Fix for error when exporting mesh with no armature
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@@ -130,7 +130,7 @@ def build_psk(context, input_objects: PskInputObjects, options: PskBuildOptions)
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psk_bone.children_count = 0
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psk_bone.children_count = 0
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psk_bone.parent_index = 0
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psk_bone.parent_index = 0
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psk_bone.location = Vector3.zero()
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psk_bone.location = Vector3.zero()
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psk_bone.rotation = coordinate_system_default_rotation
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psk_bone.rotation = Quaternion.from_bpy_quaternion(coordinate_system_default_rotation)
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psk.bones.append(psk_bone)
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psk.bones.append(psk_bone)
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else:
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else:
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bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
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bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
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@@ -2,7 +2,7 @@ from ctypes import *
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from typing import Tuple
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from typing import Tuple
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from bpy.props import EnumProperty
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from bpy.props import EnumProperty
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from mathutils import Vector, Matrix
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from mathutils import Vector, Matrix, Quaternion as BpyQuaternion
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class Color(Structure):
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class Color(Structure):
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@@ -84,6 +84,15 @@ class Quaternion(Structure):
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def identity(cls):
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def identity(cls):
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return Quaternion(0, 0, 0, 1)
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return Quaternion(0, 0, 0, 1)
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@classmethod
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def from_bpy_quaternion(cls, other: BpyQuaternion) -> BpyQuaternion:
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quaternion = Quaternion()
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quaternion.x = other.x
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quaternion.y = other.y
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quaternion.z = other.z
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quaternion.w = other.w
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return quaternion
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class Section(Structure):
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class Section(Structure):
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_fields_ = [
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_fields_ = [
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