Compare commits
10 Commits
1.0.2
...
feature-im
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@@ -3,3 +3,6 @@
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This is a Blender addon allowing you to export static meshes to the now-defunct ASE (ASCII Scene Export) format still in use in legacy programs like Unreal Tournament 2004.
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This is a Blender addon allowing you to export static meshes to the now-defunct ASE (ASCII Scene Export) format still in use in legacy programs like Unreal Tournament 2004.
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Check out [this video](https://www.youtube.com/watch?v=gpmBxCGHQjU) on how to install and use the addon.
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Check out [this video](https://www.youtube.com/watch?v=gpmBxCGHQjU) on how to install and use the addon.
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Resources:
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* https://wiki.beyondunreal.com/Legacy:ASE_File_Format
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1
requirements.txt
Normal file
1
requirements.txt
Normal file
@@ -0,0 +1 @@
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python-ase
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194
src/__init__.py
194
src/__init__.py
@@ -2,7 +2,7 @@ bl_info = {
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'name': 'ASCII Scene Export',
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'name': 'ASCII Scene Export',
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'description': 'Export ASE (ASCII Scene Export) files',
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'description': 'Export ASE (ASCII Scene Export) files',
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'author': 'Colin Basnett (Darklight Games)',
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'author': 'Colin Basnett (Darklight Games)',
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'version': (1, 0, 2),
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'version': (1, 1, 2),
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'blender': (2, 90, 0),
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'blender': (2, 90, 0),
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'location': 'File > Import-Export',
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'location': 'File > Import-Export',
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'warning': 'This add-on is under development.',
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'warning': 'This add-on is under development.',
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@@ -12,40 +12,204 @@ bl_info = {
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'category': 'Import-Export'
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'category': 'Import-Export'
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}
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}
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if 'bpy' in locals():
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import subprocess
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import os
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import sys
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from collections import namedtuple
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import bpy
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def install_pip():
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"""
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Installs pip if not already present. Please note that ensurepip.bootstrap() also calls pip, which adds the
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environment variable PIP_REQ_TRACKER. After ensurepip.bootstrap() finishes execution, the directory doesn't exist
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anymore. However, when subprocess is used to call pip, in order to install a package, the environment variables
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still contain PIP_REQ_TRACKER with the now nonexistent path. This is a problem since pip checks if PIP_REQ_TRACKER
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is set and if it is, attempts to use it as temp directory. This would result in an error because the
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directory can't be found. Therefore, PIP_REQ_TRACKER needs to be removed from environment variables.
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:return:
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"""
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try:
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# Check if pip is already installed
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subprocess.run([sys.executable, '-m', 'pip', '--version'], check=True)
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except subprocess.CalledProcessError:
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import ensurepip
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ensurepip.bootstrap()
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os.environ.pop('PIP_REQ_TRACKER', None)
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def install_and_import_module(module_name, package_name=None, global_name=None):
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"""
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Installs the package through pip and attempts to import the installed module.
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:param module_name: Module to import.
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:param package_name: (Optional) Name of the package that needs to be installed. If None it is assumed to be equal
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to the module_name.
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:param global_name: (Optional) Name under which the module is imported. If None the module_name will be used.
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This allows to import under a different name with the same effect as e.g. "import numpy as np" where "np" is
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the global_name under which the module can be accessed.
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:raises: subprocess.CalledProcessError and ImportError
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"""
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if package_name is None:
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package_name = module_name
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if global_name is None:
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global_name = module_name
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# Blender disables the loading of user site-packages by default. However, pip will still check them to determine
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# if a dependency is already installed. This can cause problems if the packages is installed in the user
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# site-packages and pip deems the requirement satisfied, but Blender cannot import the package from the user
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# site-packages. Hence, the environment variable PYTHONNOUSERSITE is set to disallow pip from checking the user
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# site-packages. If the package is not already installed for Blender's Python interpreter, it will then try to.
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# The paths used by pip can be checked with `subprocess.run([bpy.app.binary_path_python, "-m", "site"], check=True)`
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# Create a copy of the environment variables and modify them for the subprocess call
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environ_copy = dict(os.environ)
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environ_copy['PYTHONNOUSERSITE'] = '1'
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subprocess.run([sys.executable, '-m', 'pip', 'install', package_name], check=True, env=environ_copy)
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# The installation succeeded, attempt to import the module again
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import_module(module_name, global_name)
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class EXAMPLE_OT_install_dependencies(bpy.types.Operator):
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bl_idname = 'io_scene_ase.install_dependencies'
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bl_label = 'Install dependencies'
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bl_description = ('Downloads and installs the required python packages for this add-on. '
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'Internet connection is required. Blender may have to be started with '
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'elevated permissions in order to install the package')
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bl_options = {'REGISTER', 'INTERNAL'}
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@classmethod
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def poll(self, context):
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# Deactivate when dependencies have been installed
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return not dependencies_installed
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def execute(self, context):
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try:
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install_pip()
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for dependency in dependencies:
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install_and_import_module(module_name=dependency.module,
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package_name=dependency.package,
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global_name=dependency.name)
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except (subprocess.CalledProcessError, ImportError) as err:
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self.report({'ERROR'}, str(err))
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return {'CANCELLED'}
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global dependencies_installed
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dependencies_installed = True
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# Register the panels, operators, etc. since dependencies are installed
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for cls in classes:
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bpy.utils.register_class(cls)
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return {'FINISHED'}
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class EXAMPLE_preferences(bpy.types.AddonPreferences):
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bl_idname = __name__
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def draw(self, context):
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layout = self.layout
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layout.operator(EXAMPLE_OT_install_dependencies.bl_idname, icon='CONSOLE')
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Dependency = namedtuple('Dependency', ['module', 'package', 'name'])
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dependencies = (Dependency(module='asepy', package=None, name=None),)
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dependencies_installed = False
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def import_module(module_name, global_name=None, reload=True):
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"""
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Import a module.
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:param module_name: Module to import.
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:param global_name: (Optional) Name under which the module is imported. If None the module_name will be used.
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This allows to import under a different name with the same effect as e.g. "import numpy as np" where "np" is
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the global_name under which the module can be accessed.
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:raises: ImportError and ModuleNotFoundError
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"""
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if global_name is None:
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global_name = module_name
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if global_name in globals():
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importlib.reload(globals()[global_name])
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else:
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# Attempt to import the module and assign it to globals dictionary. This allow to access the module under
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# the given name, just like the regular import would.
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globals()[global_name] = importlib.import_module(module_name)
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preference_classes = (EXAMPLE_OT_install_dependencies,
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EXAMPLE_preferences)
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if __name__ == 'io_scene_ase':
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if 'bpy' in locals():
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import importlib
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import importlib
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if 'ase' in locals(): importlib.reload(ase)
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if 'ase' in locals(): importlib.reload(ase)
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if 'builder' in locals(): importlib.reload(builder)
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if 'builder' in locals(): importlib.reload(builder)
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if 'writer' in locals(): importlib.reload(writer)
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if 'writer' in locals(): importlib.reload(writer)
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if 'exporter' in locals(): importlib.reload(exporter)
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if 'exporter' in locals(): importlib.reload(exporter)
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if 'reader' in locals(): importlib.reload(reader)
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import bpy
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import bpy
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import bpy.utils.previews
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import bpy.utils.previews
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from bpy.props import IntProperty, CollectionProperty, StringProperty
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from . import ase
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import os
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from . import builder
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from . import ase
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from . import writer
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from . import builder
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from . import exporter
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from . import writer
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from . import exporter
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classes = (
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print('dependencies installed??')
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print(dependencies_installed)
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if dependencies_installed:
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from . import reader
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classes = (
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exporter.ASE_OT_ExportOperator,
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exporter.ASE_OT_ExportOperator,
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)
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)
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if dependencies_installed:
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classes += reader.classes
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def menu_func_export(self, context):
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def menu_func_export(self, context):
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self.layout.operator(exporter.ASE_OT_ExportOperator.bl_idname, text='ASCII Scene Export (.ase)')
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self.layout.operator(exporter.ASE_OT_ExportOperator.bl_idname, text='ASCII Scene Export (.ase)')
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def menu_func_import(self, context):
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self.layout.operator(reader.ASE_OT_ImportOperator.bl_idname, text='ASCII Scene Export (.ase)')
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def register():
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global dependencies_installed
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for cls in preference_classes:
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bpy.utils.register_class(cls)
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try:
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for dependency in dependencies:
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import_module(module_name=dependency.module, global_name=dependency.name)
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dependencies_installed = True
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except ModuleNotFoundError:
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# Don't register other panels, operators etc.
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return
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def register():
|
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for cls in classes:
|
for cls in classes:
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bpy.utils.register_class(cls)
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bpy.utils.register_class(cls)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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if 'reader' in locals():
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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def unregister():
|
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|
def unregister():
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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if 'reader' in locals():
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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|
|
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for cls in classes:
|
for cls in classes:
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bpy.utils.unregister_class(cls)
|
bpy.utils.unregister_class(cls)
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@@ -26,14 +26,20 @@ def is_collision_name(name):
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return name.startswith('MCDCX_')
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return name.startswith('MCDCX_')
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|
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class ASEUVLayer(object):
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def __init__(self):
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self.texture_vertices = []
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|
|
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|
|
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class ASEGeometryObject(object):
|
class ASEGeometryObject(object):
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def __init__(self):
|
def __init__(self):
|
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self.name = ''
|
self.name = ''
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self.vertices = []
|
self.vertices = []
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self.texture_vertices = []
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self.uv_layers = []
|
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self.faces = []
|
self.faces = []
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self.texture_vertex_faces = []
|
self.texture_vertex_faces = []
|
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self.face_normals = []
|
self.face_normals = []
|
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|
self.vertex_colors = []
|
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self.vertex_offset = 0
|
self.vertex_offset = 0
|
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self.texture_vertex_offset = 0
|
self.texture_vertex_offset = 0
|
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|
|
||||||
@@ -46,4 +52,3 @@ class ASE(object):
|
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def __init__(self):
|
def __init__(self):
|
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self.materials = []
|
self.materials = []
|
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self.geometry_objects = []
|
self.geometry_objects = []
|
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|
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ class ASEBuilderError(Exception):
|
|||||||
class ASEBuilderOptions(object):
|
class ASEBuilderOptions(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.scale = 1.0
|
self.scale = 1.0
|
||||||
|
self.use_raw_mesh_data = False
|
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|
|
||||||
|
|
||||||
class ASEBuilder(object):
|
class ASEBuilder(object):
|
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@@ -19,34 +20,57 @@ class ASEBuilder(object):
|
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ase = ASE()
|
ase = ASE()
|
||||||
|
|
||||||
main_geometry_object = None
|
main_geometry_object = None
|
||||||
for obj in context.selected_objects:
|
for selected_object in context.selected_objects:
|
||||||
if obj is None or obj.type != 'MESH':
|
if selected_object is None or selected_object.type != 'MESH':
|
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continue
|
continue
|
||||||
|
|
||||||
mesh_data = obj.data
|
# Evaluate the mesh after modifiers are applied
|
||||||
|
if options.use_raw_mesh_data:
|
||||||
|
mesh_object = selected_object
|
||||||
|
mesh_data = mesh_object.data
|
||||||
|
else:
|
||||||
|
depsgraph = context.evaluated_depsgraph_get()
|
||||||
|
bm = bmesh.new()
|
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|
bm.from_object(selected_object, depsgraph)
|
||||||
|
mesh_data = bpy.data.meshes.new('')
|
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|
bm.to_mesh(mesh_data)
|
||||||
|
del bm
|
||||||
|
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||||
|
mesh_object.matrix_world = selected_object.matrix_world
|
||||||
|
|
||||||
if not is_collision_name(obj.name) and main_geometry_object is not None:
|
if not is_collision_name(selected_object.name) and main_geometry_object is not None:
|
||||||
geometry_object = main_geometry_object
|
geometry_object = main_geometry_object
|
||||||
else:
|
else:
|
||||||
geometry_object = ASEGeometryObject()
|
geometry_object = ASEGeometryObject()
|
||||||
geometry_object.name = obj.name
|
geometry_object.name = selected_object.name
|
||||||
if not geometry_object.is_collision:
|
if not geometry_object.is_collision:
|
||||||
main_geometry_object = geometry_object
|
main_geometry_object = geometry_object
|
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ase.geometry_objects.append(geometry_object)
|
ase.geometry_objects.append(geometry_object)
|
||||||
|
|
||||||
if not geometry_object.is_collision and len(mesh_data.materials) == 0:
|
if geometry_object.is_collision:
|
||||||
raise ASEBuilderError(f'Mesh \'{obj.name}\' must have at least one material')
|
# Test that collision meshes are manifold and convex.
|
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|
bm = bmesh.new()
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|
bm.from_mesh(mesh_object.data)
|
||||||
|
for edge in bm.edges:
|
||||||
|
if not edge.is_manifold:
|
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|
del bm
|
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|
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not manifold')
|
||||||
|
if not edge.is_convex:
|
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|
del bm
|
||||||
|
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not convex')
|
||||||
|
|
||||||
geometry_object.vertex_offset += len(geometry_object.vertices)
|
if not geometry_object.is_collision and len(selected_object.data.materials) == 0:
|
||||||
vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ obj.matrix_world
|
raise ASEBuilderError(f'Mesh \'{selected_object.name}\' must have at least one material')
|
||||||
|
|
||||||
|
vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ mesh_object.matrix_world
|
||||||
for vertex_index, vertex in enumerate(mesh_data.vertices):
|
for vertex_index, vertex in enumerate(mesh_data.vertices):
|
||||||
geometry_object.vertices.append(vertex_transform @ vertex.co)
|
geometry_object.vertices.append(vertex_transform @ vertex.co)
|
||||||
|
|
||||||
material_indices = []
|
material_indices = []
|
||||||
if not geometry_object.is_collision:
|
if not geometry_object.is_collision:
|
||||||
for mesh_material_index, material in enumerate(mesh_data.materials):
|
for mesh_material_index, material in enumerate(selected_object.data.materials):
|
||||||
if material is None:
|
if material is None:
|
||||||
raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{obj.name}\' cannot be empty')
|
raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{selected_object.name}\' cannot be empty')
|
||||||
try:
|
try:
|
||||||
# Reuse existing material entries for duplicates
|
# Reuse existing material entries for duplicates
|
||||||
material_index = ase.materials.index(material.name)
|
material_index = ase.materials.index(material.name)
|
||||||
@@ -69,11 +93,16 @@ class ASEBuilder(object):
|
|||||||
face.material_index = material_indices[loop_triangle.material_index]
|
face.material_index = material_indices[loop_triangle.material_index]
|
||||||
# The UT2K4 importer only accepts 32 smoothing groups. Anything past this completely mangles the
|
# The UT2K4 importer only accepts 32 smoothing groups. Anything past this completely mangles the
|
||||||
# smoothing groups and effectively makes the whole model use sharp-edge rendering.
|
# smoothing groups and effectively makes the whole model use sharp-edge rendering.
|
||||||
|
# The fix is to constrain the smoothing group between 0 and 31 by applying a modulo of 32 to the actual
|
||||||
|
# smoothing group index.
|
||||||
|
# This may result in bad calculated normals on export in rare cases. For example, if a face with a
|
||||||
|
# smoothing group of 3 is adjacent to a face with a smoothing group of 35 (35 % 32 == 3), those faces
|
||||||
|
# will be treated as part of the same smoothing group.
|
||||||
face.smoothing = (poly_groups[loop_triangle.polygon_index] - 1) % 32
|
face.smoothing = (poly_groups[loop_triangle.polygon_index] - 1) % 32
|
||||||
geometry_object.faces.append(face)
|
geometry_object.faces.append(face)
|
||||||
|
|
||||||
# Normals
|
|
||||||
if not geometry_object.is_collision:
|
if not geometry_object.is_collision:
|
||||||
|
# Normals
|
||||||
for face_index, loop_triangle in enumerate(mesh_data.loop_triangles):
|
for face_index, loop_triangle in enumerate(mesh_data.loop_triangles):
|
||||||
face_normal = ASEFaceNormal()
|
face_normal = ASEFaceNormal()
|
||||||
face_normal.normal = loop_triangle.normal
|
face_normal.normal = loop_triangle.normal
|
||||||
@@ -85,17 +114,16 @@ class ASEBuilder(object):
|
|||||||
face_normal.vertex_normals.append(vertex_normal)
|
face_normal.vertex_normals.append(vertex_normal)
|
||||||
geometry_object.face_normals.append(face_normal)
|
geometry_object.face_normals.append(face_normal)
|
||||||
|
|
||||||
uv_layer = mesh_data.uv_layers.active.data
|
|
||||||
|
|
||||||
# Texture Coordinates
|
# Texture Coordinates
|
||||||
geometry_object.texture_vertex_offset += len(geometry_object.texture_vertices)
|
for i, uv_layer_data in enumerate([x.data for x in mesh_data.uv_layers]):
|
||||||
if not geometry_object.is_collision:
|
if i >= len(geometry_object.uv_layers):
|
||||||
|
geometry_object.uv_layers.append(ASEUVLayer())
|
||||||
|
uv_layer = geometry_object.uv_layers[i]
|
||||||
for loop_index, loop in enumerate(mesh_data.loops):
|
for loop_index, loop in enumerate(mesh_data.loops):
|
||||||
u, v = uv_layer[loop_index].uv
|
u, v = uv_layer_data[loop_index].uv
|
||||||
geometry_object.texture_vertices.append((u, v, 0.0))
|
uv_layer.texture_vertices.append((u, v, 0.0))
|
||||||
|
|
||||||
# Texture Faces
|
# Texture Faces
|
||||||
if not geometry_object.is_collision:
|
|
||||||
for loop_triangle in mesh_data.loop_triangles:
|
for loop_triangle in mesh_data.loop_triangles:
|
||||||
geometry_object.texture_vertex_faces.append((
|
geometry_object.texture_vertex_faces.append((
|
||||||
geometry_object.texture_vertex_offset + loop_triangle.loops[0],
|
geometry_object.texture_vertex_offset + loop_triangle.loops[0],
|
||||||
@@ -103,6 +131,16 @@ class ASEBuilder(object):
|
|||||||
geometry_object.texture_vertex_offset + loop_triangle.loops[2]
|
geometry_object.texture_vertex_offset + loop_triangle.loops[2]
|
||||||
))
|
))
|
||||||
|
|
||||||
|
# Vertex Colors
|
||||||
|
if len(mesh_data.vertex_colors) > 0:
|
||||||
|
vertex_colors = mesh_data.vertex_colors.active.data
|
||||||
|
for color in map(lambda x: x.color, vertex_colors):
|
||||||
|
geometry_object.vertex_colors.append(tuple(color[0:3]))
|
||||||
|
|
||||||
|
# Update data offsets for next iteration
|
||||||
|
geometry_object.texture_vertex_offset = len(mesh_data.loops)
|
||||||
|
geometry_object.vertex_offset = len(geometry_object.vertices)
|
||||||
|
|
||||||
if len(ase.geometry_objects) == 0:
|
if len(ase.geometry_objects) == 0:
|
||||||
raise ASEBuilderError('At least one mesh object must be selected')
|
raise ASEBuilderError('At least one mesh object must be selected')
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import bpy
|
import bpy
|
||||||
import bpy_extras
|
import bpy_extras
|
||||||
from bpy.props import StringProperty, FloatProperty, EnumProperty
|
from bpy.props import StringProperty, FloatProperty, EnumProperty, BoolProperty
|
||||||
from .builder import *
|
from .builder import *
|
||||||
from .writer import *
|
from .writer import *
|
||||||
|
|
||||||
@@ -10,20 +10,19 @@ class ASE_OT_ExportOperator(bpy.types.Operator, bpy_extras.io_utils.ExportHelper
|
|||||||
bl_label = 'Export ASE'
|
bl_label = 'Export ASE'
|
||||||
bl_space_type = 'PROPERTIES'
|
bl_space_type = 'PROPERTIES'
|
||||||
bl_region_type = 'WINDOW'
|
bl_region_type = 'WINDOW'
|
||||||
|
|
||||||
filename_ext = '.ase'
|
filename_ext = '.ase'
|
||||||
|
|
||||||
filter_glob: StringProperty(
|
filter_glob: StringProperty(
|
||||||
default="*.ase",
|
default="*.ase",
|
||||||
options={'HIDDEN'},
|
options={'HIDDEN'},
|
||||||
maxlen=255, # Max internal buffer length, longer would be hilighted.
|
maxlen=255, # Max internal buffer length, longer would be hilighted.
|
||||||
)
|
)
|
||||||
|
|
||||||
units: EnumProperty(
|
units: EnumProperty(
|
||||||
items=(('M', 'Meters', ''),
|
items=(('M', 'Meters', ''),
|
||||||
('U', 'Unreal', '')),
|
('U', 'Unreal', '')),
|
||||||
name='Units'
|
name='Units',
|
||||||
|
default='U'
|
||||||
)
|
)
|
||||||
|
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data')
|
||||||
|
|
||||||
units_scale = {
|
units_scale = {
|
||||||
'M': 60.352,
|
'M': 60.352,
|
||||||
@@ -33,14 +32,16 @@ class ASE_OT_ExportOperator(bpy.types.Operator, bpy_extras.io_utils.ExportHelper
|
|||||||
def draw(self, context):
|
def draw(self, context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
layout.prop(self, 'units', expand=False)
|
layout.prop(self, 'units', expand=False)
|
||||||
|
layout.prop(self, 'use_raw_mesh_data')
|
||||||
|
|
||||||
def execute(self, context):
|
def execute(self, context):
|
||||||
options = ASEBuilderOptions()
|
options = ASEBuilderOptions()
|
||||||
options.scale = self.units_scale[self.units]
|
options.scale = self.units_scale[self.units]
|
||||||
|
options.use_raw_mesh_data = self.use_raw_mesh_data
|
||||||
try:
|
try:
|
||||||
ase = ASEBuilder().build(context, options)
|
ase = ASEBuilder().build(context, options)
|
||||||
ASEWriter().write(self.filepath, ase)
|
ASEWriter().write(self.filepath, ase)
|
||||||
self.report({'INFO'}, 'ASE exported successful')
|
self.report({'INFO'}, 'ASE export successful')
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
except ASEBuilderError as e:
|
except ASEBuilderError as e:
|
||||||
self.report({'ERROR'}, str(e))
|
self.report({'ERROR'}, str(e))
|
||||||
|
|||||||
25
src/reader.py
Normal file
25
src/reader.py
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
import bpy
|
||||||
|
from bpy.props import StringProperty
|
||||||
|
import bpy_extras
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
from asepy import read_ase
|
||||||
|
|
||||||
|
|
||||||
|
class ASE_OT_ImportOperator(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
|
||||||
|
bl_idname = 'io_scene_ase.ase_export' # important since its how bpy.ops.import_test.some_data is constructed
|
||||||
|
bl_label = 'Export ASE'
|
||||||
|
bl_space_type = 'PROPERTIES'
|
||||||
|
bl_region_type = 'WINDOW'
|
||||||
|
filename_ext = '.ase'
|
||||||
|
filter_glob: StringProperty(
|
||||||
|
default="*.ase",
|
||||||
|
options={'HIDDEN'},
|
||||||
|
maxlen=255,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
classes = (
|
||||||
|
ASE_OT_ImportOperator
|
||||||
|
)
|
||||||
18
src/tests/scripts/export_flat_test.py
Normal file
18
src/tests/scripts/export_flat_test.py
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
try:
|
||||||
|
bpy.ops.object.mode_set(mode='OBJECT')
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
|
bpy.ops.object.select_all(action='SELECT')
|
||||||
|
bpy.ops.object.delete()
|
||||||
|
|
||||||
|
bpy.ops.mesh.primitive_monkey_add()
|
||||||
|
bpy.ops.object.select_all(action='SELECT')
|
||||||
|
|
||||||
|
mesh_object = bpy.context.view_layer.objects.active
|
||||||
|
material = bpy.data.materials.new('asd')
|
||||||
|
mesh_object.data.materials.append(material)
|
||||||
|
|
||||||
|
r = bpy.ops.io_scene_ase.ase_export(filepath=r'.\\flat.ase')
|
||||||
28
src/tests/tests.py
Normal file
28
src/tests/tests.py
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
import unittest
|
||||||
|
import os
|
||||||
|
from subprocess import run, PIPE, STDOUT
|
||||||
|
from ..reader import read_ase
|
||||||
|
from dotenv import load_dotenv
|
||||||
|
|
||||||
|
|
||||||
|
def run_blender_script(script_path: str, args=list()):
|
||||||
|
return run([os.environ['BLENDER_PATH'], '--background', '--python', script_path, '--'] + args)
|
||||||
|
|
||||||
|
|
||||||
|
class AseExportTests(unittest.TestCase):
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def setUpClass(cls):
|
||||||
|
load_dotenv()
|
||||||
|
|
||||||
|
def test_flat(self):
|
||||||
|
run_blender_script('src\\tests\\scripts\\export_flat_test.py')
|
||||||
|
read_ase('./flat.ase')
|
||||||
|
|
||||||
|
def test_smooth(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
print()
|
||||||
|
unittest.main()
|
||||||
@@ -146,18 +146,20 @@ class ASEWriter(object):
|
|||||||
face_node.push_sub_command('MESH_MTLID').push_datum(face.material_index)
|
face_node.push_sub_command('MESH_MTLID').push_datum(face.material_index)
|
||||||
|
|
||||||
# Texture Coordinates
|
# Texture Coordinates
|
||||||
if len(geometry_object.texture_vertices) > 0:
|
for i, uv_layer in enumerate(geometry_object.uv_layers):
|
||||||
mesh_node.push_child('MESH_NUMTVERTEX').push_datum(len(geometry_object.texture_vertices))
|
parent_node = mesh_node if i == 0 else mesh_node.push_child('MESH_MAPPINGCHANNEL')
|
||||||
tvertlist_node = mesh_node.push_child('MESH_TVERTLIST')
|
if i > 0:
|
||||||
for tvert_index, tvert in enumerate(geometry_object.texture_vertices):
|
parent_node.push_datum(i + 1)
|
||||||
|
parent_node.push_child('MESH_NUMTVERTEX').push_datum(len(uv_layer.texture_vertices))
|
||||||
|
tvertlist_node = parent_node.push_child('MESH_TVERTLIST')
|
||||||
|
for tvert_index, tvert in enumerate(uv_layer.texture_vertices):
|
||||||
tvert_node = tvertlist_node.push_child('MESH_TVERT')
|
tvert_node = tvertlist_node.push_child('MESH_TVERT')
|
||||||
tvert_node.push_datum(tvert_index)
|
tvert_node.push_datum(tvert_index)
|
||||||
tvert_node.push_data(list(tvert))
|
tvert_node.push_data(list(tvert))
|
||||||
|
|
||||||
# Texture Faces
|
# Texture Faces
|
||||||
if len(geometry_object.texture_vertex_faces) > 0:
|
if len(geometry_object.texture_vertex_faces) > 0:
|
||||||
mesh_node.push_child('MESH_NUMTVFACES').push_datum(len(geometry_object.texture_vertex_faces))
|
parent_node.push_child('MESH_NUMTVFACES').push_datum(len(geometry_object.texture_vertex_faces))
|
||||||
texture_faces_node = mesh_node.push_child('MESH_TFACELIST')
|
texture_faces_node = parent_node.push_child('MESH_TFACELIST')
|
||||||
for texture_face_index, texture_face in enumerate(geometry_object.texture_vertex_faces):
|
for texture_face_index, texture_face in enumerate(geometry_object.texture_vertex_faces):
|
||||||
texture_face_node = texture_faces_node.push_child('MESH_TFACE')
|
texture_face_node = texture_faces_node.push_child('MESH_TFACE')
|
||||||
texture_face_node.push_data([texture_face_index] + list(texture_face))
|
texture_face_node.push_data([texture_face_index] + list(texture_face))
|
||||||
@@ -174,6 +176,18 @@ class ASEWriter(object):
|
|||||||
vertex_normal_node.push_datum(vertex_normal.vertex_index)
|
vertex_normal_node.push_datum(vertex_normal.vertex_index)
|
||||||
vertex_normal_node.push_data(list(vertex_normal.normal))
|
vertex_normal_node.push_data(list(vertex_normal.normal))
|
||||||
|
|
||||||
|
# Vertex Colors
|
||||||
|
if len(geometry_object.vertex_colors) > 0:
|
||||||
|
mesh_node.push_child('MESH_NUMCVERTEX').push_datum(len(geometry_object.vertex_colors))
|
||||||
|
cvert_list = mesh_node.push_child('MESH_CVERTLIST')
|
||||||
|
for i, vertex_color in enumerate(geometry_object.vertex_colors):
|
||||||
|
cvert_list.push_child('MESH_VERTCOL').push_datum(i).push_data(vertex_color)
|
||||||
|
parent_node.push_child('MESH_NUMCVFACES').push_datum(len(geometry_object.texture_vertex_faces))
|
||||||
|
texture_faces_node = parent_node.push_child('MESH_CFACELIST')
|
||||||
|
for texture_face_index, texture_face in enumerate(geometry_object.texture_vertex_faces):
|
||||||
|
texture_face_node = texture_faces_node.push_child('MESH_CFACE')
|
||||||
|
texture_face_node.push_data([texture_face_index] + list(texture_face))
|
||||||
|
|
||||||
geomobject_node.push_child('MATERIAL_REF').push_datum(0)
|
geomobject_node.push_child('MATERIAL_REF').push_datum(0)
|
||||||
|
|
||||||
return root
|
return root
|
||||||
|
|||||||
Reference in New Issue
Block a user