Moved all the source files into a nested io_scene_psk_psa folder in preparation for CI workflow
Also changed the license to GPLv3
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24
io_scene_psk_psa/blender_manifest.toml
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24
io_scene_psk_psa/blender_manifest.toml
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schema_version = "1.0.0"
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id = "io_scene_psk_psa"
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version = "7.1.0"
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name = "Unreal Mesh & Animation (.psk/.psa)"
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tagline = "Import and export PSK and PSA files used in Unreal Engine"
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maintainer = "Colin Basnett <cmbasnett@gmail.com>"
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type = "add-on"
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website = "https://github.com/DarklightGames/io_scene_psk_psa/"
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tags = ["Game Engine", "Import-Export"]
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blender_version_min = "4.2.0"
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# Optional: maximum supported Blender version
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# blender_version_max = "5.1.0"
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license = [
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"SPDX:GPL-3.0-or-later",
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]
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[build]
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paths_exclude_pattern = [
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"/.git/",
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"__pycache__/",
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"/venv/",
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"/.github/",
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".gitignore",
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]
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