Added AGENTS.md
This commit is contained in:
12
AGENTS.md
Normal file
12
AGENTS.md
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
# AGENTS.md
|
||||||
|
|
||||||
|
This is an Blender addon for importing and exporting Unreal Engine PSK (skeletal mesh) and PSX (animation) files.
|
||||||
|
|
||||||
|
# PSK/PSA File Format Notes
|
||||||
|
* PSK and PSA bone hierarchies must have a single root bone. The root bone's `parent_index` is always `0`.
|
||||||
|
* All indices in PSK/PSX files are zero-based.
|
||||||
|
* All string fields in PSK/PSX files use Windows-1252 encoding and are null-terminated if they do not use the full length of the field.
|
||||||
|
* Bone transforms are in parent bone space, except for root bones, which are in world space.
|
||||||
|
|
||||||
|
# Naming Conventions
|
||||||
|
* The `PSX` prefix is used when refer to concepts that are shared between PSK and PSX files.
|
||||||
Reference in New Issue
Block a user