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94b3554f2f |
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io_scene_ase-master-1.2.0.zip
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BIN
io_scene_ase-master-1.2.0.zip
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@@ -2,7 +2,7 @@ bl_info = {
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'name': 'ASCII Scene Export (ASE)',
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'name': 'ASCII Scene Export (ASE)',
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'description': 'Export ASE (ASCII Scene Export) files',
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'description': 'Export ASE (ASCII Scene Export) files',
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'author': 'Colin Basnett (Darklight Games)',
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'author': 'Colin Basnett (Darklight Games)',
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'version': (1, 2, 0),
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'version': (1, 2, 1),
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'blender': (2, 90, 0),
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'blender': (2, 90, 0),
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'location': 'File > Import-Export',
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'location': 'File > Import-Export',
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'warning': 'This add-on is under development.',
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'warning': 'This add-on is under development.',
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@@ -138,7 +138,7 @@ class ASEBuilder(object):
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geometry_object.vertex_colors.append(tuple(color[0:3]))
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geometry_object.vertex_colors.append(tuple(color[0:3]))
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# Update data offsets for next iteration
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# Update data offsets for next iteration
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geometry_object.texture_vertex_offset = len(mesh_data.loops)
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geometry_object.texture_vertex_offset += len(mesh_data.loops)
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geometry_object.vertex_offset = len(geometry_object.vertices)
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geometry_object.vertex_offset = len(geometry_object.vertices)
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if len(ase.geometry_objects) == 0:
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if len(ase.geometry_objects) == 0:
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