diff --git a/io_scene_ase-master-1.2.0.zip b/io_scene_ase-master-1.2.0.zip new file mode 100644 index 0000000..905f5a5 Binary files /dev/null and b/io_scene_ase-master-1.2.0.zip differ diff --git a/src/__init__.py b/src/__init__.py index cb81d42..eed97c3 100644 --- a/src/__init__.py +++ b/src/__init__.py @@ -2,7 +2,7 @@ bl_info = { 'name': 'ASCII Scene Export (ASE)', 'description': 'Export ASE (ASCII Scene Export) files', 'author': 'Colin Basnett (Darklight Games)', - 'version': (1, 2, 0), + 'version': (1, 2, 1), 'blender': (2, 90, 0), 'location': 'File > Import-Export', 'warning': 'This add-on is under development.', diff --git a/src/builder.py b/src/builder.py index 449b7c6..a255963 100644 --- a/src/builder.py +++ b/src/builder.py @@ -138,7 +138,7 @@ class ASEBuilder(object): geometry_object.vertex_colors.append(tuple(color[0:3])) # Update data offsets for next iteration - geometry_object.texture_vertex_offset = len(mesh_data.loops) + geometry_object.texture_vertex_offset += len(mesh_data.loops) geometry_object.vertex_offset = len(geometry_object.vertices) if len(ase.geometry_objects) == 0: