Sequences can now be exported from action pose markers

This commit is contained in:
Colin Basnett
2023-02-17 22:18:46 -08:00
parent 8221130e4a
commit c9d4958800
2 changed files with 185 additions and 158 deletions

View File

@@ -1,115 +1,40 @@
from typing import Dict from typing import Optional
from bpy.types import Action, Armature, Bone from bpy.types import Armature, Bone, Action
from .data import * from .data import *
from ..helpers import * from ..helpers import *
class PsaBuildOptions(object): class PsaExportSequence:
class NlaState:
def __init__(self):
self.action: Optional[Action] = None
self.frame_start: int = 0
self.frame_end: int = 0
def __init__(self): def __init__(self):
self.should_override_animation_data = False self.name: str = ''
self.animation_data_override = None self.nla_state: PsaExportSequence.NlaState = PsaExportSequence.NlaState()
self.fps_source = 'SCENE' self.fps: float = 30.0
self.fps_custom = 30.0
self.sequence_source = 'ACTIONS'
self.actions = [] class PsaBuildOptions:
self.marker_names = [] def __init__(self):
self.animation_data: AnimData
self.sequences: List[PsaExportSequence] = []
self.bone_filter_mode = 'ALL' self.bone_filter_mode = 'ALL'
self.bone_group_indices = [] self.bone_group_indices: List[int] = []
self.should_use_original_sequence_names = False self.should_use_original_sequence_names = False
self.should_trim_timeline_marker_sequences = True
self.should_ignore_bone_name_restrictions = False self.should_ignore_bone_name_restrictions = False
self.sequence_name_prefix = '' self.sequence_name_prefix = ''
self.sequence_name_suffix = '' self.sequence_name_suffix = ''
self.root_motion = False self.root_motion = False
def get_sequence_fps(context, options: PsaBuildOptions, actions: Iterable[Action]) -> float:
if options.fps_source == 'SCENE':
return context.scene.render.fps
if options.fps_source == 'CUSTOM':
return options.fps_custom
elif options.fps_source == 'ACTION_METADATA':
# Get the minimum value of action metadata FPS values.
fps_list = []
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
fps = action['psa_sequence_fps']
if type(fps) == int or type(fps) == float:
fps_list.append(fps)
if len(fps_list) > 0:
return min(fps_list)
else:
# No valid action metadata to use, fallback to scene FPS
return context.scene.render.fps
else:
raise RuntimeError(f'Invalid FPS source "{options.fps_source}"')
def get_timeline_marker_sequence_frame_ranges(animation_data, context, options: PsaBuildOptions) -> Dict:
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
sequence_frame_ranges = dict()
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
for marker_name in options.marker_names:
marker = context.scene.timeline_markers[marker_name]
frame_min = marker.frame
# Determine the final frame of the sequence based on the next marker.
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
marker_index = sorted_timeline_marker_names.index(marker_name)
next_marker_index = marker_index + 1
frame_max = 0
if next_marker_index < len(sorted_timeline_markers):
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
frame_max = sorted_timeline_markers[next_marker_index].frame
if options.should_trim_timeline_marker_sequences:
nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_max)
if len(nla_strips) > 0:
frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
else:
# No strips in between this marker and the next, just export this as a one-frame animation.
frame_max = frame_min
else:
# There is no next marker.
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
for nla_track in animation_data.nla_tracks:
if nla_track.mute:
continue
for strip in nla_track.strips:
frame_max = max(frame_max, strip.frame_end)
if frame_min > frame_max:
continue
sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
return sequence_frame_ranges
def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa: def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
active_object = context.view_layer.objects.active active_object = context.view_layer.objects.active
if active_object.type != 'ARMATURE':
raise RuntimeError('Selected object must be an Armature')
if options.should_override_animation_data:
animation_data_object = options.animation_data_override
else:
animation_data_object = active_object
animation_data = animation_data_object.animation_data
if animation_data is None:
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
# Ensure that we actually have items that we are going to be exporting.
if options.sequence_source == 'ACTIONS' and len(options.actions) == 0:
raise RuntimeError('No actions were selected for export')
elif options.sequence_source == 'TIMELINE_MARKERS' and len(options.marker_names) == 0:
raise RuntimeError('No timeline markers were selected for export')
psa = Psa() psa = Psa()
armature_object = active_object armature_object = active_object
@@ -177,67 +102,22 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
psa.bones.append(psa_bone) psa.bones.append(psa_bone)
# Populate the export sequence list.
class NlaState:
def __init__(self):
self.frame_min = 0
self.frame_max = 0
self.action = None
class ExportSequence:
def __init__(self):
self.name = ''
self.nla_state = NlaState()
self.fps = 30.0
export_sequences = []
if options.sequence_source == 'ACTIONS':
for action in options.actions:
if len(action.fcurves) == 0:
continue
export_sequence = ExportSequence()
export_sequence.nla_state.action = action
export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
frame_min, frame_max = [int(x) for x in action.frame_range]
export_sequence.nla_state.frame_min = frame_min
export_sequence.nla_state.frame_max = frame_max
export_sequence.fps = get_sequence_fps(context, options, [action])
export_sequences.append(export_sequence)
pass
elif options.sequence_source == 'TIMELINE_MARKERS':
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, options)
for name, (frame_min, frame_max) in sequence_frame_ranges.items():
export_sequence = ExportSequence()
export_sequence.name = name
export_sequence.nla_state.action = None
export_sequence.nla_state.frame_min = frame_min
export_sequence.nla_state.frame_max = frame_max
nla_strips_actions = set(
map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, frame_min, frame_max)))
export_sequence.fps = get_sequence_fps(context, options, nla_strips_actions)
export_sequences.append(export_sequence)
else:
raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
# Add prefixes and suffices to the names of the export sequences and strip whitespace. # Add prefixes and suffices to the names of the export sequences and strip whitespace.
for export_sequence in export_sequences: for export_sequence in options.sequences:
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}' export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'
export_sequence.name = export_sequence.name.strip() export_sequence.name = export_sequence.name.strip()
# Save the current action and frame so that we can restore the state once we are done. # Save the current action and frame so that we can restore the state once we are done.
saved_frame_current = context.scene.frame_current saved_frame_current = context.scene.frame_current
saved_action = animation_data.action saved_action = options.animation_data.action
# Now build the PSA sequences. # Now build the PSA sequences.
# We actually alter the timeline frame and simply record the resultant pose bone matrices. # We actually alter the timeline frame and simply record the resultant pose bone matrices.
frame_start_index = 0 frame_start_index = 0
for export_sequence in export_sequences: for export_sequence in options.sequences:
# Link the action to the animation data and update view layer. # Link the action to the animation data and update view layer.
animation_data.action = export_sequence.nla_state.action options.animation_data.action = export_sequence.nla_state.action
context.view_layer.update() context.view_layer.update()
frame_min = export_sequence.nla_state.frame_min frame_min = export_sequence.nla_state.frame_min
@@ -292,7 +172,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
psa.sequences[export_sequence.name] = psa_sequence psa.sequences[export_sequence.name] = psa_sequence
# Restore the previous action & frame. # Restore the previous action & frame.
animation_data.action = saved_action options.animation_data.action = saved_action
context.scene.frame_set(saved_frame_current) context.scene.frame_set(saved_frame_current)
return psa return psa

View File

@@ -1,14 +1,14 @@
import fnmatch import fnmatch
import sys import sys
from typing import Type from typing import Type, Dict
import bpy import bpy
from bpy.props import BoolProperty, CollectionProperty, EnumProperty, FloatProperty, IntProperty, PointerProperty, \ from bpy.props import BoolProperty, CollectionProperty, EnumProperty, FloatProperty, IntProperty, PointerProperty, \
StringProperty StringProperty
from bpy.types import Action, Operator, PropertyGroup, UIList from bpy.types import Action, Operator, PropertyGroup, UIList, Context
from bpy_extras.io_utils import ExportHelper from bpy_extras.io_utils import ExportHelper
from .builder import PsaBuildOptions, build_psa from .builder import PsaBuildOptions, PsaExportSequence, build_psa
from .data import * from .data import *
from ..helpers import * from ..helpers import *
from ..types import BoneGroupListItem from ..types import BoneGroupListItem
@@ -38,6 +38,9 @@ class PsaExportActionListItem(PropertyGroup):
action: PointerProperty(type=Action) action: PointerProperty(type=Action)
name: StringProperty() name: StringProperty()
is_selected: BoolProperty(default=False) is_selected: BoolProperty(default=False)
frame_start: IntProperty(options={'HIDDEN'})
frame_end: IntProperty(options={'HIDDEN'})
is_pose_marker: BoolProperty(options={'HIDDEN'})
class PsaExportTimelineMarkerListItem(PropertyGroup): class PsaExportTimelineMarkerListItem(PropertyGroup):
@@ -159,6 +162,10 @@ class PsaExportPropertyGroup(PropertyGroup):
name='Show assets', name='Show assets',
options=empty_set, options=empty_set,
description='Show actions that belong to an asset library') description='Show actions that belong to an asset library')
sequence_filter_pose_marker: BoolProperty(
default=False,
name='Show pose markers',
options=empty_set)
sequence_use_filter_sort_reverse: BoolProperty(default=True, options=empty_set) sequence_use_filter_sort_reverse: BoolProperty(default=True, options=empty_set)
@@ -170,6 +177,69 @@ def is_bone_filter_mode_item_available(context, identifier):
return True return True
def get_timeline_marker_sequence_frame_ranges(animation_data: AnimData, context: Context, marker_names: List[str], should_trim_timeline_marker_sequences: bool) -> Dict:
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
sequence_frame_ranges = dict()
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
for marker_name in marker_names:
marker = context.scene.timeline_markers[marker_name]
frame_min = marker.frame
# Determine the final frame of the sequence based on the next marker.
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
marker_index = sorted_timeline_marker_names.index(marker_name)
next_marker_index = marker_index + 1
frame_max = 0
if next_marker_index < len(sorted_timeline_markers):
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
frame_max = sorted_timeline_markers[next_marker_index].frame
if should_trim_timeline_marker_sequences:
nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_max)
if len(nla_strips) > 0:
frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
else:
# No strips in between this marker and the next, just export this as a one-frame animation.
frame_max = frame_min
else:
# There is no next marker.
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
for nla_track in animation_data.nla_tracks:
if nla_track.mute:
continue
for strip in nla_track.strips:
frame_max = max(frame_max, strip.frame_end)
if frame_min > frame_max:
continue
sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
return sequence_frame_ranges
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
if fps_source == 'SCENE':
return context.scene.render.fps
if fps_source == 'CUSTOM':
return fps_custom
elif fps_source == 'ACTION_METADATA':
# Get the minimum value of action metadata FPS values.
fps_list = []
for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
fps = action['psa_sequence_fps']
if type(fps) == int or type(fps) == float:
fps_list.append(fps)
if len(fps_list) > 0:
return min(fps_list)
else:
# No valid action metadata to use, fallback to scene FPS
return context.scene.render.fps
else:
raise RuntimeError(f'Invalid FPS source "{fps_source}"')
class PsaExportOperator(Operator, ExportHelper): class PsaExportOperator(Operator, ExportHelper):
bl_idname = 'psa_export.operator' bl_idname = 'psa_export.operator'
bl_label = 'Export' bl_label = 'Export'
@@ -313,7 +383,24 @@ class PsaExportOperator(Operator, ExportHelper):
item = pg.action_list.add() item = pg.action_list.add()
item.action = action item.action = action
item.name = action.name item.name = action.name
item.frame_start = int(action.frame_range[0])
item.frame_end = int(action.frame_range[1])
item.is_selected = False item.is_selected = False
item.is_pose_marker = False
# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
print([x.name for x in pose_markers])
for pose_marker_index, pose_marker in enumerate(pose_markers):
item = pg.action_list.add()
item.action = action
item.name = pose_marker.name
item.is_selected = False
item.is_pose_marker = True
item.frame_start = pose_marker.frame
if pose_marker_index + 1 < len(pose_markers):
item.frame_end = pose_markers[pose_marker_index + 1].frame
else:
item.frame_end = int(action.frame_range[1])
update_action_names(context) update_action_names(context)
@@ -339,21 +426,69 @@ class PsaExportOperator(Operator, ExportHelper):
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psa_export') pg = getattr(context.scene, 'psa_export')
actions = [x.action for x in pg.action_list if x.is_selected] # TODO: move this up the call chain
marker_names = [x.name for x in pg.marker_list if x.is_selected] # Populate the export sequence list.
active_object = context.view_layer.objects.active
# Ensure that we actually have items that we are going to be exporting.
if pg.sequence_source == 'ACTIONS' and len(pg.action_list) == 0:
raise RuntimeError('No actions were selected for export')
elif pg.sequence_source == 'TIMELINE_MARKERS' and len(pg.marker_names) == 0:
raise RuntimeError('No timeline markers were selected for export')
if active_object.type != 'ARMATURE':
raise RuntimeError('Selected object must be an Armature')
if pg.should_override_animation_data:
animation_data_object = pg.animation_data_override
else:
animation_data_object = active_object
animation_data = animation_data_object.animation_data
if animation_data is None:
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
export_sequences: List[PsaExportSequence] = []
# actions = [x.action for x in pg.action_list if x.is_selected]
# marker_names =
if pg.sequence_source == 'ACTIONS':
for action in filter(lambda x: x.is_selected, pg.action_list):
if len(action.action.fcurves) == 0:
continue
export_sequence = PsaExportSequence()
export_sequence.nla_state.action = action.action
export_sequence.name = action.name
export_sequence.nla_state.frame_min = action.frame_start
export_sequence.nla_state.frame_max = action.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action.action])
export_sequences.append(export_sequence)
elif pg.sequence_source == 'TIMELINE_MARKERS':
marker_names = [x.name for x in pg.marker_list if x.is_selected]
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, marker_names, pg.should_trim_timeline_marker_sequences)
for name, (frame_min, frame_max) in sequence_frame_ranges.items():
export_sequence = PsaExportSequence()
export_sequence.name = name
export_sequence.nla_state.action = None
export_sequence.nla_state.frame_min = frame_min
export_sequence.nla_state.frame_max = frame_max
nla_strips_actions = set(
map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, frame_min, frame_max)))
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
export_sequences.append(export_sequence)
else:
raise ValueError(f'Unhandled sequence source: {pg.sequence_source}')
options = PsaBuildOptions() options = PsaBuildOptions()
options.should_override_animation_data = pg.should_override_animation_data options.animation_data = animation_data
options.animation_data_override = pg.animation_data_override options.sequences = export_sequences
options.fps_source = pg.fps_source
options.fps_custom = pg.fps_custom
options.sequence_source = pg.sequence_source
options.actions = actions
options.marker_names = marker_names
options.bone_filter_mode = pg.bone_filter_mode options.bone_filter_mode = pg.bone_filter_mode
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected] options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
options.should_use_original_sequence_names = pg.should_use_original_sequence_names options.should_use_original_sequence_names = pg.should_use_original_sequence_names
options.should_trim_timeline_marker_sequences = pg.should_trim_timeline_marker_sequences
options.should_ignore_bone_name_restrictions = pg.should_ignore_bone_name_restrictions options.should_ignore_bone_name_restrictions = pg.should_ignore_bone_name_restrictions
options.sequence_name_prefix = pg.sequence_name_prefix options.sequence_name_prefix = pg.sequence_name_prefix
options.sequence_name_suffix = pg.sequence_name_suffix options.sequence_name_suffix = pg.sequence_name_suffix
@@ -391,6 +526,11 @@ def filter_sequences(pg: PsaExportPropertyGroup, sequences) -> List[int]:
if hasattr(sequence, 'action') and sequence.action.asset_data is not None: if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
flt_flags[i] &= ~bitflag_filter_item flt_flags[i] &= ~bitflag_filter_item
if not pg.sequence_filter_pose_marker:
for i, sequence in enumerate(sequences):
if hasattr(sequence, 'is_pose_marker') and sequence.is_pose_marker:
flt_flags[i] &= ~bitflag_filter_item
return flt_flags return flt_flags
@@ -410,9 +550,14 @@ class PSA_UL_ExportSequenceList(UIList):
self.use_filter_show = True self.use_filter_show = True
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
is_pose_marker = hasattr(item, 'is_pose_marker') and item.is_pose_marker
layout.prop(item, 'is_selected', icon_only=True, text=item.name) layout.prop(item, 'is_selected', icon_only=True, text=item.name)
if hasattr(item, 'action') and item.action.asset_data is not None: if hasattr(item, 'action') and item.action.asset_data is not None:
layout.label(text='', icon='ASSET_MANAGER') layout.label(text='', icon='ASSET_MANAGER')
if is_pose_marker:
row = layout.row(align=True)
row.alignment = 'RIGHT'
row.label(text=item.action.name, icon='PMARKER')
def draw_filter(self, context, layout): def draw_filter(self, context, layout):
pg = getattr(context.scene, 'psa_export') pg = getattr(context.scene, 'psa_export')
@@ -425,12 +570,14 @@ class PSA_UL_ExportSequenceList(UIList):
if pg.sequence_source == 'ACTIONS': if pg.sequence_source == 'ACTIONS':
subrow = row.row(align=True) subrow = row.row(align=True)
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER') subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
def filter_items(self, context, data, prop): def filter_items(self, context, data, prop):
pg = getattr(context.scene, 'psa_export') pg = getattr(context.scene, 'psa_export')
actions = getattr(data, prop) actions = getattr(data, prop)
flt_flags = filter_sequences(pg, actions) flt_flags = filter_sequences(pg, actions)
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name') # flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
flt_neworder = list(range(len(actions)))
return flt_flags, flt_neworder return flt_flags, flt_neworder