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6 Commits
feature-wy
...
1.2.1
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ce6ae4a64c | ||
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a593224b14 | ||
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feb88794b2 | ||
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499e6f19c6 | ||
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1bdc158f08 |
BIN
io_scene_ase-master-1.2.0.zip
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BIN
io_scene_ase-master-1.2.0.zip
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@@ -1,8 +1,8 @@
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bl_info = {
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bl_info = {
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'name': 'ASCII Scene Export',
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'name': 'ASCII Scene Export (ASE)',
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'description': 'Export ASE (ASCII Scene Export) files',
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'description': 'Export ASE (ASCII Scene Export) files',
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'author': 'Colin Basnett (Darklight Games)',
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'author': 'Colin Basnett (Darklight Games)',
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'version': (1, 1, 2),
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'version': (1, 2, 1),
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'blender': (2, 90, 0),
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'blender': (2, 90, 0),
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'location': 'File > Import-Export',
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'location': 'File > Import-Export',
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'warning': 'This add-on is under development.',
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'warning': 'This add-on is under development.',
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@@ -138,7 +138,7 @@ class ASEBuilder(object):
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geometry_object.vertex_colors.append(tuple(color[0:3]))
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geometry_object.vertex_colors.append(tuple(color[0:3]))
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# Update data offsets for next iteration
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# Update data offsets for next iteration
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geometry_object.texture_vertex_offset = len(mesh_data.loops)
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geometry_object.texture_vertex_offset += len(mesh_data.loops)
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geometry_object.vertex_offset = len(geometry_object.vertices)
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geometry_object.vertex_offset = len(geometry_object.vertices)
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if len(ase.geometry_objects) == 0:
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if len(ase.geometry_objects) == 0:
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@@ -10,22 +10,22 @@ class ASE_OT_ExportOperator(bpy.types.Operator, bpy_extras.io_utils.ExportHelper
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bl_label = 'Export ASE'
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bl_label = 'Export ASE'
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bl_space_type = 'PROPERTIES'
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_region_type = 'WINDOW'
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filename_ext = '.ase'
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filename_ext = '.ase'
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filter_glob: StringProperty(
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filter_glob: StringProperty(
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default="*.ase",
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default="*.ase",
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options={'HIDDEN'},
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options={'HIDDEN'},
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maxlen=255, # Max internal buffer length, longer would be hilighted.
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maxlen=255, # Max internal buffer length, longer would be hilighted.
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)
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)
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units: EnumProperty(
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units: EnumProperty(
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default='U',
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items=(('M', 'Meters', ''),
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items=(('M', 'Meters', ''),
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('U', 'Unreal', '')),
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('U', 'Unreal', '')),
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name='Units'
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name='Units'
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)
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)
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use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data')
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use_raw_mesh_data: BoolProperty(
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default=False,
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description='No modifiers will be evaluated as part of the exported mesh',
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name='Raw Mesh Data')
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units_scale = {
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units_scale = {
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'M': 60.352,
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'M': 60.352,
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'U': 1.0
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'U': 1.0
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