Checkpoint commit

This commit is contained in:
Colin Basnett
2026-01-04 02:49:52 -08:00
parent f3b5ac9daf
commit 0a783bb89d
23 changed files with 1218 additions and 645 deletions

View File

@@ -2,6 +2,7 @@ from bpy.app.handlers import persistent
from .shared import types as shared_types, helpers as shared_helpers from .shared import types as shared_types, helpers as shared_helpers
from .shared import dfs as shared_dfs, ui as shared_ui from .shared import dfs as shared_dfs, ui as shared_ui
from .shared import operators as shared_operators
from .psk import ( from .psk import (
builder as psk_builder, builder as psk_builder,
importer as psk_importer, importer as psk_importer,
@@ -28,6 +29,8 @@ from .psa.export import (
from .psa.import_ import operators as psa_import_operators from .psa.import_ import operators as psa_import_operators
from .psa.import_ import ui as psa_import_ui, properties as psa_import_properties from .psa.import_ import ui as psa_import_ui, properties as psa_import_properties
from .psa import file_handlers as psa_file_handlers
_needs_reload = 'bpy' in locals() _needs_reload = 'bpy' in locals()
if _needs_reload: if _needs_reload:
@@ -37,6 +40,7 @@ if _needs_reload:
importlib.reload(shared_types) importlib.reload(shared_types)
importlib.reload(shared_dfs) importlib.reload(shared_dfs)
importlib.reload(shared_ui) importlib.reload(shared_ui)
importlib.reload(shared_operators)
importlib.reload(psk_builder) importlib.reload(psk_builder)
importlib.reload(psk_importer) importlib.reload(psk_importer)
@@ -56,6 +60,7 @@ if _needs_reload:
importlib.reload(psa_import_properties) importlib.reload(psa_import_properties)
importlib.reload(psa_import_operators) importlib.reload(psa_import_operators)
importlib.reload(psa_import_ui) importlib.reload(psa_import_ui)
importlib.reload(psa_file_handlers)
import bpy import bpy
from bpy.props import PointerProperty from bpy.props import PointerProperty
@@ -80,6 +85,7 @@ def psa_import_menu_func(self, context):
_modules = ( _modules = (
shared_types, shared_types,
shared_ui, shared_ui,
shared_operators,
psk_properties, psk_properties,
psk_ui, psk_ui,
psk_import_operators, psk_import_operators,
@@ -91,7 +97,8 @@ _modules = (
psa_export_ui, psa_export_ui,
psa_import_properties, psa_import_properties,
psa_import_operators, psa_import_operators,
psa_import_ui psa_import_ui,
psa_file_handlers,
) )
def register(): def register():
@@ -101,21 +108,23 @@ def register():
bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func) bpy.types.TOPBAR_MT_file_import.append(psk_import_menu_func)
bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func) bpy.types.TOPBAR_MT_file_export.append(psa_export_menu_func)
bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func) bpy.types.TOPBAR_MT_file_import.append(psa_import_menu_func)
bpy.types.Material.psk = PointerProperty(type=psk_properties.PSX_PG_material, options={'HIDDEN'})
bpy.types.Scene.psx_export = PointerProperty(type=shared_types.PSX_PG_scene_export, options={'HIDDEN'}) setattr(bpy.types.Material, 'psk', PointerProperty(type=psk_properties.PSX_PG_material, options={'HIDDEN'}))
bpy.types.Scene.psa_import = PointerProperty(type=psa_import_properties.PSA_PG_import, options={'HIDDEN'}) setattr(bpy.types.Scene, 'psx_export', PointerProperty(type=shared_types.PSX_PG_scene_export, options={'HIDDEN'}))
bpy.types.Scene.psa_export = PointerProperty(type=psa_export_properties.PSA_PG_export, options={'HIDDEN'}) setattr(bpy.types.Scene, 'psa_import', PointerProperty(type=psa_import_properties.PSA_PG_import, options={'HIDDEN'}))
bpy.types.Scene.psk_export = PointerProperty(type=psk_export_properties.PSK_PG_export, options={'HIDDEN'}) setattr(bpy.types.Scene, 'psa_export', PointerProperty(type=psa_export_properties.PSA_PG_export, options={'HIDDEN'}))
bpy.types.Action.psa_export = PointerProperty(type=shared_types.PSX_PG_action_export, options={'HIDDEN'}) setattr(bpy.types.Scene, 'psk_export', PointerProperty(type=psk_export_properties.PSK_PG_export, options={'HIDDEN'}))
setattr(bpy.types.Action, 'psa_export', PointerProperty(type=shared_types.PSX_PG_action_export, options={'HIDDEN'}))
def unregister(): def unregister():
del bpy.types.Material.psk delattr(bpy.types.Material, 'psk')
del bpy.types.Scene.psx_export delattr(bpy.types.Scene, 'psx_export')
del bpy.types.Scene.psa_import delattr(bpy.types.Scene, 'psa_import')
del bpy.types.Scene.psa_export delattr(bpy.types.Scene, 'psa_export')
del bpy.types.Scene.psk_export delattr(bpy.types.Scene, 'psk_export')
del bpy.types.Action.psa_export delattr(bpy.types.Action, 'psa_export')
bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func) bpy.types.TOPBAR_MT_file_export.remove(psk_export_menu_func)
bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func) bpy.types.TOPBAR_MT_file_import.remove(psk_import_menu_func)
bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func) bpy.types.TOPBAR_MT_file_export.remove(psa_export_menu_func)

View File

@@ -48,8 +48,8 @@ class PsaBuildOptions:
def _get_pose_bone_location_and_rotation( def _get_pose_bone_location_and_rotation(
pose_bone: Optional[PoseBone], pose_bone: PoseBone | None,
armature_object: Optional[Object], armature_object: Object | None,
export_space: str, export_space: str,
scale: Vector, scale: Vector,
coordinate_system_transform: Matrix, coordinate_system_transform: Matrix,
@@ -57,6 +57,8 @@ def _get_pose_bone_location_and_rotation(
) -> Tuple[Vector, Quaternion]: ) -> Tuple[Vector, Quaternion]:
is_false_root_bone = pose_bone is None and armature_object is None is_false_root_bone = pose_bone is None and armature_object is None
# TODO: this is such a disaster; the false root bone idea needs revising.
if is_false_root_bone: if is_false_root_bone:
pose_bone_matrix = coordinate_system_transform pose_bone_matrix = coordinate_system_transform
elif pose_bone is not None and pose_bone.parent is not None: elif pose_bone is not None and pose_bone.parent is not None:
@@ -144,7 +146,7 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
export_sequence.name = export_sequence.name.strip() export_sequence.name = export_sequence.name.strip()
# Save each armature object's current action and frame so that we can restore the state once we are done. # Save each armature object's current action and frame so that we can restore the state once we are done.
saved_armature_object_actions = {o: o.animation_data.action for o in options.armature_objects} saved_armature_object_actions = {o: (o.animation_data.action if o.animation_data else None) for o in options.armature_objects}
saved_frame_current = context.scene.frame_current saved_frame_current = context.scene.frame_current
# Now build the PSA sequences. # Now build the PSA sequences.
@@ -197,8 +199,10 @@ def build_psa(context: Context, options: PsaBuildOptions) -> Psa:
# Link the action to the animation data and update view layer. # Link the action to the animation data and update view layer.
for armature_object in options.armature_objects: for armature_object in options.armature_objects:
armature_object.animation_data.action = export_sequence.nla_state.action if armature_object.animation_data:
armature_object.animation_data.action = export_sequence.nla_state.action
assert context.view_layer
context.view_layer.update() context.view_layer.update()
def add_key(location: Vector, rotation: Quaternion): def add_key(location: Vector, rotation: Quaternion):

View File

@@ -1,23 +1,29 @@
from abc import abstractmethod
from collections import Counter from collections import Counter
from typing import List, Iterable, Dict, Tuple, cast as typing_cast from typing import List, Iterable, Dict, Protocol, Sequence, Tuple, cast as typing_cast
import bpy import bpy
import re import re
from bpy.props import StringProperty from bpy.props import StringProperty
from bpy.types import Context, Action, Object, AnimData, TimelineMarker, Operator, Armature from bpy.types import Context, Action, Object, AnimData, TimelineMarker, Operator, Armature, UILayout, Scene
from bpy_extras.io_utils import ExportHelper from bpy_extras.io_utils import ExportHelper
from .properties import ( from .properties import (
PSA_PG_export, PSA_PG_export,
PSA_PG_export_action_list_item, PSA_PG_export_action_list_item,
PsaExportMixin,
PsaExportSequenceMixin,
PsaExportSequenceWithActionMixin,
filter_sequences, filter_sequences,
get_sequences_from_name_and_frame_range, get_sequences_from_name_and_frame_range,
) )
from .ui import PSA_UL_export_sequences from .ui import PSA_UL_export_sequences
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
from psk_psa_py.psa.writer import write_psa_to_file from psk_psa_py.psa.writer import write_psa_to_file
from ...shared.helpers import populate_bone_collection_list, get_nla_strips_in_frame_range, PsxBoneCollection from ...shared.helpers import get_collection_export_operator_from_context, get_collection_from_context, get_psk_input_objects_for_collection, populate_bone_collection_list, get_nla_strips_in_frame_range, PsxBoneCollection
from ...shared.types import BpyCollectionProperty, PSX_PG_action_export
from ...shared.ui import draw_bone_filter_mode from ...shared.ui import draw_bone_filter_mode
from ...shared.operators import PSK_OT_bone_collection_list_populate, PSK_OT_bone_collection_list_select_all
def get_sequences_propnames_from_source(sequence_source: str) -> Tuple[str, str]: def get_sequences_propnames_from_source(sequence_source: str) -> Tuple[str, str]:
@@ -59,18 +65,23 @@ def is_action_for_object(obj: Object, action: Action):
return False return False
def update_actions_and_timeline_markers(context: Context, armature_objects: Iterable[Object]): def update_actions_and_timeline_markers(context: Context, armature_objects: Sequence[Object], pg: PsaExportMixin):
pg = getattr(context.scene, 'psa_export') assert context.scene is not None
# Clear actions and markers. # Clear actions and markers.
pg.action_list.clear() pg.action_list.clear()
pg.marker_list.clear() pg.marker_list.clear()
pg.active_action_list.clear() pg.active_action_list.clear()
# Get animation data. # TODO: this is cleared in the callback, although this should probably be changed.
# TODO: Not sure how to handle this with multiple armatures. # pg.nla_strip_list.clear()
animation_data_object = get_animation_data_object(context)
animation_data = animation_data_object.animation_data if animation_data_object else None assert len(armature_objects) >= 0, 'Must have at least one armature object'
# TODO: for now, use the first armature object's animation data.
# animation_data_object = get_animation_data_object(context, pg)
armature_object = armature_objects[0]
animation_data = armature_object.animation_data if armature_object else None
if animation_data is None: if animation_data is None:
return return
@@ -83,7 +94,7 @@ def update_actions_and_timeline_markers(context: Context, armature_objects: Iter
for (name, frame_start, frame_end) in get_sequences_from_action(action): for (name, frame_start, frame_end) in get_sequences_from_action(action):
item = pg.action_list.add() item = pg.action_list.add()
item.action = action item.action_name = action.name
item.name = name item.name = name
item.is_selected = False item.is_selected = False
item.is_pose_marker = False item.is_pose_marker = False
@@ -93,12 +104,10 @@ def update_actions_and_timeline_markers(context: Context, armature_objects: Iter
# Pose markers are not guaranteed to be in frame-order, so make sure that they are. # Pose markers are not guaranteed to be in frame-order, so make sure that they are.
pose_markers = sorted(action.pose_markers, key=lambda x: x.frame) pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
for pose_marker_index, pose_marker in enumerate(pose_markers): for pose_marker_index, pose_marker in enumerate(pose_markers):
if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
continue
sequences = get_sequences_from_action_pose_markers(action, pose_markers, pose_marker, pose_marker_index) sequences = get_sequences_from_action_pose_markers(action, pose_markers, pose_marker, pose_marker_index)
for (name, frame_start, frame_end) in sequences: for (name, frame_start, frame_end) in sequences:
item = pg.action_list.add() item = pg.action_list.add()
item.action = action item.action_name = action.name
item.name = name item.name = name
item.is_selected = False item.is_selected = False
item.is_pose_marker = True item.is_pose_marker = True
@@ -107,7 +116,7 @@ def update_actions_and_timeline_markers(context: Context, armature_objects: Iter
# Populate timeline markers list. # Populate timeline markers list.
marker_names = [x.name for x in context.scene.timeline_markers] marker_names = [x.name for x in context.scene.timeline_markers]
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, marker_names) sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context.scene, marker_names)
for marker_name in marker_names: for marker_name in marker_names:
if marker_name not in sequence_frame_ranges: if marker_name not in sequence_frame_ranges:
@@ -124,30 +133,32 @@ def update_actions_and_timeline_markers(context: Context, armature_objects: Iter
item.frame_end = frame_end item.frame_end = frame_end
# Populate the active action list. # Populate the active action list.
for armature_object in context.selected_objects: for armature_object in armature_objects:
if armature_object.type != 'ARMATURE': active_action = armature_object.animation_data.action if armature_object.animation_data else None
if active_action is None:
continue continue
action = armature_object.animation_data.action if armature_object.animation_data else None sequences = get_sequences_from_action(active_action)
if action is None: for (sequence_name, frame_start, frame_end) in sequences:
continue # TODO: for some reason we aren't doing the sequence name parsing here.
item = pg.active_action_list.add() item = pg.active_action_list.add()
item.name = action.name item.name = sequence_name
item.armature_object = armature_object item.armature_object_name = armature_object.name
item.action = action item.action_name = active_action.name
item.frame_start = int(item.action.frame_range[0]) item.frame_start = frame_start
item.frame_end = int(item.action.frame_range[1]) item.frame_end = frame_end
item.is_selected = True item.is_selected = True
def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float: def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float:
match fps_source: match fps_source:
case 'SCENE': case 'SCENE':
assert context.scene
return context.scene.render.fps return context.scene.render.fps
case 'CUSTOM': case 'CUSTOM':
return fps_custom return fps_custom
case 'ACTION_METADATA': case 'ACTION_METADATA':
# Get the minimum value of action metadata FPS values. # Get the minimum value of action metadata FPS values.
return min([action.psa_export.fps for action in actions]) return min([typing_cast(PSX_PG_action_export, getattr(action, 'psa_export')).fps for action in actions])
case _: case _:
assert False, f'Invalid FPS source: {fps_source}' assert False, f'Invalid FPS source: {fps_source}'
@@ -160,41 +171,25 @@ def get_sequence_compression_ratio(
match compression_ratio_source: match compression_ratio_source:
case 'ACTION_METADATA': case 'ACTION_METADATA':
# Get the minimum value of action metadata compression ratio values. # Get the minimum value of action metadata compression ratio values.
return min(map(lambda action: action.psa_export.compression_ratio, actions)) return min(map(lambda action: typing_cast(PSX_PG_action_export, getattr(action, 'psa_export')).compression_ratio, actions))
case 'CUSTOM': case 'CUSTOM':
return compression_ratio_custom return compression_ratio_custom
case _: case _:
assert False, f'Invalid compression ratio source: {compression_ratio_source}' assert False, f'Invalid compression ratio source: {compression_ratio_source}'
def get_animation_data_object(context: Context) -> Object:
pg: PSA_PG_export = getattr(context.scene, 'psa_export')
active_object = context.view_layer.objects.active
if active_object is None or active_object.type != 'ARMATURE':
raise RuntimeError('Active object must be an Armature')
if pg.sequence_source != 'ACTIONS' and pg.should_override_animation_data:
animation_data_object = pg.animation_data_override
else:
animation_data_object = active_object
return animation_data_object
def get_timeline_marker_sequence_frame_ranges( def get_timeline_marker_sequence_frame_ranges(
animation_data: AnimData, animation_data: AnimData,
context: Context, scene: Scene,
marker_names: List[str], marker_names: List[str],
) -> Dict: ) -> dict[str, tuple[int, int]]:
# Timeline markers need to be sorted so that we can determine the sequence start and end positions. # Timeline markers need to be sorted so that we can determine the sequence start and end positions.
sequence_frame_ranges = dict() sequence_frame_ranges: dict[str, tuple[int, int]] = dict()
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame)) sorted_timeline_markers = list(sorted(scene.timeline_markers, key=lambda x: x.frame))
sorted_timeline_marker_names = [x.name for x in sorted_timeline_markers] sorted_timeline_marker_names = [x.name for x in sorted_timeline_markers]
for marker_name in marker_names: for marker_name in marker_names:
marker = context.scene.timeline_markers[marker_name] marker = scene.timeline_markers[marker_name]
frame_start = marker.frame frame_start = marker.frame
# Determine the final frame of the sequence based on the next marker. # Determine the final frame of the sequence based on the next marker.
# If no subsequent marker exists, use the maximum frame_end from all NLA strips. # If no subsequent marker exists, use the maximum frame_end from all NLA strips.
@@ -253,6 +248,8 @@ def get_sequences_from_action_pose_markers(
): ):
frame_start = pose_marker.frame frame_start = pose_marker.frame
sequence_name = pose_marker.name sequence_name = pose_marker.name
if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
return
if pose_marker.name.startswith('!'): if pose_marker.name.startswith('!'):
# If the pose marker name starts with an exclamation mark, only export the first frame. # If the pose marker name starts with an exclamation mark, only export the first frame.
frame_end = frame_start frame_end = frame_start
@@ -264,7 +261,7 @@ def get_sequences_from_action_pose_markers(
yield from get_sequences_from_name_and_frame_range(sequence_name, frame_start, frame_end) yield from get_sequences_from_name_and_frame_range(sequence_name, frame_start, frame_end)
def get_visible_sequences(pg: PSA_PG_export, sequences) -> List[PSA_PG_export_action_list_item]: def get_visible_sequences(pg: PsaExportMixin, sequences) -> List[PSA_PG_export_action_list_item]:
visible_sequences = [] visible_sequences = []
for i, flag in enumerate(filter_sequences(pg, sequences)): for i, flag in enumerate(filter_sequences(pg, sequences)):
if bool(flag & (1 << 30)): if bool(flag & (1 << 30)):
@@ -272,10 +269,307 @@ def get_visible_sequences(pg: PSA_PG_export, sequences) -> List[PSA_PG_export_ac
return visible_sequences return visible_sequences
class PSA_OT_export_collection(Operator, ExportHelper, PsaExportMixin):
bl_idname = 'psa.export_collection'
bl_label = 'Export'
bl_options = {'INTERNAL'}
bl_description = 'Export actions to PSA'
filename_ext = '.psa'
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
filepath: StringProperty(
name='File Path',
description='File path used for exporting the PSA file',
maxlen=1024,
default='')
def execute(self, context: Context):
# TODO: get the armature objects from the collection export operator
collection = get_collection_from_context(context)
if collection is None:
self.report({'ERROR'}, 'No collection found for export')
return {'CANCELLED'}
import_objects = get_psk_input_objects_for_collection(collection)
options = create_psa_export_options(context, import_objects.armature_objects, self)
if len(options.sequences) == 0:
self.report({'ERROR'}, 'No sequences were selected for export')
return {'CANCELLED'}
try:
psa = build_psa(context, options)
self.report({'INFO'}, f'PSA export successful')
except RuntimeError as e:
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'}
write_psa_to_file(psa, self.filepath)
return {'FINISHED'}
def draw(self, context: Context):
layout = self.layout
assert layout is not None
flow = layout.grid_flow(row_major=True)
flow.use_property_split = True
flow.use_property_decorate = False
# Sequences
draw_sequences_panel(layout, self,
PSA_OT_export_collection_sequences_select_all.bl_idname,
PSA_OT_export_collection_sequences_deselect_all.bl_idname,
)
# Bones
bones_header, bones_panel = layout.panel('Bones', default_closed=False)
bones_header.label(text='Bones', icon='BONE_DATA')
if bones_panel:
draw_bone_filter_mode(bones_panel, self, True)
if self.bone_filter_mode == 'BONE_COLLECTIONS':
row = bones_panel.row()
rows = max(3, min(len(self.bone_collection_list), 10))
row.template_list('PSX_UL_bone_collection_list', '', self, 'bone_collection_list', self, 'bone_collection_list_index', rows=rows)
col = row.column(align=True)
col.operator(PSK_OT_bone_collection_list_populate.bl_idname, text='', icon='FILE_REFRESH')
col.separator()
op = col.operator(PSK_OT_bone_collection_list_select_all.bl_idname, text='', icon='CHECKBOX_HLT')
op.is_selected = True
op = col.operator(PSK_OT_bone_collection_list_select_all.bl_idname, text='', icon='CHECKBOX_DEHLT')
op.is_selected = False
advanced_bones_header, advanced_bones_panel = bones_panel.panel('Advanced', default_closed=True)
advanced_bones_header.label(text='Advanced')
if advanced_bones_panel:
flow = advanced_bones_panel.grid_flow(row_major=True)
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(self, 'root_bone_name')
# Transform
transform_header, transform_panel = layout.panel('Transform', default_closed=False)
transform_header.label(text='Transform', icon='DRIVER_TRANSFORM')
if transform_panel:
flow = transform_panel.grid_flow(row_major=True)
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(self, 'export_space')
flow.prop(self, 'transform_source')
flow = transform_panel.grid_flow(row_major=True)
flow.use_property_split = True
flow.use_property_decorate = False
match self.transform_source:
case 'SCENE':
transform_source = getattr(context.scene, 'psx_export')
flow.enabled = False
case 'CUSTOM':
transform_source = self
case _:
assert False, f'Invalid transform source: {self.transform_source}'
flow.prop(transform_source, 'scale')
flow.prop(transform_source, 'forward_axis')
flow.prop(transform_source, 'up_axis')
def draw_sequences_panel(
layout: UILayout,
pg: PsaExportMixin,
sequences_select_all_operator_idname: str,
sequences_deselect_all_operator_idname: str,
):
sequences_header, sequences_panel = layout.panel('Sequences', default_closed=False)
sequences_header.label(text='Sequences', icon='ACTION')
if sequences_panel:
sequences_panel.operator(PSA_OT_export_collection_populate_sequences.bl_idname, text='Refresh', icon='FILE_REFRESH')
flow = sequences_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(pg, 'sequence_source', text='Source')
if pg.sequence_source == 'NLA_TRACK_STRIPS':
flow = sequences_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(pg, 'nla_track')
# SELECT ALL/NONE
row = sequences_panel.row(align=True)
row.label(text='Select')
row.operator(sequences_select_all_operator_idname, text='All', icon='CHECKBOX_HLT')
row.operator(sequences_deselect_all_operator_idname, text='None', icon='CHECKBOX_DEHLT')
propname, active_propname = get_sequences_propnames_from_source(pg.sequence_source)
sequences_panel.template_list(PSA_UL_export_sequences.bl_idname, '', pg, propname, pg, active_propname,
rows=max(3, min(len(getattr(pg, propname)), 10)))
name_header, name_panel = sequences_panel.panel('Name', default_closed=False)
name_header.label(text='Name')
if name_panel:
flow = name_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(pg, 'sequence_name_prefix', text='Name Prefix')
flow.prop(pg, 'sequence_name_suffix')
# Determine if there is going to be a naming conflict and display an error, if so.
selected_items = [x for x in pg.action_list if x.is_selected]
action_names = [x.name for x in selected_items]
action_name_counts = Counter(action_names)
for action_name, count in action_name_counts.items():
if count > 1:
layout.label(text=f'Duplicate action: {action_name}', icon='ERROR')
break
# Group
group_header, group_panel = sequences_panel.panel('Group', default_closed=True)
group_header.label(text='Group')
if group_panel is not None:
group_flow = group_panel.grid_flow()
group_flow.use_property_split = True
group_flow.use_property_decorate = False
group_flow.prop(pg, 'group_source')
if pg.group_source == 'CUSTOM':
group_flow.prop(pg, 'group_custom', placeholder='Group')
# Sampling
sampling_header, sampling_panel = sequences_panel.panel('Data Source', default_closed=False)
sampling_header.label(text='Sampling')
if sampling_panel:
flow = sampling_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
# SAMPLING MODE
flow.prop(pg, 'sampling_mode', text='Sampling Mode')
# FPS
col = flow.row(align=True)
col.prop(pg, 'fps_source', text='FPS')
if pg.fps_source == 'CUSTOM':
col.prop(pg, 'fps_custom', text='')
# COMPRESSION RATIO
col = flow.row(align=True)
col.prop(pg, 'compression_ratio_source', text='Compression Ratio')
if pg.compression_ratio_source == 'CUSTOM':
col.prop(pg, 'compression_ratio_custom', text='')
def create_psa_export_options(context: Context, armature_objects: Sequence[Object], pg: PsaExportMixin) -> PsaBuildOptions:
if len(armature_objects) == 0:
raise RuntimeError(f'No armatures')
animation_data = armature_objects[0].animation_data
export_sequences: List[PsaBuildSequence] = []
# TODO: this needs to be changed so that we iterate over all of the armature objects?
# do we need to check for primary key? (data vs. object?)
def get_export_sequence_group(group_source: str, group_custom: str | None, action: Action | None) -> str | None:
match group_source:
case 'ACTIONS':
if action is None:
return None
action_psa_export = typing_cast(PSX_PG_action_export, getattr(action, 'psa_export'))
return action_psa_export.group
case 'CUSTOM':
return group_custom
case _:
return None
match pg.sequence_source:
case 'ACTIONS':
for action_item in filter(lambda x: x.is_selected, pg.action_list):
if action_item.action is None:
continue
if len(action_item.action.layers) == 0:
continue
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = action_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, action_item.action)
export_sequence.nla_state.action = action_item.action
export_sequence.nla_state.frame_start = action_item.frame_start
export_sequence.nla_state.frame_end = action_item.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action_item.action])
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, [action_item.action])
export_sequence.key_quota = action_item.action.psa_export.key_quota
export_sequences.append(export_sequence)
case 'TIMELINE_MARKERS':
for marker_item in filter(lambda x: x.is_selected, pg.marker_list):
nla_strips_actions: List[Action] = []
for nla_strip in get_nla_strips_in_frame_range(animation_data, marker_item.frame_start, marker_item.frame_end):
if nla_strip.action:
nla_strips_actions.append(nla_strip.action)
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = marker_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, next(iter(nla_strips_actions), None))
export_sequence.nla_state.frame_start = marker_item.frame_start
export_sequence.nla_state.frame_end = marker_item.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, nla_strips_actions)
export_sequences.append(export_sequence)
case 'NLA_TRACK_STRIPS':
for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list):
if nla_strip_item.action is None:
continue
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = nla_strip_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, nla_strip_item.action)
export_sequence.nla_state.frame_start = nla_strip_item.frame_start
export_sequence.nla_state.frame_end = nla_strip_item.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action])
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, [nla_strip_item.action])
export_sequence.key_quota = nla_strip_item.action.psa_export.key_quota
export_sequences.append(export_sequence)
case 'ACTIVE_ACTION':
for active_action_item in filter(lambda x: x.is_selected, pg.active_action_list):
export_sequence = PsaBuildSequence(active_action_item.armature_object, active_action_item.armature_object.animation_data)
action = active_action_item.action
if action is None:
continue
export_sequence.name = action.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, action)
export_sequence.nla_state.action = action
export_sequence.nla_state.frame_start = int(action.frame_range[0])
export_sequence.nla_state.frame_end = int(action.frame_range[1])
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action])
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, [action])
export_sequence.key_quota = action.psa_export.key_quota
export_sequences.append(export_sequence)
case _:
assert False, f'Invalid sequence source: {pg.sequence_source}'
options = PsaBuildOptions()
options.armature_objects = list(armature_objects)
options.animation_data = animation_data
options.sequences = export_sequences
options.bone_filter_mode = pg.bone_filter_mode
options.bone_collection_indices = [PsxBoneCollection(x.armature_object_name, x.armature_data_name, x.index) for x in pg.bone_collection_list if x.is_selected]
options.sequence_name_prefix = pg.sequence_name_prefix
options.sequence_name_suffix = pg.sequence_name_suffix
options.sampling_mode = pg.sampling_mode
options.export_space = pg.export_space
options.scale = pg.scale
options.forward_axis = pg.forward_axis
options.up_axis = pg.up_axis
options.root_bone_name = pg.root_bone_name
options.sequence_source = pg.sequence_source
return options
class PSA_OT_export(Operator, ExportHelper): class PSA_OT_export(Operator, ExportHelper):
bl_idname = 'psa.export' bl_idname = 'psa.export'
bl_label = 'Export' bl_label = 'Export'
bl_options = {'INTERNAL', 'UNDO'} bl_options = {'INTERNAL'}
bl_description = 'Export actions to PSA' bl_description = 'Export actions to PSA'
filename_ext = '.psa' filename_ext = '.psa'
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'}) filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
@@ -301,90 +595,12 @@ class PSA_OT_export(Operator, ExportHelper):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
assert layout assert layout
pg = getattr(context.scene, 'psa_export') pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export'))
sequences_header, sequences_panel = layout.panel('Sequences', default_closed=False) # SEQUENCES
sequences_header.label(text='Sequences', icon='ACTION') draw_sequences_panel(layout, pg,
PSA_OT_export_sequences_select_all.bl_idname,
if sequences_panel: PSA_OT_export_sequences_deselect_all.bl_idname)
flow = sequences_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(pg, 'sequence_source', text='Source')
if pg.sequence_source in {'TIMELINE_MARKERS', 'NLA_TRACK_STRIPS'}:
# ANIMDATA SOURCE
flow.prop(pg, 'should_override_animation_data')
if pg.should_override_animation_data:
flow.prop(pg, 'animation_data_override', text=' ')
if pg.sequence_source == 'NLA_TRACK_STRIPS':
flow = sequences_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(pg, 'nla_track')
# SELECT ALL/NONE
row = sequences_panel.row(align=True)
row.label(text='Select')
row.operator(PSA_OT_export_actions_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
row.operator(PSA_OT_export_actions_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
propname, active_propname = get_sequences_propnames_from_source(pg.sequence_source)
sequences_panel.template_list(PSA_UL_export_sequences.bl_idname, '', pg, propname, pg, active_propname,
rows=max(3, min(len(getattr(pg, propname)), 10)))
name_header, name_panel = sequences_panel.panel('Name', default_closed=False)
name_header.label(text='Name')
if name_panel:
flow = name_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
flow.prop(pg, 'sequence_name_prefix', text='Name Prefix')
flow.prop(pg, 'sequence_name_suffix')
# Determine if there is going to be a naming conflict and display an error, if so.
selected_items = [x for x in pg.action_list if x.is_selected]
action_names = [x.name for x in selected_items]
action_name_counts = Counter(action_names)
for action_name, count in action_name_counts.items():
if count > 1:
layout.label(text=f'Duplicate action: {action_name}', icon='ERROR')
break
# Group
group_header, group_panel = sequences_panel.panel('Group', default_closed=True)
group_header.label(text='Group')
if group_panel is not None:
group_flow = group_panel.grid_flow()
group_flow.use_property_split = True
group_flow.use_property_decorate = False
group_flow.prop(pg, 'group_source')
if pg.group_source == 'CUSTOM':
group_flow.prop(pg, 'group_custom', placeholder='Group')
# Sampling
sampling_header, sampling_panel = sequences_panel.panel('Data Source', default_closed=False)
sampling_header.label(text='Sampling')
if sampling_panel:
flow = sampling_panel.grid_flow()
flow.use_property_split = True
flow.use_property_decorate = False
# SAMPLING MODE
flow.prop(pg, 'sampling_mode', text='Sampling Mode')
# FPS
col = flow.row(align=True)
col.prop(pg, 'fps_source', text='FPS')
if pg.fps_source == 'CUSTOM':
col.prop(pg, 'fps_custom', text='')
# COMPRESSION RATIO
col = flow.row(align=True)
col.prop(pg, 'compression_ratio_source', text='Compression Ratio')
if pg.compression_ratio_source == 'CUSTOM':
col.prop(pg, 'compression_ratio_custom', text='')
# BONES # BONES
bones_header, bones_panel = layout.panel('Bones', default_closed=False) bones_header, bones_panel = layout.panel('Bones', default_closed=False)
@@ -405,7 +621,7 @@ class PSA_OT_export(Operator, ExportHelper):
rows=rows rows=rows
) )
bones_advanced_header, bones_advanced_panel = layout.panel('Bones Advanced', default_closed=True) bones_advanced_header, bones_advanced_panel = bones_panel.panel('Bones Advanced', default_closed=True)
bones_advanced_header.label(text='Advanced') bones_advanced_header.label(text='Advanced')
if bones_advanced_panel: if bones_advanced_panel:
flow = bones_advanced_panel.grid_flow() flow = bones_advanced_panel.grid_flow()
@@ -415,7 +631,7 @@ class PSA_OT_export(Operator, ExportHelper):
# TRANSFORM # TRANSFORM
transform_header, transform_panel = layout.panel('Advanced', default_closed=False) transform_header, transform_panel = layout.panel('Advanced', default_closed=False)
transform_header.label(text='Transform') transform_header.label(text='Transform', icon='DRIVER_TRANSFORM')
if transform_panel: if transform_panel:
flow = transform_panel.grid_flow(row_major=True) flow = transform_panel.grid_flow(row_major=True)
@@ -437,8 +653,7 @@ class PSA_OT_export(Operator, ExportHelper):
if context.scene.is_nla_tweakmode: if context.scene.is_nla_tweakmode:
raise RuntimeError('Cannot export PSA while in NLA tweak mode') raise RuntimeError('Cannot export PSA while in NLA tweak mode')
def invoke(self, context, event):
def invoke(self, context, _event):
try: try:
self._check_context(context) self._check_context(context)
except RuntimeError as e: except RuntimeError as e:
@@ -447,6 +662,8 @@ class PSA_OT_export(Operator, ExportHelper):
pg: PSA_PG_export = getattr(context.scene, 'psa_export') pg: PSA_PG_export = getattr(context.scene, 'psa_export')
assert context.view_layer is not None
self.armature_objects = [x for x in context.view_layer.objects.selected if x.type == 'ARMATURE'] self.armature_objects = [x for x in context.view_layer.objects.selected if x.type == 'ARMATURE']
for armature_object in self.armature_objects: for armature_object in self.armature_objects:
@@ -455,117 +672,28 @@ class PSA_OT_export(Operator, ExportHelper):
if armature_object.animation_data is None: if armature_object.animation_data is None:
armature_object.animation_data_create() armature_object.animation_data_create()
update_actions_and_timeline_markers(context, self.armature_objects)
pg = getattr(context.scene, 'psa_export')
update_actions_and_timeline_markers(context, self.armature_objects, pg)
populate_bone_collection_list( populate_bone_collection_list(
pg.bone_collection_list, pg.bone_collection_list,
self.armature_objects, self.armature_objects,
primary_key='DATA' if pg.sequence_source == 'ACTIVE_ACTION' else 'OBJECT', primary_key='DATA' if pg.sequence_source == 'ACTIVE_ACTION' else 'OBJECT',
) )
context.window_manager.fileselect_add(self) if context.window_manager is not None:
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
def execute(self, context): def execute(self, context):
pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export')) pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export'))
options = create_psa_export_options(context, self.armature_objects, pg)
# Populate the export sequence list. if len(options.sequences) == 0:
animation_data_object = get_animation_data_object(context)
animation_data = animation_data_object.animation_data
if animation_data is None:
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
if context.active_object is None:
raise RuntimeError('No active object')
export_sequences: List[PsaBuildSequence] = []
def get_export_sequence_group(group_source: str, group_custom: str | None, action: Action | None) -> str | None:
match group_source:
case 'ACTIONS':
return action.psa_export.group if action else None
case 'CUSTOM':
return group_custom
case _:
return None
match pg.sequence_source:
case 'ACTIONS':
for action_item in filter(lambda x: x.is_selected, pg.action_list):
if len(action_item.action.layers) == 0:
continue
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = action_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, action_item.action)
export_sequence.nla_state.action = action_item.action
export_sequence.nla_state.frame_start = action_item.frame_start
export_sequence.nla_state.frame_end = action_item.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action_item.action])
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, [action_item.action])
export_sequence.key_quota = action_item.action.psa_export.key_quota
export_sequences.append(export_sequence)
case 'TIMELINE_MARKERS':
for marker_item in filter(lambda x: x.is_selected, pg.marker_list):
nla_strips_actions: List[Action] = []
for nla_strip in get_nla_strips_in_frame_range(animation_data, marker_item.frame_start, marker_item.frame_end):
if nla_strip.action:
nla_strips_actions.append(nla_strip.action)
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = marker_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, next(iter(nla_strips_actions), None))
export_sequence.nla_state.frame_start = marker_item.frame_start
export_sequence.nla_state.frame_end = marker_item.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions)
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, nla_strips_actions)
export_sequences.append(export_sequence)
case 'NLA_TRACK_STRIPS':
for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list):
export_sequence = PsaBuildSequence(context.active_object, animation_data)
export_sequence.name = nla_strip_item.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, nla_strip_item.action)
export_sequence.nla_state.frame_start = nla_strip_item.frame_start
export_sequence.nla_state.frame_end = nla_strip_item.frame_end
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action])
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, [nla_strip_item.action])
export_sequence.key_quota = nla_strip_item.action.psa_export.key_quota
export_sequences.append(export_sequence)
case 'ACTIVE_ACTION':
for active_action_item in filter(lambda x: x.is_selected, pg.active_action_list):
export_sequence = PsaBuildSequence(active_action_item.armature_object, active_action_item.armature_object.animation_data)
action = active_action_item.action
export_sequence.name = action.name
export_sequence.group = get_export_sequence_group(pg.group_source, pg.group_custom, action)
export_sequence.nla_state.action = action
export_sequence.nla_state.frame_start = int(action.frame_range[0])
export_sequence.nla_state.frame_end = int(action.frame_range[1])
export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action])
export_sequence.compression_ratio = get_sequence_compression_ratio(pg.compression_ratio_source, pg.compression_ratio_custom, [action])
export_sequence.key_quota = action.psa_export.key_quota
export_sequences.append(export_sequence)
case _:
assert False, f'Invalid sequence source: {pg.sequence_source}'
if len(export_sequences) == 0:
self.report({'ERROR'}, 'No sequences were selected for export') self.report({'ERROR'}, 'No sequences were selected for export')
return {'CANCELLED'} return {'CANCELLED'}
options = PsaBuildOptions()
options.armature_objects = self.armature_objects
options.animation_data = animation_data
options.sequences = export_sequences
options.bone_filter_mode = pg.bone_filter_mode
options.bone_collection_indices = [PsxBoneCollection(x.armature_object_name, x.armature_data_name, x.index) for x in pg.bone_collection_list if x.is_selected]
options.sequence_name_prefix = pg.sequence_name_prefix
options.sequence_name_suffix = pg.sequence_name_suffix
options.sampling_mode = pg.sampling_mode
options.export_space = pg.export_space
options.scale = pg.scale
options.forward_axis = pg.forward_axis
options.up_axis = pg.up_axis
options.root_bone_name = pg.root_bone_name
options.sequence_source = pg.sequence_source
try: try:
psa = build_psa(context, options) psa = build_psa(context, options)
self.report({'INFO'}, f'PSA export successful') self.report({'INFO'}, f'PSA export successful')
@@ -578,15 +706,15 @@ class PSA_OT_export(Operator, ExportHelper):
return {'FINISHED'} return {'FINISHED'}
class PSA_OT_export_actions_select_all(Operator): class PsaExportActionsSelectOperator(Operator):
bl_idname = 'psa.export_actions_select_all' @classmethod
bl_label = 'Select All' @abstractmethod
bl_description = 'Select all visible sequences' def get_psa_export(cls, context: Context) -> PsaExportMixin:
bl_options = {'INTERNAL'} pass
@classmethod @classmethod
def get_item_list(cls, context): def get_item_list(cls, context: Context):
pg = context.scene.psa_export pg = cls.get_psa_export(context)
match pg.sequence_source: match pg.sequence_source:
case 'ACTIONS': case 'ACTIONS':
return pg.action_list return pg.action_list
@@ -599,49 +727,40 @@ class PSA_OT_export_actions_select_all(Operator):
case _: case _:
assert False, f'Invalid sequence source: {pg.sequence_source}' assert False, f'Invalid sequence source: {pg.sequence_source}'
@classmethod class PsaExportActionsSelectAllOperator(PsaExportActionsSelectOperator):
def poll(cls, context):
pg = getattr(context.scene, 'psa_export')
item_list = cls.get_item_list(context)
visible_sequences = get_visible_sequences(pg, item_list)
has_unselected_sequences = any(map(lambda item: not item.is_selected, visible_sequences))
return has_unselected_sequences
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psa_export') pg = self.__class__.get_psa_export(context)
sequences = self.get_item_list(context) sequences = self.get_item_list(context)
for sequence in get_visible_sequences(pg, sequences): for sequence in get_visible_sequences(pg, sequences):
sequence.is_selected = True sequence.is_selected = True
return {'FINISHED'} return {'FINISHED'}
class PSA_OT_export_actions_deselect_all(Operator): class PSA_OT_export_sequences_select_all(PsaExportActionsSelectAllOperator):
bl_idname = 'psa.export_sequences_deselect_all' bl_idname = 'psa.export_actions_select_all'
bl_label = 'Deselect All' bl_label = 'Select All'
bl_description = 'Deselect all visible sequences' bl_description = 'Select all visible sequences'
bl_options = {'INTERNAL'} bl_options = {'INTERNAL'}
@classmethod @classmethod
def get_item_list(cls, context): def get_psa_export(cls, context: Context) -> PsaExportMixin:
pg = context.scene.psa_export return typing_cast(PsaExportMixin, getattr(context.scene, 'psa_export'))
match pg.sequence_source:
case 'ACTIONS':
return pg.action_list class PSA_OT_export_collection_sequences_select_all(PsaExportActionsSelectAllOperator):
case 'TIMELINE_MARKERS': bl_idname = 'psa.export_collection_sequences_select_all'
return pg.marker_list bl_label = 'Select All'
case 'NLA_TRACK_STRIPS': bl_description = 'Select all visible sequences'
return pg.nla_strip_list bl_options = {'INTERNAL'}
case 'ACTIVE_ACTION':
return pg.active_action_list
case _:
return None
@classmethod @classmethod
def poll(cls, context): def get_psa_export(cls, context: Context) -> PsaExportMixin:
item_list = cls.get_item_list(context) operator = get_collection_export_operator_from_context(context)
has_selected_items = any(map(lambda item: item.is_selected, item_list)) operator = typing_cast(PsaExportMixin, operator)
return len(item_list) > 0 and has_selected_items return operator
class PsaExportActionsDeselectAllOperator(PsaExportActionsSelectOperator):
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psa_export') pg = getattr(context.scene, 'psa_export')
item_list = self.get_item_list(context) item_list = self.get_item_list(context)
@@ -650,6 +769,30 @@ class PSA_OT_export_actions_deselect_all(Operator):
return {'FINISHED'} return {'FINISHED'}
class PSA_OT_export_collection_sequences_deselect_all(PsaExportActionsDeselectAllOperator):
bl_idname = 'psa.export_collection_sequences_deselect_all'
bl_label = 'Deselect All'
bl_description = 'Deselect all visible sequences'
bl_options = {'INTERNAL'}
@classmethod
def get_psa_export(cls, context: Context) -> PsaExportMixin:
operator = get_collection_export_operator_from_context(context)
operator = typing_cast(PsaExportMixin, operator)
return operator
class PSA_OT_export_sequences_deselect_all(PsaExportActionsDeselectAllOperator):
bl_idname = 'psa.export_sequences_deselect_all'
bl_label = 'Deselect All'
bl_description = 'Deselect all visible sequences'
bl_options = {'INTERNAL'}
@classmethod
def get_psa_export(cls, context: Context) -> PsaExportMixin:
return typing_cast(PsaExportMixin, getattr(context.scene, 'psa_export'))
class PSA_OT_export_bone_collections_select_all(Operator): class PSA_OT_export_bone_collections_select_all(Operator):
bl_idname = 'psa.export_bone_collections_select_all' bl_idname = 'psa.export_bone_collections_select_all'
bl_label = 'Select All' bl_label = 'Select All'
@@ -658,13 +801,13 @@ class PSA_OT_export_bone_collections_select_all(Operator):
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
pg = getattr(context.scene, 'psa_export') pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export'))
item_list = pg.bone_collection_list item_list = pg.bone_collection_list
has_unselected_items = any(map(lambda action: not action.is_selected, item_list)) has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
return len(item_list) > 0 and has_unselected_items return len(item_list) > 0 and has_unselected_items
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psa_export') pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export'))
for item in pg.bone_collection_list: for item in pg.bone_collection_list:
item.is_selected = True item.is_selected = True
return {'FINISHED'} return {'FINISHED'}
@@ -678,24 +821,67 @@ class PSA_OT_export_bone_collections_deselect_all(Operator):
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
pg = getattr(context.scene, 'psa_export') pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export'))
item_list = pg.bone_collection_list item_list = pg.bone_collection_list
has_selected_actions = any(map(lambda action: action.is_selected, item_list)) has_selected_actions = any(map(lambda action: action.is_selected, item_list))
return len(item_list) > 0 and has_selected_actions return len(item_list) > 0 and has_selected_actions
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psa_export') pg = typing_cast(PSA_PG_export, getattr(context.scene, 'psa_export'))
for action in pg.bone_collection_list: for action in pg.bone_collection_list:
action.is_selected = False action.is_selected = False
return {'FINISHED'} return {'FINISHED'}
class PSA_OT_export_collection_populate_sequences(Operator):
bl_idname = 'psa.export_collection_populate_sequences'
bl_label = 'Populate Sequences'
bl_description = 'Populate the sequences list based on the armatures in the collection'
bl_options = {'INTERNAL'}
def execute(self, context: Context):
export_operator = get_collection_export_operator_from_context(context)
assert export_operator is not None
export_operator = typing_cast(PSA_OT_export_collection, export_operator)
collection = get_collection_from_context(context)
if collection is None:
self.report({'ERROR'}, 'No collection found in context')
return {'CANCELLED'}
input_objects = get_psk_input_objects_for_collection(collection)
# Keep track of what sequences were selected, then restore the selected status after we have updated the lists.
def store_is_selected_for_sequence_list(sequences: Iterable[PsaExportSequenceMixin]) -> dict[int, bool]:
return {hash(x): x.is_selected for x in sequences}
def restore_is_selected_for_sequence_list(sequence_list: Iterable[PsaExportSequenceMixin], is_selected_map: dict[int, bool]):
for sequence in sequence_list:
sequence.is_selected = is_selected_map.get(hash(sequence), False)
action_list_is_selected = store_is_selected_for_sequence_list(export_operator.action_list)
markers_list_is_selected = store_is_selected_for_sequence_list(export_operator.marker_list)
nla_strip_list_is_selected = store_is_selected_for_sequence_list(export_operator.nla_strip_list)
active_action_list_is_selected = store_is_selected_for_sequence_list(export_operator.active_action_list)
update_actions_and_timeline_markers(context, input_objects.armature_objects, export_operator)
restore_is_selected_for_sequence_list(export_operator.action_list, action_list_is_selected)
restore_is_selected_for_sequence_list(export_operator.marker_list, markers_list_is_selected)
restore_is_selected_for_sequence_list(export_operator.nla_strip_list, nla_strip_list_is_selected)
restore_is_selected_for_sequence_list(export_operator.active_action_list, active_action_list_is_selected)
return {'FINISHED'}
_classes = ( _classes = (
PSA_OT_export, PSA_OT_export,
PSA_OT_export_actions_select_all, PSA_OT_export_collection,
PSA_OT_export_actions_deselect_all, PSA_OT_export_sequences_select_all,
PSA_OT_export_sequences_deselect_all,
PSA_OT_export_collection_sequences_select_all,
PSA_OT_export_collection_sequences_deselect_all,
PSA_OT_export_bone_collections_select_all, PSA_OT_export_bone_collections_select_all,
PSA_OT_export_bone_collections_deselect_all, PSA_OT_export_bone_collections_deselect_all,
PSA_OT_export_collection_populate_sequences,
) )
from bpy.utils import register_classes_factory from bpy.utils import register_classes_factory

View File

@@ -1,10 +1,10 @@
import re import re
import sys import sys
from fnmatch import fnmatch from fnmatch import fnmatch
from typing import List, Optional from typing import List, Optional, Sequence
import bpy
from bpy.props import ( from bpy.props import (
BoolProperty, BoolProperty,
PointerProperty,
EnumProperty, EnumProperty,
FloatProperty, FloatProperty,
CollectionProperty, CollectionProperty,
@@ -15,49 +15,50 @@ from bpy.types import PropertyGroup, Object, Action, AnimData, Context
from ...shared.dfs import dfs_view_layer_objects from ...shared.dfs import dfs_view_layer_objects
from ...shared.helpers import populate_bone_collection_list from ...shared.helpers import populate_bone_collection_list
from ...shared.types import TransformMixin, ExportSpaceMixin, PsxBoneExportMixin from ...shared.types import TransformMixin, ExportSpaceMixin, PsxBoneExportMixin, TransformSourceMixin
def psa_export_property_group_animation_data_override_poll(_context, obj): def psa_export_property_group_animation_data_override_poll(_context, obj):
return obj.animation_data is not None return obj.animation_data is not None
class PsaExportSequenceMixin(PropertyGroup):
name: StringProperty(name='Name')
is_selected: BoolProperty(name='Selected', default=True)
frame_start: IntProperty(name='Start Frame', options={'HIDDEN'})
frame_end: IntProperty(name='End Frame', options={'HIDDEN'})
group: StringProperty(name='Group')
class PSA_PG_export_action_list_item(PropertyGroup): def __hash__(self) -> int:
action: PointerProperty(type=Action) return hash(self.name)
name: StringProperty()
is_selected: BoolProperty(default=True) class PsaExportSequenceWithActionMixin(PsaExportSequenceMixin):
frame_start: IntProperty(options={'HIDDEN'}) action_name: StringProperty()
frame_end: IntProperty(options={'HIDDEN'})
@property
def action(self) -> Optional[Action]:
return bpy.data.actions.get(self.action_name)
class PSA_PG_export_action_list_item(PsaExportSequenceWithActionMixin):
is_pose_marker: BoolProperty(options={'HIDDEN'}) is_pose_marker: BoolProperty(options={'HIDDEN'})
group: StringProperty()
class PSA_PG_export_active_action_list_item(PropertyGroup): class PSA_PG_export_active_action_list_item(PsaExportSequenceWithActionMixin):
action: PointerProperty(type=Action) armature_object_name: StringProperty()
name: StringProperty()
armature_object: PointerProperty(type=Object) @property
is_selected: BoolProperty(default=True) def armature_object(self) -> Optional[Object]:
frame_start: IntProperty(options={'HIDDEN'}) return bpy.data.objects.get(self.armature_object_name)
frame_end: IntProperty(options={'HIDDEN'})
group: StringProperty() def __hash__(self) -> int:
return super().__hash__()
class PSA_PG_export_timeline_markers(PropertyGroup): # TODO: rename this to singular class PSA_PG_export_timeline_marker(PsaExportSequenceMixin):
marker_index: IntProperty() marker_index: IntProperty()
name: StringProperty()
is_selected: BoolProperty(default=True)
frame_start: IntProperty(options={'HIDDEN'})
frame_end: IntProperty(options={'HIDDEN'})
group: StringProperty()
class PSA_PG_export_nla_strip_list_item(PropertyGroup): class PSA_PG_export_nla_strip_list_item(PsaExportSequenceWithActionMixin):
name: StringProperty() pass
action: PointerProperty(type=Action)
frame_start: FloatProperty()
frame_end: FloatProperty()
is_selected: BoolProperty(default=True)
group: StringProperty()
def get_sequences_from_name_and_frame_range(name: str, frame_start: int, frame_end: int): def get_sequences_from_name_and_frame_range(name: str, frame_start: int, frame_end: int):
@@ -105,7 +106,7 @@ def nla_track_update_cb(self: 'PSA_PG_export', context: Context) -> None:
for nla_strip in nla_track.strips: for nla_strip in nla_track.strips:
for sequence_name, frame_start, frame_end in get_sequences_from_name_and_frame_range(nla_strip.name, nla_strip.frame_start, nla_strip.frame_end): for sequence_name, frame_start, frame_end in get_sequences_from_name_and_frame_range(nla_strip.name, nla_strip.frame_start, nla_strip.frame_end):
strip: PSA_PG_export_nla_strip_list_item = self.nla_strip_list.add() strip: PSA_PG_export_nla_strip_list_item = self.nla_strip_list.add()
strip.action = nla_strip.action strip.action_name = nla_strip.action
strip.name = sequence_name strip.name = sequence_name
strip.frame_start = frame_start strip.frame_start = frame_start
strip.frame_end = frame_end strip.frame_end = frame_end
@@ -113,8 +114,6 @@ def nla_track_update_cb(self: 'PSA_PG_export', context: Context) -> None:
def get_animation_data(pg: 'PSA_PG_export', context: Context) -> Optional[AnimData]: def get_animation_data(pg: 'PSA_PG_export', context: Context) -> Optional[AnimData]:
animation_data_object = context.object animation_data_object = context.object
if pg.should_override_animation_data:
animation_data_object = pg.animation_data_override
return animation_data_object.animation_data if animation_data_object else None return animation_data_object.animation_data if animation_data_object else None
@@ -173,19 +172,7 @@ def sequence_source_update_cb(self: 'PSA_PG_export', context: Context) -> None:
primary_key='DATA' if self.sequence_source == 'ACTIVE_ACTION' else 'OBJECT') primary_key='DATA' if self.sequence_source == 'ACTIVE_ACTION' else 'OBJECT')
class PSA_PG_export(PropertyGroup, TransformMixin, ExportSpaceMixin, PsxBoneExportMixin): class PsaExportMixin(PropertyGroup, TransformMixin, ExportSpaceMixin, PsxBoneExportMixin, TransformSourceMixin):
should_override_animation_data: BoolProperty(
name='Override Animation Data',
options=set(),
default=False,
description='Use the animation data from a different object instead of the selected object',
update=animation_data_override_update_cb,
)
animation_data_override: PointerProperty(
type=Object,
update=animation_data_override_update_cb,
poll=psa_export_property_group_animation_data_override_poll
)
sequence_source: EnumProperty( sequence_source: EnumProperty(
name='Source', name='Source',
options=set(), options=set(),
@@ -215,14 +202,16 @@ class PSA_PG_export(PropertyGroup, TransformMixin, ExportSpaceMixin, PsxBoneExpo
items=compression_ratio_source_items, items=compression_ratio_source_items,
) )
compression_ratio_custom: FloatProperty(default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames') compression_ratio_custom: FloatProperty(default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames')
action_list: CollectionProperty(type=PSA_PG_export_action_list_item) action_list: CollectionProperty(type=PSA_PG_export_action_list_item)
action_list_index: IntProperty(default=0) action_list_index: IntProperty(default=0)
marker_list: CollectionProperty(type=PSA_PG_export_timeline_markers) marker_list: CollectionProperty(type=PSA_PG_export_timeline_marker)
marker_list_index: IntProperty(default=0) marker_list_index: IntProperty(default=0)
nla_strip_list: CollectionProperty(type=PSA_PG_export_nla_strip_list_item) nla_strip_list: CollectionProperty(type=PSA_PG_export_nla_strip_list_item)
nla_strip_list_index: IntProperty(default=0) nla_strip_list_index: IntProperty(default=0)
active_action_list: CollectionProperty(type=PSA_PG_export_active_action_list_item) active_action_list: CollectionProperty(type=PSA_PG_export_active_action_list_item)
active_action_list_index: IntProperty(default=0) active_action_list_index: IntProperty(default=0)
sequence_name_prefix: StringProperty(name='Prefix', options=set()) sequence_name_prefix: StringProperty(name='Prefix', options=set())
sequence_name_suffix: StringProperty(name='Suffix', options=set()) sequence_name_suffix: StringProperty(name='Suffix', options=set())
sequence_filter_name: StringProperty( sequence_filter_name: StringProperty(
@@ -271,8 +260,11 @@ class PSA_PG_export(PropertyGroup, TransformMixin, ExportSpaceMixin, PsxBoneExpo
description='The group to apply to all exported sequences. Only applicable when Group Source is Custom.' description='The group to apply to all exported sequences. Only applicable when Group Source is Custom.'
) )
class PSA_PG_export(PsaExportMixin):
pass
def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:
def filter_sequences(pg: PsaExportMixin, sequences: Sequence[PsaExportSequenceMixin]) -> List[int]:
bitflag_filter_item = 1 << 30 bitflag_filter_item = 1 << 30
flt_flags = [bitflag_filter_item] * len(sequences) flt_flags = [bitflag_filter_item] * len(sequences)
@@ -287,6 +279,8 @@ def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:
for i, sequence in enumerate(sequences): for i, sequence in enumerate(sequences):
flt_flags[i] ^= bitflag_filter_item flt_flags[i] ^= bitflag_filter_item
# TODO: perhaps just make one type that has all of the possible data types? hasattr is very flakey.
# we could just add the "type" as a variable and switch on that for different behaviors.
if not pg.sequence_filter_asset: if not pg.sequence_filter_asset:
for i, sequence in enumerate(sequences): for i, sequence in enumerate(sequences):
if hasattr(sequence, 'action') and sequence.action is not None and sequence.action.asset_data is not None: if hasattr(sequence, 'action') and sequence.action is not None and sequence.action.asset_data is not None:
@@ -307,7 +301,7 @@ def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:
_classes = ( _classes = (
PSA_PG_export_action_list_item, PSA_PG_export_action_list_item,
PSA_PG_export_timeline_markers, PSA_PG_export_timeline_marker,
PSA_PG_export_nla_strip_list_item, PSA_PG_export_nla_strip_list_item,
PSA_PG_export_active_action_list_item, PSA_PG_export_active_action_list_item,
PSA_PG_export, PSA_PG_export,

View File

@@ -0,0 +1,75 @@
from bpy.types import PropertyGroup, Object, Action
from ...shared.types import BpyCollectionProperty, TransformMixin, ExportSpaceMixin, PsxBoneExportMixin, TransformSourceMixin
class PsaExportSequenceMixin(PropertyGroup):
name: str
is_selected: bool
frame_start: int
frame_end: int
group: str
class PsaExportSequenceWithActionMixin(PsaExportSequenceMixin):
action_name: str
@property
def action(self) -> Action | None:
pass
class PSA_PG_export_action_list_item(PsaExportSequenceWithActionMixin):
is_pose_marker: bool
class PSA_PG_export_active_action_list_item(PsaExportSequenceWithActionMixin):
armature_object_name: str
@property
def armature_object(self) -> Object | None:
pass
class PSA_PG_export_timeline_marker(PsaExportSequenceMixin):
marker_index: int
class PSA_PG_export_nla_strip_list_item(PsaExportSequenceWithActionMixin):
pass
class PsaExportMixin(PropertyGroup, TransformMixin, ExportSpaceMixin, PsxBoneExportMixin, TransformSourceMixin):
sequence_source: str
nla_track: str
nla_track_index: int
fps_source: str
fps_custom: float
compression_ratio_source: str
compression_ratio_custom: float
action_list: BpyCollectionProperty[PSA_PG_export_action_list_item]
action_list_index: int
marker_list: BpyCollectionProperty[PSA_PG_export_timeline_marker]
marker_list_index: int
nla_strip_list: BpyCollectionProperty[PSA_PG_export_nla_strip_list_item]
nla_strip_list_index: int
active_action_list: BpyCollectionProperty[PSA_PG_export_active_action_list_item]
active_action_list_index: int
sequence_name_prefix: str
sequence_name_suffix: str
sequence_filter_name: str
sequence_use_filter_invert: bool
sequence_filter_asset: bool
sequence_filter_pose_marker: bool
sequence_use_filter_sort_reverse: bool
sequence_filter_reversed: bool
sampling_mode: str
group_source: str
group_custom: str
class PSA_PG_export(PsaExportMixin):
pass
def get_sequences_from_name_and_frame_range(name: str, frame_start: int, frame_end: int):
pass
def filter_sequences(pg: PsaExportMixin, sequences) -> list[int]:
pass

View File

@@ -0,0 +1,24 @@
from bpy.types import Context
from bpy.types import FileHandler
from .import_.operators import PSA_OT_import_drag_and_drop
from .export.operators import PSA_OT_export_collection
class PSA_FH_file_handler(FileHandler):
bl_idname = 'PSA_FH_file_handler'
bl_label = 'Unreal PSA'
bl_import_operator = PSA_OT_import_drag_and_drop.bl_idname
bl_export_operator = PSA_OT_export_collection.bl_idname
bl_file_extensions = '.psa'
@classmethod
def poll_drop(cls, context: Context) -> bool:
return context.area is not None and context.area.type == 'VIEW_3D'
_classes = (
PSA_FH_file_handler,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -452,18 +452,6 @@ def draw_psa_import_options_no_panels(layout, pg: PsaImportMixin):
col.prop(pg, 'should_use_config_file') col.prop(pg, 'should_use_config_file')
class PSA_FH_import(FileHandler): # TODO: rename and add handling for PSA export.
bl_idname = 'PSA_FH_import'
bl_label = 'File handler for Unreal PSA import'
bl_import_operator = PSA_OT_import_drag_and_drop.bl_idname
# bl_export_operator = 'psa_export.export'
bl_file_extensions = '.psa'
@classmethod
def poll_drop(cls, context: Context) -> bool:
return context.area is not None and context.area.type == 'VIEW_3D'
_classes = ( _classes = (
PSA_OT_import_sequences_select_all, PSA_OT_import_sequences_select_all,
PSA_OT_import_sequences_deselect_all, PSA_OT_import_sequences_deselect_all,
@@ -471,7 +459,6 @@ _classes = (
PSA_OT_import, PSA_OT_import,
PSA_OT_import_all, PSA_OT_import_all,
PSA_OT_import_drag_and_drop, PSA_OT_import_drag_and_drop,
PSA_FH_import,
) )
from bpy.utils import register_classes_factory from bpy.utils import register_classes_factory

View File

@@ -0,0 +1,59 @@
from bpy.types import PropertyGroup, Text
from ...shared.types import BpyCollectionProperty
class PSA_PG_import_action_list_item:
action_name: str
is_selected: bool
class PSA_PG_bone:
bone_name: str
class PSA_PG_data(PropertyGroup):
bones: BpyCollectionProperty[PSA_PG_bone]
sequence_count: int
class PsaImportMixin:
should_use_fake_user: bool
should_use_config_file: bool
should_stash: bool
should_use_action_name_prefix: bool
action_name_prefix: str
should_overwrite: bool
should_write_keyframes: bool
should_write_metadata: bool
sequence_filter_name: str
sequence_filter_is_selected: bool
sequence_use_filter_invert: bool
sequence_use_filter_regex: bool
should_convert_to_samples: bool
bone_mapping_is_case_sensitive: bool
bone_mapping_should_ignore_trailing_whitespace: bool
fps_source: str
fps_custom: float
compression_ratio_source: str
compression_ratio_custom: float
translation_scale: float
class PSA_PG_import:
psa_error: str
psa: PSA_PG_data
sequence_list: BpyCollectionProperty[PSA_PG_import_action_list_item]
sequence_list_index: int
sequence_filter_name: str
sequence_filter_is_selected: bool
sequence_use_filter_invert: bool
sequence_use_filter_regex: bool
select_text: Text | None
def filter_sequences(pg: PSA_PG_import, sequences) -> list[int]:
pass
def get_visible_sequences(pg: PSA_PG_import, sequences) -> list[PSA_PG_import_action_list_item]:
pass

View File

@@ -22,9 +22,9 @@ class PSA_UL_sequences_mixin(UIList):
sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT') sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT')
sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT') sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT')
def filter_items(self, context, data, property_): def filter_items(self, context, data, property):
pg = getattr(context.scene, 'psa_import') pg = getattr(context.scene, 'psa_import')
sequences = getattr(data, property_) sequences = getattr(data, property)
flt_flags = filter_sequences(pg, sequences) flt_flags = filter_sequences(pg, sequences)
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name') flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name')
return flt_flags, flt_neworder return flt_flags, flt_neworder

View File

@@ -7,6 +7,8 @@ from bpy.types import Armature, Context, FCurve, Object, Bone, PoseBone
from mathutils import Vector, Quaternion from mathutils import Vector, Quaternion
from bpy_extras import anim_utils from bpy_extras import anim_utils
from ..shared.types import PSX_PG_action_export
from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION from .config import PsaConfig, REMOVE_TRACK_LOCATION, REMOVE_TRACK_ROTATION
from psk_psa_py.psa.reader import PsaReader from psk_psa_py.psa.reader import PsaReader
from psk_psa_py.shared.data import PsxBone from psk_psa_py.shared.data import PsxBone
@@ -369,7 +371,8 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
# Write meta-data. # Write meta-data.
if options.should_write_metadata: if options.should_write_metadata:
action.psa_export.fps = target_fps pg = typing_cast(PSX_PG_action_export, getattr(action, 'psa_export'))
pg.fps = target_fps
action.use_fake_user = options.should_use_fake_user action.use_fake_user = options.should_use_fake_user

View File

@@ -1,28 +1,23 @@
import bmesh import bmesh
import bpy import bpy
import numpy as np import numpy as np
from bpy.types import Armature, Collection, Context, Depsgraph, Object, ArmatureModifier, Mesh from bpy.types import Armature, Context, Object, Mesh
from mathutils import Matrix from mathutils import Matrix
from typing import Dict, Iterable, List, Optional, Set, cast as typing_cast from typing import Dict, Iterable, List, Optional, cast as typing_cast
from psk_psa_py.shared.data import Vector3 from psk_psa_py.shared.data import Vector3
from psk_psa_py.psk.data import Psk from psk_psa_py.psk.data import Psk
from .properties import triangle_type_and_bit_flags_to_poly_flags from .properties import triangle_type_and_bit_flags_to_poly_flags
from ..shared.dfs import DfsObject, dfs_collection_objects, dfs_view_layer_objects
from ..shared.helpers import ( from ..shared.helpers import (
PskInputObjects,
PsxBoneCollection, PsxBoneCollection,
convert_string_to_cp1252_bytes, convert_string_to_cp1252_bytes,
create_psx_bones, create_psx_bones,
get_armatures_for_mesh_objects, get_armature_for_mesh_object,
get_coordinate_system_transform, get_coordinate_system_transform,
get_materials_for_mesh_objects,
) )
class PskInputObjects(object):
def __init__(self):
self.mesh_dfs_objects: List[DfsObject] = []
self.armature_objects: Set[Object] = set()
class PskBuildOptions(object): class PskBuildOptions(object):
def __init__(self): def __init__(self):
self.bone_filter_mode = 'ALL' self.bone_filter_mode = 'ALL'
@@ -37,62 +32,6 @@ class PskBuildOptions(object):
self.root_bone_name = 'ROOT' self.root_bone_name = 'ROOT'
def get_materials_for_mesh_objects(depsgraph: Depsgraph, mesh_objects: Iterable[Object]):
yielded_materials = set()
for mesh_object in mesh_objects:
evaluated_mesh_object = mesh_object.evaluated_get(depsgraph)
for i, material_slot in enumerate(evaluated_mesh_object.material_slots):
material = material_slot.material
if material is None:
raise RuntimeError(f'Material slots cannot be empty. ({mesh_object.name}, index {i})')
if material not in yielded_materials:
yielded_materials.add(material)
yield material
def get_mesh_objects_for_collection(collection: Collection) -> Iterable[DfsObject]:
return filter(lambda x: x.obj.type == 'MESH', dfs_collection_objects(collection))
def get_mesh_objects_for_context(context: Context) -> Iterable[DfsObject]:
if context.view_layer is None:
return
for dfs_object in dfs_view_layer_objects(context.view_layer):
if dfs_object.obj.type == 'MESH' and dfs_object.is_selected:
yield dfs_object
def get_armature_for_mesh_object(mesh_object: Object) -> Optional[Object]:
if mesh_object.type != 'MESH':
return None
# Get the first armature modifier with a non-empty armature object.
for modifier in filter(lambda x: x.type == 'ARMATURE', mesh_object.modifiers):
armature_modifier = typing_cast(ArmatureModifier, modifier)
if armature_modifier.object is not None:
return armature_modifier.object
return None
def _get_psk_input_objects(mesh_dfs_objects: Iterable[DfsObject]) -> PskInputObjects:
mesh_dfs_objects = list(mesh_dfs_objects)
if len(mesh_dfs_objects) == 0:
raise RuntimeError('At least one mesh must be selected')
input_objects = PskInputObjects()
input_objects.mesh_dfs_objects = mesh_dfs_objects
input_objects.armature_objects |= set(get_armatures_for_mesh_objects(map(lambda x: x.obj, mesh_dfs_objects)))
return input_objects
def get_psk_input_objects_for_context(context: Context) -> PskInputObjects:
mesh_objects = list(get_mesh_objects_for_context(context))
return _get_psk_input_objects(mesh_objects)
def get_psk_input_objects_for_collection(collection: Collection) -> PskInputObjects:
mesh_objects = get_mesh_objects_for_collection(collection)
return _get_psk_input_objects(mesh_objects)
class PskBuildResult(object): class PskBuildResult(object):
def __init__(self, psk: Psk, warnings: list[str]): def __init__(self, psk: Psk, warnings: list[str]):
self.psk: Psk = psk self.psk: Psk = psk
@@ -199,12 +138,14 @@ def build_psk(context: Context, input_objects: PskInputObjects, options: PskBuil
# This is used later to transform the mesh object geometry into the export space. # This is used later to transform the mesh object geometry into the export space.
armature_mesh_export_space_matrices: Dict[Optional[Object], Matrix] = {None: Matrix.Identity(4)} armature_mesh_export_space_matrices: Dict[Optional[Object], Matrix] = {None: Matrix.Identity(4)}
if options.export_space == 'ARMATURE': if options.export_space == 'ARMATURE':
# For meshes without an armature modifier, we need to set the export space to the armature object. # For meshes without an armature modifier, we need to set the export space to the first armature object.
armature_mesh_export_space_matrices[None] = _get_mesh_export_space_matrix(next(iter(input_objects.armature_objects), None), options.export_space) armature_mesh_export_space_matrices[None] = _get_mesh_export_space_matrix(next(iter(input_objects.armature_objects), None), options.export_space)
for armature_object in armature_objects: for armature_object in armature_objects:
armature_mesh_export_space_matrices[armature_object] = _get_mesh_export_space_matrix(armature_object, options.export_space) armature_mesh_export_space_matrices[armature_object] = _get_mesh_export_space_matrix(armature_object, options.export_space)
scale_matrix = Matrix.Scale(options.scale, 4) # TODO: we need to handle armature hierarchies here. if an object is parented to another armature,
# we need to take that into account when calculating the export space matrix.
original_armature_object_pose_positions = {a: a.data.pose_position for a in armature_objects} original_armature_object_pose_positions = {a: a.data.pose_position for a in armature_objects}
@@ -216,6 +157,8 @@ def build_psk(context: Context, input_objects: PskInputObjects, options: PskBuil
material_names = [m.name if m is not None else 'None' for m in materials] material_names = [m.name if m is not None else 'None' for m in materials]
scale_matrix = Matrix.Scale(options.scale, 4)
for object_index, input_mesh_object in enumerate(input_objects.mesh_dfs_objects): for object_index, input_mesh_object in enumerate(input_objects.mesh_dfs_objects):
obj, matrix_world = input_mesh_object.obj, input_mesh_object.matrix_world obj, matrix_world = input_mesh_object.obj, input_mesh_object.matrix_world
armature_object = get_armature_for_mesh_object(obj) armature_object = get_armature_for_mesh_object(obj)

View File

@@ -1,22 +1,21 @@
from pathlib import Path from pathlib import Path
from typing import Iterable, List from typing import Iterable, List, cast as typing_cast
import bpy import bpy
from bpy.props import BoolProperty, StringProperty from bpy.props import StringProperty
from bpy.types import Context, Depsgraph, Material, Object, Operator, Scene from bpy.types import Context, Depsgraph, Material, Object, Operator, Scene
from bpy_extras.io_utils import ExportHelper from bpy_extras.io_utils import ExportHelper
from .properties import PskExportMixin from .properties import PSK_PG_export, PskExportMixin
from ..builder import ( from ..builder import (
PskBuildOptions, PskBuildOptions,
build_psk, build_psk,
get_materials_for_mesh_objects, get_materials_for_mesh_objects,
get_psk_input_objects_for_collection,
get_psk_input_objects_for_context,
) )
from psk_psa_py.psk.writer import write_psk_to_path from psk_psa_py.psk.writer import write_psk_to_path
from ...shared.helpers import PsxBoneCollection, get_collection_export_operator_from_context, populate_bone_collection_list from ...shared.helpers import PsxBoneCollection, get_collection_export_operator_from_context, get_psk_input_objects_for_collection, populate_bone_collection_list, get_psk_input_objects_for_context
from ...shared.ui import draw_bone_filter_mode from ...shared.ui import draw_bone_filter_mode
from ...shared.operators import PSK_OT_bone_collection_list_populate, PSK_OT_bone_collection_list_select_all
def populate_material_name_list(depsgraph: Depsgraph, mesh_objects: Iterable[Object], material_list): def populate_material_name_list(depsgraph: Depsgraph, mesh_objects: Iterable[Object], material_list):
@@ -34,51 +33,6 @@ def populate_material_name_list(depsgraph: Depsgraph, mesh_objects: Iterable[Obj
m.index = index m.index = index
class PSK_OT_bone_collection_list_populate(Operator):
bl_idname = 'psk.bone_collection_list_populate'
bl_label = 'Populate Bone Collection List'
bl_description = 'Populate the bone collection list from the armature that will be used in this collection export'
bl_options = {'INTERNAL'}
def execute(self, context):
export_operator = get_collection_export_operator_from_context(context)
if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'}
if context.collection is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No active collection')
return {'CANCELLED'}
try:
input_objects = get_psk_input_objects_for_collection(context.collection)
except RuntimeError as e:
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'}
if not input_objects.armature_objects:
self.report({'ERROR_INVALID_CONTEXT'}, 'No armature modifiers found on mesh objects')
return {'CANCELLED'}
populate_bone_collection_list(export_operator.bone_collection_list, input_objects.armature_objects)
return {'FINISHED'}
class PSK_OT_bone_collection_list_select_all(Operator):
bl_idname = 'psk.bone_collection_list_select_all'
bl_label = 'Select All'
bl_description = 'Select all bone collections'
bl_options = {'INTERNAL'}
is_selected: BoolProperty(default=True)
def execute(self, context):
export_operator = get_collection_export_operator_from_context(context)
if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'}
for item in export_operator.bone_collection_list:
item.is_selected = self.is_selected
return {'FINISHED'}
class PSK_OT_populate_material_name_list(Operator): class PSK_OT_populate_material_name_list(Operator):
bl_idname = 'psk.export_populate_material_name_list' bl_idname = 'psk.export_populate_material_name_list'
bl_label = 'Populate Material Name List' bl_label = 'Populate Material Name List'
@@ -90,6 +44,7 @@ class PSK_OT_populate_material_name_list(Operator):
if export_operator is None: if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context') self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'} return {'CANCELLED'}
export_operator = typing_cast(PskExportMixin, export_operator)
depsgraph = context.evaluated_depsgraph_get() depsgraph = context.evaluated_depsgraph_get()
assert context.collection assert context.collection
input_objects = get_psk_input_objects_for_collection(context.collection) input_objects = get_psk_input_objects_for_collection(context.collection)
@@ -124,6 +79,7 @@ class PSK_OT_material_list_name_add(Operator):
if export_operator is None: if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context') self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'} return {'CANCELLED'}
export_operator = typing_cast(PskExportMixin, export_operator)
m = export_operator.material_name_list.add() m = export_operator.material_name_list.add()
m.material_name = self.name m.material_name = self.name
m.index = len(export_operator.material_name_list) - 1 m.index = len(export_operator.material_name_list) - 1
@@ -139,11 +95,11 @@ class PSK_OT_material_list_move_up(Operator):
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
pg = getattr(context.scene, 'psk_export') pg = typing_cast(PSK_PG_export, getattr(context.scene, 'psk_export'))
return pg.material_name_list_index > 0 return pg.material_name_list_index > 0
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psk_export') pg = typing_cast(PSK_PG_export, getattr(context.scene, 'psk_export'))
pg.material_name_list.move(pg.material_name_list_index, pg.material_name_list_index - 1) pg.material_name_list.move(pg.material_name_list_index, pg.material_name_list_index - 1)
pg.material_name_list_index -= 1 pg.material_name_list_index -= 1
return {'FINISHED'} return {'FINISHED'}
@@ -157,11 +113,11 @@ class PSK_OT_material_list_move_down(Operator):
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
pg = getattr(context.scene, 'psk_export') pg = typing_cast(PSK_PG_export, getattr(context.scene, 'psk_export'))
return pg.material_name_list_index < len(pg.material_name_list) - 1 return pg.material_name_list_index < len(pg.material_name_list) - 1
def execute(self, context): def execute(self, context):
pg = getattr(context.scene, 'psk_export') pg = typing_cast(PSK_PG_export, getattr(context.scene, 'psk_export'))
pg.material_name_list.move(pg.material_name_list_index, pg.material_name_list_index + 1) pg.material_name_list.move(pg.material_name_list_index, pg.material_name_list_index + 1)
pg.material_name_list_index += 1 pg.material_name_list_index += 1
return {'FINISHED'} return {'FINISHED'}
@@ -178,6 +134,7 @@ class PSK_OT_material_list_name_move_up(Operator):
export_operator = get_collection_export_operator_from_context(context) export_operator = get_collection_export_operator_from_context(context)
if export_operator is None: if export_operator is None:
return False return False
export_operator = typing_cast(PskExportMixin, export_operator)
return export_operator.material_name_list_index > 0 return export_operator.material_name_list_index > 0
def execute(self, context): def execute(self, context):
@@ -185,6 +142,7 @@ class PSK_OT_material_list_name_move_up(Operator):
if export_operator is None: if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context') self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'} return {'CANCELLED'}
export_operator = typing_cast(PskExportMixin, export_operator)
export_operator.material_name_list.move(export_operator.material_name_list_index, export_operator.material_name_list_index - 1) export_operator.material_name_list.move(export_operator.material_name_list_index, export_operator.material_name_list_index - 1)
export_operator.material_name_list_index -= 1 export_operator.material_name_list_index -= 1
return {'FINISHED'} return {'FINISHED'}
@@ -201,6 +159,7 @@ class PSK_OT_material_list_name_move_down(Operator):
export_operator = get_collection_export_operator_from_context(context) export_operator = get_collection_export_operator_from_context(context)
if export_operator is None: if export_operator is None:
return False return False
export_operator = typing_cast(PskExportMixin, export_operator)
return export_operator.material_name_list_index < len(export_operator.material_name_list) - 1 return export_operator.material_name_list_index < len(export_operator.material_name_list) - 1
def execute(self, context): def execute(self, context):
@@ -208,6 +167,7 @@ class PSK_OT_material_list_name_move_down(Operator):
if export_operator is None: if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context') self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'} return {'CANCELLED'}
export_operator = typing_cast(PskExportMixin, export_operator)
export_operator.material_name_list.move(export_operator.material_name_list_index, export_operator.material_name_list_index + 1) export_operator.material_name_list.move(export_operator.material_name_list_index, export_operator.material_name_list_index + 1)
export_operator.material_name_list_index += 1 export_operator.material_name_list_index += 1
return {'FINISHED'} return {'FINISHED'}
@@ -411,7 +371,7 @@ class PSK_OT_export(Operator, ExportHelper):
self.report({'ERROR_INVALID_CONTEXT'}, str(e)) self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'} return {'CANCELLED'}
pg = getattr(context.scene, 'psk_export') pg = typing_cast(PSK_PG_export, getattr(context.scene, 'psk_export'))
populate_bone_collection_list(pg.bone_collection_list, input_objects.armature_objects) populate_bone_collection_list(pg.bone_collection_list, input_objects.armature_objects)
@@ -433,7 +393,7 @@ class PSK_OT_export(Operator, ExportHelper):
assert layout assert layout
pg = getattr(context.scene, 'psk_export') pg = typing_cast(PSK_PG_export, getattr(context.scene, 'psk_export'))
# Mesh # Mesh
mesh_header, mesh_panel = layout.panel('Mesh', default_closed=False) mesh_header, mesh_panel = layout.panel('Mesh', default_closed=False)
@@ -543,8 +503,6 @@ _classes = (
PSK_OT_material_list_move_down, PSK_OT_material_list_move_down,
PSK_OT_export, PSK_OT_export,
PSK_OT_export_collection, PSK_OT_export_collection,
PSK_OT_bone_collection_list_populate,
PSK_OT_bone_collection_list_select_all,
PSK_OT_populate_material_name_list, PSK_OT_populate_material_name_list,
PSK_OT_material_list_name_move_up, PSK_OT_material_list_name_move_up,
PSK_OT_material_list_name_move_down, PSK_OT_material_list_name_move_down,

View File

@@ -8,7 +8,7 @@ from bpy.props import (
) )
from bpy.types import Material, PropertyGroup from bpy.types import Material, PropertyGroup
from ...shared.types import ExportSpaceMixin, TransformMixin, PsxBoneExportMixin from ...shared.types import ExportSpaceMixin, TransformMixin, PsxBoneExportMixin, TransformSourceMixin
object_eval_state_items = ( object_eval_state_items = (
('EVALUATED', 'Evaluated', 'Use data from fully evaluated object'), ('EVALUATED', 'Evaluated', 'Use data from fully evaluated object'),
@@ -20,11 +20,6 @@ material_order_mode_items = (
('MANUAL', 'Manual', 'Manually arrange the materials'), ('MANUAL', 'Manual', 'Manually arrange the materials'),
) )
transform_source_items = (
('SCENE', 'Scene', 'Use the scene transform settings'),
('CUSTOM', 'Custom', 'Use custom transform settings'),
)
class PSK_PG_material_list_item(PropertyGroup): class PSK_PG_material_list_item(PropertyGroup):
material: PointerProperty(type=Material) material: PointerProperty(type=Material)
index: IntProperty() index: IntProperty()
@@ -35,7 +30,7 @@ class PSK_PG_material_name_list_item(PropertyGroup):
index: IntProperty() index: IntProperty()
class PskExportMixin(ExportSpaceMixin, TransformMixin, PsxBoneExportMixin): class PskExportMixin(ExportSpaceMixin, TransformMixin, PsxBoneExportMixin, TransformSourceMixin):
object_eval_state: EnumProperty( object_eval_state: EnumProperty(
items=object_eval_state_items, items=object_eval_state_items,
name='Object Evaluation State', name='Object Evaluation State',
@@ -54,11 +49,6 @@ class PskExportMixin(ExportSpaceMixin, TransformMixin, PsxBoneExportMixin):
default=False, default=False,
description='Export VTXNORMS section.' description='Export VTXNORMS section.'
) )
transform_source: EnumProperty(
items=transform_source_items,
name='Transform Source',
default='SCENE'
)
class PSK_PG_export(PropertyGroup, PskExportMixin): class PSK_PG_export(PropertyGroup, PskExportMixin):

View File

@@ -0,0 +1,25 @@
from bpy.types import Material
from ...shared.types import BpyCollectionProperty, ExportSpaceMixin, TransformMixin, PsxBoneExportMixin, TransformSourceMixin
# TODO: eliminate this one and just use the name version with a prop version to fetch from data
class PSK_PG_material_list_item:
material: Material
index: int
class PSK_PG_material_name_list_item:
material_name: str
index: int
class PskExportMixin(ExportSpaceMixin, TransformMixin, PsxBoneExportMixin, TransformSourceMixin):
object_eval_state: str
material_order_mode: str
material_name_list: BpyCollectionProperty[PSK_PG_material_name_list_item]
material_name_list_index: int
should_export_vertex_normals: bool
class PSK_PG_export(PskExportMixin):
pass

View File

@@ -1,10 +1,25 @@
import bpy import bpy
from bpy.types import UIList from bpy.types import UIList
from typing import cast as typing_cast
from .properties import PSK_PG_material_name_list_item
class PSK_UL_material_names(UIList): class PSK_UL_material_names(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): def draw_item(
self,
context,
layout,
data,
item,
icon,
active_data,
active_property,
index,
flt_flag
):
row = layout.row() row = layout.row()
item = typing_cast(PSK_PG_material_name_list_item, item)
material = bpy.data.materials.get(item.material_name, None) material = bpy.data.materials.get(item.material_name, None)
icon_value = layout.icon(material) if material else 0 icon_value = layout.icon(material) if material else 0
row.prop(item, 'material_name', text='', emboss=False, icon_value=icon_value, icon='BLANK1' if icon_value == 0 else 'NONE') row.prop(item, 'material_name', text='', emboss=False, icon_value=icon_value, icon='BLANK1' if icon_value == 0 else 'NONE')

View File

@@ -163,7 +163,7 @@ class PSK_OT_import_drag_and_drop(Operator, PskImportMixin):
# TODO: move to another file # TODO: move to another file
class PSK_FH_import(FileHandler): class PSK_FH_file_handler(FileHandler):
bl_idname = 'PSK_FH_import' bl_idname = 'PSK_FH_import'
bl_label = 'Unreal PSK' bl_label = 'Unreal PSK'
bl_import_operator = PSK_OT_import_drag_and_drop.bl_idname bl_import_operator = PSK_OT_import_drag_and_drop.bl_idname
@@ -178,7 +178,7 @@ class PSK_FH_import(FileHandler):
_classes = ( _classes = (
PSK_OT_import, PSK_OT_import,
PSK_OT_import_drag_and_drop, PSK_OT_import_drag_and_drop,
PSK_FH_import, PSK_FH_file_handler,
) )
from bpy.utils import register_classes_factory from bpy.utils import register_classes_factory

View File

@@ -25,7 +25,7 @@ class PskImportOptions:
self.bone_length = 1.0 self.bone_length = 1.0
self.should_import_materials = True self.should_import_materials = True
self.scale = 1.0 self.scale = 1.0
self.bdk_repository_id = None self.bdk_repository_id: str | None = None
class ImportBone: class ImportBone:
@@ -83,7 +83,7 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='EDIT')
import_bones = [] import_bones: List[ImportBone] = []
for bone_index, psk_bone in enumerate(psk.bones): for bone_index, psk_bone in enumerate(psk.bones):
import_bone = ImportBone(bone_index, psk_bone) import_bone = ImportBone(bone_index, psk_bone)
@@ -107,10 +107,16 @@ def import_psk(psk: Psk, context: Context, name: str, options: PskImportOptions)
bone.world_rotation_matrix = bone.local_rotation.conjugated().to_matrix() bone.world_rotation_matrix = bone.local_rotation.conjugated().to_matrix()
bone.world_rotation_matrix.rotate(parent.world_rotation_matrix) bone.world_rotation_matrix.rotate(parent.world_rotation_matrix)
# Create all the bones up-front.
# This allows us to set up the parent-child relationships properly even if the parent bone comes after the child bone in the PSK file.
for import_bone in import_bones: for import_bone in import_bones:
bone_name = import_bone.psk_bone.name.decode('utf-8') bone_name = import_bone.psk_bone.name.decode('utf-8')
edit_bone = armature_data.edit_bones.new(bone_name) edit_bone = armature_data.edit_bones.new(bone_name)
for import_bone in import_bones:
bone_name = import_bone.psk_bone.name.decode('utf-8')
edit_bone = armature_data.edit_bones[bone_name]
if import_bone.parent is not None: if import_bone.parent is not None:
edit_bone.parent = armature_data.edit_bones[import_bone.psk_bone.parent_index] edit_bone.parent = armature_data.edit_bones[import_bone.psk_bone.parent_index]
else: else:

View File

@@ -0,0 +1,18 @@
class PSX_PG_material:
mesh_triangle_type: str
mesh_triangle_bit_flags: set[str]
class PskImportMixin:
should_import_vertex_colors: bool
vertex_color_space: str
should_import_vertex_normals: bool
should_import_extra_uvs: bool
components: str
should_import_mesh: bool
should_import_materials: bool
should_import_armature: bool
bone_length: float
should_import_shape_keys: bool
scale: float
bdk_repository_id: str

View File

@@ -1,9 +1,11 @@
import bpy import bpy
from collections import Counter from collections import Counter
from typing import List, Iterable, Optional, Dict, Tuple, cast as typing_cast from typing import List, Iterable, Optional, Dict, Tuple, cast as typing_cast
from bpy.types import Armature, AnimData, Collection, Context, Object, ArmatureModifier, SpaceProperties from bpy.types import Armature, AnimData, Collection, Context, Object, ArmatureModifier, SpaceProperties, PropertyGroup
from mathutils import Matrix, Vector, Quaternion as BpyQuaternion from mathutils import Matrix, Vector, Quaternion as BpyQuaternion
from psk_psa_py.shared.data import PsxBone, Vector3, Quaternion from psk_psa_py.shared.data import PsxBone, Quaternion
from ..shared.types import BpyCollectionProperty, PSX_PG_bone_collection_list_item
def rgb_to_srgb(c: float) -> float: def rgb_to_srgb(c: float) -> float:
@@ -23,7 +25,11 @@ def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, fr
yield strip yield strip
def populate_bone_collection_list(bone_collection_list, armature_objects: Iterable[Object], primary_key: str = 'OBJECT'): def populate_bone_collection_list(
bone_collection_list: BpyCollectionProperty[PSX_PG_bone_collection_list_item],
armature_objects: Iterable[Object],
primary_key: str = 'OBJECT'
):
""" """
Updates the bone collection list. Updates the bone collection list.
@@ -146,31 +152,31 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
# We use the bone names for the return values because the bone name is a more universal way of referencing them. # We use the bone names for the return values because the bone name is a more universal way of referencing them.
# For example, users of this function may modify bone lists, which would invalidate the indices and require an # For example, users of this function may modify bone lists, which would invalidate the indices and require an
# index mapping scheme to resolve it. Using strings is more comfy and results in less code downstream. # index mapping scheme to resolve it. Using strings is more comfy and results in less code downstream.
instigator_bone_names = [bones[x[1]].name if x[1] is not None else None for x in bone_indices]
bone_names = [bones[x[0]].name for x in bone_indices] bone_names = [bones[x[0]].name for x in bone_indices]
# Ensure that the hierarchy we are sending back has a single root bone. # instigator_bone_names = [bones[x[1]].name if x[1] is not None else None for x in bone_indices]
# TODO: This is only relevant if we are exporting a single armature; how should we reorganize this call? # # Ensure that the hierarchy we are sending back has a single root bone.
bone_indices = [x[0] for x in bone_indices] # # TODO: This is only relevant if we are exporting a single armature; how should we reorganize this call?
root_bones = [bones[bone_index] for bone_index in bone_indices if bones[bone_index].parent is None] # bone_indices = [x[0] for x in bone_indices]
if len(root_bones) > 1: # root_bones = [bones[bone_index] for bone_index in bone_indices if bones[bone_index].parent is None]
# There is more than one root bone. # if len(root_bones) > 1:
# Print out why each root bone was included by linking it to one of the explicitly included bones. # # There is more than one root bone.
root_bone_names = [bone.name for bone in root_bones] # # Print out why each root bone was included by linking it to one of the explicitly included bones.
for root_bone_name in root_bone_names: # root_bone_names = [bone.name for bone in root_bones]
bone_name = root_bone_name # for root_bone_name in root_bone_names:
while True: # bone_name = root_bone_name
# Traverse the instigator chain until the end to find the true instigator bone. # while True:
# TODO: in future, it would be preferential to have a readout of *all* instigator bones. # # Traverse the instigator chain until the end to find the true instigator bone.
instigator_bone_name = instigator_bone_names[bone_names.index(bone_name)] # # TODO: in future, it would be preferential to have a readout of *all* instigator bones.
if instigator_bone_name is None: # instigator_bone_name = instigator_bone_names[bone_names.index(bone_name)]
print(f'Root bone "{root_bone_name}" was included because {bone_name} was marked for export') # if instigator_bone_name is None:
break # print(f'Root bone "{root_bone_name}" was included because {bone_name} was marked for export')
bone_name = instigator_bone_name # break
# bone_name = instigator_bone_name
raise RuntimeError('Exported bone hierarchy must have a single root bone.\n' # raise RuntimeError('Exported bone hierarchy must have a single root bone.\n'
f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}.\n' # f'The bone hierarchy marked for export has {len(root_bones)} root bones: {root_bone_names}.\n'
f'Additional debugging information has been written to the console.') # f'Additional debugging information has been written to the console.')
return bone_names return bone_names
@@ -194,7 +200,7 @@ def create_psx_bones_from_blender_bones(
scale = 1.0, scale = 1.0,
forward_axis: str = 'X', forward_axis: str = 'X',
up_axis: str = 'Z', up_axis: str = 'Z',
root_bone: Optional = None, root_bone: PsxBone | None = None
) -> List[PsxBone]: ) -> List[PsxBone]:
scale_matrix = Matrix.Scale(scale, 4) scale_matrix = Matrix.Scale(scale, 4)
@@ -207,55 +213,66 @@ def create_psx_bones_from_blender_bones(
psx_bone = PsxBone() psx_bone = PsxBone()
psx_bone.name = convert_string_to_cp1252_bytes(bone.name) psx_bone.name = convert_string_to_cp1252_bytes(bone.name)
try: if bone.parent is not None:
parent_index = bones.index(bone.parent) try:
psx_bone.parent_index = parent_index parent_index = bones.index(bone.parent)
psx_bones[parent_index].children_count += 1 psx_bone.parent_index = parent_index
except ValueError: psx_bones[parent_index].children_count += 1
psx_bone.parent_index = 0 except ValueError:
pass
# TODO: Need to add handling here for case where the root is being parented to another armature.
# In that case, we need to convert the root bone from world space to the local space of the target bone.
# I think we actually have an opportunity to make this more understandable. If we pass the root_bone in here,
# we can handle both cases in the same logic, since `root_bone` is assumed to be at origin currently.
# `root_bone` could be changed to be (Bone, Object) tuple?
if bone.parent is not None: if bone.parent is not None:
# Child bone.
rotation = bone.matrix.to_quaternion().conjugated() rotation = bone.matrix.to_quaternion().conjugated()
inverse_parent_rotation = bone.parent.matrix.to_quaternion().inverted() inverse_parent_rotation = bone.parent.matrix.to_quaternion().inverted()
parent_head = inverse_parent_rotation @ bone.parent.head parent_head = inverse_parent_rotation @ bone.parent.head
parent_tail = inverse_parent_rotation @ bone.parent.tail parent_tail = inverse_parent_rotation @ bone.parent.tail
location = (parent_tail - parent_head) + bone.head location = (parent_tail - parent_head) + bone.head
elif bone.parent is None and root_bone is not None: else: # bone.parent is None
# This is a special case for the root bone when export if root_bone is not None:
# Because the root bone and child bones are in different spaces, we need to treat the root bone of this # This is a special case for when a root bone is being passed.
# armature as though it were a child bone. # Because the root bone and child bones are in different spaces, we need to treat the root bone of this
bone_rotation = bone.matrix.to_quaternion().conjugated() # armature as though it were a child bone.
local_rotation = armature_object_matrix_world.to_3x3().to_quaternion().conjugated() bone_rotation = bone.matrix.to_quaternion().conjugated()
rotation = bone_rotation @ local_rotation local_rotation = armature_object_matrix_world.to_3x3().to_quaternion().conjugated()
translation, _, scale = armature_object_matrix_world.decompose() rotation = bone_rotation @ local_rotation
# Invert the scale of the armature object matrix. translation, _, scale = armature_object_matrix_world.decompose()
inverse_scale_matrix = Matrix.Identity(4) # Invert the scale of the armature object matrix.
inverse_scale_matrix[0][0] = 1.0 / scale.x inverse_scale_matrix = Matrix.Identity(4)
inverse_scale_matrix[1][1] = 1.0 / scale.y inverse_scale_matrix[0][0] = 1.0 / scale.x
inverse_scale_matrix[2][2] = 1.0 / scale.z inverse_scale_matrix[1][1] = 1.0 / scale.y
inverse_scale_matrix[2][2] = 1.0 / scale.z
translation = translation @ inverse_scale_matrix translation = translation @ inverse_scale_matrix
location = translation + bone.head location = translation + bone.head
else: else:
def get_armature_local_matrix(): # Parent is none AND there is no special root bone.
match export_space: # This is the default case for the root bone of single-armature exports.
case 'WORLD': def get_armature_local_matrix():
return armature_object_matrix_world match export_space:
case 'ARMATURE': case 'WORLD':
return Matrix.Identity(4) return armature_object_matrix_world
case 'ROOT': case 'ARMATURE':
return bone.matrix.inverted() return Matrix.Identity(4)
case _: case 'ROOT':
assert False, f'Invalid export space: {export_space}' return bone.matrix.inverted()
case _:
assert False, f'Invalid export space: {export_space}'
armature_local_matrix = get_armature_local_matrix() armature_local_matrix = get_armature_local_matrix()
location = armature_local_matrix @ bone.head location = armature_local_matrix @ bone.head
location = coordinate_system_transform @ location location = coordinate_system_transform @ location
bone_rotation = bone.matrix.to_quaternion().conjugated() bone_rotation = bone.matrix.to_quaternion().conjugated()
local_rotation = armature_local_matrix.to_3x3().to_quaternion().conjugated() local_rotation = armature_local_matrix.to_3x3().to_quaternion().conjugated()
rotation = bone_rotation @ local_rotation rotation = bone_rotation @ local_rotation
rotation.conjugate() rotation.conjugate()
rotation = coordinate_system_default_rotation @ rotation rotation = coordinate_system_default_rotation @ rotation
location = scale_matrix @ location location = scale_matrix @ location
@@ -265,6 +282,7 @@ def create_psx_bones_from_blender_bones(
location.y *= armature_object_scale.y location.y *= armature_object_scale.y
location.z *= armature_object_scale.z location.z *= armature_object_scale.z
# Copy the calculated location and rotation to the bone.
psx_bone.location.x = location.x psx_bone.location.x = location.x
psx_bone.location.y = location.y psx_bone.location.y = location.y
psx_bone.location.z = location.z psx_bone.location.z = location.z
@@ -313,6 +331,57 @@ class PsxBoneCollection:
self.index = index self.index = index
class ObjectNode:
def __init__(self, obj: Object):
self.object = obj
self.children: List['ObjectNode'] = []
class ObjectTree:
def __init__(self) -> None:
self.root_nodes: List[ObjectNode] = []
@staticmethod
def from_objects(objects: Iterable[Object]) -> 'ObjectTree':
'''
Make a tree of the armature objects based on their hierarchy.
'''
tree = ObjectTree()
object_node_map: Dict[Object, ObjectNode] = {x: ObjectNode(x) for x in objects}
for obj, object_node in object_node_map.items():
if obj.parent in object_node_map:
parent_node = object_node_map[obj.parent]
parent_node.children.append(object_node)
else:
tree.root_nodes.append(object_node)
return tree
def __iter__(self):
"""
An depth-first iterator over the armature tree.
"""
node_stack = self.root_nodes
while node_stack:
node = node_stack.pop()
yield node
node_stack = node.children + node_stack
def objects_dfs(self):
for node in self:
yield node.object
def dump(self):
# Print out the hierarchy of armature objects for debugging using the root nodes, with indentation to show parent-child relationships.
for root_node in self.root_nodes:
def print_object_node(node: ObjectNode, indent: int = 0):
print(' ' * indent + f'- {node.object.name}')
for child_node in node.children:
print_object_node(child_node, indent + 2)
print_object_node(root_node)
def create_psx_bones( def create_psx_bones(
armature_objects: List[Object], armature_objects: List[Object],
export_space: str = 'WORLD', export_space: str = 'WORLD',
@@ -332,12 +401,13 @@ def create_psx_bones(
if bone_collection_indices is None: if bone_collection_indices is None:
bone_collection_indices = [] bone_collection_indices = []
bones: List[Tuple[PsxBone, Optional[Object]]] = [] armature_tree = ObjectTree.from_objects(armature_objects)
if export_space != 'WORLD' and len(armature_objects) >= 2: # Check that there is only one root bone. If there are multiple armature objects, the export space must be WORLD.
armature_object_names = [armature_object.name for armature_object in armature_objects] if len(armature_tree.root_nodes) >= 2 and export_space != 'WORLD':
root_armature_names = [node.object.name for node in armature_tree.root_nodes]
raise RuntimeError(f'When exporting multiple armatures, the Export Space must be World.\n' \ raise RuntimeError(f'When exporting multiple armatures, the Export Space must be World.\n' \
f'The following armatures are attempting to be exported: {armature_object_names}') f'The following armatures are attempting to be exported: {root_armature_names}')
coordinate_system_matrix = get_coordinate_system_transform(forward_axis, up_axis) coordinate_system_matrix = get_coordinate_system_transform(forward_axis, up_axis)
coordinate_system_default_rotation = coordinate_system_matrix.to_quaternion() coordinate_system_default_rotation = coordinate_system_matrix.to_quaternion()
@@ -364,29 +434,23 @@ def create_psx_bones(
# Store the index of the root bone for each armature object. # Store the index of the root bone for each armature object.
# We will need this later to correctly assign vertex weights. # We will need this later to correctly assign vertex weights.
armature_object_root_bone_indices: Dict[Optional[Object], int] = dict() armature_object_root_bone_indices: Dict[Optional[Object], int] = dict()
bones: List[Tuple[PsxBone, Optional[Object]]] = []
if len(armature_objects) == 0 or total_bone_count == 0: if len(armature_objects) == 0 or total_bone_count == 0:
# If the mesh has no armature object or no bones, simply assign it a dummy bone at the root to satisfy the # If the mesh has no armature object or no bones, simply assign it a dummy bone at the root to satisfy the
# requirement that a PSK file must have at least one bone. # requirement that a PSK file must have at least one bone.
psx_bone = PsxBone() psx_bone = PsxBone()
psx_bone.name = convert_string_to_cp1252_bytes(root_bone_name) psx_bone.name = convert_string_to_cp1252_bytes(root_bone_name)
psx_bone.flags = 0
psx_bone.children_count = 0
psx_bone.parent_index = 0
psx_bone.location = Vector3.zero()
psx_bone.rotation = convert_bpy_quaternion_to_psx_quaternion(coordinate_system_default_rotation) psx_bone.rotation = convert_bpy_quaternion_to_psx_quaternion(coordinate_system_default_rotation)
bones.append((psx_bone, None)) bones.append((psx_bone, None))
armature_object_root_bone_indices[None] = 0 armature_object_root_bone_indices[None] = 0
else: else:
# If we have multiple armature objects, create a root bone at the world origin. # If we have multiple root armature objects, create a root bone at the world origin.
if len(armature_objects) > 1: if len(armature_tree.root_nodes) > 1:
psx_bone = PsxBone() psx_bone = PsxBone()
psx_bone.name = convert_string_to_cp1252_bytes(root_bone_name) psx_bone.name = convert_string_to_cp1252_bytes(root_bone_name)
psx_bone.flags = 0
psx_bone.children_count = total_bone_count psx_bone.children_count = total_bone_count
psx_bone.parent_index = 0
psx_bone.location = Vector3.zero()
psx_bone.rotation = convert_bpy_quaternion_to_psx_quaternion(coordinate_system_default_rotation) psx_bone.rotation = convert_bpy_quaternion_to_psx_quaternion(coordinate_system_default_rotation)
bones.append((psx_bone, None)) bones.append((psx_bone, None))
@@ -394,6 +458,9 @@ def create_psx_bones(
root_bone = bones[0][0] if len(bones) > 0 else None root_bone = bones[0][0] if len(bones) > 0 else None
# TODO: child armatures are not being correctly transformed when parented to a bone.
# Iterate through all the armature objects.
for armature_object in armature_objects: for armature_object in armature_objects:
bone_names = armature_object_bone_names[armature_object] bone_names = armature_object_bone_names[armature_object]
armature_data = typing_cast(Armature, armature_object.data) armature_data = typing_cast(Armature, armature_object.data)
@@ -420,6 +487,36 @@ def create_psx_bones(
bones.extend((psx_bone, armature_object) for psx_bone in armature_psx_bones) bones.extend((psx_bone, armature_object) for psx_bone in armature_psx_bones)
# Check if any of the armatures are parented to one another.
# If so, adjust the hierarchy as though they are part of the same armature object.
# This will let us re-use rig components without destructively joining them.
for armature_object in armature_objects:
if armature_object.parent not in armature_objects:
continue
# This armature object is parented to another armature object that we are exporting.
# First fetch the root bone indices for the two armature objects.
root_bone_index = armature_object_root_bone_indices[armature_object]
parent_root_bone_index = armature_object_root_bone_indices[armature_object.parent]
match armature_object.parent_type:
case 'OBJECT':
# Parent this armature's root bone to the root bone of the parent object.
bones[root_bone_index][0].parent_index = parent_root_bone_index
case 'BONE':
# Parent this armature's root bone to the specified bone in the parent.
new_parent_index = None
for bone_index, (bone, bone_armature_object) in enumerate(bones):
if bone.name == convert_string_to_cp1252_bytes(armature_object.parent_bone) and bone_armature_object == armature_object.parent:
new_parent_index = bone_index
break
if new_parent_index == None:
raise RuntimeError(f'Bone \'{armature_object.parent_bone}\' could not be found in armature \'{armature_object.parent.name}\'.')
bones[root_bone_index][0].parent_index = new_parent_index
case _:
raise RuntimeError(f'Unhandled parent type ({armature_object.parent_type}) for object {armature_object.name}.\n'
f'Parent type must be \'Object\' or \'Bone\'.'
)
# Check if there are bone name conflicts between armatures. # Check if there are bone name conflicts between armatures.
bone_name_counts = Counter(bone[0].name.decode('windows-1252').upper() for bone in bones) bone_name_counts = Counter(bone[0].name.decode('windows-1252').upper() for bone in bones)
for bone_name, count in bone_name_counts.items(): for bone_name, count in bone_name_counts.items():
@@ -482,7 +579,7 @@ def get_armatures_for_mesh_objects(mesh_objects: Iterable[Object]):
yield from armature_objects yield from armature_objects
def get_collection_from_context(context: Context) -> Optional[Collection]: def get_collection_from_context(context: Context) -> Collection | None:
if context.space_data is None or context.space_data.type != 'PROPERTIES': if context.space_data is None or context.space_data.type != 'PROPERTIES':
return None return None
space_data = typing_cast(SpaceProperties, context.space_data) space_data = typing_cast(SpaceProperties, context.space_data)
@@ -492,11 +589,81 @@ def get_collection_from_context(context: Context) -> Optional[Collection]:
return context.collection return context.collection
def get_collection_export_operator_from_context(context: Context) -> Optional[object]: def get_collection_export_operator_from_context(context: Context) -> PropertyGroup | None:
collection = get_collection_from_context(context) collection = get_collection_from_context(context)
if collection is None or collection.active_exporter_index is None: if collection is None or collection.active_exporter_index is None:
return None return None
if 0 > collection.active_exporter_index >= len(collection.exporters): if 0 > collection.active_exporter_index >= len(collection.exporters):
return None return None
exporter = collection.exporters[collection.active_exporter_index] exporter = collection.exporters[collection.active_exporter_index]
return exporter.export_properties return exporter.export_properties
from ..shared.dfs import DfsObject, dfs_collection_objects, dfs_view_layer_objects
from typing import Set
from bpy.types import Depsgraph
class PskInputObjects(object):
def __init__(self):
self.mesh_dfs_objects: List[DfsObject] = []
self.armature_objects: List[Object] = []
def get_materials_for_mesh_objects(depsgraph: Depsgraph, mesh_objects: Iterable[Object]):
yielded_materials = set()
for mesh_object in mesh_objects:
evaluated_mesh_object = mesh_object.evaluated_get(depsgraph)
for i, material_slot in enumerate(evaluated_mesh_object.material_slots):
material = material_slot.material
if material is None:
raise RuntimeError(f'Material slots cannot be empty. ({mesh_object.name}, index {i})')
if material not in yielded_materials:
yielded_materials.add(material)
yield material
def get_mesh_objects_for_collection(collection: Collection) -> Iterable[DfsObject]:
return filter(lambda x: x.obj.type == 'MESH', dfs_collection_objects(collection))
def get_mesh_objects_for_context(context: Context) -> Iterable[DfsObject]:
if context.view_layer is None:
return
for dfs_object in dfs_view_layer_objects(context.view_layer):
if dfs_object.obj.type == 'MESH' and dfs_object.is_selected:
yield dfs_object
def get_armature_for_mesh_object(mesh_object: Object) -> Optional[Object]:
if mesh_object.type != 'MESH':
return None
# Get the first armature modifier with a non-empty armature object.
for modifier in filter(lambda x: x.type == 'ARMATURE', mesh_object.modifiers):
armature_modifier = typing_cast(ArmatureModifier, modifier)
if armature_modifier.object is not None:
return armature_modifier.object
return None
def _get_psk_input_objects(mesh_dfs_objects: Iterable[DfsObject]) -> PskInputObjects:
mesh_dfs_objects = list(mesh_dfs_objects)
if len(mesh_dfs_objects) == 0:
raise RuntimeError('At least one mesh must be selected')
input_objects = PskInputObjects()
input_objects.mesh_dfs_objects = mesh_dfs_objects
# Get the armature objects used on all the meshes being exported.
armature_objects = get_armatures_for_mesh_objects(map(lambda x: x.obj, mesh_dfs_objects))
# Sort them in hierarchy order.
input_objects.armature_objects = list(ObjectTree.from_objects(armature_objects).objects_dfs())
return input_objects
def get_psk_input_objects_for_context(context: Context) -> PskInputObjects:
mesh_objects = list(get_mesh_objects_for_context(context))
return _get_psk_input_objects(mesh_objects)
def get_psk_input_objects_for_collection(collection: Collection) -> PskInputObjects:
mesh_objects = get_mesh_objects_for_collection(collection)
return _get_psk_input_objects(mesh_objects)

View File

@@ -0,0 +1,72 @@
from bpy.types import Operator
from bpy.props import BoolProperty
from .types import PsxBoneExportMixin
from typing import cast as typing_cast
from .helpers import get_collection_export_operator_from_context, get_psk_input_objects_for_collection, populate_bone_collection_list
class PSK_OT_bone_collection_list_populate(Operator):
bl_idname = 'psk.bone_collection_list_populate'
bl_label = 'Populate Bone Collection List'
bl_description = 'Populate the bone collection list from the armature that will be used in this collection export'
bl_options = {'INTERNAL'}
def execute(self, context):
export_operator = get_collection_export_operator_from_context(context)
if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'}
if context.collection is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No active collection')
return {'CANCELLED'}
try:
input_objects = get_psk_input_objects_for_collection(context.collection)
except RuntimeError as e:
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
return {'CANCELLED'}
if not input_objects.armature_objects:
self.report({'ERROR_INVALID_CONTEXT'}, 'No armature modifiers found on mesh objects')
return {'CANCELLED'}
export_operator = typing_cast(PsxBoneExportMixin, export_operator)
# Save and restore the selected status of the bones collections.
selected_status: dict[int, bool] = dict()
for bone_collection in export_operator.bone_collection_list:
selected_status[hash(bone_collection)] = bone_collection.is_selected
populate_bone_collection_list(export_operator.bone_collection_list, input_objects.armature_objects)
for bone_collection in export_operator.bone_collection_list:
bone_collection.is_selected = selected_status[hash(bone_collection)]
return {'FINISHED'}
class PSK_OT_bone_collection_list_select_all(Operator):
bl_idname = 'psk.bone_collection_list_select_all'
bl_label = 'Select All'
bl_description = 'Select all bone collections'
bl_options = {'INTERNAL'}
is_selected: BoolProperty(default=True)
def execute(self, context):
export_operator = get_collection_export_operator_from_context(context)
if export_operator is None:
self.report({'ERROR_INVALID_CONTEXT'}, 'No valid export operator found in context')
return {'CANCELLED'}
export_operator = typing_cast(PsxBoneExportMixin, export_operator)
for item in export_operator.bone_collection_list:
item.is_selected = self.is_selected
return {'FINISHED'}
_classes = (
PSK_OT_bone_collection_list_populate,
PSK_OT_bone_collection_list_select_all,
)
from bpy.utils import register_classes_factory
register, unregister = register_classes_factory(_classes)

View File

@@ -1,54 +0,0 @@
from typing import Tuple
class SemanticVersion(object):
def __init__(self, version: Tuple[int, int, int]):
self.major, self.minor, self.patch = version
def __iter__(self):
yield self.major
yield self.minor
yield self.patch
@staticmethod
def compare(lhs: 'SemanticVersion', rhs: 'SemanticVersion') -> int:
"""
Compares two semantic versions.
Returns:
-1 if lhs < rhs
0 if lhs == rhs
1 if lhs > rhs
"""
for l, r in zip(lhs, rhs):
if l < r:
return -1
if l > r:
return 1
return 0
def __str__(self):
return f'{self.major}.{self.minor}.{self.patch}'
def __repr__(self):
return str(self)
def __eq__(self, other):
return self.compare(self, other) == 0
def __ne__(self, other):
return not self == other
def __lt__(self, other):
return self.compare(self, other) == -1
def __le__(self, other):
return self.compare(self, other) <= 0
def __gt__(self, other):
return self.compare(self, other) == 1
def __ge__(self, other):
return self.compare(self, other) >= 0
def __hash__(self):
return hash((self.major, self.minor, self.patch))

View File

@@ -1,12 +1,29 @@
from typing import Generic, Iterable, Sized, TypeVar
import bpy import bpy
from bpy.props import CollectionProperty, EnumProperty, StringProperty, IntProperty, BoolProperty, FloatProperty from bpy.props import CollectionProperty, EnumProperty, StringProperty, IntProperty, BoolProperty, FloatProperty
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
T = TypeVar('T')
# Don't actually use this, this is just for typing.
class BpyCollectionProperty(Generic[T], Iterable[T], Sized):
def add(self) -> T:
return T() # type: ignore
def clear(self) -> None:
pass
def move(self, src_index: int, dst_index: int):
pass
def remove(self, index: int):
pass
class PSX_UL_bone_collection_list(UIList): class PSX_UL_bone_collection_list(UIList):
def draw_item(self, _context: Context, layout: UILayout, _data: AnyType, item: AnyType, _icon: int, def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
_active_data: AnyType, _active_property: str, _index: int = 0, _flt_flag: int = 0): active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
row = layout.row() row = layout.row()
row.prop(item, 'is_selected', text=getattr(item, 'name')) row.prop(item, 'is_selected', text=getattr(item, 'name'))
@@ -27,6 +44,9 @@ class PSX_PG_bone_collection_list_item(PropertyGroup):
count: IntProperty() count: IntProperty()
is_selected: BoolProperty(default=False) is_selected: BoolProperty(default=False)
def __hash__(self) -> int:
return hash(f'{self.name}/{self.armature_object_name}/{self.armature_data_name}')
class PSX_PG_action_export(PropertyGroup): class PSX_PG_action_export(PropertyGroup):
group: StringProperty(name='Group', description='The group of the sequence', maxlen=64) group: StringProperty(name='Group', description='The group of the sequence', maxlen=64)
@@ -45,7 +65,7 @@ class PSX_PT_action(Panel):
@classmethod @classmethod
def poll(cls, context: 'Context'): def poll(cls, context: 'Context'):
return context.active_object and context.active_object.type == 'ARMATURE' and context.active_action is not None return context.active_object is not None and context.active_object.type == 'ARMATURE' and context.active_action is not None
def draw(self, context: 'Context'): def draw(self, context: 'Context'):
action = context.active_action action = context.active_action
@@ -87,13 +107,13 @@ up_items = (
) )
def forward_axis_update(self, __context): def forward_axis_update(self, context):
if self.forward_axis == self.up_axis: if self.forward_axis == self.up_axis:
# Automatically set the up axis to the next available axis # Automatically set the up axis to the next available axis
self.up_axis = next((axis for axis in axis_identifiers if axis != self.forward_axis), 'Z') self.up_axis = next((axis for axis in axis_identifiers if axis != self.forward_axis), 'Z')
def up_axis_update(self, __context): def up_axis_update(self, context):
if self.up_axis == self.forward_axis: if self.up_axis == self.forward_axis:
# Automatically set the forward axis to the next available axis # Automatically set the forward axis to the next available axis
self.forward_axis = next((axis for axis in axis_identifiers if axis != self.up_axis), 'X') self.forward_axis = next((axis for axis in axis_identifiers if axis != self.up_axis), 'X')
@@ -138,6 +158,17 @@ class ExportSpaceMixin:
default='WORLD' default='WORLD'
) )
transform_source_items = (
('SCENE', 'Scene', 'Use the scene transform settings'),
('CUSTOM', 'Custom', 'Use custom transform settings'),
)
class TransformSourceMixin:
transform_source: EnumProperty(
items=transform_source_items,
name='Transform Source',
default='SCENE'
)
class PsxBoneExportMixin: class PsxBoneExportMixin:
bone_filter_mode: EnumProperty( bone_filter_mode: EnumProperty(

View File

@@ -0,0 +1,61 @@
from typing import Generic, TypeVar, Iterable, Sized
T = TypeVar("T")
# https://docs.blender.org/api/current/bpy.types.bpy_prop_collection_idprop.html#bpy.types.bpy_prop_collection_idprop
class BpyCollectionProperty(Generic[T], Iterable[T], Sized):
def add(self) -> T:
pass
def clear(self) -> None:
pass
def move(self, src_index: int, dst_index: int):
pass
def remove(self, index: int):
pass
class PSX_PG_bone_collection_list_item:
armature_object_name: str
armature_data_name: str
name: str
index: int
count: int
is_selected: bool
class PSX_PG_action_export:
group: str
compression_ratio: float
key_quota: int
fps: float
class AxisMixin:
forward_axis: str
up_axis: str
class TransformMixin(AxisMixin):
scale: float
class ExportSpaceMixin:
export_space: str
class TransformSourceMixin:
transform_source: str
class PsxBoneExportMixin:
bone_filter_mode: str
bone_collection_list: BpyCollectionProperty[PSX_PG_bone_collection_list_item]
bone_collection_list_index: int
root_bone_name: str
class PSX_PG_scene_export(TransformSourceMixin):
pass