Files
io_scene_ase/io_scene_ase/exporter.py
Colin Basnett bd90088aed Added logic to detect negative object scaling values and accomodate WYSIWYG normals on export
Also added "export collections" operator that exports each viible collection as an ASE
2024-05-26 13:47:26 -07:00

115 lines
3.9 KiB
Python

import os.path
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, EnumProperty, BoolProperty
from bpy.types import Operator
from .builder import *
from .writer import *
class ASE_OT_ExportOperator(Operator, ExportHelper):
bl_idname = 'io_scene_ase.ase_export' # important since its how bpy.ops.import_test.some_data is constructed
bl_label = 'Export ASE'
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
filename_ext = '.ase'
filter_glob: StringProperty(
default="*.ase",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be hilighted.
)
units: EnumProperty(
default='U',
items=(('M', 'Meters', ''),
('U', 'Unreal', '')),
name='Units'
)
use_raw_mesh_data: BoolProperty(
default=False,
description='No modifiers will be evaluated as part of the exported mesh',
name='Raw Mesh Data')
units_scale = {
'M': 60.352,
'U': 1.0
}
def draw(self, context):
layout = self.layout
layout.prop(self, 'units', expand=False)
layout.prop(self, 'use_raw_mesh_data')
def execute(self, context):
options = ASEBuilderOptions()
options.scale = self.units_scale[self.units]
options.use_raw_mesh_data = self.use_raw_mesh_data
try:
ase = ASEBuilder().build(context, options, context.selected_objects)
ASEWriter().write(self.filepath, ase)
self.report({'INFO'}, 'ASE exported successful')
return {'FINISHED'}
except ASEBuilderError as e:
self.report({'ERROR'}, str(e))
return {'CANCELLED'}
class ASE_OT_ExportCollections(Operator, ExportHelper):
bl_idname = 'io_scene_ase.ase_export_collections' # important since its how bpy.ops.import_test.some_data is constructed
bl_label = 'Export Collections to ASE'
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
filename_ext = '.ase'
filter_glob: StringProperty(
default="*.ase",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be hilighted.
)
units: EnumProperty(
default='U',
items=(('M', 'Meters', ''),
('U', 'Unreal', '')),
name='Units'
)
use_raw_mesh_data: BoolProperty(
default=False,
description='No modifiers will be evaluated as part of the exported mesh',
name='Raw Mesh Data')
units_scale = {
'M': 60.352,
'U': 1.0
}
def draw(self, context):
layout = self.layout
layout.prop(self, 'units', expand=False)
layout.prop(self, 'use_raw_mesh_data')
def execute(self, context):
options = ASEBuilderOptions()
options.scale = self.units_scale[self.units]
options.use_raw_mesh_data = self.use_raw_mesh_data
# Iterate over all the visible collections in the scene.
layer_collections = context.view_layer.layer_collection.children
collections = [x.collection for x in layer_collections if not x.hide_viewport]
context.window_manager.progress_begin(0, len(layer_collections))
for i, collection in enumerate(collections):
print(type(collection), collection, collection.hide_viewport)
# Iterate over all the objects in the collection.
try:
ase = ASEBuilder().build(context, options, collection.objects)
dirname = os.path.dirname(self.filepath)
ASEWriter().write(os.path.join(dirname, collection.name + '.ase'), ase)
except ASEBuilderError as e:
self.report({'ERROR'}, str(e))
return {'CANCELLED'}
context.window_manager.progress_update(i)
context.window_manager.progress_end()
self.report({'INFO'}, f'{len(collections)} collections exported successfully')
return {'FINISHED'}