Users can now choose not to import either the mesh or the armature when importing a PSK

This commit is contained in:
Colin Basnett
2022-06-27 18:15:14 -07:00
parent 4d1cd19a61
commit 494c5b116b

View File

@@ -19,14 +19,19 @@ from ..helpers import rgb_to_srgb
class PskImportOptions(object):
def __init__(self):
self.name = ''
self.should_import_mesh = True
self.should_import_vertex_colors = True
self.vertex_color_space = 'sRGB'
self.should_import_vertex_normals = True
self.should_import_extra_uvs = True
self.should_import_skeleton = True
self.bone_length = 1.0
def import_psk(psk: Psk, context, options: PskImportOptions):
armature_object = None
if options.should_import_skeleton:
# ARMATURE
armature_data = bpy.data.armatures.new(options.name)
armature_object = bpy.data.objects.new(options.name, armature_data)
@@ -106,6 +111,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions):
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
# MESH
if options.should_import_mesh:
mesh_data = bpy.data.meshes.new(options.name)
mesh_object = bpy.data.objects.new(options.name, mesh_data)
@@ -207,20 +213,21 @@ def import_psk(psk: Psk, context, options: PskImportOptions):
# Get a list of all bones that have weights associated with them.
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
for import_bone in map(lambda x: import_bones[x], sorted(list(vertex_group_bone_indices))):
import_bone.vertex_group = mesh_object.vertex_groups.new(
name=import_bone.psk_bone.name.decode('windows-1252'))
vertex_groups = [None] * len(psk.bones)
for bone_index, psk_bone in map(lambda x: (x, psk.bones[x]), vertex_group_bone_indices):
vertex_groups[bone_index] = mesh_object.vertex_groups.new(name=psk_bone.name.decode('windows-1252'))
for weight in psk.weights:
import_bones[weight.bone_index].vertex_group.add((weight.point_index,), weight.weight, 'ADD')
vertex_groups[weight.bone_index].add((weight.point_index,), weight.weight, 'ADD')
context.scene.collection.objects.link(mesh_object)
# Add armature modifier to our mesh object.
if options.should_import_skeleton:
armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE')
armature_modifier.object = armature_object
mesh_object.parent = armature_object
context.scene.collection.objects.link(mesh_object)
try:
bpy.ops.object.mode_set(mode='OBJECT')
except:
@@ -256,6 +263,18 @@ class PskImportPropertyGroup(PropertyGroup):
options=set(),
description='Import extra UV maps from PSKX files, if available'
)
should_import_mesh: BoolProperty(
default=True,
name='Import Mesh',
options=set(),
description='Import mesh'
)
should_import_skeleton: BoolProperty(
default=True,
name='Import Skeleton',
options=set(),
description='Import skeleton'
)
bone_length: FloatProperty(
default=1.0,
min=sys.float_info.epsilon,
@@ -269,7 +288,7 @@ class PskImportPropertyGroup(PropertyGroup):
class PskImportOperator(Operator, ImportHelper):
bl_idname = 'import.psk'
bl_label = 'Export'
bl_label = 'Import'
bl_options = {'INTERNAL', 'UNDO'}
__doc__ = 'Load a PSK file'
filename_ext = '.psk'
@@ -287,10 +306,12 @@ class PskImportOperator(Operator, ImportHelper):
options = PskImportOptions()
options.name = os.path.splitext(os.path.basename(self.filepath))[0]
options.should_import_mesh = pg.should_import_mesh
options.should_import_extra_uvs = pg.should_import_extra_uvs
options.should_import_vertex_colors = pg.should_import_vertex_colors
options.should_import_vertex_normals = pg.should_import_vertex_normals
options.vertex_color_space = pg.vertex_color_space
options.should_import_skeleton = pg.should_import_skeleton
options.bone_length = pg.bone_length
import_psk(psk, context, options)
@@ -300,14 +321,22 @@ class PskImportOperator(Operator, ImportHelper):
def draw(self, context):
pg = context.scene.psk_import
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.prop(pg, 'should_import_vertex_normals')
layout.prop(pg, 'should_import_extra_uvs')
layout.prop(pg, 'should_import_vertex_colors')
layout.prop(pg, 'should_import_mesh')
row = layout.column()
row.use_property_split = True
row.use_property_decorate = False
if pg.should_import_mesh:
row.prop(pg, 'should_import_vertex_normals')
row.prop(pg, 'should_import_extra_uvs')
row.prop(pg, 'should_import_vertex_colors')
if pg.should_import_vertex_colors:
layout.prop(pg, 'vertex_color_space')
layout.prop(pg, 'bone_length')
row.prop(pg, 'vertex_color_space')
layout.prop(pg, 'should_import_skeleton')
row = layout.column()
row.use_property_split = True
row.use_property_decorate = False
if pg.should_import_skeleton:
row.prop(pg, 'bone_length')
classes = (