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@@ -13,37 +13,43 @@ For Blender 4.2 and higher, download the latest version from the [Blender Extens
For Blender 4.1 and lower, see [Legacy Compatibility](#legacy-compatibility). For Blender 4.1 and lower, see [Legacy Compatibility](#legacy-compatibility).
# Features # Features
* Full PSK/PSA import and export capabilities. * [Bone collections](https://docs.blender.org/manual/en/latest/animation/armatures/bones/bone_collections.html#bone-collections) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
* Non-standard file section data (.pskx) is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys). * [Collection Exporters](https://docs.blender.org/manual/en/latest/scene_layout/collections/collections.html#exporters) for reliable, repeatable export workflow.
* Non-standard model data (.pskx) is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
* Manual re-ordering of material slots on export.
* Non-standard animation data is supported for import only (scale keys).
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files. * Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
* PSA sequence metadata (e.g., frame rate) is preserved on import, allowing this data to be reused on export. * PSA sequence metadata (e.g., frame rate) is preserved on import, allowing this data to be reused on export.
* [Bone collections](https://docs.blender.org/manual/en/latest/animation/armatures/bones/bone_collections.html#bone-collections) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), pose markers, or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences. * PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), pose markers, or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
* Manual re-ordering of material slots. * Compress exported sequences via resampling ratios or frame quotas.
* Multiple armature objects can be exported to a single PSK or PSA file, allowing seamless use of [action slots](https://docs.blender.org/manual/en/latest/animation/actions.html#action-slots).
* Support for exporting instance collections.
# Usage # Usage
## Exporting a PSK
1. Select the mesh objects you wish to export.
2. Navigate to `File` > `Export` > `Unreal PSK (.psk)`.
3. Enter the file name and click `Export`.
## Importing a PSK/PSKX ## Import
### Importing a PSK/PSKX
1. Navigate to `File` > `Import` > `Unreal PSK (.psk/.pskx)`. 1. Navigate to `File` > `Import` > `Unreal PSK (.psk/.pskx)`.
2. Select the PSK file you want to import and click `Import`. 2. Select the PSK file you want to import and click `Import`.
## Exporting a PSA ### Importing a PSA
1. Select the armature objects you wish to export.
2. Navigate to `File` > `Export` > `Unreal PSA (.psa)`.
3. Enter the file name and click `Export`.
## Importing a PSA
1. Select an armature that you want import animations for. 1. Select an armature that you want import animations for.
2. Navigate to `File` > `Import` > `Unreal PSA (.psa)`. 2. Navigate to `File` > `Import` > `Unreal PSA (.psa)`.
3. Select the PSA file you want to import. 3. Select the PSA file you want to import.
4. Select the sequences that you want to import and click `Import`. 4. Select the sequences that you want to import and click `Import`.
## Export
It is highly recommended to use the provided [Collection Exporters](https://docs.blender.org/manual/en/latest/scene_layout/collections/collections.html#exporters) workflow, since it allows for highly reliable, repeatable exports of both PSK and PSA files. However, the traditional export workflow is available as well.
### Exporting a PSK
1. Select the mesh objects you wish to export.
2. Navigate to `File` > `Export` > `Unreal PSK (.psk)`.
3. Enter the file name and click `Export`.
### Exporting a PSA
1. Select the armature objects you wish to export.
2. Navigate to `File` > `Export` > `Unreal PSA (.psa)`.
3. Enter the file name and click `Export`.
> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors. > Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
# FAQ # FAQ