From 9db05766e095aa99cde762a1592d25ed686f35ec Mon Sep 17 00:00:00 2001 From: Colin Basnett Date: Tue, 24 Aug 2021 00:09:21 -0700 Subject: [PATCH] Update README.md --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index feb42d7..417f312 100644 --- a/README.md +++ b/README.md @@ -22,4 +22,8 @@ This Blender add-on allows you to export meshes and animations to the [PSK and P # FAQ ## Can I use this addon to import PSK and PSA files? -Currently, no. If you are looking for a PSK/PSA importer, use [this one](https://github.com/Befzz/blender3d_import_psk_psa)! +Currently, no. + +Presumably you are using this in concert with the [UE Viewer](https://www.gildor.org/en/projects/umodel) program to import extracted meshes. It is *not recommended* to export PSK/PSA from UE Viewer since it [does not preserve smoothing groups](https://github.com/gildor2/UEViewer/issues/235). As a result, the shading of imported models will be incorrect and will need to be manually fixed. Instead, it is recommended to export meshes to the glTF format for import into Blender since it preserves the correct mesh shading. + +Regardless, if you are dead set on using a PSK/PSA importer, use [this one](https://github.com/Befzz/blender3d_import_psk_psa).