Sequences can now be exported from action pose markers
This commit is contained in:
@@ -1,115 +1,40 @@
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from typing import Dict
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from typing import Optional
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from bpy.types import Action, Armature, Bone
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from bpy.types import Armature, Bone, Action
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from .data import *
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from ..helpers import *
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class PsaBuildOptions(object):
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class PsaExportSequence:
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class NlaState:
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def __init__(self):
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self.action: Optional[Action] = None
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self.frame_start: int = 0
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self.frame_end: int = 0
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def __init__(self):
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self.should_override_animation_data = False
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self.animation_data_override = None
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self.fps_source = 'SCENE'
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self.fps_custom = 30.0
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self.sequence_source = 'ACTIONS'
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self.actions = []
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self.marker_names = []
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self.name: str = ''
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self.nla_state: PsaExportSequence.NlaState = PsaExportSequence.NlaState()
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self.fps: float = 30.0
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class PsaBuildOptions:
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def __init__(self):
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self.animation_data: AnimData
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self.sequences: List[PsaExportSequence] = []
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self.bone_filter_mode = 'ALL'
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self.bone_group_indices = []
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self.bone_group_indices: List[int] = []
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self.should_use_original_sequence_names = False
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self.should_trim_timeline_marker_sequences = True
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self.should_ignore_bone_name_restrictions = False
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self.sequence_name_prefix = ''
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self.sequence_name_suffix = ''
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self.root_motion = False
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def get_sequence_fps(context, options: PsaBuildOptions, actions: Iterable[Action]) -> float:
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if options.fps_source == 'SCENE':
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return context.scene.render.fps
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if options.fps_source == 'CUSTOM':
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return options.fps_custom
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elif options.fps_source == 'ACTION_METADATA':
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# Get the minimum value of action metadata FPS values.
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fps_list = []
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for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
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fps = action['psa_sequence_fps']
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if type(fps) == int or type(fps) == float:
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fps_list.append(fps)
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if len(fps_list) > 0:
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return min(fps_list)
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else:
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# No valid action metadata to use, fallback to scene FPS
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return context.scene.render.fps
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else:
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raise RuntimeError(f'Invalid FPS source "{options.fps_source}"')
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def get_timeline_marker_sequence_frame_ranges(animation_data, context, options: PsaBuildOptions) -> Dict:
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# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
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sequence_frame_ranges = dict()
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sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
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sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
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for marker_name in options.marker_names:
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marker = context.scene.timeline_markers[marker_name]
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frame_min = marker.frame
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# Determine the final frame of the sequence based on the next marker.
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# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
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marker_index = sorted_timeline_marker_names.index(marker_name)
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next_marker_index = marker_index + 1
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frame_max = 0
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if next_marker_index < len(sorted_timeline_markers):
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# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
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frame_max = sorted_timeline_markers[next_marker_index].frame
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if options.should_trim_timeline_marker_sequences:
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nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_max)
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if len(nla_strips) > 0:
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frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
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frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
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else:
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# No strips in between this marker and the next, just export this as a one-frame animation.
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frame_max = frame_min
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else:
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# There is no next marker.
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# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
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for nla_track in animation_data.nla_tracks:
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if nla_track.mute:
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continue
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for strip in nla_track.strips:
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frame_max = max(frame_max, strip.frame_end)
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if frame_min > frame_max:
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continue
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sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
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return sequence_frame_ranges
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def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
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active_object = context.view_layer.objects.active
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if active_object.type != 'ARMATURE':
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raise RuntimeError('Selected object must be an Armature')
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if options.should_override_animation_data:
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animation_data_object = options.animation_data_override
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else:
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animation_data_object = active_object
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animation_data = animation_data_object.animation_data
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if animation_data is None:
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raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
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# Ensure that we actually have items that we are going to be exporting.
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if options.sequence_source == 'ACTIONS' and len(options.actions) == 0:
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raise RuntimeError('No actions were selected for export')
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elif options.sequence_source == 'TIMELINE_MARKERS' and len(options.marker_names) == 0:
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raise RuntimeError('No timeline markers were selected for export')
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psa = Psa()
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armature_object = active_object
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@@ -177,67 +102,22 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
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psa.bones.append(psa_bone)
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# Populate the export sequence list.
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class NlaState:
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def __init__(self):
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self.frame_min = 0
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self.frame_max = 0
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self.action = None
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class ExportSequence:
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def __init__(self):
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self.name = ''
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self.nla_state = NlaState()
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self.fps = 30.0
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export_sequences = []
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if options.sequence_source == 'ACTIONS':
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for action in options.actions:
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if len(action.fcurves) == 0:
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continue
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export_sequence = ExportSequence()
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export_sequence.nla_state.action = action
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export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
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frame_min, frame_max = [int(x) for x in action.frame_range]
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export_sequence.nla_state.frame_min = frame_min
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export_sequence.nla_state.frame_max = frame_max
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export_sequence.fps = get_sequence_fps(context, options, [action])
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export_sequences.append(export_sequence)
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pass
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elif options.sequence_source == 'TIMELINE_MARKERS':
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sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, options)
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for name, (frame_min, frame_max) in sequence_frame_ranges.items():
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export_sequence = ExportSequence()
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export_sequence.name = name
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export_sequence.nla_state.action = None
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export_sequence.nla_state.frame_min = frame_min
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export_sequence.nla_state.frame_max = frame_max
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nla_strips_actions = set(
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map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, frame_min, frame_max)))
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export_sequence.fps = get_sequence_fps(context, options, nla_strips_actions)
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export_sequences.append(export_sequence)
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else:
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raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
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# Add prefixes and suffices to the names of the export sequences and strip whitespace.
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for export_sequence in export_sequences:
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for export_sequence in options.sequences:
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export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'
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export_sequence.name = export_sequence.name.strip()
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# Save the current action and frame so that we can restore the state once we are done.
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saved_frame_current = context.scene.frame_current
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saved_action = animation_data.action
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saved_action = options.animation_data.action
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# Now build the PSA sequences.
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# We actually alter the timeline frame and simply record the resultant pose bone matrices.
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frame_start_index = 0
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for export_sequence in export_sequences:
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for export_sequence in options.sequences:
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# Link the action to the animation data and update view layer.
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animation_data.action = export_sequence.nla_state.action
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options.animation_data.action = export_sequence.nla_state.action
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context.view_layer.update()
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frame_min = export_sequence.nla_state.frame_min
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@@ -292,7 +172,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
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psa.sequences[export_sequence.name] = psa_sequence
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# Restore the previous action & frame.
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animation_data.action = saved_action
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options.animation_data.action = saved_action
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context.scene.frame_set(saved_frame_current)
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return psa
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@@ -1,14 +1,14 @@
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import fnmatch
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import sys
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from typing import Type
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from typing import Type, Dict
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import bpy
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from bpy.props import BoolProperty, CollectionProperty, EnumProperty, FloatProperty, IntProperty, PointerProperty, \
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StringProperty
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from bpy.types import Action, Operator, PropertyGroup, UIList
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from bpy.types import Action, Operator, PropertyGroup, UIList, Context
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from bpy_extras.io_utils import ExportHelper
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from .builder import PsaBuildOptions, build_psa
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from .builder import PsaBuildOptions, PsaExportSequence, build_psa
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from .data import *
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from ..helpers import *
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from ..types import BoneGroupListItem
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@@ -38,6 +38,9 @@ class PsaExportActionListItem(PropertyGroup):
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action: PointerProperty(type=Action)
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name: StringProperty()
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is_selected: BoolProperty(default=False)
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frame_start: IntProperty(options={'HIDDEN'})
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frame_end: IntProperty(options={'HIDDEN'})
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is_pose_marker: BoolProperty(options={'HIDDEN'})
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class PsaExportTimelineMarkerListItem(PropertyGroup):
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@@ -159,6 +162,10 @@ class PsaExportPropertyGroup(PropertyGroup):
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name='Show assets',
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options=empty_set,
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description='Show actions that belong to an asset library')
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sequence_filter_pose_marker: BoolProperty(
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default=False,
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name='Show pose markers',
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options=empty_set)
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sequence_use_filter_sort_reverse: BoolProperty(default=True, options=empty_set)
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@@ -170,6 +177,69 @@ def is_bone_filter_mode_item_available(context, identifier):
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return True
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def get_timeline_marker_sequence_frame_ranges(animation_data: AnimData, context: Context, marker_names: List[str], should_trim_timeline_marker_sequences: bool) -> Dict:
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# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
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sequence_frame_ranges = dict()
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sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
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sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
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for marker_name in marker_names:
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marker = context.scene.timeline_markers[marker_name]
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frame_min = marker.frame
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# Determine the final frame of the sequence based on the next marker.
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# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
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marker_index = sorted_timeline_marker_names.index(marker_name)
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next_marker_index = marker_index + 1
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frame_max = 0
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if next_marker_index < len(sorted_timeline_markers):
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# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
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frame_max = sorted_timeline_markers[next_marker_index].frame
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if should_trim_timeline_marker_sequences:
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nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_max)
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if len(nla_strips) > 0:
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frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
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frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
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else:
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# No strips in between this marker and the next, just export this as a one-frame animation.
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frame_max = frame_min
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else:
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# There is no next marker.
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# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
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for nla_track in animation_data.nla_tracks:
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if nla_track.mute:
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continue
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for strip in nla_track.strips:
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frame_max = max(frame_max, strip.frame_end)
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if frame_min > frame_max:
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continue
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sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
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return sequence_frame_ranges
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def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
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if fps_source == 'SCENE':
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return context.scene.render.fps
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if fps_source == 'CUSTOM':
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return fps_custom
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elif fps_source == 'ACTION_METADATA':
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# Get the minimum value of action metadata FPS values.
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fps_list = []
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for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
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fps = action['psa_sequence_fps']
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if type(fps) == int or type(fps) == float:
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fps_list.append(fps)
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if len(fps_list) > 0:
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return min(fps_list)
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else:
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# No valid action metadata to use, fallback to scene FPS
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return context.scene.render.fps
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else:
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raise RuntimeError(f'Invalid FPS source "{fps_source}"')
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class PsaExportOperator(Operator, ExportHelper):
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bl_idname = 'psa_export.operator'
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bl_label = 'Export'
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@@ -313,7 +383,24 @@ class PsaExportOperator(Operator, ExportHelper):
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item = pg.action_list.add()
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item.action = action
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item.name = action.name
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item.frame_start = int(action.frame_range[0])
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item.frame_end = int(action.frame_range[1])
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item.is_selected = False
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item.is_pose_marker = False
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# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
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pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
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print([x.name for x in pose_markers])
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for pose_marker_index, pose_marker in enumerate(pose_markers):
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item = pg.action_list.add()
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item.action = action
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item.name = pose_marker.name
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item.is_selected = False
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item.is_pose_marker = True
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item.frame_start = pose_marker.frame
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if pose_marker_index + 1 < len(pose_markers):
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item.frame_end = pose_markers[pose_marker_index + 1].frame
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else:
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item.frame_end = int(action.frame_range[1])
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update_action_names(context)
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@@ -339,21 +426,69 @@ class PsaExportOperator(Operator, ExportHelper):
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def execute(self, context):
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pg = getattr(context.scene, 'psa_export')
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actions = [x.action for x in pg.action_list if x.is_selected]
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marker_names = [x.name for x in pg.marker_list if x.is_selected]
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# TODO: move this up the call chain
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# Populate the export sequence list.
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active_object = context.view_layer.objects.active
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# Ensure that we actually have items that we are going to be exporting.
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if pg.sequence_source == 'ACTIONS' and len(pg.action_list) == 0:
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raise RuntimeError('No actions were selected for export')
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elif pg.sequence_source == 'TIMELINE_MARKERS' and len(pg.marker_names) == 0:
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raise RuntimeError('No timeline markers were selected for export')
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if active_object.type != 'ARMATURE':
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raise RuntimeError('Selected object must be an Armature')
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if pg.should_override_animation_data:
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animation_data_object = pg.animation_data_override
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else:
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animation_data_object = active_object
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animation_data = animation_data_object.animation_data
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if animation_data is None:
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raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
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export_sequences: List[PsaExportSequence] = []
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# actions = [x.action for x in pg.action_list if x.is_selected]
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# marker_names =
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if pg.sequence_source == 'ACTIONS':
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for action in filter(lambda x: x.is_selected, pg.action_list):
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if len(action.action.fcurves) == 0:
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continue
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export_sequence = PsaExportSequence()
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export_sequence.nla_state.action = action.action
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export_sequence.name = action.name
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export_sequence.nla_state.frame_min = action.frame_start
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export_sequence.nla_state.frame_max = action.frame_end
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export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action.action])
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export_sequences.append(export_sequence)
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elif pg.sequence_source == 'TIMELINE_MARKERS':
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marker_names = [x.name for x in pg.marker_list if x.is_selected]
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sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, marker_names, pg.should_trim_timeline_marker_sequences)
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for name, (frame_min, frame_max) in sequence_frame_ranges.items():
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export_sequence = PsaExportSequence()
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export_sequence.name = name
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export_sequence.nla_state.action = None
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export_sequence.nla_state.frame_min = frame_min
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export_sequence.nla_state.frame_max = frame_max
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nla_strips_actions = set(
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map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, frame_min, frame_max)))
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export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
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export_sequences.append(export_sequence)
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else:
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raise ValueError(f'Unhandled sequence source: {pg.sequence_source}')
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options = PsaBuildOptions()
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options.should_override_animation_data = pg.should_override_animation_data
|
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options.animation_data_override = pg.animation_data_override
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
options.sequence_source = pg.sequence_source
|
||||
options.actions = actions
|
||||
options.marker_names = marker_names
|
||||
options.animation_data = animation_data
|
||||
options.sequences = export_sequences
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.should_use_original_sequence_names = pg.should_use_original_sequence_names
|
||||
options.should_trim_timeline_marker_sequences = pg.should_trim_timeline_marker_sequences
|
||||
options.should_ignore_bone_name_restrictions = pg.should_ignore_bone_name_restrictions
|
||||
options.sequence_name_prefix = pg.sequence_name_prefix
|
||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||
@@ -391,6 +526,11 @@ def filter_sequences(pg: PsaExportPropertyGroup, sequences) -> List[int]:
|
||||
if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
if not pg.sequence_filter_pose_marker:
|
||||
for i, sequence in enumerate(sequences):
|
||||
if hasattr(sequence, 'is_pose_marker') and sequence.is_pose_marker:
|
||||
flt_flags[i] &= ~bitflag_filter_item
|
||||
|
||||
return flt_flags
|
||||
|
||||
|
||||
@@ -410,9 +550,14 @@ class PSA_UL_ExportSequenceList(UIList):
|
||||
self.use_filter_show = True
|
||||
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
is_pose_marker = hasattr(item, 'is_pose_marker') and item.is_pose_marker
|
||||
layout.prop(item, 'is_selected', icon_only=True, text=item.name)
|
||||
if hasattr(item, 'action') and item.action.asset_data is not None:
|
||||
layout.label(text='', icon='ASSET_MANAGER')
|
||||
if is_pose_marker:
|
||||
row = layout.row(align=True)
|
||||
row.alignment = 'RIGHT'
|
||||
row.label(text=item.action.name, icon='PMARKER')
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
@@ -425,12 +570,14 @@ class PSA_UL_ExportSequenceList(UIList):
|
||||
if pg.sequence_source == 'ACTIONS':
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
|
||||
|
||||
def filter_items(self, context, data, prop):
|
||||
pg = getattr(context.scene, 'psa_export')
|
||||
actions = getattr(data, prop)
|
||||
flt_flags = filter_sequences(pg, actions)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
# flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
flt_neworder = list(range(len(actions)))
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user