Lots of interface tweaks

This commit is contained in:
Colin Basnett
2022-04-04 00:32:12 -07:00
parent eb7a497010
commit a5955bf09b
6 changed files with 200 additions and 206 deletions

View File

@@ -70,12 +70,12 @@ class PskBuilder(object):
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
# that a PSK file must have at least one bone.
psk_bone = Psk.Bone()
psk_bone.name = bytes('static', encoding='windows-1252')
psk_bone.name = bytes('root', encoding='windows-1252')
psk_bone.flags = 0
psk_bone.children_count = 0
psk_bone.parent_index = 0
psk_bone.location = Vector3(0, 0, 0)
psk_bone.rotation = Quaternion(0, 0, 0, 1)
psk_bone.location = Vector3.zero()
psk_bone.rotation = Quaternion.identity()
psk.bones.append(psk_bone)
else:
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)