3 Commits
1.1.0 ... 1.1.1

Author SHA1 Message Date
Colin Basnett
4b6231a094 Incremented version to 1.1.1 2022-02-09 14:30:15 -08:00
Colin Basnett
50a7d003cb Added manifold and convexity tests for collision objects. You will now be unable to export a concave or non-manifold collision shapes. 2022-02-08 21:42:26 -08:00
Colin Basnett
bd1a7257fd Added support for vertex colors. 2022-01-22 14:42:57 -08:00
5 changed files with 30 additions and 4 deletions

View File

@@ -2,7 +2,7 @@ bl_info = {
'name': 'ASCII Scene Export', 'name': 'ASCII Scene Export',
'description': 'Export ASE (ASCII Scene Export) files', 'description': 'Export ASE (ASCII Scene Export) files',
'author': 'Colin Basnett (Darklight Games)', 'author': 'Colin Basnett (Darklight Games)',
'version': (1, 1, 0), 'version': (1, 1, 2),
'blender': (2, 90, 0), 'blender': (2, 90, 0),
'location': 'File > Import-Export', 'location': 'File > Import-Export',
'warning': 'This add-on is under development.', 'warning': 'This add-on is under development.',
@@ -21,8 +21,6 @@ if 'bpy' in locals():
import bpy import bpy
import bpy.utils.previews import bpy.utils.previews
from bpy.props import IntProperty, CollectionProperty, StringProperty
import os
from . import ase from . import ase
from . import builder from . import builder
from . import writer from . import writer

View File

@@ -39,6 +39,7 @@ class ASEGeometryObject(object):
self.faces = [] self.faces = []
self.texture_vertex_faces = [] self.texture_vertex_faces = []
self.face_normals = [] self.face_normals = []
self.vertex_colors = []
self.vertex_offset = 0 self.vertex_offset = 0
self.texture_vertex_offset = 0 self.texture_vertex_offset = 0

View File

@@ -34,6 +34,15 @@ class ASEBuilder(object):
main_geometry_object = geometry_object main_geometry_object = geometry_object
ase.geometry_objects.append(geometry_object) ase.geometry_objects.append(geometry_object)
if geometry_object.is_collision:
bm = bmesh.new()
bm.from_mesh(obj.data)
for edge in bm.edges:
if not edge.is_manifold:
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not manifold')
if not edge.is_convex:
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not convex')
if not geometry_object.is_collision and len(mesh_data.materials) == 0: if not geometry_object.is_collision and len(mesh_data.materials) == 0:
raise ASEBuilderError(f'Mesh \'{obj.name}\' must have at least one material') raise ASEBuilderError(f'Mesh \'{obj.name}\' must have at least one material')
@@ -108,6 +117,12 @@ class ASEBuilder(object):
geometry_object.texture_vertex_offset + loop_triangle.loops[2] geometry_object.texture_vertex_offset + loop_triangle.loops[2]
)) ))
# Vertex Colors
if len(mesh_data.vertex_colors) > 0:
vertex_colors = mesh_data.vertex_colors.active.data
for color in map(lambda x: x.color, vertex_colors):
geometry_object.vertex_colors.append(tuple(color[0:3]))
# Update data offsets for next iteration # Update data offsets for next iteration
geometry_object.texture_vertex_offset = len(mesh_data.loops) geometry_object.texture_vertex_offset = len(mesh_data.loops)
geometry_object.vertex_offset = len(geometry_object.vertices) geometry_object.vertex_offset = len(geometry_object.vertices)

View File

@@ -1,6 +1,6 @@
import bpy import bpy
import bpy_extras import bpy_extras
from bpy.props import StringProperty, FloatProperty, EnumProperty from bpy.props import StringProperty, FloatProperty, EnumProperty, BoolProperty
from .builder import * from .builder import *
from .writer import * from .writer import *

View File

@@ -176,6 +176,18 @@ class ASEWriter(object):
vertex_normal_node.push_datum(vertex_normal.vertex_index) vertex_normal_node.push_datum(vertex_normal.vertex_index)
vertex_normal_node.push_data(list(vertex_normal.normal)) vertex_normal_node.push_data(list(vertex_normal.normal))
# Vertex Colors
if len(geometry_object.vertex_colors) > 0:
mesh_node.push_child('MESH_NUMCVERTEX').push_datum(len(geometry_object.vertex_colors))
cvert_list = mesh_node.push_child('MESH_CVERTLIST')
for i, vertex_color in enumerate(geometry_object.vertex_colors):
cvert_list.push_child('MESH_VERTCOL').push_datum(i).push_data(vertex_color)
parent_node.push_child('MESH_NUMCVFACES').push_datum(len(geometry_object.texture_vertex_faces))
texture_faces_node = parent_node.push_child('MESH_CFACELIST')
for texture_face_index, texture_face in enumerate(geometry_object.texture_vertex_faces):
texture_face_node = texture_faces_node.push_child('MESH_CFACE')
texture_face_node.push_data([texture_face_index] + list(texture_face))
geomobject_node.push_child('MATERIAL_REF').push_datum(0) geomobject_node.push_child('MATERIAL_REF').push_datum(0)
return root return root