Moved all the source files into a nested io_scene_psk_psa folder in preparation for CI workflow

Also changed the license to GPLv3
This commit is contained in:
Colin Basnett
2024-06-07 23:05:58 -07:00
parent 5c83b8974a
commit aa9fdca6cc
38 changed files with 716 additions and 104 deletions

View File

@@ -0,0 +1,24 @@
schema_version = "1.0.0"
id = "io_scene_psk_psa"
version = "7.1.0"
name = "Unreal Mesh & Animation (.psk/.psa)"
tagline = "Import and export PSK and PSA files used in Unreal Engine"
maintainer = "Colin Basnett <cmbasnett@gmail.com>"
type = "add-on"
website = "https://github.com/DarklightGames/io_scene_psk_psa/"
tags = ["Game Engine", "Import-Export"]
blender_version_min = "4.2.0"
# Optional: maximum supported Blender version
# blender_version_max = "5.1.0"
license = [
"SPDX:GPL-3.0-or-later",
]
[build]
paths_exclude_pattern = [
"/.git/",
"__pycache__/",
"/venv/",
"/.github/",
".gitignore",
]