From 403e9a5cca36e3596fa8f0a61a958ca2ac3742f7 Mon Sep 17 00:00:00 2001 From: Colin Basnett Date: Thu, 19 Oct 2023 16:06:03 -0700 Subject: [PATCH] Update README.md Clarified the need for manually assigning actions after importing PSAs. --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 2e6de7c..2452624 100644 --- a/README.md +++ b/README.md @@ -46,6 +46,8 @@ This Blender add-on allows you to import and export meshes and animations to and 3. Select the PSA file you want to import. 4. Select the sequences that you want to import and click `Import`. +> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors. + # FAQ ## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)? If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.