.3-py3-none-any.whl",
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# "./wheels/jsmin-3.0.1-py3-none-any.whl"
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# ]
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# Optional: build setting.
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# https://docs.blender.org/manual/en/dev/extensions/command_line_arguments.html#command-line-args-extension-build
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[build]
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paths_exclude_pattern = [
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"/.git/",
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"__pycache__/",
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"/venv/",
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"/.github/",
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".gitignore",
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]
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