Added material name mapping to collection exporter
Also moved a bunch of things around
This commit is contained in:
@@ -3,6 +3,7 @@ if 'bpy' in locals():
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if 'ase' in locals(): importlib.reload(ase)
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if 'builder' in locals(): importlib.reload(builder)
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if 'writer' in locals(): importlib.reload(writer)
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if 'properties' in locals(): importlib.reload(properties)
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if 'exporter' in locals(): importlib.reload(exporter)
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if 'dfs' in locals(): importlib.reload(dfs)
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@@ -11,10 +12,11 @@ import bpy.utils.previews
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from . import ase
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from . import builder
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from . import writer
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from . import properties
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from . import exporter
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from . import dfs
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classes = exporter.classes
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classes = properties.classes + exporter.classes
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def menu_func_export(self, context):
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@@ -25,7 +27,8 @@ def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Scene.ase_export = bpy.props.PointerProperty(type=exporter.ASE_PG_export)
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bpy.types.Scene.ase_settings = bpy.props.PointerProperty(type=properties.ASE_PG_scene_settings, options={'HIDDEN'})
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bpy.types.Scene.ase_export = bpy.props.PointerProperty(type=properties.ASE_PG_export, options={'HIDDEN'})
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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@@ -33,6 +36,7 @@ def register():
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def unregister():
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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del bpy.types.Scene.ase_settings
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del bpy.types.Scene.ase_export
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for cls in classes:
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@@ -1,6 +1,8 @@
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from typing import Iterable, Optional, List, Tuple, cast
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from typing import Iterable, Optional, List, Dict, cast
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from collections import OrderedDict
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from bpy.types import Object, Context, Material, Mesh
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from bpy.types import Context, Material, Mesh
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from .ase import ASE, ASEGeometryObject, ASEFace, ASEFaceNormal, ASEVertexNormal, ASEUVLayer, is_collision_name
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import bpy
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@@ -20,13 +22,13 @@ class ASEBuildOptions(object):
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def __init__(self):
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self.object_eval_state = 'EVALUATED'
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self.materials: Optional[List[Material]] = None
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self.material_mapping: Dict[str, str] = OrderedDict()
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self.transform = Matrix.Identity(4)
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self.should_export_vertex_colors = True
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self.vertex_color_mode = 'ACTIVE'
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self.has_vertex_colors = False
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self.vertex_color_attribute = ''
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self.should_invert_normals = False
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self.should_export_visible_only = True
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self.scale = 1.0
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self.forward_axis = 'X'
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self.up_axis = 'Z'
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@@ -62,7 +64,7 @@ def get_coordinate_system_transform(forward_axis: str = 'X', up_axis: str = 'Z')
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def build_ase(context: Context, options: ASEBuildOptions, dfs_objects: Iterable[DfsObject]) -> ASE:
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ase = ASE()
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ase.materials = [x.name for x in options.materials]
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ase.materials = [x.name if x is not None else 'None' for x in options.materials]
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# If no materials are assigned to the object, add an empty material.
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# This is necessary for the ASE format to be compatible with the UT2K4 importer.
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@@ -146,14 +148,14 @@ def build_ase(context: Context, options: ASEBuildOptions, dfs_objects: Iterable[
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options.transform @
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matrix_world)
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for vertex_index, vertex in enumerate(mesh_data.vertices):
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for _, vertex in enumerate(mesh_data.vertices):
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vertex = vertex_transform @ vertex.co
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vertex = coordinate_system_transform @ vertex
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geometry_object.vertices.append(vertex)
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material_indices = []
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if not geometry_object.is_collision:
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for mesh_material_index, material in enumerate(obj.data.materials):
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for mesh_material_index, material in enumerate(obj.data.materials): # TODO: this needs to use the evaluated object, doesn't it?
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if material is None:
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raise ASEBuildError(f'Material slot {mesh_material_index + 1} for mesh \'{obj.name}\' cannot be empty')
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material_indices.append(ase.materials.index(material.name))
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@@ -202,7 +204,7 @@ def build_ase(context: Context, options: ASEBuildOptions, dfs_objects: Iterable[
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# smoothing groups for the current mesh. This should work the majority of the time.
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# Faces
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for face_index, loop_triangle in enumerate(mesh_data.loop_triangles):
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for _, loop_triangle in enumerate(mesh_data.loop_triangles):
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face = ASEFace()
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face.a, face.b, face.c = map(lambda j: geometry_object.vertex_offset + mesh_data.loops[loop_triangle.loops[j]].vertex_index, loop_triangle_index_order)
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if not geometry_object.is_collision:
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@@ -219,7 +221,7 @@ def build_ase(context: Context, options: ASEBuildOptions, dfs_objects: Iterable[
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if not geometry_object.is_collision:
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# Normals
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for face_index, loop_triangle in enumerate(mesh_data.loop_triangles):
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for _, loop_triangle in enumerate(mesh_data.loop_triangles):
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face_normal = ASEFaceNormal()
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face_normal.normal = loop_triangle.normal
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face_normal.vertex_normals = []
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@@ -280,6 +282,16 @@ def build_ase(context: Context, options: ASEBuildOptions, dfs_objects: Iterable[
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ase.geometry_objects.append(geometry_object)
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# Apply the material mapping.
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material_mapping_items: list[tuple[str, str]] = list(options.material_mapping.items())
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material_mapping_keys = list(map(lambda x: x[0], material_mapping_items))
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for i in range(len(ase.materials)):
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try:
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index = material_mapping_keys.index(ase.materials[i])
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ase.materials[i] = material_mapping_items[index][1]
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except ValueError:
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pass
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context.window_manager.progress_end()
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if len(ase.geometry_objects) == 0:
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@@ -71,7 +71,7 @@ def dfs_objects_in_collection(collection: Collection) -> Iterable[Object]:
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yield from _dfs_object_children(obj, collection)
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def dfs_collection_objects(collection: Collection, visible_only: bool = False) -> Iterable[DfsObject]:
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def dfs_collection_objects(collection: Collection) -> Iterable[DfsObject]:
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'''
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Depth-first search of objects in a collection, including recursing into instances.
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@param collection: The collection to search in.
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@@ -86,15 +86,16 @@ def _dfs_collection_objects_recursive(
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matrix_world: Matrix = Matrix.Identity(4),
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visited: Optional[Set[Object]]=None
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) -> Iterable[DfsObject]:
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'''
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"""
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Depth-first search of objects in a collection, including recursing into instances.
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This is a recursive function.
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@param collection: The collection to search in.
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@param instance_objects: The running hierarchy of instance objects.
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@param matrix_world: The world matrix of the current object.
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@param visited: A set of visited object-instance pairs.
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@return: An iterable of tuples containing the object, the instance objects, and the world matrix.
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'''
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"""
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# We want to also yield the top-level instance object so that callers can inspect the selection status etc.
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if visited is None:
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@@ -2,69 +2,31 @@ from typing import Iterable, List, Set, Union, cast, Optional
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import bpy
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import StringProperty, CollectionProperty, PointerProperty, IntProperty, EnumProperty, BoolProperty, \
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FloatProperty
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from bpy.types import Operator, Material, PropertyGroup, UIList, Object, FileHandler, Event, Context, SpaceProperties, \
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Collection
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from bpy.props import StringProperty, CollectionProperty, IntProperty, EnumProperty, BoolProperty
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from bpy.types import Operator, Material, UIList, Object, FileHandler, Event, Context, SpaceProperties, \
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Collection, Panel, Depsgraph
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from mathutils import Matrix, Vector
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from .builder import ASEBuildOptions, ASEBuildError, build_ase
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from .writer import ASEWriter
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from .properties import TransformMixin, TransformSourceMixin, MaterialModeMixin, ASE_PG_key_value, get_vertex_color_attributes_from_objects
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class ASE_PG_material(PropertyGroup):
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material: PointerProperty(type=Material)
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class ASE_PG_string(PropertyGroup):
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string: StringProperty()
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def get_vertex_color_attributes_from_objects(objects: Iterable[Object]) -> Set[str]:
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'''
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Get the unique vertex color attributes from all the selected objects.
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:param objects: The objects to search for vertex color attributes.
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:return: A set of unique vertex color attributes.
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'''
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items = set()
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for obj in filter(lambda x: x.type == 'MESH', objects):
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for layer in filter(lambda x: x.domain == 'CORNER', obj.data.color_attributes):
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items.add(layer.name)
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return items
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def vertex_color_attribute_items(self, context):
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# Get the unique color attributes from all the selected objects.
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return [(x, x, '') for x in sorted(get_vertex_color_attributes_from_objects(context.selected_objects))]
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class ASE_PG_export(PropertyGroup):
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material_list: CollectionProperty(name='Materials', type=ASE_PG_material)
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material_list_index: IntProperty(name='Index', default=0)
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should_export_vertex_colors: BoolProperty(name='Export Vertex Colors', default=True)
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vertex_color_mode: EnumProperty(name='Vertex Color Mode', items=(
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('ACTIVE', 'Active', 'Use the active vertex color attribute'),
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('EXPLICIT', 'Explicit', 'Use the vertex color attribute specified below'),
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))
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has_vertex_colors: BoolProperty(name='Has Vertex Colors', default=False, options={'HIDDEN'})
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vertex_color_attribute: EnumProperty(name='Attribute', items=vertex_color_attribute_items)
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should_invert_normals: BoolProperty(name='Invert Normals', default=False, description='Invert the normals of the exported geometry. This should be used if the software you are exporting to uses a different winding order than Blender')
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def get_unique_materials(mesh_objects: Iterable[Object]) -> List[Material]:
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def get_unique_materials(depsgraph: Depsgraph, mesh_objects: Iterable[Object]) -> List[Material]:
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materials = []
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for mesh_object in mesh_objects:
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for i, material_slot in enumerate(mesh_object.material_slots):
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eo = mesh_object.evaluated_get(depsgraph)
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for i, material_slot in enumerate(eo.material_slots):
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material = material_slot.material
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if material is None:
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raise RuntimeError(f'Material slots cannot be empty ({mesh_object.name}, material slot index {i})')
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# if material is None:
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# raise RuntimeError(f'Material slots cannot be empty ({mesh_object.name}, material slot index {i})')
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if material not in materials:
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materials.append(material)
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return materials
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def populate_material_list(mesh_objects: Iterable[Object], material_list):
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materials = get_unique_materials(mesh_objects)
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def populate_material_list(depsgraph: Depsgraph, mesh_objects: Iterable[Object], material_list):
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materials = get_unique_materials(depsgraph, mesh_objects)
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material_list.clear()
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for index, material in enumerate(materials):
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m = material_list.add()
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@@ -95,10 +57,10 @@ def get_collection_export_operator_from_context(context: Context) -> Optional['A
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return exporter.export_properties
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class ASE_OT_material_order_add(Operator):
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bl_idname = 'ase_export.material_order_add'
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class ASE_OT_material_mapping_add(Operator):
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bl_idname = 'ase_export.material_mapping_add'
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bl_label = 'Add'
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bl_description = 'Add a material to the list'
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bl_description = 'Add a material mapping to the list'
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def invoke(self, context: Context, event: Event) -> Union[Set[str], Set[int]]:
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# TODO: get the region that this was invoked from and set the collection to the collection of the region.
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@@ -112,23 +74,23 @@ class ASE_OT_material_order_add(Operator):
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if operator is None:
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return {'INVALID_CONTEXT'}
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material_string = operator.material_order.add()
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material_string.string = 'Material'
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material_mapping = operator.material_mapping.add()
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material_mapping.key = 'Material'
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return {'FINISHED'}
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class ASE_OT_material_order_remove(Operator):
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bl_idname = 'ase_export.material_order_remove'
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class ASE_OT_material_mapping_remove(Operator):
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bl_idname = 'ase_export.material_mapping_remove'
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bl_label = 'Remove'
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bl_description = 'Remove the selected material from the list'
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bl_description = 'Remove the selected material mapping from the list'
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@classmethod
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def poll(cls, context: Context):
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operator = get_collection_export_operator_from_context(context)
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if operator is None:
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return False
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return 0 <= operator.material_order_index < len(operator.material_order)
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return 0 <= operator.material_mapping_index < len(operator.material_mapping)
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def execute(self, context: 'Context') -> Union[Set[str], Set[int]]:
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operator = get_collection_export_operator_from_context(context)
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@@ -136,22 +98,22 @@ class ASE_OT_material_order_remove(Operator):
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if operator is None:
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return {'INVALID_CONTEXT'}
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operator.material_order.remove(operator.material_order_index)
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operator.material_mapping.remove(operator.material_mapping_index)
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return {'FINISHED'}
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class ASE_OT_material_order_move_up(Operator):
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bl_idname = 'ase_export.material_order_move_up'
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class ASE_OT_material_mapping_move_up(Operator):
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bl_idname = 'ase_export.material_mapping_move_up'
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bl_label = 'Move Up'
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bl_description = 'Move the selected material up one slot'
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bl_description = 'Move the selected material mapping up one slot'
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@classmethod
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def poll(cls, context: Context):
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operator = get_collection_export_operator_from_context(context)
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if operator is None:
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return False
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return operator.material_order_index > 0
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return operator.material_mapping_index > 0
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def execute(self, context: 'Context') -> Union[Set[str], Set[int]]:
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operator = get_collection_export_operator_from_context(context)
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@@ -159,23 +121,23 @@ class ASE_OT_material_order_move_up(Operator):
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if operator is None:
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return {'INVALID_CONTEXT'}
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operator.material_order.move(operator.material_order_index, operator.material_order_index - 1)
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operator.material_order_index -= 1
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operator.material_mapping.move(operator.material_mapping_index, operator.material_mapping_index - 1)
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operator.material_mapping_index -= 1
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return {'FINISHED'}
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class ASE_OT_material_order_move_down(Operator):
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bl_idname = 'ase_export.material_order_move_down'
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class ASE_OT_material_mapping_move_down(Operator):
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bl_idname = 'ase_export.material_mapping_move_down'
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bl_label = 'Move Down'
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bl_description = 'Move the selected material down one slot'
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bl_description = 'Move the selected material mapping down one slot'
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@classmethod
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def poll(cls, context: Context):
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operator = get_collection_export_operator_from_context(context)
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if operator is None:
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return False
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return operator.material_order_index < len(operator.material_order) - 1
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return operator.material_mapping_index < len(operator.material_mapping) - 1
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def execute(self, context: 'Context') -> Union[Set[str], Set[int]]:
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operator = get_collection_export_operator_from_context(context)
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@@ -183,8 +145,8 @@ class ASE_OT_material_order_move_down(Operator):
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if operator is None:
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return {'INVALID_CONTEXT'}
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operator.material_order.move(operator.material_order_index, operator.material_order_index + 1)
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operator.material_order_index += 1
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operator.material_mapping.move(operator.material_mapping_index, operator.material_mapping_index + 1)
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operator.material_mapping_index += 1
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return {'FINISHED'}
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@@ -226,34 +188,31 @@ class ASE_OT_material_list_move_down(Operator):
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class ASE_UL_materials(UIList):
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bl_idname = 'ASE_UL_materials'
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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row = layout.row()
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row.prop(item.material, 'name', text='', emboss=False, icon_value=layout.icon(item.material))
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class ASE_UL_material_names(UIList):
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bl_idname = 'ASE_UL_material_names'
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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row = layout.row()
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material = bpy.data.materials.get(item.string, None)
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row.prop(item, 'string', text='', emboss=False, icon_value=layout.icon(material) if material is not None else 0)
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material = bpy.data.materials.get(item.key, None)
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col= row.column()
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col.enabled = False
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col.prop(item, 'key', text='', emboss=False, icon_value=layout.icon(material) if material is not None else 0)
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row.label(icon='RIGHTARROW', text='')
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material = bpy.data.materials.get(item.value, None)
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row.prop(item, 'value', text='', emboss=False, icon_value=layout.icon(material) if material is not None else 0)
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object_eval_state_items = [
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('EVALUATED', 'Evaluated', 'Use data from fully evaluated object'),
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('ORIGINAL', 'Original', 'Use data from original object with no modifiers applied'),
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]
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class ASE_OT_populate_material_order_list(Operator):
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bl_idname = 'ase_export.populate_material_order_list'
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bl_label = 'Populate Material Order List'
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bl_description = 'Populate the material order list with the materials used by objects in the collection'
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visible_only: BoolProperty(name='Visible Only', default=True, description='Populate the list with only the materials of visible objects')
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def invoke(self, context: 'Context', event: 'Event'):
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return context.window_manager.invoke_props_dialog(self)
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class ASE_OT_material_names_populate(Operator):
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bl_idname = 'ase_export.material_names_populate'
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bl_label = 'Populate Material Names List'
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bl_description = 'Populate the material names with the materials used by objects in the collection'
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def execute(self, context):
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collection = get_collection_from_context(context)
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@@ -263,50 +222,27 @@ class ASE_OT_populate_material_order_list(Operator):
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from .dfs import dfs_collection_objects
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mesh_objects = list(map(lambda x: x.obj, filter(lambda x: x.obj.type == 'MESH', dfs_collection_objects(collection, True))))
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mesh_objects = list(map(lambda x: x.obj, filter(lambda x: x.obj.type == 'MESH', dfs_collection_objects(collection))))
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|
||||
# Exclude objects that are not visible.
|
||||
materials = get_unique_materials(mesh_objects)
|
||||
materials = get_unique_materials(context.evaluated_depsgraph_get(), mesh_objects)
|
||||
|
||||
operator.material_order.clear()
|
||||
operator.material_mapping.clear()
|
||||
for material in materials:
|
||||
m = operator.material_order.add()
|
||||
m.string = material.name
|
||||
m = operator.material_mapping.add()
|
||||
m.key = material.name
|
||||
m.value = material.name
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
empty_set = set()
|
||||
axis_identifiers = ('X', 'Y', 'Z', '-X', '-Y', '-Z')
|
||||
forward_items = (
|
||||
('X', 'X Forward', ''),
|
||||
('Y', 'Y Forward', ''),
|
||||
('Z', 'Z Forward', ''),
|
||||
('-X', '-X Forward', ''),
|
||||
('-Y', '-Y Forward', ''),
|
||||
('-Z', '-Z Forward', ''),
|
||||
)
|
||||
|
||||
up_items = (
|
||||
('X', 'X Up', ''),
|
||||
('Y', 'Y Up', ''),
|
||||
('Z', 'Z Up', ''),
|
||||
('-X', '-X Up', ''),
|
||||
('-Y', '-Y Up', ''),
|
||||
('-Z', '-Z Up', ''),
|
||||
)
|
||||
|
||||
def forward_axis_update(self, _context: Context):
|
||||
if self.forward_axis == self.up_axis:
|
||||
self.up_axis = next((axis for axis in axis_identifiers if axis != self.forward_axis), 'Z')
|
||||
object_eval_state_items = [
|
||||
('EVALUATED', 'Evaluated', 'Use data from fully evaluated object'),
|
||||
('ORIGINAL', 'Original', 'Use data from original object with no modifiers applied'),
|
||||
]
|
||||
|
||||
|
||||
def up_axis_update(self, _context: Context):
|
||||
if self.up_axis == self.forward_axis:
|
||||
self.forward_axis = next((axis for axis in axis_identifiers if axis != self.up_axis), 'X')
|
||||
|
||||
|
||||
class ASE_OT_export(Operator, ExportHelper):
|
||||
class ASE_OT_export(Operator, ExportHelper, TransformMixin, TransformSourceMixin):
|
||||
bl_idname = 'io_scene_ase.ase_export'
|
||||
bl_label = 'Export ASE'
|
||||
bl_space_type = 'PROPERTIES'
|
||||
@@ -314,17 +250,11 @@ class ASE_OT_export(Operator, ExportHelper):
|
||||
bl_description = 'Export selected objects to ASE'
|
||||
filename_ext = '.ase'
|
||||
filter_glob: StringProperty(default="*.ase", options={'HIDDEN'}, maxlen=255)
|
||||
|
||||
# TODO: why are these not part of the ASE_PG_export property group?
|
||||
object_eval_state: EnumProperty(
|
||||
items=object_eval_state_items,
|
||||
name='Data',
|
||||
default='EVALUATED'
|
||||
)
|
||||
should_export_visible_only: BoolProperty(name='Visible Only', default=False, description='Export only visible objects')
|
||||
scale: FloatProperty(name='Scale', default=1.0, min=0.0001, soft_max=1000.0, description='Scale factor to apply to the exported geometry')
|
||||
forward_axis: EnumProperty(name='Forward', items=forward_items, default='X', update=forward_axis_update)
|
||||
up_axis: EnumProperty(name='Up', items=up_items, default='Z', update=up_axis_update)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
@@ -398,7 +328,7 @@ class ASE_OT_export(Operator, ExportHelper):
|
||||
pg = getattr(context.scene, 'ase_export')
|
||||
|
||||
try:
|
||||
populate_material_list(mesh_objects, pg.material_list)
|
||||
populate_material_list(context.evaluated_depsgraph_get(), mesh_objects, pg.material_list)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
@@ -420,10 +350,16 @@ class ASE_OT_export(Operator, ExportHelper):
|
||||
options.vertex_color_attribute = pg.vertex_color_attribute
|
||||
options.materials = [x.material for x in pg.material_list]
|
||||
options.should_invert_normals = pg.should_invert_normals
|
||||
options.should_export_visible_only = self.should_export_visible_only
|
||||
options.scale = self.scale
|
||||
options.forward_axis = self.forward_axis
|
||||
options.up_axis = self.up_axis
|
||||
|
||||
match self.transform_source:
|
||||
case 'SCENE':
|
||||
transform_source = getattr(context.scene, 'ase_settings')
|
||||
case 'OBJECT':
|
||||
transform_source = self
|
||||
|
||||
options.scale = transform_source.scale
|
||||
options.forward_axis = transform_source.forward_axis
|
||||
options.up_axis = transform_source.up_axis
|
||||
|
||||
from .dfs import dfs_view_layer_objects
|
||||
|
||||
@@ -447,12 +383,13 @@ class ASE_OT_export(Operator, ExportHelper):
|
||||
|
||||
|
||||
export_space_items = [
|
||||
('WORLD', 'World Space', 'Export the collection in world-space (i.e., as it appears in the 3D view)'),
|
||||
('INSTANCE', 'Instance Space', 'Export the collection as an instance (transforms the world-space geometry by the inverse of the instance offset)'),
|
||||
('WORLD', 'World Space', 'Export the collection in world space'),
|
||||
('INSTANCE', 'Instance Space', 'Export the collection in instance space'),
|
||||
('OBJECT', 'Object Space', 'Export the collection in the active object\'s local space'),
|
||||
]
|
||||
|
||||
|
||||
class ASE_OT_export_collection(Operator, ExportHelper):
|
||||
class ASE_OT_export_collection(Operator, ExportHelper, TransformSourceMixin, TransformMixin, MaterialModeMixin):
|
||||
bl_idname = 'io_scene_ase.ase_export_collection'
|
||||
bl_label = 'Export collection to ASE'
|
||||
bl_space_type = 'PROPERTIES'
|
||||
@@ -471,13 +408,9 @@ class ASE_OT_export_collection(Operator, ExportHelper):
|
||||
)
|
||||
|
||||
collection: StringProperty()
|
||||
material_order: CollectionProperty(name='Materials', type=ASE_PG_string)
|
||||
material_order_index: IntProperty(name='Index', default=0)
|
||||
material_mapping: CollectionProperty(name='Materials', type=ASE_PG_key_value)
|
||||
material_mapping_index: IntProperty(name='Index', default=0)
|
||||
export_space: EnumProperty(name='Export Space', items=export_space_items, default='INSTANCE')
|
||||
should_export_visible_only: BoolProperty(name='Visible Only', default=False, description='Export only visible objects')
|
||||
scale: FloatProperty(name='Scale', default=1.0, min=0.0001, soft_max=1000.0, description='Scale factor to apply to the exported geometry')
|
||||
forward_axis: EnumProperty(name='Forward', items=forward_items, default='X', update=forward_axis_update)
|
||||
up_axis: EnumProperty(name='Up', items=up_items, default='Z', update=up_axis_update)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
@@ -485,22 +418,23 @@ class ASE_OT_export_collection(Operator, ExportHelper):
|
||||
flow = layout.grid_flow()
|
||||
flow.use_property_split = True
|
||||
flow.use_property_decorate = False
|
||||
flow.prop(self, 'should_export_visible_only')
|
||||
|
||||
materials_header, materials_panel = layout.panel('Materials', default_closed=True)
|
||||
materials_header.label(text='Materials')
|
||||
|
||||
if materials_panel:
|
||||
materials_panel.prop(self, 'material_mode', text='Material Mode')
|
||||
if self.material_mode == 'MANUAL':
|
||||
row = materials_panel.row()
|
||||
row.template_list('ASE_UL_material_names', '', self, 'material_order', self, 'material_order_index')
|
||||
row.template_list(ASE_UL_material_names.bl_idname, '', self, 'material_mapping', self, 'material_mapping_index')
|
||||
col = row.column(align=True)
|
||||
col.operator(ASE_OT_material_order_add.bl_idname, icon='ADD', text='')
|
||||
col.operator(ASE_OT_material_order_remove.bl_idname, icon='REMOVE', text='')
|
||||
col.operator(ASE_OT_material_mapping_add.bl_idname, icon='ADD', text='')
|
||||
col.operator(ASE_OT_material_mapping_remove.bl_idname, icon='REMOVE', text='')
|
||||
col.separator()
|
||||
col.operator(ASE_OT_material_order_move_up.bl_idname, icon='TRIA_UP', text='')
|
||||
col.operator(ASE_OT_material_order_move_down.bl_idname, icon='TRIA_DOWN', text='')
|
||||
col.operator(ASE_OT_material_mapping_move_up.bl_idname, icon='TRIA_UP', text='')
|
||||
col.operator(ASE_OT_material_mapping_move_down.bl_idname, icon='TRIA_DOWN', text='')
|
||||
col.separator()
|
||||
col.operator(ASE_OT_populate_material_order_list.bl_idname, icon='FILE_REFRESH', text='')
|
||||
col.operator(ASE_OT_material_names_populate.bl_idname, icon='FILE_REFRESH', text='')
|
||||
|
||||
transform_header, transform_panel = layout.panel('Transform', default_closed=True)
|
||||
transform_header.label(text='Transform')
|
||||
@@ -508,9 +442,21 @@ class ASE_OT_export_collection(Operator, ExportHelper):
|
||||
if transform_panel:
|
||||
transform_panel.use_property_split = True
|
||||
transform_panel.use_property_decorate = False
|
||||
transform_panel.prop(self, 'scale')
|
||||
transform_panel.prop(self, 'forward_axis')
|
||||
transform_panel.prop(self, 'up_axis')
|
||||
transform_panel.prop(self, 'transform_source')
|
||||
|
||||
flow = transform_panel.grid_flow()
|
||||
match self.transform_source:
|
||||
case 'SCENE':
|
||||
transform_source = getattr(context.scene, 'ase_settings')
|
||||
flow.enabled = False
|
||||
case 'OBJECT':
|
||||
transform_source = self
|
||||
|
||||
flow.use_property_split = True
|
||||
flow.use_property_decorate = False
|
||||
flow.prop(transform_source, 'scale')
|
||||
flow.prop(transform_source, 'forward_axis')
|
||||
flow.prop(transform_source, 'up_axis')
|
||||
|
||||
advanced_header, advanced_panel = layout.panel('Advanced', default_closed=True)
|
||||
advanced_header.label(text='Advanced')
|
||||
@@ -526,40 +472,54 @@ class ASE_OT_export_collection(Operator, ExportHelper):
|
||||
|
||||
options = ASEBuildOptions()
|
||||
options.object_eval_state = self.object_eval_state
|
||||
options.scale = self.scale
|
||||
options.forward_axis = self.forward_axis
|
||||
options.up_axis = self.up_axis
|
||||
|
||||
match self.transform_source:
|
||||
case 'SCENE':
|
||||
transform_source = getattr(context.scene, 'ase_settings')
|
||||
case 'OBJECT':
|
||||
transform_source = self
|
||||
|
||||
options.scale = transform_source.scale
|
||||
options.forward_axis = transform_source.forward_axis
|
||||
options.up_axis = transform_source.up_axis
|
||||
|
||||
match self.export_space:
|
||||
case 'WORLD':
|
||||
options.transform = Matrix.Identity(4)
|
||||
case 'INSTANCE':
|
||||
options.transform = Matrix.Translation(-Vector(collection.instance_offset))
|
||||
case 'BONE':
|
||||
options.transform = Matrix
|
||||
|
||||
from .dfs import dfs_collection_objects
|
||||
|
||||
dfs_objects = list(filter(lambda x: x.obj.type == 'MESH', dfs_collection_objects(collection, options.should_export_visible_only)))
|
||||
dfs_objects = list(filter(lambda x: x.obj.type == 'MESH', dfs_collection_objects(collection)))
|
||||
mesh_objects = [x.obj for x in dfs_objects]
|
||||
|
||||
# Get all the materials used by the objects in the collection.
|
||||
options.materials = get_unique_materials(mesh_objects)
|
||||
options.materials = get_unique_materials(context.evaluated_depsgraph_get(), mesh_objects)
|
||||
|
||||
if self.material_mode == 'MANUAL':
|
||||
# Build material mapping.
|
||||
for material_mapping in self.material_mapping:
|
||||
options.material_mapping[material_mapping.key] = material_mapping.value
|
||||
|
||||
# Sort the materials based on the order in the material order list, keeping in mind that the material order list
|
||||
# may not contain all the materials used by the objects in the collection.
|
||||
material_order = [x.string for x in self.material_order]
|
||||
material_order_map = {x: i for i, x in enumerate(material_order)}
|
||||
material_names = [x.key for x in self.material_mapping]
|
||||
material_names_map = {x: i for i, x in enumerate(material_names)}
|
||||
|
||||
# Split the list of materials into two lists: one for materials that appear in the material order list, and one
|
||||
# for materials that do not. Then append the two lists together, with the ordered materials first.
|
||||
ordered_materials = []
|
||||
unordered_materials = []
|
||||
for material in options.materials:
|
||||
if material.name in material_order_map:
|
||||
if material.name in material_names_map:
|
||||
ordered_materials.append(material)
|
||||
else:
|
||||
unordered_materials.append(material)
|
||||
|
||||
ordered_materials.sort(key=lambda x: material_order_map.get(x.name, len(material_order)))
|
||||
ordered_materials.sort(key=lambda x: material_names_map.get(x.name, len(material_names)))
|
||||
options.materials = ordered_materials + unordered_materials
|
||||
|
||||
try:
|
||||
@@ -577,6 +537,35 @@ class ASE_OT_export_collection(Operator, ExportHelper):
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class ASE_PT_export_scene_settings(Panel):
|
||||
bl_label = 'ASCII Scene Export'
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = 'scene'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context):
|
||||
return context.space_data.type == 'PROPERTIES' and hasattr(context.scene, 'ase_settings')
|
||||
|
||||
def draw(self, context: Context):
|
||||
layout = self.layout
|
||||
|
||||
transform_source = getattr(context.scene, 'ase_settings')
|
||||
|
||||
transform_header, transform_panel = layout.panel('Transform', default_closed=True)
|
||||
transform_header.label(text='Transform')
|
||||
|
||||
if transform_panel:
|
||||
flow = transform_panel.grid_flow()
|
||||
flow.use_property_split = True
|
||||
flow.use_property_decorate = False
|
||||
flow.prop(transform_source, 'scale')
|
||||
flow.prop(transform_source, 'forward_axis')
|
||||
flow.prop(transform_source, 'up_axis')
|
||||
|
||||
|
||||
|
||||
class ASE_FH_export(FileHandler):
|
||||
bl_idname = 'ASE_FH_export'
|
||||
bl_label = 'ASCII Scene Export'
|
||||
@@ -584,21 +573,18 @@ class ASE_FH_export(FileHandler):
|
||||
bl_file_extensions = '.ase'
|
||||
|
||||
|
||||
|
||||
classes = (
|
||||
ASE_PG_material,
|
||||
ASE_PG_string,
|
||||
ASE_UL_materials,
|
||||
ASE_UL_material_names,
|
||||
ASE_PG_export,
|
||||
ASE_OT_export,
|
||||
ASE_OT_export_collection,
|
||||
ASE_OT_material_list_move_down,
|
||||
ASE_OT_material_list_move_up,
|
||||
ASE_OT_material_order_add,
|
||||
ASE_OT_material_order_remove,
|
||||
ASE_OT_material_order_move_down,
|
||||
ASE_OT_material_order_move_up,
|
||||
ASE_OT_populate_material_order_list,
|
||||
ASE_OT_material_mapping_add,
|
||||
ASE_OT_material_mapping_remove,
|
||||
ASE_OT_material_mapping_move_down,
|
||||
ASE_OT_material_mapping_move_up,
|
||||
ASE_OT_material_names_populate,
|
||||
ASE_PT_export_scene_settings,
|
||||
ASE_FH_export,
|
||||
)
|
||||
|
||||
114
io_scene_ase/properties.py
Normal file
114
io_scene_ase/properties.py
Normal file
@@ -0,0 +1,114 @@
|
||||
from typing import Iterable, Set
|
||||
from bpy.types import PropertyGroup, Context, Material, Object
|
||||
from bpy.props import CollectionProperty, IntProperty, BoolProperty, EnumProperty, FloatProperty, StringProperty, PointerProperty
|
||||
|
||||
|
||||
axis_identifiers = ('X', 'Y', 'Z', '-X', '-Y', '-Z')
|
||||
forward_items = (
|
||||
('X', 'X Forward', ''),
|
||||
('Y', 'Y Forward', ''),
|
||||
('Z', 'Z Forward', ''),
|
||||
('-X', '-X Forward', ''),
|
||||
('-Y', '-Y Forward', ''),
|
||||
('-Z', '-Z Forward', ''),
|
||||
)
|
||||
|
||||
up_items = (
|
||||
('X', 'X Up', ''),
|
||||
('Y', 'Y Up', ''),
|
||||
('Z', 'Z Up', ''),
|
||||
('-X', '-X Up', ''),
|
||||
('-Y', '-Y Up', ''),
|
||||
('-Z', '-Z Up', ''),
|
||||
)
|
||||
|
||||
|
||||
def forward_axis_update(self, _context: Context):
|
||||
if self.forward_axis[-1] == self.up_axis[-1]:
|
||||
self.up_axis = next((axis for axis in axis_identifiers if axis[-1] != self.forward_axis[-1]), 'Z')
|
||||
|
||||
|
||||
def up_axis_update(self, _context: Context):
|
||||
if self.up_axis[-1] == self.forward_axis[-1]:
|
||||
self.forward_axis = next((axis for axis in axis_identifiers if axis[-1] != self.up_axis[-1]), 'X')
|
||||
|
||||
|
||||
transform_source_items = (
|
||||
('SCENE', 'Scene', ''),
|
||||
('CUSTOM', 'Custom', ''),
|
||||
)
|
||||
|
||||
|
||||
class TransformSourceMixin:
|
||||
transform_source: EnumProperty(name='Transform Source', items=transform_source_items, default='SCENE', description='The source of the transform to apply to the exported geometry')
|
||||
|
||||
|
||||
class TransformMixin:
|
||||
scale: FloatProperty(name='Scale', default=1.0, min=0.0001, soft_max=1000.0, description='Scale factor to apply to the exported geometry')
|
||||
forward_axis: EnumProperty(name='Forward', items=forward_items, default='X', update=forward_axis_update)
|
||||
up_axis: EnumProperty(name='Up', items=up_items, default='Z', update=up_axis_update)
|
||||
|
||||
|
||||
material_mode_items = (
|
||||
('AUTOMATIC', 'Automatic', ''),
|
||||
('MANUAL', 'Manual', ''),
|
||||
)
|
||||
|
||||
|
||||
class MaterialModeMixin:
|
||||
material_mode: EnumProperty(name='Material Mode', items=material_mode_items, default='AUTOMATIC', description='The material mode to use for the exported geometry')
|
||||
|
||||
|
||||
class ASE_PG_material(PropertyGroup):
|
||||
material: PointerProperty(type=Material)
|
||||
|
||||
|
||||
class ASE_PG_key_value(PropertyGroup):
|
||||
key: StringProperty()
|
||||
value: StringProperty()
|
||||
|
||||
|
||||
def get_vertex_color_attributes_from_objects(objects: Iterable[Object]) -> Set[str]:
|
||||
'''
|
||||
Get the unique vertex color attributes from all the selected objects.
|
||||
:param objects: The objects to search for vertex color attributes.
|
||||
:return: A set of unique vertex color attributes.
|
||||
'''
|
||||
items = set()
|
||||
for obj in filter(lambda x: x.type == 'MESH', objects):
|
||||
for layer in filter(lambda x: x.domain == 'CORNER', obj.data.color_attributes):
|
||||
items.add(layer.name)
|
||||
return items
|
||||
|
||||
|
||||
def vertex_color_attribute_items(self, context):
|
||||
# Get the unique color attributes from all the selected objects.
|
||||
return [(x, x, '') for x in sorted(get_vertex_color_attributes_from_objects(context.selected_objects))]
|
||||
|
||||
|
||||
vertex_color_mode_items = (
|
||||
('ACTIVE', 'Active', 'Use the active vertex color attribute'),
|
||||
('EXPLICIT', 'Explicit', 'Use the vertex color attribute specified below'),
|
||||
)
|
||||
|
||||
|
||||
class ASE_PG_export(PropertyGroup, TransformSourceMixin, TransformMixin):
|
||||
material_list: CollectionProperty(name='Materials', type=ASE_PG_material)
|
||||
material_list_index: IntProperty(name='Index', default=0)
|
||||
should_export_vertex_colors: BoolProperty(name='Export Vertex Colors', default=True)
|
||||
vertex_color_mode: EnumProperty(name='Vertex Color Mode', items=vertex_color_mode_items)
|
||||
has_vertex_colors: BoolProperty(name='Has Vertex Colors', default=False, options={'HIDDEN'})
|
||||
vertex_color_attribute: EnumProperty(name='Attribute', items=vertex_color_attribute_items)
|
||||
should_invert_normals: BoolProperty(name='Invert Normals', default=False, description='Invert the normals of the exported geometry. This should be used if the software you are exporting to uses a different winding order than Blender')
|
||||
|
||||
|
||||
class ASE_PG_scene_settings(PropertyGroup, TransformMixin):
|
||||
pass
|
||||
|
||||
|
||||
classes = (
|
||||
ASE_PG_material,
|
||||
ASE_PG_key_value,
|
||||
ASE_PG_export,
|
||||
ASE_PG_scene_settings,
|
||||
)
|
||||
Reference in New Issue
Block a user