Reorganizing & renaming some things for clarity and correctness
This commit is contained in:
@@ -75,13 +75,13 @@ class PSA_PG_import(PropertyGroup):
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)
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)
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fps_source: EnumProperty(name='FPS Source', items=(
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fps_source: EnumProperty(name='FPS Source', items=(
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('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
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('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0),
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('SCENE', 'Scene', 'The sequence frame rate dilates to match that of the scene', 'SCENE_DATA', 1),
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('SCENE', 'Scene', 'The sequence is resampled to the frame rate of the scene', 'SCENE_DATA', 1),
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('CUSTOM', 'Custom', 'The sequence frame rate dilates to match a custom frame rate', 2),
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('CUSTOM', 'Custom', 'The sequence is resampled to a custom frame rate', 2),
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))
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))
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fps_custom: FloatProperty(
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fps_custom: FloatProperty(
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default=30.0,
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default=30.0,
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name='Custom FPS',
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name='Custom FPS',
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description='The frame rate to which the imported actions will be converted',
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description='The frame rate to which the imported sequences will be resampled to',
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options=empty_set,
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options=empty_set,
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min=1.0,
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min=1.0,
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soft_min=1.0,
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soft_min=1.0,
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@@ -46,16 +46,16 @@ def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[fl
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key_location = Vector(key_data[4:])
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key_location = Vector(key_data[4:])
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q = import_bone.post_rotation.copy()
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q = import_bone.post_rotation.copy()
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q.rotate(import_bone.original_rotation)
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q.rotate(import_bone.original_rotation)
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quat = q
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rotation = q
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q = import_bone.post_rotation.copy()
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q = import_bone.post_rotation.copy()
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if import_bone.parent is None:
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if import_bone.parent is None:
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q.rotate(key_rotation.conjugated())
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q.rotate(key_rotation.conjugated())
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else:
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else:
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q.rotate(key_rotation)
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q.rotate(key_rotation)
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quat.rotate(q.conjugated())
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rotation.rotate(q.conjugated())
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loc = key_location - import_bone.original_location
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location = key_location - import_bone.original_location
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loc.rotate(import_bone.post_rotation.conjugated())
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location.rotate(import_bone.post_rotation.conjugated())
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return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
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return rotation.w, rotation.x, rotation.y, rotation.z, location.x, location.y, location.z
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class PsaImportResult:
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class PsaImportResult:
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@@ -79,49 +79,48 @@ def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_name
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return armature_bone_index
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return armature_bone_index
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return None
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return None
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def _get_sample_frame_times(source_frame_count: int, frame_step: float) -> typing.Iterable[float]:
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def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, time_step: float = 1.0) -> np.ndarray:
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'''
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Resamples the sequence data matrix to the target frame count.
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@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
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number of data elements per bone.
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@param target_frame_count: The number of frames to resample to.
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@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
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'''
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def get_sample_times(source_frame_count: int, time_step: float) -> typing.Iterable[float]:
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# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
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# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
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# fractional frame).
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# fractional frame).
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time = 0.0
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time = 0.0
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while time < source_frame_count - 1:
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while time < source_frame_count - 1:
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yield time
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yield time
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time += time_step
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time += frame_step
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yield source_frame_count - 1
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yield source_frame_count - 1
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if time_step == 1.0:
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def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step: float = 1.0) -> np.ndarray:
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"""
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Resamples the sequence data matrix to the target frame count.
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@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
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number of data elements per bone.
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@param frame_step: The step between frames in the resampled sequence.
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@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
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"""
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if frame_step == 1.0:
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# No resampling is necessary.
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# No resampling is necessary.
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return sequence_data_matrix
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return sequence_data_matrix
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source_frame_count, bone_count = sequence_data_matrix.shape[:2]
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source_frame_count, bone_count = sequence_data_matrix.shape[:2]
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sample_times = list(get_sample_times(source_frame_count, time_step))
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sample_frame_times = list(_get_sample_frame_times(source_frame_count, frame_step))
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target_frame_count = len(sample_times)
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target_frame_count = len(sample_frame_times)
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resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
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resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
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for sample_index, sample_time in enumerate(sample_times):
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for sample_frame_index, sample_frame_time in enumerate(sample_frame_times):
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frame_index = int(sample_time)
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frame_index = int(sample_frame_time)
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if sample_time % 1.0 == 0.0:
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if sample_frame_time % 1.0 == 0.0:
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# Sample time has no fractional part, so just copy the frame.
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# Sample time has no fractional part, so just copy the frame.
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resampled_sequence_data_matrix[sample_index, :, :] = sequence_data_matrix[frame_index, :, :]
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resampled_sequence_data_matrix[sample_frame_index, :, :] = sequence_data_matrix[frame_index, :, :]
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else:
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else:
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# Sample time has a fractional part, so interpolate between two frames.
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# Sample time has a fractional part, so interpolate between two frames.
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next_frame_index = frame_index + 1
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next_frame_index = frame_index + 1
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for bone_index in range(bone_count):
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for bone_index in range(bone_count):
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source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
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source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
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source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
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source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
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factor = sample_time - frame_index
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factor = sample_frame_time - frame_index
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q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
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q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
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q.normalize()
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q.normalize()
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l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
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l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
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resampled_sequence_data_matrix[sample_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
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resampled_sequence_data_matrix[sample_frame_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
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return resampled_sequence_data_matrix
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return resampled_sequence_data_matrix
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@@ -188,8 +187,10 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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for import_bone in filter(lambda x: x is not None, import_bones):
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for import_bone in filter(lambda x: x is not None, import_bones):
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armature_bone = import_bone.armature_bone
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armature_bone = import_bone.armature_bone
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if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
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if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
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import_bone.parent = import_bones_dict[armature_bone.parent.name]
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import_bone.parent = import_bones_dict[armature_bone.parent.name]
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# Calculate the original location & rotation of each bone (in world-space maybe?)
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# Calculate the original location & rotation of each bone (in world-space maybe?)
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if import_bone.parent is not None:
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if import_bone.parent is not None:
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import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
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import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
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@@ -272,7 +273,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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# Resample the sequence data to the target FPS.
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# Resample the sequence data to the target FPS.
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# If the target frame count is the same as the source frame count, this will be a no-op.
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# If the target frame count is the same as the source frame count, this will be a no-op.
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resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
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resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
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time_step=sequence.fps / target_fps)
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frame_step=sequence.fps / target_fps)
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# Write the keyframes out.
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# Write the keyframes out.
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# Note that the f-curve data consists of alternating time and value data.
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# Note that the f-curve data consists of alternating time and value data.
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