Renaming the add-on from io_export_psk_psa to io_scene_psk_psa
This commit is contained in:
0
io_scene_psk_psa/psa/__init__.py
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0
io_scene_psk_psa/psa/__init__.py
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155
io_scene_psk_psa/psa/builder.py
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155
io_scene_psk_psa/psa/builder.py
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@@ -0,0 +1,155 @@
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from .data import *
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from ..helpers import *
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class PsaBuilderOptions(object):
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def __init__(self):
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self.actions = []
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self.bone_filter_mode = 'ALL'
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self.bone_group_indices = []
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# https://git.cth451.me/cth451/blender-addons/blob/master/io_export_unreal_psk_psa.py
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class PsaBuilder(object):
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def __init__(self):
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# TODO: add options in here (selected anims, eg.)
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pass
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def build(self, context, options: PsaBuilderOptions) -> Psa:
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object = context.view_layer.objects.active
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if object.type != 'ARMATURE':
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raise RuntimeError('Selected object must be an Armature')
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armature = object
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if armature.animation_data is None:
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raise RuntimeError('No animation data for armature')
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psa = Psa()
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bones = list(armature.data.bones)
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# The order of the armature bones and the pose bones is not guaranteed to be the same.
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# As as a result, we need to reconstruct the list of pose bones in the same order as the
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# armature bones.
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bone_names = [x.name for x in bones]
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pose_bones = [(bone_names.index(bone.name), bone) for bone in armature.pose.bones]
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del bone_names
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pose_bones.sort(key=lambda x: x[0])
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pose_bones = [x[1] for x in pose_bones]
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bone_indices = list(range(len(bones)))
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# If bone groups are specified, get only the bones that are in that specified bone groups and their ancestors.
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if options.bone_filter_mode == 'BONE_GROUPS':
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bone_indices = get_export_bone_indices_for_bone_groups(armature, options.bone_group_indices)
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# Make the bone lists contain only the bones that are going to be exported.
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bones = [bones[bone_index] for bone_index in bone_indices]
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pose_bones = [pose_bones[bone_index] for bone_index in bone_indices]
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if len(bones) == 0:
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# No bones are going to be exported.
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raise RuntimeError('No bones available for export')
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# Ensure that the exported hierarchy has a single root bone.
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root_bones = [x for x in bones if x.parent is None]
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if len(root_bones) > 1:
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root_bone_names = [x.name for x in bones]
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raise RuntimeError('Exported bone hierarchy must have a single root bone.'
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f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}')
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for pose_bone in bones:
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psa_bone = Psa.Bone()
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psa_bone.name = bytes(pose_bone.name, encoding='utf-8')
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try:
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parent_index = bones.index(pose_bone.parent)
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psa_bone.parent_index = parent_index
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psa.bones[parent_index].children_count += 1
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except ValueError:
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psa_bone.parent_index = -1
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if pose_bone.parent is not None:
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rotation = pose_bone.matrix.to_quaternion()
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rotation.x = -rotation.x
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rotation.y = -rotation.y
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rotation.z = -rotation.z
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quat_parent = pose_bone.parent.matrix.to_quaternion().inverted()
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parent_head = quat_parent @ pose_bone.parent.head
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parent_tail = quat_parent @ pose_bone.parent.tail
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location = (parent_tail - parent_head) + pose_bone.head
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else:
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location = armature.matrix_local @ pose_bone.head
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rot_matrix = pose_bone.matrix @ armature.matrix_local.to_3x3()
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rotation = rot_matrix.to_quaternion()
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psa_bone.location.x = location.x
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psa_bone.location.y = location.y
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psa_bone.location.z = location.z
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psa_bone.rotation.x = rotation.x
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psa_bone.rotation.y = rotation.y
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psa_bone.rotation.z = rotation.z
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psa_bone.rotation.w = rotation.w
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psa.bones.append(psa_bone)
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frame_start_index = 0
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for action in options.actions:
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if len(action.fcurves) == 0:
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continue
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armature.animation_data.action = action
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context.view_layer.update()
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frame_min, frame_max = [int(x) for x in action.frame_range]
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sequence = Psa.Sequence()
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sequence.name = bytes(action.name, encoding='utf-8')
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sequence.frame_count = frame_max - frame_min + 1
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sequence.frame_start_index = frame_start_index
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sequence.fps = context.scene.render.fps
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frame_count = frame_max - frame_min + 1
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for frame in range(frame_count):
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context.scene.frame_set(frame_min + frame)
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for pose_bone in pose_bones:
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key = Psa.Key()
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pose_bone_matrix = pose_bone.matrix
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if pose_bone.parent is not None:
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pose_bone_parent_matrix = pose_bone.parent.matrix
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pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
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location = pose_bone_matrix.to_translation()
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rotation = pose_bone_matrix.to_quaternion().normalized()
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if pose_bone.parent is not None:
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rotation.x = -rotation.x
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rotation.y = -rotation.y
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rotation.z = -rotation.z
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key.location.x = location.x
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key.location.y = location.y
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key.location.z = location.z
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key.rotation.x = rotation.x
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key.rotation.y = rotation.y
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key.rotation.z = rotation.z
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key.rotation.w = rotation.w
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key.time = 1.0 / sequence.fps
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psa.keys.append(key)
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frame_start_index += 1
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sequence.bone_count = len(pose_bones)
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sequence.track_time = frame_count
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psa.sequences[action.name] = sequence
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return psa
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63
io_scene_psk_psa/psa/data.py
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63
io_scene_psk_psa/psa/data.py
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@@ -0,0 +1,63 @@
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import typing
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from typing import List
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from collections import OrderedDict
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from ..data import *
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"""
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Note that keys are not stored within the Psa object.
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Use the PsaReader::get_sequence_keys to get a the keys for a sequence.
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"""
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class Psa(object):
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class Bone(Structure):
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_fields_ = [
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('name', c_char * 64),
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('flags', c_int32),
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('children_count', c_int32),
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('parent_index', c_int32),
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('rotation', Quaternion),
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('location', Vector3),
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('padding', c_char * 16)
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]
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class Sequence(Structure):
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_fields_ = [
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('name', c_char * 64),
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('group', c_char * 64),
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('bone_count', c_int32),
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('root_include', c_int32),
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('compression_style', c_int32),
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('key_quotum', c_int32),
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('key_reduction', c_float),
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('track_time', c_float),
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('fps', c_float),
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('start_bone', c_int32),
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('frame_start_index', c_int32),
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('frame_count', c_int32)
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]
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class Key(Structure):
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_fields_ = [
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('location', Vector3),
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('rotation', Quaternion),
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('time', c_float)
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]
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@property
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def data(self):
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yield self.rotation.w
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yield self.rotation.x
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yield self.rotation.y
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yield self.rotation.z
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yield self.location.x
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yield self.location.y
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yield self.location.z
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def __repr__(self) -> str:
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return repr((self.location, self.rotation, self.time))
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def __init__(self):
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self.bones: List[Psa.Bone] = []
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self.sequences: typing.OrderedDict[Psa.Sequence] = OrderedDict()
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self.keys: List[Psa.Key] = []
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253
io_scene_psk_psa/psa/exporter.py
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253
io_scene_psk_psa/psa/exporter.py
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@@ -0,0 +1,253 @@
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import bpy
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from bpy.types import Operator, PropertyGroup, Action, UIList, BoneGroup
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from bpy.props import CollectionProperty, IntProperty, PointerProperty, StringProperty, BoolProperty, EnumProperty
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from bpy_extras.io_utils import ExportHelper
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from typing import Type
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from .builder import PsaBuilder, PsaBuilderOptions
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from .data import *
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from ..types import BoneGroupListItem
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from ..helpers import *
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import re
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class PsaExporter(object):
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def __init__(self, psa: Psa):
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self.psa: Psa = psa
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# This method is shared by both PSA/K file formats, move this?
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@staticmethod
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def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
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section = Section()
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section.name = name
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if data_type is not None and data is not None:
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section.data_size = sizeof(data_type)
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section.data_count = len(data)
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fp.write(section)
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if data is not None:
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for datum in data:
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fp.write(datum)
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def export(self, path: str):
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with open(path, 'wb') as fp:
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self.write_section(fp, b'ANIMHEAD')
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self.write_section(fp, b'BONENAMES', Psa.Bone, self.psa.bones)
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self.write_section(fp, b'ANIMINFO', Psa.Sequence, list(self.psa.sequences.values()))
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self.write_section(fp, b'ANIMKEYS', Psa.Key, self.psa.keys)
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class PsaExportActionListItem(PropertyGroup):
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action: PointerProperty(type=Action)
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action_name: StringProperty()
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is_selected: BoolProperty(default=False)
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@property
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def name(self):
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return self.action.name
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class PsaExportPropertyGroup(PropertyGroup):
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action_list: CollectionProperty(type=PsaExportActionListItem)
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action_list_index: IntProperty(default=0)
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bone_filter_mode: EnumProperty(
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name='Bone Filter',
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description='',
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items=(
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('ALL', 'All', 'All bones will be exported.'),
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('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will be exported.')
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)
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)
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bone_group_list: CollectionProperty(type=BoneGroupListItem)
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bone_group_list_index: IntProperty(default=0)
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def is_bone_filter_mode_item_available(context, identifier):
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if identifier == "BONE_GROUPS":
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obj = context.active_object
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if not obj.pose or not obj.pose.bone_groups:
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return False
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return True
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class PsaExportOperator(Operator, ExportHelper):
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bl_idname = 'export.psa'
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bl_label = 'Export'
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__doc__ = 'Export actions to PSA'
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filename_ext = '.psa'
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filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
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filepath: StringProperty(
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name='File Path',
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description='File path used for exporting the PSA file',
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maxlen=1024,
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default='')
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def __init__(self):
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self.armature = None
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def draw(self, context):
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layout = self.layout
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property_group = context.scene.psa_export
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# ACTIONS
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box = layout.box()
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box.label(text='Actions', icon='ACTION')
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row = box.row()
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row.template_list('PSA_UL_ExportActionList', 'asd', property_group, 'action_list', property_group, 'action_list_index', rows=10)
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row = box.row(align=True)
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row.label(text='Select')
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row.operator('psa_export.actions_select_all', text='All')
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row.operator('psa_export.actions_deselect_all', text='None')
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# BONES
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box = layout.box()
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box.label(text='Bones', icon='BONE_DATA')
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bone_filter_mode_items = property_group.bl_rna.properties['bone_filter_mode'].enum_items_static
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row = box.row(align=True)
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for item in bone_filter_mode_items:
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identifier = item.identifier
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item_layout = row.row(align=True)
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item_layout.prop_enum(property_group, 'bone_filter_mode', item.identifier)
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item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
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if property_group.bone_filter_mode == 'BONE_GROUPS':
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box = layout.box()
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row = box.row()
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rows = max(3, min(len(property_group.bone_group_list), 10))
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row.template_list('PSX_UL_BoneGroupList', '', property_group, 'bone_group_list', property_group, 'bone_group_list_index', rows=rows)
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def is_action_for_armature(self, action):
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if len(action.fcurves) == 0:
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return False
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bone_names = set([x.name for x in self.armature.data.bones])
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for fcurve in action.fcurves:
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match = re.match(r'pose\.bones\["(.+)"\].\w+', fcurve.data_path)
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if not match:
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continue
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bone_name = match.group(1)
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if bone_name in bone_names:
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return True
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return False
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def invoke(self, context, event):
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property_group = context.scene.psa_export
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if context.view_layer.objects.active is None:
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self.report({'ERROR_INVALID_CONTEXT'}, 'An armature must be selected')
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return {'CANCELLED'}
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if context.view_layer.objects.active.type != 'ARMATURE':
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self.report({'ERROR_INVALID_CONTEXT'}, 'The selected object must be an armature.')
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return {'CANCELLED'}
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self.armature = context.view_layer.objects.active
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# Populate actions list.
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property_group.action_list.clear()
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for action in bpy.data.actions:
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item = property_group.action_list.add()
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item.action = action
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item.action_name = action.name
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if self.is_action_for_armature(action):
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item.is_selected = True
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if len(property_group.action_list) == 0:
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# If there are no actions at all, we have nothing to export, so just cancel the operation.
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self.report({'ERROR_INVALID_CONTEXT'}, 'There are no actions to export.')
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return {'CANCELLED'}
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# Populate bone groups list.
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populate_bone_group_list(self.armature, property_group.bone_group_list)
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def execute(self, context):
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property_group = context.scene.psa_export
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actions = [x.action for x in property_group.action_list if x.is_selected]
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if len(actions) == 0:
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self.report({'ERROR_INVALID_CONTEXT'}, 'No actions were selected for export.')
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return {'CANCELLED'}
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options = PsaBuilderOptions()
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options.actions = actions
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options.bone_filter_mode = property_group.bone_filter_mode
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options.bone_group_indices = [x.index for x in property_group.bone_group_list if x.is_selected]
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builder = PsaBuilder()
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try:
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psa = builder.build(context, options)
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except RuntimeError as e:
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self.report({'ERROR_INVALID_CONTEXT'}, str(e))
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return {'CANCELLED'}
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exporter = PsaExporter(psa)
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exporter.export(self.filepath)
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return {'FINISHED'}
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class PSA_UL_ExportActionList(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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layout.alignment = 'LEFT'
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layout.prop(item, 'is_selected', icon_only=True)
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layout.label(text=item.action_name)
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def filter_items(self, context, data, property):
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actions = getattr(data, property)
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flt_flags = []
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flt_neworder = []
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if self.filter_name:
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flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
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self.filter_name,
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self.bitflag_filter_item,
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actions,
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'action_name',
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reverse=self.use_filter_invert
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)
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return flt_flags, flt_neworder
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class PsaExportSelectAll(bpy.types.Operator):
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bl_idname = 'psa_export.actions_select_all'
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bl_label = 'Select All'
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bl_description = 'Select all actions'
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@classmethod
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def poll(cls, context):
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property_group = context.scene.psa_export
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action_list = property_group.action_list
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has_unselected_actions = any(map(lambda action: not action.is_selected, action_list))
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return len(action_list) > 0 and has_unselected_actions
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def execute(self, context):
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property_group = context.scene.psa_export
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for action in property_group.action_list:
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action.is_selected = True
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return {'FINISHED'}
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class PsaExportDeselectAll(bpy.types.Operator):
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bl_idname = 'psa_export.actions_deselect_all'
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bl_label = 'Deselect All'
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bl_description = 'Deselect all actions'
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@classmethod
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def poll(cls, context):
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property_group = context.scene.psa_export
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action_list = property_group.action_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, action_list))
|
||||
return len(action_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
property_group = context.scene.psa_export
|
||||
for action in property_group.action_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
__classes__ = [
|
||||
PsaExportActionListItem,
|
||||
PsaExportPropertyGroup,
|
||||
PsaExportOperator,
|
||||
PSA_UL_ExportActionList,
|
||||
PsaExportSelectAll,
|
||||
PsaExportDeselectAll,
|
||||
]
|
||||
411
io_scene_psk_psa/psa/importer.py
Normal file
411
io_scene_psk_psa/psa/importer.py
Normal file
@@ -0,0 +1,411 @@
|
||||
import bpy
|
||||
import os
|
||||
import numpy as np
|
||||
from mathutils import Vector, Quaternion, Matrix
|
||||
from .data import Psa
|
||||
from typing import List, AnyStr, Optional
|
||||
from bpy.types import Operator, Action, UIList, PropertyGroup, Panel, Armature, FileSelectParams
|
||||
from bpy_extras.io_utils import ExportHelper, ImportHelper
|
||||
from bpy.props import StringProperty, BoolProperty, CollectionProperty, PointerProperty, IntProperty
|
||||
from .reader import PsaReader
|
||||
|
||||
|
||||
class PsaImporter(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def import_psa(self, psa_reader: PsaReader, sequence_names: List[AnyStr], armature_object):
|
||||
sequences = map(lambda x: psa_reader.sequences[x], sequence_names)
|
||||
armature_data = armature_object.data
|
||||
|
||||
class ImportBone(object):
|
||||
def __init__(self, psa_bone: Psa.Bone):
|
||||
self.psa_bone: Psa.Bone = psa_bone
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.armature_bone = None
|
||||
self.pose_bone = None
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.fcurves = []
|
||||
|
||||
def calculate_fcurve_data(import_bone: ImportBone, key_data: []):
|
||||
# Convert world-space transforms to local-space transforms.
|
||||
key_rotation = Quaternion(key_data[0:4])
|
||||
key_location = Vector(key_data[4:])
|
||||
q = import_bone.post_quat.copy()
|
||||
q.rotate(import_bone.orig_quat)
|
||||
quat = q
|
||||
q = import_bone.post_quat.copy()
|
||||
if import_bone.parent is None:
|
||||
q.rotate(key_rotation.conjugated())
|
||||
else:
|
||||
q.rotate(key_rotation)
|
||||
quat.rotate(q.conjugated())
|
||||
loc = key_location - import_bone.orig_loc
|
||||
loc.rotate(import_bone.post_quat.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
|
||||
# Create an index mapping from bones in the PSA to bones in the target armature.
|
||||
psa_to_armature_bone_indices = {}
|
||||
armature_bone_names = [x.name for x in armature_data.bones]
|
||||
psa_bone_names = []
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
psa_bone_name = psa_bone.name.decode('windows-1252')
|
||||
psa_bone_names.append(psa_bone_name)
|
||||
try:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
# Report if there are missing bones in the target armature.
|
||||
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
|
||||
if len(missing_bone_names) > 0:
|
||||
print(f'The armature object \'{armature_object.name}\' is missing the following bones that exist in the PSA:')
|
||||
print(list(sorted(missing_bone_names)))
|
||||
del armature_bone_names
|
||||
|
||||
# Create intermediate bone data for import operations.
|
||||
import_bones = []
|
||||
import_bones_dict = dict()
|
||||
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
bone_name = psa_bone.name.decode('windows-1252')
|
||||
if psa_bone_index not in psa_to_armature_bone_indices: # TODO: replace with bone_name in armature_data.bones
|
||||
# PSA bone does not map to armature bone, skip it and leave an empty bone in its place.
|
||||
import_bones.append(None)
|
||||
continue
|
||||
import_bone = ImportBone(psa_bone)
|
||||
import_bone.armature_bone = armature_data.bones[bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[bone_name]
|
||||
import_bones_dict[bone_name] = import_bone
|
||||
import_bones.append(import_bone)
|
||||
|
||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||
armature_bone = import_bone.armature_bone
|
||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if armature_bone.get('orig_quat') is not None:
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect (animations are flipped 180 around Z)
|
||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||
else:
|
||||
if import_bone.parent is not None:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat.conjugate()
|
||||
else:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
||||
|
||||
# Create and populate the data for new sequences.
|
||||
for sequence in sequences:
|
||||
# Add the action.
|
||||
action = bpy.data.actions.new(name=sequence.name.decode())
|
||||
|
||||
# Create f-curves for the rotation and location of each bone.
|
||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||
import_bone = import_bones[psa_bone_index]
|
||||
pose_bone = import_bone.pose_bone
|
||||
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
||||
location_data_path = pose_bone.path_from_id('location')
|
||||
import_bone.fcurves = [
|
||||
action.fcurves.new(rotation_data_path, index=0), # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1), # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2), # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3), # Qz
|
||||
action.fcurves.new(location_data_path, index=0), # Lx
|
||||
action.fcurves.new(location_data_path, index=1), # Ly
|
||||
action.fcurves.new(location_data_path, index=2), # Lz
|
||||
]
|
||||
|
||||
# Read the sequence keys from the PSA file.
|
||||
sequence_name = sequence.name.decode('windows-1252')
|
||||
|
||||
# Read the sequence data matrix from the PSA.
|
||||
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
|
||||
keyframe_write_matrix = np.ones(sequence_data_matrix.shape, dtype=np.int8)
|
||||
|
||||
# The first step is to determine the frames at which each bone will write out a keyframe.
|
||||
threshold = 0.001
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for fcurve_index, fcurve in enumerate(import_bone.fcurves):
|
||||
# Get all the keyframe data for the bone's f-curve data from the sequence data matrix.
|
||||
fcurve_frame_data = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
last_written_datum = 0
|
||||
for frame_index, datum in enumerate(fcurve_frame_data):
|
||||
# If the f-curve data is not different enough to the last written frame, un-mark this data for writing.
|
||||
if frame_index > 0 and abs(datum - last_written_datum) < threshold:
|
||||
keyframe_write_matrix[frame_index, bone_index, fcurve_index] = 0
|
||||
else:
|
||||
last_written_datum = fcurve_frame_data[frame_index]
|
||||
|
||||
# Write the keyframes out!
|
||||
for frame_index in range(sequence.frame_count):
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
bone_has_writeable_keyframes = any(keyframe_write_matrix[frame_index, bone_index])
|
||||
if bone_has_writeable_keyframes:
|
||||
# This bone has writeable keyframes for this frame.
|
||||
key_data = sequence_data_matrix[frame_index, bone_index]
|
||||
# Calculate the local-space key data for the bone.
|
||||
fcurve_data = calculate_fcurve_data(import_bone, key_data)
|
||||
for fcurve, should_write, datum in zip(import_bone.fcurves, keyframe_write_matrix[frame_index, bone_index], fcurve_data):
|
||||
if should_write:
|
||||
fcurve.keyframe_points.insert(frame_index, datum, options={'FAST'})
|
||||
|
||||
|
||||
class PsaImportPsaBoneItem(PropertyGroup):
|
||||
bone_name: StringProperty()
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.bone_name
|
||||
|
||||
|
||||
class PsaImportActionListItem(PropertyGroup):
|
||||
action_name: StringProperty()
|
||||
frame_count: IntProperty()
|
||||
is_selected: BoolProperty(default=False)
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.action_name
|
||||
|
||||
|
||||
def on_psa_file_path_updated(property, context):
|
||||
print('PATH UPDATED')
|
||||
property_group = context.scene.psa_import
|
||||
property_group.action_list.clear()
|
||||
property_group.psa_bones.clear()
|
||||
try:
|
||||
# Read the file and populate the action list.
|
||||
p = os.path.abspath(property_group.psa_file_path)
|
||||
psa_reader = PsaReader(p)
|
||||
for sequence in psa_reader.sequences.values():
|
||||
item = property_group.action_list.add()
|
||||
item.action_name = sequence.name.decode('windows-1252')
|
||||
item.frame_count = sequence.frame_count
|
||||
item.is_selected = True
|
||||
|
||||
for psa_bone in psa_reader.bones:
|
||||
item = property_group.psa_bones.add()
|
||||
item.bone_name = psa_bone.name
|
||||
except IOError as e:
|
||||
print('ERROR READING FILE')
|
||||
print(e)
|
||||
# TODO: set an error somewhere so the user knows the PSA could not be read.
|
||||
pass
|
||||
|
||||
|
||||
def on_armature_object_updated(property, context):
|
||||
# TODO: ensure that there are matching bones between the two rigs.
|
||||
property_group = context.scene.psa_import
|
||||
armature_object = property_group.armature_object
|
||||
if armature_object is not None:
|
||||
armature_bone_names = set(map(lambda bone: bone.name, armature_object.data.bones))
|
||||
psa_bone_names = set(map(lambda psa_bone: psa_bone.name, property_group.psa_bones))
|
||||
|
||||
|
||||
class PsaImportPropertyGroup(bpy.types.PropertyGroup):
|
||||
psa_file_path: StringProperty(default='', update=on_psa_file_path_updated, name='PSA File Path')
|
||||
psa_bones: CollectionProperty(type=PsaImportPsaBoneItem)
|
||||
# armature_object: PointerProperty(name='Object', type=bpy.types.Object, update=on_armature_object_updated)
|
||||
action_list: CollectionProperty(type=PsaImportActionListItem)
|
||||
action_list_index: IntProperty(name='', default=0)
|
||||
action_filter_name: StringProperty(default='')
|
||||
|
||||
|
||||
class PSA_UL_ImportActionList(UIList):
|
||||
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
row = layout.row(align=True)
|
||||
split = row.split(align=True, factor=0.75)
|
||||
action_col = split.row(align=True)
|
||||
action_col.alignment = 'LEFT'
|
||||
action_col.prop(item, 'is_selected', icon_only=True)
|
||||
action_col.label(text=item.action_name)
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(self, 'filter_name', text="")
|
||||
subrow.prop(self, 'use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(self, 'use_filter_sort_reverse', text='', icon='SORT_ASC')
|
||||
|
||||
def filter_items(self, context, data, property):
|
||||
actions = getattr(data, property)
|
||||
flt_flags = []
|
||||
flt_neworder = []
|
||||
if self.filter_name:
|
||||
flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
|
||||
self.filter_name,
|
||||
self.bitflag_filter_item,
|
||||
actions,
|
||||
'action_name',
|
||||
reverse=self.use_filter_invert
|
||||
)
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class PsaImportSelectAll(bpy.types.Operator):
|
||||
bl_idname = 'psa_import.actions_select_all'
|
||||
bl_label = 'All'
|
||||
bl_description = 'Select all actions'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
property_group = context.scene.psa_import
|
||||
action_list = property_group.action_list
|
||||
has_unselected_actions = any(map(lambda action: not action.is_selected, action_list))
|
||||
return len(action_list) > 0 and has_unselected_actions
|
||||
|
||||
def execute(self, context):
|
||||
property_group = context.scene.psa_import
|
||||
for action in property_group.action_list:
|
||||
action.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportDeselectAll(bpy.types.Operator):
|
||||
bl_idname = 'psa_import.actions_deselect_all'
|
||||
bl_label = 'None'
|
||||
bl_description = 'Deselect all actions'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
property_group = context.scene.psa_import
|
||||
action_list = property_group.action_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, action_list))
|
||||
return len(action_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
property_group = context.scene.psa_import
|
||||
for action in property_group.action_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_PT_ImportPanel(Panel):
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_label = 'PSA Import'
|
||||
bl_context = 'data'
|
||||
bl_category = 'PSA Import'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.object.type == 'ARMATURE'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
property_group = context.scene.psa_import
|
||||
|
||||
row = layout.row()
|
||||
row.prop(property_group, 'psa_file_path', text='')
|
||||
row.enabled = False
|
||||
# row.enabled = property_group.psa_file_path is not ''
|
||||
row = layout.row()
|
||||
|
||||
layout.separator()
|
||||
|
||||
row.operator('psa_import.select_file', text='Select PSA File', icon='FILEBROWSER')
|
||||
if len(property_group.action_list) > 0:
|
||||
box = layout.box()
|
||||
box.label(text=f'Actions ({len(property_group.action_list)})', icon='ACTION')
|
||||
row = box.row()
|
||||
rows = max(3, min(len(property_group.action_list), 10))
|
||||
row.template_list('PSA_UL_ImportActionList', '', property_group, 'action_list', property_group, 'action_list_index', rows=rows)
|
||||
row = box.row(align=True)
|
||||
row.label(text='Select')
|
||||
row.operator('psa_import.actions_select_all', text='All')
|
||||
row.operator('psa_import.actions_deselect_all', text='None')
|
||||
|
||||
layout.separator()
|
||||
|
||||
layout.operator('psa_import.import', text=f'Import')
|
||||
|
||||
|
||||
class PsaImportSelectFile(Operator):
|
||||
bl_idname = 'psa_import.select_file'
|
||||
bl_label = 'Select'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_description = 'Select a PSA file from which to import animations'
|
||||
filepath: bpy.props.StringProperty(subtype='FILE_PATH')
|
||||
filter_glob: bpy.props.StringProperty(default="*.psa", options={'HIDDEN'})
|
||||
|
||||
def execute(self, context):
|
||||
context.scene.psa_import.psa_file_path = self.filepath
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
class PsaImportOperator(Operator):
|
||||
bl_idname = 'psa_import.import'
|
||||
bl_label = 'Import'
|
||||
bl_description = 'Import the selected animations into the scene as actions'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
property_group = context.scene.psa_import
|
||||
active_object = context.view_layer.objects.active
|
||||
action_list = property_group.action_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, action_list))
|
||||
return has_selected_actions and active_object is not None and active_object.type == 'ARMATURE'
|
||||
|
||||
def execute(self, context):
|
||||
property_group = context.scene.psa_import
|
||||
psa_reader = PsaReader(property_group.psa_file_path)
|
||||
sequence_names = [x.action_name for x in property_group.action_list if x.is_selected]
|
||||
PsaImporter().import_psa(psa_reader, sequence_names, context.view_layer.objects.active)
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportFileSelectOperator(Operator, ImportHelper):
|
||||
bl_idname = 'psa_import.file_select'
|
||||
bl_label = 'File Select'
|
||||
filename_ext = '.psa'
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
|
||||
filepath: StringProperty(
|
||||
name='File Path',
|
||||
description='File path used for importing the PSA file',
|
||||
maxlen=1024,
|
||||
default='')
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def execute(self, context):
|
||||
property_group = context.scene.psa_import
|
||||
property_group.psa_file_path = self.filepath
|
||||
# Load the sequence names from the selected file
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
__classes__ = [
|
||||
PsaImportPsaBoneItem,
|
||||
PsaImportActionListItem,
|
||||
PsaImportPropertyGroup,
|
||||
PSA_UL_ImportActionList,
|
||||
PsaImportSelectAll,
|
||||
PsaImportDeselectAll,
|
||||
PSA_PT_ImportPanel,
|
||||
PsaImportOperator,
|
||||
PsaImportFileSelectOperator,
|
||||
PsaImportSelectFile,
|
||||
]
|
||||
91
io_scene_psk_psa/psa/reader.py
Normal file
91
io_scene_psk_psa/psa/reader.py
Normal file
@@ -0,0 +1,91 @@
|
||||
from .data import *
|
||||
import ctypes
|
||||
import numpy as np
|
||||
|
||||
|
||||
class PsaReader(object):
|
||||
"""
|
||||
This class will read the sequences and bone information immediately upon instantiation and hold onto a file handle.
|
||||
The key data is not read into memory upon instantiation due to it's potentially very large size.
|
||||
To read the key data for a particular sequence, call `read_sequence_keys`.
|
||||
"""
|
||||
def __init__(self, path):
|
||||
self.keys_data_offset: int = 0
|
||||
self.fp = open(path, 'rb')
|
||||
self.psa: Psa = self._read(self.fp)
|
||||
|
||||
@property
|
||||
def bones(self):
|
||||
return self.psa.bones
|
||||
|
||||
@property
|
||||
def sequences(self):
|
||||
return self.psa.sequences
|
||||
|
||||
@staticmethod
|
||||
def _read_types(fp, data_class: ctypes.Structure, section: Section, data):
|
||||
buffer_length = section.data_size * section.data_count
|
||||
buffer = fp.read(buffer_length)
|
||||
offset = 0
|
||||
for _ in range(section.data_count):
|
||||
data.append(data_class.from_buffer_copy(buffer, offset))
|
||||
offset += section.data_size
|
||||
|
||||
def read_sequence_data_matrix(self, sequence_name: str):
|
||||
sequence = self.psa.sequences[sequence_name]
|
||||
keys = self.read_sequence_keys(sequence_name)
|
||||
bone_count = len(self.bones)
|
||||
matrix_size = sequence.frame_count, bone_count, 7
|
||||
matrix = np.zeros(matrix_size)
|
||||
keys_iter = iter(keys)
|
||||
for frame_index in range(sequence.frame_count):
|
||||
for bone_index in range(bone_count):
|
||||
matrix[frame_index, bone_index, :] = list(next(keys_iter).data)
|
||||
return matrix
|
||||
|
||||
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
|
||||
""" Reads and returns the key data for a sequence.
|
||||
|
||||
:param sequence_name: The name of the sequence.
|
||||
:return: A list of Psa.Keys.
|
||||
"""
|
||||
# Set the file reader to the beginning of the keys data
|
||||
sequence = self.psa.sequences[sequence_name]
|
||||
data_size = sizeof(Psa.Key)
|
||||
bone_count = len(self.psa.bones)
|
||||
buffer_length = data_size * bone_count * sequence.frame_count
|
||||
sequence_keys_offset = self.keys_data_offset + (sequence.frame_start_index * bone_count * data_size)
|
||||
self.fp.seek(sequence_keys_offset, 0)
|
||||
buffer = self.fp.read(buffer_length)
|
||||
offset = 0
|
||||
keys = []
|
||||
for _ in range(sequence.frame_count * bone_count):
|
||||
key = Psa.Key.from_buffer_copy(buffer, offset)
|
||||
keys.append(key)
|
||||
offset += data_size
|
||||
return keys
|
||||
|
||||
def _read(self, fp) -> Psa:
|
||||
psa = Psa()
|
||||
while fp.read(1):
|
||||
fp.seek(-1, 1)
|
||||
section = Section.from_buffer_copy(fp.read(ctypes.sizeof(Section)))
|
||||
if section.name == b'ANIMHEAD':
|
||||
pass
|
||||
elif section.name == b'BONENAMES':
|
||||
PsaReader._read_types(fp, Psa.Bone, section, psa.bones)
|
||||
elif section.name == b'ANIMINFO':
|
||||
sequences = []
|
||||
PsaReader._read_types(fp, Psa.Sequence, section, sequences)
|
||||
for sequence in sequences:
|
||||
psa.sequences[sequence.name.decode()] = sequence
|
||||
elif section.name == b'ANIMKEYS':
|
||||
# Skip keys on this pass. We will keep this file open and read from it as needed.
|
||||
self.keys_data_offset = fp.tell()
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
elif section.name in [b'SCALEKEYS']:
|
||||
fp.seek(section.data_size * section.data_count, 1)
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name}"')
|
||||
return psa
|
||||
1
|
||||
Reference in New Issue
Block a user