|
|
|
|
@@ -12,6 +12,7 @@ class ASEBuilderError(Exception):
|
|
|
|
|
class ASEBuilderOptions(object):
|
|
|
|
|
def __init__(self):
|
|
|
|
|
self.scale = 1.0
|
|
|
|
|
self.use_raw_mesh_data = False
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class ASEBuilder(object):
|
|
|
|
|
@@ -19,42 +20,57 @@ class ASEBuilder(object):
|
|
|
|
|
ase = ASE()
|
|
|
|
|
|
|
|
|
|
main_geometry_object = None
|
|
|
|
|
for obj in context.selected_objects:
|
|
|
|
|
if obj is None or obj.type != 'MESH':
|
|
|
|
|
for selected_object in context.selected_objects:
|
|
|
|
|
if selected_object is None or selected_object.type != 'MESH':
|
|
|
|
|
continue
|
|
|
|
|
|
|
|
|
|
mesh_data = obj.data
|
|
|
|
|
# Evaluate the mesh after modifiers are applied
|
|
|
|
|
if options.use_raw_mesh_data:
|
|
|
|
|
mesh_object = selected_object
|
|
|
|
|
mesh_data = mesh_object.data
|
|
|
|
|
else:
|
|
|
|
|
depsgraph = context.evaluated_depsgraph_get()
|
|
|
|
|
bm = bmesh.new()
|
|
|
|
|
bm.from_object(selected_object, depsgraph)
|
|
|
|
|
mesh_data = bpy.data.meshes.new('')
|
|
|
|
|
bm.to_mesh(mesh_data)
|
|
|
|
|
del bm
|
|
|
|
|
mesh_object = bpy.data.objects.new('', mesh_data)
|
|
|
|
|
mesh_object.matrix_world = selected_object.matrix_world
|
|
|
|
|
|
|
|
|
|
if not is_collision_name(obj.name) and main_geometry_object is not None:
|
|
|
|
|
if not is_collision_name(selected_object.name) and main_geometry_object is not None:
|
|
|
|
|
geometry_object = main_geometry_object
|
|
|
|
|
else:
|
|
|
|
|
geometry_object = ASEGeometryObject()
|
|
|
|
|
geometry_object.name = obj.name
|
|
|
|
|
geometry_object.name = selected_object.name
|
|
|
|
|
if not geometry_object.is_collision:
|
|
|
|
|
main_geometry_object = geometry_object
|
|
|
|
|
ase.geometry_objects.append(geometry_object)
|
|
|
|
|
|
|
|
|
|
if geometry_object.is_collision:
|
|
|
|
|
# Test that collision meshes are manifold and convex.
|
|
|
|
|
bm = bmesh.new()
|
|
|
|
|
bm.from_mesh(obj.data)
|
|
|
|
|
bm.from_mesh(mesh_object.data)
|
|
|
|
|
for edge in bm.edges:
|
|
|
|
|
if not edge.is_manifold:
|
|
|
|
|
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not manifold')
|
|
|
|
|
del bm
|
|
|
|
|
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not manifold')
|
|
|
|
|
if not edge.is_convex:
|
|
|
|
|
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not convex')
|
|
|
|
|
del bm
|
|
|
|
|
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not convex')
|
|
|
|
|
|
|
|
|
|
if not geometry_object.is_collision and len(mesh_data.materials) == 0:
|
|
|
|
|
raise ASEBuilderError(f'Mesh \'{obj.name}\' must have at least one material')
|
|
|
|
|
if not geometry_object.is_collision and len(selected_object.data.materials) == 0:
|
|
|
|
|
raise ASEBuilderError(f'Mesh \'{selected_object.name}\' must have at least one material')
|
|
|
|
|
|
|
|
|
|
vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ obj.matrix_world
|
|
|
|
|
vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ mesh_object.matrix_world
|
|
|
|
|
for vertex_index, vertex in enumerate(mesh_data.vertices):
|
|
|
|
|
geometry_object.vertices.append(vertex_transform @ vertex.co)
|
|
|
|
|
|
|
|
|
|
material_indices = []
|
|
|
|
|
if not geometry_object.is_collision:
|
|
|
|
|
for mesh_material_index, material in enumerate(mesh_data.materials):
|
|
|
|
|
for mesh_material_index, material in enumerate(selected_object.data.materials):
|
|
|
|
|
if material is None:
|
|
|
|
|
raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{obj.name}\' cannot be empty')
|
|
|
|
|
raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{selected_object.name}\' cannot be empty')
|
|
|
|
|
try:
|
|
|
|
|
# Reuse existing material entries for duplicates
|
|
|
|
|
material_index = ase.materials.index(material.name)
|
|
|
|
|
@@ -85,8 +101,8 @@ class ASEBuilder(object):
|
|
|
|
|
face.smoothing = (poly_groups[loop_triangle.polygon_index] - 1) % 32
|
|
|
|
|
geometry_object.faces.append(face)
|
|
|
|
|
|
|
|
|
|
# Normals
|
|
|
|
|
if not geometry_object.is_collision:
|
|
|
|
|
# Normals
|
|
|
|
|
for face_index, loop_triangle in enumerate(mesh_data.loop_triangles):
|
|
|
|
|
face_normal = ASEFaceNormal()
|
|
|
|
|
face_normal.normal = loop_triangle.normal
|
|
|
|
|
@@ -98,7 +114,6 @@ class ASEBuilder(object):
|
|
|
|
|
face_normal.vertex_normals.append(vertex_normal)
|
|
|
|
|
geometry_object.face_normals.append(face_normal)
|
|
|
|
|
|
|
|
|
|
if not geometry_object.is_collision:
|
|
|
|
|
# Texture Coordinates
|
|
|
|
|
for i, uv_layer_data in enumerate([x.data for x in mesh_data.uv_layers]):
|
|
|
|
|
if i >= len(geometry_object.uv_layers):
|
|
|
|
|
@@ -108,8 +123,7 @@ class ASEBuilder(object):
|
|
|
|
|
u, v = uv_layer_data[loop_index].uv
|
|
|
|
|
uv_layer.texture_vertices.append((u, v, 0.0))
|
|
|
|
|
|
|
|
|
|
# Texture Faces
|
|
|
|
|
if not geometry_object.is_collision:
|
|
|
|
|
# Texture Faces
|
|
|
|
|
for loop_triangle in mesh_data.loop_triangles:
|
|
|
|
|
geometry_object.texture_vertex_faces.append((
|
|
|
|
|
geometry_object.texture_vertex_offset + loop_triangle.loops[0],
|
|
|
|
|
@@ -117,11 +131,11 @@ class ASEBuilder(object):
|
|
|
|
|
geometry_object.texture_vertex_offset + loop_triangle.loops[2]
|
|
|
|
|
))
|
|
|
|
|
|
|
|
|
|
# Vertex Colors
|
|
|
|
|
if len(mesh_data.vertex_colors) > 0:
|
|
|
|
|
vertex_colors = mesh_data.vertex_colors.active.data
|
|
|
|
|
for color in map(lambda x: x.color, vertex_colors):
|
|
|
|
|
geometry_object.vertex_colors.append(tuple(color[0:3]))
|
|
|
|
|
# Vertex Colors
|
|
|
|
|
if len(mesh_data.vertex_colors) > 0:
|
|
|
|
|
vertex_colors = mesh_data.vertex_colors.active.data
|
|
|
|
|
for color in map(lambda x: x.color, vertex_colors):
|
|
|
|
|
geometry_object.vertex_colors.append(tuple(color[0:3]))
|
|
|
|
|
|
|
|
|
|
# Update data offsets for next iteration
|
|
|
|
|
geometry_object.texture_vertex_offset = len(mesh_data.loops)
|
|
|
|
|
|